Bungie’s Halo games had great music. Destiny 1 did as well. And this continues with Destiny 2, which has a score that is memorable and drives you into the game further and pulls you along with its orchestral themes and driving tone. If you want to listen to Destiny 2’s score outside of the game, Bungie has now released all of it on YouTube.
All 33 tracks, spanning more than 2.5 hours of music, from the Destiny 2 official soundtrack are available to stream through the YouTube playlist below.
Destiny 2’s music was composed by Michael Salvatori, Skye Lewin, C. Paul Johnson, Rotem Moav, and Peter Schlosser. In a statement, the composers talked about what they wanted to achieve with Destiny 2’s music.
“‘What makes a Guardian a Guardian?”‘ This is the central question posed by Destiny 2,” they said. “In creating the music that will drive you through moments of loss and recovery, we have asked that same question of ourselves. The new soundtrack was composed to capture the somber spirit of a civilization confronting immense tragedy, and also to inspire bravery in the hearts of our heroes as they stand together and fight to reclaim all that they hold dead. We hope that you enjoy the music that accompanies this bold new adventure. Be brave all over again, Guardians.”
You can buy Destiny 2’s OST from the Bungie Store for $10 to get a digital copy, not a physical one. The soundtrack comes with options for MP3, Lossless, and Flac formats. Additionally, it has liner notes from the composers, along with a code to unlock a player emblem called “Resonant Chord” for Destiny 2.
Like in the original game, Exotics are the most desirable items for you to obtain in Destiny 2. While you’re sure to get your hands on some through loot drops from enemies or chests, there are also those that you can obtain through a specific process.
There will likely be more uncovered in the days and weeks ahead, but to help kickstart your Exotic collection, we’ve rounded up the ways in which you can get your hands on several right now. You’re guaranteed to get one piece of armor fairly early on by completing story missions, but these guides should give you some targets to aim for (or an idea of what’s required if you want something specific). One word of caution: You may want to wait before completing quests that reward you with an Exotic, as your Power level will determine how strong it is. By waiting, you’ll ensure you get a higher-level weapon without needing to infuse it.
We’ll continue to update this guide with more walkthroughs in the days ahead. For more, check out our roundup of Destiny 2 guides, tips, and tricks.
Coldheart (Exotic Trace Rifle)
Coldheart is very straightforward to obtain: if you pre-ordered the game, you’ll get it–eventually. As with the bonuses for purchasing Destiny 2’s Deluxe edition, you first need to complete the campaign. Once you’ve done so, you can simply head to the Gunsmith (located at the Farm) to acquire it.
Sturm (Exotic Hand Cannon)
Once again, completing the campaign is a prerequisite for getting your hands on Sturm. With that out of the way, head to Nessus and start the mission O Captain (at Exodus Black, near Failsafe). Make your way through it and you’ll receive the sidearm Drang, and then receive a request to talk to Rahool. You’ll have to bring him a number of Engrams–five Legendaries and one Exotic–and kill 10 Fallen on Nessus using Drang. Rahool will then send you to Tyra Karn at the Farm, who will send you to Nessus to kill 10 Fallen without reloading (though it seems you can kill a few, reload, and then kill a few more to make progress). After that, you’ll have to 10 powerful Fallen on Nessus using Drang. Head back to Tyra and she’ll send you to the Exodus Crash Strike on Nessus where you have to kill the Servitor named Kendriks-7. Go back to Tyra, and Sturm is yours.
MIDA Multi-Tool (Scout Rifle)
Again, you’ll need to complete the campaign to qualify for this. Work your way through the various missions available in the European Dead Zone, culminating in the mission titled Enhance, which will net you the MIDA Mini-Tool. (Take note that this step involving Enhance is currently bugged–make sure you have more than one Energy Weapon slot available when completing the quest.) With that in hand, head to Banshee-44 at the Farm to receive a new mission: using a scout rifle, land 50 precisions shots and then get 25 multi-kills without reloading. Go back to Banshee-44 for the next quest, which tasks you with dismantling five Rare (or better) scout rifles. Returning to Banshee-44 will give you another quest, this time to rack up 50 kills while in mid-air with the MIDA Mini-Tool. With that complete, see Banshee-44 for your new MIDA Multi-Tool.
One of Destiny 2‘s many additions to existing systems is the concept of Heroic Public Events. These are harder versions of the standard Public Events you run into throughout the world and, as such, provide an opportunity to earn better loot. Unlocking them, however, is not quite as simple as pressing a button to jack up the difficulty.
The process for activating a Heroic Public Event varies from one to the next. There is a specific set of steps you (or the other players around) have to follow; these need to be repeated within the time limit each time you want to attempt a Heroic. The video above provides a step-by-step breakdown of what you need to do for each Public Event, which should make it easy to identify exactly where to go and what to do. You’ll also find the instructions for each Heroic below–be mindful to do everything before the event’s time limit expires. For more, check out our roundup of all of our Destiny 2 guides, tips, and news.
Injection Rig Heroic Public Event
Start out by killing a Psion, and then shoot a vent at the top of the rig. Although you’ll be taking damage, be sure to destroy it. Kill the next Psion and destroy another vent located in the middle of the rig. Kill a third Psion and then destroy the vent that becomes exposed at the bottom of the rig. You may need to run around the middle in order to see which part of it has opened up to take damage. This process will cause a boss, Infiltrator Valus, to spawn, whom you’ll need to defeat.
Destroy The Arsenal Walker Heroic Public Event
The goal here is to obtain the three Scorch Cannons surrounding the area, each of which is encased in a dome. As usual when dealing with a walker, attack one of its legs until it collapses. This will cause it to drop three Arc Charges, which you’ll then need to carry to one of the domes containing a Scorch Cannon. The dome will have a place to deposit the Arc Charge, and you’ll need to bring a total of two to each dome to get your hands on the weapon. Eventually, a second walker will be deployed, and you’ll have to defeat both of them to finish.
Glimmer Extraction Heroic Public Event
At each of the sites throughout the event, there is a device that is extracting Glimmer. Destroy each of these before eliminating all of the nearby enemies. Then, at the final site, you’ll have to guard a pile of Glimmer while standing in a designated area to complete a transmat process. Stay in the area as much as possible, as the transmat has to finish before time runs out.
Cabal Excavation Heroic Public Event
Stand near the drill to make progress, and eventually a Cabal Thresher ship will fly in nearby. Do everything you can to quickly destroy it, as it only sticks around for a limited time. If you manage to do so, a Centurion boss will spawn who needs to be defeated to complete the Heroic.
Witches’ Ritual Heroic Public Event
Start out by killing a pair of Wizards while standing on the designated circles on the ground. At this point, you’ll need to stand on one of the circles and destroy two shards–one is above and to the left of the big portal that enemies are coming through, and the other is above and to the right. This will cause a Hive Knight boss to spawn in; defeat him, and you’re all done.
Ether Resupply Heroic Public Event
Before taking out the giant Servitor, quickly kill all of the smaller ones around the area. Once they’ve been dealt with, the main enemy becomes more challenging. Defeat it and you’re done.
Taken Blight Heroic Public Event
The initial goal here is to destroy the giant Blight ball, which is immune to regular damage. In order to hurt it, you’ll need to obtain the Blight Receding buff by going into the nearby Blight-infested area. Step back outside with the buff and deal as much damage as you can to the big Blight ball. Once you’ve destroyed it, the Blightmaker boss spawns in, and you’ll have to defeat it to complete the Heroic.
Spire Integration Heroic Public Event
In addition to protecting the main conduit, players have to go around and stand on nearby pads. There are three in total that need to be captured, and once that’s done, a Hydra will spawn in that needs to be defeated.
Destiny 2 has officially launched, and soon it will be available worldwide. Full reviews won’t arrive just yet, but reviews-in-progress from a pre-release event have been online for a few days, with more impressions from the live version also becoming available.
The much-anticipated sequel doesn’t radically shake up the Destiny formula, instead opting primarily to refine and improve the core of the first game. You can see our breakdown of Destiny 2’s five biggest changes for a basic idea of what to expect.
Below, you’ll find a collection of various critics’ impressions of the game so far. In GameSpot’s Destiny 2 review in progress, Kallie Plagge calls the story a “clear improvement over Destiny’s much-maligned storytelling,” adding that “Destiny 2 builds on the original in smart ways that make me excited to keep playing.” We’ve also more recently published a Destiny 2 review diary (now updated for day two) that offers more of Kallie’s thoughts now that the game is live.
Release: September 6 (PS4/Xbox One), October 24 (PC)
Price: US $60 / £50 / AU $100
GameSpot
“Of course, all of this still feels like Destiny. The new social space, the Farm, is functionally the same as the Tower in the original. Finding loot and switching out your old gear still takes up a significant portion of your time. Enemies have been tweaked, but they’re not wildly different, either. That’s not necessarily bad, but it also makes me wonder if I’ll see Destiny 2 as a sequel, rather than a half-step forward, the longer I play and the more I grind and repeat.” — Kallie Plagge [Full review in progress]
“Though I’ve only replayed things I’ve already done, I’m still excited about Destiny 2. I can’t wait to find my next exotic weapon, but I’m also looking forward to completing more Adventure missions and learning more about the world. My next step is to finish the story, reach level 20, and run some Strikes, so check back soon for more impressions.” — Kallie Plagge [Destiny 2 review diary]
US Gamer
“Destiny 2 doesn’t necessarily feel like full sequel to Destiny, but it doesn’t need to. So far, what’s here is fun and engaging. As I polish off the Story Campaign, partake in the current elder game, and await the unlocking of the Raid next week, I’m having fun. I don’t know if it stands up to the best MMOs yet, but I’m liking what I’m seeing so far.” — Mike Williams [Full review impressions]
Polygon
“At the very least, what I’ve played of Destiny 2 is an incredibly promising start. In plain English, it feels like Destiny without all the bulls***. It seems like the sequel Bungie needed to make–not a fundamentally different experience, but improved enough over its predecessor to reel veterans back in and attract people who skipped the original Destiny. Now we have to see how it holds up.” — Samit Sarkar [Full review in progress]
IGN
“So far, while I’m in the endgame grind I’m still having a good time, and I’m excited to hop back in and get my first max-level character. But as I mentioned, there’s not a lot of clear direction from Destiny 2 after completing the campaign, and as much as I’ve loved the story I’m left feeling like I’ve seen it all, and I’d really like to see more. The upcoming Raid and Trials multiplayer mode do promise more narrative threads for me to pull at and I can’t wait to dive in to see if they satisfy my content hunger pangs. Still, I’m thrilled to see Bungie deliver on its story promises and give a more balanced PVP experience. ” — Destin Legarie [Updated review in progress]
Rolling Stone
“However, what’s remarkable about the structure of Destiny 2–aside from it having a real central plot–is that it achieves what the first Destiny tried but ultimately failed to do: it gives the player freedom. Yes, there’s some linearity to the Red War missions and the order in which the destinations are introduced–but you can spend the bulk of your time wherever you’re most comfortable, where you find combat encounters most fulfilling, or where the rewards on offer are most appealing to you.” — Alex Kane [Full impressions]
Ars Technica
“I am not at an ideal state to issue anything resembling a verdict. But I at least feel safe declaring this: I entered the event perturbed that I would play so much Destiny 2 and not get to transfer that progress to the final, retail version. Now, I am anxious to dive back in and try again. I want to flex the muscles of an entirely different class. I want to devote far more attention to so much in-mission dialogue and exposition. Above all else, I want to group up with some friends and see how the ‘always a battle around every corner’ sensation feels when I have some persistent fireteam members at my side.” — Sam Machkovech [Full pre-review]
DualShockers
“So far, Destiny 2 has improved upon the original Destiny in every way. There’s a Pierce Brosnan-impersonating sniper who serves as your faction representative for the European Dead Zone. There’s new enemy types, including staff-wielding Fallen Wretches and caped-flaming-crossbow-wielding Hive Knights. There are cutscenes where The Speaker, who never really had much to say, is actually a savage and disses Ghaul in rap-battle proportions during cutscenes. When I sat down to play this game I had one mission for Bungie: prove to me that Destiny 2 isn’t just another expansion. Thankfully, it turns out that Destiny 2 has listened to the fans and has taken a look in the mirror: the product is one that I–so far–thoroughly enjoy.” — Noah Buttner [Full review impressions]
One of the many ways in which Destiny 2 makes small but welcome changes to the original game concerns subclass upgrades. No longer do you obtain new abilities and skills simply by grinding away; something called Upgrade Points are now used to pick out precisely the things you want to unlock. But just because you have options for things to spend your Upgrade Points on doesn’t necessarily mean you should do so right away.
Upgrade Points are earned in a variety of ways, including completing Adventures, but the easiest way is by leveling up. Each level you earn rewards you with one Upgrade Point, but that point can be spent on any subclass–not just the one you’re currently using.
Once you hit the level cap, those Upgrade Points won’t be quite as easy to secure, and thus, unlocking everything in a given subclass eventually becomes a more time-consuming process. As a result, you should consider planning ahead and being frugal with your Upgrade Points.
If you know you’re excited to play a subclass that you won’t unlock until later, you would be well served to save some of those early Upgrade Points until you can dump it into your subclass of choice.
Destiny 2 is out now, and among the elements that you can play beyond campaign and the Crucible is the first of the game’s weekly Nightfall Strikes. A Nightfall Strike is a special version of the activity, with special modifiers to crank up the challenge.
A post on Bungie’s website confirms many of the details about this first Nightfall Strike, including the name, “The Arms Dealer.” Your task is to “shut down the operations of an ironmonger providing weapons to the Red Legion.”
Unfortunately, the modifiers are being kept under wraps. So you’ll have to discover those for yourself when you play the game. We do know the challenges, however, and these include the following:
Speed Of Dark: Complete the Nightfall with at least 5 minutes remaining.
Unbroken: Complete the Nightfall with fewer than 3 deaths.
Trash The Thresher: Shoot down a Thresher while fighting Bracus Zahn.
Nightfall Strikes, along with their modifiers, rotate weekly, so you’ll have many more chances in the future to try your hand at them. Given that the modifiers change, it is recommended that players select a loadout with the modifiers in mind, but you can do whatever you want.
Destiny 2 has officially launched, and soon it will be available worldwide. Full reviews won’t arrive just yet, but reviews-in-progress from a pre-release event have been online for a few days, with more impressions from the live version also becoming available.
The much-anticipated sequel doesn’t radically shake up the Destiny formula, instead opting primarily to refine and improve the core of the first game. You can see our breakdown of Destiny 2’s five biggest changes for a basic idea of what to expect.
Below, you’ll find a collection of various critics’ impressions of the game so far. In GameSpot’s Destiny 2 review in progress, Kallie Plagge calls the story a “clear improvement over Destiny’s much-maligned storytelling,” adding that “Destiny 2 builds on the original in smart ways that make me excited to keep playing.” We’ve also more recently published a Destiny 2 review diary (now updated for day two) that offers more of Kallie’s thoughts now that the game is live.
Release: September 6 (PS4/Xbox One), October 24 (PC)
Price: US $60 / £50 / AU $100
GameSpot
“Of course, all of this still feels like Destiny. The new social space, the Farm, is functionally the same as the Tower in the original. Finding loot and switching out your old gear still takes up a significant portion of your time. Enemies have been tweaked, but they’re not wildly different, either. That’s not necessarily bad, but it also makes me wonder if I’ll see Destiny 2 as a sequel, rather than a half-step forward, the longer I play and the more I grind and repeat.” — Kallie Plagge [Full review in progress]
“Though I’ve only replayed things I’ve already done, I’m still excited about Destiny 2. I can’t wait to find my next exotic weapon, but I’m also looking forward to completing more Adventure missions and learning more about the world. My next step is to finish the story, reach level 20, and run some Strikes, so check back soon for more impressions.” — Kallie Plagge [Destiny 2 review diary]
US Gamer
“Destiny 2 doesn’t necessarily feel like full sequel to Destiny, but it doesn’t need to. So far, what’s here is fun and engaging. As I polish off the Story Campaign, partake in the current elder game, and await the unlocking of the Raid next week, I’m having fun. I don’t know if it stands up to the best MMOs yet, but I’m liking what I’m seeing so far.” — Mike Williams [Full review impressions]
Polygon
“At the very least, what I’ve played of Destiny 2 is an incredibly promising start. In plain English, it feels like Destiny without all the bulls***. It seems like the sequel Bungie needed to make–not a fundamentally different experience, but improved enough over its predecessor to reel veterans back in and attract people who skipped the original Destiny. Now we have to see how it holds up.” — Samit Sarkar [Full review in progress]
IGN
“So far, while I’m in the endgame grind I’m still having a good time, and I’m excited to hop back in and get my first max-level character. But as I mentioned, there’s not a lot of clear direction from Destiny 2 after completing the campaign, and as much as I’ve loved the story I’m left feeling like I’ve seen it all, and I’d really like to see more. The upcoming Raid and Trials multiplayer mode do promise more narrative threads for me to pull at and I can’t wait to dive in to see if they satisfy my content hunger pangs. Still, I’m thrilled to see Bungie deliver on its story promises and give a more balanced PVP experience. ” — Destin Legarie [Updated review in progress]
Rolling Stone
“However, what’s remarkable about the structure of Destiny 2–aside from it having a real central plot–is that it achieves what the first Destiny tried but ultimately failed to do: it gives the player freedom. Yes, there’s some linearity to the Red War missions and the order in which the destinations are introduced–but you can spend the bulk of your time wherever you’re most comfortable, where you find combat encounters most fulfilling, or where the rewards on offer are most appealing to you.” — Alex Kane [Full impressions]
Ars Technica
“I am not at an ideal state to issue anything resembling a verdict. But I at least feel safe declaring this: I entered the event perturbed that I would play so much Destiny 2 and not get to transfer that progress to the final, retail version. Now, I am anxious to dive back in and try again. I want to flex the muscles of an entirely different class. I want to devote far more attention to so much in-mission dialogue and exposition. Above all else, I want to group up with some friends and see how the ‘always a battle around every corner’ sensation feels when I have some persistent fireteam members at my side.” — Sam Machkovech [Full pre-review]
DualShockers
“So far, Destiny 2 has improved upon the original Destiny in every way. There’s a Pierce Brosnan-impersonating sniper who serves as your faction representative for the European Dead Zone. There’s new enemy types, including staff-wielding Fallen Wretches and caped-flaming-crossbow-wielding Hive Knights. There are cutscenes where The Speaker, who never really had much to say, is actually a savage and disses Ghaul in rap-battle proportions during cutscenes. When I sat down to play this game I had one mission for Bungie: prove to me that Destiny 2 isn’t just another expansion. Thankfully, it turns out that Destiny 2 has listened to the fans and has taken a look in the mirror: the product is one that I–so far–thoroughly enjoy.” — Noah Buttner [Full review impressions]
Destiny 2 is out now on Xbox One and PS4. I’ve played enough to put up a review in progress, but I still have a lot more to play before I can give my final review. Here I’ll be detailing my day-by-day activities and impressions as I gear up for the Raid next Wednesday. Check back for impressions on the story, Strikes, PvP, and more, and keep an eye on our Destiny 2 news and guides roundup for everything else.
Editor’s note: We’ve updated this article with a new entry. For previous entries, please scroll down. — Kallie Plagge, September 8, 2017 3:00 PM PT
Day 3: PvP? Yeah You Know Me
I didn’t do a lot of PvP in Destiny 1. I had a few bad games one night and, frustrated, decided that the Crucible just wasn’t for me.
I was terrified to enter the Crucible in Destiny 2.
After exactly one game, I realized that I was very, very wrong about PvP. I went in with my trusty Graviton Lance and new, crazy-cool Exotic gauntlets with a SKULL and SPINE running down one arm, but absolute garbage for the rest of my armor… and I actually did very well. I was surprised, mainly, because I switched to my Gunslinger subclass to take advantage of my gauntlets’ passive abilities, and I’ve put no time or upgrade points into it whatsoever.
Level advantages are disabled in the Crucible, which means you can hold your own even at level 1, with a low Power level, against higher-level players. I’ll keep messing around in the Crucible to see just how balanced it is (and to get some sweet loot, obviously), but I’m having a ton of fun with it so far.
I’m signing off for the weekend as I dive completely into Destiny 2, but check back Monday for more updates. Clans just launched, so I’ll be checking that out along with more Strikes and some general Raid prep. We also have tons of guides and the latest news, including how to get certain Exotics, in our Destiny 2 hub, plus a new weekly Let’s Play, Destiny’s Children.
Day 2: Ups And (Server) Downs
So, my progress was kind of derailed last night by server issues on PS4. I’d wanted to run some Strikes, but a bunch of us around the GameSpot office were locked out of the game. I spent about an hour intermittently trying to sign in before I gave up.
I thought a lot about what makes Destiny fun, or specifically, I guess, what makes it a game I want to keep playing. I like grinding in games, and I like a feel-good combat feedback loop. A certain kind of repetition is therapeutic for me. I stopped playing the original Destiny because the repetition wasn’t balanced by anything else; I didn’t really play with other people, and running the same Strike for the hundredth time by myself was a special kind of lonely.
Thankfully, I now have tons of people to play with (when the servers work). That’s one of the missing pieces, found. But I think that Destiny 2’s core changes–the greater variety in activities, the once-hidden lore now brought to the surface, the increased focus on character and personality–has made playing alone better, too.
I finished the last story mission this morning. Overall, it’s a pretty standard save-the-world story with some cheesy moments, but it capitalizes on Destiny’s most interesting narrative trait: its lore. I won’t spoil anything, but I was satisfied and maybe even a bit emotional about the ending. A little worldbuilding goes a long way.
I’ve reached max level, 20. I also found a stronger version of the Graviton Lance, my beloved pulse rifle, and am no longer indebted to the annoying NPC Asher. (Sure, there’s a lot more “character” to the characters, but some are better than others. My favorite is the deranged AI, Failsafe.) Crossing my fingers that I’ll actually get to some Strikes tonight.
Day 1: The Replay Day
My review in progress is based on my experience at a Bungie event a few weeks ago, where I’d played Destiny 2 on a dummy account. My first day with the game at launch–with my own account and character–has mostly just been replaying the story missions and side activities I’ve already completed. It’s… actually kind of nice.
I played the original on Xbox One and switched to PS4 for Destiny 2. I wouldn’t call myself a hardcore Destiny 1 player, but I did play through Year One and all the expansions and spent a decent amount of time grinding. Leaving behind my old character wasn’t as hard as I’d anticipated, though. I like having the opportunity to start fresh with a game that’s already more compelling than its predecessor, one that I can see myself committing to in a more substantial way, without having to worry about catching up to the people who have been playing regularly this entire time. And surprisingly, replaying the story isn’t the slog I thought it would be.
Part of that is due to using my own character and knowing that the loot and gear I get is mine to keep. But for the first time in my history with Destiny, I’m also properly invested in the story and characters. The dialogue can be a bit cheesy at times, but the characters are more three-dimensional and have more personality. There’s also plenty of lore peppered in thanks to quips from your Ghost and items you can scan in the environment. Because the story missions (and in many cases, the side Adventure missions) give the proper background to contextualize your actions, it feels like you’re doing something of substance, rather than running through missions as a means to an end.
I also tried the story and side missions with a Fireteam of myself and one other person, which worked seamlessly–neither of us lagged, and from what we could tell, we were watching the same cutscenes at the same time with no delays.
The coolest thing that came of of co-op, though, was the discovery that dialogue does indeed change if you import a Destiny 1 character rather than making a new one. My friend had imported his character (we’re both Hunters), and certain conversations were slightly different between the two of us. Where my Ghost gave me a basic introduction to the Taken, for example, his reminded him of the time they beat Oryx and questioned why the Taken would have returned.
At the end of Day 1, I’m at level 15 and have a pretty sweet exotic pulse rifle courtesy of mad scientist Asher. (It’s called the Graviton Lance, and it’s a nice first exotic.) I otherwise kind of hate Asher.
Though I’ve only replayed things I’ve already done, I’m still excited about Destiny 2. I can’t wait to find my next exotic weapon, but I’m also looking forward to completing more Adventure missions and learning more about the world. My next step is to finish the story, reach level 20, and run some Strikes, so check back soon for more impressions.
Destiny 2 is out now, and among the elements that you can play beyond campaign and the Crucible is the first of the game’s weekly Nightfall Strikes. A Nightfall Strike is a special version of the activity, with special modifiers to crank up the challenge.
A post on Bungie’s website confirms many of the details about this first Nightfall Strike, including the name, “The Arms Dealer.” Your task is to “shut down the operations of an ironmonger providing weapons to the Red Legion.”
Unfortunately, the modifiers are being kept under wraps. So you’ll have to discover those for yourself when you play the game. We do know the challenges, however, and these include the following:
Speed Of Dark: Complete the Nightfall with at least 5 minutes remaining.
Unbroken: Complete the Nightfall with fewer than 3 deaths.
Trash The Thresher: Shoot down a Thresher while fighting Bracus Zahn.
Nightfall Strikes, along with their modifiers, rotate weekly, so you’ll have many more chances in the future to try your hand at them. Given that the modifiers change, it is recommended that players select a loadout with the modifiers in mind, but you can do whatever you want.
Destiny 2‘s launch has largely been very smooth, some short waits in server queues aside. But there are a number of other, mostly minor issues that have already been discovered. Bungie has provided a list of those that it’s aware of, and in some cases, it has tips to help resolve or avoid them.
Perhaps most notable is one concerning the Nightfall Strike. This high-end activity is available now, and if you’re powerful enough to attempt to tackle it, you’ll want to make sure you create a Fireteam before jumping in. That’s because people who join an in-progress Nightfall may not qualify for completion of the activity, meaning they won’t receive the rewards for finishing. For now, creating a Fireteam and then launching the Nightfall is the way to ensure this doesn’t happen.
Also worth calling out is an issue on Nessus. Falling off the cliff in the Sunken Caverns can cause your Ghost to “be placed in an area that blocks progression of activities.” If that happens, you may have to head back to orbit and then come back to Nessus in order to proceed.
Bungie also said it’s aware of problems that cause the Cabbage error code to pop up; an issue where the first item in your inventory can’t be moved to the Vault; and crashes for PS4 Pro players. The full list of known issues follows below, or you can also see them on Bungie’s forums. There’s no word on how soon these will be resolved, and presumably, additional problems will arise as players spend more time with the game. We’ll report back with any developments, but you can follow along with all of our coverage in our roundup of everything you need to know about Destiny 2.
Destinations
Nessus: If players proceed to fall off of a cliff on Nessus in the Sunken Caverns area, their Ghost may be placed in an area that blocks progression of activities. Players may be required to return to orbit and relaunch the Destination.
Cinematics
Skipping Cinematics: Non-Fireteam Leaders cannot skip in-game cinematics. Fireteam Leads must manually skip the cinematic if the Fireteam desires to.
Armor Perks
Linear Actuators: The functionality of this perk does not always trigger upon the correct requirements.
Activities
Nightfall: Fireteam members who attempt to join a Nightfall Activity in progress will not always qualify for Activity completion. We recommend that all members be within the Fireteam when initially launching the activity.
Memorialization
Emblems: The Lore Scholar emblem will only be awarded to players who have opened the Age of Triumph Record Book within Destiny 1 prior to August 1, 2017.
Prison of Elders: Memorialization for the Prison of Elder will show the first time a player defeated Skolas, rather than completing a Prison of Elders activity.
Character: Some hair colors do not match their Destiny 1 counterpart.
Inventory
Storage: The first item of Inventory categories cannot be played within the Vault. For example, if a player wishes to place the first Shader present within their inventory into the Vault, they will need to select an alternate sorting for the Shader to be moved from the first slot, then they may proceed to store the item within the Vault.
Subclasses
Sentinel: If a player has swapped their Shoulder Buttons and is guarding when the Titan Sentinel Super ends, they will be temporarily suspended aiming down sights. To resolve the issue, players will need to tap their left bumper.
User Interface
Waypoints: Tracking a Vendor during an activity will not present a waypoint to players.
Infusion: When an Exotic Weapon or Armor piece is equipped, eligible exotic items under the Infusion tab will be grayed out due to Exotic equipment limits. The item may still be infused as desired.
Player Inspection: Destiny 2 Currencies, such as Glimmer or Bright Dust, will display as “0” when inspecting an alternate player.
Roster: Adding or removing a friend on Xbox Live will temporarily remove all friends from the Director Roster on Xbox One.