Author: dpugh007

  • PSA: Mortal Kombat X, Hellblade, And More Hit Xbox Game Pass This Month

    PSA: Mortal Kombat X, Hellblade, And More Hit Xbox Game Pass This Month

    Several great games are making their way to Microsoft’s subscription service Xbox Game Pass this month. Mortal Kombat X and Ashen are already out on the service, and many others are soon to come.

    Here is the list of other titles that will soon join Xbox Game Pass:

    • Kingdom Two Crowns – Dec. 11
    • Spintires: Mudrunner – Dec. 13
    • Hellblade: Senua’s Sacrifice – Dec. 17
    • Ori and the Blind Forest – Dec. 20
    • Shadow Warrior 2 – Dec. 20

    For more, read digital editor Brian Shea’s opinion piece on how Xbox is listening to its fans this generation.

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  • New, Winter-Themed Overcooked 2 Content Coming Soon, Seemingly Free of Charge

    What’s Team 17 cooking?

    It wasn’t too long ago that Overcooked 2 had its first DLC in the form of Surf ‘n’ Turf, bringing a bunch of new levels, recipes, and items to the wonderful multiplayer game. Now, publisher Team 17 has teased something new is coming to the co-op cooking game, which you can get a brief glimpse of in the above video.

    Whatever it is, it looks to oppose the previous DLC with a wintry theme. The teaser trailer also seems to imply that the new content will be free. Given that Surf ‘n’ Turf was worth a few quid, what could this be? Is it a level pack, or a new mode? Hopefully Team 17 won’t leave us out in the cold for too long.

    Read the full article on pushsquare.com

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  • Dragon Quest XII Is 'Many Years Away', Says Series Creator

    As you’d expect.

    Dragon Quest XI: Echoes of an Elusive Age is a damn good Japanese role-playing game, and now that it’s been out for few months here in the West, fans have just started to wonder about the series’ next instalment. Fortunately, Dragon Quest creator Yuji Hori has commented on its future.

    Read the full article on pushsquare.com

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  • Guide: The Best PlayStation Christmas Gifts for 2018

    Xmas gift ideas for PS4 gamers.

    It’s the most wonderful time of the year, as Andy Williams once sang. Christmas is just a couple of weeks away, and if you’re like us, you probably still have some shopping to do ahead of the holidays. If you’re leaving it late, it can be difficult to pull something together in time, particularly for picky PlayStation fans. Which games will they want under the tree this year? What was that PS4 bundle they mentioned? Did they say their PlayStation Plus membership had run out?

    If you’re struggling to know what to get for your loved ones who are into their gaming, fear not. Below, we’ve compiled a neat selection of gift ideas for PlayStation fans. Whether that’s you, a family member, or a friend who’s yet to hop aboard the PS4 bandwagon, there should be something here for all tastes and budgets.

    Read the full article on pushsquare.com

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  • Final Monster Hunter: World Content Update Due Spring 2019 with Arch-Tempered Nergigante

    The big baddie’s back.

    After almost a full year of high quality support from Capcom, the developer has confirmed that Monster Hunter: World’s final free content update will arrive in Spring 2019. Arch-Tempered Nergigante is the last update that Capcom has planned, but there are a few things arriving before that.

    Read the full article on pushsquare.com

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  • Monster Hunter: World Gets a Free Trial Version for a Limited Time

    Progress carries to the full game.

    If you’ve always wanted to try Monster Hunter: World after seeing so many people rave about how good it is, then you’re in luck. The game’s getting a trial version that lets you play through the early quests, giving you a decent feel for the title as a whole.

    Read the full article on pushsquare.com

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  • Away: Journey to the Unexpected is a New Take on the FPS Genre

    Away: Journey to the Unexpected is a New Take on the FPS Genre

    Hello, I am Aurélien Regard, one half of the team behind Away: Journey to the Unexpected, releasing on Xbox One February 8, 2019. I’d like to quickly go through the creative process behind Away, from 2016 to how it is today.

    One thing I love about the first-person shooter (FPS) genre is the power of putting yourself in someone else’s shoes. However, between over-the-top action shooters and narrative walking sims, I felt like the genre was missing the concept of action-adventures.

    So, came the idea behind Away: Journey to the Unexpected! At least the foundation of its gameplay…

    Away: Journey to the UnexpectedAway: Journey to the Unexpected
    Early prototype screenshots of Away: Journey to the Unexpected

    I also took some inspirations on the way, in terms of artistic direction. For technical reasons I had to make easy-to-produce characters to fit in the 3D environment, and the idea came from the old-school Doom: making “cardboard cutout” characters constantly looking towards you.

    I had the key concepts locked in now: an action-adventure FPS with 2D characters in a 3D environment!

    Away: Journey to the Unexpected

    Away: Journey to the Unexpected

    Then I needed to define the story and core gameplay mechanics. Taking on the same idea of FPS games being generally violent or very mature in their narrative, I took the opposite direction: let’s make a fun game about a kid living a fun adventure with friends! In regards to the art style, I dug into my childhood memories and tried to capture the feeling of the anime style that was all over the 90s TV in France.

    And there you go, the concept behind Away was set around that core idea: creating a new type of FPS adventure, with a lighthearted and fun story, and a nostalgic 90s anime style to it. I hope you enjoy this little post!

    Away: Journey to the Unexpected

    Away: Journey to the Unexpected

    Away: Journey to the Unexpected will release on February 8, 2019 on Xbox One via the Microsoft Store. For more information on this title and many others, keep it tuned here to Xbox Wire for all the latest Xbox gaming news and features.

    See the rest of the story on Xbox Wire

    Related:
    Discover the World of Anthem on Xbox One
    Available right now! New build coming to Omega and Delta
    This Week on Xbox: December 7, 2018

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  • How Doom changed PC gaming forever

    How Doom changed PC gaming forever

    It’s been so long since Doom first slipped into floppy disk drives the world over that there’s an entire generation of console and PC players out there who’ve never even heard of Doom, let alone played it. 

    And yet, despite its age, this dusty old relic lives on every shooter that’s come and gone since. Every single First Person Shooter that’s taken over the world – or failed miserably – can doff its cap to Id Software’s seminal piece of software.

    Not many games can call themselves genuine milestones, but Doom can claim such a title with confidence. For its 25th anniversary, we look at how Doom helped change PC gaming forever.

    Bloody blueprint

    There are just so many elements that programmers John Romero and John Carmack helped popularize back in 1993 – concepts that laid out a fundamental blueprint not just for shooters, but for western videogames as a whole in the decades that followed.

    The use of immersive 3D graphics at a time where games were still resigned to flat 2D sprites in 16-bits. It helped set the groundwork for networked multiplayer matches. It promoted the use of mods (or ‘WADs’ as they were known back then). Even how it deftly juggled everything from realistic gun physics to intricate level design. There’s a reason why plenty of games that came after were called ‘Doom clones’.

    Doom was a breath of fresh air in so many ways. Rather than burying the player in needless narrative and the crushing presence of lore, Id Software let the levels themselves tell the story for it. 

    The sharp corners and constrictive corridors that exploded out into open arenas. Secret rooms full of treasure and death. It was a nightmare and a playground all in one, offering a stark alternative to the repetitive tunnels of, say, Wolfenstein 3D.

    From the use of disorientating ways teleports would whisk you to a new part of the map, or how some chambers would be near pitch black while others were bright with daylight. It featured a labyrinthine approach that fostered a sense of chaos, long before the randomised concept of procedural generation. 

    But by learning where every turn would take you, where every secret was hidden and where every shotgun could be found, Doom empowered you in a way few other games did at the time.

    History of violence

    Of course, when you’ve created your own gaming subculture and established a flashpoint in the development scene, you’re always going to get copycats. However, among all those forgettable instalments you could finally see developers taking the principles Doom set in place and taking them one step further.

    Marathon, for example – which arrived a good year later in 1994 – made a far smoother and more user–friendly take on networked multiplayer (a concept which Bungie would take countless steps further with Halo: Combat Evolved seven years later). It would take another five years for deathmatches to fund their feet online in 1999, but Doom’s influence was already spreading its roots.

    In the same year, System Shock – the precursor to BioShock and its own gaggle of copycats – also dropped, and it too took considerable inspiration from Id’s seminal corridor shooter. 

    It took the sense of dread Doom had captured so well and made you even more vulnerable, placing more emphasis on puzzle solving and storyline. The result was a game that was well ahead of its time in the early ’90s, especially in regards to its 3D visuals and physics engine.

    Right away, the formula of Doom’s DNA continued to thrive in the burgeoning ‘corridor shooter’ scene. Who would have thought it would be this genre that would help rejuvenate the Star Wars licence? Not only that, but those core tenants would evolve as a result. So, when LucasArts unleashed Star Wars: Dark Forces it presented a considerable step forwards for the genre.

    Previously, shooters had mostly stuck to using an X–Y axis for movement (where you could look left and right, but not up or down). Thanks in part to the in-house Jedi engine, players in Dark Forces could look around in true 3D fashion, which – when coupled with the game’s innovative use of multi-tiered levels – created one of the most immersive shooters yet.

    In the three years after Doom’s first release in December 1993, 3D graphics evolved in leaps and bounds, and studios began finding new ways to innovate in terms of both aesthetics and programming ideas. Duke Nukem 3D was less of trendsetter and more of a pastiche, but it still took countless features from Doom and riffed on them.

    Levels were filled with secret rooms and shortcuts, weapons were over-the-top in their sheer violence and no one had managed to make a shooter quite as humorous as one starring the titular Duke. It was satire, but Doom’s legacy was there for all to see.

    In the same year, Bethesda Softworks unleashed The Elder Scrolls II: Daggerfall on the world, finally freeing the corridor shooter from its traditional linear environments. 

    Embracing more of a traditional RPG setup, Daggerfall was a revelation in its approach to ‘open–world’ level design (an entirely new term at the time) and grander storytelling.

    In all honesty, it was a world away from the flat The Elder Scrolls Arena in 1994, but even as an antithesis to the speed and mechanical purity of Doom (especially with its heavy focus on story and world-building), it still owed much to Doom’s pioneering presence.

    Mod scene

    Of course, another big game launched in 1996, and it just happened to be from the makers of Doom itself. Quake was a giant leap forwards in every way for the genre, taking countless elements that made Doom so quintessentially addictive and making it even more irresistible.

    While Doom employed the use of flat sprites in a 3D environment, Quake’s new engine used fully-rendered 3D assets, and the difference was night and day. It made for more intricate levels, far more detailed enemies and set the stage for some of the decade’s best online multiplayer arenas, including the still-brilliant Quake 3 Arena.

    By the late ‘90s, Doom’s popularity continued to grow, despite its age. Why? Because of how its developer had embraced the huge modding community. The programmers of tomorrow were building their own levels, playing with the game engine and finding new and ingenious ways to play online.

    John Cormack even went as far as releasing the source code for Doom in 1997. This set a precedent for fan-made content and informed everything from the rise of Counter–Strike out of Half-Life and the sheer volume of mods for The Elder Scrolls V: Skyrim years later.

    Just before the Millennium, the blueprint for networked multiplayer had evolved once more, as online matchmaking became an affordable and technically proficient means of connecting shooter fans. 

    Within the space of a month in 1999, the PC gaming community saw deathmatches taken to new heights with Quake 3 Arena and Unreal Tournament. Inspired by both the deep creativity of the modding community and the groundbreaking work of Id, these two games made online multiplayer fast, fun and endlessly replayable.

    The advent of online multiplayer played right into one of Doom’s most misunderstood traits: that movement, momentum and positioning are far more important than firepower alone. 

    For the likes of Unreal Tournament and Quake 3 Arena, speed was everything. Jump pads, teleporters and collecting health/shield power–ups tapped directly into Doom’s focus on tactical movement. Doom was always about survival: learning to use every resource at your disposal to go from desperate survivor to untouchable god.

    Doom eternal

    Of course, in the modern era, shooters have taken on a very different guise, where various new systems and ideas and have long weighed the genre down. XP progression, crafting mechanics, over–the–top set–pieces and convoluted stories all convalesce to pull the genre in countless directions.

    It’s a good thing in its own way, as games should always be moving forwards, and it’s the prerogative for developers to push the envelope, but it does make you long for a shooter that’s free from over–complication.

    With only six weapons to its name, Doom didn’t need a Matrix–style rack of upgradeable weapons, skill–trees and myriad characters. It just needed a problem-solving mind and an itchy trigger finger. So it’s fitting that 25 years on, Doom feels more relevant than ever. There’s a purity to its simplicity. It can be an arcade blaster for some, but for others it’s a far more nuanced creature filled with strategies, secrets and more.

    The 2016 reboot has retained some of that purity with its focus on unbridled creative violence and the strategy of momentum, movement and positioning – and its sequel, 2019’s Doom Eternal looks to continue that mantra – but even it has lost some of the magic that spartan early ’90s approach bestowed upon its predecessor.

    Being a product of inferior technology and limited resources has resigned plenty of games to irrelevance as the medium continues to grow and change, but Doom’s characteristics have somehow defied age. Every pixel has its place, and every element has its purpose, even now, 25 years later. Here’s to another 25 years of blowing us away, Doom.

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  • The best PS4 Pro prices, deals and bundles for Christmas 2018

    The best PS4 Pro prices, deals and bundles for Christmas 2018

    So you’re thinking about PS4 Pro deals or maybe a bundle? Well we can help you out there especially as you’ve come to say hello around the Christmas sales. This is a fine time of year to grab the best prices as you can get at least one free game with the console compared to last week and save some money on the console itself too. Maybe you’re upgrading from your older PS4 so you can dive into 4K gaming. Or maybe you’ve never had a PS4 and are thinking you may as well start with the best. All solid choices, especially if you’re already set with a 4K TV, even better if it has HDR too.

    There are some fantastic-looking games out now to really make a PS4 Pro shine, with this year alone rocking with Spider-Man, God of War and Detroit: Become Human and things are looking bright later on too with Red Dead Redemption 2, The Last of Us Part 2 and more set to drop jaws around the world once again.

    You’ll find all of the latest and best PS4 Pro prices from the big name stores in our comparison chart below. There’s not too much difference in price between retailers at this time of year, but we’re constantly on the lookout for the latest deals and bundles. Looking to buy in Australia? You’ll want to take a look at our AU page.

    If you’d prefer a standard PS4, then check out our PS4 bundles page. Don’t forget to top up your subscription with one of our discounted PlayStation Plus deals too.

    So keep this page bookmarked to stay informed of the latest PS4 Pro bundles when they arrive. If you’re looking for more information on the PS4 Pro, take a look at our handy Q&A below the bundles.

    PS4 Pro bundle deals (USA)

    Worthwhile PS4 Pro bundles have been pretty much non-existent in the US for the last few months. The PS4 Pro on its own has seemingly sold out at the regular $399 price, meaning we’ve only seen units for sale via third-party sellers on sites like Amazon/Walmart for prices often at least $40 more than usual. This long after release, we’re not cool with that you shouldn’t be either. As a bare minimum, you want at least one game with the console for $399, ideally less in the next few months. The only decent PS4 Pro bundle today is the Read Dead Redemption 2 one we’ve just added below, don’t expect stock to last long on this one though.  

    PS4 Pro bundle deals (UK)

    Need an extra controller on the cheap? Take a look at the best DualShock 4 deals. We also have a guide to the best PlayStation VR deals too.

    Cheap PlayStation Plus deals

    If you’re buying a PS4 Pro, you’ll probably need a cheap PlayStation Plus deal too. PlayStation Plus (aka PS Plus or PS+) allows you to play PS4 games online, along with access to the Instant Game Collection, a bunch of free games for PS4, PS3 and Vita each month. The default price for a year is £40. We’ve shopped around for you though and found a range of prices. So check out our guide of you want the best PlayStation Plus deals.

    What is the PS4 Pro?

    Essentially, the PS4 Pro is an upgrade of the PS4, rather than a ‘next-gen’ console. The keywords to take in from the PS4 Pro are 4K and HDR. The new machine will allow game developers to include 4K options in their games, so expect the like of Uncharted 4, Call of Duty: Infinite Warfare, Days Gone, Horizon: Zero Dawn and more to look even better on a 4K TV.

    HDR, or High Dynamic Range is the other buzzword to be excited about as the PS4 Pro will allow for extra detail to be seen on a range of games and also a wider range of colors not usually displayed by traditional HD TVs.

    Will my old PS4 games work on PS4 Pro?

    Absolutely. If you’re planning on upgrading to a PS4 Pro from an older PS4, all of your games will still work. Not every title will be patched to take advantage of the new 4K/HDR capabilities, but the default upscaling (if you have a 4K TV) will more than likely see some improvement to the visuals and the improved console power may give the frame-rate a boost on some titles.

    What else can I watch in 4K/HDR on PS4 Pro?

    The PS4 Pro is compatible with 4K and HDR, and the content options for both are increasing all the time on services like YouTube and Netflix.

    Does the PS4 Pro support 4K Blu-rays?

    No. This was a surprise if we’re honest, especially as the new Xbox One S console does. It’s a bit of a gamble for Sony, but at the same time, 4K Blu-rays are very expensive for now and many consumers look to digital services to provide their 4K movies and TV content.

    Do I need a 4K TV to run a PS4 Pro?

    No, the PS4 Pro will still work on a regular 1080p TV, you won’t get the benefits of upscaling or HDR though. You may see a slim amount of extra detail, or frame-rate boost, but we wouldn’t expect a massive leap.

    If you are thinking of buying a 4K TV soon, then it’s probably a good idea to splash out on the PS4 Pro instead of the regular or new PS4 Slim as it’ll future proof you for a while. Be sure to look out for a TV that supports HDR too, in order to take full advantage of the PS4 Pro’s capabilities.

    Will PlayStation VR be better on the PS4 Pro?

    Early reports say yes. The PlayStation VR frame-rate is better on PS4 Pro and the resolution gets a bit of a bump too. PlayStation VR will certainly work on the older PS4s, you don’t need a PS4 Pro to get involved there.

    Does the PS4 Pro have optical audio support?

    Yes! The optical audio output has been removed from the PS4 Slim though, which is a massive shame. PS4 Pro owners though will still be able to use optical connections for their soundbars and sound systems.

    What are the best games on PS4 Pro?

    We’ve dived through our back catalog of PS4 games that have received a PS4 Pro update patch to see which ones look the best and have a noticeable difference. Take a look at our extensive feature – The best PS4 Pro games.

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  • Locked Character Roster In Smash Bros. Ultimate Raises Concerns About Tournament Play

    An organiser’s nightmare.

    For the majority of players, unlocking new fighters in Super Smash Bros. games is an exciting process. In the case of Super Smash Bros. Ultimate on the Switch, it’s got some players concerned about tournament play. Due to the sizable roster of 70 fighters currently available in the game, unless you’re resorting to particular methods to unlock each of these characters as fast as possible, it’s going to take a while before you can play as every single one of them.

    Some of the game’s fanbase finds this to be a worrying sign for lower-end tournaments, that might not have Nintendo officials present to presumably unlock every character in the game with their magical powers. A user by the name of ‘KillstealWolf’ on ResetEra, raised the potential problem tied to tournament play, that could make these types of events a nightmare for organisers, who would potentially have to unlock characters across multiple units for larger-sized events:

    Read the full article on nintendolife.com

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