Author: dpugh007

  • Play Conan Exiles Free with Xbox Live Gold This Weekend on Xbox One

    Play Conan Exiles Free with Xbox Live Gold This Weekend on Xbox One

    Conan Exiles first released on Xbox One back in August 2017, then as an Xbox Game Preview title before releasing in May 2018. And just a few days ago we introduced the biggest update to the game since launch, introducing the new concept of taming and owning pets – plus a whole lot more.

    Now we’re excited to finally give Xbox One players the chance to play Conan Exiles for free for a limited time. From 12:01 a.m. PDT on Thursday, October 18 to 11:59 p.m. PDT on Sunday, October 21, Xbox Live Gold members can download and play our open world survival game for free, and if you decide to make the plunge and buy it we’re also offering a hefty discount – up to 40% off from October 18 to October 21 . And should you return to Conan Exiles after the free weekend event, all your earned achievements and saved progress will be waiting for you.

    Conan Exiles Screenshot

    Conan Exiles Screenshot

    Want to make the jump into our savage world? Here are some tips on how to survive in Conan Exiles and what you can expect in the brutal world of Conan the Barbarian!

    When you start out, you will find that you have been banished to the Exiled Lands for crimes you may or may not have committed. If you wish to survive the harsh desert landscape and burning heat you must learn how to become a resourceful survivor.

    • At the very start of the game you should follow the road north. Behind the mountains you see a big river, where you can find water and food. You should pick up all the resources you can, as they can be used to craft clothing and tools.
    • Eggs from Shaleback nests offer a lot of nutrition but be careful of the big red males, as they attack on sight. As you play you will level up and grow stronger. You can increase your attributes like strength and agility and in addition you get feat points which can be used to learn new recipes for crafting.
    • You can fight enemies with simple tools but you should try and learn how to craft weapons early. Even if the swords and clubs you can make at first are made from stone they are still powerful enough to deal with most creatures by the river.
    • You will need a place to rest, store your resources, and seek shelter from the brutal sandstorms which sweep across the Exiled Lands. Gather enough stone and wood to build your first house. It does not need to be large, just big enough to fit a bedroll, a fire and some chests for storage.
    • The more you build, kill, craft and gather the more XP you will gain. The further north you travel the more powerful enemies you will face but you will also get access to better and better resources.

    Conan Exiles Screenshot

    Conan Exiles Screenshot

    And this is just the beginning. The Exiled Lands are vast, from the burning deserts in the south, to the wet swamps in the east and the cold forests and mountains in the north. You can conquer them all and build great castles or even vast cities. Venture deep into dark dungeons, capture enemies and make them your pets or thralls, grow plants and keep bees, worship mighty gods and summon their avatars and build defenses against attacking NPCs who seek to purge invaders from their land.

    We hope all Xbox Live Gold members have fun playing Conan Exiles for free on Xbox One for the next week. And don’t forget to take advantage of that great discount if you’d like to continue your adventures after the free play event concludes.

    See the rest of the story on Xbox Wire

    Related:
    Explore a Haunted Amusement Park in Roblox’s Hallow’s Eve Event on Xbox One
    Classic Valve Titles Now in Enhanced Xbox 360 Backward Compatibility Collection
    Watch the Red Dead Redemption 2 Launch Trailer

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  • A Fan Has Recreated Dishonored 2's Karnaca In Planet Coaster

    A Fan Has Recreated Dishonored 2's Karnaca In Planet Coaster

    As strange as it may be to see the coastal city of Karnaca populated by balloon toting tourists, YouTuber Brad Hamilton has recreated the entire city from Dishonored 2 complete with banners dedicated to “her majesty, Delilah Kaldwin.” Most impressive of all, however, is the roller coaster that guides you throughout major story beats and locations in the game.

    Departing from Addermire Station, the ride begins in line with a short video featuring Meagan Foster who greets you and explains the game’s story, encouraging you to embark on the ride, saying “Hurry! – You can sneak aboard the Duke’s private transport system!”

    Twisting and turning, the coaster takes riders past towering clockwork soldiers and Grand Serkonan Guards who shoot at you along the way as you pass through memorable locations like the Addermire Institue, the Clockwork Mansion, and The Palace. Along the way, riders help “defeat” Delilah’s retainers, before finally dispelling the evil witch herself and sending her spirit back to the void. Throughout the video, Dishonored 2’s haunting main theme plays, which is just the icing on the cake. For the full video of Brad Hamilton’s expansive project, you check it out below. 

     

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  • Monolith Soft Says A Xenoblade Chronicles X Switch Port Would Be Too Expensive

    Monolith Soft Says A Xenoblade Chronicles X Switch Port Would Be Too Expensive

    In an interview with USGamer, chief Tetsuya Takahashi of the Nintendo-owned studio Monolith Soft spoke about all things Xenoblade, the RPG series which makes up the bulk of the developer’s output these days. When questioned about Xenoblade Chronicles X, though, the Wii U semi-sequel released in 2015, Takahashi suggested it’s not in the cards.

    “Personally speaking, I’d love to play the game on the Switch, but it would be really difficult to make it,” Takahashi told USGamer. When asked why it would be such a problem, he simply laughed and replied “Money. It’s a massive game. Re-creating it would be really difficult.”

    The second Xenoblade Chronicles title was the centerpiece of Nintendo’s infamous and panicked January 2013 Direct, which announced a number of software titles for the console that had only just begun development and would not be seen again for years. Xenoblade Chronicles X came as Wii U software was winding down and Nintendo themselves had fully moved on to the Switch, having already announced its successor NX that year. This means a lot of players missed the game, though fans of the more narrative-driven Xenoblade Chronicles expressed concerns and criticisms about the new title’s more MMO-style focus.

    With so many Wii U games getting second chances on the Switch, like Bayonetta, New Super Mario Bros. U, Donkey Kong Country Tropical Freeze, Captain Toad, etc., it’s surprising when a game is said not to be on the docket. Hopefully Nintendo sees fit to bring games like Xenoblade Chronicles X, Fatal Frame: Maiden of the Black Water, #FE: Tokyo Mirage Sessions, and other late-life games that even Wii U owners likely missed.

    [Source: USGamer]

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  • Rockstar Confirms Red Dead Redemption II Install Sizes, PS4 Digital Will Require 150GB Free Space To Unpack

    Rockstar Confirms Red Dead Redemption II Install Sizes, PS4 Digital Will Require 150GB Free Space To Unpack

    After weeks of store listings and speculation, Rockstar has finally decided to give exact numbers on how much space you need to clear out to play Red Dead Redemption II. The numbers differ a little on PlayStation 4 and Xbox One and, at least in the PS4 case, will differ depending on whether you go physical or digital.

    From Rockstar’s support page:

    Disc Installation:

    • PS4 – 99 GB installation space
    • Xbox One – 107 GB installation space

    Digital Installation:

    • PS4 – 99 GB installation space with an additional 50GB for the installation process
    • Xbox One – 107 GB installation space

    The reason the digital installation requires more space on the PlayStation 4 is the way the file and installation systems work on that console. When the PS4 downloads a game, it needs extra space to unpack it and install it. Microsoft’s file system does not require that, so the Xbox One version will only ever need 107 GB of free space before any updates or DLC.

    If you’re planning to go digital on PS4, then you should go ahead and make sure you have 150 GB of free space on the harddrive to unpack and install, but the actual game will only take up 99 GB before any updates or DLC.

    Basically, it’s time to either invest in a new HDD or start clearing out space if you own a 500 GB PlayStation 4 or just never delete installs. If you are going digital and have prepurchased the game, you can start preloading as of 12:00 a.m. EST tonight ahead of the game’s release next week. It is unknown how exactly the physical version will be handling the large file size, whether it is including multiple discs or if it will have a hefty update on day one.

    Don’t forget to check out the game’s launch trailer, either, which released today.

    Red Dead Redemption II releases on PlayStation 4 and Xbox One next Friday, October 26.

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  • Layoffs At Dreadnought Developer Six Foot (Update: Studio Confirms)

    Layoffs At Dreadnought Developer Six Foot (Update: Studio Confirms)

    Update: Six Foot has sent us a statement from COO Christian Svensson confirming the layoffs, which we are posting in its entirety.

    “In August, Six Foot informed its staff of the upcoming potential for major changes to our company structure, including continued development of Dreadnought as a live product. Everyone on the games team was given the option to stay on and continue working or begin searching for other opportunities with the full support of the company and the aid of our staffing team, while still receiving pay in the interim. New updates on the company’s status were delivered to the full team every two weeks from there.

    Today we regrettably confirm a reduction of about a third of our game dev workforce. We’re continuing to make available the full resources of our company to try to help those affected and their families land on their feet as quickly as possible.  

    We remain committed to Dreadnought’s ongoing development, growth, and the pursuit of new projects. We are also dedicated to remaining active in helping our affected family to transition as smoothly as possible.”

    The original story from 8:30 a.m. CT is as follows:

    Sources close to Six Foot, developers of the spaceship war game Dreadnought, have told Game Informer that the studio is attempting to stay afloat by letting a number of employees go. Dreadnought, which was made in collaboration with Spec Ops: The Line developer Yager, only released four days ago.

    The situation has been a long-time coming for the company, which reportedly began telling its nearly 200 employees about money issues earlier this summer. A team meeting was held with the Six Foot CEO Matt Ballesteros, who explained to the staff that the company only had enough money to continue development for a few months, later pinpointed as mid-October. He warned his employees that anyone not comfortable with rolling the dice should feel free to leave and insisted there would be no judgment for doing so.

    At the time, the Steam release of Dreadnought, which had enjoyed moderate success on the PlayStation 4, was pegged internally for a mid-Summer release. As development timelines continued to get pushed back, though, the idea of the game releasing and suddenly infusing much-needed capital into the development studio began to look more and more like a fantasy. Ballesteros tried to convey the extent to which the studio was teetering on the edge to his employees and seemed to want everyone to be keenly aware how precarious the whole situation at the studio was.

    Internally, it seemed fairly well-known that October 12 would be the last day the studio could confidently pay their employees. After that date, without more money, pay could only be determined on a day-to-day basis. Six Foot shifted their entire focus to making sure Dreadnought launched as quickly as they could possibly get it out to keep everyone employed.

    On October 14, the game officially launched to a fairly muted response. As Steam reviews and feedback started coming in, Six Foot started trying to stamp out the major issues, but one developer described the work as “simultaneously both hurried and spiritless.” The writing was on the wall, even though the CEO had not yet confirmed it, and it was hard to keep working knowing anyone could get ejected soon within a matter of hours.

    A bi-weekly meeting two days after launch, standard through the development of the game, was pushed from 11:30 a.m. to 5:00 p.m. to give the team more time to gather data on the game’s sales and to let everyone concentrate on working on the title. From launch, reviews on Steam were mixed, and they had not rallied within the intervening days. Even fixing the game’s major issues would likely not be able to reverse the momentum, so the extra day to monitor response felt to some like it was only prolonging the inevitable hammer. By 4:00, an all-hands meeting confirmed what everyone already knew, but were still struggling to accept.

    Dreadnought launched too late, the team was told. The money wasn’t there, the game wasn’t successful, and the company couldn’t keep everyone employed in the hopes that it would suddenly become successful. There were only grim solutions left for Six Foot.

    “It cost about $400,000 for the last blitz/crunch/push to get Dreadnought launched on Steam,” a source familiar with the numbers told us. “Paying everyone in general costs about $80,000 a day. The game has not made anywhere near that; I do not recall the exact number, but it was less than $20,000 a day.”

    The studio chose 45 employees and offered them the option to voluntarily take an unpaid leave of absence with the opportunity to resume their jobs when – if – Dreadnought ever becomes successful enough to generate a profit. Alternatively, any of the 45 could simply choose to be laid off for unemployment and remain in good standing with the company for potential rehire options should, again, Dreadnought ever come to life.

    It’s the sort of choice no one there thought they would ever have to make. One developer told us that they genuinely believe, if not for a few small decisions leading to a few small delays, they would still be employed right now. The choice weighed heavily among the those affected – the game could end up simply never making enough money to get Six Foot running again and waiting for the phone call to get off the bench sounded potentially ruinous for those already struggling. 

    “I’m scared out of my mind right now,” one developer said after being told about the option. “I’m scared s–tless.”

    The 45 employees were told to report their choices to Human Resources by 10:00 a.m. on October 17, with those who say nothing being presumed to choose the latter option and are automatically laid off. To make matters worse, not all of the 45 were present for the meeting explaining this, with several out of town after the game shipped or simply not clocked in for their shift at the time.

    A source told us that they were still in shock for much of the night and simply missed the deadline, having mentally opted to take a leave of absence but, having not emailed HR until after 10:00 a.m., has since been laid off instead.

    While there is some disagreement among those we talked to over how this was handled, the developers we talked to all agreed that Six Foot’s higher-ups were transparent through the game’s development that this situation was likely. The team wanted to believe that Dreadnought could release and find a place in the market, but the spreadsheets simply worked against their favor when push came to shove. For months, management told the developers that they were gambling their futures there and asked them to do what is best for them, even if it meant leaving the company. Six Foot staffing is working to help the 45 workers in any way they can, according to some of the people let go.

    At the moment, a reported skeleton crew remains working on Dreadnought among the studio’s other employees, though it is unclear for how long. “It reminds me very much of the Telltale situation,” one of the sources told us.

    Our best wishes go to everyone affected by the layoffs.

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  • Half-Life 2, Portal, Left 4 Dead 1 & 2 Enhanced On Xbox One X

    Half-Life 2, Portal, Left 4 Dead 1 & 2 Enhanced On Xbox One X

    This morning @majornelson tweeted out four new backward compatible Xbox 360 games now available with enhanced graphics for the Xbox One X. Joining the enhanced library, players can now experience classic titles Half-Life 2: The Orange Box, Portal: Still Alive, Left 4 Dead and Left 4 Dead 2 now with upgraded visuals and higher resolutions on the Xbox One X. 

    https://twitter.com/majornelson/status/1052937577601200129

    The four games announced today join 17 other enhanced titles including Crackdown, Assassin’s Creed, Red Dead Redemption, Halo 3, The Witcher 2: Assassins of Kings, The Elder Scrolls IV: Oblivion, and more, making for a grand total of 21 enhanced Xbox 360 games available on the Xbox One X.

    Enhanced graphics for these games are turned on by default lending higher resolution to the games, nine times the pixel count and greater detail, allowing for crisper visuals and better clarity without touching the existing game code. Players can optionally turn off the enhanced graphics setting, returning the games to their original graphical status, comparable to anything played on the standard Xbox One.

    So far the Xbox Backward Compatible library includes over 500 Xbox 360 games, 21 enhanced titles and 23 original Xbox exclusives. With a promise of more to come, it’ll be interesting to see what Xbox continues to add to the enhanced roster. 

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  • PSVR Owners Being Gifted $10 PS Store Credit

    VRtual money.

    PlayStation VR’s birthday has come and gone, but don’t worry if you didn’t buy your headset a card, because Sony’s gifting select virtual reality adopters a $10 discount code for the PlayStation Store. The promotion – which is being sent via email to US PlayStation Network members – expires on 23rd October, so you haven’t got long to take advantage of it, but it’s effectively free money so we’re sure you’ll put it to use.

    There are actually a ton of PSVR games on sale in North America right now, so may we recommend you invest the complimentary cash there. Just don’t come complaining to us if, for whatever reason, you didn’t get a code – we didn’t compile the mailing list!

    Read the full article on pushsquare.com

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  • SEGA CD Curio Double Switch to Get Limited Run Physical Release

    Sure, why not?

    FMV games have well and truly risen from their graves, so it’s nice to see that Double Switch: 25th Anniversary Edition will follow in the footsteps of its SEGA CD counterpart Night Trap and score a physical release via Limited Run. The “classic” effectively sees you work alongside an apartment owner named Eddie Edwards, triggering traps to reveal mysteries about the building. It’s crap, but all these games were.

    The title will be available digitally from 11th December, but pre-orders for the physical release will go live from 2nd November. There’s a trailer embedded above.

    Read the full article on pushsquare.com

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  • Call of Duty: Black Ops 4 Makes $500 Million in Opening Weekend

    So much for the boycotts.

    That missing campaign didn’t have much of an impact, as Call of Duty: Black Ops 4 generated $500 million worldwide in its opening weekend – roughly the same as Call of Duty: WWII. The three day total is down on Call of Duty: Black Ops III, but combined players, average hours per player, and total number of hours played are all up. The game also set a new sales record on the PlayStation Store, despite fewer physical copies being sold in the UK.

    “Black Ops 4 is off to a blockbuster start. Our player counts and hours played are up year over year, our viewership on Twitch has set new standards and is showing just how fun Blackout is to play and to watch, and the weekend results yet again put Call of Duty at that highest tier of entertainment,” Call of Duty general manager Rob Kostich could be heard saying from behind stacks of cash. To be fair, we really like this year’s game.

    Read the full article on pushsquare.com

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