Mild profanity and scenes of torture found in Batman: Arkham Knight have been cited by a ratings board as two of many reasons why the game will be the first in the series to receive a Mature (UK 18) rating.
Rocksteady Studios, the London-based developer of predecessors Batman: Arkham Asylum and Batman: Arkham City, appear to have crafted a darker tone for its third project.
The relevant information, found below, is blacked out as it qualifies as a mild spoiler. There are no revelations with regards to the narrative, but some in-game actions will characterize the extent of Batman’s use of force. There are also some descriptions of scenarios, albeit with characters’ names removed.
According to the Entertainment Software Ratings Board:
“Some sequences allow players to use tank-like vehicles with machine gun turrets and rockets to shoot enemies; a vehicle’s wheels are also used to torture an enemy in one sequence.
“Cutscenes depict characters getting shot (on and off camera) while restrained or unarmed. Large bloodstains/pools of blood appear in crime scenes and in the aftermath of violent acts; one room depicts a person torturing a character on a bloody operating table.
“During the course of the game, players can shoot unarmed characters and a hostage. Neon signs in a red-light district read ‘live nude girls’ and ‘XXX.’ The words ‘b*tch,’ ‘gobsh*te,’ and ‘a*s’ appear in the dialogue.”
Rocksteady founder and Arkham Knight game director Sefton Hill recently said he was surprised to learn his game would be rated M. This was not his original plan.
“From our point of view, we never wrote it or made it with a rating in mind,” he said.
“We never did that in the previous two games… We just felt that this is the story that we really wanted to tell.”
The developer also explained that early in the Arkham Knight development process, Warner Bros conducted a ratings analysis on the game and concluded that certain scenes would be likely to cause “issues.” Hill received an email informing him that these scenes–which remain a mystery–might need to be cut.
Losing these scenes, which are reportedly central to the game, could have “destroyed” the project, Hill said. However, Hill later got on the phone and spoke with a DC Comics executive who agreed to allow the scenes to stay, though it’s unclear if they were altered in any way.
Developer Evolution Studios has announced the next expansion for PlayStation 4 racing game, Driveclub.
The “Lamborghini Expansion Pack” arrives this month, introducing four new high-end cars you and I could probably never afford. Below is a list of the new vehicles.
Veneno
Aventador LP 720-4 50° Anniversario
Huracán LP 610-4
Gallardo LP 570-4 Squadra Corse
Check out the video above to see the new cars in action, as they zip across beautiful environments at breakneck speed.
In other Driveclub news, game director Paul Rustchynsky has announced a special, UK-only pricing promotion for the game. Enter the code “L5MFCEP358” in the PlayStation Store by the end of tonight, March 9, to save 10 percent off the game.
Though Driveclub is getting new DLC soon, there is still no word on when the free PlayStation Plus edition of the game will be released. Sony says it is working hard to release the game, hoping to do so “as quickly as possible.”
Dishonored, the award-winning stealth FPS game first released in October 2012, will be one of the next free games on offer for PlayStation Plus subscribers in April.
PlayStation Europe confirmed the plan on Twitter after it had accidentally announced the information early, leading some to believe Dishonored would be included in the PS Plus free games collection for March.
“Dishonored is coming to PlayStation Plus (PS3) in April,” the company wrote.
“Sorry for the confusion this month – we pulled the trigger too early!”
Following a brief delay, last week Sony revealed the list of free games that PlayStation Plus members can access in March on PlayStation 4, PlayStation 3, and PlayStation Vita.
First person zombie survival title Dying Light has held the top spot for the second week in the UK chart, overcoming a month-long delay and a head-start for the digital edition.
Sales monitor Chart-Track notes that the game’s total physical sales have outperformed The Order: 1886 and Evolve, despite both those titles’ additional weeks on the market.
Dying Light first released in the US on January 27, and was scheduled to ship across Europe on the same week. However, a major distribution error meant the game’s physical release across the continent was delayed to February 27.
The digital edition for PlayStation 4, Xbox One and PC was not affected by the delay. But despite the digital edition’s month on the market (sales of which are not counted), Dying Light nevertheless managed to outsell all competition for the second week running.
Meanwhile, Zombie Army Trilogy, the trio of zombie-themed games and expansions from UK studio Rebellion, is the only new entry in the top 40.
Ahead of its delayed PC release, the console versions of Grand Theft Auto V sold enough copies to bring the title back up to second place.
The game follows the origin story of Dante, the protagonist of the Devil May Cry series. The 2013 version of the game was praised in GameSpot’s review for its enthralling combat and variety of weapons and enemies, but criticized for its lacklustre boss battles. The definitive edition will include all previously released downloadable content, including the Vergil’s Downfall campaign.
The PC version of Ubisoft’s Assassin’s Creed Rogue will also launch at Australian retailers this week. The game is set after the events of Assassin’s Creed IV: Black Flag and features an assassin-turned-templar as the protagonist. Rogue introduces the air rifle, a ranged weapon which can be used to stealthily take out enemies. For more on Assassin’s Creed Rogue, check out GameSpot’s review.
At GDC this week, we got the chance to check out a horde of indie games coming to Xbox One this year. While it would be impossible to list out every single one we’re excited for, here are a few that stood out.
Mighty No. 9
One of GameSpot’s most anticipated games of 2015, Mighty No. 9 is all bright colors and quick movement. Mega Man fans will feel at home with this game–well, at least feel like they’re coming home to a house that has been rearranged a bit.
Like creator Keiji Inafune’s previous games, Mighty No. 9 is a platformer that requires you to move breezily through levels, blasting enemies, collecting power-ups, and generally trying to avoid taking too much damage. Protagonist Beck moves quickly through brightly lit rooms packed with conveyer belts, ladder, laser-shooting baddies, and drums filled with explosives. Quick response is the name of the game as you guide Beck through obstacles to the ultimate end goal: a robot boss whose powers you want to assimilate.
You’ll die frequently and have to restart levels from the last checkpoint if you’re not careful, but the game moves quickly enough that repeating levels doesn’t feel like a chore. It’s a platformer that’s sure to delight hardcore fans of the genre and a welcome addition to the Xbox One indie retinue. — Alexa Ray Corriea
Game 4
The Behemoth is known for frenetic brawlers and multiplayer hijinks, so it’s understandable to be wary of the still untitled Game 4. But this turn-based strategy game maintains the developer’s iconic designs and zany sense of humor while wrapping it in fun, hex-based strategy gameplay.
The sections that The Behemoth has shown off so far are still early in the game, so it’ll be interesting to see both how the difficulty and strategy ramp up as you face increasingly difficult odds. But the deft mix of storytelling and rock-paper-scissors gameplay from the demo shows that the developer is just as good at introducing players to a traditional turn-based adventure as it is to a puzzle-based platformer like Battleblock Theater or a multiplayer brawler like Castle Crashers.
But the biggest selling point (for me) is still the opening premise: a giant space bear with star nipples crashes into your planet causing widespread mayhem and rivers of green, space bear blood. So reminiscent of my childhood. — Justin Haywald
Beyond Eyes
One-woman developer Tiger and Squid created Beyond Eyes solo before publisher Team 17 picked her up. Beyond Eyes stars a 10-year-old girl who was blinded in accident at an early age. Now, when her only friend–a fat, fluffy cat–goes missing, she ventures out into the world to find him.
Because your character is blind, everything initially appears more scary than it is. You navigate based on sound, but because it’s third-person, visual cues show you what the girl is thinking. For example, the sound of scuttling birds reminds the girl of scary crows, and these crows will show up as thin, watercolor shapes ahead of you. But as you get closer, she recognizes the sound and they become chickens.
In this way, you help the young girl overcome her fears and re-discover the world through without sight. The game is also beautifully put together–all pastels, soft shapes, and watercolor images with gentle splotchy edges that make objects look hand-painted. It’s a new way to experience an exploration game from a unique perspective. — Alexa Ray Corriea
Screencheat
Do you remember when playing GoldenEye, or any other multiplayer split-screen game back in the day, how you’d inevitably look over at your opponents’ parts of the screen to try and figure out where they were, what weapons they had, or what they were planning to do next? Screencheat turns that into a game.
In this multiplayer shooter where all of the participants are invisible, the only way to find out where someone is is to look at their section of the screen and suss out where they’re standing. Seeing the origin point of someone’s weapon-fire can provide distinct tells regarding enemy location, but by the time you see the smoke from another player’s musket, it might already be too late.
Not many games encourage cheating as a core gameplay conceit, but in Screencheat, if you’re not looking at everyone else’s little corner of the screen, you’re probably going to get shot. — Justin Haywald
Swordy
Swordy is the next big Xbox One party game, I’m calling it now. Frogshark’s multiplayer physics brawler levels the playing field in the most fun and frustrating way. Players control the bodies of tiny knights whose physics have been turned down a notch; their bodies are floaty, a little rubbery, and harder to control. Your knight’s tiny little legs take a little while to change directions and the weapons are swung around with some resistance.
The game takes place in a rectangle surrounded by walls on all sides, and lining the courtyard are weapons: giant swords, a ball and chain, smaller swords, daggers, a shield, all sorts of medieval weaponry. The goal of the game is to smash your opponents into oblivion, using up their nearly dozen lives and claiming a golden crown as your reward for being the best.
When the tiny knights get hit, an explosion of paint the same color as their shirt splatters the concrete. If you manage to get ahold of a weapon and take the lead in kills, the weapon will catch fire and become a flaming weapon of mass destruction. Swordy encourages you to be unyieldingly violent and sparks some fun banter and shouting from the couch. — Alexa Ray Corriea
Shovel Knight
Shovel Knight may have come out last year, but there’s a reason that it was GameSpot’s game of the month for June. The retro-inspired art style and platforming gameplay don’t really call for any kind of graphical overhaul or other sweeping changes for this Xbox One re-release. Instead, Shovel Knight on Microsoft’s console offers the same terrific game that made the original so much fun: solid platforming, challenging bosses, and addictive achievements.
Shovel Knight looks old-school, but it borrows liberally from modern game design to make sure the experience is fun without being punishing. The save system lets you balance the risk and reward of setting up a safe place to return to within a stage against the instant gratification of rewards for destroying the spot entirely. The shoveling gameplay allows you to bounce off of enemies like in Duck Tales, and the world map even offers a handy feature to quickly warp from one end to the other when you’re in either of the game’s towns.
I didn’t know quite what to make of Studio MDHR’s Cuphead when it appeared briefly in an indie reel at Microsoft’s last E3 press conference. But now that I’ve gotten my hands on it, I can’t wait to see more. Cuphead is entirely hand-drawn–the characters, the overworld, every last little detail has been crafted to make the game look like an early-20th century cartoon. Think early Disney.
Cuphead is your hero, a tiny fellow with a cup for a head. In the demo I played, he walks through an overworld–a wide expanse of grass, trees and hills dotted with gardens, air ballons and boats all filled with enemies to encounter. Cuphead can jump, shoot from his fingers, and execute a timed action called a Straw Slap that helps him power up. Once he’s fully powered up, Cuphead can use a special attack that deals more damage.
All the bosses I played against had multiple stages, requiring frequent strategy changes. For example, after defeating a giant potato in a garden, a giant carrot showed up and start raining down little carrots on me. Cuphead is different in look and approach to most anything else out there, and I’m looking forward to it. — Alexa Ray Corriea
LA Cops
From a distance, you could easily mistake LA Cops as a mod for The Sims that introduces guns and lots of shooting. But the similarities to Maxis’ popular life-sim end pretty much right at the isometric view of house interiors.
The cut-scenes for LA Cops are put together in a simplistic style reminiscent of animation from the ’70s. The music harkens back to buddy cop films also from the ’70s. And the gameplay is a challenging mash-up of top-down shooter and co-op puzzle game.
For the missions I played, I took charge of two cops from my stable of officers, trading off as one or the other took too many bullets. Playing on the game’s easier difficulty setting, the challenge still ramped up quickly, but the characters’ abilities level up as they finish missions, and there are multiple difficulty levels to choose from if things at the low end feel too forgiving. But at the hardest setting, you give up the option to target enemies with at the press of a button; a choice that I can only imagine is designed for the most hardcore of hardcore.
LA Cops’ methods may be unconventional, but it gets the job done. — Justin Haywald
Clusterpuck 99
Another testament to the popularity of minimalistic sports games: In Clusterpuck, each, player controls a small circle. These circles are placed in a small map riddled with traps, cliffs, bumpers and perilous spikes. At the end of each playing field is a goal for each team, making it feel a bit like you’re playing soccer.
But it’s not quite soccer. The physics are a little loose, meaning you need to carefully time when you turn and shoot the ball. The ball is represented by a tiny pixel and it moves quickly, making it hard to catch. It’s also very easy to knock the ball off other players’ circles, making it difficult not to shout at the friends playing on the couch next to you.
Clusterpuck may seem simple, but its nearly two-dozen arenas keep things interesting. With different arrangements of obstacles and goals, it’s difficult to not get sucked into one game after another. This is another couch-competitive indie darling that I’m looking forward to seeing on console. — Alexa Ray Corriea
Pixel Galaxy
Shoot-em-ups are not typically my favorite genre. The controlled chaos of trying to dodge between small flashy bullets while unloading on endless waves of enemies gets monotonous quickly. But I was still taken with the bullet hell charm of Pixel Galaxy.
At a glance, the simiple box graphics would seem to make the entire experience harder. You’re basically a floating cube, all the enemies are colored cubes of a different color and the bullets…you guessed it, more cubes. But the twist in Pixel Galaxy is that you’re a completely useless cube. That doesn’t make it sound the much fun. You’re useless in that you can’t fire bullets or pull off any exciting special moves, but when you run into the enemy, they’re absorbed into your ship.
With careful navigation, your tiny ship can grow to an immense size, until it engulfs a big chunk of the screen. The ships you absorb act like little turrets on the fringe of your junky barge, and the bigger you get, the easier it is to suck up even more ship. It’s like Katamari Damacy meets Asteroids.
The bosses keep your size in check, since they’re not so easily absorbed and their weapons can quickly reduce the size of your ship back down to single-digit pixels. But as a unique take on the shoot-em-up, Pixel Galaxy is worth checking out. — Justin Haywald
Battlefield Hardline developer Visceral Games has confirmed resolution details for the PlayStation 4 and Xbox One versions of the upcoming cops-and-robbers multiplayer shooter. As was the case with Battlefield 4, the PS4 edition will output in a higher native resolution than its Xbox One counterpart.
The PC edition of Hardline may end up looking the best, however–at least for gamers with beefy rigs. Check out this post for a full rundown of PC-specific features and functionality.
Virtual reality was a major talking point at the Game Developers Conference last week, but discussion around the future-focused technology wasn’t limited to that show alone.
During a PAX East panel today called “Is This Real Life? No Escape From Virtual Reality,” a panel of virtual reality experts discussed some of their hopes and fears for the technology.
Devon Newsom, who works for Rock Band developer Harmonix, said he’s worried that virtual reality technology like Oculus Rift or Vive could one day become so advanced that people would not be able to distinguish between the real world and the virtual world.
“My biggest fear is kind of my biggest hope,” he said. “That is, that we create a version of reality that is just as believable [as our world]. If that is possible, my fear is that why would you want to be in the real world?”
If virtual reality ends up being ubiquitous, and Oculus VR’s John Carmack says that’s likely to happen, then the world could become full of anti-social people, Newsom said. He labeled this vision for the future as “pretty scary.”
However, Newsom also said the future of virtual reality could have a positive effect on society. Through technology like Microsoft’s augmented reality headset HoloLens, which doesn’t fully cover your face as Oculus and others do, people might be able to actually enhance their lives and social interactions, he said.
Also speaking today on the virtual reality panel was Tipatat Chennavasin, a creative director for venture capital firm Rothenberg Ventures, which recently established its own “virtual reality accelerator.” Chennavasin said he foresees virtual reality technology being used to promote and advance social awareness.
Virtual reality headsets can allow people to “see what’s happening in Syria or other parts of the world,” he said. “I think that will be very beneficial for everyone. Maybe we won’t be so quick to judge, maybe we’ll starting building not just sympathy but true empathy for others.”
Josh Farkas, who worked on the team that created the Guided Meditation virtual reality experience, chimed in to say he thinks virtual reality is capable of affecting and impacting numerous industries outside of gaming. He imagined virtual reality being used for virtual tourism or as a means to allow someone with limited physical mobility but a capable mind to visit places and learn things they otherwise might not be able to.
Other developers on the panel expressed concerns regarding the potential psychological effects of virtual reality, privacy concerns over headsets knowing where you are at all times, and the possibility of virtual reality simply never taking off like some say it will.
This weekend at PAX East in Boston, Microsoft teased that the Xbox One could someday introduce a new feature that allows for downloadable content to automatically download.
During the Q&A portion of a panel Saturday evening, a fan told Larry “Major Nelson” Hryb that when he buys DLC passes for games, sometimes he doesn’t know exactly when new content becomes available. He said this can be frustrating because it means he sometimes doesn’t get to play new content right away.
This fan wondered if Microsoft might introduce a feature that allows for all season pass DLC to be downloaded automatically, thus overcoming that problem.
Hyrb said he’s heard this request before, and it’s something Microsoft is working on.
“I’ve got that feature request in,” Hyrb said. “I don’t know where that suggestion is [on Microsoft’s priority list] but I completely agree with you. We’re trying to figure out the best way to do that.”
In the meantime, Hyrb suggested that people make their opinions known by submitting feedback to the dedicated Xbox Feedback website.
One potential problem for rolling out an automatic DLC download feature worldwide, according to Hyrb, is that some countries outside the United States have metered bandwidth, which could cause issues.
“So you don’t want to have somebody sign up for a season pass and then all of a sudden blow through all their monthly gigabytes because they downloaded an update or something,” Hyrb said.
Would you be interested in an automatic download feature for season pass DLC? Let us know in the comments below!
After a late transfer that forced Royal Club into using their substitute ADCs for more than half the season, a source on Royal Club staff has confirmed with GameSpot that Zhu “NaMei” Jia Wen will be the starting ADC for Star Horn Royal Cub beginning on March 13th, 2015.
NaMei, who formerly made it to the quarterfinals of the 2014 Season 4 World Championships on Edward Gaming, is a LPL record holder, the only player in the league to make into all four LPL finals. Known for his domestic success, he will finally be taking his spot on the starting line-up of the team, replacing Royal Club’s temporary substitutes, Wei and HYY.
Star Horn Royal Club is best known for making it to the finals of Season 4 World Championships against Samsung White, thanks largely to the efforts of their ADC, Uzi, who has since then moved to OMG. The source claims that Zero and Insec both feel very confident in NaMei’s skill and believe that he approaches Uzi’s level of play.
(Image: Daily Dot; Additional reporting by Rachel Gu)