Author: dpugh007

  • New Preview Beta Update – 12/19/2018

    Starting at 2:00 p.m. PDT today, members of the Xbox One Preview Beta will begin receiving a new 1902 Xbox One system update (181211-1920). The 1902 build is a new release of the recovery building upon the latest 1811 build plus new bug fixes. Read on for more about the fixes and known issues in the latest 1902 system update.

    Fixes:

     

    General

    • General console performance enhancements and fixes

     

    Known Issues:

     

    Cortana

    • We are tracking an issue where Cortana sometimes does not respond to commands

    Audio

    • We are tracking audio issues in which some games have audio that cuts in and out
    • Audio settings reverting to a previous settings after taking an update. Workaround is to please turn on your Audio Receiver prior to turning your Xbox One and the settings will not revert.

     Profile Color

    • Sometimes users may encounter the incorrect Profile color when powering on the console.

    See the rest of the story on Xbox Wire

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    Operation Absolute Zero Brings a New Kind of Cold War to Black Ops 4
    New Preview Alpha Update – 12/19/2018
    New Preview Alpha Skip Ahead Update – 12/19/2018

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  • Here Are All the 14 Days of Fortnite Challenges Rewards So Far

    Here’s every reward available in the 14 Days of Fortnite Challenges so far, including tips for each daily challenge.

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  • PS4 in 2018: A Year in Review

    Beyond!

    On this week’s episode of IGN’s weekly PlayStation show Beyond!, host Jonathon Dornbush along with Max Scoville, Brian Altano, and Lucy O’Brien dive into the year that was for PlayStation.

    And, as the cast notes, 2018 has, pretty apparently, been a fantastic year for games on the PlayStation 4. Sony’s PS4 exclusive lineup this year has included God of War, Marvel’s Spider-Man, Shadow of the Colossus, Detroit: Become Human, Tetris Effect, and more.

    PS4’s Exclusive Games

    The crew discusses PS4’s stellar lineup, including four games nominated for Game of the Year 2018 by IGN. Following the release of Shadow of the Colossus in February, God of War dominated the early half of the year for PlayStation on IGN, earning a 10/10 in our God of War review, while the game’s director Cory Barlog joined us for a spoiler-filled chat about God of War.

    Continue reading…

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  • How to Unlock Cloud in Super Smash Bros. Ultimate

    Learn the ways you can snag this classic hero for both modes of Super Smash Bros. Ultimate.

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  • Xbox One's First Official Keyboard Is Built for the Couch

    Razer has revealed the Razer Turret for Xbox One, a wireless keyboard and mouse combo that is specifically designed for Microsoft’s latest console.

    Built for “reliable gaming on the couch,” the Razer Turret offers a 2.4 GHz wireless connection via a single dongle and promises a battery life of up to 40 hours on a single charge.

    Utilizing Xbox Dynamic Lighting and Razer Chroma technology, owners of the Razer Turret will gain access to 16.8-million color options and lighting effects for their new hardware.

    Certain games, including X-Morph Defense and Warhammer Vermintide 2, will offer in-game support that will use the keyboard and mouse’s lighting to provide more immersive experiences.

    Continue reading…

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  • 31 Crazy (or Not so Crazy) Characters We Want as Smash DLC

    Nintendo revealed Persona 5’s Joker is the first of five Super Smash Bros. Ultimate DLC characters from the Fighter Pass. As great as that announcement is, Nintendo of America president and COO Reggie Fils-Aime’s comments during the reveal and in an interview with IGN later had the IGN office even more excited about the potential of more unique character come to Smash.

    The list we’ve assembled builds on IGN’s initial wishlist of characters we wanted to see in Smash, but this time around, we’re looking further into Nintendo’s history to pick fighters that would bring something unique to Smash, whether it be their fighting style or the character’s personality. Some characters listed to break the standard rule of a fighter originating from video games, but we have reason to believe that they could just possibly come to Smash despite that. Maybe.

    Continue reading…

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  • Fortnite Adds First Player-Created Content to The Block

    Fortnite Battle Royale’s first player-created content to be featured on The Block, the Grimy Greens factory, is now live.

    Announced on the official Fortnite Twitter account, the Grimy Greens factory made by user kaancitak is the first player-created location to appear on the reserved space. Kaancitak’s creation was first made as a player-created Fortnite island in Creative, accessible separately from the main map, but has been modified to meet The Block’s specifications.

    Drop to The Block and explore the newest community creation! Get lost in the mysterious Grimy Greens factory made by kaancitak. pic.twitter.com/GFBSohTvSn

    Continue reading…

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  • Insight from the Developer of the Action Shooter Rival Megagun, Available Now on Xbox One

    Insight from the Developer of the Action Shooter Rival Megagun, Available Now on Xbox One

    I’ve been passionate about game development since childhood. I started with software like level and map editors, Klik & Play, Multimedia Fusion, and Flash. This led me to discover my love for programming. In 2013 I finished a computer systems degree in Victoria BC, Canada, and immediately began working on mobile and PC games at a local game studio while building the prototype for Rival Megagun in my spare time.  Today, as the development of the game concludes, I work full-time with the help of a small team: Jordan Ivey, sound designer; Brooke Fargo, narrative designer; Aarne Hunziker, artist; and Dominic Ninmark, musician.

    Rival Megagun began as a simple prototype written in Java called Project Rival. Project Rival looked like digital barf, which was fine, because the main focus at this point was to play test many different features to make it as fun as possible. As the game started to take shape it was moved to Unity to reduce development time. Rival Megagun exists purely to serve as a source of fun with a side of kicking and screaming.

    Rival Megagun

    Rival Megagun

    It was side project to satisfy my nostalgia-fueled craving for a particular style of competitive gameplay — the kind that quickly gets your adrenaline pumping and ends with a controller tossed across the room. Along the way I’ve learned that there are many others out there who share my thirst for competitive shoot-’em-up action.

    Rival Megagun

    Rival Megagun

    There are only a handful of similar games, all hidden away in dusty arcade cabinets or the dark corners of the Internet. No, really. There are like, five similar games. The “Versus Shmup” sub-genre is criminally neglected, which is shocking because it is tremendously fun.

    Rival Megagun aims to tear apart friendships. Completely crushing your opponent gives you a sense of satisfaction that just can’t be found anywhere else — and with such short rounds, the rush of endorphins never ends.

    Rival Megagun aims to revitalize the Versus Shmup genre by staying true to shoot ’em up fans while also being accessible to newcomers. The gameplay at its core looks and feels like the classics, just as you would expect. That’s what makes it so fun – it takes the tried-and-true formula of classic shmups and spins it with a unique competitive twist.

    Rival Megagun

    Rival Megagun

    So if you haven’t heard of it yet, Rival Megagun is a shmup that features split-screen gameplay for two players. Each player avoids flurries of bullets as they blast through waves of enemies to charge their “Attack Power” while also attacking the player on the opposing screen by spawning drones and launching rockets or other attacks. The excitement really kicks into high gear when a player reaches full power – at this point they can transform into a huge, devastating boss ship to invade their opponent’s screen and battle head-to-head. I can’t wait for all your shattered friendships.

    See the rest of the story on Xbox Wire

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    What’s Hellfront: Honeymoon and How to Be Really, Really Good at It
    10 Things You Didn’t Know About Hellblade: Senua’s Sacrifice

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