Category: Gamespot

  • Everything To Know About The Tomb Raider Movie

    Video game adaptations have a checkered history, which makes it easy to cast a skeptical eye on Tomb Raider, the latest take on the classic franchise. Even big-budget adaptations like Prince of Persia have fizzled, and other game adaptation are downright infamous.

    In the above video, we take a closer look at all the elements that may set this one apart. As games have become more cinematic and told more personal stories, they’ve become a closer match for movies. Unlike the successful but campier Angelia Jolie films, this version of Tomb Raider is based on the gritty 2013 reboot. That makes this Lara a younger woman who finds herself out of her element and forced to survive against a hostile environment and even more hostile mercenaries.

    To take on this role, the director tapped Alicia Vikander, most known for her roles in The Danish Girl and Ex Machina. Vikander talks about her training for the physicality of the role, which made liberal use of MMA fighters and giant mattresses. All that went into transforming the actress to believably take on the challenges her character was faced with. Finally, director Roar Uthuag gives his insights about how characterization is the key to avoiding the fate of so many other video game adaptations.

    Our review is coming soon, but in the meantime, take a look at all that went into making this film–including a near shot-for-shot remake of one famous scene from the 2013 game. The movie will hit theaters on March 16.

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  • Take A Look Back At The History Of Far Cry

    While it’s not exactly Call of Duty or Battlefield, the Far Cry series has become one of the biggest first-person shooter series in the industry. With its latest entry, Far Cry 5, set to release soon, we decided to look back at the franchise and how it got to where it is today.

    In the video above, we run through the complete history of Far Cry. We start with the original, open-ended game from Crytek, the studio that would later go on to make the Crysis series. We look at the transition as Ubisoft Montreal took the reigns with the stellar Far Cry 2 and its many follow-ups–there have been quite a few Far Cry games, despite the fact that we’re technically only up to Far Cry 5.

    In many ways, Far Cry 3 firmly established the formula that the series still follows today; it was also the first to latch onto the tower-climbing of Assassin’s Creed, introducing the climb-the-radio-tower mechanic used to unlock the in-game map. And who can forget Far Cry 3: Blood Dragon, the bizarre spin-off that no one would have thought to ask for yet offered a brilliant, distilled Far Cry experience seeped in ’80s action movie cheese?

    Watch the video above for a trip down memory lane. There’s not much longer to wait until the next entry in the series is here, as Far Cry 5 is due out on PC, PS4, and Xbox One on March 27. You can watch us chat about the somewhat confusing game in a recent video and read all about the confirmed DLC.

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  • Valve Has Several Games In Development

    Valve boss Gabe Newell has signaled an end to the company’s long hiatus. At a talk yesterday, the president said the company is “going to start shipping games again.” He also opened up about why the pace of its releases slowed down so much, and what’s changed since then.

    The presentation (via PC Gamer) was centered mostly on Artifact, the Dota 2-themed card game announced last year. But he made sure to point out that it’s not the only game on Valve’s slate. He explicitly said that it’s “the first of several games” coming from the studio. Since the release of Dota 2, Valve’s gaming efforts have been focused mostly on supporting it and Team Fortress 2.

    As for why Valve moved away from games, Newell frankly said he was concerned about PCs becoming more of a closed system. He said his investments into Vive were an effort to “offset” the impact of Microsoft and Facebook looking into OS and VR concepts that the company considered less open. The result has been a newly revised Valve that he says feels comfortable in hardware design as well as software. Newell hinted that may impact how they treat their game designs going forward.

    “We’ve always been a little bit jealous of companies like Nintendo,” Newell said. “When Miyamoto is sitting down and thinking about the next version of Zelda or Mario, he’s thinking what is the controller going to look like, what sort of graphics and other capabilities. He can introduce new capabilities like motion input because he controls both of those things. And he can make the hardware look as good as possible because he’s designing the software at the same time that’s really going to take advantage of it. So that is something we’ve been jealous of, and that’s something that you’ll see us taking advantage of subsequently.”

    As for the identity of these mystery projects, Newell was much more tight-lipped. He did say in a Reddit AMA in January that they’re working on a single-player game. He’s also mentioned three more VR games on the way. That’s four more in addition to Artifact, with a notable focus on custom hardware, so those could be the games he was referring to. Either way, though, it sounds like Valve is back in the games business.

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  • PS4 Flash Sale Happening On PSN Games In The US

    Not long after the latest one, Sony has launched another flash sale on the PlayStation Store in the United States. As always, this brings some steep discounts to games on PSN for PS4, PS3, and Vita but only for a very limited time.

    As you’d expect, PS4 is home to the majority of these deals, of which there’s quite a wide variety. Among the highlights is Uncharted: The Nathan Drake Collection (one of our picks for the best cheap PS4 games at its regular price), which drops to just $8–quite a steal considering it includes remastered versions of three full games. Diablo III‘s Eternal Collection, which packs in last year’s excellent Rise of the Necromancer DLC, is just $30, while the Necromancer pack on its own can be had for $9.74.

    If the recent Bloodborne PS Plus freebie has you in the mood for more of that style of action, From Software’s Dark Souls II: Scholar of the First Sin is down to $10, while Dark Souls III can be had for $18. Alternatively, you can also get a much different style of action (with a killer soundtrack to match) in Hotline Miami for $4 or Hotline Miami 2: Wrong Number for $6. Rounding out the list are Pac-Man Championship Edition 2 for a mere $3.24 or, in advance of the upcoming Avengers: Infinity War, Telltale’s Guardians of the Galaxy for $8.

    For those looking to pick up a game on Sony’s older platforms, there are some decent options available. On PS3, Max Payne 3: The Complete Edition is $12, Saints Row: Gat Out of Hell is $6, and Grand Theft Auto: San Andreas is $6. Over on Vita, Prinny: Can I Really Be The Hero? is $3, while both Hotline Miami games are available at the same price as on PS4. Those two also feature cross-play across PS4, PS3, and Vita, making them even more of a worthwhile purchase.

    All of these prices are available from now until Monday, March 12, at 8 AM PT / 11 AM ET, and there’s no additional discount for PS Plus members. You can see everything on sale here. If you don’t find something to your liking, the usual PS4 weekly game deals are still live in the US until Tuesday, while those in Europe have a PSN sale of their own going on right now.

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  • Fortnite Mobile: Battle Royale Coming To iOS And Android

    Fortnite: Battle Royale is coming to mobile devices, Epic has announced. Most intriguingly, this is apparently the same 100-player experience, and it will support cross-play for some systems. Thanks to a partnership with Sony, the game will support cross-play and cross-progression between PS4, PC, Mac, iOS, and (eventually) Android. The Xbox One edition does not support cross-play, presumably due to Epic’s partnership with Sony.

    “Same gameplay, same map, same content, same weekly updates,” Epic said in a forum post about Fortnite: Battle Royale’s mobile edition. “We believe this is the future of games. The same game on all platforms. Console quality graphics and action. Play when you want, where you want.”

    As for the cross-play support, Epic said you’ll be able to join a squad and play together with friends on different platforms. That sounds pretty cool, and it’ll be interesting to see how it works in practice. You’d have to imagine that console/PC players would have an advantage.

    Sign-ups will open on Monday for an invite-only test on iOS; Android will follow “in the next few months.” You’ll be able to sign up at Fornite’s website starting March 12, and you’ll receive an invite “shortly thereafter” by email if you’re accepted. More invites will be sent out over the coming months, so if you don’t get in right away, you’ll have more opportunities later. If you do get in, you’ll get codes to share with friends, so that’s good.

    Fortnite’s mobile edition requires an internet connection (of course), and an iPhone 6S/SE, iPad Mini 4, iPad Pro, iPad Air 2, iPad 2017 device or newer. Right now, it sounds like only Battle Royale is coming to mobile, not Fortnite’s other mode, Save the World.

    Battle Royale is free on consoles and PC, supported by microtransactions (which are cosmetic only), and we would expect the mobile edition for follow the same format. We’ll report back with more details on Battle Royale’s mobile edition as they’re announced.

    PUBG, which likely inspired Fortnite: Battle Royale, also has a mobile edition–but it’s only available in China and it does not support cross-play. The game is not available on PS4, which might also explain Sony’s apparent eagerness to partner with Epic for Fortnite: Battle Royale.

    [UPDATE] Epic’s Nick Chester has now offered some insight into how cross-play will work, stating it will be an opt-in. In other words, you’ll be able to play with friends who are on other platforms, but you won’t be forced into teaming up with someone on mobile if you’re on PS4 or PC.

    If a mobile player wants to play with their friend on PS4 or PC, cool! If a PS4 player wants to play with a PC player, cool! They should be able to. 🙂

    — Nick Chester (@nickchester) March 9, 2018

    PS4, mobile, PC, and Mac. Yes. Opt in for players who want to squad up. Cross progression, too.

    — Nick Chester (@nickchester) March 9, 2018

    PS4 and mobile join PC/Mac lobby. Mobile joins PS4 lobby. Make sense?

    — Nick Chester (@nickchester) March 9, 2018

    Yeah, that’s correct. A PC player won’t end up playing in a PS4 or mobile game, for example. It’s opt in for players who want to squad up with friends.

    — Nick Chester (@nickchester) March 9, 2018

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  • President Trump's Video Games Meeting Included A Violent Game Montage

    President Donald Trump’s administration today hosted a roundtable meeting to discuss the subject of violence in video games and their effects on young players. It brought together various representatives from the video game industry, including the heads of the ESA, ESRB, and Take-Two, as well as lawmakers and individuals who have assigned blame for violent incidents to video games in the past. Although it was closed to the press as it happened, here’s what we’ve since learned about the discussion.

    The White House has yet to comment on the meeting. In lieu of an official transcript, we only have after-the-fact comments and a Washington Post report to clue us in as to what was talked about. Trump apparently started the meeting by showing off video of unspecified violent games, which has since been released on YouTube. It shows particularly violent, context-free moments from Fallout 4, Call of Duty: Modern Warfare 2 (the infamous No Russian scene), and The Evil Within, among others. You can watch it below.

    According to the report, there were calls from those in the meeting, including Media Research Council president Brent Bozell, for “much tougher regulation” that would treat games like tobacco and liquor. In a statement released on Twitter after the meeting, Rep. Vicky Hartzler (a Republican from Missouri) said that she believes in an “all-encompassing approach” and that discussion should not be limited to just video games. She called for similar meetings to be held with members of the movie industry, adding, “Today’s meeting was an opportunity to learn and hear from different sides to violence in schools. I believe significant progress was made today, and my hope is that we can build on the progress in the future.”

    Sen. Marco Rubio (a Republican from Florida) pointed out there has been “no evidence” suggesting the Parkland shooter was motivated by playing video games. He added that he wants to “mak[e] sure parents are aware of the resources available to them to monitor and control the entertainment their children are exposed to.”

    The Washington Post story offers little of the games industry’s side during the meeting, except to say they refuted the alleged connection between games and real-life acts of violence. The Entertainment Software Association, the industry’s lobbying group that is also responsible for organizing E3, was also in attendance and released a statement this afternoon.

    “We welcomed the opportunity today to meet with the President and other elected officials at the White House,” a spokesperson said. “We discussed the numerous scientific studies establishing that there is no connection between video games and violence, First Amendment protection of video games, and how our industry’s rating system effectively helps parents make informed entertainment choices. We appreciate the President’s receptive and comprehensive approach to this discussion.”

    Although he was not in attendance, Sen. Richard Blumenthal (a Democrat from Connecticut) issued a statement decrying the attempt to deflect attention from the issue of gun control. “I’m willing to look at anything and everything that may help address the gun violence epidemic that has swept our country–including addressing the culture of violence many see in America today,” he said. “But there is an urgent need now for meaningful action on extreme risk protection orders, expanded background checks, and banning assault weapons. Blaming video games or the entertainment media for the 90 American lives lost every single day to gun violence is an unacceptable excuse to avoid talking about serious policy proposals.”

    Today’s meeting was hastily announced last week in the wake of the recent tragedy in Parkland. White House press secretary Sarah Huckabee Sanders said Trump would be “meeting with members of the video game industry to see what they can do on that front.” At the time, no specifics were shared about who would be involved, and the ESA said it had not heard anything about it. The specifics of the meeting then came into focus this week, though a list of attendees was not made public until less than a day before it was set to take place.

    Trump has suggested that violent video games are a problem in the past, tweeting that they are “creating monsters” back in 2012. After the shooting in Parkland, he referenced how he’s been told “the level of violence in video games is really shaping young people’s thoughts.” He went on to suggest that a movie and or video games rating board is needed, despite the fact that those already exist in the US in the form of the MPAA and ESRB.

    More broadly, lawmakers have taken issue with violent video games for more than 25 years. An uproar around the violence in games like Mortal Kombat is what led to the founding of the ESRB, which is a self-regulatory body. After the Sandy Hook school shooting, then-Vice President Joe Biden also met with the games industry to discuss violence, though that ultimately had little impact in terms of legislation. Most notably, a 2011 ruling by the Supreme Court struck down a bill that would have blocked the sale of violent video games to minors.

    Studies have yet to connect the motives of shooters with a connection to violent video games. In fact, there’s research that suggests school shooters may be less interested in violent games than other people. The ESA has frequently cited the fact that games are played internationally as further evidence that they are not to blame: “Video games are plainly not the issue: entertainment is distributed and consumed globally, but the US has an exponentially higher level of gun violence than any other nation,” it said recently. A recent Washington Post story further suggests this is a US-centric problem.

    Video games often take the blame at times like this, but whether any of this talk results in real legislation remains to be seen. Drafting laws is a challenging process, and without a convincing scientific argument, it may prove difficult to pass a bill. One thing is for sure, though: This is unlikely to be the last time we see politicians pursue this path.

    Thumbnail image credit: CBS News

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  • Black Ops 4 Is 2018's New Call Of Duty; Early Release Date Set

    Following a great deal of speculation and apparent confirmation that 2018’s Call of Duty entry would be a new Black Ops game, Activision has made it official. Call of Duty: Black Ops 4 is in development and will be released later this year –though it’ll be out sooner than we’re accustomed to.

    Black Ops 4 is headed to PS4, Xbox One, and PC; there’s no word on a Switch version, as some had hoped. It will be released on Friday, October 12, almost a full month sooner than the early November release window that new Call of Duty games typically occupy. As previously confirmed, this year’s game is being developed by Treyarch, the studio responsible for the entire Black Ops series.

    Unfortunately, beyond those basic details, Activision hasn’t shared anything further about the game. Instead, a special event will be hosted on May 17 where Activision will reveal the game publicly. It’s unclear if we’ll get any other official details prior to that date. It looks as if the PC version may use Blizzard’s Battle.net.

    It was reported earlier this year that 2018’s game would be Black Ops 4. Activision rotates between Call of Duty studios on a three-year cycle, and given the sub-series’ popularity and the fact that 2018 marks three years since the previous Black Ops game’s launch, the news made sense. Subsequently, NBA star James Harden was recently spotted wearing a hat that appeared to feature a modified version of the Black Ops III logo, only with four symbols (roman numerals be damned). That logo turned out to be real, as you can see above. Black Ops 3, meanwhile, received a surprise update with new content, leading some to wonder if it was meant to tease the possibility of a sequel.

    We’ll report back as Activision shares more details on Black Ops 4. In the meantime, let us know what you hope to see from it in the comments below.

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  • The Division 2 Announced, Updates For First Game Detailed

    The Division 2 Announced, Updates For First Game Detailed

    Update: Ubisoft has officially confirmed a sequel to The Division, aptly titled The Division 2. In a livestream, the company revealed the game and confirmed it’s being developed by the same primary studios as the first entry, including Massive Entertainment, Red Storm, and Ubisoft Reflections. You’ll be able to transfer some progress from the original game to Division 2, though how that will work is not yet clear. No more details have been discussed; the company says a full reveal is coming at E3 2018. We’ll report back as more details are shared. The original story follows.

    Two years to the day after the first game was released, Ubisoft appears prepared to announce The Division 2. Details on the game are scant at this point, but we do know it’s apparently in development at the same studio as the first game, Massive Entertainment.

    News of the game first leaked through stock website 4-Traders, which published a blog post from creative director Julian Gerighty. While seemingly dubious on its own, an image showing The Division 2’s logo has been discovered on Ubisoft’s own website.

    It’s not a huge surprise that Ubisoft would decide to continue with The Division. Although the original was criticized by many at launch, Ubisoft and Massive have diligently worked to address complaints in the two ensuing years. The 1.8 update released this past December, in particular, was lauded as a highlight for its sweeping improvements–all of which came for free. The game has also received a pair of paid DLC expansions.

    No Caption Provided

    Alongside news of a sequel, Ubisoft has also announced that support is not ending for the first game. New global events are on the way as part of future title updates, as is an Xbox One X patch to provide 4K support–that’s coming in April. In June, the game will also receive something called Crests, which are achievements that will unlock rewards in The Division 2.

    There’s no word on platforms or other details yet, but it seems like a safe assumption that The Division 2 will release for PS4, Xbox One, and PC. We’ll report back as more information is shared.

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  • Final Sea Of Thieves Open Beta Live On Xbox One And PC

    Sea of Thieves developer Rare has announced another beta for its upcoming multiplayer pirate game. This beta will be the final one before the game’s release date in a few weeks and is open to everyone on Xbox One and PC. It’s live now and runs until March 11 at 10 AM GMT / 3 AM PT / 9 PM (AEST).

    During a developer update about the final beta, executive producer Joe Neate explained that the studio wants to have a greater number of players trying the game out than before, and in order to do so it has opened up the trial to everyone. Additionally, a number of new features have been included in the new beta.

    The first of them is the Merchant Alliance, which is a faction that tasks players with capturing animals in exchange for rewards. Another new feature being tested in the beta is Skeleton Forts, which creates the opportunity for forts in the world to be occupied by skeletons. These special forts offer greater rewards for those who clear them out, but they’re signified by large clouds hovering above them that are visible to all players. Naturally, this means you may have to battle other players as well as skeletons for riches.

    Neate emphasised that there could be issues with the beta as the studio is testing the game and its features, and inviting a much larger amount of people to put the game’s servers through its paces. If problems do arise, Rare says it may put temporary blocks on new players coming in to even out the experience. The services team will also be working on-the-fly to resolve any other issues that come up.

    The Sea of Thieves release date is March 20. It will be one of the first big tests of Microsoft’s ambitious Game Pass expansion, which gives subscribers access to a suite of games including all first-party titles on day-and-date of release. While you’re waiting to explore the briny deep, check out 10 reasons we’re excited and why we think it has such potential.

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  • New Fortnite Update, 3.2, Out Now; Patch Notes Revealed

    New Fortnite Update, 3.2, Out Now; Patch Notes Revealed

    Fortnite has a new patch available now on PS4, Xbox One, and PC, and it’s a big one. The v3.2 update introduces the highly anticipated 20v20v20v20v20 mode into Battle Royale.

    Teams of 20, as it’s officially titled, pits five teams against each other, with each team containing–as you may have guessed–20 players. Take a look at a trailer for the new mode above. In addition, the update introduces a new skin, called Burnout. Take a look at that below.

    No Caption Provided

    For Save the World players, developer Epic has introduced a set of new items called Hoverboard Boost Pads, which “send the Hoverboard flying.” There’s also a new Hero available: Wukong, a Mythic version of the Lunar New Year Berserker Soldier. Elsewhere, the update fixes a bunch of bugs and introduces more small tweaks; take a look at the full patch notes in the list below.

    Following last month’s 3.0.0 update, Season 3 of Fortnite: Battle Royale is now underway, giving players a new Battle Pass and rewards to unlock. This season’s Battle Pass features 30 additional tiers–you can see all of the new Battle Royale rewards there are to unlock in our gallery.

    If you’re looking to score more gear in Battle Royale, Amazon Prime members can claim a free Fortnite loot pack right now from Twitch Prime. Additionally, PS Plus subscribers can download a bonus PlayStation Plus Celebration Pack on PS4. If you’re still new to the popular PUBG-style game, be sure to check out our guide of Fortnite: Battle Royale building tips.

    Fortnite: Battle Royale Update 3.2 Patch Notes

    Gameplay

    • Limited Time Mode: Teams of 20
      • Each team is composed of five squads of four players.
      • All teammates will be displayed in green on the map.
      • The Map screen now shows total number of players alive on each team.
      • Increased chances of treasure chests spawning from 50-70% to 60-80%.
      • Increased chances of ammo boxes spawning from 65-80% to 75-90%.
      • Supply Drops always come in batches of 5 instead of varying amounts per Storm Circle. Supply Drop rate increased from 180 (+/- 30s) to 210 (+/- 30s).
      • Teams of 20 has six Storm Circles as opposed to nine. Maximum match length is 23 minutes, down from 25.
      • Storm Circle Timings:
        • Storm Circle 1: Random location. 60s wait, 180s shrink time.
        • Storm Circle 2: Random location. 60s wait, 90s shrink time.
        • Storm Circle 3: Location centered on previous storm (for the rest of the match). 120s wait, 90s shrink time.
        • Storm Circle 4: 120s wait, 60s shrink.
        • Storm Circle 5: 180s wait, 60s shrink.
        • Storm Circle 6: 240s wait, 120s shrink.
    • Players will get elimination credit for forced fall damage either through Impulse Grenades or destroying structures underneath their enemies.
      • Breaking the base of a structure will count the same as breaking the exact piece a player is standing on before they fall.
    • Riding a rocket no longer cancels emotes or using consumables.
    • Lobby emotes will now play out instead of just ending at 5 seconds.

    Bug Fixes

    • Fixed an issue where players at 60 FPS could not jump as high as those playing at 30 FPS.
    • Fixed an issue that prevented weapon tracers from being visible after a certain distance.
    • Fixed an auto-sprint issue that would cause players to continue sprinting when they tried to stop.

    Weapons + Items

    Bug Fixes

    • Fixed issues with the Hunting Rifle’s accuracy.
      • Now uses perfect accuracy when aiming and not moving. Hip-fire remains unchanged.
      • Fixed an issue with accuracy reticle UI being slightly mismatched.
    • Fixed additional weapon loading issues that prevented players from being able to see or use their weapon while the world was loading.
    • Fixed an issue where firing a weapon could cancel the equip animation.

    World

    Bug Fixes

    • Fixed the kitchen cabinets that were placed outside of some houses. They are now back inside where they belong.
    • Increased the HP value of Weeping Willow trees so it is more representative of the amount of resources it gives.

    UI

    Bug Fixes

    • Fixed an issue that sometimes caused an inventory slot to be unusable.
    • Fixed an issue where players would have to press the Leave Match button twice when exiting an in-progress match.
    • Fixed an issue where squad members could be missing from the top panel when opening the in-game menu.
    • Fixed a crash that would occur when closing the game after opening the settings menu.

    Art/Animation

    • The Pump Shotgun’s pump animation will now play when held up instead of at rest.
    • Distant buildings and objects now connect to the terrain more smoothly.
    • Improved terrain rendering and cloud shadows.

    Bug Fixes

    • Fixed an issue where Glider trails were not visible to other players.
    • Fixed an issue that prevented destruction effects from playing while on low effects settings.

    Audio

    • Added squeaks to wood, stone, metal, and default hits for the Pick Squeak harvesting tool.
    • Improved the default glider and umbrella open sound so that it syncs up with animation.
    • Added an audio cue that will play when squad members jump from the Battle Bus.
    • Improved the Epic/Legendary Assault Rifle close-range fire sound.

    Bug Fixes

    • Fixed a crash that would occur when unplugging headphones.
    • Fixed an issue that would cause tactically important sounds to occasionally be cancelled.

    Performance

    • Fixed hitching when certain player outfits were loaded in the middle of the match.
    • Fixed crashes that could occur in rare cases when using the NVIDIA ShadowPlay Highlights feature.

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