Category: Gamespot

  • Rainbow Six Siege Operation Chimera Patch Notes Released, These Operators Are Getting Updated

    Update: Rainbow Six Siege’s Operation Chimera is coming today, March 6. However, this means Ubisoft is taking the game’s servers down–here’s when the Operation Chimera update will go live and servers will go back up for your region.

    Rainbow Six Siege‘s latest DLC, Operation Chimera, is coming to PS4, Xbox One, and PC on March 6, and with it now live on the Technical Test Server, Ubisoft has released its patch notes. In addition to adding the two new Operators, Finka and Lion, and the new co-op Outbreak event, the update introduces some gameplay tweaks and changes a bunch of Operators.

    Ela has been a popular pick since her release, but she’s to be nerfed in the new update, as Ubisoft believes she is still “picked way too often.” Her SMG will suffer from increased recoil and deal less damage than before, and her impact grenades have been replaced by a deployable shield. “She was too good at doing all the roaming work by herself,” the developer said, “preparing rotations, being warned by Concussion mines, and of course killing with her SMG. This loadout change will force her to rely on teammates for rotation holes, or to pick the shotgun if she wants to do them herself.”

    Kapkan is also exchanging his barbed wire for impact grenades, as he apparently had too many tasks during the preparation phase as it was. “Having impact grenades for faster rotations is a better fit for his playstyle,” Ubisoft states.

    The final Operator tweak pertains to Blitz, who has been made a 2 speed / 2 armor Operator, having previously been 1 speed / 3 armor. The reasoning for this is that “making Blitz faster is the next logical step to making him a more attractive choice and help him close the gap, as he really shines when he manages to get in close quarter with isolated defenders.”

    Ubisoft has also changed a few things regarding reloads. After the coming patch, you’ll be able to interrupt a reload animation by aiming down a weapon’s sights. If you do interrupt a reload (by any method) and then reload again shortly afterward, you’ll be able to resume it after some key moment–after throwing away an old magazine, for example–rather than having to undergo the entire animation again.

    Patch 3.1’s final big tweaks are the removal of Bartlett University from the Casual map playlist, to be replaced by Yacht, and that you can no longer walk on top of deployable shields. For the full list of changes, check out the patch notes at the bottom of this article, via Ubisoft.

    The update adds two new Operators, which you can read more about in our look at how Lion and Finka change the Rainbow Six Siege meta. In addition, it includes the new Outbreak co-op mode, which looks completely different to traditional Siege. Also starting March 6, Ubisoft will now give Rainbow Six Siege’s 20 base Operators away for free, along with all past and future weapon attachments. Looking further ahead, the company has revealed a new Siege game mode called Pick & Ban that’s coming later this year, reaffirmed its aim to eventually reach 100 Rainbow Six Siege Operators, and stated it does not currently plan on making a sequel.

    Rainbow Six Siege Operation Chimera Patch Notes

    Operator Balancing

    Ela

    We are going to continue building on our previous adjustments to Ela by making more substantial changes this Season. She is still too powerful and, logically, picked way too often. This is mostly because of her SMG still being too strong. As such, we are going to be making the following changes.

    • Increased recoil: The recoil will be harder to control. It will pull harder on the camera, and the maximum amount of kick (max diamond size) is bigger.
    • Damage reduced: The damage is lowered from 28 to 23, to better take the high rate of fire into account
    • Scorpion Evo 3 A1 damage updates: Our objective is that she remains efficient at taking fights at short distances when getting pushed by attackers, but is at a clear disadvantage when taking medium to long range fights versus assault rifles with ACOGs.
    • Loadout changes: A deployable shield will replace her impact grenades. As many of you identified, she was too good at doing all the roaming work by herself: preparing rotations, being warned by Concussion mines, and of course killing with her SMG. This loadout change will force her to rely on teammates for rotation holes, or to pick the shotgun if she wants to do them herself.

    Kapkan

    • Impact grenades will replace Kapkan’s barbed wires. He already has a lot to do in preparation phase to set his traps up – having impact grenades for faster rotations is a better fit for his playstyle.

    Blitz

    Blitz has been working out, and will now be a 2 speed / 2 armor operator.

    The previous rework of Blitz that let him sprint while holding his shield had a positive impact on his popularity, but he is still at the bottom of the pack. We believe making Blitz faster is the next logical step to making him a more attractive choice and help him close the gap, as he really shines when he manages to get in close quarter with isolated defenders.

    General Tweaks And Improvements

    Game Health

    Rotation desync for DNBO players: In some instances, the server was rejecting shots to players in a DBNO (Down But Not Out) state. The reason for this was a desynchronization with the game server. After downing an enemy, you could see him rotating in one direction from your point of view, while on the server, their movement was completely different, and that is why some of your shots to DBNO targets would not register. We have addressed this desync and your shots should now land properly and accurately on downed enemies.

    Player Comfort

    • Changes to ammo update timings: When you reload your weapon there is always a point in the animation where your ammo count updates. We have overhauled the “key” moment where it happens during the animation. All weapons ammo updates are now slightly faster. They have been rationalized according to their animation. This should make reloading a lot more comfortable.
    • Interrupting tactical reload with going to ADS: You can now interrupt a tactical reload (reloading with a round in still in the chamber) with aiming down the sights. Before you could only do it with sprint, but now if you are reloading and someone surprises you and you want to shoot, all you have to do is go to ADS and fire instantly with your remaining ammunition.
    • Reload resume points: Missing reload resume points have been added to all weapons reloads. When you interrupt a full reload, if you have done certain steps (ie. Discarding the empty magazine) you won’t do that step again when resuming the reload animation.
    • Raw Input on PC: We will be implementing a new input method on PC. This raw input option reads mouse/keyboard values directly from the hardware, without any post-processing. This may slightly improve the responsiveness of the mouse/keyboard during heavy load. This option can be found under Controls > Raw Input.

    Playlist Changes

    • We are removing Bartlett University from the Casual Playlist and adding Yacht back. Ranked Playlist remains unchanged.

    Game Balancing

    • Deployable shield walking: You can no longer walk on deployable shields. At any instant that an operator is considered walking on the shield, it will collapse on itself (be destroyed) and the shield is refunded in the inventory of the defender that placed it. That will prevent players from utilizing exploits by walking on a shield.
    • Melee hit validation: Throughout last season, we collected your feedback regarding hit validation in general and melee hit validation in particular. Many of you have experienced how it feels to flank an enemy, approach from behind, land a clear knife hit, hear the audio, but not get the kill. We understand how frustrating it can be, that’s why in Patch 3.1 we have applied some tweaks and improvements that should make melee attacks much more reliable, and we are looking forward to receiving your feedback!

    Main Bug Fixes

    Gameplay

    • Fixed – The gadget crosshair will persist after switching to drone toss.
    • Fixed – It is possible to hear Mute’s jammer even when standing very far away from it.
    • Fixed – The barbwires’ slow down effect is still ongoing even after the player is no longer into the barbwire’s effective range, or when the barbwire is destroyed.
    • Fixed – Resetting animation when switching views between one player standing up and one crouch.
    • Fixed – Rubberbanding can happen after detaching from rappelling.
    • Fixed – After scanning enemies, the distance to them might not be shown.
    • Fixed – A player will not take damage when spamming crouch.
    • Fixed – When the drone owner dies while controlling his drone, others can’t rotate the camera view of the dead player’s drone.
    • Fixed – Following certain steps, it’s possible to have some gadgets out in a stance you normally can’t.
    • Fixed – When the player interrupts the reload animation of the LFP586 revolver by switching weapons, then switches back to LFP586 and reloads again, there will be no new rounds loaded.
    • Fixed – Operator’s body rotation is not replicated correctly when vaulting.
    • Fixed – Moving once you hit the ground after entering a window in rappel will lock the character’s movement for a couple of seconds.
    • Fixed – Operators can teleport if they remove a breaching charge while ending the rappel animation.
    • Fixed – The “American Anarchy” headgear’s hairstyle slightly extends the hitbox upwards.
    • Fixed – When friendly fire is off, drones don’t get destroyed by going out of bounds.
    • Fixed – Players randomly die by falling during Multiplayer sessions.

    Operators

    • Bandit: Fixed – The shock battery disappears when the barbwire it is placed on is destroyed.
    • Blitz: Fixed – Blitz’s first person animation is faster than third person animation when equipping his shield from the back.
    • Doc: Fixed – Stim Pistol’s reticule turns blue when aiming at an attacker.
      • Fixed – Doc is able to sprint and use his stim pistol without slowing down.
    • Echo: Fixed – Yokai drone can be placed in a door/window frame in a way that a barricade placed over, allows it to see and fire on both sides.
      • Fixed – HUD will display “Kill assist” when a teammate kills a stunned player but will not count on the scoreboard.
    • Ela: Fixed – The Grzmot mine can be deployed between wall panels causing the tip of the gadget to clip through the wall.
      • Fixed – The laser under barrel is applied to the other side of the weapon in preview.
    • Fuze: Fixed – The character can freeze while deploying the gadget from rappelling position.
    • Hibana: Fixed – Pellets stick incorrectly in the corner of some trapdoors.
      • Fixed – When shooting at least two times before detonating, X-Kairos do not produce any sound in third person.
    • IQ: Fixed – Deploying IQ’s gadget and entering Observation Mode at the same time causes the gadget to become opaque.
    • Jager: Fixed – Jäger’s gadget floats in the air when placed in certain locations.
      • Fixed – Jäger’s gadget clips through the wall when placed in certain locations.
    • Lesion: Fixed – The laser under barrel is applied to the other side of the weapon in preview.
    • Montagne: Fixed – Following certain steps, it is possible to have Montagne’s shield up while rappelling.
    • Tachanka: Fixed – Tachanka’s LMG shields are inconsistent, players can get shot through them in some instances.
    • Vigil: Fixed – Vigil’s ERC-7 is deactivated when climbing or descending ladders.
      • Fixed – The laser under barrel is applied to the other side of the weapon in preview.
    • Ying: Fixed – The character can freeze while deploying the gadget from rappelling position.

    Game Modes

    • Multiplayer: Fixed – The play ranked button can be selected for a second after a user below clearance level 20 joins the squad.
      • Fixed – In some instances, squads of two can split when matchmaking, forcing both players to play against each other.
      • Fixed – A squad is able to join a Ranked match even if there is one squad member below level 20.
      • Fixed – Sometimes a squad of 2+ can be split when trying to join a casual or ranked match.
    • Custom Game: Fixed – Users are able to create Player Hosted Custom Online Games.

    Level Design

    • All maps: Fixed – When entering from rappel while breaching a window, the character animation will remain stuck looking up.
      • Fixed – Operators fall through the map when spawning.
      • Fixed – Rappelling while falling will make the character fall out of the map.
      • Fixed – Long rifle weapons can clip through walls.
      • Fixed – Players are able to land on window sills to spawn kill.
    • Bank: Fixed – A small gap in 1F Staff room reveals a spot in EXT Terrace.
      • Fixed – Attackers can place a drone inside the ceiling in B Server Room allowing them to see all of the basement area.
      • Fixed – Valkyrie can place a Black Eye inside the ceiling of B sever room.
    • Bartlett University: Fixed – Defenders are able to spawn kill attackers from 2F Classroom. Fixed – Ela’s concussion mines are very difficult to pick up when place in the boat model.
    • Chalet: Fixed – Great room can be seen through a gap in the floor on 2F bedrooms hallway.
      • Fixed – There is a gap at the doorway located at 2F Office area allowing to see the EXT Backyard Patio and 1F Great Room area.
      • Fixed – Players can place drones inside the walls of Chalet from 2F office balcony.
      • Fixed – The red wall does not cover the full Kitchen window, which allows Echo to throw his drone outside during Preparation Phase.
      • Fixed – Players can push teammates out or into geometry with the use of reinforcements in Kitchen.
    • Clubhouse: Fixed – Jäger gets stuck in 2F Logistic Office’s bookcase after placing the ADS on the second shelf.
      • Fixed – The player is stuck under the table at 1F Bar when trying to get out from under it.
    • Coastline: Fixed – Jäger can clip through a wall after placing his ADS in a specific spot of the 2F Penthouse area.
      • Fixed – Players can get onto the purple tarps in EXT Pool by walking along the pool’s glass border.
      • Fixed – When shot from the rooftop, Hibana pellets will not stick to the destructible wall from 1F Blue Bar area.
    • Consulate: Fixed – It’s possible to melee through reinforced walls when doing a rappel enter in 2F Exit Stairs.
      • Fixed – Defenders can spawn kill attackers near Riot Barricade from 2F Administration Office.
      • Fixed – One Way Mirror can be deployed on the opposite side of the reinforcement in 2F Break Room.
    • Favela: Fixed – Attackers are killed if they enter rappel on the wall near to the EXT Courtyard metal platform while sliding off the platform.
    • Hereford Base: Fixed – In Terrorist Hunt, a player can spawn inside another when choosing EXT Shooting Range as spawn location.
      • Fixed – Defenders can have a one-way view outside from 2F laundry room.
      • Fixed – Valkyrie’s camera becomes invisible if thrown on an iron frame between B Corridor and B Armory.
      • Fixed – Textures between reinforceable and indestructible walls allow bullets to pass through.
    • House: Fixed – Attackers near EXT Construction Site can be spawn killed by defenders from the window at 2F Upper Hallway.
      • Fixed – The Defuser can be planted between pillows and cannot be detected by defenders.
    • Kafe: Fixed – Inconsistent deployment of Active Defence System on walls with a lower wood panel.
    • Kanal: Fixed – A small gap in indestructible window allows players to see outside.
    • Oregon: Fixed – Some collisions with barbed wires and Grzmot mines are inconsistent.
      • Fixed – There is a space between the window frame and the wall at EXT Junkyard that allows the player to see inside the building.
      • Fixed – It is possible to shoot through textures from 1F Meeting Hall inside the B Supply Closet.
    • Plane: Fixed – Drone can be placed inside walls of Plane from 3F cockpit stairs.
      • Fixed – Destroying South side of 2F Meeting room ceiling reveals a gap that exposes attackers coming in from EXT Caterer.
      • Fixed – Drone can be placed inside the plane ceilings from EXT Caterer.
    • Skyscraper: Fixed – Players can vault on the wooden beam on 2F Work Office using a deployable shield.
      • Fixed – It’s possible to shoot from 1F Bathroom to 1F bedroom through the indestructible cabinet.
      • Fixed – Operators are able to clip through the stairs when prone and moving.
      • Fixed – The wood blinds in the windows block bullets completely until broken.
      • Fixed – Skyscraper map name is not in capital letters as the rest of the maps list in PVP & PVE map preferences.
    • Theme Park: Fixed – Players can clip through the unbreakable wall between 2F Office and 2F Rail Corridor.
      • Fixed – A Black mirror cannot be placed next to another one when a reinforcement is placed on wall of 2F Daycare.
      • Fixed – Kapkan’s EDD is sometimes destroyed when breaking a barricade.
    • Tower: Fixed – There is a gap in the wall that allows the player to see through it with a drone at 2F Exhibit Hallway.
      • Fixed – The glass in 1F West Balcony facing the west side is indestructible.
      • Fixed – It is possible to walk in the air in some areas of the map.
      • Fixed – The lights on the side of the tower can block the attacker’s rappel trajectory.
      • Fixed – Users may experience FPS drops when shooting a specific screen at 1F West Observatory.
    • Yacht: Fixed – Characters can clip through the stairs when prone and moving.

    User Experience

    • Fixed – Spawn Locations are missing in the waiting screen of the Preparation Phase when Attacker Unique Spawn match setting is activated.
    • Fixed – Killer’s pawn orientation is sideways during the death cam zoom in.
    • Fixed – “This weapon skin is available for” section can only display up to 4 operator icons when unlocking weapon-specific weapon skins in an Alpha Pack.
    • Fixed – Placing gadgets such as breach charges on exterior small barricades will show no prompt for removing the gadget.
    • Fixed – The Dialog Volume affects environmental sounds, especially footsteps.
    • Fixed – The exterior part of the tactical map is missing in the spawn selection menu.
    • Fixed – There’s no visual indicator for muted players.
    • Fixed – Sometimes hovering over a bundle in the shop will not show its description.
    • Fixed – There is no username voice chat display when a squad member speaks in the menu.
    • Fixed – Players are not notified to collect reward from a completed Ubisoft Club Challenge.
    • Fixed – Voice chat cuts off in MVP screen.
    • Fixed – No scoreboard is displayed at the end of the game.
    • Fixed – After collecting rewards from a Ubisoft Club challenge, in-game challenge tab won’t update.
    • Fixed – Renown-counting sound is still playing in transition if the player quits the match.
    • Fixed – When a player loses connection, the message displayed is “spectator, GAMESERVER, has left the game”.
    • Fixed – Player will remain with the shield while spectating in drone.
    • Fixed – Caster and Spectator have a team chat.
    • Fixed – The concussion effects of mines and Echo’s drone are shown on the caster camera.

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  • Diablo 3 Really Is Coming To Nintendo Switch, According To A New Report

    Last week, Diablo fans got excited when the game’s publisher, Blizzard, appeared to hint that a version of the game would be coming to Nintendo Switch. The company later quashed the rumors by saying, “We can assure you we’re not that clever.” Now, a new report claims the long-running action-RPG series is coming to Nintendo’s hybrid console after all.

    Eurogamer says its sources have informed the site that yes, Diablo is coming to Switch–specifically, it will be a port of Diablo III that makes its way to the device. The report does not state whether Diablo III’s Reaper of Souls and Rise of the Necromancer expansions would be included in the port and does not mention a release date. An official announcement is still months away, the site says.

    Sweet dreams. pic.twitter.com/tZvCnjjzWb

    — Blizzard Entertainment (@Blizzard_Ent) February 28, 2018

    The news comes as something of a surprise after Blizzard said last week that the tweet–which showed a Diablo-themed light being switched on and off–was “meant to be a fun community engagement piece” and that the company has “nothing to announce” regarding the series coming to Switch.

    Diablo III originally launched for PC in 2012. It was later released for PS3 and Xbox 360, before being ported to PS4 and Xbox One in 2014. However, Blizzard hasn’t released any games for a Nintendo platform since it brought Starcraft to the Nintendo 64 in 2000. People also want to see Blizzard’s Overwatch come to Switch, but game director Jeff Kaplan says that’s unlikely (although not impossible).

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  • Lots Of Cheap PS4 Exclusive Game Deals Happening Now In PSN EU Sale

    Sony has announced its latest PlayStation Store sale for Europe: it’s called the Only On PlayStation sale, and it discounts lots of PS4 exclusives like The Last of Us Remastered, Uncharted: The Lost Legacy, and more. In addition, the company has revealed the Store’s latest deal of the week, Call of Duty: Black Ops III.

    Black Ops III’s Zombies Chronicles Edition is £30 / €35, a 45% reduction on its usual price. This is the version that includes the base game and eight remastered Zombies maps from previous Treyarch Call of Duty games.

    As for the PlayStation exclusives on sale, Uncharted: The Lost Legacy is 33% off at £20 / €25, The Last of Us Remastered is down to £16 / €20 (a saving of 54%), and Horizon Zero Dawn‘s Frozen Wilds expansion is 37% off at £10 / €13. More games, such as Gran Turismo Sport (£30 / €35), Infamous: Second Son (£8 / €10), and Knack 2 (£16 / €20), are also available–check out the full sale here. The Only On PlayStation Sale ends on March 21, while the deal of the week (Black Ops III – Zombies Chronicles) is on offer until March 14.

    For our US readers, the American Store has its own PS4 sale happening right now. That’s in addition to March’s free PS Plus games, which are available now. They include Bloodborne and Ratchet & Clank on PS4, as well as plenty more on PS3 and PS Vita. That won’t be the case for too much longer though, as Sony is dropping free PS3 and PS Vita games from PS Plus from next year.

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  • Call Of Duty: WW2 Update Adds Gun Game And Prop Hunt Modes Permanently

    Call of Duty: WWII has added two new modes to the roster of permanent playlists. Originally released only for a limited time, the fan-favorite Gun Game and Prop Hunt modes are now available permanently in the multiplayer shooter on PS4, Xbox One, and PC

    In Gun Game, you start with a pistol move up with every kill. Getting killed with a melee attack sets you back a tier. Prop Hunt, meanwhile, is a more casual, party mode where players on one side are disguised as map elements like a sandbag or a barrel while the other team hunts them down. 

    Happy TWOsday, everyone! What’s with the pun, you ask? We have TWO additions we’re excited about:

    GUN GAME and PROP HUNT are back as permanent #CODWWII game modes by popular demand! Find them in the Featured playlist tab.

    Enjoy from now until… a really long time from now! pic.twitter.com/hJiw0gjk92

    — Sledgehammer Games (@SHGames) March 6, 2018

    Developer Sledgehammer Games has made a big change for Gun Game to help improve the experience. The mode had a problem with people being AFK, but an adjustment to the game logic now means that those who do no damage for 5 minutes will get booted. 

    “Thank you for all your helpful feedback in helping us make these modes as fun and satisfying as they can be. Now get in there and have fun!” Sledgehammer said in a Reddit post.

    You can find the Gun Game and Pro Hunt modes in the “Featured” playlist tab in the Call of Duty: WWII multiplayer menu. In other news, the game’s first expansion, Resistance, is available now on all platforms following its timed-exclusive release for PS4 back in January.

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  • Star Wars Actor Mark Hamill Doesn't Know What The Witcher Is But Sure He'll Be In The TV Show

    A TV show based on The Witcher is coming to Netflix. There is no word yet as to who will play any of the characters, and that includes Geralt’s companion Vesemir. But now Star Wars actor Mark Hamill has raised his hand to play the role despite having no idea what The Witcher is.

    Writer Lauren Hissrich, who recently submitted a draft of the script she wrote for the pilot, posted a series of character descriptions on Twitter. For Vesemir, she wrote that he is “fatherly,” “wise,” “sprightly,” and “ancient.” He’s also a historian and keeper of secrets, she said. People on Twitter quickly realized that this also reads like a description of Luke Skywalker.

    ? pic.twitter.com/T2EUGqZOsY

    — The Witcher (@witchergame) March 6, 2018

    Hamill himself weighed in to say that, while he has no idea who Vesemir is or what The Witcher is all about, he’s definitely (maybe jokingly?) on board to play the character. CD Projekt Red, the developer of the Witcher games (the show is based on the books, though) even jumped in with a Photoshopped image of Hamill’s face on Vesemir’s body.

    “I have no idea what this is or what it’s about but agree it could/should be played by me,” Hamill said, attaching the thumbs up emoji to hammer home his point.

    Hissrich said she was blown away by Hamill responding to her tweet and his enthusiasm for playing Vesemir. “I may have just had a heart attack, courtesy of [Mark Hamill]. If I’m dead, it’s his fault (and it will have been worth it),” she said.

    We have also learned more about the characters in Netflix’s Witcher show. In addition to Vesemir, Hissrich posted descriptions for Angouleme, Yarpen Zigrin, and Essi Daven.

    Hissrich also wrote for Netflix Marvel shows The Defenders and Daredevil, as well as the political TV show The West Wing. In December, it was announced that Hissrich had been hired to work on The Witcher show.

    Hissrich is also serving as the Witcher program’s showrunner and executive producer, according to Variety. As of yet, there is no word on who will play main character Geralt or any of the other principal characters. We also don’t know when the show will arrive.

    Officially announced in May 2017, the Netflix Witcher show is based on the eight-part novel series written by Andrzej Sapkowski, instead of the games from developer CD Projekt Red. Sapkowski will be working on the English language drama series as a creative consultant.

    A Polish TV series based on The Witcher aired in 2002, but that has been the only adaptation of the franchise for TV so far. A Witcher movie with some big-name talent behind it was was announced for 2017, but that never happened.

    As for the Witcher game series, the newest instalment was 2015’s The Witcher 3: Wild Hunt. No new projects in the series have been announced, and developer CD Projekt Red is now working on the much-anticipated Cyberpunk 2077.

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  • Rainbow Six Siege Servers Down For Operation Chimera Release On PS4, Xbox One, PC Today

    Rainbow Six Siege’s big Operation Chimera update goes live in just a few hours. The patch introduces a bunch of changes, but this unfortunately means servers will be down for a little while, Ubisoft has confirmed.

    On Twitter, Ubisoft stated that each version of the game will go down for an hour as the company launches the update. It’ll arrive first on PC, which will be down from 6-7 AM PT / 9-10 AM ET / 2-3 PM GMT. Next, the PS4 version will go down for maintenance and deployment from 7-8 AM PT / 10-11 AM ET / 3-4 PM GMT. Finally, Ubisoft will deploy the update to Xbox One from 8-9 AM PT / 11 AM-12 PM ET / 4-5 PM GMT.

    The highlights of Operation Chimera are two new Operators–Lion and Finka–as well as the Outbreak event. Outbreak is a three-player cooperative mode that tasks you and your teammates with fighting back against infected enemies.

    The update also tweaks a bunch of Operators. Ela’s gun is getting nerfed, while Kapkan’s loadout is changing. In addition, Blitz will now be a 2 speed / 2 armor Operator, having previously been 1 speed / 3 armor. For more, check out the Operation Chimera patch notes.

    Also starting today, Rainbow Six Siege’s 20 base Operators are being given away for free, along with all past and future weapon attachments. Looking further ahead, Ubisoft has revealed a new Siege game mode called Pick & Ban that’s coming later this year, reaffirmed its aim to eventually reach 100 Rainbow Six Siege Operators, and stated it does not currently plan on making a sequel.

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  • Rainbow Six Siege Operation Chimera Update's Patch Notes Released, These Operators Are Getting Changed

    Update: Rainbow Six Siege’s Operation Chimera is coming today, March 6. However, this means Ubisoft is taking the game’s servers down–here’s when the Operation Chimera update will go live and servers will go back up for your region.

    Rainbow Six Siege‘s latest DLC, Operation Chimera, is coming to PS4, Xbox One, and PC on March 6, and with it now live on the Technical Test Server, Ubisoft has released its patch notes. In addition to adding the two new Operators, Finka and Lion, and the new co-op Outbreak event, the update introduces some gameplay tweaks and changes a bunch of Operators.

    Ela has been a popular pick since her release, but she’s to be nerfed in the new update, as Ubisoft believes she is still “picked way too often.” Her SMG will suffer from increased recoil and deal less damage than before, and her impact grenades have been replaced by a deployable shield. “She was too good at doing all the roaming work by herself,” the developer said, “preparing rotations, being warned by Concussion mines, and of course killing with her SMG. This loadout change will force her to rely on teammates for rotation holes, or to pick the shotgun if she wants to do them herself.”

    Kapkan is also exchanging his barbed wire for impact grenades, as he apparently had too many tasks during the preparation phase as it was. “Having impact grenades for faster rotations is a better fit for his playstyle,” Ubisoft states.

    The final Operator tweak pertains to Blitz, who has been made a 2 speed / 2 armor Operator, having previously been 1 speed / 3 armor. The reasoning for this is that “making Blitz faster is the next logical step to making him a more attractive choice and help him close the gap, as he really shines when he manages to get in close quarter with isolated defenders.”

    Ubisoft has also changed a few things regarding reloads. After the coming patch, you’ll be able to interrupt a reload animation by aiming down a weapon’s sights. If you do interrupt a reload (by any method) and then reload again shortly afterward, you’ll be able to resume it after some key moment–after throwing away an old magazine, for example–rather than having to undergo the entire animation again.

    Patch 3.1’s final big tweaks are the removal of Bartlett University from the Casual map playlist, to be replaced by Yacht, and that you can no longer walk on top of deployable shields. For the full list of changes, check out the patch notes at the bottom of this article, via Ubisoft.

    The update adds two new Operators, which you can read more about in our look at how Lion and Finka change the Rainbow Six Siege meta. In addition, it includes the new Outbreak co-op mode, which looks completely different to traditional Siege. Also starting March 6, Ubisoft will now give Rainbow Six Siege’s 20 base Operators away for free, along with all past and future weapon attachments. Looking further ahead, the company has revealed a new Siege game mode called Pick & Ban that’s coming later this year, reaffirmed its aim to eventually reach 100 Rainbow Six Siege Operators, and stated it does not currently plan on making a sequel.

    Rainbow Six Siege Operation Chimera Patch Notes

    Operator Balancing

    Ela

    We are going to continue building on our previous adjustments to Ela by making more substantial changes this Season. She is still too powerful and, logically, picked way too often. This is mostly because of her SMG still being too strong. As such, we are going to be making the following changes.

    • Increased recoil: The recoil will be harder to control. It will pull harder on the camera, and the maximum amount of kick (max diamond size) is bigger.
    • Damage reduced: The damage is lowered from 28 to 23, to better take the high rate of fire into account
    • Scorpion Evo 3 A1 damage updates: Our objective is that she remains efficient at taking fights at short distances when getting pushed by attackers, but is at a clear disadvantage when taking medium to long range fights versus assault rifles with ACOGs.
    • Loadout changes: A deployable shield will replace her impact grenades. As many of you identified, she was too good at doing all the roaming work by herself: preparing rotations, being warned by Concussion mines, and of course killing with her SMG. This loadout change will force her to rely on teammates for rotation holes, or to pick the shotgun if she wants to do them herself.

    Kapkan

    • Impact grenades will replace Kapkan’s barbed wires. He already has a lot to do in preparation phase to set his traps up – having impact grenades for faster rotations is a better fit for his playstyle.

    Blitz

    Blitz has been working out, and will now be a 2 speed / 2 armor operator.

    The previous rework of Blitz that let him sprint while holding his shield had a positive impact on his popularity, but he is still at the bottom of the pack. We believe making Blitz faster is the next logical step to making him a more attractive choice and help him close the gap, as he really shines when he manages to get in close quarter with isolated defenders.

    General Tweaks And Improvements

    Game Health

    Rotation desync for DNBO players: In some instances, the server was rejecting shots to players in a DBNO (Down But Not Out) state. The reason for this was a desynchronization with the game server. After downing an enemy, you could see him rotating in one direction from your point of view, while on the server, their movement was completely different, and that is why some of your shots to DBNO targets would not register. We have addressed this desync and your shots should now land properly and accurately on downed enemies.

    Player Comfort

    • Changes to ammo update timings: When you reload your weapon there is always a point in the animation where your ammo count updates. We have overhauled the “key” moment where it happens during the animation. All weapons ammo updates are now slightly faster. They have been rationalized according to their animation. This should make reloading a lot more comfortable.
    • Interrupting tactical reload with going to ADS: You can now interrupt a tactical reload (reloading with a round in still in the chamber) with aiming down the sights. Before you could only do it with sprint, but now if you are reloading and someone surprises you and you want to shoot, all you have to do is go to ADS and fire instantly with your remaining ammunition.
    • Reload resume points: Missing reload resume points have been added to all weapons reloads. When you interrupt a full reload, if you have done certain steps (ie. Discarding the empty magazine) you won’t do that step again when resuming the reload animation.
    • Raw Input on PC: We will be implementing a new input method on PC. This raw input option reads mouse/keyboard values directly from the hardware, without any post-processing. This may slightly improve the responsiveness of the mouse/keyboard during heavy load. This option can be found under Controls > Raw Input.

    Playlist Changes

    • We are removing Bartlett University from the Casual Playlist and adding Yacht back. Ranked Playlist remains unchanged.

    Game Balancing

    • Deployable shield walking: You can no longer walk on deployable shields. At any instant that an operator is considered walking on the shield, it will collapse on itself (be destroyed) and the shield is refunded in the inventory of the defender that placed it. That will prevent players from utilizing exploits by walking on a shield.
    • Melee hit validation: Throughout last season, we collected your feedback regarding hit validation in general and melee hit validation in particular. Many of you have experienced how it feels to flank an enemy, approach from behind, land a clear knife hit, hear the audio, but not get the kill. We understand how frustrating it can be, that’s why in Patch 3.1 we have applied some tweaks and improvements that should make melee attacks much more reliable, and we are looking forward to receiving your feedback!

    Main Bug Fixes

    Gameplay

    • Fixed – The gadget crosshair will persist after switching to drone toss.
    • Fixed – It is possible to hear Mute’s jammer even when standing very far away from it.
    • Fixed – The barbwires’ slow down effect is still ongoing even after the player is no longer into the barbwire’s effective range, or when the barbwire is destroyed.
    • Fixed – Resetting animation when switching views between one player standing up and one crouch.
    • Fixed – Rubberbanding can happen after detaching from rappelling.
    • Fixed – After scanning enemies, the distance to them might not be shown.
    • Fixed – A player will not take damage when spamming crouch.
    • Fixed – When the drone owner dies while controlling his drone, others can’t rotate the camera view of the dead player’s drone.
    • Fixed – Following certain steps, it’s possible to have some gadgets out in a stance you normally can’t.
    • Fixed – When the player interrupts the reload animation of the LFP586 revolver by switching weapons, then switches back to LFP586 and reloads again, there will be no new rounds loaded.
    • Fixed – Operator’s body rotation is not replicated correctly when vaulting.
    • Fixed – Moving once you hit the ground after entering a window in rappel will lock the character’s movement for a couple of seconds.
    • Fixed – Operators can teleport if they remove a breaching charge while ending the rappel animation.
    • Fixed – The “American Anarchy” headgear’s hairstyle slightly extends the hitbox upwards.
    • Fixed – When friendly fire is off, drones don’t get destroyed by going out of bounds.
    • Fixed – Players randomly die by falling during Multiplayer sessions.

    Operators

    • Bandit: Fixed – The shock battery disappears when the barbwire it is placed on is destroyed.
    • Blitz: Fixed – Blitz’s first person animation is faster than third person animation when equipping his shield from the back.
    • Doc: Fixed – Stim Pistol’s reticule turns blue when aiming at an attacker.
      • Fixed – Doc is able to sprint and use his stim pistol without slowing down.
    • Echo: Fixed – Yokai drone can be placed in a door/window frame in a way that a barricade placed over, allows it to see and fire on both sides.
      • Fixed – HUD will display “Kill assist” when a teammate kills a stunned player but will not count on the scoreboard.
    • Ela: Fixed – The Grzmot mine can be deployed between wall panels causing the tip of the gadget to clip through the wall.
      • Fixed – The laser under barrel is applied to the other side of the weapon in preview.
    • Fuze: Fixed – The character can freeze while deploying the gadget from rappelling position.
    • Hibana: Fixed – Pellets stick incorrectly in the corner of some trapdoors.
      • Fixed – When shooting at least two times before detonating, X-Kairos do not produce any sound in third person.
    • IQ: Fixed – Deploying IQ’s gadget and entering Observation Mode at the same time causes the gadget to become opaque.
    • Jager: Fixed – Jäger’s gadget floats in the air when placed in certain locations.
      • Fixed – Jäger’s gadget clips through the wall when placed in certain locations.
    • Lesion: Fixed – The laser under barrel is applied to the other side of the weapon in preview.
    • Montagne: Fixed – Following certain steps, it is possible to have Montagne’s shield up while rappelling.
    • Tachanka: Fixed – Tachanka’s LMG shields are inconsistent, players can get shot through them in some instances.
    • Vigil: Fixed – Vigil’s ERC-7 is deactivated when climbing or descending ladders.
      • Fixed – The laser under barrel is applied to the other side of the weapon in preview.
    • Ying: Fixed – The character can freeze while deploying the gadget from rappelling position.

    Game Modes

    • Multiplayer: Fixed – The play ranked button can be selected for a second after a user below clearance level 20 joins the squad.
      • Fixed – In some instances, squads of two can split when matchmaking, forcing both players to play against each other.
      • Fixed – A squad is able to join a Ranked match even if there is one squad member below level 20.
      • Fixed – Sometimes a squad of 2+ can be split when trying to join a casual or ranked match.
    • Custom Game: Fixed – Users are able to create Player Hosted Custom Online Games.

    Level Design

    • All maps: Fixed – When entering from rappel while breaching a window, the character animation will remain stuck looking up.
      • Fixed – Operators fall through the map when spawning.
      • Fixed – Rappelling while falling will make the character fall out of the map.
      • Fixed – Long rifle weapons can clip through walls.
      • Fixed – Players are able to land on window sills to spawn kill.
    • Bank: Fixed – A small gap in 1F Staff room reveals a spot in EXT Terrace.
      • Fixed – Attackers can place a drone inside the ceiling in B Server Room allowing them to see all of the basement area.
      • Fixed – Valkyrie can place a Black Eye inside the ceiling of B sever room.
    • Bartlett University: Fixed – Defenders are able to spawn kill attackers from 2F Classroom. Fixed – Ela’s concussion mines are very difficult to pick up when place in the boat model.
    • Chalet: Fixed – Great room can be seen through a gap in the floor on 2F bedrooms hallway.
      • Fixed – There is a gap at the doorway located at 2F Office area allowing to see the EXT Backyard Patio and 1F Great Room area.
      • Fixed – Players can place drones inside the walls of Chalet from 2F office balcony.
      • Fixed – The red wall does not cover the full Kitchen window, which allows Echo to throw his drone outside during Preparation Phase.
      • Fixed – Players can push teammates out or into geometry with the use of reinforcements in Kitchen.
    • Clubhouse: Fixed – Jäger gets stuck in 2F Logistic Office’s bookcase after placing the ADS on the second shelf.
      • Fixed – The player is stuck under the table at 1F Bar when trying to get out from under it.
    • Coastline: Fixed – Jäger can clip through a wall after placing his ADS in a specific spot of the 2F Penthouse area.
      • Fixed – Players can get onto the purple tarps in EXT Pool by walking along the pool’s glass border.
      • Fixed – When shot from the rooftop, Hibana pellets will not stick to the destructible wall from 1F Blue Bar area.
    • Consulate: Fixed – It’s possible to melee through reinforced walls when doing a rappel enter in 2F Exit Stairs.
      • Fixed – Defenders can spawn kill attackers near Riot Barricade from 2F Administration Office.
      • Fixed – One Way Mirror can be deployed on the opposite side of the reinforcement in 2F Break Room.
    • Favela: Fixed – Attackers are killed if they enter rappel on the wall near to the EXT Courtyard metal platform while sliding off the platform.
    • Hereford Base: Fixed – In Terrorist Hunt, a player can spawn inside another when choosing EXT Shooting Range as spawn location.
      • Fixed – Defenders can have a one-way view outside from 2F laundry room.
      • Fixed – Valkyrie’s camera becomes invisible if thrown on an iron frame between B Corridor and B Armory.
      • Fixed – Textures between reinforceable and indestructible walls allow bullets to pass through.
    • House: Fixed – Attackers near EXT Construction Site can be spawn killed by defenders from the window at 2F Upper Hallway.
      • Fixed – The Defuser can be planted between pillows and cannot be detected by defenders.
    • Kafe: Fixed – Inconsistent deployment of Active Defence System on walls with a lower wood panel.
    • Kanal: Fixed – A small gap in indestructible window allows players to see outside.
    • Oregon: Fixed – Some collisions with barbed wires and Grzmot mines are inconsistent.
      • Fixed – There is a space between the window frame and the wall at EXT Junkyard that allows the player to see inside the building.
      • Fixed – It is possible to shoot through textures from 1F Meeting Hall inside the B Supply Closet.
    • Plane: Fixed – Drone can be placed inside walls of Plane from 3F cockpit stairs.
      • Fixed – Destroying South side of 2F Meeting room ceiling reveals a gap that exposes attackers coming in from EXT Caterer.
      • Fixed – Drone can be placed inside the plane ceilings from EXT Caterer.
    • Skyscraper: Fixed – Players can vault on the wooden beam on 2F Work Office using a deployable shield.
      • Fixed – It’s possible to shoot from 1F Bathroom to 1F bedroom through the indestructible cabinet.
      • Fixed – Operators are able to clip through the stairs when prone and moving.
      • Fixed – The wood blinds in the windows block bullets completely until broken.
      • Fixed – Skyscraper map name is not in capital letters as the rest of the maps list in PVP & PVE map preferences.
    • Theme Park: Fixed – Players can clip through the unbreakable wall between 2F Office and 2F Rail Corridor.
      • Fixed – A Black mirror cannot be placed next to another one when a reinforcement is placed on wall of 2F Daycare.
      • Fixed – Kapkan’s EDD is sometimes destroyed when breaking a barricade.
    • Tower: Fixed – There is a gap in the wall that allows the player to see through it with a drone at 2F Exhibit Hallway.
      • Fixed – The glass in 1F West Balcony facing the west side is indestructible.
      • Fixed – It is possible to walk in the air in some areas of the map.
      • Fixed – The lights on the side of the tower can block the attacker’s rappel trajectory.
      • Fixed – Users may experience FPS drops when shooting a specific screen at 1F West Observatory.
    • Yacht: Fixed – Characters can clip through the stairs when prone and moving.

    User Experience

    • Fixed – Spawn Locations are missing in the waiting screen of the Preparation Phase when Attacker Unique Spawn match setting is activated.
    • Fixed – Killer’s pawn orientation is sideways during the death cam zoom in.
    • Fixed – “This weapon skin is available for” section can only display up to 4 operator icons when unlocking weapon-specific weapon skins in an Alpha Pack.
    • Fixed – Placing gadgets such as breach charges on exterior small barricades will show no prompt for removing the gadget.
    • Fixed – The Dialog Volume affects environmental sounds, especially footsteps.
    • Fixed – The exterior part of the tactical map is missing in the spawn selection menu.
    • Fixed – There’s no visual indicator for muted players.
    • Fixed – Sometimes hovering over a bundle in the shop will not show its description.
    • Fixed – There is no username voice chat display when a squad member speaks in the menu.
    • Fixed – Players are not notified to collect reward from a completed Ubisoft Club Challenge.
    • Fixed – Voice chat cuts off in MVP screen.
    • Fixed – No scoreboard is displayed at the end of the game.
    • Fixed – After collecting rewards from a Ubisoft Club challenge, in-game challenge tab won’t update.
    • Fixed – Renown-counting sound is still playing in transition if the player quits the match.
    • Fixed – When a player loses connection, the message displayed is “spectator, GAMESERVER, has left the game”.
    • Fixed – Player will remain with the shield while spectating in drone.
    • Fixed – Caster and Spectator have a team chat.
    • Fixed – The concussion effects of mines and Echo’s drone are shown on the caster camera.

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  • Legendary Star Wars Composer Leaving After Episode 9

    Legendary Star Wars Composer Leaving After Episode 9

    Composer John Williams has been an integral part of the Star Wars series since the first movie back in 1977. Williams has scored every film in the ongoing Saga since then, including last year’s The Last Jedi. However, the 86-year-old movie music legend has now confirmed that he will stop with next year’s Episode IX.

    In a recent interview with Californian radio station KUSC, Williams explained that his ninth Star Wars score would also be his last. “We know JJ Abrams is preparing one [Star Wars movie] now that I will hopefully do next year for him,” he said. “I look forward it. It will round out a series of nine, that will be quite enough for me.”

    No Caption Provided

    Williams provided the iconic music for the original trilogy, the much-maligned prequel trilogy, and both The Last Jedi and 2015’s The Force Awakens. In 2016, Alexandre Desplat became the first new composer to tackle a Star Wars movie, when he was hired to score the spin-off Rogue One. Bourne Identity composer John Powell will score the upcoming Solo: A Star Wars Story, although Williams is still set to provide the movie’s main theme.

    Solo: A Star Wars Story hits theaters on May 25, and the first trailer was released last month. It stars Alden Ehrenreich as Han, Joonas Suotamo as Chewbacca, and Donald Glover as Lando, plus Woody Harrelson, Thandie Newton, Paul Bettany, and Phoebe Waller-Bridge.

    In related news, it was also announced last month that Game of Thrones showrunners David Benioff and D.B. Weiss will write and produce a new series of Star Wars movies. Disney confirmed that these films will be separate from the current Skywalker saga and the trilogy of movies that Star Wars: The Last Jedi director Rian Johnson is working on.

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  • The Witcher's Geralt Teased As Cameo In Another Game Releasing In 2018

    The Witcher protagonist Geralt of Rivia could cameo in another game being released in 2018, according to a tease from CD Projekt RED community lead Marcin Momot, who hinted at the possibility on Twitter.

    He asked: “What if Geralt was going to step out of [The Witcher] for the very first time to make an appearance in one of the upcoming games later this year?” Of course, this isn’t confirmation, but it’d be quite the bait for him to mention it only for it not to happen.

    There are some interesting possibilities for where Geralt could appear, but one that immediately sticks out is Bandai Namco’s SoulCalibur VI, which is expected to launch later this year. Bandai Namco has a working relationship with CD Projekt Red, having distributed The Witcher 3 in Europe and The Witcher 2 in Australia.

    The SoulCalibur series has previously included guest characters from a wide-range of franchises, including Star Wars and The Legend of Zelda, so Geralt wouldn’t exactly feel out of place in the arena-based fighting game. There are other games that he’s well suited to, most notably Monster Hunter: World or the PC release of Final Fantasy XV.

    Following the huge success of The Witcher 3: Wild Hunt, CD Projekt Red has moved on to working on its next title, CyberPunk 2077. There’s been very little news about the title since it was originally announced in 2012, but CD Projekt Red has confirmed it will be attending E3 2018, sparking speculation that the game will be shown there.

    Although platforms for Cyberpunk 2077 have not yet been announced, the studio has said it will “probably” come to Xbox One, PS4, and PC. While you wait for news about Cyberpunk 2077, you can check out GameSpot’s feature on “Why Cyberpunk 2077 Is So Important To The Genre And Modern Society.”

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  • More Battlefield 2018 Details Emerge

    After a leak last week claimed the new Battlefield will be set in World War II, a new report has now seemingly brought more details to light on the upcoming shooter. GamesBeat originally leaked Battlefield V–as the game is rumored to be titled–and it has now followed up with more information about the game’s campaign and mechanics.

    Firstly, the site claims Battlefield V’s single-player mode will include a number of different stories packed into one overarching campaign. Battlefield 1 had a similar system of having you control a number of different protagonists to gain different perspectives on the war, and this is something DICE apparently wants to do again with the second World War. It’s also important to note that GamesBeat says the title “Battlefield V” may simply be a placeholder, and that it was also used for Battlefield 1 when that game was in development.

    The site goes on to say that DICE is working on a co-op mode for Battlefield V, though it’s not yet clear what form this will take and whether it will support split-screen. Finally, it’s claimed that players can now go prone on their backs–similar to Rainbow Six Siege–while GamesBeat also corroborate an earlier report from USGamer that the game will have loot boxes containing cosmetic items only. Battlefield 1 also contained cosmetic loot boxes, but DICE’s most recent game, Star Wars Battlefront II, caused controversy last year by packing loot boxes with items that can affect gameplay.

    If EA does return to WWII, it will be the first in the series set during that era for a while: the last game set during the conflict was 2009’s Battlefield 1943. The publisher is yet to comment on the recent rumors, but it has confirmed a new Battlefield game is coming this year and that it will be playable at EA Play in June. Given that’s the case, we’ll likely find out more about the game soon.

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