Author: dpugh007

  • Marvel's Spider-Man Is Now the Fastest Selling PS4 Game Ever in the UK

    On track to become best selling PS4 exclusive.

    We all knew Insomniac’s latest open world adventure was a hit, but this is pretty crazy. Marvel’s Spider-Man has become the fastest selling PS4 game at UK retail. If that wasn’t enough, GamesIndustry claims that the superhero blockbuster is gaining on Uncharted 4: A Thief’s End to become the best selling PS4 exclusive in the UK, too.

    Unfortunately, we don’t have any raw numbers to chew on, but it’s an impressive feat nonetheless. Whether Spidey can hold that lead against games like Red Dead Redemption 2 remains to be seen, but for now, the web-slinging action game is the fastest selling title on the system — at least in jolly old England. It may have fallen out of the top 10 in the latest UK sales chart, but you can bet your bottom dollar it’ll continue to be a big seller across the globe for Sony this Christmas.

    Read the full article on pushsquare.com

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  • Guide: Where to Buy the PlayStation Classic Mini Console

    There’s still plenty of them around.

    Sony announced the PlayStation Classic earlier in the year, a pint-sized PSone console with a bunch of games pre-loaded. The mini machine is available right now, and you can get it from various retailers across the web. But where can you buy the PlayStation Classic? Here’s a quick guide on the mini machine and how to order one before Christmas comes around.

    Read the full article on pushsquare.com

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  • Random: Super Smash Bros. Fan Makes The Ultimate Custom Game Manual You Can Print Out

    A smashing idea.

    For quite a number of years now, Nintendo has not included physical manuals inside its game cases. Nowadays you’re lucky if you get a single instructional leaflet. The Japanese company has even gone as far as punching holes inside 3DS cases to make the overall production cycle more environmentally friendly.

    Read the full article on nintendolife.com

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  • Spyro: Reignited Trilogy Might Run On Switch, But Developer Toys For Bob Honestly Isn't Sure

    Maybe?

    Spyro: Reignited Trilogy is now out available on PlayStation 4 and Xbox One and there’s still no official word about a Switch release. Even after multiple listings – including Nintendo’s digital storefront – there’s been no announcement. So, what exactly is going on? Not much, apparently.

    The Toys For Bob producer Peter Kavic appeared on the Game Informer Show in November alongside art director Josh Nadelberg to discuss the recently released trilogy collection. Of course, during this segment, the pair was asked about the likelihood of the game appearing on other platforms. In response, Kavic said the attention was currently on the PlayStation 4 and Xbox One versions and the rest of the decision-making was up to the publisher Activision. When questioned if the Switch could handle the latest Spyro release, the producer said he hadn’t even seen it attempted but thought there might be a chance.

    Read the full article on nintendolife.com

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  • Rumour: German Retailer Lists Assassin's Creed Compilation For Nintendo Switch

    A new hope.

    Assassin’s Creed Odyssey might be accessible to Nintendo Switch owners located in Japan via cloud technology, but here in the west, it’s not really possible due to the current internet infrastructure. It essentially leaves anyone who wants to play Ubisoft’s popular series on the Switch locally with no other options.

    That could all be changing very soon, though. According to a new listing by German retailer MediaMarkt, the Switch and multiple other platforms will be receiving the Assassin’s Creed Compilation on 29th March 2019 for €39.99. There is no information about what games this compilation contains, and at this point in time, Ubisoft has made no official announcement.

    Read the full article on nintendolife.com

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  • Video: Obscure Mario Facts You Probably Didn't Know About

    No, really.

    If you thought you already knew everything about Mario, perhaps you should watch the above video first. Did You Know Gaming has managed to compile 10 minutes of obscure Mario facts you probably had no idea about.

    For example, during the Super Famicom era, Nintendo experimented with digital magazine publishing. Despite being officially licensed, these magazines included adult jokes and inappropriate images. Some of the illustrations supposedly depicted Mario smoking, committing physical assault and even showed a lewd act between Toad and Peach.

    Read the full article on nintendolife.com

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  • The Mobile Phone Equivalent Of Dark Souls Is Making Its Way Across To The Switch

    Introducing Animus.

    If the trailer above reminds you of the Dark Souls series by Bandai Namco, that’s because it’s basically the unofficial mobile equivalent. Originally released across multiple smartphone digital stores last year for a small sum, Animus: Stand Alone by Tenbirds is now making its way across to the Nintendo Switch.

    According to existing reviews, it brings together the best of the Dark Souls series and transforms it into the perfect package for the mobile platform. This is also Tenbirds’ first time it has developed a game for a console platform before. Here’s the full statement the company provided alongside the eShop release date announcement:

    Read the full article on nintendolife.com

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  • Why Xbox Is Sticking With E3 After Sony Dropped Out

    For the first time in E3’s history, Sony is skipping the annual big-time gaming show next year. Microsoft, meanwhile, will attend the event. Now, Xbox boss Phil Spencer has shared some insight into why Microsoft remains committed to E3 after its biggest competitor dropped out.

    According to Twinfinite, during Microsoft’s Extra Life livestream event, Spencer acknowledged how E3 has changed over the years. E3 began as a very business-focused event that retailers would attend to determine how many games to order for the holidays. That still happens, and E3 remains important for business reasons, but show is now open to the public and overall it’s taken more of a consumer and press focus in recent years. Spencer said Microsoft continues to enjoy and support E3 is because it’s a “celebration” of gaming that helps bring people today.

    He admitted that Microsoft could host its own gaming event outside of E3 or a “direct” in the fashion of Nintendo. But Microsoft won’t do that because “it’s an awesome and frankly convenient way for the fans to experience video games. I think we do it because it’s a U.S. celebration in L.A. It’s easy for people in the U.S. to come to one place and just share their love of video games.”

    Spencer went on to say that he hopes E3 grows bigger still in the future, while at the same time acknowledging that he also expects the show to change “in some ways” in the future.

    In addition to E3, Microsoft recently resurrected its X018 event, holding the show in Mexico City last month where it announced the acquisitions of Obsidian and inXile, among other things. Spencer said in the new livestream that Microsoft is “really happy” with how X018 went, and while he stopped short of confirming a 2019 show, he said, “We want to do it again.”

    Explaining its decision to not attend E3 next year, a Sony representative said, “We are exploring new and familiar ways to engage our community in 2019 and can’t wait to share our plans with you.”

    The company added: “As the industry evolves, Sony Interactive Entertainment continues to look for inventive opportunities to engage the community. PlayStation fans mean the world to us and we always want to innovate, think differently and experiment with new ways to delight gamers. As a result, we have decided not to participate in E3 in 2019.”

    There won’t be a PlayStation Experience event this year, either.

    The major gaming companies–Sony, Microsoft, and Nintendo–have all adjusted their E3 plans in recent years. In 2018, Microsoft notably moved nearly its entire presence offsite to the Microsoft Theater, with only Mixer present on the showfloor, while Nintendo has forgone live press conferences in favor of pre-recorded video presentations for the past several years. Sony, too, tried something different with its E3 2018 showing by focusing primarily on four of its upcoming games and presenting them through a “guided experience,” which garnered a mixed reaction from viewers.

    While Sony is skipping E3 2019, Microsoft and Nintendo, as well as Ubisoft, Activision, Take-Two, and other notable gaming companies are confirmed to attend the event.

    E3 2019 takes place June 11-13. It is notably the final show confirmed for the Los Angeles Convention Center–the venue it has traditionally been held in for much of its history. Former ESA CEO Michael Gallagher had previously said the organization may pursue other options if the LACC does not modernize and upgrade the facility.

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  • Fallout 76 Patch Notes For December 4 Update Released

    The next big patch for Bethesda’s multiplayer RPG Fallout 76 is coming soon, and now developer Bethesda has posted the full patch notes for the December 4 update.

    As announced previously, this patch will increase the maximum stash storage to 600 pounds, and it could expand further down the road, Bethesda said. The update also introduces stability improvements to the Fallout 76 client and servers, which in turn should lead to a better experience overall.

    In terms of balance changes, the Fallout 76 patch makes bosses drop 2-4 items per boss (depending on difficulty and level), while weapon damage has been increased by 20 percent “across the board,” so it sounds like you’ll feel more powerful right away with this update.

    As for bug fixes, on console Bethesda has fixed an issue that could lead to an infinite loading screen when players signed out of their console while playing the game. And on Xbox One specifically, the patch addresses a crash scenario for a specific situation related to team invites. There are UI, Survival, and Perk changes, too, included in this update. You can see the full patch notes below, as posted by Bethesda on their website.

    Fallout 76 launched in mid-November, and while it might not have been a hit with critics, the game quickly reached “millions” of players. The game is underperforming GameStop’s expectations, but that doesn’t necessarily mean the game is doing badly.

    The December 4 update for Fallout 76 won’t be the last, as Bethesda is planning another one for December 11, while the developer overall plans to support the game for years to come.

    GENERAL

    • Performance: PC framerates are once again uncapped. However, reaching very high framerates will no longer cause movement speed to increase. This was originally fixed in the November 19 patch.
    • Stability: The Fallout 76 game client and servers have received additional stability improvements.

    C.A.M.P., CRAFTING, AND WORKSHOPS

    • Stash: Maximum stash storage has been increased by 50%, to 600 pounds. This is a conservative adjustment, and we plan to increase the storage cap further in the future once we’ve verified this change does not impact the stability of the game.

    BALANCE

    • Enemies: XP rewards for killing high-level creatures have been reduced.
    • Bosses: Fixed an issue affecting instanced Boss loot. Players should now correctly receive 2-4 items per boss, depending on the creature’s difficulty and level.
    • Weapons: Automatic weapon damage has been increased by approximately 20% across the board.

    PVP

    • Weapon Effects: Hitting another player with a Cryolator now applies a Chilled, Frosted, or Frozen status based on how many times they are hit. The duration of movement speed reductions applied by these effects have been significantly decreased.

    BUG FIXES

    STABILITY AND PERFORMANCE
    • Console: Fixed an issue that could cause the player to encounter an infinite loading screen when signing out of their console account while playing Fallout 76.
    • Xbox: Addressed a crash that could occur when sending multiple team invites immediately after exiting Vault 76 to a player who is not a friend.
    GENERAL
    • Power Armor: Fixed an issue affecting Power Armor frames that could prevent the player from exiting their Power Armor.
    • Nuke Silos: Flipboards inside Nuke Silos no longer display portions of launch codes too soon after the codes were reset for the week.
    C.A.M.P., WORKSHOPS, AND CRAFTING
    • C.A.M.P.: Moving C.A.M.P. locations will now correctly move standalone items built by the player into the build menu’s Stored tab.
    • Workshops: On PS4, wires will no longer appear to float in mid-air when attempting connect two or more objects.
    • Turrets: Will no longer become invisible if the player is not present at their C.A.M.P. when their turrets are destroyed.
    PERKS
    • Perk Cards: Ranking up a Perk Card will no longer cause a duplicate card to appear.
    SOCIAL
    • Teams: Fixed an issue that could prevent a team from being correctly formed in a game world after creating the team on the Main Menu when both players are using new characters.
    • Teams: Display durations for social notification have been reduced when many notifications are pending. This should help address an issue in which players did not see that they successfully joined a team.
    SURVIVAL
    • Mutations: The Electrically Charged and Unstable Isotope Mutations no longer provide the player with bonus Health.
    USER INTERFACE
    • AFK: Players will now be disconnected from a game world after 10 minutes of inactivity and will be prompted with a timer 1 minute before being kicked.
    • Atomic Shop: On PC, cursor position will no longer be disjointed from clicks in the Atomic Shop while using 16:10 resolutions.
    • Enemies: Red crosshairs and enemy health bars will no longer persist on-screen when an enemy is no longer in view.
    • Localization: Subtitles will now appear correctly, and English voiceover will play, for game clients in languages that do not have their own localized voiceover when listening to a Holotape or interacting with robots.
    • Pip-Boy: Fixed an issue that could cause duplicate data to appear in the Pip-Boy’s Stat and Effects interfaces.
    • Respawn: Dying while severely overencumbered will no longer remove all map markers when attempting to respawn. Instead, the player can now respawn at the nearest discovered Map Marker.
    • Quest Tracker: Quest objective notifications will no longer appear for inactive Quests immediately upon connecting to a world.

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  • Flip Grip: A $12 Switch Accessory That Drastically Improves Dozens Of Games

    Flip Grip: A $12 Switch Accessory That Drastically Improves Dozens Of Games

    The Switch may appear to live in the same family as tablets and smartphones at first glance, but Nintendo, perhaps wisely, has kept those comparisons at arm’s length. The Switch OS doesn’t react when you pivot the system from landscape to portrait orientation, and the vast majority of Switch games feature only minimal support for touchscreen interaction. These limitations aren’t generally an issue, but there is a subset of Switch games that may cause you to question Nintendo’s apparent rigid view of the system’s identity.

    Thanks to the efforts of developers such as Hamster Corp. and Digital Eclipse, the Switch plays host to numerous arcade ports, a large number of which were designed to be played with the screen rotated 90 degrees. Playing them that way, of course, requires you to disconnect the Switch’s Joycons so you can prop up the system. That’s all well and good if you’re in a suitable environment, but the process is easier said than done on the go. Thankfully, the $12 Flip Grip has arrived to pick up where Nintendo’s design team left off.

    No Caption Provided

    Inexpensive, straightforward, and hugely impactful in the right situation, the Flip Grip quickly feels like a must-own accessory once you start using it. Simply disconnect the Joycons, rotate and insert your Switch into the Flip Grip, put your Joycons into the tracks on both sides of the bracket, and you’re basically ready to go.

    One caveat of an attachment like Flip Grip in a world where Nintendo isn’t concerned with portrait mode is that navigating the system requires a bit of roundabout thinking on your part. Because the Flip Grip will obstruct access to the power button and the volume toggle, you will have to resort to pressing the Home button and using menus as an alternative means of powering off the system and adjusting your audio. Once in a game, you will also have to enter a menu to rotate the image into portrait mode. There is a bit of an adjustment period while you get these habits down, but once you’re used to the process it’s hard to imagine playing certain games on Switch without Flip Grip.

    No Caption Provided

    Arcade ports like Punch-Out and Donkey Kong go from using a small portion of the Switch’s display to filling up the entire screen, and rather than sitting away from your Switch with a controller in hand, you get to be up close and personal with it while you play–the way Nintendo originally intended. It’s not only a more enjoyable experience, but when playing vertical shooters like Ikaruga or Gunbird 2, the larger viewable area makes it easier to navigate complex bullet patterns and live to fight in another level.

    While you’re enjoying your newfound appreciation for Switch, it’s easy to take the Flip Grip’s finer details for granted, but they are worth noting both for piece of mind and for the added appreciation of the accessory’s thoughtful nature.

    The Flip Grip is a simple yet versatile Switch accessory that, for the right person, is worth far more than the modest asking price.

    The inside of the bracket’s support wall features four felt pads that prevent scratches and smooth out the insertion process. Nearby is a flexible plastic tab with a rubber stopper that helps secure your Switch in place by slotting into one of the two speaker grooves on the back of the system. Releasing it requires just a little tug from the backside of the Flip Grip, but not so little that you’d disengage the stopper by accident.

    Most important of all, long gaps along the inside edge of the Flip Grip allow for sound and air to move relatively unimpeded. And while you may not realize it at first, you can also slot a plastic card into one side for a makeshift vertical stand.

    With adequate safety measures, thoughtful design considerations, and a very modest asking price, there’s almost no reason to think twice about Flip Grip if you have interest in the Switch’s current and upcoming vertically oriented games. The only other minor considerations to keep in mind are that the Joycons won’t be able to charge while you play and that the OS isn’t built to support the Flip Grip the way some games are. These grievances aside, 12 bucks is a trivial cost for an improved gameplay experience. The Flip Grip will make you think twice about what the Switch is capable of–and perhaps wonder why Nintendo hasn’t capitalized on an obvious opportunity.

    Click here for an updated list of supported games, and check out Fangamer’s trailer on the Flip Grip’s pre-order page.

    Editor’s note: An early production model of the Flip Grip was provided to GameSpot courtesy of Fangamer.

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