Author: dpugh007

  • Sega AGES Version Of Out Run Arrives In The West On 10th January 2019

    Get ready!

    Now that Phantasy Star is finally available in the west, Sega has decided to clarify when exactly fans in North America and Europe will be able to get their hands on the next Sega AGES title, Out Run. Following the news the arcade racer would arrive worldwide early next year, the Japanese company has confirmed it’ll be ready to go on 10th January 2019.

    This modernised 1986 AM2 classic has been handled by M2 and includes 60fps, widescreen support, a ranking system to see how you stack up against other players and gyro controls to recreate the steering in the original arcade game. Much like the 3D Classics version released on the 3DS in 2015, it also includes tune-up features and BGM. If you can’t wait until January, you can always go and purchase the game from the Japanese eShop right now for 999 yen, as the menus and settings are all in English.

    Read the full article on nintendolife.com

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  • Heroes Of The Storm Scaling Back, Devs Moving To Other Projects; Tournaments Canceled

    Blizzard’s MOBA Heroes of the Storm is undergoing some big changes. The developer announced today that it is moving some developers on the game to other projects, while the game’s major competitive tournaments are coming to an end.

    In a blog post, Blizzard’s J. Allen Brack and Ray Gresko said the developer is making the “tough choice” to move developers from Heroes of the Storm to other projects.

    “We need to take some of our talented developers and bring their skills to other projects,” Blizzard said. “As a result, we’ve made the difficult decision to shift some developers from Heroes of the Storm to other teams, and we’re excited to see the passion, knowledge, and experience that they’ll bring to those projects.”

    Brack and Gresko added that this is nothing new for Blizzard. As part of its ongoing evaluation of its own development processes, it regularly makes “hard decisions” like this that can pay dividends down the road.

    “We now have more live games and unannounced projects than at any point in the company’s history,” they said, adding that games like World of Warcraft and Overwatch “would not exist” were in not for Blizzard’s decision to scale back other projects.

    Even though Blizzard is scaling back development on Heroes of the Storm, the game will still be “actively” supported with more heroes, special events, and “other” new content. However, Blizzard acknowledged that updates might be slower than in the past. The overall goal is for the game to be available over the “long-term” but Blizzard didn’t put any specific dates on how long it plans to support the game.

    Another part of the announcement was around Heroes of the Storm competitive tournaments. Blizzard is shutting down the Heroes Global Championship and Heroes of the Dorm tournament series; they won’t be back in 2019.

    “This was another very difficult decision for us to make,” Brack and Gresko said. “The love that the community has for these programs is deeply felt by everyone who works on them, but we ultimately feel this is the right decision versus moving forward in a way that would not meet the standards that players and fans have come to expect.”

    It is unclear if there were any layoffs at Blizzard as a result of this news. GameSpot has contacted Blizzard in an attempt to get more details and context around Blizzard’s move to scale back Heroes of the Storm.

    An in-depth report from Kotaku claims Blizzard management is trying to cut costs and ship more games. Some said they believe that Blizzard’s culture is changing. Blizzard founder and CEO Mike Morhaime left the company in October.

    Heroes of thee Storm was released in 2015. The free-to-play multiplayer game features characters from across Blizzard’s suite of series. A 2.0 edition of the game came out in 2017, containing a number of changes. GameSpot’s Heroes of the Storm review scored the game a 9/10, with writer Tyler Hicks saying the game is a “must-play” for MOBA players and Blizzard enthusiasts.

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  • Free Codes For Call Of Duty: Black Ops 4 Battle Edition Giveaway

    We’re giving away free PC codes for Call Of Duty: Black Ops 4 Battle Edition to thirty (30) lucky fans! Scroll down to enter.

    This is not an instant win. No purchase necessary. Competition ends at 12:00 PM PT on December 19, 2018, in which 30 winners will be chosen at random and emailed a code for the full game (MSRP: $30).

    Enter below:

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  • Sean Bean May Be Gone, But More Free Hitman 2 Content Is Coming This Month

    Sean Bean May Be Gone, But More Free Hitman 2 Content Is Coming This Month

    The holidays are just around the corner, and in keeping with the spirit of giving, developer IO Interactive has a lot of free content in store for Hitman 2 this month. Every week in December, the studio will roll out something new to do in the game, from another Escalation Contract to a new Elusive Target and more.

    Beginning today, December 13, players can take on The Aelwin Augment, the second Escalation Contract to hit the game thus far. This one takes Agent 47 to the Isle of Sgail and “is sure to be a memorable visit,” IO teases. You can watch us try out hand at the Contract in the video above.

    No Caption Provided

    Following that, IO will release a “holiday surprise” in Hitman 2 next week, on December 18. The developer didn’t share any further details about what the “surprise” will entail, but it notes the event will only be available for a limited time.

    Later that same week will see the arrival of the game’s second Elusive Target, after Sean Bean: The Revolutionary. He’ll be available in Santa Fortuna for 10 days beginning December 21. Finally, rounding out the month is another new Escalation Contract, The Turms Infatuation, which is scheduled to arrive on December 27. You can read more about this month’s free Hitman 2 content on IO’s website.

    Hitman 2 is available for PS4, Xbox One, and PC. GameSpot awarded it an 8/10 in our Hitman 2 review. Critic Edmond Tran wrote, “The addition of other minor mechanical changes–like concussive weapons, a picture-in-picture enemy activity alert, and visible security camera sightlines–help to improve Hitman 2 overall as a dense and accessible stealth assassination game. But the new locations are the real stars, impressive and inventive sandboxes ripe for picking apart with exciting experiments.”

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  • Halo Infinite Features The “Coolest” Looking Master Chief Design Yet, 343 Says

    Halo Infinite Features The “Coolest” Looking Master Chief Design Yet, 343 Says

    Microsoft isn’t ready yet to talk specifics about Halo Infinite, but now one of the developers has offered a tease about what to expect in terms of Master Chief’s look.

    Halo Infinite’s narrative experience director Dan Chosich appeared on the latest 343 Social Stream for a deep-dive on how Infinite’s E3 trailer came to be, and one segment of the broadcast was focused on Master Chief’s new look.

    At around 53 minutes in this video, Chosich and community manager Brian Jarrard discuss and show off Chief’s new look. Chosich says the version of Master Chief 343 created for Halo Infinite is the “coolest” ever, spanning both Bungie and 343 titles.

    “It is by far the coolest Master Chief we have ever done, or that anybody’s ever really done,” Chosich said.

    The new Master Chief design took inspiration from his look in Halo 2, Halo 3, Halo 4, and Halo 5, but he’ll look “a little different” in Infinite, Chosich explained. From what we’ve seen so far, Master Chief’s Halo Infinite design looks pretty similar to his previous appearance, but Chosich teased that his final character model has yet to be revealed.

    Skip to 53 minutes in the Mixer video to see the segment on Master Chief’s new look. The segment includes a number of close-ups and 360-degree shots of his new helmet.

    The entire video is well worth a watch, as it goes into ridiculous depth on how 343 planned and executed on creating the Halo Infinite reveal trailer. Over the course of about an hour, Chosich brings up 114 slides about different parts of the trailer.

    No Caption Provided

    There are other segments dedicated to how 343 designed the Space Rhino, along with some cool behind-the-scenes looks at work-in-progress versions of the trailer. Another slide goes over the “experiential escalation” of the Halo Infinite trailer. The trailer opened in a mysterious fashion, and it was only at the end that it was confirmed that it was for the new Halo game. This was all by design, and the chart above shows what 343 wanted you to think and feel and each stage of the trailer.

    What you won’t see, however, is any gameplay. The trailer itself was only for the Slipspace Engine, not the game itself. Jarrad said he understands people want to see gameplay, but it’s not time yet.

    Jarrard also spoke briefly about 343’s plan to release Halo Infinite early in “flighting” tests, where people will get to try the game before it’s done to give feedback to 343. The studio conducted public testing periods for Halo: The Master Chief Collection‘s latest updates, and Jarrard said you can expect something similar with Halo Infinite.

    There is an intriguing rumour that claims Microsoft is planning to launch the game in two parts–first the single-player in 2019, with multiplayer coming in 2020. Microsoft hasn’t made any official announcements regarding release plans, however.

    Halo Infinite places more of an emphasis on Master Chief, which is good to hear after Halo 5 controversially strayed away from him. It’s also apparently a very big game, as Halo franchise manager Frank O’Connor said the game will have “capacious” missions/levels.

    No release date has been announced for Halo Infinite, but it’s one of our most anticipated upcoming Xbox One games for sure.

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  • Two Pokemon Go Legendaries Returning, But This Weekend Only

    Two Legendary Pokemon are returning to Pokemon Go for a very limited time. Niantic is bringing Ho-Oh and Lugia, the cover monsters from Pokemon Gold and Silver versions, back to the mobile game as part of a special Raid weekend event, which kicks off this Friday, December 14, at 1 PM PT / 4 PM ET.

    All through the weekend, players will be able to encounter the two Johto Legendaries once again as Raid Battles at Gyms. Moreover, Niantic says that Shiny variants of the two Pokemon will also have a chance of appearing. The Legendaries will be available until Monday, December 17, at 1 PM PT / 4 PM ET.

    Ho-Oh and Lugia aren’t the only Legendaries appearing again in Pokemon Go. As part of December’s Field Research, players have another chance to capture Articuno, Zapdos, Moltres, Raikou, Entei, or Suicune. Each time they achieve a Research Breakthrough this month, they’ll be rewarded with another encounter with one of the six aforementioned Legendaries.

    Meanwhile, Pokemon Go’s latest Gen 4 Legendary, Cresselia, is set to leave the game soon. The Legendary Psychic Pokemon will only appear in Raid Battles until December 18, making this your last opportunity to capture one if you haven’t already.

    Niantic recently rolled out a new update for Pokemon Go, introducing the newly announced PvP Trainer Battle system to the game. Now, all Pokemon Go users who have reached at least level 10 can challenge other players directly to three-on-three Pokemon battles. You can learn more about the new feature in our Pokemon Go PvP guide.

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  • February 2019 Is the Most Unexpectedly Busy Month in Pop Culture

    If there’s one thing I love, it’s Kingdom Hearts. If there’s a second thing I love, it’s keeping track of weird phenomenon in pop culture release date scheduling. Luckily for me, 2019 has already proven itself to be a surprisingly packed time during a normally quite period of the year — February.

    While Sony has used February expertly for hits like Horizon Zero Dawn and Shadow of the Colossus, it’s a normally quiet month in pop culture. Until 2019, specifically on February 15.

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  • The Best and Worst of Super Smash Bros. Ultimate

    WWWWWWWWEEEEEELLLLLLLLLCOME! We’re taking a look back at The Game Awards and all the major announcements that came out of it. But let’s be honest, we’re mostly talking about Super Smash Bros. Ultimate. Now we’ve all gotten quite a bit of hands on time with the monster of a game, and we are LOVING it! We talk about the good, the bad (what little there is of it), and of course all those freakin’ characters! This week’s cast: Zachary Ryan, Peer Schneider, Brian Altano, and Casey DeFreitas

    Take a look at Andrew’s Joker explainer here:

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  • 11 Things We Want From Mortal Kombat 11

    Mortal Kombat 11 is on the way in all of its gory glory, and sooner than we all thought. That’s great news for fighting game fans, as MKX was one of the best fighting games of 2015, but it wasn’t without its share of faults and missed opportunities.

    With that in mind, here are the 11 things we want from Mortal Kombat 11.

    What do you want to see in Mortal Kombat 11? Let us know in the comments, and check out our breakdown of its reveal trailer.

    Mitchell Saltzman is IGN’s Let’s Play/Livestream Producer and resident fighting game aficionado. Talk to him all about Mortal Kombat on twitter @JurassicRabbit.

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  • 10 Most Searched for Smash Bros. Ultimate Guides and Tips

    10 Most Searched for Smash Bros. Ultimate Guides and Tips

    Considering just how massive Super Smash Bros. Ultimate is, it’s not a surprise players already have dozens of burning questions. We’ve compiled the most common inquiries by looking through a combination of searches, comments, and our very own page traffic. Here are the most searched for Smash Bros. Ultimate terms, complete with explanations and links to detailed guides. 

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