Author: dpugh007

  • Rumors Swirl of Crash Team Racing Getting A Remake

    Rumors Swirl of Crash Team Racing Getting A Remake

    Rumors have been popping up that Naughty Dog’s classic cart racer, Crash Team Racing could be getting a remaster with an announcement coming soon. 

    Among the rumors, last week a Facebook page began posting questionable announcements that the cult classic would be announced at this year’s Game Awards. Even more recently, PlayStation Access host Hollie Bennett sent out a tweet that includes an image of orange fuzzy dice, and a card bearing the cryptic message, “Sliding into the Game Awards on 6/12 – Anonymous.”

    https://twitter.com/HollieB/status/1069939226794446850

    With the mad marsupial’s successful revival last year via the Crash Bandicoot N. Sane Trilogy, Activision could very well be setting its sights on the old PlayStation exclusive cart simulator. With this year’s inaugural Game Awards taking place on December 6, an announcement could be in the works. If you’ve never played the game, you check out some footage of the frenetic cart racer, here

    [Source: Eurogamer]

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  • Report: Dragon Age 4 Will Be Revealed At The Game Awards, But Is Several Years From Release

    Report: Dragon Age 4 Will Be Revealed At The Game Awards, But Is Several Years From Release

    It was only last week that Bioware general manager Casey Hudson openly teased “secret Dragon Age stuff” in the next few weeks, but it seems like it is a little less secret now. According to a report from GamesBeat, Dragon Age 4 will be revealed this week at The Game Awards, but the reveal seems to be the only part of the game that’s actually done.

    “Dragon Age 4 — or whatever name it’ll carry — is at least three years away, according to sources familiar with the studio,” GamesBeat reporter Jeffrey Grubb writes. “That timeline could change, but that is the current expectation at EA. BioWare and EA have not even settled on a name for the new Dragon Age — although that is something they could decide in preparation for a reveal at The Game Awards.”

    If true, it could mean that Bioware’s enthusiasm for Dragon Age is vastly outpacing their development schedule. Bioware is reportedly still all-hands-on-deck on Anthem, which releases early next year. With EA cancelling all of Mass Effect Andromeda’s single-player DLC and staying quiet on the future of the series since, Dragon Age seems a logical place to go after. That still makes the decision to announce it so early puzzling.

    It is also possible that Bioware wants to assure fans that traditional content is on the way. While Anthem is looking to impress, it is not the type of game that fans of the studio expect, and an announcement of Dragon Age 4 conveys that the developer will still be working on those sorts of titles. It also just seems likely that there is a lot of enthusiasm for the series within Bioware.

    The Game Awards take place on December 6 at 5:30 p.m. PT. Anthem will release on PlayStation 4, Xbox One, and PC on February 22.

    [source: GamesBeat]

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  • Winter Festivities Return To Overwatch On December 11

    Winter Festivities Return To Overwatch On December 11

    Like clockwork, Overwatch’s Winter Wonderland returns on December 11 and runs through January 2. New winter-themed skins, sprays, and victory poses will likely be announced over the new few days to coincide with the event. The one thing we know at this point is that Blizzard World is living up to its name and is transforming into a frigid place.

    You can see the map transform before your eyes in the video teaser below. We’ll update this story as new details emerge.

    Snow off your holiday spirit! ☃️

    Overwatch Winter Wonderland returns December 11. pic.twitter.com/ZDkz80h8Ts

    — Overwatch (@PlayOverwatch) December 4, 2018

    Overwatch recently introduced a new hero into its ranks. You can read about Ashe’s introduction if you’re eager to learn more. 

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  • Civilization VI Gathering Storm Expansion Introduces A Maori Legend

    Civilization VI Gathering Storm Expansion Introduces A Maori Legend

    Civilization VI’s upcoming Gathering Storm expansion (February 14) features devastating environmental effects, but Maori legend Kupe – discoverer of New Zealand – finds a hospitable place to settle for his civilization.

    Check out the expansion’s new trailer detailing the Maori’s advantages, from increased production, a unique building, and more.

    For information on the Gathering Storm expansion as a whole, check out this previous preview.

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  • Epic Launches Digital Games Store With 88 Percent Revenue Going To Developers

    Epic Launches Digital Games Store With 88 Percent Revenue Going To Developers

    Epic Games, developer of titles like Fortnite, the first Gears of War trilogy, and Unreal Tournament, has announced the creation of a new digital PC store that hopes to compete with Steam by offering an unprecedented revenue split for developers.

    The Epic Games Store is launching as a full-fledged game marketplace supporting all sorts of titles. The Fortnite developer hopes to incentivize developers to come over to the Epic Games Store by pushing the revenue split for software further than any platform holder has before, giving developers 88 percent of the revenues while keeping 12 percent for overhead. This is a big change considering the traditional industry standard for digital revenue split usually gives 30 percent to the store owner, whether it be Sony, Nintendo, Microsoft, Apple, Android, or Valve. Perhaps anticipating this move, Valve recently made adjustments to Steam’s revenue model, but only above certain thresholds that most games won’t hit.

    “As a developer ourselves, we have always wanted a platform with great economics that connects us directly with our players,” Epic Games founder and CEO Tim Sweeney said in a press statement. “Thanks to the success of Fortnite, we now have this and are ready to share it with other developers.”

    The absurd amount of money that Fortnite makes every day clearly allowed Epic to invest the money into making this more developer-friendly store. The company also made this change with its Unreal asset store earlier this year, again citing the massive profits from Fortnite as the reason they can afford a thinner profit off store purchases.

    Another prong of Epic’s developer-friendly approach is waiving all Unreal Engine royalty fees for revenue generated on the store. If a developer’s game uses UE4, copies sold on Epic’s store don’t give a separate percentage to Epic, encouraging developers and publishers to direct their fans to the Epic Game Store and buy there. To get anywhere close to the same revenue split on Steam, a creator would have to make $50 million in revenue on Steam alone before getting to an 80/20 split, with engine fees still on top.

    Despite Epic being the creators of the Unreal Engine, there’s no limitations for what kind of games can appear on the store. Whether developers use Unity, GameMaker, or any other engine to make your games, Epic is willing to sell those titles under its umbrella.

    In tandem with the store announcement, Epic also plans to launch a Support-A-Creator program, which connects developers to YouTubers, streamers, etc. These developers can share a percentage of their revenue with video producers who make content about their game, with Epic covering the jumpstart costs for the first five percent. 

    Epic plans to hand-curate its store, which might entice both developers and consumers away from competitors, especially with many expressing frustrations about the poor visibility for software in crowded marketplaces. How that looks in practice is still anyone’s guess, but if executed correctly it could answer some complaints that have been boiling for years.

    The Epic Game Store is launching soon and is being built out of Epic’s current launcher. We got a chance to talk with Epic founder Tim Sweeney and ask him a few things about the store, including questions about DRM, how games are curated, and whether the store will be home to any exclusive games.

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  • Developers Respond To Epic Store Announcement

    Developers Respond To Epic Store Announcement

    Today saw the announcement of the Epic Games Store. With higher percentages for developers who place their games on the new service, Epic is clearly attempting to position itself as a competitor to Valve’s Steam service. Tim Sweeney also answered more of our questions in an interview.

    In the wake of the announcement, developers have taken to Twitter to voice their thoughts. Here’s a collection of some of the most interesting things we’ve seen said.

    Barry Meade, co-founder and director at Fireproof Games, makers of The Room games:

    https://twitter.com/Fireproof_Barry/status/1069978757795102721

    Rami Ismail, Vlambeer, makers of Nuclear Throne and Luftrausers:

    https://twitter.com/tha_rami/status/1069973887130193920

    Garry Newman, creator of Garry’s Mod:

    https://twitter.com/garrynewman/status/1069975650092634112

    Forrest Dowling, co-founder of Molasses Flood, makers of The Flame in the Flood:

    https://twitter.com/stuckbug/status/1069975507045937152

    George Broussard, co-founder of 3D Realms, makers of Duke Nukem 3D:

    https://twitter.com/georgeb3dr/status/1069975254234148864

    Mike Rose, founder of No More Robots:

    https://twitter.com/RaveofRavendale/status/1069972392003424257

    Philip Tibitoski, co-founder and president of Young Horses, creators of Octodad:

    https://twitter.com/PTibz/status/1069973810378612737

    Davey Wreden, Everything Unlimited, creator of The Stanley Parable and The Beginner’s Guide:

    https://twitter.com/HelloCakebread/status/1069999143228063749

    What’s your current take on the Epic Games Store? Can it compete with Steam? What do you think about its benefits to developers? Can it bring in consumers? Share your thoughts in the comments below. 

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  • Bethesda Replacing Nylon Bags In Power Armor Edition

    Bethesda Replacing Nylon Bags In Power Armor Edition

    In an effort to rebuild damaged relations with its community over Fallout 76, Besthesda announced over Twitter today that it is arranging to manufacture and distribute canvas bags to fans who purchased the game’s Power Armor Edition. 

    https://twitter.com/BethesdaSupport/status/1069713890806849536

    Fallout 76 has been a PR nightmare for Bethesda, the company responsible for the popular Fallout franchise. Fans were initially disappointed that the next game in the series would deviate from the franchise’s single-player story formula in favor of an online multiplayer experience. The game dashed the hopes of many more when it launched on November 14 to universal criticism. Game Informer’s Andrew Reiner gave Fallout 76 a 6 out of 10 and said it was “teeming with irradiated beasts and technical issues.” The issues following the game only grew when Bethesda remained silent on its plans to improve the technical issues and seemly refused to refund upset gamers. This refusal kicked off a possible class-action lawsuit which claims the game’s technical issues make it unplayable. 

    On top of everything else, players who had ordered the Fallout 76 Power Armor edition discovered that one of their special edition items – a collectible canvas bag – had been swapped out with a cheaper nylon one. One fan’s experience with Bethesda’s costumer service went viral when he posted a conversation he had with a representative who said Bethesda wouldn’t do anything to rectify the situation. Though Bethesda did offer 500 atoms (Fallout 76’s in-game currency) to anyone who was disappointed, the deal did little to stem gamers’ anger since the in-game currency amounted to only $5. The compensation wasn’t even enough to cover the in-game outfit that comes with the canvas bag. 

    If you bought Fallout 76’s Power Armor Edition and are hoping to receive a canvas bag, head over to https://beth.games/2QDropM and submit a ticket before the end of January. 

    [Source: Twitter]

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  • Subnautica’s Journey from Idea to Version 1.0 on Xbox One

    Subnautica’s Journey from Idea to Version 1.0 on Xbox One

    When I had the first inkling of an idea for Subnautica, I was sitting in my garden in here in San Francisco. We had just finished a grueling journey making our previous game, Natural Selection 2. To make that game, we had to start a company, get funding, write an engine, hire a team, and make a game – and none of that was orderly as it was just written there. That game was a labor of love, but it was also exhausting. After working for so many years, for so little money and with financial insolvency always looming, I was wondering if I even wanted to stay in games.

    Subnautica

    Subnautica

    But Minecraft was having its revolution. It showed us that games didn’t have to be focused on conflict and linearity, but could be creative sandboxes, with untold possibilities within. Minecraft represented a whole new mindset in gaming and it was exciting. In this garden, I started dreaming of orbiting space-stations, where small teams of players could build and wire up their own structures, using minerals they scavenged by drilling asteroids. You could solder panels together and give them behavior by configuring levers, buttons, displays, sensors, and joysticks and then clumsily pilot them off into the unknown. This prototype didn’t get very far, as suddenly it seemed like everyone was making a space game (note: it always feels like this when you start on a new game). I see in my notes that we quickly and without comment abandoned the space theme and moved underwater. If Natural Selection 2 was inspired by “Aliens,” it seemed that Subnautica would be inspired by “The Abyss.”

    Subnautica

    Subnautica

    We started prototyping in earnest. I always start with music, as that lets me tune into the feelings that I’m hoping the game will embody and create. Often that’s just a main menu at first – choosing the fonts, animating the background and finding appropriate music. That got the ball rolling, and after a couple weeks of work, a couple of us had a very-ugly-but-quite-functional prototype to send around to the rest of the company. The feedback was surprisingly positive – most people enjoyed it for an hour or two, and some people sunk many hours into it. We expanded on the stuff that worked (the scariness, the unknown, oxygen mechanics) and changed or removed the things that weren’t working (sub-building, physical-based navigation). Some of the iterations and cuts were painful, but we kept experimenting and trying to find the game’s core.

    Subnautica

    Subnautica

    By the time the game was invited to be one of the first into Xbox Game Preview three years later, we had found it. This was our first console game, but we knew the game would be great in the living room, on a great TV and sound system. It deserved to be on Xbox One, but the hard part was making it run. We built the game on PCs and we were all new to the console world. It was pretty early, but Xbox Game Preview was too good of an opportunity to miss. We enlisted Grip Digital to help out, but the real work was yet to come. Our handful of programmers underestimated the work required to make a Unity/console game shine, but our players supported us even when they weren’t exactly used to playing unfinished, unready games. We are still amazed that our user-ratings are as high as they are when the game’s frame-rate was suffering for so long. We continued optimizing for many programmer-years, knowing it deserved the help.

    Subnautica

    Subnautica

    Since then we brought in Panic Button to get it over the finish line and today the game is working better than ever. In the v1.0 update, we’ve increased the display resolution (900p on XB1, 1440p on XB1X), brought over all the bells and whistles from the PC version, we’ve increased the water quality and the terrain quality, we’ve reworked the UI to be controller friendly and the performance is improved.

    See the rest of the story on Xbox Wire

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  • Help Xbox and 2K Design the Next Project Backboard Basketball Court

    As part of a partnership between our friends at 2K (publisher of NBA 2K19), Project Backboard, and us at Xbox, we’re proud to announce today that the basketball court at the Salvation Army Siemon Family Youth & Community Center in Los Angeles has been renovated to help serve the community.

    Back in September, 2K announced the establishment of 2K Foundations – a program dedicated to supporting underserved communities across the country by refurbishing basketball courts and promoting science, technology, engineering and mathematics (STEM) education programming for youth. Within its first year of operation, 2K Foundations, Microsoft, and Project Backboard have joined forces to renovate basketball courts and community learning centers in 12 U.S. cities including Cincinnati, Baltimore, Chicago, and Cleveland – with today’s court in Los Angeles being the latest. Microsoft is proud to partner with these incredible organizations to help outfit each location with new Xbox One S consoles and other equipment to help continue providing education to children in need.

    While Xbox is grateful to be working with 2K Foundations and Project Backboard, we can’t do this alone! Starting today and ending December 14, we will be holding a contest to see who can create the best custom basketball court to be used in our next renovation.

    Once you’ve designed your court, you can submit your design on Twitter to @NBA2K for a chance to win a variety of awesome prizes, including a custom Xbox One X console or two tickets to the 2019 NBA All-Star Game in Charlotte, North Carolina! For more details, head over to the NBA 2K page for full contest details

    Good luck – we can’t wait to see your designs! And be sure to stay tuned to Xbox Wire for the latest NBA 2K news.

    See the rest of the story on Xbox Wire

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    Free Content Coming Soon to Battlefield V

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  • Thronebreaker: A New Witcher Tale Arrives on Xbox One

    Thronebreaker: A New Witcher Tale Arrives on Xbox One

    Today I’m thrilled to tell you a bit more about Thronebreaker: The Witcher Tales, our new game set in The Witcher universe!

    First — what is Thronebreaker? The easiest answer is that it’s a single-player role-playing game which combines narrative-driven exploration with unique puzzles and card battle mechanics. All set in the dark and monster-filled world you might know from The Witcher 3: Wild Hunt. You navigate a character through vast maps, collect resources, encounter scenarios presented via fully narrated storybook sequences, cutscenes and classic RPG dialogues. Then you use resources you gather to customize and build up a war camp which gives you access to new units, skills, and items. Fights, on the other hand, feature story-driven battles, as well as deviously crafted puzzles, in which your army is represented by cards.

    Thronebreaker: The Witcher Tales

    Thronebreaker: The Witcher Tales

    During the design process, we were heavily inspired by games like Heroes of Might & Magic, The Banner Saga, Puzzle Quest, and Might & Magic: Clash of Heroes. A simple idea, yet difficult to pull off — creating a single-player card game with a top-notch storyline and addictive gameplay that people expect from a CD Projekt Red title. We spent a considerable amount of time trying to figure out the story we wanted to tell. Knowing it’d be set in The Witcher universe, we wanted to tell a different kind of tale — one that wouldn’t be directly connected with the trilogy. It just so happens that during the second war with Nilfgaard, all The Witcher world’s factions were engaged in conflict to a varying degree. With war comes death — with death come monsters. As such, we soon found this period to be the ideal setting for the storyline of Thronebreaker.

    Following the choice of the timeframe our story would be set in, we now needed a protagonist. For obvious reasons, it couldn’t be Geralt. He is a monster-slayer, an outsider, and what the events of Thronebreaker needed was more of a leader — someone people would follow. The thought of using a different character was both scary and quite exciting. We never attempted to tell a story in this setting from a perspective of someone other than Geralt, so in a way, this was a big test. In the end, we decided on Queen Meve — a character who was mentioned multiple times in the books, but her story never described in much detail. As a charismatic ruler who engaged in guerilla warfare during the second war with Nilfgaard to retake her realm from the invaders, Meve turned out to be a perfect fit for the tale we wanted to tell. A tale of betrayal and revenge, but also forgiveness.

    Thronebreaker: The Witcher Tales

    Thronebreaker: The Witcher Tales

    In Thronebreaker we aimed to show the atrocities of war — the Nilfgaardians were much more brutal and ruthless during the second war than what came later and what could be seen in The Witcher games prior. Personally, I think this puts events from The Witcher 3 in a completely new perspective. It also sheds more light on the characters players already know from the other games, as well as books, digging deeper into their backstories and lore.

    Using a protagonist who’s a leader allowed us to present players with totally different choices. When Geralt was encountering and solving problems, he left his mark on people’s lives and moved on. Meve is a queen, so consequences of her actions touch lives of her subjects and entire realms, thus bearing much more significance on the world than those choices which were made by Geralt.

    Thronebreaker: The Witcher Tales

    Thronebreaker: The Witcher Tales

    Making Thronebreaker was a lot of fun and the team has poured their hearts and souls into the game. It is my sincere hope that you enjoy playing it as much as we did making it.

    Thronebreaker: The Witcher Tales is available now on Xbox One. Each Thronebreaker: The Witcher Tales purchase also comes packed with digital goodies. These, among others, include exclusive concept art, the official soundtrack, Gwent: Art of The Witcher Card Game artbook, the “Fox Children” digital graphic novel and various in-game items for Gwent. Plus, while playing Thronebreaker, you can also discover cool collectible items, including avatars, borders, titles and even premium animated version of Thronebreaker-inspired cards for use in The Witcher Card Game!

    See the rest of the story on Xbox Wire

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