Author: dpugh007

  • Fallout 76 Influencers Got the Canvas Bag Absent from the Collector's Edition

    Yikes.

    Fallout 76 came underfire once more this week, after fans who purchased the Collector’s Edition noted that the canvas duffel bag the premium edition was supposed to ship with had been replaced by a cheap nylon alternative. Bethesda promised to make things right by providing peeved peasants with microtransaction currency instead, claiming that it was unable to manufacture the original item due to the unavailability of materials.

    However, it’s since emerged that the publisher handed out press kits out to “influencers” at its Greenbrier promo event packaged in… Yes, canvas duffel bags. While it’s not identical to the one that had been promised to Collector’s Edition buyers, this is a particularly bad look.

    Read the full article on pushsquare.com

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  • Campo Santo Releases Firewatch On Switch eShop Later This Month

    Pack your hiking gear.

    Campo Santo’s award-winning 2016 title Firewatch will make its way across to the Nintendo Switch before the end of this year. Following the developer’s co-founder saying how close the Switch version was to release in November, the studio has now locked in 17th December as the official launch date.

    In the Twitter announcement, it was confirmed this eShop release would cover America, Europe, Australia and Japan. According to the developer, the price of the game will apparently be the same as it is on other platforms ($19.99 in the US), so you won’t have to worry about Switch tax for once. Currently, there’s no word on a physical release.

    Read the full article on nintendolife.com

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  • Limited Run Announces Shantae And The Pirate's Curse Physical Edition For Switch

    Pre-orders go live on 7th December.

    It appears WayForward’s Switch eShop release Shantae and the Pirate’s Curse will be receiving a physical makeover. In exciting news, Limited Run Games has announced pre-orders will go live next week on 7th December – the same day as the launch of Super Smash Bros. Ultimate.

    There’ll also be a “treasure-filled” collector’s edition available to pre-order on the same day – with more details about this version to be revealed next week. Limited Run will keep the pre-orders open until 21st December and assures potential buyers there is plenty of time to play Smash Ultimate and order this game. The physical version is expected to arrive sometime in February, due to the long production times associated with Switch cartridges. Below is the official Twitter announcement and game box art:

    Read the full article on nintendolife.com

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  • Deals: Catch Yourself A Sweet Pokémon Inspired T-Shirt

    Currently 25% Off.

    It’s been a huge month for Pokémon with the release of Pokémon: Let’s Go launching on Nintendo Switch. Whilst we reviewed the game positively, some fans were annoyed with the game despite the developers making it clear that the next real Pokémon game will be due next year.

    For us, revisiting Kanto has been a joyful trip down memory lane and we thought we’d pull out our favourite Pokémon-related artist designs on TeePublic, which is currently offering 25% off using the code HOLIDAYCOOL at the checkout until Dec 2nd.

    Read the full article on nintendolife.com

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  • Review: Spintires: MudRunner – American Wilds Edition – Dirt-Splattered Realism That's Surprisingly Addictive

    A messy business.

    One look at the name Spintires: MudRunner – American Wilds Edition and we wouldn’t blame you for assuming this was just another off-road racer. Something in the vein MXGP 3 or Monster Jam: Crush It!, perhaps. But you’d be wrong. This is no speed-obsessed demon, but rather an unusual take on the classic driving simulator more akin to Euro Truck Simulator 2 or Farming Simulator: Nintendo Switch Edition. Yes, we just used the word ‘simulator’ three times in the same sentence.

    Starting life out as Spintires – a niche project built from the ground up by Russian indie developer Pavel Zagrebelnyj – the series was picked up Focus Home Interactive and NBA 2K Playgrounds 2 developer Saber Interactive, which proceeded to add in tougher missions and more overall polish while maintaining the key elements that made the original so popular among its small yet dedicated player base – namely a hyper-realistic approach to vehicle physics and ground deformation.

    Read the full article on nintendolife.com

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  • Reminder: ARK: Survival Evolved Launches Today On Switch, Here's A Trailer To Celebrate

    Tame dinos on the go.

    Just in case you’d forgotten all about it, Studio Wildcard has shared a launch trailer for ARK: Survival Evolved. The game is available on Nintendo Switch worldwide today.

    Yes, this award-winning dinosaur survival adventure has finally landed on Nintendo’s portable machine, letting you tame more than 80 dinosaurs, conquer enemies, and create enormous structures at home or on the go. Developed with Abstraction Games, this handheld version of the game includes all content and features of the original, and you’ll be able to team up with 64 other players online or go it alone.

    Read the full article on nintendolife.com

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  • Red Dead Online's Beta Is Missing What Makes RDR 2 Great

    Red Dead Online's Beta Is Missing What Makes RDR 2 Great

    A month after Red Dead Redemption 2 first released, its online multiplayer portion is now in beta. Red Dead Online borrows from both GTA Online as well as the multiplayer portions of the original Red Dead Redemption and incorporates RDR 2’s massive open world, with all its fine details and mechanics. But Red Dead Online lacks what made that vast, slow, meticulous world work, and as a result it leaves the weakest parts of it painfully exposed.

    Red Dead Redemption 2–the single-player experience–is not concerned with your priorities. There are plenty of side distractions, and a few details will change here and there depending on your honor, but there are some missions you just can’t roleplay–you’re locked into one playstyle or one outcome. That can be frustrating in the moment, but it’s also a brilliant narrative device, one that gives you deeper insight into Arthur and his own struggle between what he wants to be and what he is. The fight against the game’s guiding hand is what gives the story its impact; you have to be a little tired of Red Dead Redemption 2 to fully appreciate what it’s trying to do narratively.

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    All that is to say Red Dead Redemption 2 is not what I’d call “fun.” In single-player, that’s a good thing. But in Red Dead Online, the things that don’t always feel good to play–the need to eat and sleep, the limited fast travel options, the often clumsy gunplay–have nothing to anchor them. There’s a small amount of story content at the moment, but nothing so engaging and personal as to give you a purpose in this world. The purpose, it seems, is either to kill or be killed, and frequently, though there doesn’t seem to be much of a reason to kill another player except to create chaos.

    Currently, it’s difficult to achieve anything or get anywhere without being killed, disconnected from the server, or both. But even when you do get to play the game, it feels dated. Your character is understandably silent, and NPCs even acknowledge it, commenting often on your reticence. But the disconnect between your character and the rest of the world is pronounced. A solo mission given by Red Dead Redemption’s Bonnie MacFarlane, for example, involves a brief cutscene to give context, and then you’re tasked with the chore of locating and returning a cart of hers. When you return with the cart, there’s nothing–no cutscene, no acknowledgment from Bonnie at all. Just a pop-up with your slim reward.

    Competitive multiplayer fares a little better. The snappy auto-aim is useful and gives some modes a looser, more fun feel, despite the clumsy gunplay, and getting headshots still takes skill. But movement is also clumsy, and it drags down the head-to-head modes. Accidentally ambling over rocks or struggling to mantle over a wall during a gunfight grinds everything to a halt, and the frustration is hard to shake.

    Red Dead Redemption 2 as a whole is a lonely game filled with things to do. In single-player, riding alone through the plains and looking up at an enormous, open sky is powerful. In Red Dead Online, your emotional connection to the world and its inhabitants is missing entirely. There’s also a lack of content in general–you can wrap up the story missions in a number of hours, and after that, you’re left mainly to scrounge for money and wander aimlessly. In its current form, there’s nothing about Red Dead Online that makes me want to keep playing. It just makes me want to go back to Arthur’s story.

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    As much as I like Red Dead Redemption 2, I would be more compelled to play Red Dead Online if it shedded the single-player’s more belabored mechanics and opted for a faster, looser approach to the Wild West. The multiplayer experience would be better as a Western playground in earnest, rather than the blend of slow, solitary activities with potentially fun multiplayer chaos that it currently is. If GTA Online is any indication, there’s a lot of potential for Rockstar to iterate upon and expand Red Dead Online, both in the amount of content available and the nature of that content. But for now, I’ll stick with Arthur and the gang.

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  • Monster Hunter World Winter Event Now Live On PS4, Xbox One, And PC

    Monster Hunter World Winter Event Now Live On PS4, Xbox One, And PC

    A new seasonal event has begun in Monster Hunter World. The Winter Star Fest is now underway on PS4, Xbox One, and PC, bringing an assortment of new and returning Event Quests, as well as new winter-themed armor and other content, to the game for a limited time.

    During the event, the Gathering Hub is decorated with ornaments, tinsel, and other wintry decorations. You’ll receive two Lucky Vouchers as part of your daily login bonus rather than the usual one. Capcom is also giving players one free Winter Star Ticket.

    Winter Star Tickets can also be earned by completing daily limited bounties; if you collect enough of them, you’ll be able to forge the new Santa-themed Orion α and Orion armor, pictured below. You’ll also be able to exchange the Winter Star Tickets for a snowman armor set for your Palico, and a new Event Quest–Timberland Troublemakers–will reward you with Bristly Crake Tickets which can be used to make the ridiculous-looking Bristly Pincushion hammer.

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    On top of that, Capcom says “almost all” previous Event Quests, including those that were exclusive to the Summer Twilight Fest event, will return, giving you another chance to craft the Wiggler helm and other items. You can find the full event schedule on the official Monster Hunter World website.

    Finally, all facilities will hold sales on in-game items throughout the Winter Star Fest, and a new seasonal platter is available in the Gathering Hub. Capcom has also added new winter coats for both the Handler and your Poogie. The Winter Star Fest is scheduled to run through December 17.

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  • More Pokemon Go PvP Trainer Battle Details Revealed

    More Pokemon Go PvP Trainer Battle Details Revealed

    After many rumors and teases, Niantic finally announced that PvP Trainer Battles are on the way to Pokemon Go. The developer hasn’t confirmed when the highly requested feature will go live, but it did share some more details about how it’ll work via Twitter.

    While it’s still unclear how Trainer Battles are initiated, Niantic revealed that there will be three separate Trainer Battle Leagues: Great, Ultra, and Master. Each League features a different Combat Power limit for your Pokemon: in the Great League, each monster can have a maximum of 1,500 CP; Ultra League’s limited is 2,500 CP per Pokemon; and Master League features no CP restriction.

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    “When designing Trainer Battles, we wanted to create an experience that everyone can enjoy and ensure that different kinds of Pokémon can show their strengths,” Niantic wrote. “With Leagues in Trainer Battles, we hope to create a system that’s accessible to many Trainers.”

    Beyond that, there is still much we don’t know about how PvP matches will operate. While the first teaser screenshot that Niantic shared looks similar to Trainer Battles from the core Pokemon games, it’s still unclear whether Go’s Trainer Battles will use the same combat system as Gym and Raid Battles–which ultimately boil down to tapping the screen quickly–or something closer to the main series.

    We won’t have to wait much longer to learn more. Niantic says Trainer Battles will roll out for Pokemon Go “soon” and that additional details are on the way. In the meantime, Pokemon Go’s latest Community Day is underway. This one runs through the entire weekend and brings back all of the featured Pokemon and special moves from previous Community Days. Niantic is also bringing back six Legendaries for December’s Field Research tasks.

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  • Batman Arkham Dev Denies Superman Game Rumors

    Rumors have circulated for some time that Rocksteady Games, the developer of the core Batman Arkham series, was at work on a new Superman game. With The Game Awards coming up next week and promising 10 new game announcements, there had been some speculation that such a project could be announced during the show. In fact, Rocksteady won’t announce a new game at the show, nor is its in-development project a Superman game, according to the studio.

    Rocksteady game director Sefton Hill tempered expectations on Twitter, stating, “Looking forward to #TheGameAwards this year! We’re still hard at work in our development bunker so don’t expect an announcement from @Rocksteadygames. When it’s ready to show, you’ll be the first to know. Spoiler: it’s not Superman.”

    That doesn’t necessarily rule out Superman being present in the studio’s next game–some have their fingers crossed for a wide-ranging Justice League game–but it seems clear that it won’t be a dedicated Superman game. He could of course be trying to throw fans off the scent, but that doesn’t appear to be the case.

    Rocksteady job listings from earlier this year revealed the studio is working on what it’s deemed a triple-A game, as you’d expect. But what was more notable was the mention of it coming to “next generation platforms,” which would suggest it’s potentially years away from release.

    While Rocksteady is known for its partnership with DC, rival Marvel has a new Avengers game coming from Crystal Dynamics and Eidos Montreal. Avengers 4 directors Joe and Anthony Russo were recently confirmed to be coming to The Game Awards, and while they’re officially only there in the capacity of presenters, it still has fans hoping for some kind of news regarding the as-yet untitled Avengers project or the impending Avengers 4 trailer.

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