Category: Gamespot

  • Heroes Of The Storm Scaling Back, Devs Moving To Other Projects; Tournaments Canceled

    Blizzard’s MOBA Heroes of the Storm is undergoing some big changes. The developer announced today that it is moving some developers on the game to other projects, while the game’s major competitive tournaments are coming to an end.

    In a blog post, Blizzard’s J. Allen Brack and Ray Gresko said the developer is making the “tough choice” to move developers from Heroes of the Storm to other projects.

    “We need to take some of our talented developers and bring their skills to other projects,” Blizzard said. “As a result, we’ve made the difficult decision to shift some developers from Heroes of the Storm to other teams, and we’re excited to see the passion, knowledge, and experience that they’ll bring to those projects.”

    Brack and Gresko added that this is nothing new for Blizzard. As part of its ongoing evaluation of its own development processes, it regularly makes “hard decisions” like this that can pay dividends down the road.

    “We now have more live games and unannounced projects than at any point in the company’s history,” they said, adding that games like World of Warcraft and Overwatch “would not exist” were in not for Blizzard’s decision to scale back other projects.

    Even though Blizzard is scaling back development on Heroes of the Storm, the game will still be “actively” supported with more heroes, special events, and “other” new content. However, Blizzard acknowledged that updates might be slower than in the past. The overall goal is for the game to be available over the “long-term” but Blizzard didn’t put any specific dates on how long it plans to support the game.

    Another part of the announcement was around Heroes of the Storm competitive tournaments. Blizzard is shutting down the Heroes Global Championship and Heroes of the Dorm tournament series; they won’t be back in 2019.

    “This was another very difficult decision for us to make,” Brack and Gresko said. “The love that the community has for these programs is deeply felt by everyone who works on them, but we ultimately feel this is the right decision versus moving forward in a way that would not meet the standards that players and fans have come to expect.”

    It is unclear if there were any layoffs at Blizzard as a result of this news. GameSpot has contacted Blizzard in an attempt to get more details and context around Blizzard’s move to scale back Heroes of the Storm.

    An in-depth report from Kotaku claims Blizzard management is trying to cut costs and ship more games. Some said they believe that Blizzard’s culture is changing. Blizzard founder and CEO Mike Morhaime left the company in October.

    Heroes of thee Storm was released in 2015. The free-to-play multiplayer game features characters from across Blizzard’s suite of series. A 2.0 edition of the game came out in 2017, containing a number of changes. GameSpot’s Heroes of the Storm review scored the game a 9/10, with writer Tyler Hicks saying the game is a “must-play” for MOBA players and Blizzard enthusiasts.

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  • Free Codes For Call Of Duty: Black Ops 4 Battle Edition Giveaway

    We’re giving away free PC codes for Call Of Duty: Black Ops 4 Battle Edition to thirty (30) lucky fans! Scroll down to enter.

    This is not an instant win. No purchase necessary. Competition ends at 12:00 PM PT on December 19, 2018, in which 30 winners will be chosen at random and emailed a code for the full game (MSRP: $30).

    Enter below:

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  • Sean Bean May Be Gone, But More Free Hitman 2 Content Is Coming This Month

    Sean Bean May Be Gone, But More Free Hitman 2 Content Is Coming This Month

    The holidays are just around the corner, and in keeping with the spirit of giving, developer IO Interactive has a lot of free content in store for Hitman 2 this month. Every week in December, the studio will roll out something new to do in the game, from another Escalation Contract to a new Elusive Target and more.

    Beginning today, December 13, players can take on The Aelwin Augment, the second Escalation Contract to hit the game thus far. This one takes Agent 47 to the Isle of Sgail and “is sure to be a memorable visit,” IO teases. You can watch us try out hand at the Contract in the video above.

    No Caption Provided

    Following that, IO will release a “holiday surprise” in Hitman 2 next week, on December 18. The developer didn’t share any further details about what the “surprise” will entail, but it notes the event will only be available for a limited time.

    Later that same week will see the arrival of the game’s second Elusive Target, after Sean Bean: The Revolutionary. He’ll be available in Santa Fortuna for 10 days beginning December 21. Finally, rounding out the month is another new Escalation Contract, The Turms Infatuation, which is scheduled to arrive on December 27. You can read more about this month’s free Hitman 2 content on IO’s website.

    Hitman 2 is available for PS4, Xbox One, and PC. GameSpot awarded it an 8/10 in our Hitman 2 review. Critic Edmond Tran wrote, “The addition of other minor mechanical changes–like concussive weapons, a picture-in-picture enemy activity alert, and visible security camera sightlines–help to improve Hitman 2 overall as a dense and accessible stealth assassination game. But the new locations are the real stars, impressive and inventive sandboxes ripe for picking apart with exciting experiments.”

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  • Halo Infinite Features The “Coolest” Looking Master Chief Design Yet, 343 Says

    Halo Infinite Features The “Coolest” Looking Master Chief Design Yet, 343 Says

    Microsoft isn’t ready yet to talk specifics about Halo Infinite, but now one of the developers has offered a tease about what to expect in terms of Master Chief’s look.

    Halo Infinite’s narrative experience director Dan Chosich appeared on the latest 343 Social Stream for a deep-dive on how Infinite’s E3 trailer came to be, and one segment of the broadcast was focused on Master Chief’s new look.

    At around 53 minutes in this video, Chosich and community manager Brian Jarrard discuss and show off Chief’s new look. Chosich says the version of Master Chief 343 created for Halo Infinite is the “coolest” ever, spanning both Bungie and 343 titles.

    “It is by far the coolest Master Chief we have ever done, or that anybody’s ever really done,” Chosich said.

    The new Master Chief design took inspiration from his look in Halo 2, Halo 3, Halo 4, and Halo 5, but he’ll look “a little different” in Infinite, Chosich explained. From what we’ve seen so far, Master Chief’s Halo Infinite design looks pretty similar to his previous appearance, but Chosich teased that his final character model has yet to be revealed.

    Skip to 53 minutes in the Mixer video to see the segment on Master Chief’s new look. The segment includes a number of close-ups and 360-degree shots of his new helmet.

    The entire video is well worth a watch, as it goes into ridiculous depth on how 343 planned and executed on creating the Halo Infinite reveal trailer. Over the course of about an hour, Chosich brings up 114 slides about different parts of the trailer.

    No Caption Provided

    There are other segments dedicated to how 343 designed the Space Rhino, along with some cool behind-the-scenes looks at work-in-progress versions of the trailer. Another slide goes over the “experiential escalation” of the Halo Infinite trailer. The trailer opened in a mysterious fashion, and it was only at the end that it was confirmed that it was for the new Halo game. This was all by design, and the chart above shows what 343 wanted you to think and feel and each stage of the trailer.

    What you won’t see, however, is any gameplay. The trailer itself was only for the Slipspace Engine, not the game itself. Jarrad said he understands people want to see gameplay, but it’s not time yet.

    Jarrard also spoke briefly about 343’s plan to release Halo Infinite early in “flighting” tests, where people will get to try the game before it’s done to give feedback to 343. The studio conducted public testing periods for Halo: The Master Chief Collection‘s latest updates, and Jarrard said you can expect something similar with Halo Infinite.

    There is an intriguing rumour that claims Microsoft is planning to launch the game in two parts–first the single-player in 2019, with multiplayer coming in 2020. Microsoft hasn’t made any official announcements regarding release plans, however.

    Halo Infinite places more of an emphasis on Master Chief, which is good to hear after Halo 5 controversially strayed away from him. It’s also apparently a very big game, as Halo franchise manager Frank O’Connor said the game will have “capacious” missions/levels.

    No release date has been announced for Halo Infinite, but it’s one of our most anticipated upcoming Xbox One games for sure.

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  • Two Pokemon Go Legendaries Returning, But This Weekend Only

    Two Legendary Pokemon are returning to Pokemon Go for a very limited time. Niantic is bringing Ho-Oh and Lugia, the cover monsters from Pokemon Gold and Silver versions, back to the mobile game as part of a special Raid weekend event, which kicks off this Friday, December 14, at 1 PM PT / 4 PM ET.

    All through the weekend, players will be able to encounter the two Johto Legendaries once again as Raid Battles at Gyms. Moreover, Niantic says that Shiny variants of the two Pokemon will also have a chance of appearing. The Legendaries will be available until Monday, December 17, at 1 PM PT / 4 PM ET.

    Ho-Oh and Lugia aren’t the only Legendaries appearing again in Pokemon Go. As part of December’s Field Research, players have another chance to capture Articuno, Zapdos, Moltres, Raikou, Entei, or Suicune. Each time they achieve a Research Breakthrough this month, they’ll be rewarded with another encounter with one of the six aforementioned Legendaries.

    Meanwhile, Pokemon Go’s latest Gen 4 Legendary, Cresselia, is set to leave the game soon. The Legendary Psychic Pokemon will only appear in Raid Battles until December 18, making this your last opportunity to capture one if you haven’t already.

    Niantic recently rolled out a new update for Pokemon Go, introducing the newly announced PvP Trainer Battle system to the game. Now, all Pokemon Go users who have reached at least level 10 can challenge other players directly to three-on-three Pokemon battles. You can learn more about the new feature in our Pokemon Go PvP guide.

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  • Street Fighter 5 Introduces Ads, People Don't Like It

    [UPDATE] Right on schedule, Capcom updated Street Fighter V’s Arcade Edition today with ads. The advertisements on stages, character outfits, and loading screens, are switched on by default, but you can toggled off in the Battle Settings menu. As you probably might have guessed, the Street Fighter subreddit is awash with criticism of the newly launched ads.

    The original story is below.

    Capcom is trying something new on the business side for Street Fighter V: Arcade Edition. The publisher announced that the game is adding optional “sponsored content” on December 11, and it will come in the form of advertisements to tell you about the Capcom Pro Tour competitive gaming event, content bundles for the game, and extra costumes you can buy.

    The ads will show up in “several locations” throughout the game, including loading screens, tournament stages, and even on characters themselves. Specifically, characters will now have a new “Ad Style” option that will display sponsored content on clothing or the character model itself. The ads on stages, meanwhile, will display sponsored content in clear sight. And the loading screen ads are exactly what they sound like; Capcom clarified that the loading screen with ads enabled won’t be longer than when they’re disabled.

    An example of Capcom Pro Tour ads in Street Fighter V

    The important thing here is that these ads are entirely optional. If you do decide to view the ads, you’ll be rewarded with extra Fight Money (the game’s currency) when you play Ranked and Casual matches. There is an upper limit on the Fight Money payouts, however, though Capcom did not say what it is.

    Capcom’s blog post suggests that the sponsored content functionality is switch on by default. It can be toggled off in the Battle Settings menu. You can choose to only see ads where you want them, too; so you could choose to only see the costume ads or the stage and loading screen ads. Go to Capcom’s blog post to learn more.

    As Gamasutra reminds us, advertisements in games is nothing new, but what’s notable here is that Street Fighter V is not a free-to-play game. Still, it is not unprecedented for full price games to feature ads. EA’s FIFA franchise displays well-known global brands on the sidelines. Additionally, back in 2008, Barack Obama’s campaign spent money to buy ads in 18 different video games, and he eventually went on to win the Presidency that year.

    An example of more ads in Street Fighter V stages

    Most major video game publishers are looking at ways to make more money from games in new ways, and in-game advertising is just one of those ways, alongside microtransactions.

    Ads in Street Fighter V launch on December 11, and it will interesting to see how players react. We also don’t know yet what other gaming or non-gaming brands might sign up to put ads in Street Fighter V. Another question some may be asking is if Capcom is adding ads to Street Fighter V to make up for how it failed to reach Capcom’s sales targets.

    The game was originally released in 2016 for PS4 and PC, while the better-received Arc

    Keep checking back with GameSpot for more.

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  • Smash Bros. Ultimate Has Record-Breaking Start In Japan

    The new Super Smash Bros. game for Nintendo Switch is off to a fast start, at least in Japan. New sales numbers from Famitsu reveal that Super Smash Bros. Ultimate sold 1.24 million copies over its first weekend (December 7-9).

    According to the publication (via Gematsu), this represents the highest launch sales in the history of the Smash Bros. franchise in Japan. Not only that, but it’s the best opening for any Switch game in the island nation, according to the report.

    The Famitsu report also states that, as expected, the launch of Smash Bros. Ultimate helped drive console sales. Nintendo sold 278,313 Switch units during the week, which is more than 2.5x more than the 107,450 that Nintendo sold in Japan the week prior.

    Sales numbers for Smash Bros. Ultimate in other parts of the world have not been disclosed as of yet, but keep checking back with GameSpot for more.

    In other Smash news, the next Ultimate update is coming next week. The full list of patch notes haven’t been released yet, but what we do know already is that it will kill any in-game replays that have been saved.

    Despite the already vast fighter roster, Ultimate is getting plenty of post-launch character expansions–including Piranha Plant and Persona 5‘s Joker. We have our own list of characters we want to see.

    In our Super Smash Bros. Ultimate review-in-progress, Edmond Tran gave the game a 9/10, writing, “Situational downers don’t stop Super Smash Bros. Ultimate from shining as a flexible multiplayer game that can be as freewheeling or as firm as you want it to be. Its entertaining single-player content helps keep the game rich with interesting things to do, as well as bolstering its spirit of loving homage to the games that have graced Nintendo consoles. Ultimate’s diverse content is compelling, its strong mechanics are refined, and the encompassing collection is simply superb.”

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  • First WoW: Battle For Azeroth Content Update, Tides Of Vengeance, Available Now

    The first big content update for World of Warcraft‘s Battle for Azeroth expansion has arrived. Tides of Vengeance is now live in the Americas, bringing a new Warfront, quests, heritage armor, island expeditions, and much more to Blizzard’s long-running MMO.

    Headlining the content update is Battle for Darkshore, a brand-new Warfront in which players can unlock “powerful hero transformations” based upon their combat role, Blizzard explained on the official WoW website. The developer has also added new quest lines and World Quests to the game, as well as another chapter in the War Campaign; you can access the latter by going to your ship either in Boralus or Zuldazar.

    On top of that, two new island expeditions are now available: Jorundall and Havenswood. Blizzard has also added two new events that players may encounter as they explore the various islands on the Great Sea. Both Jorundall and Havenswood, along with all of the previous island expeditions, feature new enemies, achievements, items, and vendors as well.

    Additionally, the Tides of Vengeance update brings a new pet battle dungeon to the game: Gnomeregan. In order to access it, you’ll first need to have earned the All Growns Up achievement, which you can do by raising a pet to level 25. Blizzard has also added two new heritage armor sets for dwarves and blood elves. To get them, you’ll need to be level 120 and complete either the Keep Yer Feet on the Ground or the Pride of the Sin’dorei quests in Ironforge and Silvermoon, respectively.

    You can find the full patch notes for the Tides of Vengeance update on the WoW website. There’s even more content on the way to the MMO in the near future. Beginning January 22, players will be able to take part in a new raid, Battle of Dazar’alor. The raid will arrive alongside the start of Season 2 of PvP and Mythic Keystone Dungeons.

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  • PS4's Detroit: Become Human Hits New Sales Milestone

    PS4's Detroit: Become Human Hits New Sales Milestone

    Detroit: Become Human has crossed a new sales milestone. The PlayStation 4 exclusive from French developer Quantic Dream has now passed 2 million in sales, with the achievement coming around five months after the game was released in May.

    According to Quantic Dream, Detroit is now the studio’s fastest-selling game ever, meaning it is performing better commercially than the PlayStation 3 games Beyond: Two Souls and Heavy Rain. But was Detroit profitable after 2 million sales? Someone asked the studio this on Twitter, and the developer mostly dodged the question. “We left an imprint in 2 to 3 million people’s minds (and counting). We made them cry and laugh and feel for a number of characters. We made them feel truly alive. That is what counts.” Given how much secrecy there is in gaming regarding sales figures and profitability, it makes sense that Quantic Dream might not want to publicly disclose whether or not Detroit was profitable.

    No Caption Provided

    Detroit tells the story of three androids coming to terms with their newfound sentience in a futuristic Detroit, Michigan where robots are treated as second-class citizens.

    The game picked up mostly positive review scores across the board. Here at GameSpot, we scored Detroit an 8/10, with reviewer Peter Brown commenting, “Detroit is well worth playing, but it struggles to strike the right balance between giving you freedom of choice and reminding you that it’s all a game in the end.”

    Quantic Dream has not announced any new projects yet. Recently, the studio has found itself embroiled in controversy after multiple French outlets worked together on investigative stories that made accusations of poor studio culture and harassment.

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  • New Super Smash Bros. Ultimate Update Coming Next Week, Will Destroy Your Replays

    If you’ve logged onto Super Smash Bros. Ultimate recently, you may have noticed a message about Update 1.2.0 coming out “next week.” While we don’t know what it will do, the most important takeaway is that the update will kill any in-game replays that have been saved. There is a process by which you can save your replays, but you’ll have to act before the update comes out.

    You need to go to the Vault, click on Replays, and then go to Replay Data. From there, you can convert your replays into videos that are saved to your Switch as opposed to your Ultimate game file. As a warning, videos are saved on your system as opposed to a cloud so they will take up quite a bit of storage space if you try to keep a lot of them. Nintendo hasn’t revealed the exact day that Version 1.2.0 of Ultimate goes live, so it’s probably wise to convert the replays you want to save sooner rather than later.

    Nintendo also hasn’t released the patch notes for this newest update so it’s unknown what it will change exactly. Ultimate’s Day One update addressed issues with the replay system though, so this may be a follow-up that fixes any lingering problems.

    If you’re struggling with Ultimate, we have a few guides to help you out. If this is your first Smash game or you’re a beginner, we have tips on how to unlock all the characters as quickly as possible. Of the 75 fighters that launched with the game, we’ve recorded all of their Final Smashes so you can see how they work. We’ve also got eight tips that help anyone learn how to dominate their friends at the game.

    Despite the already vast fighter roster, Ultimate is getting plenty of post-launch character expansions–including Piranha Plant and Persona 5‘s Joker. We have our own list of characters we want to see.

    In our Super Smash Bros. Ultimate review-in-progress, Edmond Tran gave the game a 9/10, writing, “Situational downers don’t stop Super Smash Bros. Ultimate from shining as a flexible multiplayer game that can be as freewheeling or as firm as you want it to be. Its entertaining single-player content helps keep the game rich with interesting things to do, as well as bolstering its spirit of loving homage to the games that have graced Nintendo consoles. Ultimate’s diverse content is compelling, its strong mechanics are refined, and the encompassing collection is simply superb.”

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