Category: Gamespot

  • WoW: Legion Illidan's Return Was Planned Since Burning Crusade

    World of Warcraft‘s upcoming expansion Legion will feature the return of Illidan Stormrage, who featured in 2007’s The Burning Crusade expansion. Legion will raise World of Warcraft’s level cap to 110, and introduce a Demon Hunter class, amongst other additions.

    It’s been nine years years since players killed Illidan in The Black Temple, yet it would appear that the Lord of Outland survived the assault and has since returned to lead a new generation of Demon Hunters to fight the Burning Legion. According to Blizzard, Illidan’s return had always been on the cards, with concept planning kicking off as early as during Mists of Pandaria (2012). Game director Tom Chilton and senior art director Chris Robinson explained more behind the process in an interview with GameSpot, which you can read below.

    GameSpot: Illidan is a character whose story felt like it finished in The Burning Crusade expansion. Why bring him back to focus again? Was returning to his story at some point something that has been planned since Burning Crusade?

    Chilton: We did have a sense that we were going to come back to it at some point, but we didn’t know exactly when that would be. There are a lot of loose ends in the Illidan storyline, and in this expansion a lot of those loose ends get tied up. When you create a Demon Hunter, one of the first cinematics that you see kind of launches off right at the point where The Black Temple is being raided in Outland.

    So you get sent off at that point, and when you come back you see another cinematic that ties off what happened right after the raid ended. And then later on, as you go through The Broken Isles, there’s an Illidan questline where you relive some of his memories and get to know a little more where he came from, and that all leads to a crescendo at the end game.

    Robinson: I think there’s also a fantasy of, we saw what happened when [The Burning Legion] invades another land and we beat them back, but never really saw the culmination of what happens when the Legion takes something over. But there’s always that core kernel fantasy of what if the threat came back home. That’s where we started talking about it. He’s such a central character to all of that, and if you tell the story of Legion and how it relates specifically to the Demon Hunter class, you really need him to be part of that story to pull it home, and show that the Legion is coming to Azeroth and what it means to players and the whole world. Ideally, that would fulfill that fantasy that we started with Burning Crusade. I think a lot of Burning Crusade was an introduction to what we wanted to do with that character and with the storyline of the Legion.

    Chilton: [Illidan] is kind of the manifestation of anti-Legion.

    What about introducing Demon Hunters as a class, were there other options that you were exploring, or maybe even perhaps introducing a new race as well?

    The Demon Hunter class.

    Chilton: For this expansion, really the only one we ever considered was the Demon Hunter. We’ve always said, “You really can’t put an unlimited number of character classes into WoW.” There’s probably some finite limit to the number of classes you can add to the game before they start kind of cannibalizing each other too much. But we always said, “But if there’s one more class, it’s got to be the Demon Hunter!” This expansion was just the perfect opportunity to do it. It could have made sense in The Burning Crusade, but because we chose not to do a class and do races instead, in this expansion it felt like putting our energy and effort behind that was really what made sense. But as result of that, we also didn’t really consider new races seriously.

    Can you explain the process behind how the direction of a new expansion is decided? Where does it all start?

    Chilton: It’s a really long process. We started to concept Legion all the way back when we were wrapping up on Mists of Pandaria. We had this idea that Mists of Pandaria would lead into Warlords of Draenor, which would lead into Legion. Some of the earliest parts of the design of Legion were as far back as that, identifying what the core elements were.

    Robinson: We’re all fans too; I think that is the key to it. A lot of us started working on it since we’ve joined up until today. What’s really cool about that process is that we can get into a room and talk about how this is not only an opportunity to not only push the story forward, but to experience a lot of the things that are part of our storyline that we as players want to see and do. It’s actually a really awesome process where we get in a room and just start talking about where we’re at, what tone did we set previously?

    Mists of Pandaria just came out and it was tonally different with what’s happening in the world and introducing a lot of new ideas that we hadn’t had recently. Do we want to pull it back now to core fantasy, like Warlords of Draenor? Or do we kind of want to keep going in the other direction? We bounce it back and forth and question everything we’re doing. Ultimately we figure out what is the best way that we as fans and players, and people working on it, want to continue telling that story.

    World of Warcraft is one of the longest-running successful MMO games in the world. What is it about the game that lends to its longevity?

    Robinson: It’s the players. First and foremost, I think that… you can only really set things up for people to play it in a way that they’re going to play it. And meet the people that they’re going to meet, and bring their friends in, make new friends in the game. And really change the face of how we develop the game and the decisions that we make. I think that can go either way. It can be a negative thing if we listen too much to the outcry about certain things–we do need to stay true to what we feel like is the right thing to do for the game. But certainly as we’ve gone on and made certain decisions and see how they’ve impacted gameplay and our player experience, it’s informed the way that we’re going to do those things in the future.

    From my personal perspective, just feeling like, as a player, you have a chance to change the world that you’re in, and it’s not something that’s just a decision made somewhere else that you’ll never have an impact on. But your voice matters and you can get into it and own it, be a part of it and feel that ownership and care for Azeroth and the inhabitants of the game. We can make it pretty, we can do a pretty design, make an amazing number of decisions, but if that player doesn’t drive that and interact with each other then it will fall flat on its face, and it wouldn’t have lived anywhere near as long as it has lived so far.

    Is there anything specific you can name that player feedback has influenced in Legion?

    Chilton: Frankly, everything. If you think about player feedback in terms of our approach to the end game, we tried something different with Warlords with the daily point of interest objectives. In Mists, we had the daily quest model and we got a ton of feedback that it was too repetitive, too stagnant. So we felt like if we gave a choice of different places to go on any given day and if there was more freeform that it would help keep them fresh. But at the end of the day we weren’t happy with that result and that comes from player feedback, so we moved to the world quest model with Legion as a result of that. That’s just one example. Everything that we do is somewhat informed by what the players feel about it.

    Robinson: I think that permeates every level, too. Like major big overarching decisions like Tom’s talking about down to the minutiae…which isn’t actually minutiae, it’s very important stuff, like character customisation. Working with demon hunters and putting out the initial pass of horns and tattoos and skins that you’re going to be experiencing and hearing people talking about how there’s no attractive options. Or how maybe these tattoos don’t really fit the fantasy of what they expected to see from the Demon Hunter class. We listen to all that stuff and take a look at what we’re doing and make adjustments. With character customizations and doing the artifact weapons and listening to what the fantasy was, because a lot of that is based on player experience and fantasies they have about what those weapons are going to be. The fact that we made several versions of every artifact allowed the opportunity for us to hear the people talking. So we’ll take that in and re-think our approach based on what we hear people talking about.

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  • Awesome Art Picks: Hulk, Muhammad Ali, Doctor Strange, and More

    Awesome Art Picks: Hulk, Muhammad Ali, Doctor Strange, and More

    Each week we search and gather up the coolest comic book art you won’t see in actual comics. The reason you won’t is because professional artists often draw sketches for fun or commissions and post them on their websites, blogs, and Tumblrs. Some artists even arrange commissions through their sites so be sure to check them out. This is a way to see the artists working on one book draw characters from other comics or publishers.

    Bill Sienkiewicz posted a tribute to Muhammad Ali on Twitter.

    Francesco Francavilla also posted a Muhammad Ali pic on his Tumblr.

    Khary Randolph posted an Ali pic to along with a Doctor Strange commission on his Instagram.

    Ryan Stegman posted more sketches on his Tumblr. They go up for sale here.

    Brett Booth posted some new sketches on his Twitter this week.

    Andrew Robinson posted some commissions from Dallas on his Instagram.

    Dustin Nguyen posted new sketches on his Instagram.

    Chrissie Zullo posted some Zootopia sketches on her Facebook page.

    Denis Medri posted new sketches on his Deviant Art page.

    Tom Raney posted commissions from Phoenix Comicon on his Twitter.

    Agnes Garbowska posted new drawings on her Tumblr.

    Marcio Takara posted is arranging new commissions through his Tumblr.

    Ryan Ottley posted commissions from Fan Expo Dallas on his Tumblr.

    Chris Giarrusso put more sketch cards for sale on his website.

    Mike McKone posted recent commissions on his Twitter.

    Joel Gomez posted new sketches on his Tumblr.

    Peter Nguyen also posted some sketches on his Tumblr.

    Franco posted more Daily Doodles on his Instagram. You can buy his original art here.

    Jim Cheung posted new sketches on his Instagram.

    Mike Henderson posted new art on his Instagram. You can buy his original art here.

    Mike Maihack posted new art on his Tumblr.

    Todd Nauck posted commissions from Phoenix on his Tumblr.

    That’s it for this week. Let us know which ones you dug. We’ll have more awesome art next time.

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  • It Looks Like Crash Might Be Coming Back, But Maybe Not How You Wanted

    For a while now, there has been a good amount of chatter regarding the return of the Crash Bandicoot franchise. Now, it looks like the jorts-wearing character is indeed coming back, but perhaps not in the way you would have wanted.

    The Skylanders Imaginators website was reportedly updated today with a tab for “Crash.” This nonoperational tab, which was apparently posted on Skylanders international websites, has since vanished, but not before Twitter’s SCL Matt captured in the image below (via NeoGAF).

    Additionally, international Skylanders sites have update to include a (non-functional) “Crash” tab. pic.twitter.com/1ppUhpwQFX

    — SCL Matt (@sclmatt) June 10, 2016

    According to reports, when the tab was operational, you could choose “Select Retailer” for the Crash version, but only the PlayStation 4 edition was available. This might suggest that whatever the Crash-related news is, it might be exclusive to the PS4 version of Imaginators.

    Recently, Sony confirmed that the Crash Bandicoot rights remained with Activision, while Sony said it was “certainly aware” of the fan demand for a new Crash game.

    Before that, Activision said in 2013 that it “continue[s] to explore ways in which we could bring the beloved series back to life,” though nothing has been announced.

    The latest title to bear Crash’s name was mobile game Crash Bandicoot Nitro Kart 2 in 2010.

    Skylanders Imaginators launches later this year for PS4, Xbox One, PS3, Xbox 360, and Wii U. For more, check out GameSpot’s preview, in which we said the game is like “Diablo for kids.”

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  • New Vampyr Gameplay Trailer Shows Brutal Combat in Gothic London

    New Vampyr Gameplay Trailer Shows Brutal Combat in Gothic London

    A trailer for Dontnod Entertainment’s Vampyr has appeared online, ahead of the start of E3 2016. The video is available to watch below, and its URL suggests it was set to debut at the PC Gaming Show on June 13.

    The trailer is narrated by the game’s main character, who was previously revealed to be Jonathan E. Reid, a doctor and vampire. “Science has failed us,” he says, before explaining that the flu epidemic has killed thousands in London.

    Reid talks about the hunger inside him, which must be appeased every night. It seems Reid’s nightly snacking isn’t going noticed, however, as a group of hunters is shown looking for him. This leads into a bloody battle in which Reid uses swords to cut down men. He’s also shown using strange supernatural abilities, and drinking their blood.

    “I have few allies, and even fewer options,” he continues. “It’s a war, and I have to fight to survive. My life has become a waking nightmare. I did not choose the thing I’ve become, but I can choose the lives I take.”

    His closing line sets up the decision-making element of Vampyr’s gameplay, which developer Dontnod has used as a core part of its previous games, Life is Strange and Remember Me.

    Vampyr is a role-playing game for set for release on Xbox One, PlayStation 4, and PC. It is being developed using Epic’s Unreal Engine 4. It takes in 20th century Britain, at a time when a lethal Spanish Flu is tearing through the population and vampires stalk its denizens from the shadows.

    Combat is comprised of melee and shooting, along with supernatural vampiric abilities. These allow Reid to embody different vampire species. Weapon crafting is also a core pillar of its gameplay.

    Vampyr will be published by Focus Home Interactive in 2017. Check out some screenshots from the trailer above.

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  • Here Are the Giant Game Ads Outside the E3 Convention Center

    Here Are the Giant Game Ads Outside the E3 Convention Center

    E3 is famous for its massive posters draped across the Los Angeles Convention Center, the site of the annual event. GameSpot is now on the ground in Los Angeles, and we’ve snapped some photos of the hulking billboards.

    Click through the images in the gallery below to see the posters for Call of Duty: Infinite Warfare, Call of Duty 4: Modern Warfare’s remastered version, Mafia III, and Lego Star Wars: The Force Awakens. We’ll continue to update the gallery with more images later this week.

    E3 2016 officially runs June 14-16, though the event begins with EA’s briefing on Sunday, June 12, starting at 1 PM PST. Bethesda’s briefing follows later that day, starting at 7 PM PST.

    GameSpot will bring you all the news from the show as it’s announced. For now, you can check out our E3 2016 galleries in the links below.

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  • Battlestar Galactica Movie Reboot Finds Writer, Close to Signing Director – Report

    Battlestar Galactica Movie Reboot Finds Writer, Close to Signing Director – Report

    A movie version of the classic sci-fi TV show Battlestar Galactica has been in development for a long time, but it now seems to be moving forward. It has been reported that a writer is on board, with Hunger Games director Francis Lawrence close to joining the project.

    According to Deadline, Lisa Joy is working on the script for the film, with Lawrence in consideration to direct. Joy has been heavily involved with HBO’s upcoming sci-fi series Westworld, while Lawrence helmed three of the hugely successful Hunger Games series, namely Catching Fire, and Mockingjay Part 1 and Part 2.

    Battlestar Galactica was created by the influential TV producer Glen A. Larson in the late 1970s, and the original series was broadcast by ABC in 1978. Initial plans to revive the show for the big screen were put on hold after Syfy produced the highly acclaimed TV reimagining in 2003. That show ran for four seasons, followed by the short-lived spinoff Caprica in 2010.

    The original show was very much part of the wave of sci-fi shows and movies that followed in the wake of Star Wars. Similarities between the two properties led Fox, who produced Star Wars, to sue ABC, but ultimately, the case was settled in the network’s favour.

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  • Microsoft: "We Expect This to Be a Special E3"

    Microsoft: "We Expect This to Be a Special E3"

    With rumors swirling about potential new hardware announcements, Microsoft today teased its E3 2016 showing by saying the company expects “a special E3.”

    “We are just days away from E3 2016 and we’re excited to share more details on what Xbox fans can expect this year and beyond,” Xbox marketing chief Mike Nichols said in a statement today regarding May 2016’s NPD results. “We expect this to be a special E3.”

    No further details were shared, and Microsoft has not yet offered any details on what fans can expect from the company’s briefing.

    Rumor has it Microsoft will announce a slimmed-down Xbox One during the show, as well as possibly one or multiple streaming devices. Outside of new hardware, we would expect Microsoft to talk about some of its upcoming games, and as always, there are likely to be some surprises.

    Microsoft’s E3 2016 briefing is scheduled for Monday, June 13, starting at 9:30 AM PST. The show will run for 90 minutes, which is in line with shows in past years.

    What are you hoping to see? Let us know in the comments below!

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  • Fallout 4 Was Accidentally Free on Xbox One Today, Bethesda Responds

    Reportedly due to a pricing error, the Xbox One version of Fallout 4 (and its DLC) was free today for a period of time through the Xbox Store, though Bethesda says it has “no idea” how that happened.

    Earlier today, the base game and expansions Automatron, Wasteland Workshop, and Far Harbor were all offered for the low, low price of zero dollars from the digital store. Here’s a tweet from Twitter’s Wario64, who brought this to our attention earlier today.

    PRICE ERROR: Fallout 4 is free on Xbox One https://t.co/dQsf25GCe5 pic.twitter.com/RjQguoABL7

    — Wario64 (@Wario64) June 9, 2016

    What’s going on here? Bethesda marketing VP Peter Hines was asked about it on Twitter. He said he’s not sure how it happened, but suspected it was a bug.

    “No idea,” Hines said. “Not my platform. Bug/hiccup. They’ll undo it.”

    Indeed, Microsoft has. Fallout 4 and all of its DLC have returned to their normal price points. There is still no word yet from Microsoft on how this happened.

    In other news about Fallout 4, Bethesda has shared its plans for improving mod support. Looking ahead, if the developer is to make more Fallout-related announcements, that could happen during Bethesda’s E3 2016 briefing this coming Sunday, June 12.

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  • EA Giving Away $1 Million to These Charities in New Campaign

    EA Giving Away $1 Million to These Charities in New Campaign

    Ahead of E3 2016 next week, Electronic Arts today announced a new charity campaign where it will give away $1 million to five different charities.

    As part of the Play to Give program, as it’s being called, EA will give a total of $1 million to these five groups: HeForShe, Code.org, National Center for Women & Information Technology, CODE2040, and SpecialEffect.

    To celebrate the announcement, a number of EA games are offering special rewards to players, beginning June 12. Below is a rundown of the rewards (descriptions via EA).

    • Battlefield 4 and Battlefield Hardline: Earn a Gold Battlepack by providing supplies to your teammates in need. As a community, Battlefield 4 players are challenged with getting a 45 million total re-supply score and Battlefield Hardline players are challenged with getting a 5 million re-supply score from June 12-17. By achieving either of those goals, contributing players will get rewarded with an extra Gold Battlepack via Battlelog.
    • Star Wars Battlefront: Players who complete any multiplayer match from June 12-14 can participate in the 3X Score Event, earning triple score and credits.
    • Star Wars: Galaxy of Heroes: From June 12 – 14 deploy a squad of female characters in Star Wars against the droids. Completing the quest for the first time will get you 50,000 credits, 1 Rey shard, 1 Princess Leia shard, and 25 shards needed to unlock a Jedi Knight Guardian. Subsequent completions will unlock shards of Princess Leia, Rey, Barriss Offee, or Ahsoka Tano.
    • FIFA 16: Participate in the Play to Give Cup in FIFA Ultimate Team during EA Play. Win the tournament and you will receive an untradeable Rare Mega Pack. Any future tournament wins in the Play to Give Cup will get you a Premium Coins Pack.
    • Madden NFL 16: Play Madden Ultimate Team from June 12-19 and complete a short objective list to receive 2,040 coins and a Pro Pack.

    You can learn more about EA’s Play to Give promotion here on its website.

    EA’s E3 2016 briefing is scheduled for Sunday, June 12, starting at 1 PM PST / 4 PM EST. What are you hoping to see? Let us know in the comments below!

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  • Originally Expected in 2015, New Torment Now Delayed to 2017

    Originally Expected in 2015, New Torment Now Delayed to 2017

    Torment: Tides of Numenera has been delayed again. The PC title was originally expected to debut in 2015, but was later delayed to 2016; now, it’s been pushed to 2017.

    In a Kickstarter update today, developer inXile said the game has reached content-complete status, meaning it is playable from start to end. However, there is still “plenty of work ahead,” including implementing more polish, additional artwork and quests, and continued quality assurance efforts.

    As such, Tides of Numenara is being pushed to 2017. “In the interests of giving everyone the best experience, we will be releasing Torment in early Q1 2017,” inXile explained.

    Also in the blog post, the developer revealed Tides of Numenara now contains around 1 million words, which is more than are in the Bible. Another reason for the delay is to give a “professional localization” team the time to complete the localization process.

    “This localization is no small feat (not to mention costly!), but we have a secret weapon… we’re partnering with a certain publisher to help out on this front. But who is this partner? We can’t comment on that just yet… but you will learn more very soon,” inXile said.

    The developer went on to say it could work very hard and “crunch” to get the game out the door this November, “but doing so would mean both sacrificing the quality of our localization and would lead to a less polished game.”

    “We know it’s frustrating to wait a little longer, but we’ve come this far,” inXile’s Brian Fargo explained. “These types of trade-offs are never easy, but from day one it’s been our goal to make Torment the masterpiece you deserve.”

    In an effort to thank fans for their patience, inXile will make the Tides of Numenera beta available to everyone who backed the game’s Kickstarter. Previously, beta access was limited to people who contributed to the campaign at higher levels.

    Redemption instructions can be found here.

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