Category: Gamespot

  • Gran Turismo Sport Is A Strange Game Tuned For A Very Particular Type Of Racing Fan

    Gran Turismo Sport Is A Strange Game Tuned For A Very Particular Type Of Racing Fan

    By the time you’re reading this, Polyphony Digital’s Gran Turismo Sport is available to download on PSN, but due to the game’s always-online nature I haven’t been able to test everything it has to offer. Servers were taken down for maintenance over the weekend, leaving me with only the arcade mode to play. And though I do enjoy GT Sport’s driving model, it’s difficult to feel motivated by one-off arcade races when all currency and experience earned is voided once I shut off my PlayStation 4. Things aren’t off to a great start.

    GT Sport is in many ways a departure for Gran Turismo, aimed squarely at people interested in rising through the ranks of a professionally governed online racing league. As a result, developer Polyphony Digital and the Federation Internationale de l’Automobile have taken strict control over player progress, car purchases, and even the in-game photo mode for some mysterious reason. You aren’t given a choice to either opt in or out of this system, and must contend with its limitations even if you have zero interest in the FIA.

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    This attitude is indicative of a larger problem: catering almost exclusively to the tastes of racing’s elite upper-crust. GT Sport lives in the world of exotic supercars and tightly tuned variants of racing-grade consumer rides. Gone are the days of experimenting with cars from decades past that offer more charm than horsepower. If that’s what you’re after, you should probably keep playing Gran Turismo 6, or look to a modern alternative like Forza Motorsport 7 to get your fix. GT Sport’s official car count hovers right around 160, but the more realistic number, when you take difficult-to-discern variants out of the picture, is closer to 90 distinct designs. Most manufacturer’s feel woefully underrepresented, with only two or three unique models to choose from.

    Gran Turismo games are always little offbeat, but bewildering trysts with non-racing subjects in GT Sport feel like misguided attempts to create the country club of racing games. It’s amusing at first when the game’s menu backdrop fades from an interesting event in racing history to, say, the date that Celine Dion won her first grammy, or the discovery of the neutrino, but over time these flourishes start to leave a bad taste in your mouth as you discover how little racing content there is to explore–even when servers are up and running. Don’t get me started on the inclusion of fashion label (and GT Sport sponsor) Tag Heuer next to car manufacturers in “Brand Central,” the place you go to buy cars and explore the history behind them. Seeing a watchmaker get the same treatment as a car designer in a racing game isn’t harmful, but it makes you question where its priorities lie.

    I can say that when I’m not shaking my head at strange limitations and designs, I genuinely enjoy driving in GT Sport–that’s one thing Polyphony Digital hasn’t lost sight of. Whether or not the amount of missions and cars is enough to keep me engaged in the long-run is the real question. Check back in the coming days for my full review, but it’s safe to say that you should approach GT Sport with trepidation if you had hopes for a relatable or typical Gran Turismo experience.

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  • Shadow Of War Guide: 7 Advanced Tips And Tricks To Dominate Mordor

    Middle-earth: Shadow of War has been available on PS4, Xbox One, and PC for a few days now, and if you’re anything like us, you’ll have carved your way through a healthy chunk of Sauron’s army. However, you’ve probably also run into the tricky Fortress Assaults, seen the intricacies of the game’s Nemesis system, and also scrutinised the abilities screen for far too long. They can all be overwhelming in the later stages, which is why we’ve put together some very useful advanced tips to make things a little bit easier.

    In the video above, we cover how you can get higher level followers, which requires some hard work but is definitely worth the effort. We’ll show you how you can use gems to maximise your rewards and build a powerful army of high-level orcs. Then, we dive into how you can cause maximum mayhem with them. Worms are another major part of the game, and we’ll show you how to use their loose lips to sink some very large orc ships (read: fortresses).

    After that, we’ve got all the hot info on using combat dominate to quickly tear through the enemy forces, the most efficient way to use Mirian–the main in-game currency, how to get the most out of the Nemesis system, the best way to approach online fortress assaults, and all the best skills to get to make you an all-around killing/resource gathering machine. It’s a comprehensive video guide.

    If you haven’t already seen it, we have a Shadow of War guide on how to rule Mordor’s early game. That will strengthen your fundamentals and help you get comfortable with the game, so check it out.

    In GameSpot’s Shadow of War review, Justin Haywald awarded it a 7/10, saying that “it tries to be larger than its predecessor … yet it leaves you wanting less.” He continued: “But at its core, it’s a fun experience with brilliant moments that provide fascinating insight into some of the untold stories of Middle-earth.”

    For a broader look at the game’s reception, take a look at our Shadow of War review roundup.

    If you want to get caught up on the story before playing the game, there’s a Shadow Of War story recap narrated by Bruz, the charming Olog that took center stage during the game’s E3 presentation. Or you can read our Shadow of War story so far article for a quick overview.

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  • Free New Hearthstone Hero Available During Halloween Event

    Free New Hearthstone Hero Available During Halloween Event

    A new Hearthstone hero is joining the fray this Halloween season, and you can claim her for free starting October 17. Warlock Nemsy Necrofizzle will be available at any Fireside Gathering Tavern–even after the Hallow’s End festivities come to a close.

    If you’re wondering where you’ve seen this tiny, red-headed warlock before, you wouldn’t be wrong in recognizing her. Nemzy has been seen on the Bog Creeper card from the Whispers of the Old Gods expansion set.

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    To get your hands on this pint-sized gal, all you have to do is participate in a Fireside Brawl at any Fireside Gathering Tavern. These taverns, which are a part of the game’s Halloween event, are real-life locations and events. For more details on finding one near you or hosting, head on over to the Fireside Gatherings website.

    This month, the exclusive Fireside Brawl is a game of Tag Team. While you’re out at one of the Taverns, you’ll be paired with others around you for a 3v3 team tournament.

    For more Hearthstone, check out the forthcoming cookbook with recipes inspired by the game, or what you’ll get with a BlizzCon virtual ticket. And be sure to check out all the other titles we know are having Halloween events and updates right here.

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  • All The Coolest Halloween 2017 In-Game Events And Updates

    All The Coolest Halloween 2017 In-Game Events And Updates

    One thing you can count on every October, aside from a bunch of big game releases, are developers releasing Halloween-themed updates and events. Halloween is still weeks away, and already we’ve seen a number of such announcements, and some of these events are already underway. [Updated October 13 with Minecraft and Gears of War 4.]

    With so much going on, it can be difficult to keep track of everything that’s happening. Given that many of these events, such as Overwatch’s Halloween Terror, provide you with a limited amount of time to obtain items you can use year-round, you’ll want to stay on top of how and when you can expand your collection. We’ve compiled a list of many of the Halloween-themed events happening in games this month, and we’ll continue to update this as more are announced. Check everything out below, and let us know what you’ll be playing (as well as any we missed) in the comments.

    Call of Duty: Infinite Warfare

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    Activision will host a monthlong event in Call of Duty: Infinite Warfare called Willard Wyler’s Halloween Scream that features several different components. Each week, players will be able to pick up a free Halloween Supply Drop by logging in, as well as a Halloween-themed cosmetic item on each Friday. Halloween gear and loot, such as a zombie-themed Rig skin, will also be up for grabs.

    Additionally, Gesture Warfare mode–where you take out opponents by doing things like pinching your fingers–returns for a limited time. Carnage, one of the maps in the Retribution DLC, will be free to all players from October 12 until November 1 in a special playlist that runs only that map and offers double XP. Finally, Boss Battle will allow DLC owners to tackle a different Zombie episode’s final fight each week.

    Gears of War 4

    The Coalition is marking Halloween in Gears of War 4 in a variety of ways. As the video above reveals, Friday the 13th marks the return of Skorge, the Locust general who will make an appearance as a skin. Later in the month, players can jump into a special multiplayer playlist that adorns everyone with a pumpkin head, or take part in a special mode called Phantom Dodgeball. The Coalition has also teased “a few extra surprises,” of which Skorge is likely one.

    • Dates
      • October 13 (Skorge)
      • October 27 – TBA (pumpkin heads, Phantom Dodgeball)
    • Further Reading

    Heroes of the Storm

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    Heroes of the Storm once again sees its Hallow’s End event, which kicks off this month. However, this marks the first Halloween since Blizzard launched HotS’ new Loot Chest system, which means things work a bit differently than in the past. Like in Overwatch, event-specific chests will replace the standard ones during the event. You’ll earn one with every level up, and at least one of the four rewards inside is guaranteed to be a Hallow’s End item, which includes skins, mounts, sprays, and portraits. Weekly Brawl rewards after October 20 will take the form of a Hallow’s End chest, and these can also be purchased using gems.

    Also during the event, you can make progress toward quests that will net you a special spray (by playing two games), banner (eight games), and portrait (15 games). However, Custom Games, Training matches, and Brawls don’t count toward these totals.

    Minecraft

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    Minecraft‘s Halloween Spooktacular event is officially underway. This brings special, themed content and activities to official servers for players on Bedrock Engine platforms (which is to say, most versions of the game). Among other things, the Lifeboat server is home to a haunted house parkour course; InPvP has the Haunted Mansion SkyWare map; and Mineplex brings The Pumpkin King, plus quests, flaming pumpkins to fight, and more. You can get a look at what awaits in the video and gallery above.

    Overwatch

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    For its second October, Blizzard has brought back Overwatch‘s Halloween Terror event. It replaces the standard Loot Box with an event-specific one, which contains a variety of Halloween-themed cosmetic items. These include both those from last year and more than 50 new ones, such as Legendary skins for Ana, Symmetra, Zenyatta, and McCree. Last year’s Junkenstein’s Revenge event also returns as a special Brawl mode–this is a Horde-style co-op game type where a team of four takes on waves of AI-controlled enemies. New to this year’s version is an endless variant, where you can compete on leaderboards by seeing how many waves you can successfully make it through.

    Paragon

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    As part of the Shadow’s Eve event, Paragon players will be able to get their hands on limited-edition chests. These contain regular items and Shadow’s Eve-specific rewards, including skins and banners. Narbash, Wukong, and Yin have received new skins for the event, and each week will offer up a selection of different skins from last year. (These skins and banners are only available during the event.) A special Mega Bundle that includes all of this will be sold from October 24 – November 11; you’ll receive a discount if you’ve already gotten your hands on any of the contents.

    • Dates
      • Now – November 1 (Shadow’s Eve)
      • October 24 – November 11 (Shadow’s Eve Mega Bundle)
    • Further Reading

    Pokemon Go

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    Niantic’s specific plans for the Halloween celebration in Pokemon Go have not yet been revealed, but we do know an event of some sort is coming. The Pokemon Company has teased that “plenty of good stuff is coming to the game later this October.” We’ll report back once more details are shared.

    • Dates
      • TBA October

    Smite

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    The newest patch for Smite brings back the Halloween makeover for Arena mode’s map and the Scary Potion. The latter messes around with players–last year’s version, for instance, would occasionally play a Loki sound effect that made you think you were about to be backstabbed. Additionally, a Halloween chest is for sale that includes things like spooky and themed skins (Trick or Treat Cupid and Grim Reaper Thanatos). Through the Odyssey, there are new Halloween skins you can buy directly, such as Mummified Izanami and Yurei Susano.

    • Dates
      • Available now (PC)
      • TBA (PS4/Xbox One)
    • Further Reading

    World of Warcraft

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    Blizzard hasn’t yet revealed its full Halloween plans for World of Warcraft, but we do know that Hallow’s End will return. The event “celebrates the break of the Forsaken from the Scourge,” Blizzard says. “Fun and mischief reign as the Innkeepers of Azeroth give treats, and tricks, to whomever asks.”

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  • Destiny 2 Xur Location Guide: Where Is Xur, What Exotics Does He Have? (October 16)

    Destiny 2 Xur Location Guide: Where Is Xur, What Exotics Does He Have? (October 16)

    It is Xur day my dudes! Which means it’s time to once again look into the Destiny 2 merchant’s cavernous void of a face and shuffle through Exotic wares to find something that tickles your fancy. Don’t get too close though, who knows what those weird tendrils will do.

    This week, Xur has planted himself on Nessus. It’s fairly straightforward to get to him as he’s popped up there before. Simply fast travel to Watcher’s Grave and then scoot over to the tree in the north end of the area. You’ll spot him lurking at the top of the large tree. He has the usual array of three pieces of Exotic armor and one weapons for sale. Here’s what you can expect to find.

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    • Fighting Lion (Grenade Launcher): 29 Legendary Shards
    • Knucklehead Radar (Hunter Class Helmet): 23 Legendary Shards
    • Peacekeepers (Titan Leg Armor): 23 Legendary Shards
    • Wings of Sacred Dawn (Warlock Class Chest Armor): 23 Legendary Shards

    Earlier this week Destiny 2’s Iron Banner event kicked off. If you’d like to see all the Iron Banner weapons, gears, and other rewards, head to our gallery. In related news, Bungie has said it is hearing criticism of Destiny 2’s endgame activities and is taking it to heart. Although it didn’t provide any specific details, the developer nonetheless said that discussions about endgame improvements are happening internally.

    Furthermore, Bungie has said it is working on fixing Destiny 2’s black screen issue. In the meantime, it has detailed two workarounds that can help alleviate the issue. A new hotfix for the game–1.0.3.2.–was out this week, and it fixed issues involving The Tower crashing when players load into it. This is separate from the black screen issue mentioned above.

    Destiny 2 finally comes out for PC on October 24. Ahead of its launch, Bungie has announced Destiny 2 PC’s exact unlock time and revealed the final PC requirements. If you’re playing Destiny 2 on Xbox One, keep an eye out for Phil Spencer as his fireteam is usually open and he doesn’t mind people jumping in.

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  • Xbox Exec Doesn't Like Platform Exclusive DLC, Also Recognizes The Irony In Saying That

    Speaking to GameSpot today at the Brazil Game Show, Xbox boss Phil Spencer spoke out against the idea of companies like Microsoft paying to secure exclusive content in games. He immediately recognises the irony of this situation, given that Microsoft had the timed-exclusive deal with Call of Duty before it shifted to Sony. The company is also working with Activision on a timed-exclusivity deal for Destiny 2, while Rockstar’s Red Dead Redemption 2 will have some content that’s exclusive to PS4, at least for a time.

    But on Microsoft’s side, it sounds like you shouldn’t expect these kinds of deals to happen on Xbox. “People always knock me on this; I’ve been on record… I don’t love the idea or practice of us paying so other platforms can’t play or use a certain gun in a game or do a certain level,” he said. “I know I say that and, Xbox history–DLC exclusivity windows with Call of Duty–I understand the fingers are pointing right back to Xbox. I can only be who I am. It’s not the best PR answer. But I don’t like that.”

    In terms of timed-exclusives for full games, Microsoft recently reached a deal with PUBG developer Bluehole to bring the game to Xbox One this year as a “console launch exclusive.” It could very well come to PlayStation 4 at some point down the road, but no announcements have been made about that. Microsoft’s deal with Bluehole, which presumably includes funds to help support the game’s development (and may reportedly get extended), is part of Microsoft’s aim to make the “best games possible” for Xbox.

    “People ask, when’s that coming to PlayStation? I’ve got a deal, working with [Bluehole] to build the very best version of PUBG,” he said. “That’s where I am focused. Right now, we’re helping that game come to console. Our focus is on making the best games possible.”

    Another recent example of a exclusivity deal Microsoft made is with StudioMHR for the well-received and very difficult platformer/run-and-gunner Cuphead. The game is exclusive on console to Xbox One forever (though it is also available on PC). It is never coming to PlayStation 4. Spencer said Microsoft invested in Cuphead because it saw potential in the title and wanted to help make it all that it could be.

    “When there are games that come along, Cuphead is a good example, and the team had certain ambition about what they wanted to go do,” he said. “And together with them we wanted to invest more. We saw more opportunity. And what that turned into was us having an exclusive game on our platform. That’s a game that probably wouldn’t have happened the way it did if we didn’t invest the way we did.”

    Console exclusives are a way to drive sales of a particular system. Microsoft has Halo and Gears of War and Forza, while Sony has Uncharted, God of War, Killzone, and others, just to name a few. While there will probably always be full exclusives like these, Spencer said the future of gaming lies in games that may not necessarily be tied to a specific device.

    “If you define the gaming market as console and that’s all you’re focused on, then maybe that’s an important part of the business consideration,” Spencer said about console-exclusives driving system sales. “I’d say one of the reasons PC is still so strong, is because it’s an open platform. Through things like cross-play we’re working to allow people to play games together regardless of where you bought the games. if you’re really about trying to drive just a specific device and say I just looked at the gaming opportunity all up as a single device opportunity, maybe that’s an approach. We don’t see it that way.

    “When we look at things that are really large in gaming today, we look at Twitch, Steam, PUBG, Minecraft. People on Minecraft on Switch are playing with people on an iPhone. They don’t own a Windows machine or an Xbox. But they own our game or are using Xbox Live across multiple devices, that’s what gaming in the future is about. Getting caught in a definition of gaming that’s about me trying to do everything I can to get you to buy one specific device to play one specific variant of games, is not really about growing the business.”

    For lots more on our conversation with the boss of Xbox, see the stories linked below. You can also read GameSpot’s full interview with Phil Spencer here. It encapsulates all the stories featured below plus a little more insight from the Xbox boss on 4K TVs, staying ahead of the curve in tech, and Microsoft’s strategy for third-party games.

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  • HBO Is Going To Great Lengths To Protect Game Of Thrones Season 8 Spoilers

    HBO Is Going To Great Lengths To Protect Game Of Thrones Season 8 Spoilers

    Season 8 of Game of Thrones is still a ways away, but after cyber attacks and material theft of Season 7, HBO is bringing down the hammer on the show’s spoilers. Actors from the show have revealed that this final season’s scripts are under more security than ever before.

    AP reports that Nikolaj Coster-Waldau (Jamie Lannister) has also commented on how this season’s scripts are more locked down now than ever before. When speaking to Scandinavian chat show Skavlan, Coster-Waldau said dialogue is being delivered to the actors through ear pieces line by line. “We’re not even going to get the script,” he said.

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    In addition, Liam Cunningham (Ser Davos Seaworth) said to IGN, “I got six of [the scripts], I’ve got them all. I can’t open them because of all the security, and I can’t walk it out. I haven’t opened them.”

    This hunkering down on scripts isn’t surprising. In July, HBO was reportedly targeted in a cyber attack that stole 1.5 terabytes of various TV scripts and episodes. During the the most recent season of Game of Thrones, scripts and episodes four and six were leaked online ahead of their premieres.

    However, not all of this past season’s leaks were related to said cyber attacks. Four people were arrested in India relation to the leak of episode four, “The Spoils of War.” HBO Spain reportedly leaked episode six.

    What we do know right now is that this final season of Game of Thrones will be its shortest yet at just six episodes, but those episodes will be longer than usual. While the show expected to premiere in summer of 2018, it’s starting to look unlikely that we’ll see the show before 2019.

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  • What To Watch (And Skip) This Week

    What To Watch (And Skip) This Week

    It’s a whole week of new premieres revolving around the heroes of the DC Universe and their shows on the CW. Which of these shows kicks off with a bang and which ones fail to hit the mark?

    Over the course of the next couple of months, we’ll be looking at a selection of new and returning shows and giving you a quick breakdown of what is worth watching and what you should pass on. This week, we’re talking about Supergirl, The Flash, and Legends of Tomorrow.

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    Supergirl: “Girl of Steel”

    After the loss of Mon-El, Kara has alienated herself from her friends and put her sole focus into being Supergirl. She faces a new threat that has a connection to someone close to her, but she has to learn that she’ll need to open up to her team if she wants to bring down the bad guys.

    Typically, Supergirl hasn’t been my cup of tea. Even though this episode had a pretty slow start, it ended up being pretty fantastic, hitting on a lot potentially brilliant storylines, including what seems to be the season-long villain. While everything seemingly gets wrapped up perfectly by the end of the episode, the Season 3 premiere sets up the idea that Kara has trouble living a split life between her job as a reporter and being a superhero. It seemed like she was mere moments from abandoning being a regular civilian in the city. Hopefully, as this season progresses, this is something the show goes back to because it’s one of the most compelling parts of the episode.

    Is it worth watching?: While it’s filled with the angst and emotion that CW is known for, this is a really strong opening episode, as long as you can get through the first 10 minutes.

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    Flash: “The Flash Reborn”

    At the end of Season 3, Barry Allen stepped into the Speed Force in order to save Central City. Now, six months later, Kid Flash and Vibe are the new faces of the superhero scene, bringing down bad guys left and right. A mysterious flying samurai wants to face the Flash, but how can he if Barry is gone?

    This was a fun opening episode for Season 4, up until the final act. Without spoiling too much, the episode goes pretty much where expected, but it’s interesting to see how the team dynamic has drastically changed with Barry gone. The majority of the problems with the episode stem from the third act wrapping up way too quickly, in a nice, tight package. This should have been a two-parter, but for some reason, this series shies away from doing that time and time again. Regardless, the season opener may have been a bit disappointing, but it was a fun ride.

    Is it worth watching?: Longtime fans of the series will really enjoy this episode. Newcomers may feel a little lost, but regardless, it’s still enjoyable.

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    Legends of Tomorrow: “Aruba-Con”

    Rip Hunter has created a new agency to monitor time and take care of any anachronisms. That means the original Legends of Tomorrow have been disbanded, against their wishes. However, Julius Caesar is loose in Aruba, and only the Legends can fix the problem, as the new time agency doesn’t believe them. However, per usual, the team messes up and has to clean up after themselves.

    Legends of Tomorrow is easily the most entertaining of the shows this week. It’s a bit silly and the special effects tend to look a bit cheesy, but that’s all a part of the allure of the show. It exists in this larger CW/DC Universe, but it doesn’t shy away from it, including Wally West in this episode. It’s the only CW show that successfully embraces how outrageous it can be, like during a scene where Caesar rallies a bunch of frat bros on a beach. It’s weird, but it works. While all the CW/DC series are essentially team shows, Legends is the one that works the best, as each of the characters feels fully fleshed out, adding a wonderful dynamic to the episode.

    Is it worth watching?: Even if these CW series aren’t for you, Legends of Tomorrow is a ton of fun and well worth your time. This season should be a blast as both Gorilla Grodd and John Constantine will appear.

    We’ll be back in two weeks and talking about The Walking Dead, At Home With Amy Sedaris, and Stranger Things.

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  • Cliff Bleszinski On Saving LawBreakers

    LawBreakers, the first game from Gears of War designer Cliff Bleszinski’s new studio Boss Key, launched in July on PC and PlayStation 4. It wasn’t the out-of-the-gate success that the studio might have wanted, however, with player figures reportedly very low. In an interview with GameSpot, the industry veteran spoke frankly about the game’s launch and told us what Boss Key plans to do in the future to get more players into the game.

    We published a portion of this interview last month, and now we’re bringing you the full thing. In our conversation, Bleszinski talks about the feedback since launch, why launching in “Destiny season” might have been a little problematic, support for new consoles like PS4 Pro and Xbox One X, and if Boss Key might ever consider bringing LawBreakers to Nintendo Switch. You can find the full interview below, edited and condensed for clarity.

    LawBreakers is available now on PS4 and PC for $30.

    GameSpot: What were some of the key pieces of feedback you’ve heard since launch?

    Cliff Bleszinski: People who sit down and play the game see that, apart from it looking very different, art style wise, it actually plays quite a bit different. However, it’s because I didn’t do the same archetypes of the guy who builds the turret or the sniper or the traditional kind of healer that follows behind people, the healing ray, we kind of rolled our own archetypes. That ultimately proved to be very confusing for a lot of core players who were getting into it, in regards to, are they gonna watch the tutorial video? What happens if people like to go online and then they hit all the buttons or all the keys and they just want to figure out, kind of in a vacuum, what they can do with that?

    So, what we’ve done is you kinda double back. And I’m not going to go into all the future content yet, in terms of things we’re working on, but creating a far better onboarding experience where it works on PlayStation, it works on PC, it’d have more of a scripted tutorial and continue to look at ways we can improve our offline mode, so people could quote, you know, practice their lines a lot better before they get on stage. So, that was the big take away, honestly, from us.

    “We made a skill-based shooter that people who actually play it love”

    What are some of the things that you think went well?

    Well, I think we made a darn good shooter. And the elephant in the room is our fledging CCU, which we totally understand. We remain committed to the project and those that we have who are our fans are dedicated and we’re engaging with them constantly and they’re doing fun things like grassroots tournaments that they’re organizing themselves. But we made a skill-based shooter that people who actually play it love and continuing to double down on marketing and awareness of it and committing to the product, is something that we’re very much intent on. But, if you look at … If you Google the game right now, the first thing you see on the top right is aggregate of nine out of 10 on Steam. And for me, that’s the feeling that, “Yeah, we did our job. I did what I set out to do three years ago.”

    And like I always said in the other interview, it’s a marathon, not a sprint. We’re just gonna keep iterating and keep working on it. And at the end of day, I just didn’t want to make the exact same archetypes that everybody else did and I wanted to make a game that was, first and foremost, a shooter for shooter players.

    The CCU’s and just how many players are in the game today, that’s … I guess, how are you feeling about that? You said it’s not exactly where you would want it to be, but if you could just talk a little bit more about that, that would be great.

    Yeah, I mean, so the thing is, is we’re now officially in Destiny season.

    Right, yep.

    And God bless Bungie for the fantastic job they did. The first one I played for about a week and I was like, “Okay, I get the idea.” But, it looks like the second one addresses a lot of those issues and is a, really, knock it out of the park, especially with a really good frame rate on the PC version that’s forthcoming. But, in regards to that, it’s one of those things that there’s a situation where players look at numbers on Steam, that doesn’t happen on PlayStation 4. And I don’t have the numbers in front of me, but in regards to, you look at PC CCU health versus PS4, PS4’s doing fine. Because people just chop up, cough up 30 bucks and hop online and they just play and they don’t overthink it. On PC, there’s this immediately wanting to declare something a success or a bomb by this kind of internet culture that loves to just observe things.

    And it’s like, “Well guys, the small bit that we have, we’re gonna continue to iterate with and engage.” And as we issue content drops, maybe there’s gonna be sales or a potential free weekend somewhere down the line. You know, continue to fluff that CCU up and I continue to go back to games like Warframe, that slowly built their very small audience as a bunch of dedicated fan and then, continued to fluff it up. And you watch the graph of the CCU and it’s so low, so low, and then eventually, over the course of a year, year and a half, two years, it became this phenomenon that a lot of people weren’t even talking about it. But, my friends at Digital Extremes committed to that and that’s what’s required. Especially in such a crowded market when you’re launching a new IP.

    That and of course, rebranding of the marketing, showing all the new content and saying, “Hey, if you gave it a go, come back or if you haven’t done it yet, try it.” And maybe other techniques like send out a, “Hey, here’s a free code for your friend.” So, you could write a dissertation or an entire GDC talk on the keeping, care, and feeding of maintaining a healthy player base.

    One of the things that goes along with that I think would be matchmaking times. It’s something you’ve said is maybe a little bit slower than people would have liked to see and that goes along with the player figures. Here in Australia we’ve been testing and it’s been difficult to find a match on PS4.

    Yeah, well, it’s one of those things, the Australian market is one that we want to definitely support. But, when it comes to actual number of CCU with a game that has a fledgling player base, it’s not a lot to be frank. So, the big thing we have to do is continue to pump into this. People said they want a team deathmatch, they’ve played the dart game like teamdeath match so we’re like, “You want team deathmatch? Here, have it.” And you just want to get around and shoot people and ignore the objective, stick with it. So, even further on down the line, we’ve got new maps coming, such as Valhalla, which is our first forest map, which is our first asymmetrical one.

    We got our rapid fire updates hitting and it’s just, that’s the main thing that we do right now and continue to remind people of it. It’s one of those things that whenever I talk about the game on Twitter with my pretty good following there, people respond when our LawBreaker’s Facebook page posts about this, that, and the other in regards Balance. People who are playing the game are engaging and so, we’re gonna continue to remind them that, in the words of Megatron, “I still function.”

    That’s good. And kinda just what you just said there, with scrimmages, you’re adding team deathmatch and that’s something people had obviously been really, really asking for. But, if you could go back a little bit and talk about why that wasn’t included in the product to begin with?

    That was part of my design mantra in regards the way the classes were designed. I didn’t want to do the exact same stuff everybody else did. And the funny thing was making a character-based, class-based shooter where it has those … Even though it’s not as simple as a traditional arena shooter, it still, it kinda has a lot of that kinda feel underneath it all. In hindsight, I think it was a mistake to not ship with it. I was stubborn. And I’m like, “Oh, everybody’s done TDM, you’ve done it.” Even Blizzard’s like, “Screw it, we need to put some TDM action in Overwatch,” because fundamentally, at the end of the day, players just want to get in and shoot some stuff sometimes. They don’t want to think about, “Okay, what am I carrying? This objective, am I selecting the right? I just want to hop in, shoot some friends or enemies for 20 minutes and have a good time.”

    And in hindsight, that’s one of the other mistakes, you know, you asked about things that I felt were mistakes. Not having that from the get go, honestly. I mean, that’s one of my things that I consider my strengths, is I’m willing to admit when I’m wrong. I think the people in the public eye would do them a great benefit to do that more often.

    I have a reputation for being brash and loud and everything like that, but I’m the first person to admit when I’m wrong. And we certainly did make our share of mistakes with the game. In spite of the mistakes, we’re going to continue to update and iterate and the reviews do not lie for me.

    And one of the other elements going forward, too, that I was reading about was Boss Leagues mode. It seems like a more competitive level. We don’t really know too much about this. Is there anything more you can say about boss leagues and what that mode is going to entail?

    “Those of you who have been kind enough to drop 30 bucks on this. We got your back and we’re sticking with it.”

    Yeah, it’s basically kinda like … Almost like a season zero for kinda testing kind of what our kind of season based game play would be and kind of dipping our toe into that water. And again, that’s admitting things we should’ve shipped with. Shipping with an actual ranked mode instead of just one way would’ve, of course, made sense. The problem with what we were trying to pull off with this company and this title was shipping a quality product with a team of 65 people without ruining everybody’s marriages. And so, certain concessions did have to be made from a production standpoint. And it’s easy for me to sit there and go, “Oh man, we should’ve shipped with this, we should’ve shipped with that. You know, changed the date and everything like that.”

    In hindsight, it would’ve made sense. But, as you know, hindsight’s always 20/20. And if I could go back in time, I would’ve figured out a way to re-change the schedule and ship with more of those things and maybe not even before the crazy holiday season. But, you’ve gotta work with what you’ve got now and telegraph it to everybody. And there’s a reason why we did that kinda cool little graphic that’s my Twitter header profile right now that kinda just graphically lays out, boom, boom, boom, stuff is coming, those of you who have been kind enough to drop 30 bucks on this. We got your back and we’re sticking with it.

    Before launch, you had the big news that switching from free-to-play to a premium product and I think now, some people have been suggesting or stating online, which doesn’t necessarily carry any weight, but that the game could be looking to go back to a free to play model. Is that something that’s on the table or no?

    “I don’t want to get into Candy Crush type-tactics ’cause I just won’t be able to sleep at night and I don’t sleep well to begin with.”

    Which just boggles me, my brain because my … I’ve got a decent business sense. Especially when it comes to this industry. It’s gotten me fairly far. And under the assumption that games are expensive, 60 dollars is a lot of money. Even 100 dollars for all the special editions that you see coming out. And I was of the belief that $29.99, it’s a little bit over … It’s pretty much an impulse buy. And did it help? Did it hurt? Should it have gone free? Maybe. Would we consider experimenting with that in the future? I wouldn’t remove it from the table. But, I just … I don’t want to get down into sleazy free to play, as much as I want to keep this game afloat and with our, like I said, our fledgling community, I don’t want to get into Candy Crush type-tactics ’cause I just won’t be able to sleep at night and I don’t sleep well to begin with.

    But yeah, I wouldn’t rule it out in the future, especially if we consider rolling the game out … Well, we’re considering in the future, rolling the game out in Asia. It’s one of those things that you almost have to do that in Asia, so we’ll be considering doing that, maybe one of those things if we do it there, would it make sense to roll it back out to the states? Possibly. But, I don’t want to start doing gun rentals any time soon in game.

    Another thing that’s gonna keep people coming back is new roles and you’ve released a silhouette teaser of this new character and confirmed that, I think it’s a guy. So, is there anything else you can tell us about this new hero and why people should be excited about it?

    He’s very good at defense, I guess that’s one thing that I want to say. And it’s … He’s got … His device that’s, were jokingly called a thumper, that when placed by multiple players playing as that class can essentially turn the enemy team into almost like a human pinball machine, which provides for some highly amusing moments. Oh, by the way, in hindsight, this just reminded me, I … Having class limitations is something we also, in hindsight, would’ve made sense to ship with so you don’t have five Wraiths stacked on one team, which just, players are merciless with each other and they ruin somebody’s experience and a person’s like, “Well, these guys are being dicks. I’m just not gonna play anymore,” which certainly didn’t help the situation.

    So, in the latest patch, we limit it to two per team, which we think is fair. We don’t have the ridiculously large cast that games like Overwatch has. So, limiting it to one would not have made sense. We felt like two was kind of a good compromise, which we got that feedback and that idea directly from the community. So anyway, he’s an interesting character. Trying to make sure the silhouettes keep getting more and more unique as we move forward ’cause that’s one thing I think we could be better about as well. Again, in hindsight.

    Whenever we introduce these new classes, they’re probably gonna wind up overpowered in the build, but that’s an old kind of technique, taking some moments to kind of try and get people to try the new hero and then, of course, massage your back and balance it once players get a sense of it.

    Is there a ceiling that you might have in mind for how many characters you might want to have in the game at the end of the day?

    You know, if we can fluff up our CCU and if we can keep people engaged, I would love for it to go on as long as humanly possible. I love what we built, we have playtests and I still come out sweaty and I still thoroughly enjoy myself. And this is our baby. This is three years of blood, sweat, and tears. And the news story of the CCU is not much right now and everything, it’s … You gotta maintain a positive attitude about it. But, one thing I’m happy about is, even anecdotally from my Twitter feed, it’s no longer about Gears. As much as Gears will always be a part of me, it’s nice to say, “Oh, went bowling the other night,” and people aren’t replying and saying, “Did you chainsaw the lanes?” They’re talking to me just in general about everything I post and they occasionally talk … They’re having a dialogue about the game.

    Which, for me, was one of my actual goals in starting the studio and the product. I’m not going to deny my legacy of what Gears was and I’ll be happy to comment and give my opinion on any future things that come out of it. But, it’s nice to be known from this generation for more than one thing.

    And you had kinda touched on it earlier, too, though, and I was reading in a blog post about a revamped marketing campaign. Can you talk about what that might entail and why you wanted to change things up in that regard?

    Here’s the thing; I really like and enjoy the characters we shipped in the game because I wanted to go in the opposite of the kind of style that’s really popular right now. And is it a little bit retro? Sure, it’s a little bit ’90s. Maybe it’s that my love of the whole ’90s Spawn archetype’s coming through. Who knows if that’s the case? But, the thing is, is we’re not gonna beat some of those other games in regards to their crazy, 400 Pixar animators creating these amazing … The five-minute shorts that make you care about a robot and a bird, right? So, it’s like the direction that I’ve been working with with [community manager Rojan Rivas is to] double down on the verbs you do in the game and in particular, the guns. Let’s put the characters in the background, but let’s really double down on the sliding, the shooting, the stabbing, the sexiness of the manufacturers of the weapons.

    And remind people that what I’ve been saying tirelessly in interviews is we’re a shooter that then, also has characters and I feel that the marketing campaign should’ve represented that. I also think in hindsight, leading with the [Blink 182-like logo] probably wasn’t the best move to do. The example I use is going to Comic Con this year and Game of Thrones was there, of course, everywhere. But, only now, after how many seasons, they’re at the point where they can just do the font with GoT? When you look at Grand Theft Auto, only when they got to GTA four or whatever, they did the Roman numerals. Only now, could Gears just pop out the crimson omen. You have to … Eventually, if you want to get to the point where people you’re Nike swoosh, that’s the point. But, leading with that … You look at that logo and actually, I like it. It’s on the back of my phone.

    People love the hats. People have already got some tattoos of it. But, if you’re a casual person who just sees that, you know that we’re a cool … Kinda gritty, class-based shooter. You just think you’re gonna have a bad time, right? So that’s, the other things … Hindsight, once again, is 20/20, which could be the damn name of this interview.

    So, the concept art for the new map Valhalla looks really, really gorgeous and it’s unique, as you said, and it’s the first asymmetric map that you have in the game and I was also reading that it’s gonna have some environmental hazards and fresh ways to mix up the game play. So, I was just wondering if you could offer an overview of Valhalla and why you think you’re … Or, why you’re so excited about it?

    Well, one of the trips I want to take eventually is to go to the redwood forests. And it’s kinda like almost like a high tech Ewok village. It’s essentially kinda the training grounds for the Valkyries. And the idea is that certain sections of it have had to be deforested because some of the trees were dying and the way that they have to do that with these large trees and they have these giant kind of wood chippers that are there. And as the battle breaks out in this location, it just so happens that you may accidentally kicked into one by an enemy and kinda go full Fargo in this game. And for me, this is … That’s one of those just things that you can do in our game that you can’t see in a lot of the other kind of hero-based shooters where we could mulch people.

    It’s just … We aren’t gonna make it completely disgusting. When it happens, you’re gonna laugh kinda like the old school Unreal Tournament. And also, just for me, this is gonna be probably one of our most vertical maps yet because the stacked layers of kinda the high tech Ewok village and since the trees are mostly vertical and for me, it’s a full circle moment because that was one of the very first images that just, I had concepted all those years ago, four years ago, when I was initially kinda conceiving the game. And it’s one of those things that I’m excited to break out of kinda that cycle of techy doo doo. We have a lot of really great, fun maps, but some of them are just kinda … It’s a reactor. Fuck it.

    And yeah, the map looks great and it’s cool, but you want to really get that sense of atmosphere and location that if the crap hasn’t hit the fan or the mulcher in Valhalla, hearing some birds tweet in the background or kinda having that kind of contrast of a beautiful nature environment with the over the top verticality and violence is what Law Breaker’s kinda entails and it’s a good map and yean, it’s fun.

    All of your DLC, the maps and everything is free and this is the case for a lot of multiplayer games these days, but it definitely was not always that way. So, I’m wondering if you could talk about just why it was important to have the DLC in that way be free?

    Well, first off, separating the player base, especially when you have the fledgling one that I’ve said multiple times of course, through the course of the interview. But also, it’s just that nickel and diming that happens with players. It’s like, “If I sell as a player, it’s like oh hey, you’re at this even, this party at a bar. But, if you want to go in the other room where your other friends are, now you have to pay an extra cover charge. Oh, then there’s another one with another cover charge,” and it’s like, I love how I always use restaurants and bar in my analogies. But, it’s just, it’s kind of an old school, flawed way of thinking. And for me, I if I get these kind of cosmetic crates, which I’m rewarded and encouraged to kinda stick around and play the game?

    When there’s DLC, I’m just like, “Yeah, okay, you just lost me now. You’re just gonna split your servers and I have to just cough up more money for a game that I felt like should have had this in the box from the get go.” So I think that’s why the movement’s shifted that way. I think there is a lot of gamer resentment, based on the old techniques that everybody used to use, throughout the industry, which is why we’re here now. It just took a while to get here.

    And another big topic these days is new consoles and the power inside them. And we know LawBreakers is gonna have enhancements, or already does, for PS4 Pro and obviously, Lawbreakers is not announced for Xbox, but I wonder if you could speak more generally to what the power of new machines can do for a game, specifically like LawBreakers.

    I think it always goes back to Moore’s Law, where the computing power doubling, and what you saw with this generation of consoles, is very, very quickly the power kind of really kicked in, hence the need for the new Xbox and the PlayStation Pro. And in regards to considering doing an Xbox version. I’d love to, but there’s still other discussions that need to be had. And I think, you look at Xbox … from my prior work, and I think they felt miffed and kind of rejected, that we chose PlayStation, but for us it was just a matter of install based for PlayStation at the time, and then considering we’d see for Xbox down the line.

    Obviously there has been solid third-party support already from companies like 2K and EA, but is Nintendo Switch something you’re ever thinking about, or you have ever thought about for LawBreakers?

    We would probably consider the Xbox first, and then we’re very much in wait and see mode right now. It is a fine console, the Switch. I am taking my wife to Japan on a trip tomorrow, and I’m finally going to take the time to sit down and continue digging in to Zelda, because the entire concept of it is just brilliant. Nintendo just really knocked it out of the park with this one. Would definitely love to have even more games on it. But I sit back and think about what kind of experience. If we were to do the Switch, would it be like a Rocket Arena, 1v1 with nearby people or something like that? I don’t know. But if we were to do it, we’d want to switch the game up in a fun and interesting way, that would make itself work with the portability aspect of the console.

    Rabbids is also wonderful too, if you’re looking for something to do on Switch.

    Is it? You mean Minions?

    Yeah, basically. Basically.

    Somebody at Minions is like, “Hey, those rabbits? Let’s just do that.”

    I think it worked out for them. I think it did. And then, I saw some of your recent tweets about the realities of living and working in San Francisco as a game developer. I know this is very different. I know that you had talked about making North Carolina a game dev hub. So I was wondering how you think things are going in that regard, and would you ever consider running for a political office, to try to push that initiative forward?

    That’s a lot.

    Sorry about that.

    So the first thing is, I’ve been here since 1998. I’ll talk about North Carolina first. And I have a shirt that says, “I used to be a Yankee, now I’m a Southerner.” And the South is a fantastic place. It’s not without its faults, but I’m doing everything I can to kind of help encourage the South to kind of be this new South, that’s more known. Not just known for sweet tea and BBQ, but also technology, with my small crew of 65 folks. But also, I have gotten involved with local politics. I’m on a first-name basis with the Governor, that helps kind of get him elected with all the HB2 garbage that was going on. And to kind of steer this state right back in the, what I consider the better direction.

    But the thing about San Francisco is it’s a fantastic city. There’s a great documentary I’d recommend watching on Netflix, called San Francisco 2.0, that kind of basically outlines the thing the drew the tech companies to San Francisco in the first place, is the very thing that they’re driving out with the gentrification and all of the money in tech. Yeah, San Francisco is such a great town, with such an amazing Bohemian art scene and everything, and then here come the tech bros, then the rent goes up and all the awesome artists that made San Francisco what it is and was, are driven out. I saw that image a couple years ago, it was a public bus that had gotten in an accident with a Google bus and it was like the ultimate metaphor for the contradiction that that city has.

    But if you’re a game developer, especially if you have a family, the main thing that they consider often is, “Okay, well if things don’t work out in one studio, there are a bunch in the area that I could potentially move over, without having to uproot my family and the kids have to go to a new school.” Because I don’t have kids, but the one thing I’ve learned the last few years of moving people to the state of North Carolina, it’s basically they find the proper school that they want their children in and then they put a pin there, and then they put the radius out for what house they’re gonna pick. And the school is the deciding factor for that. And San Francisco’s expensive. It’s ridiculous over there. But also, the West Coast has a very large concentration of game development, and for me, I always talk about North Carolina. You can buy a beautiful house for a quarter million dollars out here. And help bring North Carolina forward.

    It’s one thing I learned from my business partner in the restaurants is, find an emerging market and ride it up. Raleigh recently is, the shared working spaces are starting to explode out here. We finally have Barcades, restaurant wise. Putting the beer garden out here when there was none. And the beer garden’s doing rather well. My buddy put a meatball shop down here, ’cause he saw there’s a bunch of those doing well in New York. And make Raleigh happen and watch it change. And one of my favorite things to do is, if I have to do a temperature check with employees, on a nice day go outside, just go for a walk and see, “That old storefront has cardboard on it. I wonder what’s going in there. Oh, it’s going to be a new coffee shop.” And to see our little Southern city grow, it’s very much one of my favorite hobbies to do.

    That’s really nice. Another question, I’m sorry, this one goes back to Gears. What’s your take on Gears of War 4 and the future of the series in Microsoft’s hands?

    Well, I have fans tweeting me occasionally, “Come back to Gears, the screwed it up.” And it’s like, if you love something that much and you love your memory of it, I don’t know if anything can ever compete with what your memory is of it, right? And so I played through Gears 4 in co-op with my wife. I really enjoyed it. Would there be things I would have done differently? Of course. That’s because I wasn’t working on it.

    I’m not going to delve too deep in to what Rod’s going for in the [Gears of War] mythology, but there’s a lot that he layered in there, in a very, very smart, tricky way. And I remember, we were always grappling with, “So, are we going to be in a civil war at the beginning and are we just gonna have a protagonist that’s just going to be killing other people? Are we going to have the Nathan Drake problem, of he’s charismatic and swagger, but he just murdered 4,000 people.”

    That’s true.

    That the internet was losing their brains over. It’s a video game, but why did he shoot that guy? He shot at him first, he was defending himself. He just happens to be a mass murderer. But also, what they wound up doing was going with the robot that you’re fighting in the first are killing people, which is a really smart and creative solution to that.

    And I guess just the last one, I know we’re running out of time here, but what kind of future would you say you see for LawBreakers, potentially as an Esport? Now that the game is out there, are you looking at this as a new path maybe to grow, for the growth and visibility of the game?

    I believe that I made a very fun core shooter, that is very watchable and it has a lot of, the marketing term, the buzzer beater moments. I would love for it to potentially eventually happen, we just, we need the bodies. We need to keep fluffing up the CCU and then once we get to better numbers, do the things like that phase match that’s going to be happening, I think it’s tomorrow. Where you get the phase players playing the game in this kind of almost eSport like setting, because there’s so many times in our lab, or when we’ve done events with influencers, that people don’t see, where the energy in the room is amazing, where people are streaming and hooting and hollering and getting sweaty. And I’ve seen influencers get up from their computers, literally shaking after playing it.

    And that’s not coming across right now. So we need to do what we can to let people know that this is a really sweaty palm type of experience, that hopefully can lend itself to ESports, but I have to keep this game alive first and foremost. I could be very cocky and very brash on social media and realizing that the fledgling player base that are very humbling for me and I’m gonna continue to iterate on this game, continue to add to it. And try to be less of a dick, honestly.

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  • Free Hearthstone Hero Available During Halloween Event

    Free Hearthstone Hero Available During Halloween Event

    A new Hearthstone hero is joining the fray this Halloween season, and you can claim her for free starting October 17. Warlock Nemsy Necrofizzle will be available at any Fireside Gathering Tavern–even after the Hallow’s End festivities come to a close.

    If you’re wondering where you’ve seen this tiny, red-headed warlock before, you wouldn’t be wrong in recognizing her. Nemzy has been seen on the Bog Creeper card from the Whispers of the Old Gods expansion set.

    No Caption Provided

    To get your hands on this pint-sized gal, all you have to do is participate in a Fireside Brawl at any Fireside Gathering Tavern. These taverns, which are a part of the game’s Halloween event, are real-life locations and events. For more details on finding one near you or hosting, head on over to the Fireside Gatherings website.

    This month, the exclusive Fireside Brawl is a game of Tag Team. While you’re out at one of the Taverns, you’ll be paired with others around you for a 3v3 team tournament.

    For more Hearthstone, check out the forthcoming cookbook with recipes inspired by the game, or what you’ll get with a BlizzCon virtual ticket. And be sure to check out all the other titles we know are having Halloween events and updates right here.

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