Author: dpugh007

  • Play Battlefield V Starting Today with EA Access

    Play Battlefield V Starting Today with EA Access

    Get ready to enter mankind’s greatest conflict in Battlefield V with a World War II experience unlike any other, taking you to unexpected and previously unseen fronts.

    If you’re already a series fan you probably know that Battlefield V Deluxe Edition launches on November 15, and the Standard Edition on November 20. But did you know that EA Access subscribers can start playing today on Friday, November 9? Here’s how to start your 10-hour Battlefield V trial before the full game launches later this month.

    Battlefield V

    Battlefield V

    Get EA Access Today

    An EA Access subscription lets you play EA’s best Xbox games as much as you want, exclusively on Xbox One. Subscribers get automatic access to a collection of over 50 games including hits like Battlefield 1, EA Sports FIFA 18, Burnout Paradise Remastered, and many more.

    Subscribers also save an additional 10% on EA digital purchases on the Microsoft Store, including full games, season passes, DLC, and Ultimate Team content. But arguably the best perk is access to exclusive early trials of EA games. These Play First Trials give you 10 hours of game time before launch at no extra cost — download the trial, start playing, and see how much progress you can make before time runs out. And if you decide to buy the game your progress carries over. Pretty sweet, right?

    Battlefield V

    Battlefield V

    Play the Battlefield V Trial Today, November 9

    Play as much multiplayer action as you can handle across eight incredible maps that will take you from the frozen Arctic circle to the blazing deserts of North Africa. Join the fight in both new and classic modes then prepare yourself for the ultimate multiplayer experience – Grand Operations. You’ll fight your way through vast historically inspired battles on a variety of maps and modes over fictional in-operation days. The days are represented by rounds played, and the actions you take on each will affect your circumstances and access to resources on the next. Your only limit is how many multiplayer battles you can squeeze into 10 hours.

    Experience New Single-Player War Stories

    We’ve got an amazing anthology of single-player experiences for you as well. In each of our War Stories you’ll visit a new, unseen front in the global conflict and witness these human dramas through the eyes of the men and women who helped change the world forever.

    Battlefield V

    Battlefield V

    During your Play First Trial, you’ll be able to play through the Prologue and Under No Flag stories. The Prologue will give you a chance to step into the boots of a variety of soldiers on the front lines, fighting for the greater good or desperately trying to stay alive. In Under No Flag you’ll join a band of scoundrels including Billy Bridger, who’ve been given a nearly impossible task far behind enemy lines.

    Learn More About the Under No Flag War Story

    Let’s take a closer look at this War Story and the challenges you’ll face. It begins in a London jail, where ne’er-do-well Billy Bridger is sitting out the war. That is until he’s hand selected to join the British Special Boat Section or SBS – they have a plan for young Billy, and it involves blowing up a Luftwaffe base in a sweltering desert far from home. Suffice it to say, Billy’s not too keen on this “opportunity” to serve king and country.

    Battlefield V

    Battlefield V

    You’ll guide Billy on his path to redemption by sabotaging the enemy operations in any way you can — but remember you’re in enemy territory and act accordingly. Keep a low profile, take out soldiers, and plant your explosives without raising a fuss if you don’t want a whole lot of enemy reinforcements to ruin your day.

    Suicide mission or new beginning? Only you can decide when you play through Under No Flag.

    Don’t Miss Out – Sign Up Today for EA Access

    You still have time to get in on all the combat and adventure before anybody else. Join EA Access today, download the Battlefield V Play First Trial, and get ready to deploy for 10 full hours of the most immersive Battlefield yet.

    Stay tuned to Xbox Wire for the latest news and information for all things Xbox One and Battlefield V.

    See the rest of the story on Xbox Wire

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    Celebrate X018 with Inside Xbox at FanFest: Mexico City on November 10
    Surviving Mars’ First Expansion Coming to Xbox One November 15 with a Free Weekend

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  • Zelda: Breath of the Wild sequel could already be in the works

    The Nintendo Switch came racing out of the stables at full pelt thanks to one killer launch title – The Legend of Zelda: Breath of the Wild. One of the games of the generation, it looks as if Nintendo is quickly looking to capitalise on its success with a follow up title.

    Nintendo’s Japanese website states that the developer is looking to staff up for a new 3D Legend of Zelda title. Two jobs listed include one looking for a 3D computer graphics designer, and another on the hunt for a level designer.

    To be based at Nintendo Kyoto HQ, each candidate would be required to work on terrain design, concept art, dungeon and level layouts, enemy AI and more.

    Majora’s maker?

    The news of a new Zelda game shouldn’t come as a surprise – a key franchise for Nintendo, piggybacking off the success of Breath of the Wild is a no brainer, while the company has previously stated that development of new Zelda titles begins almost immediately after the previous title is wrapped up.

    But what form will this latest offering take? While some fans are clamouring for a return to the top-down Zelda style of old, it’s more likely to be a title that will borrow from the superb foundation laid down by the Switch’s must-have adventure. After all, a game of that scope would have taken considerable resources, and it gives Nintendo an opportunity to expand on what worked less well in its previous title.

    Personally, we’d love to see something like the N64 curio Majora’s Mask here – it too followed the intense and lauded release of a major 3D Zelda game (the N64’s Ocarina of Time) and reused assets and systems in wildly inventive, dark new ways for the series. We’d be surprised to not see something similar happen here.

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  • Best 4K TVs for gaming: 8 TVs to get the most out of your PS4 and Xbox One

    Best TVs for Gaming Buying Guide: Welcome to TechRadar’s round-up of the best 4K TVs for PS4 and Xbox you can buy for any budget in 2018. 

    Let’s be honest: the more quality time spend on your Xbox One X or PS4 Pro, the more important it is to do it with a quality monitor. Sure, you can hook up your gaming console to any old 720p or 1080p monitor, but any gamer worth their salt will know that a 4K TV makes all the difference.

    When the current generation of Xbox and PlayStation consoles first launched, the HD-ready machines had all they needed to show off your games in their best light. Fast forward to 2018, when mid-cycle hardware upgrades have given us consoles capable of outputting both 4K resolution and High Dynamic Range (HDR) for all your video and gaming needs.

    While this is all brilliant news for the quality of our gaming experiences, it puts ever more pressure on your TV to match it the output from your gaming machine. A console can have all the power in the world, but it’s not of much use if it’s attached to a TV that can’t harness that enhanced power.

    Unlocking your console’s potential

    So what exactly does a TV need to be able to do these days to unlock your full gaming potential? Let’s start with arguably the most basic requirement: 4K.

    Resolution revolution: The Xbox One S outputs all of its games in 4K, achieved via surprisingly good built-in upscaling. 

    The PS4 Pro outputs games in 4K too, using a mix of upscaling and in-game enhancement. The Xbox One X, meanwhile, has been designed with enough power to drive more games than ever before with native, game engine-integrated 4K support. Yes, you can still get non-4K Xbox One and PS4 consoles, and the Nintendo Switch isn’t interested in 4K either. And yes, non-4K games will have to be upscaled by a 4K TV, so won’t be totally ‘pure’. However, upscaling is remarkably good on the best 4K TVs now, and can be done without adding significant delay to the time it takes a TV to render pictures.

    4K resolution can be transformative, especially on big screens. And basically 4K is just the way everything is going now (both in the gaming and video worlds), so not being set up for it with your new TV just doesn’t make sense.

    Horizon Zero Dawn (PS4)

    Change your range: Sitting right alongside 4K in today’s video world is high dynamic range (HDR) technology. This delivers pictures with a much wider light range than the standard dynamic range pictures we’ve been living with for decades in a bid to get the pictures we’re seeing on our screens looking closer to the way our eyes see the real world.

    The Xbox One S supports HDR on some of its games, and via some of its streaming apps. The same situation applies for both the PS4 and PS4 Pro, and naturally the Xbox One X will deliver HDR too. Most people would say that HDR done well delivers more impact than 4K, especially on small screens. 

    The only problem is that HDR puts a lot of pressure on a TV, since it demands both much more brightness than SDR, and better contrast so that the extra brightness and deeper blacks can potentially share the screen simultaneously. In fact, HDR done badly can look worse than SDR done decently well; something to think about if you’re considering buying a very cheap TV.

    Let there be light! One of the most important elements of a good HDR performance is brightness. Many movies and games target 1000 nits or so for their brightest elements, so if you have a TV less bright than that it won’t unlock HDR’s full potential. Especially in a video game environment, where graphics can be more stark in contrast terms than ‘real life’ tends to be.

    It’s perfectly possible for TVs to deliver great HDR pictures without reaching 1000 nits and more of brightness. This is particularly true with OLED screens, for instance. But the darker a screen, the harder its processing is going to have to work to try and figure out how to resolve picture information in HDR areas above its capabilities.

    Call of Duty Black Ops III

    Lag? Lame! If you’re a really serious gamer – especially when it comes to reaction-based online games – you need to care about input lag: The time it takes for a particular TV to render image data received at its inputs. Obviously you’re looking for low numbers if you don’t want to be shot in the face by an opponent your TV hasn’t even shown yet!

    Again, manufacturers don’t tend to provide input lag figures in their provided specifications. However, we generally measure input lag on the TVs we test. Also, I’ve provided the input lag measurements for all of our recommended TVs.

    Roger that – over and out: Sound design has always played an integral part in a great gaming experience. It’s getting taken to another level these days, though, with the arrival of surround sound gaming. In fact, the Xbox One S and Xbox One X consoles even support Dolby Atmos: Dolby’s most advanced sound system yet, which introduces a height channel and ‘object based’ precision to the soundstage.

    With impressively good timing, LG is about to roll out support for Dolby Atmos over HDMI to its 2017 OLED TVs (some of which ship with integrated sound bars) any moment now. Also, while integrated Atmos support isn’t found elsewhere yet, this year has seen a surge in TVs featuring really powerful sound systems. So unless you’re thinking of investing in an external sound system, it will certainly pay you to have sound as well as picture quality in mind when you buy your gaming TV.

    Things to pay attention to are whether speakers are facing forwards (as this will almost always give you a more direct, clean sound); rated power output; whether there’s a dedicated bass speaker (often found on a TV’s rear); built-in soundbars; and the number of individual speakers used.

    Our pick of the best gaming TVs

    OK, now that the essential buying advice done and you’re an AV expert, let’s now pick out our selection of the best gaming TVs you can currently buy, taking in a combination of price and sheer quality.

    Samsung Q9FN QLED TV Series

    This high-end 65-inch Samsung set has a number of unique gaming-friendly advantages. For starters, unique screen filters mean that pictures are almost completely unaffected by ambient light. And trust us: being able to game in daylight and enjoy pictures that look as intense, bright and contrast rich as they do in a dark room is nothing short of a revelation. The set resolves 4K resolutions majestically too, while its heavy duty build quality enables it to produce a fairly potent and distortion-free audio performance (despite its having seemingly no visible speakers). If all that wasn’t exciting enough, the QN65Q9FN blows out the competition with an exceptionally low 12ms of input lag when using its Game mode. That said, the QN65Q9FN can suffer with some gentle light clouding issues during very high contrast HDR sequences, and it’s also, alas, painfully expensive. 

    Read the review: Samsung Q9FN QLED TV

    LG OLED55C6V

    While the LG E8 OLED doesn’t have nearly as much HDR-friendly brightness as the Samsung Q9FN range, it’s stunning when it comes to the other end of the brightness story, delivering gorgeously rich, deep black colours completely free of the sort of clouding issues that LCD TVs suffer with. Also, while OLED can’t yet go as measurably bright as LCD, the way the darkest pixel in an OLED picture can sit right next to the brightest with no contamination between the two gives the OLED55E8’s pictures a lovely luminous quality that’s particularly effective during dark game settings.

    Gamers, meanwhile, will be delighted to hear that unlike its previous two predecessors, the OLED E8 no longer dims the picture down heavily when running in its low-latency HDR Game mode. It also supports 120fps gaming at HD resolutions, full 4:4:4 PC colour, and a superbly low input lag figure of under 20ms.  

    Read the review: LG E8 OLED

    Sony XBR-X930E/KD-XE93 Series

    Sony’s XE9305 range is unique in the LCD TV world for using two light guide plates. This essentially gives it twice as much control over how much light reaches different parts of the screen as you get with other edge-lit LCD TVs.

    As a result, the 55-inch 55XE9305 – XBR-55X930E in the US – can put ferociously bright HDR highlights (up to 1400 nits and more) on the screen alongside deep blacks more effectively than any other edge LCD to date.

    Colours also look superbly rich and vibrant thanks to Sony’s Triluminos processing, and no brands handle motion as slickly as Sony. You can sometimes see traces of light ‘blocking’ around stand-out HDR objects, but for the most part the 55XE9305’s pictures are blisteringly bright gaming nirvana.

    The only niggle is the 55XE9305’s input lag figure of around 38ms. This is slightly higher than we’d ideally see, and occasionally momentarily slips to 52ms.

    Read the full review: Sony XBR-X930E / KD-XE93 Series

    Samsung NU8000 Series

    Everyone loves a high-end TV. LG’s latest OLED, Samsung’s spectacularly bright QLED and Sony’s phenomenal LED-LCDs are applauded year round for their amazing performance, picture technologies and technical prowess. 

    Too bad these aren’t the TVs most people buy. 

    If you’re looking for a mid-range TV that has all the chops to play games in 4K HDR without skimping on the visuals, check out the Samsung NU8000 Series. It may not be as bright as some of the competition on this page, but give its HDR+ mode a chance, and you’d be surprised at what this underdog can do.

    Read the full review: Samsung NU8000

    Panasonic TX-EX750 Series

    Panasonic’s latest LCD TV might not be as bright as most of its rivals, but it does have a rather cool trick up its sleeve: new digitally enhanced backlight technology that adjusts the angle of each pixel to reduce the usual light clouding problems associated with LCD technology. This gives you dark gaming scenes more uniformity, making it easier to remain immersed in the action.

    The 50EX750 also stands out from the crowd for gaming with its outstanding 10ms of input lag when using its gaming mode. Frustratingly you actually get comfortably the best picture quality from the 50EX750 if you use its Dynamic picture preset – but you could always stick with Dynamic for most of your gaming and only switch to Game when you’re playing something where reaction times are really important.

    LG OLED B7 Series

    While the OLED55B7 lacks the ultra-glamorous design and built-in soundbar of the LG OLED55E7 higher up this list, remarkably it delivers almost exactly the same high level of contrast-rich picture quality for a whole lot less.

    Input lag remains equally strong at just 21ms too, and while it’s important to stress again that OLED’s 740 nits of peak brightness limits the impact of its HDR pictures in some ways, its ability to place deep black colours just a pixel away.

    Read the review: LG OLED B7 

    Sony KD-XE85 Series

    One of our final recommendations for a gaming TV is another big one. This gives us the chance to raise one final issue about gaming on today’s consoles and PCs compared with previous generations: that you really have to think big if you’re going to get anything like the ultimate gaming experience.

    This is partly because you need a relatively large screen to get the most from 4K resolutions, but also because the main TV brands are increasingly only building truly HDR-friendly colour, contrast and brightness performances into their relatively large – and, alas, expensive – TVs.

    Even a 55-inch Sony model struggles for brightness a little in its bid to make 4K HDR pictures relatively affordable. However, it does a great job with colours within that brightness limitation thanks to Sony’s Triluminos processing engine, while its black level performance is outstanding for such an affordable and edge-lit LCD model. It also only suffers with 21ms of input lag on average – though oddly, lag occasionally slips to around 50ms for a frame or two.

    Philips 65PUS7601

    The 65PUS7601 boasts arguably the single most aggressively game-friendly feature on this list, in the shape of its Ambilight system. Ambilight uses LED lights ranged along the TV’s rear left, right and top edges to throw out coloured lights that can be continually matched in terms of shade, intensity and even location to the colours in the picture you’re watching; the result is greatly enhanced connection with what you’re watching, something that’s especially useful where gaming is concerned. The Ambilight system even features a dedicated gaming mode, designed to react faster than normal to changes in your game graphics. The 65PUS7601 also provides generally strong (for its reasonably low price) 4K and HDR picture quality, and you can get input lag down to only around 30ms if you’re careful how you set it up. The set even features a dedicated HDR game mode that adjusts the HDR processing to suit the relatively stark and precise look of game graphics versus ‘natural’ video.

    A little more buying advice for the road…

    If you want to learn more about shopping for gaming TVs, we’ve added a bit more info below. Read on to level up your AV knowledge skill!

    Bits and B.O.B.s: Connected to the HDR point, you might want to think about your gaming TV’s bit depth. The best HDR experience requires a 10-bit screen able to support 1024 values of each RGB colour – otherwise you will get an inferior colour performance, including, possibly, colour striping where you should see subtle blends. Most premium HDR TVs these days are 10-bit, but it’s far from a given at the relatively affordable end of the TV market.

    The Xbox One S and PS4 consoles automatically assess the bit-depth of your TV and select the optimum HDR video output accordingly. The Xbox One S even provides a description of your TV’s capabilities under 4K TV Details in its Advanced Video Settings menu. The Xbox One X will presumably do the same.

    To be clear, it’s entirely possible for an 8-bit TV to deliver a good HDR colour performance if they have a strong video processing engine. But 10-bit panels certainly have an immediate advantage.

    One other point to add here is that some TVs – including high-end Samsung models – actually support 12-bit colour management/processing, even though their panels are only natively 10-bit. The Xbox One S and presumably Xbox One X both provide Colour Depth boxes in their Video Fidelity settings that let you select the maximum bit performance for your particular TV.

    Colour purity: Another advanced setting but important thing to consider for the ultimate gaming visuals is chroma subsampling.

    This video compression term refers to a TV’s colour purity, and is usually written in such terms as 4:4:4 and 4:2:0. These numbers reveal how many pixels colour is sampled from in the top and bottom rows for every two rows of four pixels. So with 4:2:0, for instance, colour is being sampled from two pixels in the top row and no pixels in the bottom row.

    From this it follows that the bigger the numbers are, the purer the colour performance will be, as there’s less ‘guesstimating’ of what colours should look like. The problem is, full 4:4:4 colour support requires a lot of extra image data, and so cannot be handled by the HDMI connections or processing of all TVs.

    In truth, the differences in picture quality between 4:4:4 and 4:2:2 and even 4:2:0 aren’t usually enormous. They can be more pronounced with gaming graphics than video, though, so it’s worth trying to check what a TV you’re thinking of buying can support – even though it’s not information regularly carried in TV spec lists. The latest consoles are pretty good at detecting the optimum chroma subsampling a TV can support, automatically adjusting their outputs according.

    It’s something that can cause annoying ‘handshaking’ issues with some TVs, though, so both the Xbox One S and PS4 Pro now provide subsampling ‘limiter’ options in their video output menus (‘Enable 4:2:2’ on the Xbox One S, and 2160 YUV4:2:0 on the PS4 Pro). 

    Frame rate handling: Now that the Xbox One X is almost here and promising native 4K resolution games running at 60 frames a second, make sure that whatever TV you buy has the latest specification HDMI sockets. If it doesn’t have at least one HDMI socket built to the v2.0a specification, it won’t be able to receive 4K resolution at anything higher than 30 frames a second.

    Fortunately far more of this year’s 4K TVs do feature HDMI 2.0a sockets than in previous years, but it’s still something that’s worth double checking – especially if you’re buying a particularly cheap TV.

    The new HDMI 2.1 standard will no doubt become the benchmark for high-end gaming in time, but we’re yet to see it really rolled out across commercially-available sets.

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  • Best 4K TVs for gaming: 5 TVs ideal for gaming on PS4 and Xbox One

    Best 4K TVs for gaming: 5 TVs ideal for gaming on PS4 and Xbox One

    Best TVs for Gaming Buying Guide: Welcome to TechRadar’s round-up of the best 4K TVs for PS4 and Xbox you can buy for any budget in 2018.  

    If you’re serious about your gaming, there are few things as important as getting the right TV. This is what you’ll be spending you’re time staring at, after all, and the difference in rendering, detail and resolution you’ll find playing AAA games on a regular HD television or a modern 4K set is massive.

    With both Xbox and Playstation seeing mid-cycle upgrades to better support 4K-level resolution too, an forward-looking television is the best way to futureproof for the next generation of consoles.

    The good news is that we’ve done the groundwork for you, so you can focus on what matters: the gaming. Read on below for our guide to the best 4K HDR TVs to play nice with your Playstation Pro or Xbox One X.

    Specs for a champion

    So what exactly does a TV need to be able to do these days to unlock your full gaming potential? Let’s start with arguably the most basic requirement: 4K.

    Resolution revolution: The Xbox One S outputs all of its games in 4K, achieved via surprisingly good built-in upscaling. 

    The PS4 Pro outputs games in 4K too, using a mix of upscaling and in-game enhancement. The Xbox One X, meanwhile, has been designed with enough power to drive more games than ever before with native, game engine-integrated 4K support. 

    Yes, you can still get non-4K Xbox One and PS4 consoles, and the Nintendo Switch isn’t interested in 4K either. And yes, non-4K games will have to be upscaled by a 4K TV, so won’t be totally ‘pure’. However, upscaling is remarkably good on the best 4K TVs now, and can be done without adding significant delay to the time it takes a TV to render pictures.

    4K resolution can be transformative, especially on big screens. And basically 4K is just the way everything is going now (both in the gaming and video worlds), so not being set up for it with your new TV just doesn’t make sense.

    God of War (PS4)

    Change your range: Sitting right alongside 4K in today’s video world is high dynamic range (HDR) technology. This delivers pictures with a much wider light range than the standard dynamic range pictures we’ve been living with for decades in a bid to get the pictures we’re seeing on our screens looking closer to the way our eyes see the real world.

    The Xbox One S supports HDR on some of its games, and via some of its streaming apps. The same situation applies for both the PS4 and PS4 Pro, and naturally the Xbox One X will deliver HDR too. Most people would say that HDR done well delivers more impact than 4K, especially on small screens. 

    The only problem is that HDR puts a lot of pressure on a TV, since it demands both much more brightness than SDR, and better contrast so that the extra brightness and deeper blacks can potentially share the screen simultaneously. In fact, HDR done badly can look worse than SDR done decently well; something to think about if you’re considering buying a very cheap TV.

    Let there be light! One of the most important elements of a good HDR performance is brightness. Many movies and games target 1000 nits or so for their brightest elements, so if you have a TV less bright than that it won’t unlock HDR’s full potential. Especially in a video game environment, where graphics can be more stark in contrast terms than ‘real life’ tends to be.

    It’s perfectly possible for TVs to deliver great HDR pictures without reaching 1000 nits and more of brightness. This is particularly true with OLED screens, for instance. But the darker a screen, the harder its processing is going to have to work to try and figure out how to resolve picture information in HDR areas above its capabilities.

    Shadow of the Colossus

    Change your range: Sitting right alongside 4K in today’s video world is high dynamic range (HDR) technology. This delivers pictures with a much wider light range than the standard dynamic range pictures we’ve been living with for decades in a bid to get the pictures we’re seeing on our screens looking closer to the way our eyes see the real world.

    The Xbox One S supports HDR on some of its games, and via some of its streaming apps. The same situation applies for both the PS4 and PS4 Pro, and naturally the Xbox One X will deliver HDR too. Most people would say that HDR done well delivers more impact than 4K, especially on small screens. 

    The only problem is that HDR puts a lot of pressure on a TV, since it demands both much more brightness than SDR, and better contrast so that the extra brightness and deeper blacks can potentially share the screen simultaneously. In fact, HDR done badly can look worse than SDR done decently well; something to think about if you’re considering buying a very cheap TV.

    Let there be light! One of the most important elements of a good HDR performance is brightness. Many movies and games target 1000 nits or so for their brightest elements, so if you have a TV less bright than that it won’t unlock HDR’s full potential. Especially in a video game environment, where graphics can be more stark in contrast terms than ‘real life’ tends to be.

    It’s perfectly possible for TVs to deliver great HDR pictures without reaching 1000 nits and more of brightness. This is particularly true with OLED screens, for instance. But the darker a screen, the harder its processing is going to have to work to try and figure out how to resolve picture information in HDR areas above its capabilities.

    The best gaming TVs out there

    OK, now that the essential buying advice done and you’re an AV expert, let’s now pick out our selection of the best gaming TVs you can currently buy, taking in a combination of price and sheer quality. 

    Samsung Q9FN QLED TV Series

    This high-end 65-inch Samsung set has a number of unique gaming-friendly advantages. For starters, unique screen filters mean that pictures are almost completely unaffected by ambient light. And trust us: being able to game in daylight and enjoy pictures that look as intense, bright and contrast rich as they do in a dark room is nothing short of a revelation. The set resolves 4K resolutions majestically too, while its heavy duty build quality enables it to produce a fairly potent and distortion-free audio performance (despite its having seemingly no visible speakers). If all that wasn’t exciting enough, the QN65Q9FN blows out the competition with an exceptionally low 12ms of input lag when using its Game mode. That said, the QN65Q9FN can suffer with some gentle light clouding issues during very high contrast HDR sequences, and it’s also, alas, painfully expensive. 

    Read the review: Samsung Q9FN QLED TV

    LG E8 OLED

    While the LG E8 OLED doesn’t have nearly as much HDR-friendly brightness as the Samsung Q9FN range, it’s stunning when it comes to the other end of the brightness story, delivering gorgeously rich, deep black colours completely free of the sort of clouding issues that LCD TVs suffer with. Also, while OLED can’t yet go as measurably bright as LCD, the way the darkest pixel in an OLED picture can sit right next to the brightest with no contamination between the two gives the OLED55E8’s pictures a lovely luminous quality that’s particularly effective during dark game settings.

    Gamers, meanwhile, will be delighted to hear that unlike its previous two predecessors, the OLED E8 no longer dims the picture down heavily when running in its low-latency HDR Game mode. It also supports 120fps gaming at HD resolutions, full 4:4:4 PC colour, and a superbly low input lag figure of under 20ms.  

    Read the review: LG E8 OLED

    Samsung Q7FN QLED TV Series

    While Samsung’s Q7FN is not quite up to par with the class-leading Q9FN, it’s a great compromise between price and performance offering a bright screen, three forms of HDR and incredibly accurate colors for  $1,799 (£1,999, AU$3,699).

    Ambient Mode adds a design aesthetic sure to please even the keenest of eyes (i.e. mom and dad) and its low-latency game mode makes it a competent companion for the Xbox One X and PS4 Pro. HDR+ mode helps liven up HD/SDR content and of course 4K/HDR content has an eye-watering sheen when viewed on this set so it’s still a great TV when it’s time to turn the console off for the night.

    Read the full review: Samsung Q7FN QLED TV  

    Samsung NU8000 Series

    Everyone loves a high-end TV. LG’s latest OLED, Samsung’s spectacularly bright QLED and Sony’s phenomenal LED-LCDs are applauded year round for their amazing performance, picture technologies and technical prowess. 

    Too bad these aren’t the TVs most people buy. 

    If you’re looking for a mid-range TV that has all the chops to play games in 4K HDR without skimping on the visuals, check out the Samsung NU8000 Series. It may not be as bright as some of the competition on this page, but give its HDR+ mode a chance, and you’d be surprised at what this underdog can do.

    Read the full review: Samsung NU8000

    Sony XBR-X850E Series

    One of second-to-last recommendation for a gaming TV is another big one. This gives us the chance to raise one final issue about gaming on today’s consoles and PCs compared with previous generations: that you really have to think big if you’re going to get anything like the ultimate gaming experience.

    This is partly because you need a relatively large screen to get the most from 4K resolutions, but also because the main TV brands are increasingly only building truly HDR-friendly color, contrast and brightness performances into their relatively large – and, alas, expensive – TVs.

    Even a 55-inch Sony model struggles for brightness a little in its bid to make 4K HDR pictures relatively affordable. However, it does a great job with colors within that brightness limitation thanks to Sony’s Triluminos processing engine, while its black level performance is outstanding for such an affordable and edge-lit LCD model. It also only suffers with 21ms of input lag on average – though oddly, lag occasionally slips to around 50ms for a frame or two.

    Read the full review: Sony XBR-X850E

    A little more buying advice for the road… 

    If you want to learn more about shopping for gaming TVs, we’ve added a bit more info below. Read on to level up your AV knowledge skill!

    Bits and B.O.B.s: Connected to the HDR point, you might want to think about your gaming TV’s bit depth. The best HDR experience requires a 10-bit screen able to support 1024 values of each RGB colour – otherwise you will get an inferior colour performance, including, possibly, colour striping where you should see subtle blends. Most premium HDR TVs these days are 10-bit, but it’s far from a given at the relatively affordable end of the TV market.

    The Xbox One S and PS4 consoles automatically assess the bit-depth of your TV and select the optimum HDR video output accordingly. The Xbox One S even provides a description of your TV’s capabilities under 4K TV Details in its Advanced Video Settings menu. The Xbox One X will presumably do the same.

    To be clear, it’s entirely possible for an 8-bit TV to deliver a good HDR colour performance if they have a strong video processing engine. But 10-bit panels certainly have an immediate advantage.

    One other point to add here is that some TVs – including high-end Samsung models – actually support 12-bit colour management/processing, even though their panels are only natively 10-bit. The Xbox One S and presumably Xbox One X both provide Colour Depth boxes in their Video Fidelity settings that let you select the maximum bit performance for your particular TV.

    Colour purity: Another advanced setting but important thing to consider for the ultimate gaming visuals is chroma subsampling.

    This video compression term refers to a TV’s colour purity, and is usually written in such terms as 4:4:4 and 4:2:0. These numbers reveal how many pixels colour is sampled from in the top and bottom rows for every two rows of four pixels. So with 4:2:0, for instance, colour is being sampled from two pixels in the top row and no pixels in the bottom row.

    From this it follows that the bigger the numbers are, the purer the color performance will be, as there’s less ‘guesstimating’ of what colors should look like. The problem is, full 4:4:4 color support requires a lot of extra image data, and so cannot be handled by the HDMI connections or processing of all TVs.

    Xbox One X

    In truth, the differences in picture quality between 4:4:4 and 4:2:2 and even 4:2:0 aren’t usually enormous. They can be more pronounced with gaming graphics than video, though, so it’s worth trying to check what a TV you’re thinking of buying can support – even though it’s not information regularly carried in TV spec lists. The latest consoles are pretty good at detecting the optimum chroma subsampling a TV can support, automatically adjusting their outputs according.

    It’s something that can cause annoying ‘handshaking’ issues with some TVs, though, so both the Xbox One S and PS4 Pro now provide subsampling ‘limiter’ options in their video output menus (‘Enable 4:2:2’ on the Xbox One S, and 2160 YUV4:2:0 on the PS4 Pro). 

    Frame rate handling: Now that the Xbox One X is almost here and promising native 4K resolution games running at 60 frames a second, make sure that whatever TV you buy has the latest specification HDMI sockets. If it doesn’t have at least one HDMI socket built to the v2.0a specification, it won’t be able to receive 4K resolution at anything higher than 30 frames a second.

    Fortunately far more of this year’s 4K TVs do feature HDMI 2.0a sockets than in previous years, but it’s still something that’s worth double checking – especially if you’re buying a particularly cheap TV.

    The new HDMI 2.1 standard will no doubt become the benchmark for high-end gaming in time, but we’re yet to see it really rolled out across commercially-available sets.

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  • Anthem trailers, release date and news

    Anthem trailers, release date and news

    What actually is Anthem? BioWare’s new upcoming IP looks like a change of pace for the makers of Dragon Age and Mass Effect, with a focus on cooperative PvE combat popularised by the likes of Destiny. 

    It was a big surprise when it was first announced at last year’s E3 2017, and with pressure mounting on a game that could make or break the developer’s fortunes, BioWare has kept its cards close to its chest.

    From the short trailer shown at EA Play keynote we got a tiny glimpse of the game world’s wall: the only thing that separates the civilized world from a dangerous and savage animals. Flying exosuits (called ‘Javelins’) also seem to play a big part in surviving in the wilderness, and a player might jump into them as part of the game.

    BioWare describes Anthem as “a new game from EA’s BioWare studio, [where you] explore a landscape of primeval beauty, confront the dangers you find, and grow in power with every step”.

    It’s the first game BioWare has unveiled since its polarizing Mass Effect Andromeda, and it looks to build on BioWare’s legacy of great sci-fi games.

    [Update: Anthem will feature Mass Effect’s N7 armor.]

    Cut to the chase

    • What is it? BioWare’s newest IP: an online cooperative shooter
    • When can I play it? February 22, 2019
    • What can I play it on? Xbox One, PlayStation 4 and PC

    Anthem trailers

    E3 2018 brought a brand new cinematic trailer for Anthem which shows the incredible exosuits in action, with some smooth flying and a look at the sort of enemies you’ll be taking on with your team.

    You also get a first look at the Scars, an insect-like race you’ll be battling throughout the game world – though we’ve also heard of another opposing warlike faction called Dominion who should pose a considerable threat of their own.

    For those worried about the somewhat generic ‘mech suit’ design in the trailer, there will reportedly be a lot of room for customization and cosmetic upgrades (no loot boxes, thankfully).

    Anthem release date

    When it was first announced at E3 2017, Anthem was slated for a Fall 2018 release… but then the game got delayed.

    We now have a new, firm exact date in hand: February 22, 2019. The release date comes after a report emerged from Kotaku that the game will be delayed until early 2019, citing three sources close to the project.

    There is, the report says, now a feeling in BioWare that the future of the company is tied to Anthem and its success. It’s for this reason that work on the studio’s other titles, Star Wars: The Old Republic and the next Dragon Age, is now reportedly being done by much smaller teams.

    It’s unlikely, however, the EA will allow development to delay the game any later than March 2019, as that’s when the company’s fiscal year ends.

    News and rumors

    Anthem beta

    Anthem’s public pre-launch demo begins on February 1. The beta is only available to those who pre-order the title, or are members of Origin or EA Access.

    Commander Shepard will live on

    In celebration of N7 Day (the unofficial Mass Effect holiday), Anthem and Mass Effect lead producer Michael Gamble tweeted an image of N7 armor being worn in the Fort Tarsis hub. 

    However, Gamble didn’t release any details about when or how this skin will be made available to players

    It will support 3D Audio

    Through the PlayStation Platinum headset.

    It’s going to be a graphically-demanding game

    As earlier rumors suggested (see below), Anthem was indeed shown off at this year’s E3, and it was a stunning looking game that ran in 4K resolution and 60 frames per second. That’s all very impressive, but what kind of machine will you need to play Anthem at that kind of graphical level? 

    Well, according to Mark Darrah, the game’s executive producer, the E3 demo was running on a PC with two Nvidia GTX 1080 Ti graphics cards. While we expect Anthem to get optimized before its release, we’d still expect you to need a powerful PC to play at 4K and 60FPS. EA hasn’t confirmed if the Xbox One X or PS4 Pro will be able to match that performance.

    EA Play

    EA Play brought us the best look at Anthem that we’ve had yet. What we learned is that the game  is considered by EA to be “the evolution of a Bioware game” that doesn’t bolt on story content to a multiplayer game, but rather integrates those things together in a shared world. It’s a little different from the standard BioWare fare since it seems it won’t have any player romances available.

    You play as a ‘Freelancer’ who can control the exosuit that we’ve seen, and you’re tasked with protecting the people of Tarthis from a force trying to control the Anvil of Creation. The world is reshaped all the time and, because you’re a pilot, you can change out your suit depending on your mission. Exosuit types include the Ranger, Colossus, Storm and Interceptor.

    We learned that the game won’t have loot boxes and will instead be an online world that expands with more stories as time goes on. Part of the condition of this, however, is that the game won’t be playable offline. After the show Mark Darrah confirmed on Twitter that “you need to be online to play” adding that there will also be no PvP modes available at launch, if they’re being considered at all, since he added that it’s not guaranteed.

    Darrah also responded to fan’s queries online, saying that players could create multiple Freelancers for each user account, and would be free to use any of the four exosuits that had been showcased.

    It’ll have a big focus on story

    Anthem’s developer BioWare has promised a big story for Anthem after Mass Effect Andromeda fell short of fan expectations. Writing in a blog post, the studio’s general manager Casey Hudson emphasised the importance of world, character and storytelling and promised that they would be a part of Anthem, “a game designed to create a whole new world of story and character that you can experience with friends in an ongoing series of adventures.” 

    Hudson goes on to say that though it will be unlike “anything you’ve ever played”, if it’s done as planned it will still feel “very distinctly BioWare” – and that he’ll continue using the blog to update fans on the development process of the game.

    Our World, My Story

    One of the ongoing refrains from Anthem’s development is the idea of ‘Our World, My Story’. For players, that means your time will be split between the outside world – a shared multiplayer environment where you team up with other Freelancers for exploration and combat – and Fort Tarsis, where you develop a single-player experience unique to you.

    Fort Tarsis will act as a home hub of sorts, where you face your own decisions and actions, accept contracts and missions, form platonic relationships, and generally act out more of the role-play elements expected from BioWare’s usual IPs. By the sounds of it, events in the outside world will affect the individual experiences you have back at the Fort, though how this spins out is anyone’s guess.

    EA meets its Destiny in Anthem

    The premise we know so far is that humanity is holed up in a bastion, cut off from the outside world. Venturing out, it appears, requires a suit of armor that will help fend off the wilds of the Pandora-esque planet.

    EA is describing it as “a shared-world action RPG where Freelancers challenge the wilds past the wall, exploring a vast world filled with savage beasts and ruthless marauders, but also teeming with amazing technology and forgotten treasures”. If this sounds like Destiny, you’re not crazy. 

    “Players will be able to join with their friends to unravel the world’s mysteries and defeat the forces plotting to conquer humanity.” 

    Okay, this is Destiny. 

    “Throughout their journeys, players can outfit their Freelancers with powerful Javelin exosuits, each of which are equipped with unique weapons and abilities. Freelancers can customize their Javelin with gear they earn and craft throughout the adventure, and leave a lasting mark on the world”.

    Admittedly, the word Freelancers make the game sound a bit more like a Borderlands game than Destiny, but considering that your class is determined by which Javelin you have on, we’re still seeing Destiny written all over it. 

    When Anthem was first announced, taking on Destiny 2 seemed like a tall order, but now that Destiny 2 appears to be having some growing pains, Anthem may be able to seize on a dissatisfied playerbase. 

    Life after Andromeda

    Anthem will be BioWare’s first title after the somewhat polarizing Mass Effect: Andromeda. 

    Anthem will, apparently, be a science fantasy game more in the vein of Star Wars and offerings from the Marvel universe, rather than hard core science fiction title like Mass Effect BioWare Edmonton general manager Aaryn Flynn has revealed.

    In a recent interview with CBC Flynn said that like these franchises Anthem will be a game in which “you see a lot of amazing things happening but we don’t worry too much about why they are happening or how they are happening; the science of it.“

    BioWare has dipped its toes into the science fantasy genre before with titles such as the RPG Star Wars: Knights of the Old Republic and the online multiplayer game Star Wars: The Old Republic. Anthem will, apparently, be along these lines and “much more about just having fun in a game world that is really lush and exotic and really sucks you in.” Unlike Mass Effect, which Flynn says was a “more a real hard core science fiction IP”.

    Taking this into account, alongside the game’s more online multiplayer leanings, and it seems like BioWare is certainly attempting to step into a space currently dominated by games such as Destiny. It’ll be exciting to see what else a developer with so accomplished a background in lore-heavy single player storytelling can bring to this genre. 

    • More interested in EA’s sports offering? Here’s everything we know about FIFA 19

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  • Red Dead Online: beta access, launch date, and what to expect from online play

    Red Dead Online: beta access, launch date, and what to expect from online play

    Red Dead Online is set to kick off in the coming weeks. But with such a massive open-world to explore in Red Dead Redemption 2‘s single-player story, why should you be excited about the game’s online mode?

    Rockstar’s open-world Western game, a prequel to 2010’s Red Dead Redemption, was released to wide critical acclaim and is basically all anyone in our office – or yours, probably – has been talking about for weeks.

    While you might expect an online mode to be live from the game’s launch, it makes sense for Rockstar to want you to focus on the main story – and boy is there a lot of it – before waltzing into a less narrative-driven multiplayer experience in Red Dead Online.

    [Update: Red Dead Online beta to launch at the end of November.]

    Red Dead Online

    Rockstar has proved itself at converting a massive single-player game into a lively online experience, as shown in the launch of GTA Online in 2013, which has become almost as massive a phenomenon as the mainline GTA V game it spun off from.

    So what can you expect from Red Dead Online, and when does the beta actually start?

    Cut to the chase

    • What is Red Dead Online? The online component of Rockstar’s open-world Western
    • What can I play it on? PS4 or Xbox One
    • When can I play it? The beta launches in November, with the full release likely in 2019

    Red Dead Online beta access

    Yes, Rockstar are easing in with a Red Dead Online beta – the company warns to expect “turbulence” at launch while optimizes the gameplay – but it’s a public beta, and we’re going to get our first good look at what this means very soon.

    According to IGN, the Red Dead Online beta is set to launch at the end November. Anyone with a PS4 or Xbox One copy of the game will be able to access it. 

    This is likely to lead to a full launch shortly after. That may mean it comes in December, or we may have to wait until early 2019 to play the full online game.

    Red Dead Redemption 2

    Red Dead Online multiplayer

    So what will Red Dead Redemption 2 Online look like? 

    An official announcement for the online service read: “Using the gameplay of the upcoming Red Dead Redemption 2 as a foundation, Red Dead Online will be ready to be explored alone or with friends, and will also feature constant updates and adjustments to grow and evolve this experience for all players.”

    There’s not much else to go on, other than the online mode from Rockstar’s other massive open-world property. If Red Dead Online is anything like GTA Online, we’re going to see targeted quests and missions in an alternative game world, with freer customization and actions without the same long-term narrative consequences. 

    Playing with friends or matchmaking with strangers is a given, though we could see servers restricting player numbers below GTA Online’s 30 for a more curated feel.

    We imagine Red Dead Online will stay comparatively grounded, and not veer too much from the central game experience. We can envisage saloons where you play poker and start fights with other players, and we can see quickly descend into bottle-over-the-head chaos.

    The option of challenging players to quick-fire duels, or pulling heists and train robberies with your posse – with new missions like these added with regular updates – is likely to form a big part of the appeal too.

    Red Dead Online: what we want to see

    Character customization

    Red Dead Redemption 2’s protagonist Arthur Morgan already allows an immense level of detail in how he dresses and styles his appearance. Opening up a character creation tool for Red Dead Online seems like a natural step, meaning you can make a cowboy avatar that truly feels like you. The option to play as a woman seems like a no-brainer, too.

    All the minigames

    We definitely hope the minigames will be playable online with your friends – card games, knife games, drinking games, and all that other wholesome fun you cowboys get up to.

    Red Dead Redemption 2

    A slow, slow pace

    One of the things we love about Read Dead Redemption 2 is the thoughtful pace – so we’re hoping the online mode doesn’t go too octane for the rustic cowboy setting. We want to take a slow trot to the saloon before beating our friends at poker, or lying in the undergrowth while we wait to rob an incoming train – not a 6v6 deathmatch on flaming ponies.

    Maybe some zombies though

    Okay, as much as we love the core Read Dead experience, the last game’s Undead Nightmare DLC was a fantastic adventure in its own right, raising the dead in what felt like a serious Western blended with a camp horror movie. It was too good an experiment not to resurrect this time around – we hope.

    Cross-platform play

    We haven’t seen cross-platform play for a Rockstar game before, though the CEO Strauss Zelnick has been open about his desire to overcome traditional console distinctions for online play. 

    We’d love to see PS4 and Xbox One owners play together in Red Dead Online’s wild west, though Sony have also proven themselves a stickler on this point in the past – even if it eventually succumbed to pressure on Fortnite cross-platform play.

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  • Anthem will have at least a small connection with the Mass Effect games

    It doesn’t look like we’ll be seeing a new Mass Effect game anytime soon, but BioWare is keeping the franchise fresh in our minds in its upcoming online RPG Anthem. 

    In celebration of N7 Day (the unofficial Mass Effect holiday), Anthem and Mass Effect lead producer Michael Gamble tweeted an image of N7 armor being worn in the Fort Tarsis hub. 

    The N7 armor is the iconic body suit worn by Mass Effect’s protagonist Commander Shepard. 

    You can check out Gamble’s tweet below:

    Gamble didn’t release any details about when or how this skin will be made available to players, but we’re pretty excited to get a piece of Mass Effect in BioWare’s new IP.

    In addition to this teaser tweet, BioWare tweeted a video examining the past and future of the Mass Effect franchise, and confirmed that Mass Effect Andromeda is now enhanced for Xbox One X.

    You can check out BioWare’s video below if you’re feeling a big nostalgic:

    Anthem is due to release on PC, Xbox One and PlayStation 4 on February 22, 2019.

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  • Kirby Star Allies Update Introduces New Dream Friends And Adds Challenge Mode

    Arrives 30th November.

    Later this month on 30th November, Kirby Star Allies on Nintendo Switch is receiving its ‘wave three’ update which will add a bunch of new characters and a special challenge mode to the game for free.

    After teasing much of this DLC content in Japanese, Nintendo has now released a prolonged video in the west which runs for close to three minutes. During this clip, you see the latest dream friends Magolor, Taranza and Susie in action as well as the Three Mage Sisters who are linked to the new challenge mode, Heroes In Another Dimension.

    Read the full article on nintendolife.com

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  • Nintendo Suspending Wii Video Streaming Services Early Next Year

    The end of an era.

    Netflix recently sent out an email notifying users Nintendo will be suspending all video streaming services on the Wii – including the Netflix Channel – at the end of January 2019. Here’s the full message below, courtesy of a post on Reddit:

    Unfortunately, Nintendo will suspend all video streaming services on Wii—including the Netflix Channel—after January 31, 2019.

    Read the full article on nintendolife.com

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  • Travis Strikes Again: No More Heroes Physical Listing Reveals Season Pass

    DLC seemingly on the way.

    Travis Strikes Again: No More Heroes by Grasshopper Manufacture is due out on 18th January 2019.

    Even though it’s not being officially classed as the next mainline entry in the series, according to multiple website listings including Amazon and GameStop, Nintendo will be releasing a physical edition in time for launch.

    Read the full article on nintendolife.com

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