Category: Gamespot

  • Middle-earth: Shadow Of War Graphics Settings Guide And PC Performance Tips

    Middle-earth: Shadow Of War Graphics Settings Guide And PC Performance Tips

    Middle-earth: Shadow of Mordor was a marquee game for benchmarking PCs back in 2014 with its expansive environments and chaotic action sequences. The recently released sequel, Shadow of War, follows suit, and we figured this new adventure into Mordor is ripe for a quick graphics settings guide with some performance tips. It’s an open-world action game, so twitch reactions and precision aiming aren’t really part of the equation. It’s not exactly necessary to maintain 60+ frames-per-second (FPS), but of course you want a smooth experience with as much eye candy as possible.

    Shadow of War’s System Requirements

    The game uses Monolith’s own Firebird graphics engine (formerly known as LithTech), and despite having large, detailed environments, the system requirements aren’t too demanding. However, for a more optimal experience on PC, the recommended specs provide more than enough juice as you’ll see in our results.

    Minimum requirements:

    • CPU: Intel Core i5-2300 / AMD FX-4350
    • GPU: Nvidia GTX 660 / AMD HD 7870
    • Memory: 6 GB RAM
    • Disk Space: 70 GB

    Recommended:

    • CPU: Intel Core i7-3770 / AMD FX-8350
    • GPU: Nvidia GTX 970 or 1060 / AMD RX 480 or 580
    • Memory: 12 GB RAM

    For the purposes of our tests, we’re using a mid-range system that closely represents the recommended specs for the game. Our PC includes an Intel Core i5-3570K CPU, MSI GTX 970 GPU, and 8GB of RAM.

    A Look At Our Graphics Options

    Let’s take a quick look at our options. We’re sticking with 1080p for our resolution, but there are more than enough choices here, even allowing you to try 8K (7680×4320). V-Sync helps prevent screen tearing, although we prefer to keep it off. Dynamic resolution helps maintain consistent performance by adapting resolution in real time to how demanding the game gets; you can set the floor for how low the resolution goes.

    While Shadow Of War has six graphical quality presets, we’re going custom here. Lighting, Shadows, Mesh qualities are all set to High. Texture quality is also set to High since Ultra is specifically for the 4K texture pack and requires a video card with at least 8GB of video memory. Tessellation adds more three-dimensional detail to surfaces based on mapping data; we kept this on for more visual flair. Depth of Field is an effect that blurs areas that aren’t at the focus of the player, and you should set this to your preference.

    Graphics options menu in the PC version Shadow of War
    Graphics options menu in the PC version Shadow of War

    The game doesn’t specify what type of ambient occlusion techniques it uses outright, but we found Medium to be a good balance between performance and visual quality with our specs. For anti-aliasing, we used TAA (temporal anti-aliasing). It’s an increasingly popular technique to get rid of jaggies, since it hits a nice balance of quality and performance. You’ll definitely want this on over FXAA (fast approximate anti-aliasing), which tends to look too blurry. Texture filtering should be set to Ultra; this basically means anisotropic filtering is set to 16x.

    Shadow of War does a great job of showing you what’s going behind these graphics settings. Not only does the game explain what each setting does, but it gives you a breakdown of how the settings affect system memory and VRAM consumption. It even provides you with a neat little benchmark tool to get specific frame-time readings and FPS results through a 60-second fly by of an in-engine sequence, which is how we tested our systems.

    Running On Recommended Specs

    With our modest system close to the recommended specs and aforementioned choices in graphics settings, the benchmark results showed an average of 71 FPS. It hit a minimum of 41 FPS but just for a brief moment it got as high as 96 FPS. For the most part, the live FPS readings were consistently between the mid-60s to mid-70s. This gives you a little wiggle room if you want to bump a few other options up a notch.

    The benchmark tool tries to capture many of the scenarios you'd encounter in-game.
    The benchmark tool tries to capture many of the scenarios you’d encounter in-game.

    Bumping shadows up to Ultra alone brought the average down to 62 FPS, which is still an admirable result. If we max out all the quality settings (except for textures), the average went down to 51 FPS; it’s still playable, but not as smooth as we’d like. Regardless, if you meet the recommended specs, you should have no issues running Shadow of War at 1080p with plenty of visual bells and whistles.

    Balling Out On 4K

    What if you’re on a high-end system and want to do 4K? We also ran the benchmark with a few of the beefiest graphics cards: AMD’s RX Vega 64, and Nvidia’s GTX 1080 and GTX 1080 Ti. The system we used for this also had an Intel Core i7-6700K CPU and 16GB of RAM. Not only can we can benchmark performance at 4K (3840×2160), but we’re now able to factor in that 4K HD texture pack since these high end cards have 8GB of VRAM or more.

    With every graphics option set to max, the GTX 1080 produced an average of 39 FPS while the RX Vega 64 pulled ahead with an average of 44 FPS. If we turn anti-aliasing off and set shadows down to High, we got a slight FPS boost to a 43 FPS average on the GTX 1080 and a 49 FPS average on the RX Vega 64.

    When we slapped in the GTX 1080 Ti and cranked every graphics setting up along with 4K, our average was 55 FPS. To get us over the coveted 60 FPS bar in the benchmark, we turned anti-aliasing off and knocked shadows down to high and got a 61 FPS average.

    Verdict

    There were slight hitches during normal gameplay, but they were few and far between and inconsequential to the game’s action in our experience. Visually, the game looks a little flat overall, but the PC version of Middle-earth: Shadow of War runs exceptionally well, even on modest hardware. But we were also reminded that 60 FPS at 4K resolution with the highest visual quality in modern games is still tough to attain unless you’re willing the shell out the big bucks for the best video card available.

    If you want more coverage on this latest game in the Lord of the Rings universe, check out Justin Haywald’s Middle-earth: Shadow of War review here on GameSpot. He gave the game a 7/10 and stated, “At its core, it’s a fun experience with brilliant moments that provide fascinating insight into some of the untold stories of Middle-earth.” For gameplay tips, check out all of our Shadow of War guides and walkthroughs.

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  • Destiny 2 Xur Location Guide: Where Is Xur, What Exotics Is He Selling? (October 13)

    Destiny 2 Xur Location Guide: Where Is Xur, What Exotics Is He Selling? (October 13)

    It is Xur day my dudes! Which means it’s time to once again look into the Destiny 2 merchant’s cavernous void of a face and shuffle through Exotic wares to find something that tickles your fancy. Don’t get too close though, who knows what those weird tendrils will do.

    This week, Xur has planted himself on Nessus. It’s fairly straightforward to get to him as he’s popped up there before. Simply fast travel to Watcher’s Grave and then scoot over to the tree in the north end of the area. You’ll spot him lurking at the top of the large tree. He has the usual array of three pieces of Exotic armor and one weapons for sale. Here’s what you can expect to find.

    Click image to view on full screen
    Click image to view on full screen
    Gallery image 1Gallery image 2Gallery image 3Gallery image 4
    • Fighting Lion (Grenade Launcher): 29 Legendary Shards
    • Knucklehead Radar (Hunter Class Helmet): 23 Legendary Shards
    • Peacekeepers (Titan Leg Armor): 23 Legendary Shards
    • Wings of Sacred Dawn (Warlock Class Chest Armor): 23 Legendary Shards

    Earlier this week Destiny 2’s Iron Banner event kicked off. If you’d like to see all the Iron Banner weapons, gears, and other rewards, head to our gallery. In related news, Bungie has said it is hearing criticism of Destiny 2’s endgame activities and is taking it to heart. Although it didn’t provide any specific details, the developer nonetheless said that discussions about endgame improvements are happening internally.

    Furthermore, Bungie has said it is working on fixing Destiny 2’s black screen issue. In the meantime, it has detailed two workarounds that can help alleviate the issue. A new hotfix for the game–1.0.3.2.–was out this week, and it fixed issues involving The Tower crashing when players load into it. This is separate from the black screen issue mentioned above.

    Destiny 2 finally comes out for PC on October 24. Ahead of its launch, Bungie has announced Destiny 2 PC’s exact unlock time and revealed the final PC requirements. If you’re playing Destiny 2 on Xbox One, keep an eye out for Phil Spencer as his fireteam is usually open and he doesn’t mind people jumping in.

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  • Xbox One X Is “Not For Everybody,” Says Microsoft's Phil Spencer

    In just a few weeks, Microsoft will launch a new console in the form of the Xbox One X. A more powerful version of the Xbox One, the system arrives on November 7, priced at $500 in the United States. While Microsoft of course expects it to sell well (the pre-orders are apparently strong already), Xbox boss Phil Spencer has now reiterated that the lower-cost Xbox One S model will remain Microsoft’s best-selling console this generation.

    “Xbox One S will be the market leader for us. It’s the more affordable console. It plays all the same games,” Spencer told us at the Brazil Game Show. “It will be the console that sells.”

    The Xbox One X, meanwhile, is aimed at players who are looking for the “very best experience” with a home console. Even if you don’t have a 4K TV, you’ll still see the benefits of the console’s increased horsepower and more, Spencer pointed out. But similar to the Xbox One Elite controller, the Xbox One X won’t be for everyone. It’s all about giving players choice; if they want to spend more for a high-end experience, they can. This has been the setup on PC basically since the start, and now consoles are catching up, starting last year with the PS4 Pro and now the Xbox One X.

    “Whether you’re on a 1080p TV or a 4K TV, you’re going to have a great experience. But it’s not for everybody. It’s like when we built the Xbox One Elite controller, we didn’t try to say to everybody, ‘If you need an extra controller, go buy the Elite controller.’ We sold a ton of those controllers. We know in the gaming segment, there are a lot of people who play games casually and there’s also people where gaming is their number one hobby.

    “Their number one form of entertainment, and we want to give them the very best experience. I’ve played games in true 4K with HDR, and they look fantastic. But it doesn’t mean everybody has to do that. So we’re giving gamers a choice. Whether we’ve pushed the innovation too far? It’s hard to do that with gamers. I guess we’ll see; I feel very confident in the product we have coming to market.”

    Are you going to pick up an Xbox One X next month? Let us know in the comments below!

    You can also read GameSpot’s full interview with Phil Spencer here. It encapsulates all the stories featured below, plus a little more insight from the Xbox boss on 4K TVs, staying ahead of the curve in tech, and Microsoft’s strategy for third-party games.

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  • Xbox Exec Doesn't Like Exclusive DLC, Also Recognizes The Irony In Saying That

    Speaking to GameSpot today at the Brazil Game Show, Xbox boss Phil Spencer spoke out against the idea of companies like Microsoft paying to secure exclusive content in games. He immediately recognises the irony of this situation, given that Microsoft had the timed-exclusive deal with Call of Duty before it shifted to Sony. The company is also working with Activision on a timed-exclusivity deal for Destiny 2, while Rockstar’s Red Dead Redemption 2 will have some content that’s exclusive to PS4, at least for a time.

    But on Microsoft’s side, it sounds like you shouldn’t expect these kinds of deals to happen on Xbox. “People always knock me on this; I’ve been on record… I don’t love the idea or practice of us paying so other platforms can’t play or use a certain gun in a game or do a certain level,” he said. “I know I say that and, Xbox history–DLC exclusivity windows with Call of Duty–I understand the fingers are pointing right back to Xbox. I can only be who I am. It’s not the best PR answer. But I don’t like that.”

    In terms of timed-exclusives for full games, Microsoft recently reached a deal with PUBG developer Bluehole to bring the game to Xbox One this year as a “console launch exclusive.” It could very well come to PlayStation 4 at some point down the road, but no announcements have been made about that. Microsoft’s deal with Bluehole, which presumably includes funds to help support the game’s development (and may reportedly get extended), is part of Microsoft’s aim to make the “best games possible” for Xbox.

    “People ask, when’s that coming to PlayStation? I’ve got a deal, working with [Bluehole] to build the very best version of PUBG,” he said. “That’s where I am focused. Right now, we’re helping that game come to console. Our focus is on making the best games possible.”

    Another recent example of a exclusivity deal Microsoft made is with StudioMHR for the well-received and very difficult platformer/run-and-gunner Cuphead. The game is exclusive on console to Xbox One forever (though it is also available on PC). It is never coming to PlayStation 4. Spencer said Microsoft invested in Cuphead because it saw potential in the title and wanted to help make it all that it could be.

    “When there are games that come along, Cuphead is a good example, and the team had certain ambition about what they wanted to go do,” he said. “And together with them we wanted to invest more. We saw more opportunity. And what that turned into was us having an exclusive game on our platform. That’s a game that probably wouldn’t have happened the way it did if we didn’t invest the way we did.”

    Console exclusives are a way to drive sales of a particular system. Microsoft has Halo and Gears of War and Forza, while Sony has Uncharted, God of War, Killzone, and others, just to name a few. While there will probably always be full exclusives like these, Spencer said the future of gaming lies in games that may not necessarily be tied to a specific device.

    “If you define the gaming market as console and that’s all you’re focused on, then maybe that’s an important part of the business consideration,” Spencer said about console-exclusives driving system sales. “I’d say one of the reasons PC is still so strong, is because it’s an open platform. Through things like cross-play we’re working to allow people to play games together regardless of where you bought the games. if you’re really about trying to drive just a specific device and say I just looked at the gaming opportunity all up as a single device opportunity, maybe that’s an approach. We don’t see it that way.

    “When we look at things that are really large in gaming today, we look at Twitch, Steam, PUBG, Minecraft. People on Minecraft on Switch are playing with people on an iPhone. They don’t own a Windows machine or an Xbox. But they own our game or are using Xbox Live across multiple devices, that’s what gaming in the future is about. Getting caught in a definition of gaming that’s about me trying to do everything I can to get you to buy one specific device to play one specific variant of games, is not really about growing the business.”

    For lots more on our conversation with the boss of Xbox, see the stories linked below. You can also read GameSpot’s full interview with Phil Spencer here. It encapsulates all the stories featured below plus a little more insight from the Xbox boss on 4K TVs, staying ahead of the curve in tech, and Microsoft’s strategy for third-party games.

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  • Xbox Boss Phil Spencer Reveals His Destiny 2 Power Level And The Weapon He Wants

    Xbox boss Phil Spencer was a big fan of Destiny 1, having played some 700 hours of it. He’s also logging time in the sequel, and now he’s told us more about his time with the game. Speaking to GameSpot at the Brazil Game Show today, Spencer said he keeps his fireteam (and sometimes his Xbox Live party settings) open so anyone can join him. His gamertag, which he frequently shares openly on Twitter and elsewhere, is P3

    He has to kick people out from time to time, however, because he’s not a high enough level to play end-game activities like Leviathan raid. He told us at the show that his character is Power level 237. You need to be at least 260 to play the raid. Not being a high enough Power level for the raid keeps him awake at night, Spencer said, perhaps jokingly.

    Spencer’s public page on Destinytracker shows that his character, an Awoken Titan, now has a Power level of 241. That’s not the highest, of course, but Spencer is a busy, busy person with a lot on his plate, so it’s understandable. He told us he’s traveled to Tokyo, the US east coast, and then Brazil just in the past few weeks.

    The Xbox boss also told us about which weapon he wants the most in Destiny 2. After very much enjoying the MIDA Multi-Tool in Destiny 1, he’s looking to get the weapon in the sequel.

    Spencer also light-heartedly said he’s bummed that Bungie won’t allow him to play his Destiny 2 character in the PC version right now. The game doesn’t launch for PC until October 24, but given his high-up position and contacts, we wouldn’t be surprised if Spencer received some form of early access.

    For more on our conversation with Spencer, check out the stories linked below, and come back soon to see our full Q&A.

    In other Destiny 2 news, Xur is back and here’s what gear and weapons he’s selling. Destiny 2 also finally comes out for PC on October 24. Ahead of its launch, Bungie has announced Destiny 2 PC’s exact unlock time and revealed the final PC requirements.

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  • Xbox's Phil Spencer Hasn't Beaten Cuphead, Has A Good Excuse Though

    As the Head of Xbox, Phil Spencer played a key role in bringing the critically acclaimed platformer Cuphead to Xbox One and PC as an exclusive for Microsoft. One of the perks of his position is getting to play games ahead of release. He told us at the Brazil Game Show today that while he beat all the bosses ahead of launch, he hasn’t completed the retail version of the game–and he has a good reason.

    “I think I finished all of the bosses at one point before it launched. But no. I’ve been traveling for four weeks in a row so I haven’t had much chance to play,” Spencer said. “It is [an excuse].”

    Spencer also told us that Cuphead is selling “very well,” though he didn’t get into specifics about sales numbers. “I am so happy for the studio; they worked a long time on the game. And to have the success they’re having–it’s selling very well,” he said. “The reaction has been great. It’s just fantastic when those kind of things come together.”

    As part of Microsoft’s exclusivity deal for Cuphead, the game is staying exclusive to Xbox One and PC forever. It is never coming to PlayStation 4. Spencer said the version of Cuphead that exists today might never have happened were it not for Microsoft’s investment.

    “The team had certain ambition about what they wanted to go do. And together with them we wanted to invest more,” he said. “We saw more opportunity. And what that turned into was us having an exclusive game on our platform. That’s a game that probably wouldn’t have happened the way it did if we didn’t invest the way we did.”

    Developer StudioMDHR has announced that Cuphead has gone platinum, having sold more than 1 million copies since launch. It did not provide any kind of breakdown between Xbox One and PC, which are the only two platforms Cuphead is available on currently.

    For lots more on Cuphead, check out GameSpot’s review and tips here. For more on our conversation with Spencer, check out the stories linked below.

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  • Xbox One's Backwards Compatibility Not Being Ignored, Exec Says

    One of the Xbox One‘s standout features is backwards compatibility support for Xbox 360 games. There are more than 400 titles in the catalog right now, and the library is seemingly always growing. Microsoft is committed to backwards compatibility now and in the long run, Xbox boss Phil Spencer told GameSpot at the Brazil Game Show today.

    In June, there was a report that said Xbox One owners “largely ignore” the backwards compatibility feature. Microsoft responded by pointing out that around half of all Xbox One owners have used the feature, tallying some 508 million hours using the service. Spencer doubled down on this, saying it’s categorically untrue that it’s an ignored feature.

    “It’s not true that people don’t play it. I’ve seen those online arguments about nobody uses it or everybody uses it. It’s not true that everybody plays backwards compatibility games, it’s not true that no one does,” he said. “A lot of the data is third party data so I can’t really tell you how many people are playing a certain game; it’s not my game. I think the best signal we had so far is when Black Ops II landed and that month it hit NPD’s Top 10 that month for game sales. An Xbox 360 game that’s years old, that shows that people care.”

    The Xbox One is the only new-generation console that has true backwards compatibility support. The PlayStation 4, by comparison, requires users to re-purchase older games to play on the system through PlayStation Now and the PS2 Classics program.

    “We continue to invest in back-compat because it matters. Not because somebody else [Sony] doesn’t have it. If somebody else did it tomorrow, we wouldn’t stop. We see it as a commitment to our customers that the games you buy from us [will work on new platforms].”

    In addition to Xbox 360 games, the backwards compatibility lineup will add support for Original Xbox games before the end of the year. Microsoft is “really close” to launching this, Spencer told us, also teasing some news about support on Xbox One X.

    Also in our interview, Spencer spoke about how he wants to move beyond the old way of thinking that when you buy a new console, your purchases for the older device are rendered useless. That’s part of the reason why backwards compatibility is so important to Microsoft.

    “I want to give gamers a choice. It’s about growing gaming not being divisive and artificially trying to move you ahead. That’s why Xbox One X plays the same games Xbox One S does. PC has done this for years. It’s not rocket science in how you figure this out.”

    For more on our conversation with Spencer, check out the stories linked below or our full Q&A with the Xbox boss.

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  • Xbox Boss Isn't Sure If Cross-Play With PS4 Will Happen

    Back in March 2016, Microsoft extended an invitation to other online networks to connect to Xbox Live to allow cross-play between Xbox and competing consoles. The head-turning announcement made waves, as this has never happened before. At E3, Microsoft and Nintendo announced a partnership for Minecraft cross-play between Xbox and Nintendo Switch, but Sony has held out. The company says it won’t connect PlayStation Network to outside networks, in part because it fears for the safety of its users.

    Now, Xbox boss Phil Spencer has provided an update on where things stand with Sony. He told us at the Brazil Game Show today that Microsoft speaks with Sony all the time, but the conversations haven’t amounted to anything–and they may never.

    “We talk to Sony all the time. With Minecraft on PlayStation, we have to be one of the biggest games on their platform in terms of sales and gameplay,” Spencer said. “Same with Nintendo. The relationship with Nintendo on this front has been strong. They’ve been great supporters and we continue to collaborate with them. But I think Sony’s view is different. They should talk about what their view is…”

    Asked if cross-play between Xbox One and PS4 is a lost cause, Spencer said he doesn’t want to speak for Sony. Nothing is ever set in stone, but the way things are now with Sony makes Spencer believe the company may never come around.

    “I have a real struggle making comments about their motivation or timelines. I know there is a certain view that says if my friends have this console, they can’t play with people who buy another console. That’s a reason they go buy my console,” he said. “That reason is not going to go away. So we’re putting Minecraft out there as one of the biggest games on any platform and allowing people to play together regardless of what device they bought. I don’t think everybody is taking that same approach to the ecosystem. So I’m never going to call anything a lost cause but I think some of the fundamental reasons and certain scenarios, they’re not really going away. So I don’t know what would change.”

    Speaking generally about the appeal of cross-play, Spencer said it allows the multiplayer environments for games to stay rich, because the player pools are larger than they otherwise might be.

    “I think people look at [cross-play] and say is it better for gamers. If it’s better for gamers, I have a hard time thinking why we shouldn’t go do this, especially when you’re trying to make the gaming business a bigger business; grow it, get more games, create more opportunity,” he said. “Especially in the indie space, actually. If you’re creating an online indie game and you’re going to create five [shards] of your game–the Steam version, Xbox Live on PC, Xbox version, the PlayStation version, the Switch version creates hard matchmaking scenarios. We should help developers, not make their lives more difficult.”

    Getting cross-play up and running between Xbox One and PS4 is not a technical issue, as Epic’s Fortnite accidentally added this recently before quickly removing it. It’s a matter of politics and deal-making, it seems, between Microsoft and Sony. Rocket League developer Psyonix has said it’s just waiting on Microsoft and Sony to give the go-ahead to unlock cross-play.

    Our conversation with Spencer covered a number of other topics, and you can check out the stories below to learn more.

    You can also read GameSpot’s full interview with Phil Spencer here. It encapsulates all the stories featured above plus a little more insight from the Xbox boss on 4K TVs, staying ahead of the curve in tech, and Microsoft’s strategy for third-party games.

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  • Destiny 2's PC Unlock Time, Spec Requirements Announced

    Destiny 2's PC Unlock Time, Spec Requirements Announced

    After launching for PlayStation 4 and Xbox One in September, Bungie’s Destiny 2 comes out for PC on October 24. Today, Bungie announced the game’s exact unlock time and revealed the final PC requirements. Servers will become available at 10 AM PT on October 24, which works out to 1 PM ET / 2 PM BRT / 6 PM BST / and 4 AM the next day in Australia. Check out the map below to find out precisely when Destiny 2 unlocks where you live.

    No Caption Provided

    Bungie also today announced the final minimum and recommended specs for Destiny 2, following the preliminary specs from the beta last month. You need 68 GB of free space to install Destiny 2, while Windows 7, Windows 8, and Windows 10 are supported operating systems. You can check out the full minimum and recommended specs in the image below, which Bungie shared in its latest weekly blog post today.

    No Caption Provided

    The PC version of Destiny 2 will be available at physical retailers and through Blizzard’s Battle.net, but not Steam or other digital stores. That’s notable because Destiny 2 is the first non-Blizzard game to be offered on Blizzard’s PC gaming platform. For more on the PC edition of Destiny 2, check out GameSpot’s roundup of everything you need to know.

    In other Destiny 2 news, the game’s first Iron Banner event went live (and it’s a little different), while the Inverted Spire is this week’s Nightfall Strike. Additionally, horror movie director John Carpenter spoke about how he’s dedicating his life to Destiny 2 (maybe).

    Bungie has also said it is working on fixing Destiny 2’s black screen issue. In the meantime, it has detailed two workarounds that can help alleviate the issue. A new hotfix for the game–1.0.3.2.–was out this week, and it fixed issues involving The Tower crashing when players load into it. This is separate from the black screen issue mentioned above.

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  • SNES Classic Edition Giveaway

    GameSpot and CNET have teamed up to give you a chance to win an SNES Classic Edition for free! Two (2) winners will be chosen after the competition ends on Sunday, October 15th at 11:59PM PT. Entry is open to legal residents of the United States, Puerto Rico and Canada; void where prohibited.

    To enter: Please read the rules carefully, fill out the form below, and remember to share the unique link you will get at the end of your registration. You can get up to 10 extra entries to increase your chances of winning.

    Don’t forget to check out our review​ to learn all about the SNES, and good luck!

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