Category: Gamespot

  • Another Sea Of Thieves Beta Begins Today On Xbox One And PC

    Sea of Thieves, the upcoming multiplayer pirate game from Rare, will have another beta this weekend. Those that had access to the first closed beta will be able to set sail again from February 16 at 10 AM GMT / 2 AM PST until February 18 at 10 AM GMT / 2 AM PST.

    According to Rare, this second beta “is to test a lot of the work we’ve done since the closed beta, and to try and hit a higher concurrent players number than we’ve ever seen before.” As a result, it has said players should expect to see sessions being interrupted, difficulty joining games at peak times over the weekend, and issues with using the in-game shop. Of course, this is all in service of ironing out the problems for its eventual full launch.

    The content available in this beta will be the same as that included in the previous beta. Rare said it will “purposefully be a similar feature set … restricted to the Gold Hoarders trading company and accompanying Voyages,” so it can “drive scale and test issues at a high scale of player concurrency.”

    For those that haven’t been able to get into the beta yet, Rare plans on running another one closer to the launch of the game. This will provide “a taste of the wider Sea of Thieves experience.”

    Following a previous technical test, rate detailed Sea of Thieves’ official PC system requirements and recommended specs, and they’re pretty wide-ranging.

    Sea of Thieves launches on March 20 on PC and Xbox One. For those with Xbox Game Pass, Sea of Thieves will be available as part of the subscription program on day one. That gets you access to not just the Xbox One version, but the PC version as well. Special Sea of Thieves-themed Xbox One accessories will also launch alongside the game. We recently played the game, and you can find out what we think in our Sea of Thieves preview.

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  • Another Sea Of Thieves Beta Begins Tomorrow On Xbox One And PC

    Sea of Thieves, the upcoming multiplayer pirate game from Rare, will have another beta this weekend. Those that had access to the first closed beta will be able to set sail again from February 16 at 10 AM GMT / 2 AM PST until February 18 10 AM GMT / 2 AM PST.

    According to Rare, this second beta “is to test a lot of the work we’ve done since the closed beta, and to try and hit a higher concurrent players number than we’ve ever seen before.” As a result, it has said players should expect to see sessions being interrupted, difficulty joining games at peak times over the weekend, and issues with using the in-game shop. Of course, this is all in service of ironing out the problems for its eventual release.

    Additionally, the content available will be the same as that included in the previous beta. Rare said it will “purposefully be a similar feature set … restricted to the Gold Hoarders trading company and accompanying Voyages,” so it can “drive scale and test issues at a high scale of player concurrency.”

    For those that haven’t been able to get into the beta yet, Rare said it plans on running another one closer to the launch of the game. This will provide “a taste of the wider Sea of Thieves experience.”

    Following a previous technical test, rate detailed Sea of Thieves’ official PC system requirements and recommended specs, and they’re pretty wide-ranging.

    Sea of Thieves launches on March 20 on PC and Xbox One. For those with Xbox Game Pass, Sea of Thieves will be available as part of the subscription program on day one. That gets you access to not just the Xbox One version, but the PC version as well. Special Sea of Thieves-themed Xbox One accessories will also launch alongside the game.

    We recently played the game, and you can find out what we think in our Sea of Thieves preview.

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  • Why Is Fortnite's Battle Royale So Popular?

    What began as a Minecraft-inspired tower defense title has become one of the most popular games in the blossoming battle royale genre.

    Before its servers crashed last weekend, Fortnite reached 3.4 million concurrent users, according to Epic Games. As it stands now, the game’s transformation has only helped its popularity. In the video above, Michael Higham, Aaron Sampson, and Mike Mahardy discuss the highs and lows of Fortnite: Battle Royale, and how it pulled them back into a game some of them had given up on.

    For more on Fortnite, check out Jake Dekker’s detailed look into the fall of Epics’ Paragon, and how the company shifted focus to its more popular shooter.

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  • Bayonetta 2 Switch Review Roundup [Updated]

    February has been a busy month for Nintendo Switch owners so far, and that only continues this week with the release of Bayonetta 2. Platinum Games’ acclaimed action game arrives on Switch nearly four years after it originally debuted on Wii U back in 2014, and it has the distinction of being one of the few games to earn a rare 10 out of 10 from GameSpot.

    “Bayonetta 2 never strives to be anything less than the purest, rarest kind of action-game experience, one that values skill, reaction times, and sheer spectacle over all else–realism and storytelling be damned,” critic Mark Walton wrote in GameSpot’s original Bayonetta 2 review. “Sure, you can feel the influence of the likes of Devil May Cry and Ninja Gaiden in Bayonetta 2’s combat, and see it in its wonderfully outlandish visuals. But neither of those games, nor the many that followed in their footsteps, come close to the brilliance of Bayonetta 2.”

    Ahead of its release, other outlets have begun publishing reviews of Bayonetta 2. As always, we’ve rounded up a sample of them below to give you an idea of what critics have to say about the action game. For a broader look at Bayonetta 2’s reception, be sure to check out GameSpot sister site Metacritic.

    Alongside Bayonetta 2, the original Bayonetta also arrives on Switch this week, and it likewise remains one of the most highly regarded action games ever released, as you can read about in our original Bayonetta review. Both titles are available individually on the Switch Eshop, but those who pick up a physical copy of Bayonetta 2 will also receive a download code for the original Bayonetta, giving fans a chance to catch up on the series before Bayonetta 3 launches exclusively for the console.

    • Game: Bayonetta 2
    • Developer: Platinum Games
    • Platform: Nintendo Switch
    • Release date: February 16
    • Price: $60

    GameSpot — 10/10

    “Bayonetta 2 arrives on Switch with everything intact from the Wii U version, but with the added convenience of portability and a more consistent frame rate, making it the definitive version of the game. Thanks to the confident execution of seemingly unbridled creativity, Bayonetta 2 remains a game that shouldn’t be missed, just as it was when we first reviewed the game on Wii U.” — Peter Brown [Full review]

    IGN — 9/10

    “Playing through Bayonetta 2 on Nintendo Switch allowed me to relive some of the most exhilarating, action-packed, hack-and-slash moments from the last decade of gaming. The framerate improvements alone make it a better experience than the Wii U version, and the Amiibo-activated costumes at least put a fun spin on it even if there’s no substantial new content for returning players. It’s disappointing that the Switch version can’t manage more than 720p on a big screen, but with that said, Bayonetta 2’s fantastic art style holds up well.” — Filip Miucin [Full review]

    Trusted Reviews — 4.5/5

    “Bayonetta 1 and 2 remain a fantastic duo of action titles that feel perfectly at home on Nintendo Switch. Being able to play two of Platinum Games’ finest efforts whenever you like is hugely appealing, and the abundance of content on offer here only makes it even better.” — Jordan King [Full review]

    We Got This Covered — 4.5/5

    “Although many have experienced Bayonetta in some form or another, whether it be the amazing PC port from last year, or the abysmal PlayStation 3 release, it feels more than at home on Switch. The inclusion of Bayonetta 2 seals the deal, as many didn’t own a Wii U, and I certainly can’t blame them. Packing them together for $60 is frankly a steal, as we’ve seen much worse ports at higher prices. A 720p docked resolution will be a deterrent for some, but maintaining a solid framerate is crucial for an action game, and on that front, Bayonetta 1 + 2 (mostly) hits the mark. If you’re at all a fan of Bayonetta or action games in general, do yourself a favor and give these two games a go.” — David Morgan [Full review]

    Vooks — 5/5

    “There’s a reason Bayonetta is revered amongst fans of character action games. While Bayonetta as a character might deter some people from giving the franchise a chance, there’s an incredible set of action games in this collection. As I said right at the beginning, after playing both Bayonetta games for the first time on Switch I was kicking myself for not trying them sooner. The characters and utter spectacle of the environments and encounters are impressive, and the flow of combat is immensely satisfying whether you keep it to basic dodges and ripostes or get experimental with combining techniques. Both games are adjustable to your preferences as far as difficulty, game speed, and complexity–even if you’ve been intimidated by similar games in the past, you can get in on the action here.” — Steven Impson [Full review]

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  • Last Day: Dragon Ball FighterZ CollectorZ Edition PS4 Giveaway

    We’re giving away two Dragon Ball FighterZ CollectorZ Editions on PS4! (List Price: $139.99, scroll down below to enter.)

    Dragon Ball FighterZ CollectorZ Edition includes:

    • A copy of Dragon Ball FighterZ
    • 7″ Goku statue with exclusive “Manga Dimension” coloring
    • Exclusive STEELBOOK
    • Three Art Boards
    • A CollectorZ box to house all the items listed above

    Competition ends Thursday, February 15th at 11:00AM PT. Two (2) winners will be chosen. Entry is open to USA residents only. No purchase necessary.

    Enter below (the additional entries are OPTIONAL to increase your chances of winning):

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  • New Incredibles 2 Trailer Shows Bob As Stay-At-Home Dad

    A new trailer for The Incredibles 2 premiered tonight during the Olympics. It provides one of the best looks so far at the much-anticipated animated movie from Pixar. In this timeline, superheroes are outlawed, but Helen (Holly Hunter) gets pulled back in. Bob (Craig T. Nelson) is a stay-at-home dad, and that’s no walk in the park either.

    This trailer also shows of Bob Odenkirk’s character, while it teases out some more of the story, which will center around a “new villain [who] emerges with a brilliant and dangerous plot that threatens everything.” As you’ll see, Frozone (Samuel L. Jackson) is also back.

    This new trailer comes not long after Disney released a set of posters for The Incredibles 2you can see them all here.

    Incredibles 2, like its predecessor, is directed by Bird and produced by John Walker. It hits theaters on June 15. The original came out in 2004, so it’s been a long time coming for the sequel. What do you think of the new trailer? Let us know in the comments below!

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  • Metro, Dead Island, Saints Row Publisher Koch Media Acquired By THQ Nordic

    THQ Nordic, the Austria-based company currently in possession of the Darksiders, Red Faction, and de Blob properties, has acquired Koch Media, the parent company of Dead Island, Saints Row, and Metro publisher Deep Silver. The deal, which is set for approval later today, was worth €121 million (approximately $149 million).

    The acquisition means that THQ Nordic now owns all of Koch Media’s assets, which includes its studios, intellectual properties, and licenses, such as the Metro game series. Koch Media’s business also includes films, which are created “primarily for German and Italian speaking territories.”

    Noteworthy studios that are part of the acquisition include Volition, which is responsible for the Saints Row series; Dambuster, which is behind Homefront; and Fishlabs Entertainment, known for the Galaxy on Fire series.

    “I strongly believe that THQ Nordic is a great strategic fit with Koch Media,” said Klemens Kundratitz, Koch Media CEO, who will continue in his role as chief executive. “In addition to having long experience within games development and publishing, THQ Nordic has the skills, willingness and capital to deliver growth in the future.”

    Lars Wingefors, CEO THQ Nordic, indicated that Koch’s studios will continue to operate as normal, with both Volition and Dambuster working on new, unannounced AAA games, in addition to 4A’s Metro Exodus.

    “Koch Media has a long history of profitability despite losses incurred from some less successful game releases,” he said. “THQ Nordic is convinced that the development studios of Deep Silver as part of THQ Nordic will successfully deliver at least four ongoing AAA game projects including Metro Exodus as well as the next Volition Studio AAA release and the next Dambuster Studio AAA release, together with a number of other game development and publishing titles.”

    Last year THQ Nordic announced Biomutant, a third-person action game set in a fantasy universe. It is also has Darksiders 3 in the pipeline, which is being developed by Gunfire Games, a studio made up of many ex-Vigil Games employees, all of which worked on the original Darksiders and its sequel.

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  • Video Games With “Predatory” Loot Boxes Could Be Banned For Minors In Hawaii

    Lawmakers in Hawaii have put forth a pair of bills that, if enacted, would limit the sale of video games with “gambling mechanisms” to minors and require that loot box odds be disclosed. The bills were introduced into Hawaii’s legislature recently by Democrat Chris Lee, who you may remember was the politician who called out Star Wars: Battlefront II for being “predatory.”

    The first bill is HB2686. It states that video game publishers have recently begun to use “predatory mechanisms” in their games that are “designed to exploit human psychology to compel players to keep spending money in the same way casino games are designed.” It goes on to say that things like loot boxes–which are popular and prevalent in games today–are similar to slot machines because they let users pay money for a chance at winning something.

    “One common variety of this type of predatory mechanism, known as a loot box, can present the same psychology, addictive, and financial risks as gambling,” reads a line from the bill. The document goes on to note that digital stores exist where players can sell the items they acquired through loot boxes and other “gambling-like mechanisms.” In turn, this gives players the ability to “effectively cash out their winnings,” as they might in a casino, the author wrote.

    HB2686 goes on to reference the World Health Organisation’s recent announcement that “gaming disorder” is a real mental condition that requires more clinical research. “Mental health experts have raised particular concern about the exposure of youth and young adults to gambling-like mechanisms, which can affect cognitive development and lead to addiction, and to which youth and young adults are particularly vulnerable,” reads a line from the bill.

    This bill’s main focus is to prohibit the sale of video games that include a “system of further purchasing, including randomised reward or a virtual item that can be redeemed to directly or indirectly receive a randomised reward,” to people under the age of 21.

    The other bill, HB2727, includes much of the same text as HB2686, but it goes further to say that video games with loot boxes should be required to making “certain disclosure[s]” about the odds that players will receive a certain item. More, specifically, this disclosure must be featured “prominently” at the time of purchase and in the game itself when loot boxes appear. If this bill becomes a law, Hawaii’s Department of Commerce and Consumer Affairs, potentially in conjunction with a third-party, may conduct audits on video games sold in Hawaii to ensure that accurate probability rates are disclosed clearly and transparently.

    Both bills note that it is not uncommon for video games to get frequent updates after release. However, HB2727 states that “no video game publisher shall at any time modify a game to contain or otherwise permit the inclusion of additional content for which the game was not appropriately labeled at the time of original sale.”

    In the United States and most other parts of the world, video games generally do not disclose things like loot box odds, though regulators in China recently started enforcing this.

    Bear in mind that these bills, if they become law, would only apply to games and gamers in Hawaii, whose population is only around 1.4 million. That being said, lawmakers from other states, such as Washington, have also put forth bills with similar language. Lee told GameSpot in an interview that it will be a combined effort to enact the kind of change he wants to see. Already, Lee tells us that he has seen bipartisan support for these efforts. More significantly, he said other elected officials across the country, including US Senators and members of Congress, have reached out to voice their support.

    Battlefront II sold many millions of copies, but it failed to meet EA’s sales expectations, a failure that the publisher attributed in part to the controversy over the game’s use of mictrotransactions. Just before the game’s public launch, EA removed all microtransactions from the game, but they are coming back soon.

    If the new bills introduced in Hawaii and Washington, as well as other parts of the country and world, become law, it could significantly impact the world’s biggest publishers such as EA, Activision, Take-Two, and others. Just recently, we learned that Activision Blizzard made $4 billion from microtransactions in 2017, while Ubisoft makes lots of money from add-on content as well. Not all of this money comes from loot boxes or what Lee and others might call “predatory” mechanics, but a portion does. So it stands to reason that these companies, and organisations that represent them in Washington–such as the ESA–would want to protect their interests. This is all to say, this is a story that we don’t imagine will fade away anytime soon, but will rather pick up steam and debate in the days, weeks, and months ahead.

    We will have more from our interview with Lee in the days ahead. Keep checking back with GameSpot for the latest.

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  • New AMD Driver Boosts Performance In PUBG, Fortnite, and Kingdom Come: Deliverance

    AMD put out a new version of its Radeon Adrenalin software suite, and with this 18.2.2 update comes a driver that boosts performance in a few popular PC games. Two of the top battle royale games, PlayerUnknown’s Battlegrounds and Fortnite, are getting some extra frames per second on AMD cards. In addition, the newly released Kingdom Come: Deliverance gets proper support and improved framerates.

    The benchmarks were performed by AMD internally and the results come out of a system consisting of an Intel Core i7-7700K CPU clocked at 4.2GHz and 16GB of DDR4-3000 RAM on the Windows 10 64-bit operating system. Tests were done with the RX 580 at 1080p and RX Vega 56 at 1440p, and comparisons were made between previous driver versions and the latest version 18.2.2. The following is a breakdown of the benchmark results.

    Fortnite

    Fortnite is getting a slight boost for AMD users; the new driver shows up to 3% faster performance on the RX Vega 56 video card compared to driver version 17.12.1 at 2560x1440p (1440p) and Epic graphics settings (jumping from an average of 63 FPS to 65 FPS). With the RX 580 at 1920×1080 (1080p) and Epic graphics settings, results show up to 6% faster performance using the new driver, going from a 72 FPS average to 76 FPS.

    PlayerUnknown’s Battlegrounds

    When looking at PUBG, the RX Vega 56 showed up to 5% faster performance using the 18.2.2 driver compared to version 17.12.1 at 2560x1440p (1440p) and High settings; the improvement was from 76 FPS to 80 FPS. In testing the RX 580 at 1920×1080 (1080p) and High settings, AMD indicates that you can see up to 7% faster performance with the new driver; results showed the average framerate go from 81 FPS to 87 FPS.

    Kingdom Come: Deliverance

    The RX Vega 56 will get up to 3% faster performance using the new 18.2.2 driver at 2560x1440p (1440p) with Ultra High settings; the average framerate went from 46.1 FPS to 47.4 FPS. When it comes to the RX 580, the new driver shows up to 4% faster performance with 1080p and Ultra High settings, by jumping from an average of 53.5 FPS to 55.9 FPS.

    We’ve been covering PlayerUnknown’s Battlegrounds and Fortnite extensively here on GameSpot, so do yourself a favor and check our camparison between the two battle royale games. We also had a quick conversation about Fortnite’s exploding popularity that you can watch. Kingdom Come: Deliverance just released and had a huge day-one patch and we break it down for you. For more on how AMD’s graphics cards perform, check out our RX Vega 56 review or our RX 580 review.

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  • Kingdom Come: Deliverance's Day-One Patch Comes In At 23GB

    Big day-one updates have become relatively commonplace over the past few years, but it’s still notable to see one come in at the size of some games. To play medieval role-playing game Kingdom Come: Deliverance, you’ll have to download a colossal, 23GB day-one patch on PS4–but it includes a whole lot of performance, quest, and mechanics improvements.

    Reports of the huge update surfaced recently on ResetEra, where players posted screenshots of their PS4 download screens with hours left before the patch finished downloading. To respond to complaints and frustration, Executive Producer Martin Kilma explained that developer Warhorse has made many improvements and additions since it had to submit a version of the game for certification. As a result, it needed a large first-day patch.

    “The production realities of game development mean that a ‘release’ version has to be finalized some time before the actual release date,” he wrote. “We could have used this time to get some rest, or we could use it to create some additional content and sell it to you as DLC, but we went back to the version-to-be-released and worked on it. The results are obvious: quests are more balanced, RPG progression is smoother, the game runs faster and every facet of the game got more polish.”

    Further, Will Powers from publisher Deep Silver explained that the patch isn’t entirely composed of new data–in other words, you won’t have 23GB on top of the size of the base game downloaded to your system.

    “The way that I’ve been told that the engine works, is it takes the entire game and separates the PKG or ISO into 2GB archives,” Powers said. “If during a patch you so much as alter a 1KB text file within any of these 2GB archives, then you need to reupload the entire 2GB portion… Essentially you are having to redownload the game to replace the existing files. It shouldn’t stack them and inflate on your harddrive, but rather replace the previously downloaded build files.”

    Kingdom Come: Deliverance launches tomorrow for PS4, Xbox One, and PC, and you can check out its launch trailer at the top of this article. It’s been in development for a long time: it was originally Kickstarted back in 2014, and you can read our 2014 preview of Kingdom Come here.

    [News via Eurogamer]

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