Author: dpugh007

  • Red Dead 2 Has A Battle Royale Mode In Red Dead Online, See It Here

    The beta for Red Dead Online is out, and it introduces several new multiplayer modes for players to try out. One of the new additions, titled Make it Count, is Red Dead Redemption 2‘s take on a battle royale mode.

    There are two versions of Make it Count, both outlined on Rockstar’s blog. The first is a battle royale where players are armed with only a bow and a handful of arrows, and each person needs to loot extra arrows from the enemies they kill. The second is the same concept, but players must rely on throwing knives instead. Like Fortnite and Black Ops 4‘s Blackout, in both versions of Make it Count, the safe area on the battlefield shrinks over time and forces the survivors closer together.

    Red Dead Online is still in beta and only early adopters and RDR2 Ultimate Edition owners can access it for now. In Red Dead Online, players can form their own posse, build a camp, and team up in story-based co-op missions. Like GTA Online, there’s free roam as well, where players can complete challenges, fish, or simply explore. Rockstar describes Red Dead Online as a “continually expanding experience” and plans to continue updating the beta and implement further additions going forward.

    If you don’t have the Ultimate Edition of Red Dead 2, you’ll have to wait a bit to get into the beta. Rockstar has scheduled a gradual rollout for beta invites, with the second wave of players being added to the beta on November 28. Only those who played RDR2 on the day it launched, October 26, will be part of the second wave that is now live. Anyone who started playing between October 26 and October 29 will get access to the beta on November 29. Everyone else will gain access on November 30. Rockstar hopes this schedule will help the developer “ease into the beta” and “mitigate major issues.”

    Red Dead Online is available for Xbox One and PS4.

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  • Super Mario Party For Switch Set A New Franchise Sales Record In The US

    Even after more than a dozen releases, the Mario Party franchise remains incredibly popular. Nintendo has announced that the newest entry, Super Mario Party for Nintendo Switch, has already passed 1 million copies sold in the United States alone following its release on October 5. That makes it the fastest-selling entry in the history of the Mario Party franchise.

    What’s more, Super Mario Party becomes the fifth first-party Switch game to sell more than 1 million units in the US alone; it joins The Legend of Zelda: Breath of the Wild, Mario Kart 8 Deluxe, Super Mario Odyssey, and Splatoon 2.

    This news was disclosed as part of Nintendo of America’s wider announcement that the Switch had a great Black Friday. Over the five-day period between Thanksgiving and Cyber Monday, the Switch became the best-selling Nintendo console ever for that five-day period, even eclipsing sales of the Wii over any of its Thanksgiving-Cyber Monday periods.

    Nintendo products generated more than $250 million in revenue over the five-day period this year, Nintendo said, and the company sold more than 1 million first-party games (including downloads) over that period. You can read more about Nintendo’s Black Friday performance here.

    While Black Friday and Cyber Monday have come and gone, Nintendo still has one more major release coming up. Super Smash Bros. Ultimate will launch for Switch on December 7, and it is expected to be a big hit.

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  • PlayStation Classic Review – Prepare For Disappointment

    PlayStation Classic Review – Prepare For Disappointment

    The first impression you get when holding Sony’s $100 PlayStation Classic is that it’s a well-made little device with some great details on the surface. Memories of gaming in the ’90s will likely come flooding in, and if the cute console wasn’t enough, the classic and quaint PlayStation controller will almost certainly get you in the mood for some Tekken 3, Metal Gear Solid, or maybe even the original Resident Evil.

    Upon booting up the system and diving into the main menu, you’re greeted by the bright color scheme of the original PlayStation’s memory card and CD player menus, albeit with a carousel of the 20 available games ready for perusal. So far so good. Pick a game and you’re seconds away from revisiting some of the iconic games from Sony’s debut console.

    That reintroduction, however, may not go as smoothly as you’d expect. As someone who regularly plays PlayStation games today on both HD and SD displays, take it from me: The PS Classic will give you a false, negative impression of what PlayStation games should look like. Even if you don’t want to go to the trouble of playing with the real thing, you can always emulate games on a slew of devices–including a PS3–and have a far better experience than the PS Classic offers.

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    It’s well known that mid-’90s 3D games can look rough around the edges, so it’s not surprising to see jagged 3D models and crummy textures on the PS Classic. You may also recognize the familiar screen door-like dithering effect over large parts of the screen, though because you are playing on an HD flat screen and not a CRT monitor, the effect is very pronounced. All of these caveats are part and parcel of the PlayStation experience and could in theory be forgiven, but not in practice. The PS Classic is configured in such a way that the overall image is rendered blurry at 720p due to poor image stretching, which consequently muddies up graphics that were already borderline ugly to begin with.

    Perhaps the most disappointing aspect of the PS Classic’s implementation is that some games exhibit frame rate issues, Tekken 3 being the most obvious example. This is because Tekken 3 and other games noted below are based on the PAL release from Europe, where analog video standards limited refresh rates to 50hz. NTSC regions, including North American and Japan, ran at 60hz. Regardless of the cause, if you’re used to Tekken 3 running at 60 frames per second, prepare for additional disappointment.

    Going back to the notion of playing on a CRT, the difference between analog and digital display technologies is one that can almost be overcome with the help of a scanline filter that blanks every other line of resolution. Lots of emulation devices, such as the NES Classic and SNES Classic for example, offer this setting. It’s a divisive trick that doesn’t suit every player let alone every game, but it’s a nice option to have when faced with games that are made unsightly due to the increased scrutiny when playing 240p or 480i content at 720p.

    Sadly, the PS Classic doesn’t offer simulated scanlines–likely due to the fact that the image is seemingly rendered before being stretched to 720p, hence the overall blurriness. If Sony has indeed opted to display games via that assumed tech pipeline, I’d love to know why.

    PlayStation Classic Games (*Indicates PAL games)
    • Battle Arena Toshinden*
    • Cool Boarders 2*
    • Destruction Derby*
    • Final Fantasy VII
    • Grand Theft Auto*
    • Intelligent Qube
    • Jumping Flash*
    • Metal Gear Solid
    • Mr Driller
    • Oddworld: Abe’s Oddysee*
    • Rayman
    • Resident Evil Director’s Cut*
    • Revelations: Persona
    • Ridge Racer Type 4
    • Super Puzzle Fighter II Turbo
    • Syphon Filter
    • Tekken 3*
    • Tom Clancy’s Rainbow Six*
    • Twisted Metal
    • Wild Arms

    The frustrating thing about the PS Classic’s basic configuration is that it’s based on a well-documented emulator–ePSXe–which supports a wide range of options to help you tailor the handling of games to your liking. Want to add anti-aliasing or change the native resolution? You can do that most anywhere you use the emulator, but not on the PS Classic. Sony has effectively left options on the table that could have made a big difference when it comes to actually playing the games you’re feeling nostalgic for.

    Rough images on screen shouldn’t totally overpower a great game though, right? In some cases you can still find enjoyment after you get over the initial hump of disappointment. Ridge Racer Type 4 is a snappy racing game with Pilotwings-like vibes and a great soundtrack, all of which comes across on the PS Classic. Mr. Driller, Super Puzzle Fighter II Turbo, and Intelligent Cube make for a strong trio of puzzle games that are even better when played competitively–great reasons to put the included second PS Classic controller to use. But if grand single-player adventures are what you’re after, Final Fantasy VII or Wild Arms are two games ready and willing to give you dozens of hours of classic RPG gameplay. Tekken 3 might not survive unscathed, but thankfully not every game feels as sluggish as it does.

    During gameplay, you do have the option of using save states–an emulation convenience that did make its way on board–to suspend games wherever you are and pick them back up later. There are virtual memory cards assigned to each game that function like software-based versions of actual memory cards. Both of these solutions work as expected, thankfully.

    After you’ve spent considerable time with the PlayStation Classic, the simple included controllers start to feel inadequate compared to full-featured DualShock controllers. The PlayStation had them way back in 1997, dual analog sticks, vibration, and all. These weren’t defining qualities of the PlayStation experience at large, but some games do suffer by their omission–I’m looking at you, Metal Gear Solid.

    That point lies at the heart of why the PS Classic goes from being an enticing curio to a disappointing missed opportunity in short order. The debate over the selected games aside, using the PS Classic feels like partaking in a rough recreation of the original PlayStation experience. And if you’ve spent any time with Nintendo’s Classic consoles, you’ll see the user experience here for what it is: just good enough. The PS Classic doesn’t feel like a celebration of PlayStation’s formative years the way Nintendo’s systems do. Nor is it a smart adaptation of a capable emulator working behind the scenes.

    I’d like nothing more than to tell you that the PS Classic is a pleasant surprise, that it will match your excitement and then some. This sadly isn’t the case, and short of Sony refreshing it, or the hacking community breaking it open and reconfiguring it, the PS Classic may never be more than a puny PlayStation with good looks.

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  • New Black Ops 4 Update Available Now, Here Are The Patch Notes

    Treyarch has released a new update for Call of Duty: Black Ops 4. This latest patch makes an assortment of tweaks and fixes across game modes on all platforms, including another round of stability improvements for Zombies, a new multiplayer playlist for PS4, and more.

    First, Treyarch has introduced the Safeguard playlist to the PS4 version of Black Ops 4. This mode has two teams vying to escort a robot into enemy territory while preventing the opposing side from doing the same. On top of that, the studio has added three other new Featured playlists on all platforms: Hardcore Nuketown, Mercenary Objective Moshpit, and Chaos Hardpoint.

    Along with the new playlists, Treyarch has added nighttime versions of two popular maps to the game. Seaside Sunset and Firing Range Night are available now for free for all players in the multiplayer map rotation and will remain in the game “indefinitely.”

    For the battle royale-style Blackout mode, Treyarch has added a new weapon: the Bowie Knife. It can be found in equipment stashes or as drops from Zombies, and it allows for “stealthy 1-hit kills” according to the patch notes the developer shared on Reddit. Additionally, the Blightfather event is available once again on PS4, and Treyarch has introduced Character Missions to unlock Dempsey, Nikolai, Takeo, and Richtofen.

    Rounding out the update are more stability improvements and crash fixes for Zombies modes. These apply to all maps, as well as a few specific to IX. Treyarch teases that there will be “some exciting additions to Zombies in the coming weeks.” You can read the full patch notes for the update below and on Reddit.

    Call Of Duty: Black Ops 4 November 27 Update Patch Notes

    Summary

    Multiplayer

    • Safeguard playlist (PS4).
    • Seaside Sunset and Firing Range Night MP maps.
    • Hardcore Nuketown, Chaos Hardpoint, and Mercenary Objective Moshpit playlists.
    • Exploit/bug fixes for Nuketown and Summit.

    Blackout

    • Zombies Origins Character Missions (PS4).
    • Blightfather Event with lower health in Solos and Duos (PS4).
    • Bowie Knife now available on all platforms.

    Zombies

    • Stability fixes across all maps.

    General

    • Specialist HQ and After Action Report improvements.

    All Platforms

    Multiplayer

    Playlists

    • Featured Playlist changed to Safeguard (PS4) / Hardcore Mercenary Moshpit (Xbox One and PC).
    • Hardcore Nuketown added to Featured category.
    • Chaos Hardpoint added to Featured category.
      • Hardpoints spawn in a random order
      • Score increases with each teammate on the Hardpoint
      • Score limit increased to 1000
      • 6v6
    • Mercenary Objective Moshpit added to Featured category.
      • Domination, Hardpoint, Control, Search & Destroy, Heist
      • No parties allowed
      • 5v5

    Maps

    • Added Seaside Sunset and Firing Range Night to all playlists.
    • Closed exploits in Nuketown that allowed Ruin to grapple outside of the map.
    • Resolved an issue where the scoreboard would flash on screen after ending a game on Nuketown.
    • Resolved an issue on Summit that allowed Care Packages deployed on a ramp in the eastern part of the map to float.

    Create-a-Class

    • Resolved an issue that removed an attachment from weapons with maximum attachments and a Clan Tag or Kill Counter equipped.

    Challenges

    • Tactical Mask Challenge now properly tracks kills while an enemy Counter UAV is active.

    Blackout

    Weapons

    • Bowie Knife now available in Equipment Stashes, as a random drop from killing Zombies, and as a randomized item spawn in Zombies-themed locations on all platforms.

    Character Missions

    • Zombies Origins Character Missions (Dempsey, Nikolai, Takeo, Richtofen) now available to find and complete (PS4).

    Playlists

    • Blightfather event enabled in all playlists (PS4).
    • Reduced the health of the Blightfather in Solo and Duo playlists.

    Zombies

    Gameplay

    • IX
      • Resolved an issue where sliding under a Blade Trap without taking damage would not contribute to another player’s challenge.
    • Stability

      • General

        • Fixed a crash that could occur occasionally when using Anywhere But Here.
        • Fixed a rare crash that could occur when a player disconnected while another player was downed.
        • Fixed a rare crash that could occur when a player disconnected during Fast Travel.
    • IX
      • Fixed a crash that could occur when killing enemies with traps in IX.
      • Fixed additional crashes related to a player helping another with challenges in IX.

    General

    Specialist Headquarters

    • Improved Torque tutorial mission scripting.

    After Action Report

    • After Action Report in Multiplayer and Blackout will now display all earned Tier Rewards and allow the player to scroll through the Tier Rewards menu.

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  • Red Dead Online: 5 Big Details We Learned From The New Mode

    Red Dead Online: 5 Big Details We Learned From The New Mode

    This week, Rockstar Games launched the beta for Red Dead Online, the hotly anticipated multiplayer mode for Red Dead Redemption 2 on PS4 and Xbox One. Much like in the original game, players will be able to take part in missions, themed events, and take out rival players as they explore the massive open world at their leisure. This time, however, Red Dead Online is taking more cues from Grand Theft Auto V‘s online mode, allowing you to create your own character and build up their influence as they rub shoulders with some of Red Dead’s most well-known individuals.

    With the beta, players will get an early look at what to expect from the online experience of Red Dead 2. Unlike the main story, the entire map is available to explore early on, allowing you to freely move about once you’ve gotten your feet wet. During our time spent exploring and taking part in a variety of events, we had a number of takeaways of how Red Dead Online functions as a whole, which we’ve detailed here in this feature. In addition to some familiar faces making a return, we’ve also gotten a better look at the new character progression system, which is a big change from the main story. There was certainly a lot to take in with how Red Dead Online works, be sure to share your thoughts below on what stuck out for you with the new mode.

    Rockstar plans to gradually roll more players into the beta. So far, it’s just limited those who played the game in the initial days after launch or if you own the ultimate edition. In the coming days, more players players will be able to dive in and experience the online mode. If you want to see when you can play, check out our write-up here.

    For more on Red Dead Online, be sure to keep up with our continuing coverage. And if you’re still playing the main story, be sure to check out our guide on the hidden weapons in the game, along with some other strange events and easter eggs that are worth keeping an eye out for.

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    It’s Set Before The Main Story

    Taking place sometime before the events of Red Dead Redemption 2’s story–just prior to the disastrous Blackwater heist that forced the Van der Linde gang on the run–you’ll play as a newly incarcerated prisoner in Sisika Penitentiary. After creating your character, you’ll quickly dive into the lengthy tutorial detailing the new systems–such as the new ability cards, multiplayer, and co-op, you’ll also get to know some of the new characters exclusive to the online mode. Once you’ve set up your own camp, you’re free to take part in a number of activities, which include horse racing, co-op missions, and of course competitive gunfights with rivals. By setting the online mode’s story before the main game’s plot, it will allow newcomers and those that haven’t finished the main story to dive into the different setting spoiler-free.

    Familiar Faces Return

    While exploring the online world, you’ll come across many new characters in your travels who won’t be seen outside of Red Dead Online. However, some missions will not only have you cross paths with some returning characters from Red Dead 2, but also those from the previous game. In one early mission, your character will meet up with the Davies brothers, who helped Arthur Morgan flip stolen horses during the main story. In RDO, they assist you with purchasing horses and supplies, and will even offer up a free upgrade from your default steed. In another, more surprising appearance, players will meet up with Bonnie MacFarlane, a returning character from the original game who is notably absent from Red Dead 2’s single-player story. Just like in GTA Online, you’ll see different sides of some returning characters, as they task you with helping them out with various missions.

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    There’s A Battle Royale Mode

    Similar to Red Dead 1’s online mode, there are a variety of gameplay modes to dive into. In addition to free-roam, letting you loose in the open world, there’s also a suite multiplayer modes called the Showdown Series. By selecting this option, you can join different multiplayer modes, including team-deathmatch, capture the territory, and free-for-all. However, Red Dead Online is also taking cues from the biggest trend in recent years, allowing you to take part in the open world western’s take on the popular battle royale game-mode. Known as Make It Count, this mode puts 32 players together in a large-scale skirmish to see who’s the top outlaw. Armed with a bow and arrow, and along with a knife, you’ll have to use your wits and quick reflexes to stay one step ahead of the others, all while the field of battle shrinks down. Here’s a list of the multiplayer modes on-hand in RDO.

    • Shootout & Team Shootout: Classic gunfight modes with unlimited lives. Compete to rack up the most kills before the timer runs out. Sudden death will trigger in the event of a tie: whoever gets the first kill wins.
    • Make it Count: A true test of resourcefulness in two game modes: use nothing but a bow and a handful of arrows or throwing knives to be the last one standing. With a gradually shrinking player area, there’s nowhere to run.
    • Most Wanted: A tactical race to the top. Every kill pushes you up the scoreboard, but watch out: the closer to the top you are, the more points everyone else gets for killing you.
    • Hostile Territory: Work in teams to control the land. Capture a territory to start racking up points: the team with most points wins – or you can win outright by capturing every territory.
    • Name your Weapon: Demonstrate your personal specialty in this free-for-all or team based match: the trickier the weapon you use to land the killing blow, the more points you get.

    Character Growth Works A Bit Differently

    In Red Dead Redemption 2’s campaign, the Cores systems divide Arthur’s attributes across three different areas: Health Stamina, and Dead Eye. To upgrade these areas, you simply have to perform actions associated to each area, which included hunting, fist-fighting, shooting, and sprinting long distances. While the basic concept of Cores carry over to Red Dead Online, actual character growth is very different. During character creation, you’ll be able to form the basis of your character’s stats–letting you put points into whichever attributes you prefer. Your character will gradually rank up after gaining enough experience points and acquire Ability Vouchers to unlock new perks–including the perk A Moment To Recuperate, which allows health regen during Dead Eye. With up to four perks available to you, one focused on Dead Eye, and the others offering passive traits that help you and your teammates, you’ll be able to gradually mold your character into the style of outlaw you wish.

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    The New Economy

    Over the course of your journey moving up the outlaw ladder in New Hanover and New Austin, you’ll slowly acquire more funds to purchase better gear and resources. Many of the systems and the economy from the base game carry over, but with the online mode, there have been some changes to make things a bit more balanced. In addition to access being restricted by your level, many of the items are much more expensive compared to the single-player mode. Along with earning cold, hard cash money from fallen enemies, completing missions, and looting chests, you’ll also acquire gold, which is used to purchase premium items. Unsurprisingly, many of the more elite items in Online will require gold, which can be found on your own, or purchased with real money (though this option is not yet available).

    There’s much more to see and find in Red Dead Online, and we’re still learning more about what the mode has to offer. Be sure to check out our roundup of all the details in RDO.

    Red Dead Online:

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  • This $30 Spider-Man PS4 Deal Might Not Last Long

    [Update: The price has gone back up to $60. It might be worth checking the link again to see if it dips back down.] Daily Steals is a retailer that sells a range of products both on its own site and through Facebook. As we saw during the lead-up to Black Friday, the Facebook side of the operation occasionally offers ridiculously good deals. The only problem? Stock is limited, so the best deals can sell out in seconds. That said, right now Daily Steals is selling Spider-Man for PS4 for just $30. Our advice? If you want it, grab it quickly.

    There are two caveats lurking behind this deal. One is that you need a Facebook account to get it. The other is that the game comes with the Latin American packaging, which the retailer says differs from the US version only in the language of the text on the box. PS4 games are region free, so it will play just fine on US consoles, and it still has English language dialog. But if having Spanish or Portuguese on the box bothers you, you’ll want to wait for a different deal.

    As for the game itself, it’s fantastic. Critic Edmond Tran awarded it 9/10 in GameSpot’s Spider-Man review, writing, “The feeling of embodying Spidey and using his abilities is astonishing, and the time spent on exploring its major characters help make its story feel heartfelt, despite superhero bombast. There have been open-world Spider-Man games before, but none so riveting and full of personality, none that explore and do justice to this many facets of the universe. Insomniac has created a superior Spider-Man experience that leaves a lasting impression, one that has you longing for just one more swing around New York City, even after the credits roll.”

    Spider-Man’s DLC expansions are still rolling out. Two episodes are available now, with the third and final one due by the end of the year.

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  • Red Dead Online is Off To a Promising Start – Beyond 568

    BEYOND!

    On this week’s episode of IGN’s PlayStation show, Beyond!, Max Scoville is filling in for the usual host Jonathon Dornbush, and he’s joined by Brian Altano, Tina Amini, and Andrew Goldfarb.

    The big topics this week are the beta for Red Dead Online, which is off to a considerably smoother start than Grand Theft Auto V had, half a decade ago. There are some rumors of a new Alien game being announced at The Game Awards, and Andrew is very excited about those new Persona dancing games.

    Continue reading…

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  • How to Play Red Dead Online

    See the online beta schedule; plus learn how to start playing and if your single-player save is connected to Red Dead Online.

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  • How to Fast Travel in Red Dead Online

    It’s much easier to get around fast in Red Dead Online, though it can cost a pretty penny. Here’s how.

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  • Artifact Review in Progress

    Five years after Valve’s last major game, the legendary developer proves it still knows how to make amazing things. As a Dota 2-themed digital card game, Artifact may not be what people were expecting, but it does exactly what Valve is known for: it’s something different and exciting within an established genre, housed in the most detailed and polished package possible.

    Artifact sets itself apart from so many other card games that find their roots in Magic: The Gathering – a game that Artifact’s designer, Richard Garfield, created in 1993 – by splitting the playing field into three lanes and having you pick five persistent Heroes for your deck that get stronger and respawn throughout the match. While playing cards and dealing damage might be familiar to Hearthstone or Magic fans, the way Artifact makes you think about that is fundamentally different.

    Continue reading…

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