Category: Gamespot

  • HBO Confirms When Game of Thrones Will End

    HBO Confirms When Game of Thrones Will End

    Game of Thrones showrunners David Benioff and DB Weiss have previously spoken about their intention to end the fantasy hit after two more seasons, and HBO has now announced that season eight will be the final outting for the fantasy hit.

    3102894-game-of-thrones-daenerys.jpg

    As reported by Variety, HBO programming chief Casey Bloys confirmed the news at the Television Critics Association press tour in Beverly Hills. “Yes, I think [Benioff and Weiss] have a very specific plan about the number of seasons they want to do,” he said. “If I could get them to do more, I would take 10 seasons, but we want to take their lead with what they can do and what the best version of the show is.”

    Bloys also revealed that he had spoken to the showrunners about a potential spinoff, but while they weren’t opposed to the idea, there were currently “no concrete plans” for another show set in the Game of Thrones universe.

    Last month it was reported that the seventh season would debut later than usual. Benioff and Weiss told the UFC Unfiltered podcast that they wanted to avoid sunny weather for the production, meaning a delay to the start of shooting this year.

    Game of Thrones season 7 is expected to premiere in summer 2017.

    Powered by WPeMatico

  • Top 10 UK Sales Chart: Lego Force Awakens Continues Run at No.1

    Lego Star Wars: The Force Awakens takes the top spot on the UK sales chart for the fifth week in the row. According to sales monitor Chart-Track, it has now spent an equal number of weeks at the top as Lego Batman 2: DC Super Heroes.

    Uncharted 4: A Thief’s End climbs up four places to No.2, ahead of Grand Theft Auto 5 at No.3 and FIFA 16 at No.4. Further down, Ratchet & Clank rounds off the top 10, climbing from No.33 to No.10.

    You can see the full top 10 in the list below. This table does not include digital sales data, and thus should not be considered representative of all UK game sales.

    1. Lego Star Wars: The Force Awakens
    2. Uncharted 4: A Thief’s End
    3. Grand Theft Auto V
    4. FIFA 16
    5. Overwatch
    6. Doom
    7. Rocket League
    8. Call of Duty: Black Ops 3
    9. Minecraft: Xbox Edition
    10. Ratchet & Clank

    Powered by WPeMatico

  • New Xbox One Summer Update Rollout Begins

    Microsoft has started pushing out its Xbox One Summer Update, which will introduce the Cortana assistant, background music, and a number of other feature to its platform.

    According to a post on Xbox Wire, “nearly all the features that were included in the Preview” are part of the update, but Microsoft has also added a few new ones, such as Language Region Independence and the release of the Xbox app for iOS and Android.

    It’s worth noting that, currently, background music functionality is only supported by the Pandora app, but Microsoft has said it is introducing more apps soon.

    Take a look below for a full breakdown of the new features.

    Xbox One

    • Background Music: Today’s update brings the ability for the highly requested feature of Background Music, which lets you listen to your favorite music in the background while gaming on Xbox One. The Pandora app, launching soon, is the first of many partners who will support Background Music, with Groove Music, iHeartRadio and other apps coming later.
    • Cortana on Xbox One: Cortana is now available on Xbox One in the US and UK With Cortana, gamers can expect more from voice commands on Xbox. In addition to more commands and greater accuracy with natural language and text dictation, Cortana provides the ability to use a headset or Kinect. You’ll be able to use Cortana to find great new games, see what your friends are up to, start a party, accomplish common tasks, turn on your Xbox One if you’re using Kinect, and more. We’ll continue to build more Cortana features over time as part of our vision to have Cortana be your personal digital assistant for gaming.
    • Improved Game Collection: We’ve updated the Game Collection interface to make it faster and easier to find and launch the games you’re looking for. Now you’ll be able to sort, manage and see more of your Game Collection easily, quickly access your own ‘Ready to Install’ tab, update your games or apps using the new ‘Updates’ tab, and get more information about titles in your queue.
    • Language Region Independence: Based on overwhelming fan feedback, we’ve enabled Language Region Independence to give gamers even more control over their Xbox experience. Language Region Independence allows you to choose any supported language on Xbox One, regardless of the location. For example, if you’re in the U.S. and move to Germany, you can now keep your language set to English on Xbox One and enjoy your experiences in English.
    • Xbox and Windows Store convergence: We’re starting to combine the best of the Xbox Store and Windows Store to give gamers a single cohesive experience across their devices. On Xbox One, we’ve streamlined the shopping experience to help you find the games you love faster and at the best prices. You’ll be able to filter search results by genre, read reviews written by fellow gamers – including those voted “most helpful” by the Xbox Live community–easily recognise what titles are on sale with strikethrough pricing in lists, and more. We’ve also added several new channels to help you discover the content you love even faster.

    Windows Store

    • On the Windows Store, we’re adding support so gamers can soon browse and purchase bundles, episodic games, season passes, virtual currency and other game add-ons and DLC. You can also redeem Xbox tokens, subscriptions, games or DLC through the Windows Store. And developers can make their games available for pre-order/pre-download so you can buy a game any time before it launches, play it right when it comes out, and you won’t be billed for your purchase until shortly before the title launches. This fall, the store integration makes Xbox Play Anywhere possible, so when you buy supported digital games, you can play on both Windows 10 and Xbox One at no extra cost.
    • Facebook Friend Finder: Now on the Xbox One, connect your Facebook account to your Xbox Live account to find your Xbox playing Facebook Friends. You only need to connect your account once via Facebook Login; if you’ve already gone through the steps on the Xbox app for Windows 10, iOS or Android, then you’re all set! Otherwise, now you have the option to log into your Facebook account from your Xbox One, making it easier to find more people to play games and have fun with.
    • Improved sharing on Xbox One: We’ve made it easier to share your screenshots, GameDVR clips, and achievements on Xbox One. Gamers can now share their most epic clips and screenshots with the community right from home. We’ve also updated the Activity Feed settings so you can now decide what will get automatically shared to your feed.

    Xbox app and Windows 10 PC Gaming

    • Top Windows 10 PC games show up on Xbox Live: We’re bringing the top Windows 10 PC games like League of Legends and XCOM 2 together with the Xbox Live community. Meaning, your favorite Windows 10 PC games will have their own Game Hubs on Xbox Live. Whether you’re on your PC, Xbox One, or mobile phone, you’ll be able to see what PC games your friends are playing, share your own PC gaming clips and screenshots with the community, and message your friends on Xbox Live. On both Xbox One and Windows 10 PCs, you‘ll also be able to party chat with your friends no matter what they’re doing.
    • 60 fps game clip recording with the Game Bar: Using the new “Very High” video quality setting in the Xbox app, you will be able to record your game clips in up to 60 frames per second from the Game Bar (Windows + G) once the Windows 10 Anniversary Update starts to roll out on Aug. 2.
    • Windows Game Bar improved full-screen support: One of the most common requests we see for the Windows 10 GameDVR feature is the ability to use the Windows Game Bar with more games running in full-screen. We’ve added support for six additional games in full-screen mode with Windows Game Bar: League of Legends, World of Warcraft, DOTA 2, Battlefield 4, Counterstrike: Global Offensive, and Diablo III. With those games, once the Windows 10 Anniversary Update starts to roll out on Aug. 2, you’ll be able to use Windows + G to bring up the Windows Game Bar when the game is running full-screen.

    Xbox app on Mobile

    • Xbox app on iOS and Android: Announced and released during E3, the Xbox app is now available on iOS and Android. The Xbox app brings together your friends, games and accomplishments across all of your devices. Now, you can stay connected to the Xbox Live community, see what your friends are playing, share game clips and screenshots, and view achievements through the Xbox app on Windows 10, iOS and Android devices.

    Microsoft has previously said a second update will be out in the summer. This one could be the one that turns every Xbox One into a development kit.

    Powered by WPeMatico

  • Call of Duty Zombies: An Oral History of the Unlikely Undead Phenomenon

    Call of Duty Zombies: An Oral History of the Unlikely Undead Phenomenon

    There was a time not long ago when Call of Duty co-developer Treyarch was referred to, somewhat dismissively, as the B-team. For years it struggled to escape the shadow cast by Call of Duty 4: Modern Warfare, a game that fundamentally altered online multiplayer forever and cemented creator Infinity Ward’s status as the series’ rightful custodian. Treyarch’s immediate follow-up to Modern Warfare, World at War, was widely criticized for clinging to the franchise’s World War II roots despite Modern Warfare’s efforts to push Call of Duty in some exciting new directions.

    But for Treyarch, World At War wasn’t about stagnation. It was about self-discovery. “In terms of where Treyarch got its identity, I think it starts at World At War,” says senior executive producer and longtime Treyarch developer Jason Blundell. “There’s a little bit of an edge to it. Previously Call of Duty had been very ‘rah rah America.’ Some could criticize it for being a little bit jingoistic at times. And Treyarch was searching for like, ‘What’s our take on it?’”

    From the original Call of Duty: Black Ops
    From the original Call of Duty: Black Ops

    According to Blundell, Treyarch found its take by embracing its innate “anti-establishment” attitude, one that led to anti-heroes like Black Ops protagonist Alex Mason–a character convinced by a voice in his head to assassinate president John F. Kennedy. “At the time it was revolutionary speaking,” says Blundell. “Inside the halls at Activision it was like, ‘What are they doing to the franchise? They’re going to kill us all!’ That was exciting. I remember we used to go outside and drink coffee late at night, and I’d turn to some of the directors and say, ‘We might be killing Call of Duty at this point.’ I think that guided the studio’s future.”

    In spite of these anxieties, Black Ops’ daring narratives did not kill the franchise. In fact, the Black Ops trilogy eventually helped Treyarch supplant Infinity Ward as the series’ premier development team, and in the process of turning its rebellious streak into an asset, Treyarch accidentally invented a signature. “World at War is where Zombies was first created,” recalls Blundell. “It was made out of those little bits at lunchtime. It’s literally made from the things from World at War. There was no speaking in the first one because there was no budget. There were no assets. That’s why there’s no VO. People always forget that.”

    Inside the halls at Activision it was like, ‘What are they doing to the franchise? They’re going to kill us all!’ That was exciting.

    Jason Blundell, Treyarch Senior Executive Producer

    According to Blundell, there was no planning, no funding, and no support for its fledgling horde mode, and the final product was relatively bare bones as a result, with only a single room and a rudimentary weapon upgrade system to keep players interested. Still, there was something undeniably magnetic about the studio’s pet project–at least to its creators. “There was that kind of rock-and-roll aspect of it that we all identified with and gravitated to,” admits Blundell. “It’s got that kind of edge to it, and it speaks to us, and I think it speaks to the fans.”

    The one party Zombies didn’t speak to? Call of Duty publisher Activision. “Even though Activision gives us wonderful latitude to explore different ideas, there are also certain guidelines that we have to keep within,” explains Blundell. “When it comes to Zombies, and if you look at the birth of it, it was done in the lunchtimes of World at War, which was already a very trying product in terms of schedule and so forth.”

    In addition to scheduling and budgetary concerns, Activision may have been reluctant to include something as ludicrous as Nazi zombies in its otherwise weighty game about a real historical war. “World at War was a very serious game,” observes Blundell. “It was talking about the Pacific campaign and World War II, and the campaign finished with the atomic bomb. Not a light topic whatsoever.” Given Activision’s understandable concerns, the devs struck a deal: “Activision enjoyed it. We enjoyed it. People playing it all around the office enjoyed it. And so it got put in. The deal was: we wouldn’t promote it, we wouldn’t talk about it. It was purely an Easter egg.”

    Originally, in order to unlock Nacht der Untoten–the very first Zombies map–players had to complete the single-player campaign. And prior to completing the campaign, there was absolutely no indication in the main menu or anywhere else that Treyarch’s brand new horde mode even existed. Of course, that all changed the instant the internet got involved. “The outcry was so massive,” marvels Blundell. “We didn’t have as much social media exposure as we do these days, but we still heard it loud, which means that it was really loud. So we patched the game so that everyone had access to it, and then it just took off. It took off in a way that was incredible.”

    It was made out of those little bits at lunchtime. There was no speaking in the first one because there was no budget. There were no assets.

    Jason Blundell, Treyarch Senior Executive Producer

    What started as a playful afterthought lovingly assembled during the developers’ free time quickly grew in size, sophistication, and significance. Three more Zombies maps were added to World at War. The original Black Ops drastically expanded the scope of the experience by introducing new mechanics and a deeper story. Both subsequent Black Ops games layered even more complexity on top of that foundation, adding countless Easter eggs and continuing the rapidly snowballing narrative. Zombies eventually grew so big that it actually started to appear in Call of Duty games developed by other studios, including the upcoming Call of Duty: Infinite Warfare–a game developed by Infinity Ward.

    So how did it happen? What allowed Zombies to flourish to such an unprecedented degree? “It [expanded] because of the fans,” says Blundell. “It sounds corny, but it’s the reality of what happened.” The ongoing zombies narrative is an excellent example. Even though Nacht der Untoten contained absolutely no story content whatsoever, fans and players “just started to make the story,” according to Blundell. “I always joke with our lead writer Craig Houston that he didn’t have to do any work because it was all written down at the beginning. They just went into it. It was, ‘Who’s that guy? What’s that texture over there? Oh, look, I see the devil in the wall.’ Crazy stuff that we hadn’t even put in. We go, ‘Oh, let’s do something with that.’ Then I think over time what we’ve done is just put more and more resources and attention behind it.

    “It’s always been about playing with the fans,” continues Blundell. “That was literally the only reason. The fans started writing it, and so we saw it as fan service to be able to reply back to them.” And with each reply came an even louder response from fans, excited to see their ideas reflected in the game. “It became this kind of prophecy to the point where they were able to write and make more stuff than we could keep up with because there’s just so many of them, and it’s grown and grown and grown,” says Blundell.

    Fans also began to work together to uncover secrets, which meant Treyarch had to create deeper gameplay in order to challenge the community. “The need to put multilayer, multi-discipline complexity into the experience [emerged because players are] now working like a coordinated neural network,” affirms Blundell. “The whole community coordinates. It’s absolutely incredible. I can put an obscure thing like ‘You have to throw a grenade at that wall over there,’ and they will find that within 48 hours. You can look at it at the time when you’re making it and say, ‘There is no way anyone will ever think that.’ But just due to the sheer numbers, it will happen. They will find that Easter egg.”

    Despite the community’s continued success in foiling his every dastardly plan, Blundell remains committed to delivering deeper, more sophisticated puzzles–and more of that trademark Treyarch spirit–with every new map. “Back when those original maps came out, it wasn’t anything like this. I celebrate the ingenuity of that and the passion behind that. It’s also then my job to make it harder for them,” laughs Blundell. “Even as we put more people on it and it becomes more of a serious endeavor to make a Zombies experience, one of my jobs as the director is to try and always keep that attitude alive. It’s hard work to keep something organic and edgy as you become more built up and structured, but hopefully that’s there and hopefully the enjoyment and the passion comes through in the DLCs we make.”

    From Call of Duty: Advanced Warfare
    From Call of Duty: Advanced Warfare

    Regardless of what the future holds for Call of Duty, Treyarch has already established a legacy thanks in part, if not entirely, to its humble undead friends. For that, Blundell seems genuinely grateful. “When we started out, no one thought that it could keep going and keep going,” confesses Blundell. “My first map I got involved in was a map called Der Riese, which was on World At War. That’s where we introduced a thing called Pack-a-Punch, which is the way to upgrade your guns. At the time, people were shouting heresy at me. The idea of upgrading. Then the teleporter. I was just crapping myself because my thought was, ‘I better not destroy this thing that people are really enjoying.’ It worked out well in the end.”

    Powered by WPeMatico

  • The Consequences of No Man's Sky: Will Players Destroy or Preserve the Universe?

    The Consequences of No Man's Sky: Will Players Destroy or Preserve the Universe?

    No Man’s Sky allows players to affect planets in ways that subsequent visitors can see. You will, however, have to alter a planet a lot for the changes to be saved to the game’s server. Developer Hello Games has implied that you’ll need to do something drastic, like perhaps full-on terraforming or wiping out entire species.

    Even though we can only speculate about this mechic at this point, it both worries and intrigues me. It means, for instance, that players who want to leave their mark will have incentive to completely wreak havoc upon a planet. After all, even though you will be able to name things you discover, destroying everything in sight and taking an entire chunk out of a world might be the most dramatic way you can interact with other players.

    2883980-2883823-no_mans_sky_2.jpg

    But it also means that the game might end up being an experiment in human morality. No Man’s Sky’s universe is so unfathomably massive that each player will be virtually alone, with a limited system of holding them accountable for their actions. You’ll probably never come across another player, nor stumble across a planet that another player had already found. You will, however, likely find really cool and interesting creatures, landscapes, and worlds. How, then, do we act when we are in a universe with no accountability, except what we impose on ourselves?

    At some level, all sandbox games are like this because there aren’t real-world consequences for in-game behavior. But our moral compasses still have some sway over what we do, even in video games. For example, in Mass Effect 3, a substantial majority of players picked the Paragon option over Renegade. It’s a good bet that this trend holds true for other games with player choice.

    However, virtually all of the sandbox games that give you the tools to sow mayhem nonetheless have some sort accountability system in place of in-game actions. Think about Grand Theft Auto V, for instance. I wouldn’t be surprised if the vast majority of GTA V players have gone on at least one murderous rampage. But even though the massive arsenal given to you in GTA lets you destroy basically everything and everyone in sight, you can reload the map and everything will be back to the way it is, or you can stand up to virtual law enforcement. Same with most other sandbox games: things don’t stay the same, and there are usually systems in place to prevent players from screwing things up too badly. Even titles like Skyrim that let you do things like murder almost every NPC or fill a poor citizen’s house full of cabbages, you’re faced with consequences that affect your own ability to play the game. In Skyrim, for instance, if you kill everyone you’ll break many of the game’s quests and anger most of the unkillable NPCs. But, if you do kill everyone, you can also just start the game over or reload and reset the world.

    No Man’s Sky doesn’t have this ability to just turn back the clock. You’ll essentially be the only actor in an colossal slice of an unbelievably huge universe, but at the same time each place you explore has permanence. Because of its immensity, there won’t be anyone to stop you from creating chaos on the planets you visit except for the occasional hostile species. Even the Sentinels–the custodians of the game’s worlds–will likely only show up on some of the planets. While they’ll keep you in line sometimes, other times you might truly be on the frontier. Alone. With an arsenal equipped to destroy.

    2981139-nightdrone_1445969592.png

    To explain what I mean, let’s look at an analogy: consider a situation in which you were given the keys to an empty house and told to do whatever you wanted to it, without consequence. There might or might not be people living there. Some people might ransack the place, but I bet a lot of people wouldn’t do anything too drastic.

    Now imagine if that house looked only a little like a house as we know it, and there was only a miniscule chance of an intelligent creature residing in it. And it’s one of 18 quintillion other houses in the neighborhood. Would we still restrain ourselves? Would we destroy those houses because it’s fun, or would the freedom afforded to us encourage us to conserve and appreciate?

    No Man’s Sky seems to me like it’ll be a virtual test of the theory that, to create human decency, we rely on governments and accountability structures. On Sentinel-less planets, the state of nature will reign. Players won’t have accountability. But will life for native beings on those planets prove to be, as philosopher Thomas Hobbes theorized, “poor, nasty, brutish, and short” when players discover them?

    In the real world, we generally like to conceive of “good” and “morality” as existing separately of laws, rules, and police. We intend our moral codes to apply universally, even when it’s not necessarily good for ourselves. In games, however, it changes. We act in our own self-interest in video games, or at least in the interest of the end goal, because we play games for victory, completion, or simple enjoyment. The contextual vacuum of an alien planet that no other person may ever visit will test our capacity to place ourselves into a digital world. It’s easy to feel something when you’re making a choice in Mass Effect. It’ll be entirely different when you’re alone on a planet deep in a universe with the ability to wipe out an entire species without consequence.

    2556711-14384194361_f61ae03b05_o.png2556711-14384194361_f61ae03b05_o.png

    It won’t be too difficult to determine whether or not players moralize their actions in the game. We’ll surely see some videos called things like “How to Be a Space Jerk in No Man’s Sky” or “Destroying an Entire Planet in No Man’s Sky,” but the frequency of videos like this will give clues to how we end up conceiving of morality when applied to video games. On the flip side, if we see a concerted effort by players to chronicle and preserve the greatest sights and creatures, this might show that players are applying real-world moral considerations to the game.

    I sincerely hope that we all become astrobiologists instead of space anarchists in No Man’s Sky. If we end up embracing destruction and chaos, wreaking havoc on the planets we come across, then some truly amazing occurrences in the procedurally generated universe might be lost forever. After all, Hello Games says really special lifeforms exist, but they pop up on only 1 in 100 million planets. If these things are preserved and catalogued, it might be possible for players to engage in No Man’s Sky tourism, traveling to the particularly cool planets out there to check them out.

    But there’s also the possibility that someone shows up looking to burn everything down.

    There’d be something elegant about players assuming the role of explorers and pioneers rather than renegades. But even if we watch planet after planet destroyed by players hell-bent on leaving a mark, it’ll still be an interesting result in a grand experiment in how we apply morality to digital worlds.

    Powered by WPeMatico

  • Awesome Art Picks: Wonder Woman, Stranger Things, Mr. Freeze, and More

    Awesome Art Picks: Wonder Woman, Stranger Things, Mr. Freeze, and More

    Each week we search and gather up the coolest comic book art you won’t see in actual comics. The reason you won’t is because professional artists often draw sketches for fun or commissions and post them on their websites, blogs, and Tumblrs. Some artists even arrange commissions through their sites so be sure to check them out. This is a way to see the artists working on one book draw characters from other comics or publishers.

    Skottie Young posted some art from the Netflix show, Stranger Things, on his Tumblr.

    3102332-1 tumblr_oavni44xle1qes700o1_1280.jpg
    Gallery image 1Gallery image 2

    Denis Medri also posted some Stranger Things art on his Deviant Art page.

    3102349-1 stranger_things_by_denism79-dabstdv.jpg
    Gallery image 1Gallery image 2

    Chrissie Zullo posted more Overwatch art and commissions from San Diego on her Facebook page.

    3102352-13659188_605225642984633_4920431630908406587_n.jpg3102352-13659188_605225642984633_4920431630908406587_n.jpg
    Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5

    Andrew Robinson also posted commissions from Comic-Con on his Instagram.

    3102359-scud.jpg3102359-scud.jpg
    Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7

    Kevin Wada posted new art on his Tumblr.

    3102367-1 tumblr_o4zhwaorfb1qbkgzfo1_1280.jpg3102367-1 tumblr_o4zhwaorfb1qbkgzfo1_1280.jpg
    Gallery image 1Gallery image 2

    Ryan Stegman posted more of his Daily Sketch/commissions on his Tumblr. You can find information on how to get one here.

    3102370-1 tumblr_oazapmisez1qe69nqo1_1280.jpg3102370-1 tumblr_oazapmisez1qe69nqo1_1280.jpg
    Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7

    Reilly Brown was also at Comic-Con and posted commissions on his Tumblr.

    3102378-1 tumblr_oaolpziiwm1qcakmpo1_1280.jpg3102378-1 tumblr_oaolpziiwm1qcakmpo1_1280.jpg
    Gallery image 1Gallery image 2Gallery image 3Gallery image 4

    Mike Henderson posted new art on his Instagram. He has some original sketches for sale here.

    3102383-1 harley.jpg3102383-1 harley.jpg
    Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7

    Joel Gomez posted some art from San Diego on his Tumblr.

    3102391-0 tumblr_oavxvhcchk1qmywiuo1_500.jpg3102391-0 tumblr_oavxvhcchk1qmywiuo1_500.jpg
    Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5

    Chris Giarrusso put up more art for sale here. He also put up more sketch cards for sale on his website.

    3102397-1 16jul23_cap_red_skull.jpg3102397-1 16jul23_cap_red_skull.jpg
    Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

    Daniel HDR posted some new art on his Tumblr and is taking more commissions.

    3102408-1 daredevil.jpg3102408-1 daredevil.jpg
    3102409-mary.jpg3102409-mary.jpg

    Agnes Garbowska posted some commissions from Comic-Con on her Tumblr.

    3102410-1 tumblr_oaw3zdqywz1qd8fqbo1_1280.jpg3102410-1 tumblr_oaw3zdqywz1qd8fqbo1_1280.jpg
    Gallery image 1Gallery image 2Gallery image 3

    Chris Stevens posted a Wolverine vs. Hulk sketch on his Deviant Art page.

    3102414-hulk_battles_wolvie_by_christopherstevens-dabicjy.jpg3102414-hulk_battles_wolvie_by_christopherstevens-dabicjy.jpg

    Franco posted new paintings on his Instagram and put them up for sale here.

    3102415-1 strange.jpg3102415-1 strange.jpg
    Gallery image 1Gallery image 2

    Ryan Ottley posted commissions from San Diego on his Tumblr.

    3102418-1 tumblr_oavrgd6k2v1qglmjyo1_1280.jpg3102418-1 tumblr_oavrgd6k2v1qglmjyo1_1280.jpg
    Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6

    Jim Cheung posted new sketches on his Instagram.

    3102425-1 jubilee.jpg3102425-1 jubilee.jpg
    Gallery image 1Gallery image 2Gallery image 3

    Todd Nauck posted a bunch of commissions from Comic-Con on his Twitter page.

    3102429-1 cn_kjhoumaaviwl.jpg3102429-1 cn_kjhoumaaviwl.jpg
    Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

    That’s it for this week. Let us know which ones you dug. We’ll have more awesome art next time.

    Powered by WPeMatico

  • Pokemon Go: Everything You Need to Know

    Pokemon Go: Everything You Need to Know

    After months of anticipation, Pokemon Go is finally out now across various regions. With the popularity of the app skyrocketing, it’s clear that a new phenomenon has begun. To better acquaint you with the app, we’ve compiled below everything you need to know about it.

    For more on Pokemon Go, check out our recent news stories below, and be sure to check back as we update this article with more news and features.

    The Review

    “If Pokemon Go’s initial public reception is anything to go by, its ability to draw players from multiple generations and varied gaming backgrounds together is a game worthy of attention. When it works, Pokemon Go feels like a natural evolution for the series, very much a product of the times without making the mainline series obsolete. Its bugs and high battery consumption do not outweigh the old-but-new thrill of capturing Pikachu at a local park or vanquishing a Snorlax while conquering a gym.” — [Read the full review]

    Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

    What You Need to Know

    • 6 Essential Pokemon Go FactsPokemon Go is a fascinating new AR-focused mobile app that’s taking the iconic series to uncharted territories. Check out our in-depth feature on the six ways that The Pokemon Company’s new mobile offering makes smart use of Pokemon.
    • Pokemon Go: All the Known Issues–The game is experiencing a series of technical issues, such as “heavy” battery drain and distorted audio; get a full rundown of all the problems.
    • Here’s What Pokemon Go’s Microtransactions Get You–Pokemon Go is a free mobile app but it features an in-game shop that allows you to buy Poke Coins using real money, and then spend those on items. Check out everything you can purchase as well as the Poke Coin conversation rates.
    • Pokemon Go Rural Trainer’s Log: Nothing Here But Us Weedles–After nearly a week with Pokemon Go in a rural area, this trainer has nothing to show for her efforts. Check out Alexa’s experiences playing Pokemon Go in a rural area.

    Guides

    • Pokemon Go Starter Guide–Check out all of our guides offering everything you need to better understand and play Pokemon Go like a pro.
    • Pokemon Go: 20 Essential Tips and Tricks–There are many strategies to consider as you play Pokemon Go, but the app doesn’t make it readily apparent how to engage some of its concepts. Check out our in-depth feature containing all the essential tips and tricks for Pokemon Go. Otherwise, watch the video above for a brief overview of tips and tricks to guide you in the right direction.
    • Pokemon Go Leveling Guide–In Pokemon Go, increasing your trainer level is the best way to raise your chances of encountering powerful Pokemon. While you can level at a decent pace just by playing the game, there are ways to streamline the process, effectively maximizing the experience points (XP) you gain. To help in your efforts to level, we’ve compiled the most important steps you need to take.

    What’s Coming

    Features/Opinions

    Pokemon Go Beyond Gaming

    Powered by WPeMatico

  • Pokemon Go Starter Guide

    Pokemon Go Starter Guide

    Pokemon Go has easily become one of the most popular mobile apps available. But while it remains prominent among its multitude of players, the app itself contains gameplay concepts that aren’t easy to understand or engage with at first. To help you better understand the intricacies of Pokemon Go, we’ve compiled all of our guides containing the essential tips, tricks, and strategies you need to better your experience.

    For more on Pokemon Go, check out our recent features and news stories below, and be sure to check back as we update this article with more guides.

    Essential Tips and Tricks

    There’s a bevy of strategies to consider as you play Pokemon Go. To help you be the best trainer there ever was, we’ve collated all the essential tips and tricks you need to know. Check out our in-depth guide for the full rundown. Otherwise, watch the video below for a brief overview of tips and tricks to guide you in the right direction — [Pokemon Go: 20 Essential Tips and Tricks]

    Pokemon Go Leveling Guide

    In Pokemon Go, increasing your trainer level is the best way to raise your chances of encountering powerful Pokemon. While you can level at a decent pace just by playing the game, there are ways to streamline the process, effectively maximizing the experience points (XP) you gain. To help in your efforts to level, we’ve compiled the most important steps you need to take.–[Pokemon Go Leveling Guide]

    Here Are the Best Pokemon in Every Category

    The Silph Road
    The Silph Road

    Pokemon Go resource tool The Silph Road has compiled an impressive amount of data on the monster-catching mobile game, such as how you can earn experience and what earning each trainer level gets you. Here’s how you can access the site, as well as more details on the information you can obtain from it. — [Pokemon Go: Here Are the Best Pokemon in Every Category]

    How to Request New Pokemon Go PokeStops and Gyms

    Don’t have many PokeStops and Gyms near you? You can fill out a form requesting for a local business or landmark to become a PokeStop or Gym; here’s how. — [Here’s How to Request New Pokemon Go PokeStops and Gyms]

    The Secret Method to Evolve Eevee

    There’s a secret cheat that allows you to force any Eevee in your possession to evolve into either a Flareon, Vaporeon, or a Jolteon. Watch the video above for the full details on how to trigger this handy trick.

    Here’s What Pokemon Go’s Microtransactions Get You

    Pokemon Go is a free mobile app but it features an in-game shop that allows you to buy Poke Coins using real money to purchase useful items. Check out everything you can purchase as well as the Poke Coin conversation rates. — [Here’s What Pokemon Go’s Microtransactions Get You]

    Powered by WPeMatico

  • No Man’s Sky Fan Buys Leaked Copy, Posts Videos

    No Man’s Sky Fan Buys Leaked Copy, Posts Videos

    Update 2: Following Daily Motion taking his videos down, Daymeeuhn posted an update to Reddit saying that he would not be making any more videos. “That’s it from me video-wise,” he said. “[Hello Games] and Sean [Murray] don’t like it, it’s giving me a headache dealing with the fallout[.] I don’t want to be the guy that spoiled all this cool s***, and I’m just leaving it at that!”

    Talking with Kotaku, Daymeeuhn explained further that Sean Murray’s disappointment made him feel bad about leaking footage. He said, “I expected Sean to tweet negatively about it because, let’s face it, it’s his job to… But I’ll admit, after watching so many of his interviews and knowing how cool of a guy he seems, it did make me feel a bit guilty. It wasn’t the sole reason for my decision, but it was certainly a factor.”

    Update: The videos have been removed from Daily Motion, although they’re being uploaded again by other users on sites like YouTube.

    Original Story:

    No Man’s Sky is one of the most anticipated games of the year, and it’s supposed to launch on August 9 on PS4 and PC. But one fan got his hands on the game early, and he has begun posting videos of it online.

    A person going by the username Daymeeuhn apparently purchased a leaked PS4 copy of the game for a really large sum–according to this post on Reddit, he spent $1250 for the chance to play it early (the Ebay listing has since been removed, so take this number with a grain of salt). He has also begun publishing videos of the game on Daily Motion, and he says that he’ll continue to do so.

    2981138-bluespace_1445969590.png

    This is surely not what publisher Sony or developer Hello Games wanted, and it’s likely that Sony is attempting to get the videos removed from Daily Motion right now. At the moment, however, they’re all live, and Daymeeuhn says that he’ll post a new video shortly. In addition, Hello Games’ Sean Murray has asked fans on Twitter to not watch the videos, saying, “We’ve spent years filling No Man’s Sky with surprises. You’ve spent years waiting. Please don’t spoil it for yourself.”

    If you’re not concerned about spoiling the game’s introduction or first moments, though, you can watch the videos here. We’ll update this story with any new information we get about the leaks or Sony’s response to them.

    While you wait for the August 9 release date, you can check out our feature, “Making Sense of No Man’s Sky’s Massive Universe.” You can also read about a potential copyright controversy that Hello Games has said isn’t actually an issue.

    Powered by WPeMatico

  • Deus Ex: Mankind Divided Reaches Important Milestone

    Deus Ex: Mankind Divided Reaches Important Milestone

    If you’ve been looking forward to the next game in the Deus Ex series, then you’ll be excited by today’s news. Developer Eidos Montreal has announced that it has completed initial development on Deus Ex: Mankind Divided.

    On the Deus Ex Twitter account, the developer revealed that the game has “gone gold,” meaning that it’s ready to be sold in stores. The announcement was accompanied by a picture of the entire Mankind Divided team; you can see the photograph below.

    3102302-4625631063-CojqY.jpg

    We recently got some hands-on time with the game, and we explored a bit of how its open world works. We also got to see how different play styles can affect the game’s narrative, which you can read about here. The game also adds an interesting new multiplayer mode called “Breach.” You can check out our preview of the strange, abstract heist mode here.

    Mankind Divided launches on August 23 for PS4, Xbox One, and PC.

    Powered by WPeMatico