Category: Gamespot

  • SNES Classic Edition Is Available Now

    Nintendo’s SNES Classic Edition, the mini version of its ’90s Super Nintendo console, is out today in Europe and North America. It’s been much anticipated, especially after the popularity of last year’s NES Classic, which ended up selling out pretty much everywhere. Luckily, as well as bringing back the NES Classic, Nintendo has changed its initial SNES Classic plans and now states it will continue to supply the miniature console into 2018.

    In the US, we know Best Buy stores will have SNES Classic units in stock today, while GameStop and ThinkGeek will apparently have a “limited and varied amount of consoles” on sale. UK consumers can try their luck on the high street, but major online retailers like Game, Amazon, and Argos are all sold out for the time being. Australia, meanwhile, has to wait until tomorrow, September 30 to get their hands on the device. For more, you can check out our SNES Classic buying guide.

    In our SNES Classic Edition review, critic Michael Higham said Nintendo has done a “damn fine job” of evoking childhood nostalgia. The console–which costs US $80 / £60 / AU $120–also includes a rewind feature so you can go back and try again if you fail.

    There are 21 games in the package, including Donkey Kong Country, Final Fantasy III, and Legend of Zelda: A Link to the Past, as well as the previous unreleased Star Fox 2. You can see a roundup of all the games here.

    For more on the console, you can check out our SNES Classic Edition review roundup or our guide to everything else you need to know about the SNES Classic.

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  • Call Of Duty WW2 Wasn't Motivated By Current Politics But Wants To Ensure History Doesn't Repeat Itself

    Call Of Duty WW2 Wasn't Motivated By Current Politics But Wants To Ensure History Doesn't Repeat Itself

    The timing of Call of Duty: WWII‘s release might suggest there was some political motivation behind making it–it is, after all, a game about battling Nazi forces that’s coming at a point where we’ve seen real-life, unabashed support of Nazism in the United States. In fact, the timing is a mere coincidence, given that development on the game started several years ago. However, WWII’s developers do hope there are lessons players can take away from the experience.

    “No, I don’t think that current climate has affected us or changed our strategy or our message,” Sledgehammer co-founder Michael Condrey tells GameSpot. “We set [production] in motion before that. It’s still rooted in the same place, which is telling us the story of camaraderie and heroism in an important time in human history.”

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    Fellow co-founder Glen Schofield echoes that sentiment, saying it’s “coincidental” that Sledgehammer is releasing a game where you fight Nazis at this point in time. He also suggests it’s simply a trend in popular culture where, seemingly out of nowhere, we’ll suddenly see multiple projects focus on the same subject that had not been getting much attention previously–like how we suddenly saw movies such as Dunkirk and Hacksaw Ridge come out in a short span of time.

    Despite the importance of World War II, there are concerns that its significance (and that of the Holocaust, which is touched on in some way in the game) could be lost on the younger generation, particularly as those who lived through the era continue to pass away. Condrey suggests this game is an opportunity to remind–or perhaps even introduce–the conflict and its horrors to a new audience.

    “I also think [this subject] is still as important today as when we started three years ago,” he says. “It’s telling the story so it doesn’t happen again, that is important. Telling the story because the people that went to fight for our cause are no longer telling it, that’s still important.”

    Condrey brings up the Spanish American War as an example of something that doesn’t receive the same sort of attention that it used to, and how that can’t be allowed to happen with World War II.

    “I remember when we were with Marty [Morgan, a historian and advisor on the game] in New Orleans outside of the World War Two history museum. He walked us down, and it was a great moment; he walked us down to this monument in New Orleans [to] The Spanish American War,” he explains. “It’s a monument that’s somewhat overgrown, somewhat forgotten. [It’s an] important moment in history, and yet it’s sort of gone from historical relevance.”

    After pointing out that the Spanish American War isn’t taught to the same degree as it used to be, Condrey says, “Exactly. That was his point. We can’t allow World War II to fade. It was too important an infliction moment in human history to let it fade in the same way that the Spanish American War has faded from this country’s history.

    “That has made this the most personal and profound game I’ve ever worked on.” — Michael Condrey on Call of Duty: WWII

    “That has been meaningful. That has made this the most personal and profound game I’ve ever worked on. I’ve worked on a lot of games I’m really proud of, a lot of creative games that gave me a lot of excitement and joy. None have carried the historical weight and meaning that this one has. That’s been really rewarding.”

    Schofield says politics weren’t what drove the decision to make this game, but that he, too, hopes that it can play some part in ensuring the horrors of WWII are never repeated. “Trying to equate anything [in] a video game to what’s going on today in politics would be wrong,” he says. “Not that I’m not politically motivated, but we started the game three years ago.”

    Noting that he prefers to allow people to have their own interpretation of art, he says, “I guess what I’m just trying to say is that I don’t know about the politics of today and how that all works into it. I hope, you know, my stance is that I never want this to happen again, and if the game can help in any way, then wow, that would be awesome.”

    We have much more from Condrey and Schofield in our new feature exploring the making of Call of Duty: WWII. The game itself arrives on November 3 for PS4, Xbox One, and PC.

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  • SNES Classic Edition Is Out Now

    Nintendo’s SNES Classic Edition, the mini version of its ’90s Super Nintendo console, is out today in Europe and North America. It’s been much anticipated, especially after the popularity of last year’s NES Classic, which ended up selling out pretty much everywhere. Luckily, as well as bringing back the NES Classic, Nintendo has changed its initial SNES Classic plans and now states it will continue to supply the miniature console into 2018.

    In the US, we know Best Buy stores will have SNES Classic units in stock today, while GameStop and ThinkGeek will apparently have a “limited and varied amount of consoles” on sale. UK consumers can try their luck on the high street, but major online retailers like Game, Amazon, and Argos are all sold out for the time being. Australia, meanwhile, has to wait until tomorrow, September 30 to get their hands on the device. For more, you can check out our SNES Classic buying guide.

    In our SNES Classic Edition review, critic Michael Higham said Nintendo has done a “damn fine job” of evoking childhood nostalgia. The console–which costs US $80 / £60 / AU $120–also includes a rewind feature so you can go back and try again if you fail.

    There are 21 games in the package, including Donkey Kong Country, Final Fantasy III, and Legend of Zelda: A Link to the Past, as well as the previous unreleased Star Fox 2. You can see a roundup of all the games here.

    For more on the console, you can check out our SNES Classic Edition review roundup or our guide to everything else you need to know about the SNES Classic.

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  • Wii Shop Channel Is Closing Down

    It’s with a heavy heart that we have to tell you that the Wii Shop Channel will be shutting down on January 31, 2019. Users will no longer be able to add Wii Points to their account from March 26, 2018.

    Thankfully, it will still be possible to re-download purchased WiiWare and Virtual Console titles, then transfer them to the Wii U using the Wii System Transfer feature, but Nintendo notes that this functionality will also cease to work in 2019, so get it done sooner rather than later. Nintendo has said it will provide exact timing on when redownloads will be disabled in the future.

    “In 2019, we will close the Wii Shop Channel used on Wii and Wii U (the Wii Shop Channel is accessible on the Wii U via the Wii backwards compatibility feature), which has been available since December 2006,” Nintendo said in a statement. “We would like to thank our loyal customers for supporting the Wii Shop Channel, and would like them to continue to enjoy software downloaded from the shop.”

    Of course, WiiWare and Virtual console games will be playable on the Wii and Wii U as long as they are on the system’s memory. But if they are deleted, there’s no guarantee you’ll be able to reacquire them after the transfer support ends.

    The Wii Shop Channel has given us many wonderful digital and classic games to play over the years. However, arguably its lasting legacy will be the absolutely delightful menu music that plays while using it. This jaunty little ditty is undoubtedly among the best system-level music ever included in a console, and it’s sad there will be a time when we won’t be able to hear it in its purest form.

    Thankfully, the song is available to listen to on YouTube. In fact, let’s just take the opportunity to enjoy it now. And while we’re getting nostalgic about Wii music, why not check out the brilliant Mii Channel trap remix. And then this superb video of a dude dancing to the shop theme.

    Nintendo’s latest platform, Switch, uses the Eshop for all its digital game delivery. Fans have been clamoring for news on whether Nintendo will introduce a Virtual Console-like system for classic games, however, the company hasn’t provided any concrete details as of yet.

    Nintendo is bringing ports of classic arcade games to Switch as Arcade Archives. During a recent Nintendo Direct event it showed off Mario Bros., Vs. Balloon Fight, Vs. Ice Climber, Vs. Pinball, and Vs. Clu Clu Land. The first of the Arcade Archives collection, Mario Bros., is out now for $8/£6.29.

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  • Star Wars Battlefront 2 Beta PC Specs Requirements Announced

    The Star Wars Battlefront II beta is starting soon. Now, EA has announced more details about the PC version specifically, revealing its minimum and recommended requirements. Starting off, you’ll need 15 GB of hard drive space to install the beta client. As for the rest of the requirements, you can see them below, as posted on EA’s website recently.

    Minimum PC System requirements:

    • OS: 64-bit Windows 7 SP1, Windows 8.1 and Windows 10
    • Processor (AMD): AMD FX-6350
    • Processor (Intel): Intel Core i5 6600K
    • Memory: 8GB RAM
    • Graphics card (AMD): AMD Radeon HD 7850 2GB
    • Graphics card (NVIDIA): NVIDIA GeForce GTX 660 2GB
    • DirectX: 11.0 Compatible video card or equivalent
    • Online Connection Requirements: 512 KBPS or faster Internet connection
    • Hard-drive space: 15 GB

    Recommended PC System requirements:

    • OS: 64-bit Windows 10 or later
    • Processor (AMD): AMD FX 8350 Wraith
    • Processor (Intel): Intel Core i7 6700 or equivalent
    • Memory: 16GB RAM
    • Graphics card (AMD): AMD Radeon RX 480 4GB
    • Graphics card (NVIDIA): NVIDIA GeForce GTX 1060 3GB
    • DirectX: 11.1 Compatible video card or equivalent
    • Online Connection Requirements: 512 KBPS or faster Internet connection
    • Hard-drive space: 15 GB

    Given that Battlefront II is only in a beta state, it’s possible that the final PC requirements will change for the full release. We’ll report back with more details as they become available.

    The Battlefront II beta runs October 6-9 on PC, as well as Xbox One and PlayStation 4. People who pre-order can get in two days early, beginning on October 4.

    Progress from the beta does not carry forward to the full game. This is often the case with betas–for EA games and others. For Battlefront II specifically, EA said, “We want everyone to start on a level playing field at launch, whether they have been able to take part in the beta or not, so we’re resetting all progress after the beta.”

    A new trailer for Battlefront II released this week showed off how much more content the game has compared to its 2015 predecessor. The video is narrated by Star Wars actor John Boyega, and you can watch it right here.

    Star Wars Battlefront II is slated for release on November 17 for PS4, Xbox One, and PC. Developer DICE admitted recently that the previous Battlefront lacked long-term goals.

    This story has been updated and corrected.

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  • New Red Dead Redemption 2 Trailer Released; Still No Release Date From Rockstar

    New Red Dead Redemption 2 Trailer Released; Still No Release Date From Rockstar

    Rockstar teased some kind of Red Dead Redemption 2 news for today, and now it’s delivered. A new trailer for the upcoming open-world game has been released, which begins teasing the game’s story, combat, characters, and some notable moments from throughout.

    You can watch the trailer above, but be aware that there’s no new release date shared. We get a look at protagonist Arthur Morgan and the Van der Linde gang, as well as a bow weapon and crocodile, both of which are new. (You can also see our full Red Dead Redemption 2 trailer breakdown for more.) The official description for the video says Red Dead Redemption 2 is the “story of outlaw Arthur Morgan and the Van der Linde gang as they rob, fight and steal their way across the vast and rugged heart of America in order to survive.”

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    Until now, it had been months since Rockstar last shared anything about the game. Red Dead Redemption 2 was at one time scheduled for release this fall, only to be delayed until next year. In May, we got new screenshots showing off various environments, and prior to that, we got Redemption 2’s first trailer. There has otherwise been very little to go on for fans.

    Rockstar has not yet announced a release date for Red Dead Redemption 2, but we do know it’s due out during Spring 2018 (but no sooner than April 1). It’s coming to both PS4 and Xbox One; there’s no word on a PC version, a possibility that Rockstar parent company Take-Two has declined to address when asked. The previous game was never been released on PC.

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  • FIFA 18 Review Roundup [Updated]

    EA’s FIFA 18 is still a week away from release, but critics have already begun offering their thoughts on the new soccer game. FIFA 18 doesn’t differ radically from last year’s installment, but EA has made some notable tweaks to the gameplay that make the game an improvement over its predecessor. In GameSpot’s FIFA 18 review, critic Oscar Dayus said the game’s “on-pitch improvements represent the beginnings of a recovery for the series,” though it is “still lagging far behind PES 2018‘s more fluid, satisfying football.”

    Other reviews and impressions have begun appearing online as well, and most seem to agree that FIFA 18 is yet another worthwhile entry in the long-running sports franchise. You can find a sample of reviews and reviews-in-progress below; for a wider look at what critics think of the game, be sure to check out GameSpot sister site Metacritic.

    In addition to PlayStation 4, Xbox One, and PC, a custom version of FIFA 18 is also launching next week for Nintendo Switch. Our review covers the PS4/Xbox One/PC release, but you can read our impressions of the Switch version here.

    • Game: FIFA 18
    • Developer: EA Canada
    • Platform: PS4, Xbox One, PC, Nintendo Switch
    • Release: September 29
    • Price: $60/£60

    GameSpot — 7/10

    “It’s off the pitch that EA excels. From the variety of game modes on offer and how everything’s presented, to the constant updates in FUT’s Team of the Week, Daily Objectives, and discussion of real-world happenings in commentary, FIFA 18 captures the world of football and confidently translates it into a video game. On the pitch, however, EA’s soccer series is still lagging far behind PES 2018‘s more fluid, satisfying football. This year’s improvements are welcome, but more needs to be done in the coming years if FIFA is to be a world-beater once again.” — Oscar Dayus [Full review]

    IGN — Review-in-Progress

    “Ultimately, FIFA 18 introduces enough new ideas to suggest it’s not sitting on the laurels of its success. However, it’s a simplified experience, one that fails to embrace the complexity of football at the highest level. Its focus on attack makes for spectacular matches, but they often feel like extravagant offensive training sessions than a proper match with depth and strategy.” — John Robertson [Full review-in-progress]

    US Gamer — 4/5

    “This series hasn’t changed much over the years, and it’s certainly not as dynamic and ambitious as it was back in the days of the Xbox 360. But the foundation EA built back in 2010 has held up remarkably well over the years. And with FIFA 18, it goes back to its strengths a little bit after a year that frankly wasn’t that much fun to play.” — Kat Bailey [Full review]

    GamesRadar+ — 4.5/5

    “Even if you only focus your attentions on The Journey 2 and twice-daily Squad Challenge matches in Ultimate Team (which, by the way, gets a genuinely intuitive web app this year that makes Squad Building Challenges even more addictive), FIFA 18 offers remarkable value. PES fans will steadfastly refuse to let it darken their doors, but that’s been the case since the PS2 years. Ultimately, it’s a monster season for both big football games. One where, unlike in Manchester, Glasgow or North London, everybody wins.” — Ben Wilson [Full review]

    The Telegraph — Review-in-Progress

    “FIFA 18 is a significantly better football game than its predecessor. I was rather fond of FIFA 17, but despite the engine overhaul it was still beholden to some of FIFA’s more long-standing issues. Animations taking too long to unfold and delaying your move; wrestling to control unresponsive players; a lack of individuality from player to player. FIFA 18 has addressed these issues quietly but confidently, like a successful team signing a full-back under the radar because the previous one kept picking up daft bookings.” — [Full review-in-progress]

    Digital Trends — 4/5

    “FIFA 18 relies a little too much on back-patting and the illusion of choice during its story mode, but it’s still remarkable how well Electronic Arts managed to tell the tale of Alex Hunter and his family. The soccer on the field more than backs up the writing, with rewarding gameplay that can entertain even those who normally hate the sport. Just make sure that you carve out plenty of time and say farewell to your family members for the foreseeable future, because you’re going to need all the extra time you can get.” — Gabe Gurwin [Full review]

    Polygon — 9/10

    “FIFA 18 is still seductively deep and delivers excitement. It gave me the feeling that there is still so much to learn about what appears to be a rather straightforward sport, and that the game would gladly help me understand. This is always the time of year when I ask myself why I don’t just spend all of my time playing FIFA, and FIFA 18 poses the question more forcefully than ever.” — Owen S. Good [Full review]

    The Guardian — 3/5

    “This year’s footy behemoth offers improved tackling, tactics and goalkeeping intelligence as well as a new story … Whichever side of the footballing gulf you plant your neon footwear, there’s no question that EA’s behemoth delivers bang for its megabucks.” — Ben Wilson [Full review]

    VideoGamer — 8/10

    “Things are finally starting to click for FIFA on the pitch after a rough couple of years. Problems such as the defensive game feeling less important and the hinderance of set pieces are apparent, but the flashy graphics and sharp commentary are no longer the only reason to boot up EA’s football sim for a kick around. At long last, we have two quality football games on the market again.” — Colm Ahern [Full review]

    Game Informer — 8.75/10

    “FIFA 18 shows Alex Hunter moving into a wider world of football, and while that story experience is absorbing, it also reveals how much work areas like the career mode–which hasn’t meaningfully changed in years – need. It’s still worth it to play all the modes the title has to offer, but this is a title that caters to its superstar.” — Matthew Kato [Full review]

    DualShockers — 7/10

    “FIFA 18 is by no means a perfect game, the lack of customization and emotionless animations from players puts the game back a few steps, but this is not a bad game. Whether you have been on a FIFA hiatus or you are a long-time veteran, you should come back to this series–if only for the single-player content.” — Taylor Lyles [Full review]

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  • Star Wars Director Making Live-Action Adaption Of Hit Anime Your Name

    Star Wars Director Making Live-Action Adaption Of Hit Anime Your Name

    Last year’s highly acclaimed anime movie Your Name is both the most successful anime film of all time around the world, and the biggest domestic movie ever released in Japan. It’s no surprise that Hollywood has been looking to remake the film, and it has now been reported that Star Wars and Star Trek director JJ Abrams is to produce a live-action American version.

    According to Screen Daily, Abrams’ production company Bad Robot has won the rights to adapt Your Name, alongside Paramount Pictures. The screenplay for the new movie will be written by Oscar-winning Arrival screenwriter Eric Heisserer.

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    Your Name is a teenage body-swap romantic comedy drama, directed by Makoto Shinkai and produced by Toho pictures. To date, it has made $355.3 million at the worldwide box office. This far exceeds the previous anime record holder, 2005’s Spirited Away, which made $289 million.

    In a statement, the original movie’s producer, Genki Kawamura, said: “Just like in the film it feels like a dream. Mr. Abrams and his team have captivated audiences in their masterful reinvention of known properties. And [main characters] Mitsuha and Taki have found a perfect narrator, Mr. Heisserer, to tell their sci-fi infused love story, which gave the film such drive.

    “The meetings so far have been creatively stimulating with fantastic ideas that no doubt will make for a great movie. I am greatly honoured to work with these incredible creators in bringing to audiences the Hollywood live action version of Your Name.”

    In related news, it has been confirmed that Abrams will return to the Star Wars saga to direct Episode IX, which is due in 2019. He previous made 2015’s The Force Awakens, and has replaced Colin Trevorrow, who left Episode IX earlier this month.

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  • FIFA 18 Release Date, Review, Web App, And Everything Else You Need To Know

    FIFA 18 Release Date, Review, Web App, And Everything Else You Need To Know

    After a long summer still playing last year’s football games, you’ll be pleased to hear FIFA 18 is almost here. With that in mind, we thought we’d round up everything you need to know about EA’s soccer game here, including its release date, some gameplay, our review, and more.

    FIFA 18 Release Date And How To Play Right Now

    FIFA 18’s release date for the UK, US, Europe, and Australia is set for Friday, September 29, 2017. However, some people already have their hands on this year’s title, as it was released on EA Access last week and for some pre-order customers earlier this week. If you want to play early, you can buy the Ronaldo or Icon Edition from the PlayStation Store or Xbox Live. The Ronaldo Edition costs US $80 / £80 / AU $120, while the Icon Edition will set you back US $100 / £90 / AU $130. For reference, that’s a little more expensive than the standard version, which is currently US $60 / £60 / AU $100.

    FIFA 18 Review

    In our FIFA 18 review, we awarded the game a 7/10. “It’s off the pitch that EA excels,” we said. “From the variety of game modes on offer and how everything’s presented, to the constant updates in FUT’s Team of the Week, Daily Objectives, and discussion of real-world happenings in commentary, FIFA 18 captures the world of football and confidently translates it into a video game. On the pitch, however, EA’s soccer series is still lagging far behind PES 2018‘s more fluid, satisfying football. This year’s improvements are welcome, but more needs to be done in the coming years if FIFA is to be a world-beater once again.” For more critical opinion, check out our FIFA 18 review roundup.

    FIFA 18 Gameplay

    Check out some FIFA 18 gameplay at the links below.

    FIFA 18 Demo

    FIFA 18’s playable demo is out now on the PlayStation Store and Xbox Live. It includes 12 teams–including top clubs Manchester United and Bayern Munich–and two modes: Kick Off and The Journey.

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    FIFA 18 Player Ratings

    With the game out in the wild, all of FIFA 18’s player ratings have been revealed. Top of the pile is Cristiano Ronaldo, who is 94 rated. Rounding out the top five highest-rated FIFA 18 players are Lionel Messi (93), Neymar (92), Luis Suarez (92), and Manuel Neuer (92).

    FIFA 18 Web App

    The FUT 18 Web App is EA’s online portal for accessing FIFA 18 Ultimate Team. Check it out here–for a limited time you can even get free rewards just for logging in each day.

    FIFA 18 Career Mode’s New Features

    Career Mode hasn’t changed a huge amount since FIFA 17, though there are a few welcome new features in FIFA 18, including interactive transfer negotiations. Rather than submitting an offer for a player and then waiting for an email response, FIFA 18 allows you to conduct transfer negotiations in real-time as part of an interactive cutscene. This involves first meeting with a representative of the selling club and agreeing to a fee for the player in question, before then negotiating personal terms with the star’s agent.

    The only other new features are “dynamic news clips,” imitating those seen in real-world sports coverage when a player or manager gives a press conference. These clips are shown when a player wins a Player of the Month award or when you win a competition, among other events.

    FIFA 18 Ultimate Team New Features

    FUT 18 also has a number of new features. Squad Battles are new, weekly weekly single-player competitions where you compete against AI-controlled teams built by other human players, before being ranked against other real-world players for the amount of games you win. EA says these offer the best rewards for those who choose not to play online.

    Elsewhere, Ultimate Team Legends are no longer exclusive to Xbox and have been renamed Icons. In addition, some Icons will receive Stories cards, in which the player in question actually has three versions available, each corresponding to a different stage in the player’s career. As an example, Ronaldinho has one card for his time at PSG in 2002, one for when he played for AC Milan in 2010, and one “prime” card, which highlights his peak in 2004, when he won World Player of the Year while playing for Barcelona. Two of these three cards will be available to obtain in packs and Squad-Building Challenges, though prime Icons will only available on select Thursdays that EA is calling Throwback Thursdays. You’ll only be able to get these in limited time packs and Squad-Building Challenges.

    FIFA 18 Soundtrack

    The full FIFA 18 soundtrack has been revealed, featuring acts like alt-J, The Amazons, and Weezer. Check it out in the Spotify embed below.

    FIFA 18 For Nintendo Switch

    In addition to PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and PC, FIFA 18 is also coming to Nintendo Switch. While our impressions on the final build are coming soon, we enjoyed a pre-release version. EA has already said more FIFA games on Switch are likely following FIFA 18, even if some features–like the Frostbite engine and the Journey mode–are not included in this year’s game.

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  • Avatar 2 Has Finally Started Production, First Cast Image Revealed

    Avatar 2 Has Finally Started Production, First Cast Image Revealed

    The follow-up to what is still the biggest box office hit of all time–James Cameron’s Avatar–has finally started shooting. The film will be the first of four Avatar sequels that Cameron is making back-to-back, and it doesn’t hit theaters until 2020. The other three Avatar films will be released over the following five years.

    To mark the start of production, Entertainment Weekly has revealed some of Avatar 2‘s new cast members, who will join returning actors Sam Worthington, Zoe Saldana, and Stephen Lang. However, it’s worth bearing in mind that all but one of these young stars will be rendered digitally as the movie’s blue-skinned aliens, known as the Na’vi. Check the image out below:

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    From left-to-right, the actors are Britain Dalton, Filip Geljo, Jamie Flatters, Bailey Bass, Trinity Bliss, Jack Champion, and Duane Evans Jr. According to EW, Champion is the only one playing a human character.

    Not surprisingly, specific plot details about Avatar 2 are scarce. However, producer Jon Landau did explain that the young cast would help shift the tone of the movie. “We never had this youthful element before, and that brings a different kind of energy to the film,” he said. “They represent the future generation of Pandora and play a very significant role–not just in this movie but throughout all the movies.”

    The first Avatar sequel is set to hit theaters on December 18, 2020, with the next ones arriving on December 17, 2021, December 20, 2024, and December 19, 2025.

    In related news, it has been confirmed that Cameron is also returning to the Terminator franchise. He will produce and work on the story for the sixth movie in the sci-fi action series he created, which is to be directed by Deadpool‘s Tim Miller and will hit theaters in July 2019.

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