Author: dpugh007

  • Blizzard Tempers Expectations For Diablo News

    Blizzard Tempers Expectations For Diablo News

    There’s probably a tough side to managing some of the biggest and most well-loved IPs in gaming, something Blizzard is learning as speculation grows rampant ahead of their annual Blizzcon. There’s a lot of speculation for what Blizzard might announce this year, especially rumors centering around the possibility of a Diablo IV, and Blizzard is eager to tamp down on those expectations.

    In a blog post today, Blizzard danced around mentioning Diablo IV, but made certain that people expecting it to be announced at Blizzcon in early November should not be so certain of it.

    “We know what many of you are hoping for and we can only say that ‘good things come to those who wait,’ but evil things often take longer,” the studio wrote on its website. “We appreciate your patience as our teams work tirelessly to create nightmarish experiences worthy of the Lord of Terror.”

    Fan speculation has been swirling since Blizzard announced earlier this year that they were preparing for multiple projects in the future of the Diablo series, which at least in part seemed to be the Switch port of Diablo III also coming November 2, the first day of Blizzcon. Combined with Diablo-centered merchandise at the show and some odd scheduling of Diablo-relevant panels after the show keynote, some fans believed that Diablo IV was an inevitability at the show. Blizzard, realizing that, has come out to keep people’s expectations in check.

    For now, your Diablo fix will have to be satiated by the two decade’s worth of games already out.

     

    I actually really like that they got out ahead of it to say it won’t be there. A lot of companies would try to ride the hype without saying or doing anything and then fans would be disappointed. It might not be their fault, but it’s good of them to just say “Hey, this isn’t happening now, so let’s enjoy the show for what it is and we’ll get there eventually.”

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  • Watch 37 Minutes Of Gameplay From Thronebreaker: The Witcher Tales

    Thronebreaker: The Witcher Tales started out as the single-player campaign for Gwent: The Card Game, but has since morphed into its own stand-alone title. Gwent, the surprisingly popular competitive card game designed for The Witcher 3: Wild Hunt, pits two players representing rival political factions against each other. The game began as a side activity for players taking a break from monster hunting, but, due to overwhelming fan interest, Gwent soon took on a life of its own.

    Thronebreaker: The Witcher Tales will include a detailed story supported by the competitive card game’s mechanics. Not sure what a narrative-driven game built around Gwent looks like? You can check out a whole bunch of gameplay below.

     Thronebreaker: The Witcher Tales releases October 24 for PC and the console launch will come later on December 4. You can read up on our coverage of the game’s initial release announcement here.

    [Source: Youtube]

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  • Sinner: Sacrifice for Redemption Available Today on Xbox One and Xbox Game Pass

    Sinner: Sacrifice for Redemption Available Today on Xbox One and Xbox Game Pass

    We started working on Sinner: Sacrifice for Redemption because we wanted to make something for ourselves. We’d worked for bigger studios for years and with the rise of indie games around the world, we decided that we wanted to join the party and make our own indie game. Sinner: Sacrifice for Redemption came about because of our love for the Dark Souls series and our desire to something smaller, tighter, and unique with the genre.

    Sinner Screenshot

    Sinner Screenshot

    Unfortunately, as Chinese developers, we struggled to showcase, market, and build a community while developing Sinner. This was made even more difficult because we are Chinese speakers and our English isn’t great. Thankfully, we signed on with our publisher Another Indie who assisted with a lot of these things, allowing us to focus on the game and its development while they focused on marketing, showcasing, and social media.

    Sinner Screenshot

    Sinner Screenshot

    As a team, we have always been fascinated by Western mythologies and religion, especially with the ideas of sin and redemption. We decided early on we wanted to make a game about the traditional “hero” archetype and his struggle with morality. As Sinner came into focus, the concept of the 7 Deadly Sins provided us with the game’s structure: Seven boss fights for seven sins. Perfection!

    Sinner Screenshot

    Sinner Screenshot

    When balancing the game and its difficulty curve, it was the idea of sacrifice and redemption that came to the forefront. Our sacrifice system was a genuine epiphany and fit perfectly with the lore and style of the game. In Sinner the player must sacrifice their abilities and stats to face a boss. In Sinner you never get stronger, only weaker. This allowed us to make the game’s open approach as the game’s difficulty is based on how weak the player becomes. It’s thematically intriguing and allowed us to remove gates that may have blocked and frustrated players.

    Sinner Screenshot

    Sinner Screenshot

    All of this has come together in an exciting way and we are incredibly proud of our accomplishments with Sinner: Sacrifice for Redemption and we are honored to be a part of Xbox Games Pass and ecstatic to be a part of the Xbox One family!

    You can buy Sinner: Sacrifice for Redemption today on the Microsoft Store and is available now for all Xbox Game Pass members. With over 100 great games available for one low monthly price, including highly-anticipated new Xbox One exclusives the day they’re released, plus more games added all the time, Xbox Game Pass gives you the ultimate freedom to play.

    See the rest of the story on Xbox Wire

    Related:
    A Guide to Weapon Specializations in Battlefield V
    Learn About the Inspiration Behind The Jackbox Party Pack 5
    Hera, Queen of the Gods, Makes Her Royal Entrance to Smite

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  • A Guide to Weapon Specializations in Battlefield V

    A Guide to Weapon Specializations in Battlefield V

    The weapons of Battlefield V are powerful, deadly, and adjustable. You read that right; you can modify your primary weapons by using them in battle and spending the in-game currency you’ll earn by playing the game. Want more accuracy when you’re lining up your next target? How about a faster hipshot in the thick of battle? We call those kinds of modifications Specializations, and they give you a variety of ways to specialize each of your primary weapons to best suit your playstyle.

    Specializations Are Not a One-Way Street

    Modifying your weapons is more about the journey than the destination. Specializations aren’t necessarily an endpoint, though some players may treat them that way. You can always go back and try different setups and take on fresh challenges when your weapon is fully specialized.

    What About New Players?

    Don’t worry if you’re coming into the game a little later; you’ve still got a good shot at both surviving and thriving in this system. There are four starter weapons (one per class) with Specializations already unlocked, though they will initially be on Rank 0. Use any of them on the front lines and at Rank 4 you can re-spec them however you want.

    Battlefield V EMD Spec Tree

    Battlefield V EMD Spec Tree

    Weapon Specializations in Action

    Let’s walk you through an actual Specialization tree for a specific weapon, in this case, the EMP. This submachine gun is perfect for close-range combat and comes with eight different Specializations and eight Specialization tree paths. Each choice you make will have pros and cons, and choosing one means you don’t get the benefits of another. But, again, nothing’s written in stone, and when your weapon is fully specialized, you can always go back and make changes if you want to.

    So, what are some of the options you have for the EMP? Here are the kinds of trade-offs you’ll need to make: 

    Specialization Path One Specialization Path Two
    Slings and Swivels: Allows swapping to your EMP or sidearm faster. Don’t have time to reload? No problem. And you can shoot sooner after sprinting. Quick Aim: Zoom in faster when aiming down the sight. In a firefight, even a millisecond or two can make all the difference.
    Enhanced Grips: Improves your base accuracy when firing without taking careful aim and gives you 33% better range. Custom Stock: Stay on target by reducing bullet spread by 33%.
    Polished Action: Decreases your hip fire inaccuracy by about 40%. Great for those who like to shoot first and ask questions later. Lightened Stock: While aiming you can move 60% quicker. Makes shooting from behind cover or around a corner way faster.
    Recoil Buffer: Diminishes vertical recoil by about 20% to keep your weapon steadier, so you end up hitting more than the scenery. Barrel Bedding: Reduces spread by 75% when aiming, letting you line up a headshot (or two).

    It’s up to you if you want to go all-in on one Specialization path or sample some of both, as you work your way through the unlocks.

    Specializations are Just the Beginning

    So, what happens when you’ve climbed your Specialization tree branch to the top and mastered your weapon? As we mentioned before, you can always re-spec to try new combinations. It’s a great way to challenge yourself and find other, different ways to achieve your Battlefield V goals.

    In addition, you can also take on weapon-specific Special Assignments. These become available when the Specialization tree is completed. In-game challenges, Special Assignments help you unlock unique vanity items for that weapon. You can really go for the gold with these challenges.

    Remember, Battlefield V is still in development and all game features may be subject to change. Battlefield V is now available for pre-order on the Microsoft Store. Stay tuned to Xbox Wire for the latest news and information for all things Xbox.

    See the rest of the story on Xbox Wire

    Related:
    Sinner: Sacrifice for Redemption Available Today on Xbox One and Xbox Game Pass
    Learn About the Inspiration Behind The Jackbox Party Pack 5
    Hera, Queen of the Gods, Makes Her Royal Entrance to Smite

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  • Learn About the Inspiration Behind The Jackbox Party Pack 5

    Our team has been so excited to bring The Jackbox Party Pack 5 to Xbox One players. We feel that this Party Pack showcases the fun gameplay you’ve come to expect from us while throwing in some major surprises that we think you’ll love. We made it our goal to home in on the things that players (and streamers) would appreciate the most, while pushing the boundaries with new features, including a completely new style of game that we’ve never attempted before. We’ll let you decide for yourself, but we’ve already heard from fans, during our streams, and at conventions, that this is “the best pack yet.”

    You Don’t Know Jack is our longest-running and probably most-loved series of games. It’s been four years since the last one because it was important to us to wait until we had a fresh take on the classic formula. You Don’t Know Jack: Full Stream sees the game (and long-time host Cookie Masterson) acquired by the mysterious media-streaming service, Binjpipe. It’s a big scenery change that allowed us to play with the game in really fun ways. We knew we had a structure and style from previous games that worked well. That left us free to take chances while building on that existing framework. The game has all the twisted trivia and snark you’d expect, along with new question types, new ways to screw other players, a bigger, crazier Jack Attack, and tons more.

    The Jackbox Party Pack 5 Screenshot

    The Jackbox Party Pack 5 Screenshot

    We’ve always had a love for weird hypothetical questions, but just talking about them always felt more like an activity than an actual game. That is until we developed Split the Room. It’s easy to create a hypothetical scenario that gets a unanimous response; it’s more challenging and fun to create something that’s really divisive. In addition to the trippy ‘50s sci-fi TV aesthetic, players will love the ridiculous conversations the game prompts. You might think you know your friends well, but wait until you see the bizarre scenarios they come up with.

    Mad Verse City is the result of our engineers experimenting with different technologies and bringing new features to the table. Two key additions came into play for Party Pack 5: a more robust audio system and the ability to utilize text-to-speech. We ran with this and turned it into Mad Verse City’s core concept while rooting the look and feel of the game in some dope ‘90s hip-hop and animation. What we love most about this game is that anything you submit in your rap verses can be funny. The absurdity of giant robots trying to verbalize the nonsense you type in is always hilarious. That said, there’s room to get seriously competitive at the game, if you’ve got the mad rap skills to back it up.

    The Jackbox Party Pack 5 Screenshot

    The Jackbox Party Pack 5 Screenshot

    In Patently Stupid, we wanted to create a game about inventing ridiculous things. The crazier the better. We just needed a framework where the crazy made sense. Challenge accepted. When we thought about how people interact in a room or on a stream, and about how our games often involve voting, it inspired us to develop a game based on players creating inventions and then selling their ideas, using our own fake presentation tool. (Plus, we love Shark Tank.) Patently Stupid really leans into giving the player tons of creative freedom. It’s a game that’s limited only by your weird imagination.

    Believe it or not, Zeeple Dome actually started out as a strategy game! During production, we were looking for a game that would force you to rely on and coordinate with your friends. What we found was that the best way to get people to communicate was to go all-in with a chaotic action game. We wanted to push our controller tech to places we’d never gone before. The resulting game is a hilarious mix of satisfying game-winning shots and situations where your friends accidentally fling themselves into you, propelling you into a game-losing explosion.

    The Jackbox Party Pack 5 Screenshot

    The Jackbox Party Pack 5 Screenshot

    Overall, we were inspired to create a Party Pack that welcomes new players, while still remaining a distinctly Jackbox Games experience. Let us know what you think by sharing your thoughts on Twitter, Instagram, or Facebook. We hope you enjoy it!

    See the rest of the story on Xbox Wire

    Related:
    Sinner: Sacrifice for Redemption Available Today on Xbox One and Xbox Game Pass
    A Guide to Weapon Specializations in Battlefield V
    Hera, Queen of the Gods, Makes Her Royal Entrance to Smite

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  • Dark Souls Remastered for Switch Review

    Dark Souls Remastered has, after a lengthy delay, finally arrived on Nintendo Switch. While this is really a technical and graphical polishing of the original – there’s no major new gameplay content – the Switch’s handheld mode adds an absorbing new dimension to what is, for me at least, a very familiar experience. But it also did something I wasn’t expecting: it made the return to Lordran feel oddly new.

    If you don’t know much about Dark Souls, here’s what IGN said when it first came to consoles…

    “…if you’re interested in the limits of the video game form – to see just how focused, how pure and how uncompromising in its vision a game can be – Dark Souls is unmissable. If you take the time get into Dark Souls’ mindset, to begin to understand the twisted way in which it operates and taste the rewards behind its cruellest challenges, this is one of the most thrilling, most fascinating and most completely absorbing experiences in gaming.” – Keza MacDonald

    Continue reading…

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  • Farming Simulator 19 Is a Life Is Strange Game Now

    Well, this trailer is at least.

    It’s the simple things
    Like onion rings
    Twirling round and round on my finger
    Makes me happy

    This new Farming Simulator 19 trailer is a thing, and if you can’t see the Life Is Strange influence then you must be blind. Of course the game won’t play like DONTNOD’s lifestyle series – it’s a farming simulator, after all. Still, enjoy this video with wobbly fonts and arrows drawn all over the shop like a YouTube thumbnail.

    Read the full article on pushsquare.com

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  • Guide: How to Pre-Order Red Dead Redemption 2 Game and PS4 Pro Console Bundles

    Where to get your hands on RDR2.

    Red Dead Redemption 2 is out very soon indeed, and it’s looking to be another stunner from Rockstar Games. The open world Western releases on 26th October 2018, and there are a couple of different ways you can get involved on PS4. If you’re just after the game itself, there’s the standard or special edition to consider, or if you’re looking to get a console alongside Arthur Morgan’s adventure, there are one or two bundles available. We’ve compiled it all here so you can weigh up your options.

    Red Dead Redemption 2 PS4 Software

    Below are some links to the game itself, including both the standard version and the special edition. Choose your poison:

    Read the full article on pushsquare.com

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  • Sony Wants 100 Per Cent of Its US Operations to Be Powered by Renewable Energy

    And it’s aiming for 2030.

    We all need to be thinking about conserving energy, but it’s especially crucial that companies run their operations responsibly and in a more environmentally friendly manner. Sony was recently given a very poor D-rating by Greenpeace in a tech report, after it relied on just five per cent renewable energy to power its global operations. It since set a worldwide goal of switching entirely to greener sources by 2040 – and it wants to achieve that target in the US specifically as soon as 2030.

    Currently the company powers about 25 per cent of its operations in the States using renewable energy, so it’s got a lot of work to do over the next decade to get that number up. It’s worth doing, though, as climate change is a very real, very scary thing that’s going to affect us all if we don’t start doing things differently. “This shows the business community what can be done, and we encourage all major companies to follow suit,” said RE100 head Sam Kimmins of Sony’s plans.

    Read the full article on pushsquare.com

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  • Rockstar Employees Rally Around Company After Crunch Concerns

    Staff irritated by accusations.

    Earlier this week, an interview with Rockstar co-founder Sam Houser sent shockwaves through the industry, as he appeared to suggest that the studio had been working 100 hour weeks in order to get Red Dead Redemption 2 out of the door. This, he later clarified, was not entirely the case: only the senior writing team (including himself) worked such an intense schedule.

    In an unprecedented move, the firm has now allowed staff to comment publicly on social media about the issue. Vivianne Langdon, a tools programmer at Rockstar San Diego, was one of the first to rally around the organisation – but she’s since been followed by a slew of other staff members, all defending the culture at the embattled label.

    Read the full article on pushsquare.com

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