Moral Gear Solid
Powered by WPeMatico
Moral Gear Solid
Powered by WPeMatico
A fortnight of fortnite
Powered by WPeMatico
Cranking ’em out
Powered by WPeMatico

Happy holidays from the Xbox Insider Team! We all hope you’re taking this time to celebrate with friends and family and catch up on your gaming backlog.
Recently, we had the chance to get together as a team to celebrate another successful year with you, our Xbox Insider community! Not only that, but we also took the chance to wish a happy anniversary to the Xbox Insider Blog.
Unveiled in October 2017, the Xbox Insider Blog has grown rapidly, becoming a great spot not only for preview-related release notes but also Team Xbox Q&As, playtest announcements and much more. In 2018 alone, we’ve shown off our personal Avatars using the new Xbox Avatar Editor, thanked you all for your feedback and ideas, and announced the Level 2+ and Level 10+ Xbox Insider Exclusive Avatar shirts. It’s been a fun year of serving you better!
Check out some images from our celebration, where we took an hour at the end of the workday to honor the Xbox Insider Blog, catch up and complete a team-building exercise, which pitted our Program Managers against our Software Developers. (We now know which of us are rule-benders and which of us are focused on building aesthetically pleasing structures!)
It goes without saying that we can’t wait to ring in the new year, new playtests, new features and more with you in 2019. In the meantime, thanks as always for your feedback and participation!




See the rest of the story on Xbox Wire
Related:
State of Decay 2 Soundtrack Available on Vinyl Today
343 Industries’ Bonnie Ross to be Inducted Into the AIAS Hall of Fame
New Preview Alpha Update – 12/17/2018
Powered by WPeMatico


Update: Backpack Kid, the minor who allegedly originated the Floss dance that has become a core part of Fortnite’s cultural identity, is also filing suit against Epic, according to TMZ. To be more accurate, his mother and his manager are filing suit over the use of his dance. The firm representing the sixteen year-old are also suing 2K Games for the same dance.
The original story from 5:20 p.m. CT on 12/17/2018 is as follows:
The question of whether dances are freely available to be reproduced without concern has been fairly open over the years, but Epic’s Fortnite seems to have brought the discussion up to a more mainstream level. A number of artists and critics have chided Epic for stealing dances from people and cultures to profit from, but until 2 Milly recently filed an official complaint, no one had decided to test these waters. Now another popular dance is being put in the spotlight.
Alfonso Ribeiro, who played Carlton in the 1990s NBC sitcom The Fresh Prince of Bel-Air, is suing Epic over a dance called Fresh. In the TV show, Carlton would exemplify his lack of dancing skills by swinging his arms side to side and snapping, usually to music by Tom Jones. The Fortnite dance is immediately recognizable as the Carlton’s dance from The Fresh Prince, with even the name evoking the show’s title.
Ribeiro’s law firm is alleging that Epic stole his dance and recreated it in Fortnite and is now profiting off of it from the game’s store. He was also mentioned in 2 Milly’s lawsuit by name as another dance creator whose moves were stolen.
While dances are protected, they can only be done if the ownership of the dance can be definitively pinpointed. In most cases, that is done through the copyright holder. In 2 Milly’s case, the Milly Rock Dance had not been copyrighted, but the rapper says he is in the process of doing so. Ribeiro’s law firm has not said anything either way about whether the actor, or perhaps the production company or even NBC, possesses a copyright for the Carlton dance.
The Fresh Prince dance has been reproduced in a number of video games like Saints Row and Destiny.
Powered by WPeMatico


Microsoft corporate vice president and head of 343 Industries Bonnie Ross is set to become The Academy of Interactive Arts & Sciences’ 23rd Hall of Fame recipient.
Ross has been a part of the game industry since 1994, when she joined Microsoft’s PC sports division to work on NBA Full Court Press. Since then, Ross has helped with the development of several titles, including Dungeon Siege, Gears of War, Jade Empire, Mass Effect, Psychonauts, and every Halo game since Halo 3: ODST.
Ross has also been instrumental in driving diversity in the industry. In 1997, she co-founded the Microsoft Women in Gaming community. You can watch Ross talk about her career and her role on Halo 5: Guardians in our video interview from 2015.
The 2019 Hall of Fame Awards take place during this years D.I.C.E. Awards ceremony on February 13, at the Aria Convention Center in Las Vegas.
Powered by WPeMatico


Hideki Kamiya of PlatinumGames, famed Japanese director behind games like Devil May Cry, Okami, and Bayonetta, has already gotten a bit of Smash Bros. representation from the Umbran witch. She was introduced as DLC in the last Super Smash Bros. game and is part of the base roster in Ultimate, but Kamiya was seemingly looking for more.
The tweet, which has now been deleted after harassment, had Kamiya asking which of his characters fans would most like to see in Smash. The options were Dante from Devil May Cry, Amaterasu from Okami, Wonder Red from Wonderful 101, and Viewtiful Joe. Kamiya took the poll down after a few hours after some racist responses to the tweet.
While the DLC for Super Smash Bros. Ultimate has already been decided, Kamiya might be lobbying for placement in a second character pass or perhaps the DLC choice is an action game character from Capcom they haven’t quite nailed down yet with Wonder Red as an added possibility. Kamiya could also have just been polling for his own amusement.
My choice for character would have been an option not listed: Leon Kennedy, who first appeared in the Kamiya-directed Resident Evil 2. He’s also on our list of dream DLC announcements for Smash Bros. Ultimate. My second choice would be Wonder Red, as all the other options have already been in crossover fighting games.
What about you?
Powered by WPeMatico
As 4 million players have been writing their own survival story in State of Decay 2, they’ve been enjoying BAFTA award-winning and Billboard / MTV VMA nominated Danish composer’s Jesper Kyd soundtrack, which is available on iTunes, Spotify and Amazon. Starting today, for fans who want to experience Jesper’s soundtrack full of hope for survival and a better tomorrow in full, they can purchase the State of Decay 2 Special Edition – Double Vinyl for $39.99. In addition to the atmospheric guitar and analog synth score as heard in the game, the double vinyl also includes ten previously unreleased tracks.
To celebrate today’s release, we caught up with Jesper to ask him some questions gathered from the State of Decay 2 player community for a deeper look at the soundtrack.
Xbox Wire: Did you play a lot of State of Decay: YOSE?
Jesper Kyd: Yes, I did play a lot of State of Decay and YOSE and it really influenced the way I wrote the score for SOD2. It reaffirmed that exploration music is very important to setting the atmosphere of the game, especially between missions.
Xbox Wire: Do you plan to play State of Decay 2?
Jesper Kyd: Yes, when I can find the time I plan to play through the game to the end.
Xbox Wire: Did you record any live musicians for the score?
Jesper Kyd: We recorded a ton of live instruments for the score such as dobro guitar, acoustic guitar, electric guitars, live percussion of all sorts, solo violin, solo cello. The live instruments are an important part of making the world of State of Decay breathe and come alive. The broken down post-apocalyptic world we play through needs to be reinforced with the feel of rural Americana, we’re in the American heartland and live instruments is critical to accomplishing an authentic vibe.
Xbox Wire: What instruments did you use? -What is your favorite?
Jesper Kyd: My favorite instrument is probably the dobro or steel guitar. It adds such a warm and atmospheric feel to the score, especially on tracks such as “Hills of my Hometown”. I also really like the fiddle, especially when it’s playing chords across the neck. Gives it a folky feel set on a country hillside vista.
Xbox Wire: How long does it take you to write a piece of music?
Jesper Kyd: It really depends on the length of the track and purpose of the music. Exploration tracks are usually the most challenging since you don’t have a clear idea of what the music needs to do at all times. Gameplay specific music is easier since the purpose is clear and established: tension moments often need tension music, suspenseful moments needs suspense, and so on. For these tracks the challenge then becomes to write something that feels fresh and surprising.
Xbox Wire: What was different about this score compared to the first game?
Jesper Kyd: Firstly, there’s a lot more music! I worked on the project for about 2 years, writing over 3 hours of music, some 105 cues in all. Also, I tried to bring out more of the human emotion of the situation you are experiencing. We wanted the music to help make the experience feel hopeful as you try to rebuild and expand your community.
Xbox Wire: What inspired you?
Jesper Kyd: I was inspired by the game’s setting, themes of survival and hope for the community.
Xbox Wire: Did you have any influences?
Jesper Kyd: I rarely listen to other music when writing scores and I was careful not to listen to any relevant music. You don’t want a theme you are writing to sound similar to something you might be listening to. So my main influence was the game’s rural environment and post-apocalyptic story setting. The score is infused with rustic elements from the landscape in decay and so a lot of the recordings were processed with vintage gear.
Xbox Wire: If you weren’t doing this what would you be doing?
Jesper Kyd: I always wanted to become a film maker. If I wasn’t writing music I still think I would be creating stories and experiences in different ways, perhaps as a film maker.
See the rest of the story on Xbox Wire
Related:
343 Industries’ Bonnie Ross to be Inducted Into the AIAS Hall of Fame
New Preview Beta Update – 12/17/2018
Journey to Find The First Tree, Available Now on Xbox One
Powered by WPeMatico


Update (12/18/18 at 12:20 p.m.): During a livestream today, Media Molecule announced that Dreams is getting a closed beta beginning tomorrow. Invites will be sent exclusively to those following Media Molecule’s community newsletter, and it will last from December 19 to January 21.
For the open beta, it won’t begin until early next year. No date was given, but you can start signing up on January 8.
If you follow the newsletter, invite codes will begin to be sent out tomorrow. You’ll need to sign a non-disclosure agreement agreeing not to stream or post any of its content online. The beta will not support PSVR, and it will require a 4GB download.
Original story:
Media Molecule’s Dreams, a fascinating, upcoming sandbox where you can create your own games, could be getting some special news soon. Media Molecule recently tweeted that it’s going to stream Dreams-related content tomorrow, and although these streams are a routine occurrence, the sarcastic tone suggests it’s something big this time.
See you tomorrow. ? #DreamsPS4 pic.twitter.com/RlLPdm3h0V
— Media Molecule (@mediamolecule) December 17, 2018
Our best bet is that it’s related to Dreams’ upcoming beta. Last we heard, the plan is to release the beta before the end of the year, but time is running out. When a fan asked the team on Twitter whether they are still on track for that launch, they received a confident response:
Hi Thomas! We aren’t ignoring anyone – it’s very busy here at Mm Towers! Our plans haven’t changed, and when we’re ready to share more details with you all, we will! ❤️
— Media Molecule (@mediamolecule) December 11, 2018
Tune in to the stream tomorrow, at 11 a.m. CST, to find out for yourself. You can head to Media Molecule’s Twitch channel here.
Click the banner below to be directed to our Dreams cover story hub, filled with exclusive interviews, features, and more.

Powered by WPeMatico

Arkham Knight was the antagonist in Rocksteady Studios’ 2015 release Batman: Arkham Knight (surprise). The studio made a big deal about the fact that it created the character specifically for the game, but now Arkham Knight has come full circle and will appear within the comics.
The 1,000th issue of Detective Comics is right around the corner. DC Comics plans to release this milestone in March, and the massive anniversary issue will feature stories from creators like Peter J. Tomasi, Doug Mahnke, Kevin Smith, Jim Lee, Geoff Johns, Brian Michael Bendis, Paul Dini, Christopher Priest, Denny O’Neil, Neal Adams, and more.

Detective Comics 1000 is also the debut of Arkham Knight. However, this version of the character may be different from the video game version. Spoiler warning: the the game, Arkham Knight was revealed to be Batman’s old sidekick Jason Todd (the second incarnation of Robin). In the comics, however, Jason Todd currently seems preoccupied, so we wonder if this Arkham Knight is a different person altogether. We’ll have to wait until March to find out.
Check out an image of Arkham Knight from Detective Comics 1,000 below.

Powered by WPeMatico