Category: Gamespot

  • Xbox One Gets Time Warner Cable App, But No Live TV

    Xbox One Gets Time Warner Cable App, But No Live TV

    Time Warner Cable has released the TWC TV app on Xbox One, allowing you to view its content on Microsoft’s console, the company has announced.

    If you’re a Time Warner Cable subscriber, the app, which doesn’t require and Xbox Live Gold account, will give you access to a library of 7,000 video-on-demand shows and movies at no additional cost. As you’d expect, you can also navigate the app using Kinect voice commands and the Xbox One’s snap feature.

    However, unlike later versions of the TWC TV app on Xbox 360, you still can’t watch live Time Warner Cable channels on your Xbox One, but the cable provider could add this feature at a later date.

    You can download TWC TV from Xbox Live apps, and find out more about how it works here.

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  • Playing Final Fantasy 15 for the First Time

    It was more than eight years ago, at E3 2006, that Square Enix announced Final Fantasy Versus XIII. Since then, it’s undergone a lot of change, and was even rebranded in 2014. Final Fantasy XV, as it’s now known, was originally intended to be released on PlayStation 3, but with that console generation behind us, fans are now looking forward to playing it on PlayStation 4 and Xbox One. Most recently, it was announced that it’s being directed by Hajime Tabata–his previous work in the series includes Crisis Core: Final Fantasy VII and Final Fantasy Type-0–, with Tetsuya Nomura leaving the project to focus on Kingdom Hearts 3.

    We still don’t know exactly when Final Fantasy XV is supposed to come out, but when Final Fantasy Type-0 HD comes out in a mere ten days on March 17, everyone who buys it will get a chance to play a slice of Final Fantasy XV, Episode Duscae. I was lucky enough to play an hour of of the demo at PAX East, and while it was hardly enough time to experience everything it has to offer (the demo, not the full game), I did a lot, I saw a lot, and most importantly, I experienced something I’ve been looking forward to for nearly a decade.

    Real-time Combat

    Final Fantasy XV handles combat very differently than past games. To start, you only have control over the main character, Noctis. Final Fantasy XIII has a similar constraint, but at some point it opens up and allows you to switch leaders, and thus the character you’re controlling. This is not the case in Final Fantasy XV, as Noctis will forever be the only character under your control. It seems that you can change your party members’ equipment, but that might be the extent of your influence over your cohorts.

    As much as I prefer having control over an entire party in an RPG, I can appreciate how Final Fantasy XV’s combat’s designed. Fights break out in real-time, and you have a bevy of commands to juggle, so having to consider what everyone is doing at all times could become very confusing if you had to juggle four characters at once. This is because you fight using input commands, rather than menu-based commands. Noctis can attack freely by holding down the square button (I played Final Fantasy XV on PlayStation 4), and will do so indefinitely until you let go. The same goes for defense, which you activate by holding L1. If an enemy attacks while you’re defending, Noctis will move out of the way at the last second. If an enemy has a claw-looking icon over their head when they attack, you have a chance to parry by pressing the square button shortly after dodging an incoming attack.

    Noctis attacks using several weapons, which you can change in the equipment menu, but the only time you really feel the effect of this variety is when issuing special commands. Each weapon comes with one special action, and you cycle through them during combat using the directional pad. Pressing triangle will initiate one of these moves, including an HP draining attack, a dragoon leap, or a lunge attack, for example.

    Combat can definitely be frantic, with your party and enemies running in and out of your view. There are two means to make this easier on yourself. Pressing R1 will activate a focus mode where you hone your attention on a single target. Likewise, if you want to get close to an enemy that’s just out of reach, you can focus on them and press circle to teleport to their location.

    Most commands cost magic points, and with a limited number of MP at your disposal, you need to manage your actions carefully. If you run out of MP during battle, Noctis will enter stasis, which greatly limits his mobility. MP will regenerate over time, and you can speed up the process by teleporting to the safety of higher ground, but this is easier said than done. Juggling the above commands comes naturally, but I found it difficult to be effective in battle without depleting all of my MP, thus falling into the pit of stasis. While I enjoy Final Fantasy XV’s style of combat, I don’t enjoy having to hold back at the risk of falling into stasis. Hopefully this is something that will become less of an issue as Noctis levels up and has more MP at his disposal.

    Open World Exploration

    Episode Duscae takes place in the Duscae region of Final Fantasy XV, which encompasses a mix of forests, marshes, plains, and a few small outposts of humanity. We all know by now that road trips are to be featured heavily in Final Fantasy XV, but I traveled on foot here rather than via car. I also meandered about the environment, rather than tackling the story quests head on. I wanted to play the demo with as few scripted scenes as possible, which definitely gave me a different impression than others who went from point A to point B, and so on.

    As you run around Duscae, you encounter a lot of wildlife that’s fit for hunting. It’s important to hunt, because the materials you earn from hunting (general combat against wildlife) is used to cook when you camp at night. The meals you cook determine what stat boosts you earn, and if you don’t hunt, you have to eat toast, which doesn’t do a whole lot for your hungry crew.

    Some animals that you encounter are passive, only fighting back when you initiate a fight, but other creatures saw fit to make the first move, including demonic wolves and goblins. This also goes for Magitek troops. These magically-powered soldiers arrive on the scene via dropships, which patrol Duscae on a regular basis.

    Spend enough time exploring Duscae and you’re bound to discover outposts. I happened upon a gas station, which was fitted out with a mini-mart and a handful of NPCs. It was a stark contrast to the wilderness, but it also felt appropriate given the stretch of highway that surrounds Duscae. I even spotted a car driving along once in a while. Across the map, I stumbled into a chocobo ranch, but sadly the wetlands were in poor condition for chocobo riding, so I wasn’t able to rent one. We’ve seen evidence of large cities in previous reveals from Square Enix, but it’s cool to see that even when you’re far away from large populations of people, you aren’t completely alone, either.

    Technical Performance

    There are times when playing Episode Duscae that I was wowed by its visuals. Gorgeous vistas with long draw distances were easy to gawk at, and combat is both exciting and beautiful, with lots of particle effects and fancy maneuvers.

    However, there were also plenty of times where I was surprised and disappointed to see poor anti-aliasing and dips in the frame rate. Overall, the game’s art is splendid, but perhaps too ambitious given that the PlayStation 4 was struggling to keep up. Everyone wants Final Fantasy XV to be a beautiful game, especially given it’s prolonged development cycle, but I’d rather there were a few less blades of grass and a few more frames per second than the otherway around. Hopefully this is ironed out in the long run.

    Looking Forward to the Full Game

    I may not have loved every second of Final Fantasy XV: Episode Duscae, but I walked away with a desire to keep playing. I want to get better at combat, which is unusual for the series but oh-so enticing at the same time. I want to find out why the characters in Noctis’ crew are so loyal to him, and see if, at all, how their relationships evolve. For all of questions Episode Duscae raises, it’s a great opportunity to experience a taste of what’s to come in the full game. I don’t know when we’ll get chance to see Final Fantasy XV proper in all its glory, but I know that I’m more excited for it than ever before. Once everyone has a chance to sink their teeth into Episode Duscae, I bet I won’t be the only one.

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  • Male Intimacy and Final Fantasy XV

    Male Intimacy and Final Fantasy XV

    Final Fantasy XV‘s protagonist, Noctis, is always in good company. In Episode Duscae, a sizeable demo meant to introduce us to the world of XV, Noctis is followed by his three closest friends across a monster-packed wilderness as they search for cash to repair their broken car. They travel in a small pack, Noctis jogging along in front while his fellows trail behind, bantering lightly amongst themselves and occasionally calling out approaching enemies.

    It’s a sweet picture. Four best bros toughing it out in the wilds together, fighting off hungry beasts, cooking around a campfire, and sharing a cozy tent.

    To date, Square Enix has released very little information about the rest of Final Fantasy XV’s cast–namely, it’s female characters. We’ve met Noctis’ rival Stella and a mysterious young girl named Luna, and a girl with straight black hair has been featuring in some promotional images. We’ve also been introduced to Cidney, a spunky mechanic. But other than them, we don’t know anything about the ladies of XV, or if they are playable in any capacity.

    There’s been a bit of hubbub over this; every Final Fantasy to date has featured at least a trio of playable gals. Half of Final Fantasy VI‘s massive cast was female, as is a good chunk of Final Fantasy IV‘s and most recently Final Fantasy Type-0. Final Fantasy X and Final Fantasy XIII both got sequels focused on its girls, X-2, XII-2 and Lightning Returns. The series has always had a pretty even split of the sexes, but so far XV has focused primarily on Noctis and his male companions.

    I’m comfortable with XV’s cast so far. Obviously I’m hoping we have some gals to control, but I’d be perfectly happy without. The relationship between Noctis, Gladiolus, Ignis, and Promto is a bright, vivid picture of male companionship that we don’t really see in other games. I’m not talking about a band of men just working together, or bro-ing along shooting aliens or zombies together. I’m talking about real, genuine male intimacy. The kind of behavior guys might be too shy to exhibit openly, a state they can only be when they are around their most trusted friends.

    Writer Harris O’Malley wrote an excellent piece on the need for male intimacy, and how necessary it is for men to have other men they are comfortable sharing emotions with, on his blog, Doctor Nerd Love. O’Malley writes that in some circles, signs of affection between male friends is too often seen as “a mark of suspicion.” For decades, popular culture has frowned on deep affection between heterosexual males; being intimate isn’t what tough guys do, and you have to be tough to be manly. I think this idea is changing, albeit very slowly, but it’s still very rare that a movie or video game portrays a relationship between men as deeply as it does between a man and a woman.

    J.R.R. Tolkien’s The Hobbit and The Lord of the Rings place heavy emphasis on male camaraderie and the importance of relying on one another. In his literature, romance took a backseat to growing trust between the Fellowship of the Ring and the bond between Sam and Frodo, Merry and Pippin, Legolas and Gimli. Pairs of men, groups of warriors and hobbits struggling to cope with the horrors around them and hold on to what human connections they can in the midst of war. Tolkien himself devoted much of his own personal time to meetings with The Inklings, a group of other male writers who got together to smoke, drink, and discuss their writing and the changing world.

    But Tolkien was writing in 1930s and 40s, a era much different from ours. These days the thought is that two men can’t love each other as friends. Women can shout “I love you” to anyone and it’s seen a hallmark of being the fairer sex, but men can’t without this idea that things will get uncomfortable. My boyfriend speaks constantly of the men is his life as the people he loves; he recognizes the need for male intimacy in his life and how important it is to his growth and well-being to have those kind of connections. Brotherhood between men is beautiful thing, and with current media emphasis on adding more female representation in video games and de-sexualizing character designs, I hope it’s concept that doesn’t get lost in the process.

    And this is where Final Fantasy XV comes in. During my time with the demo, I was drawn to Noctis and his companions in ways current game casts haven’t caught me. While running across an open field, Promto would call out to Noctis when he saw an item on the ground. Noctis, tired, maybe a little fed up, would grumpily respond. Gladiolus cheered Noctis on in every fight, calling out cheekily with every special move, “Hey, who taught you that one?” (Gladiolus taught Noctis how to fight.) In the opening cutscene, they call each other names and playfully rib one another as they get started for the day.

    But the moment that really struck me was, when in battle, I turned Noctis away from the fight and ducked into bushed to recover health. Ignis ran to Noctis and put himself between him and the enemy, effectively becoming a human shield. Ignis wouldn’t let Noctis, already perilously low on health, take any damage. Ignis, in the game, is Prince Noctis’ sworn protector, raised from childhood to help guide and counsel him when he becomes king. It was a small touch with a powerful result.

    It’s obvious that these men care about each other. I enjoyed seeing through Noctis’ eyes, living this relationship through XV’s world. I get a lot of opportunities to play as men, but I rarely get to play as a man surrounded by other men who love him. From what I’ve seen, Square Enix has done an excellent job of presenting a group of guys who only need each other to get by. There’s no focus on seeking intimacy and support from a romantic partner–notably because there is no romance evidence in the demo–but the openness with which these four care for and look out for each other is touching.

    I love the idea of four guys on a road trip to save the world. It’s refreshing to see a small group that emotionally trusts each other; they’re relationships are pre-established before the demo, and the level to which they connect with each other is evident on the surface. This is a positive representation of male camaraderie without machismo, a rare representation of “bromance” that is infrequently used in video games.

    “But there will be the ones who understand. The ones who respond, and who are looking for the same thing,” O’Malley writes of male intimacy. “And those friendships will be the ones that change your life for the better.” These friendships are already evident in Noctis’ life in Final Fantasy XV Episode Duscae, and it makes their story stronger. It adds to the believability of the world, that it is lived in with people who are living and loving, and will ultimately–I believe–make for a stronger game.

    I won’t mind if there are no playable female characters in Final Fantasy XV, because the relationship between its four main characters is strong, sweet, and a very smart move.

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  • Just Cause 3 Dev On Why It's Keeping Gameplay Under Wraps (For Now)

    Just Cause 3 Dev On Why It's Keeping Gameplay Under Wraps (For Now)

    BOSTON–At PAX East 2015 this weekend, developers behind Just Cause 3 explained why they have released plenty of screenshots for the open-world game, but no gameplay. Game director Roland Lesterlin said Avalanche doesn’t want to show gameplay until they are sure what fans see will blow them away.

    “We wanted to do everything in the right way,” Lesterlin said, adding that Avalanche is currently putting the final touches and polish on gameplay.

    “We’re all gamers, too,” he added. “We’ve spent many years working on this, pouring our heart and soul, and the first time you see it, we want you to say, ‘Wow, that’s awesome, we can’t wait for that.’”

    Lesterlin went on to say Just Cause 3 publisher Square Enix has been supportive of Avalanche’s decision to keep gameplay under wraps so far.

    Also during the Just Cause 3 PAX East panel, art director Zach Schlappi said early films from Transformers director Michael Bay inspired the art of the game. The first couple Transformers movies showed cars as gleamy and reflective, and Bay wasn’t afraid to use color and daylight to amplify the explosions and chaos.

    “A lot of the same principles also could be in our world,” Schlappi said.

    Just Cause 3 launches this holiday for Xbox One, PlayStation 4, and PC. GameSpot recently visited Avalanche’s offices in Sweden and got to play some of the game. You can read our impressions here.

    PAX East runs through Sunday. GameSpot will be reporting live from the show all weekend long.

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  • Weekly Recap: PS4 Sells 20 Million, The Phantom Pain Release Date Announced

    Weekly Recap: PS4 Sells 20 Million, The Phantom Pain Release Date Announced

    THE BIG STUFF:

    PS4 SALES REACH 20.2 MILLION UNITS: Sony’s PlayStation 4 reached a new sales milestone this week, hitting a whopping 20.2 million units sold since its release in November 2013.

    METAL GEAR SOLID 5: THE PHANTOM PAIN RELEASE DATE ANNOUNCED: Hideo Kojima’s open-world action game is launching September 1 worldwide on console. Except the PC version. That edition is arriving two weeks later on September 15.

    THE OTHER STUFF:

    Lords of the Fallen, the Dark-souls style role-playing game from CI Games, added its first expansion this week. The Ancient Labyrinth DLC is available now across console and PC. Expect new enemies, weapons, rewards, and more in the content, said to span about 2 hours.

    Social gaming giant Zynga, whose financial fortunes have lessened of late, has announced what sounds like an incredibly ambitious mobile game called Dawn of Titans. Created by NaturalMotion, which Zynga acquired last year, the game lets you control thousands of units. Check out a video [here] and read the first details here.

    Paradox Interactive announced this week that Magicka 2 will be released for PC and PlayStation 4 on May 26, 2015. PC preorders are open now, while PS4 preorders should open soon. Magicka 2 will cost $15 on both PC and PS4 when released.

    3D Realms is back. The company this week released a new trailer for Bombshell. Check it out here.

    Former Red Sox ace Curt Schilling has offered a new statement on the fallout surrounding his failed video game company, 38 Studios. In an impassioned blog post, Schilling said: “I can assure you that when this settles itself you will see and hear things A) You never thought possible and B) That will make you understand from the 1st day I never even hinted at doing anything illegal or underhanded.” Read his full blog post here.

    After a short, one-week delay, Activision and Sledgehammer Games have released Call of Duty: Advanced Warfare’s first expansion, Havoc, for PC. The DLC comes with new maps, weapons, and even a brand new Zombies mode starring John Malkovich and other celebs.

    Infinite Crisis, the upcoming MOBA from Boston-based developer Turbine, will launch March 26 on Steam, the studio announced this week. The game is set in DC Comics’ iconic multiverse, featuring a range of famous heroes and villains.

    Disney is celebrating three years of Marvel: Avengers Alliance by offering new story-based quests and more for the Facebook game. Anyone who plays the new “Taco Party” mission will be given a chance to unlock special anniversary armor, gain three gold, and earn a free comic code. The offer is good for a limited time only. See more here.

    New DLC is now available for Sega’s acclaimed horror game Alien: Isolation. Grab the latest expansion, “The Trigger,” today on console and PC. The expansion tasks players to fight against the clock to survive on three new maps for the game’s Survivor mode. It’s included with the $30 Alien: Isolation DLC pass or you can buy it by itself for $8.

    In addition to Xbox One, inXile’s role-playing game Wasteland 2 is now coming to PlayStation 4, it was announced this week during the Game Developers Conference. Both the Xbox One and PS4 editions will be released this summer. The game, originally funded through Kickstarter, is already available on PC.

    Outspoken developer Jonathan Blow, who created Braid, has chimed in with another interesting quote. “All games are basically porn,” he says in this excellent new Vanity Fair story. Full disclosure, it was written by a former GameSpot editor.

    DLC alert! Microsoft and Turn 10 Studios have announced the latest expansion for racing game Forza Horizon 2. Available now on Xbox One is the Rockstar Energy Car Pack, featuring a sweet of new rides. See all the cars here. The DLC is available now for $5.

    Upcoming role-playing game Kingdom Come: Deliverance, whose main hook is that it doesn’t have any fantasy elements, continues to look stunning. Case in point: this video.

    Former Call of Duty developer Robert Bowling has a new job. After his studio, Robotoki, closed down earlier this year, it was revealed this week that he’s now joined Humble Bundle as its vice president of creative. Read more about the news here.

    Sunset Overdrive’s final piece of DLC has been revealed. Learn all about it in the latest episode of Sunset TV here.

    After lackluster initial Xbox One sales in Japan, Microsoft has rolled out a series of new promotions to help get things going. Part of that, according to DualShockers, is discounted games, controllers, and more. Read more about it here.

    A new study from The Open Gaming Alliance released this week predicted that the PC games industry will rise to new heights in the next few years. The study, conducted in association with DFC Intelligence, forecasts all major areas of the PC gaming industry to grow thru 2018. Preliminary estimates indicate that the PC industry will grow from $26 billion in 2014 to $35 billion by 2018.

    Have a great weekend!

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  • Gaming Deals: $350 Xbox One Assassin's Creed Unity Bundle With Bonus Controller

    Gaming Deals: $350 Xbox One Assassin's Creed Unity Bundle With Bonus Controller

    Lords of the Fallen

    The best deal of the day is the Xbox One‘s Assassin’s Creed Unity bundle at Amazon, which comes with the system, the game, and a second controller for $350.

    Dell is continuing to offer a $25 gift card with the preorder of certain games, including Bloodborne and Mario Party 10.

    GOG’s Double Insomnia sale is ongoing, discounting more than 150 games and offering select games free of charge for a limited time. Read about how it works here.

    Below you’ll find the rest of today’s best deals divided by platform:

    PlayStation 4

    The PlayStation Store has a sale on a wide variety of games, including Lego The Lord of the Rings for $5 (PS3), Lego Harry Potter Years 1-5 for $10, and Titan Attacks for $7.49 (Vita/PS3/PS4 cross-buy).

    Dell is selling the PS4 Last of Us bundle for $400 with a $50 gift card (add the system to your cart to see the gift card).

    Sony recently announced its Spring Fever event, which will offer special prices on PSN games every week starting March 3. You can find the full lineup of the PSN games included in Spring Fever here. Helldivers, the first Spring Fever game, is currently 10 percent off.

    Preorder Dragon Quest Heroes for $53 at Newegg with promo code EMCAPAT45. Or, preorder Dark Souls II: Scholar of the First Sin for $53 with promo code EMCAPAT44.

    Other PS4 game deals:

    PlayStation Plus free games for March:

    PlayStation 4:

    PlayStation 3:

    PlayStation Vita:

    Xbox One

    Preorder Dark Souls II: Scholar of the First Sin for $53 at Newegg with promo code EMCAPAT44.

    Microsoft has announced this week’s deals for Xbox One and Xbox 360 owners. Now through March 9, Xbox Live Gold members can get Max Payne 3 for $5, Red Dead Redemption for $7.49, or Bully: Scholarship Edition for $3.74. Find the full list this week’s deals here.

    Other Xbox One game deals:

    Free Games with Gold for March:

    Xbox One:

    Xbox 360:

    Wii U

    Nintendo’s online store has a $225 refurbished Wii U bundle that comes with Super Mario 3D World and Nintendo Land. It includes a standard one-year warranty.

    Preorder the Mario Party 10 + Mario Amiibo bundle from Newegg for $53 with promo code EMCAPAP63.

    Buy any eShop prepaid card and get the Insignia Wii/Wii U Charge Station for $12 at Best Buy.

    Other Wii U game deals:

    3DS

    Buy a 3DS game at Best Buy, and get 50% off select 3DS system cases.

    Other 3DS game deals:

    PC

    Steam is hosting a sale on games that either are currently available on SteamOS, or are headed to the platform. This includes Shadow of Mordor for $30, Civilization: Beyond Earth for $40, and Defense Grid 2 for $7.49. Check out the full list here.

    We’re in between proper Humble Bundles, but the new Humble Weekly Bundle is focused on monochromatic games; it includes Closure, The Bridge, Neverending Nightmares and more for $10. The Humble Store also has a weekend sale on Microsoft Studios games.

    The original Syndicate is free on Origin. EA’s distribution service also has a sale going on that drops the price of Mass Effect to $3.74, Titanfall to $10, Plants vs. Zombies: Garden Warfare to $15, and more.

    You can get 23 percent off at Green Man Gaming with the code: H3U5TZ-9726D1-JIPSHC.

    Other PC game deals:

    PS Vita

    Hardware

    Monoprice, one of the best places to buy things like HDMI cables, is offering 15 percent off most orders (up to $1,000) with the promo code MARCH15.

    Amazon prices are accurate as of publishing, but can fluctuate occasionally throughout the day.

    GameSpot’s gaming deals posts always highlight the best deals we can find regardless of retailer. We also occasionally use retailer affiliate links, which means that purchasing goods through those links helps support all the great content (including the deals posts) you find for free here on the site. Got questions? Email news@gamespot.com or ask us in the comments!

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  • Video: Final Fantasy Creator's Fictional Hip-Hop Journey, as Told by Mega64

    The story of the original Final Fantasy and its name is well known: Hironobu Sakaguchi created the game and titled it as such because he planned to leave the games industry if it didn’t sell well. It did perform strongly, and Sakaguchi went on to make, well, quite a few follow-ups.

    Sakaguchi was the recipient of the Lifetime Achievement Award at this week’s Game Developers Choice Awards. To celebrate the occasion, Mega64 put together a hilarious video recapping how Square may have gotten him to make so many Final Fantasy games despite his dream of becoming a hip-hop artist. You can watch it above.

    In addition to the many Final Fantasy games he worked on, Sakaguchi has also been involved with the development of Xenogears, Vagrant Story, and Legend of Mana. After leaving Square, he founded developer Mistwalker, which has gone on to make Blue Dragon, Lost Odyssey, The Last Story, and his current project, mobile RPG Terra Battle.

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  • PS4's Suspend Feature Reportedly Included in New Firmware Update Beta

    PS4's Suspend Feature Reportedly Included in New Firmware Update Beta

    Update: A Sony spokesperson told GameSpot, “The next PS4 system software update will be released soon, and its features are currently being processed for quality assurance. We will have more information on the update to share shortly.”

    Original Story: The long-awaited PlayStation 4 suspend/resume feature is currently being beta tested by PlayStation fans, according to images that have been published online.

    A Sony email posted on Imgur (via NeoGAF) reveals the company’s new beta testing program for PS4 system updates. Invites are being sent out to PlayStation MVPs.

    Unlike Microsoft’s Xbox preview program, participants in Sony’s beta have to agree to a confidentiality agreement that prevents them from sharing details of the test. Of course, that hasn’t proven effective, as images of the first update in the test–the 2.50 firmware–have been posted on Twitter.

    Photo credit: @Heleius

    The primary feature in the update is the ability to put your system into Rest mode without having to close out of any game or app you have open. “The system can now enter rest mode without closing any applications,” read the update notes. “You can adjust this setting in [Power Save Settings] > [Set Functions Available in Rest Mode].” This is something that can be done on Xbox One, allowing you to play a game, put the system into standby, and then immediately pick up where you left off next time you’re on the console.

    This functionality was discussed way back in February 2013, when the PS4 was first announced. Sony has repeatedly said it’s still committed to delivering the feature, but had not offered any timeline for when it would do so.

    New accessibility options, such as options for zooming and reassigning button assignments, are also a part of the 2.50 beta. Other additions include the ability to delete Trophy entries for games where you have not unlocked any, and 60fps support for Share Play, according to Twitter user Wario64.

    GameSpot has contacted Sony to find out more about the beta program. We’ll report back with anything we learn.

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  • Game of the Month February 2015

    Game of the Month February 2015

    Continuing the trend of providing great gaming experiences all year long and not limiting big releases to just the fall, February had a lot of strong contenders for game of the month. Grow Home was a beautiful platforming adventure with wide open spaces to explore. The Multiplayer #IDARB provided a ridiculous level of character customization and a way to play co-op with friends whether they were fighting against you or affecting your game through social media.

    But the titles that ate up the most of our collective office time were Evolve and Monster Hunter 4 Ultimate. While both games involved partnering up with a group of like-minded gamers and taking down oversized monsters, that’s about where the similarities ended. Evolve had a great pedigree, coming from the team behind Left 4 Dead. The different classes were distinct and memorable, while providing unique ways to approach each of the game’s nightmarish beasts. And the chance to play as the monster and compete either with or against your friends was an exciting evolution of the group vs. group dynamic from L4D.

    But MH4U came out on top in the end. As a series, Monster Hunter has had a long history of incredible success in Japan, but none of the games have ever caught on in the West with similar fervor. MH4U still has the most potential to change that trend. Getting to the good stuff (i.e. hunting big monsters on your own), and understanding how all the game’s different system’s work together is now a streamlined process with easy-to-understand tutorials and early quests that involve a lot more than just looking for mushrooms.

    More importantly, you’re no longer limited to local multiplayer for hunting with a group. You can still group up with people sitting around you, but the 3DS version also opens up the ability for online co-op. And even if you don’t have a full group of real-life players, you can bring along up to two customizable Palico companions to fight with you.

    That’s not even touching on the MH4U’s wonderfully pun-filled localization, the newly added jump functionality, the ability to mount monsters, and the robust array of customizable armor and weapons that are the series’ hallmark.

    February had two great ways to hunt Monsters with your friends, but Monster Hunter’s customization options and hundreds of hours of content make it the game that you won’t be playing just for the month, you’re going to play it all year.

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  • GTA 5's Online Heist Bonuses, Roles, and Challenges Explained

    GTA 5's Online Heist Bonuses, Roles, and Challenges Explained

    Ahead of their release next week, Rockstar has further detailed the online heists mode coming to Grand Theft Auto V.

    As previously announced, each four-man group that attempts a heist will need to designate one player as a leader. This player will need to be at least rank 12, own a high-end apartment (one that’s equipped with the all-important planning board), and have the necessary cash to pay the upfront setup costs.

    The leader will have the power to designate roles for all four players at different points. These might include serving as lookouts or bodyguards for someone buying information, or it could involve piloting a helicopter versus infiltrating some kind of building.

    One important aspect of choosing a leader is that heist progress is only saved with that person. In other words, you’ll want someone reliable in that role.

    Each of the five heists has what’s called an Elite Challenge. This is meant to be extremely difficult, but completing one “will yield a substantial cash bonus.” for the heist.

    Unlike Elite Challenges, which can be completed repeatedly, Special Heist Completion bonuses are one-time-only achievements that reward you with bonus in-game cash.

    The four special bonuses are as follows:

    • First Time: Completing each Heist Finale for the first time, will net you a bonus cash reward
    • All In Order Challenge: Complete all Heists in order, including Setups, to receive a $1,000,000 cash bonus
    • Loyalty Challenge: Complete all Heists, including Setups, with the same team of players to receive an additional $1,000,000 bonus
    • Criminal Mastermind Challenge: Complete all Heists, in order, with the same group of players, without losing any lives, to receive a massive $10,000,000 bonus

    Rockstar suggests that players communicate with others using headsets, and that they ensure they have the proper gear. Special equipment will be provided as necessary, but coming equipped with suppressed weapons and RPGs is recommended, and having four-door vehicles with armor should prove useful.

    Console versions of GTA V are being updated with online heists–and a bunch of other content for GTA Online–next Tuesday, March 10.

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