Author: dpugh007

  • Netflix Renews Castlevania Animated Series For A Third Season

    Ten more episodes are on the way.

    The Castlevania animated series currently screening on Netflix is an example of how video games can be successfully adapted to other forms of entertainment. The first season comprised of four episodes left fans wanting more and the second season made up of eight episodes has proven to be vastly superior – with the tale arguably only just beginning.

    For a while, we’ve known a third season has been in the pipeline and now Netflix has finally made it official. According to Deadline Hollywood, Netflix has ordered a 10-episode run for season three – making it the biggest season yet based on Konami’s classic video game series. Currently, there’s no word on when exactly it will premiere, but it’s likely to show up at some point in 2019. In case you missed it, read our review of season two.

    Read the full article on nintendolife.com

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  • Splatoon 2's New Torpedo Sub Weapon Might Be More Dangerous Than The Ultra Stamp

    Track down your opponents.

    Earlier this week, the official Japanese Splatoon Twitter account revealed the fun-looking Ultra Stamp special weapon was making its way to Splatoon 2 in the next update. That’s not all, though. Version 4.2.0 – dropping on 6th/7th November, depending on your region – will also be introducing a new sub weapon known as the Torpedo.

    Nintendo has posted a short video clip on its Twitter accounts teasing the new weapon. It takes on the form of a homing missile and will track any opponent player in sight. It changes shape midflight and explodes on impact, splattering ink across the battlefield. As is noted in the official tweet, opponents can take aim to try and prevent the incoming attack. Check it out in action in the video below:

    Read the full article on nintendolife.com

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  • Video: Settle In For A Nintendo Story Most Spooky With Grimwald Gutfright

    Every creepypasta boiled down into one.

    If there’s one thing that’s historically saturated the internet, it’s horror stuff. More specifically, the entire subgenre known as creepypasta, a style of story that is infamously cliché and poorly written to the point that it’s actually quite amusing.

    So in the name of Halloween, snuggle up and dim the lights as you watch the video above, featuring the definitely real Grimwald Gutfright, as he conglomerates all these stories into one for your temporary amusement.

    Read the full article on nintendolife.com

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  • Switch eShop Pre-Load Listing Reveals File Size For Pokémon Let's Go Pikachu And Eevee

    Going digital?

    The upcoming Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee! are now available to pre-load on the Japanese Switch eShop, revealing the game’s file size and other little bits of info in the process.

    Yes, both versions of the game can now be found on the eShop (at the time of writing, most regions can’t access the pre-load function just yet), giving us a chance to take a good look at the game’s specific details. The game will support Japanese, English, Spanish, French, German, Italian, Korean, and Chinese languages, support 1 – 2 players (which we already knew), and that all-important file size stands at 4.1 GB.

    Read the full article on nintendolife.com

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  • Xbox Boss Praises Red Dead Redemption 2

    Xbox boss Phil Spencer is among those showering praise for Rockstar’s new release, Red Dead Redemption 2. Posting on Twitter, Spencer said he wants everyone to play the new game, whether that be on Xbox or PlayStation. He also mentioned PC, but, while the game is rumoured to launch for computers, Rockstar hasn’t made any official announcements yet.

    Spencer’s comments came in response to his retweet of a story that boasted that the Xbox One X version of Red Dead Redemption 2 looks better than the PS4 Pro edition. “Of course I’m a bit biased … but honestly most important is just to play RDR2. Play it on a [PS4 Pro], play it on an [Xbox One S], play it on PC. Of course I’m proud of how [Xbox One X] performs, but the game quality is the true commitment here.”

    Of course I’m a bit biased….but honestly most important is just play RDR2. Play it on a Pro, play it on an S, play it on PC. I just RT’d their headline, it autofills from their site. Of course I’m proud of how X performs but the game quality is the true accomplishment here.

    — Phil Spencer (@XboxP3) October 25, 2018

    Red Dead Redemption 2 launched on October 26 for PS4 and Xbox One. It was a massive success right away, generating $725 million in revenue over its first three days.

    There have been rumours and hints about a PC edition coming later, but as of yet Rockstar has made no official announcements. Red Dead Redemption 1 was never released on PC, but Rockstar’s previous game, Grand Theft Auto V, did eventually come to PC.

    For lots more on Red Dead Redemption 2, check out GameSpot’s review and what other critics are saying.

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  • Will Red Dead Redemption 2 Ever Come To PC? A Look At What We Know So Far

    Red Dead Redemption 2‘s release has come for both PlayStation 4 and Xbox One. Those who prefer to play games on PC may be rewarded with their patience eventually, but as of now we have no indication that Red Dead 2 will ever come to PC. That doesn’t mean there is no hope at all, though.

    So far the studio has given no official indication of a PC port incoming. There was some hope when a programmer seemingly outed a PC version online, but it remains unclear if that was merely a mistake. [Update: The latest glimmer of hope for PC fans comes via Rockstar Intel, which reports that the Red Dead 2 companion app includes references to PC in its code. It’s possible these don’t mean anything or are being misinterpreted, but it does bear noting.]

    The most recent Rockstar game, Grand Theft Auto V, did make the jump to PC after its initial console release. Following its original release on PlayStation 3 and Xbox 360 in 2013, Rockstar released upgraded Playstation 4 and Xbox One ports the following year, and then a PC port in 2015. Those later ports were widely lauded for their improved technical underpinnings, and the PC version has enjoyed an active mod community.

    Red Dead Redemption 2 appears very similar to GTAV in key ways. It’s a technical powerhouse that’s already pushing the current console generation to its limit. While the Xbox One X came out ahead in a performance analysis, both it and the high-end PS4 Pro were said to be hitting the upper limits of their processing power. We may be on the verge of another console generation to debut in the next few years, so a port to those with some added bells and whistles could make sense. And if that happens, a PC port would be likely as well. Plus Red Dead 2 is already receiving positive reviews and helping Take-Two’s stock price, so another shot in the arm from a port would be welcome for the company.

    Then again, Rockstar has been inconsistent with ports in general and PC support more specifically. The original Red Dead Redemption never made the trip to PC, and in fact is still only available on PS3 and Xbox 360–along with Xbox One, via backwards compatibility.

    Red Dead Redemption 2 could come to PC in a matter of years, but for the time being, your best bet is to saddle up on the current generation of consoles. If you need some help recalling the events of the first game, check out our story recap. Your console decision may come down to performance–keeping in mind that Xbox One X performed the best in a test, but PS4 has exclusive content for 30 days.

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  • Watch The Super Smash Bros. Ultimate Nintendo Direct Here

    Nintendo’s biggest Switch game of the holidays, Super Smash Bros. Ultimate, arrives this December, but before then, the company is giving fans one final in-depth look at the star-studded brawler with a special Super Smash Bros.-focused Nintendo Direct. The broadcast airs Thursday, November 1, at 7 AM PT / 10 AM ET and will feature a ton of new details about the game, so you won’t want to miss it.

    The presentation will be streamed on Nintendo’s website, YouTube, and Twitch channels. You’ll also be able to watch it right here on GameSpot via the embed below, so you can bookmark this page and come back when the presentation begins. Immediately following the Direct, Nintendo will also broadcast a Treehouse livestream that will feature additional gameplay footage of Super Smash Bros. Ultimate, as well as other upcoming Nintendo Switch games like Diablo III: Eternal Edition, Yoshi’s Crafted World, and Pokemon: Let’s Go Pikachu and Let’s Go Eevee.

    As usual, Nintendo hasn’t divulged any concrete details on what fans will see during the Smash broadcast, but it certainly seems like it’ll be a big one. The Direct is scheduled to run for approximately 40 minutes–nearly twice as long as the Smash Bros. Direct that aired back in August–and will reveal “new information” about the upcoming fighting game. What that will be is anyone’s guess, but it presumably includes the game’s final few playable characters, who director Masahiro Sakurai had previously teased would all be unveiled before its release. We’ll also likely learn more about the title’s mysterious final mode.

    The last time Nintendo aired a presentation devoted to Super Smash Bros. Ultimate, the company unveiled five new playable characters: Simon and Richter Belmont from Castlevania; the new Echo Fighters Chrom and Dark Samus; and the oft-requested King K. Rool from Donkey Kong Country. The following month during its September Direct presentation, Nintendo revealed that Animal Crossing’s Isabelle is also joining the Smash roster. It’s unclear just how many more playable character remain, but more than 70 have been announced to date. You can see everyone that’s playable in our full Super Smash Bros. Ultimate roster list.

    Super Smash Bros. Ultimate launches for Switch on December 7. Ahead of then, Nintendo is releasing a Smash Bros. Ultimate Switch bundle on November 2. It includes a digital copy of the game (which won’t be playable until its release date) along with a Smash Bros.-themed dock and Joy-Cons. You can read more about the title in our roundup of everything we know about Super Smash Bros. Ultimate.

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  • Over 10 Million SNES Classic And NES Classic Units Sold

    Nintendo has announced that more than 10 million NES Classic and SNES Classic units have been sold since both consoles released. First launching to high demand in November 2016, the NES Classic was cancelled in April 2017 and then re-released in June 2018. The SNES Classic released in September 2017.

    During Nintendo’s financial results briefing, president Shuntaro Furukawa stated both Classic consoles’ success suggested there might be “even greater demand during the holiday season.” Furukawa did not discuss either unit’s future during the briefing, and did not remark whether this success might justify the creation of additional Classic consoles–for Nintendo 64 or GameCube, for example–or the addition of more NES games on Switch Online.

    Nintendo has also released the updated list of the company’s global game sales data for both Switch and 3DS. The biggest change in the Switch list is Mario Tennis Aces, which shot up to the number six spot with 2.16 million copies sold, after being number 10 during the last update. The big four–Super Mario Odyssey, Mario Kart 8 Deluxe, The Legend of Zelda: Breath of the Wild, and Splatoon 2–remain in the top, while the rest of the list has shuffled around a bit. With Nintendo adopting a pay to play online model for the Switch, it will be interesting to see if Splatoon 2 can continue to remain in the top four, or if it will be knocked out by another game in the coming months.

    The full list of the top 10 games on both Switch and 3DS are listed below.

    Nintendo Switch Global Game Sales Data

    1. Super Mario Odyssey — 12.17 million
    2. Mario Kart 8 Deluxe — 11.71 million
    3. The Legend of Zelda: Breath of the Wild — 10.28 million
    4. Splatoon 2 — 7.47 million
    5. 1-2-Switch — 2.64 million
    6. Mario Tennis Aces — 2.16 million
    7. Arms — 2.10 million
    8. Kirby Star Allies — 2.10 million
    9. Donkey Kong: Tropical Freeze — 1.67 million
    10. Xenoblade Chronicles 2 — 1.53 million

    Nintendo 3DS Global Game Sales Data

    1. Mario Kart 7 — 17.04 million
    2. Pokemon X/Y — 16.29 million
    3. Pokemon Sun/Moon — 16.10 million
    4. Pokemon Omega Ruby/Alpha Sapphire — 14.06 million
    5. New Super Mario Bros. 2 — 12.61 million
    6. Super Mario 3D Land — 11.96 million
    7. Animal Crossing: New Leaf — 11.69 million
    8. Super Smash Bros. for 3DS — 9.24 million
    9. Pokemon Ultra Sun/Ultra Moon — 7.51 million
    10. Tomodachi Life — 6.20 million

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  • EA Has 1,000 People Working On A Ridiculously Ambitious-Sounding New Technology

    Electronic Arts is preparing for the future, and one that is increasingly focused on streaming and cloud technology. In a blog post, EA’s Chief Technology Officer Ken Moss revealed the company’s ridiculously ambitious-sounding Project Atlas, which is a technical framework that EA plans to use to underpin its efforts going forward.

    Moss explains in the blog post that EA and the wider industry has made significant advancements in places like AI, cloud, distributed computing, social features, and game engines, but these have largely grown and evolved separately instead of together. With Project Atlas, EA aims to unify these developments, and the results could be profound.

    “At EA, we envision a future in which games go even further beyond the immersive experiences players enjoy today,” Moss said. “I’m talking about games that offer living, breathing worlds that constantly evolve. You’ll play them one day, and when you come back the next, things have changed based on inputs from other players, AI, and even the real world. These new experiences will lead to deep, meaningful social interactions. The games you play, the characters you create, and the experiences you have together will create shared ground for friendships that span the globe. I believe this is a future where games become the most compelling form of entertainment. You will be able to play games with your friends anytime, anywhere, and on any device.”

    Project Atlas is an “engine + services” game development platform, and at its center it aims to leverage the power of cloud computing and artificial intelligence. EA truly believes in this future, as it has tasked more than 1,000 people with working on it.

    The engine aspect of Project Atlas will see EA further unify its engine work to focus even more on the Frostbite engine that is already used in the Battlefield, FIFA, Madden, Dragon Age, and Need for Speed franchises, as well as the upcoming Anthem. Whereas EA once used different engines for all of these franchise, they all now use one. In the future, Moss said EA is improving Frostbite further to allow for scenes to look better (the physical properties of light sources were specifically mentioned) and provide more realistic physics and animation, among other things.

    On the “services” front, EA has big plans to deepen the “social capabilities” of its games, and this includes advancements to how you meet up with and spend time with other players in games, as well as sharing content captured in those games to the wider world. For matchmaking specifically, Moss said EA is making changes to allow for a more personalised experience that pulls from data you share with EA. Moss stressed that EA is being mindful of respecting player privacy.

    Another part of Project Atlas is EA’s new streaming and cloud technology, which will allow gamers to play graphics-intensive titles potentially in a browser because the content is streamed and not stored locally. EA is working on a streaming service of its own, but details about subscription pricing, titles, and more have not yet been disclosed. Microsoft also has its own streaming service, while Sony has operated PlayStation Now for years already. Google, meanwhile, is working on a streaming service that lets you play graphically demanding games like Assassin’s Creed Odyssey in your Chrome browser.

    EA also plans to leverage AI and machine-learning to make significant advancements to the believability of the interactions in its games. NPC behaviour stands to become far more realistic and dynamic, while the commentating in sports games could also get a boost of believability.

    “Leveraging AI and machine learning will also give game makers the ability to craft in-game interactions with non-playable characters or NPCs in a way that is virtually indecipherable from a human interaction,” Moss said. “So, instead of a pre-scripted, pattern-based logic for NPC behavior, this would make it possible for an NPC to engage in a way that is dynamic, contextual, and absolutely believable. For example, imagine that you’re playing Madden, and you’ve just thrown your second interception of the game against the same cover 2 defense that caused the first turnover. Instead of the commentator simply stating that you threw a pick, the AI enables contextual, real-time commentary to reference the fact that you’re throwing to the sideline against a cover 2 defense and should have thrown against the weak zone over the middle to your tight end, who was open on the route. This would certainly push the game into a greater level of contextual and experiential realism.”

    AI will also allow EA to create more original music–that’s right, robots are now making music for EA games. “We are today innovating with AI to write and perform original music in a way that is truly relevant and personalized to every moment of gameplay,” Moss said. “Imagine a world where a huge and talented virtual orchestra is behind every game, and new and unique scores get written depending on the current scene you are playing. Each environment may have its own musical motif, which gets merged with the motifs of enemies or allies who may be present.”

    Everything in Project Atlas sounds expensive, and Moss agreed that in the past it might have been prohibitively expensive to make the advancements EA is talking about. However, Moss said the automation in Project Atlas is helping gets tasks done faster and cheaper.

    “With Project Atlas, we are starting to put the power of AI in the creative’s hands. In one example, we are using high-quality LIDAR data about real mountain ranges, passing that data through a deep neural network trained to create terrain-building algorithms, and then creating an algorithm which will be available within the platform’s development toolbox,” Moss said. “With this AI-assisted terrain generation, designers will within seconds generate not just a single mountain, but a series of mountains and all the surrounding environment with the realism of the real-world. I’m especially excited about what all this means for developers large and small. And this is just one example of dozens or even hundreds where we can apply advanced technology to help game teams of all sizes scale to build bigger and more fun games.”

    The blog post goes into many further details and specifics about Project Atlas. You can read it here on Medium.

    EA CEO Andrew Wilson recently talked about how he believes the gaming industry is headed to the cloud, and how he believes games should work on any device.

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  • Where To Sell Stolen Items: Every Fence Location In Red Dead Redemption 2

    Where To Sell Stolen Items: Every Fence Location In Red Dead Redemption 2

    Fences–merchants, not boundary markers–in Red Dead Redemption 2 are the only businesses that will buy goods you’ve found while looting strangers and rifling through private property, and by gum, they sure are hard to find. Considering the size of RDR2’s map, and that there are only four fences in all the land, odds are you may be wondering where they’re hiding. We’ve got a handy reference guide to help locate the black-market traders that peddle in illicit goods.

    Fair warning: you have to first complete Chapter 2’s ‘The Spines of America’ mission before you can use any fence, and you won’t be able to access either of the specialized fences–for horses or wagons–until you reach certain progress milestones in the game’s main story.

    Let’s start off with the first location you’re likely to find: Emerald Ranch

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    Fence #1: Emerald Ranch (Unlocks after Chapter 2, Pouring Fourth Oil)

    The first fence location you might stumble across during the natural trajectory of the story’s early mission is located on the south-west edge of Emerald Ranch, on the backside of a massive barn. In additional to its usual services, this is also the only fence that will pay you for turning in stolen stagecoaches and carriages.

    The same time that you unlock the standard fence at Emerald Ranch, you will also unlock the ability to trade in stolen carriages; simply ride them up to the barn doors to engage the wagon fence.

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    Fence #2: Van Horn Trading Post

    On the far-east edge of New Hanover (practically due east of Emerald Ranch) lies Van Horn Trading Post. The fence at this location is tucked away within the rear of building along the docks.

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    Fence #3: Rhodes
    Due south of Emerald Ranch lies Rhodes, a small town with a small trailer park to the north. There you will find a bright red trailer, and on the backside you’ll find a counter and a window where the local fence awaits your business.

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    Fence #4: Saint Denis
    The far-off bustling streets of Saint Denis are where you’ll find the most well-hidden fence of them all. Tucked under the busy market square, it’s easy to spot if you keep an eye out for the brick archways, or the green building with bright green shudders. This is also the only fence that will purchase gold bars, valued at a whopping $500 a piece.

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    Horse Fence, North Of Rhodes (Unlocks after Chapter 3, Horse Flesh For Dinner)

    After completing the gruesomely titled mission mentioned above, you can speak to a pair of strangers northwest of Rhodes, along the waterside, to turn in stolen horses.

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