Category: Gamespot

  • Nintendo Switch's Poorly Optimized Rime Port Betrays Its Finer Qualities

    Nintendo Switch's Poorly Optimized Rime Port Betrays Its Finer Qualities

    Whether successful or not, Rime is almost entirely focused on evoking emotional reactions. It’s a shame, then, that when playing its Nintendo Switch port, I could only think about cold, hard numbers like frame rate and resolution.

    As with the PS4 and Xbox One versions, the Nintendo Switch edition of Rime suffers from frame rate issues. It’s much worse than those platforms, however. In some of its more open areas, Rime slows down dramatically, dragging you out of the ostensibly affecting story it’s trying to tell and into the realm of that most exciting and touching subject: mathematics.

    The problem is (mostly) lessened when you’re indoors, but here frame dips are still common–and in any case, saying it’s fine when you’re inside is little consolation when Rime’s main attractions lie outside the front door and in its colorful landscapes. Developer Tequila Works and publisher Grey Box have addressed some of the port’s early criticism by saying, “Rime runs at 30 FPS in 720p throughout most of the game while docked. This is a considerable improvement from where the game was at earlier this year when we announced the first delay.”

    They continued: “With Rime being very open in many locations, it’s incredibly difficult to get these level segments small enough to not cause a hiccup in performance. We were faced with the choice of adding loading screens throughout the stages, rebuilding the game completely to be more closed in (undermining the product vision in the process), or living with these small hiccups to preserve what the game was intended to be. We chose the latter.”

    Undocking the Switch can help smoothen out the frame rate a little, but playing Rime while on the go isn’t ideal either: this drops the resolution down to levels of blur only seen when I try and use my iPhone after eating a pizza. The decrease in fidelity makes it hard to see what you’re doing or where you’re going, and distracts from the story Rime attempts to tell.

    “When looking at the handheld mode, we had to make a choice between lowering the resolution, removing/replacing major parts of the level geometry, or having a bigger hit in performance,” Grey Box and Tequila Works said of the game in undocked mode. “We decided to go for the former, because it allows us to maintain the integrity of the gameplay experience.”

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    Of course, Rime’s allure mostly lies in its aesthetic rather than in raw graphical power, and much of that natural beauty has survived the porting process. However, some textures appear rougher than on PS4 and Xbox One, and our nameless protagonist has grown a jagged edge or two.

    Rime’s comparisons to Zelda may have helped its public perception before and even after its PS4 / Xbox One release. But with this Switch port now complete and available worldwide this week, any such comparisons are no longer favorable for Rime. In a time and on a console where the big and beautiful Breath of the Wild exists and looks as good as it does, Rime’s shortcomings are exposed more than ever.

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  • The New Animal Crossing Game Is Out Now, Earlier Than Expected

    Nintendo’s latest mobile game, Animal Crossing: Pocket Camp, is available now worldwide on both iOS and Android. That’s a day ahead of its intended release date, November 22.

    Be warned: although the game is live on the App Store and Google Play, some players are reporting its servers as being unstable right now, with with occasional connection errors. (Pocket Camp requires an internet connection to work.) Things seem to have improved in the past few hours, however.

    The game’s design, sound, and overall gameplay will be familiar to anyone’s who’s played the full-fledged entires in the series, and there’ll be an assortment of returning activities and mechanics. In addition to customizing your character and your living area (in this case, an RV camper), you’ll also lay out furniture and themed items across the game’s campground setting. There’ll be a real-time day/night cycle, and you’ll have the ability to visit shops run by the regular game cast to purchase new clothing and furniture to customize your personal space. And it wouldn’t be an Animal Crossing game without the ability to go into deep debt. Instead of Tom Nook, however, Pocket Camp has OK Motors, where you can purchase major upgrades that expand your RV’s interior and allow you to trick out your in-game camper.

    Pocket Camp is free on iOS and Android, though it does contain microtransactions; you can spend real money to purchase “Leaf Tickets” to speed up your progress. These can also be acquired through gameplay.

    Pocket Camp was initially due out sooner, but Nintendo delayed it to make room for Fire Emblem Heroes and Super Mario Run. Now it’s out however, Pocket Camp will receive regular content updates, including “seasonal events” along with furniture and outfit items that you can get for a limited time.

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  • Assassin's Creed Origins Black Friday 2017 Ad Deals: All The Sales And Discounts

    Assassin's Creed Origins Black Friday 2017 Ad Deals: All The Sales And Discounts

    It’s almost Black Friday. The annual shopping bonanza is coming up this Friday, November 25, and there are going to be quite a lot of video game deals to be had. One game marked down nicely is Ubisoft’s newly released Assassin’s Creed Origins.

    The ambitious, open-world game set in Ancient Egypt launched on October 27 behind a mostly positive critical reception. Best Buy and Target will have the title for only $35 on Black Friday, while Toys R Us will offer the game for $40. Meanwhile, GameStop will offer a discount on the game + Season Pass, cutting it down to $70.

    While you have to wait until Black Friday for those deals, the Xbox and PlayStation Stores are selling Origins right now for only $42. If you’re OK without a disc and want to play right now, that’s a nice option to have.

    GameSpot’s Assassin’s Creed: Origins review scored the game a 7/10. Reviewer Alessandro Fillari said the game reaches new heights in its Egypt setting, but unfortunately, the game “routinely runs into issues that bog down the overall experience.” You can read our full review here.

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    A new Origins update released last week squashed some bugs and made other tweaks to the experience; here are the patch notes.

    You can check out a complete list of Assassin’s Creed: Origins deals for PlayStation 4 and Xbox One below. We’ll continue to update this as more Black Friday ads are revealed. You can also check out all of our other Black Friday coverage through the links at the bottom of this post.

    Assassin’s Creed: Origins Black Friday 2017 Deals

    • $35 (Best Buy/Target)
    • $40 (Toys R Us)
    • $42 (PlayStation/Xbox digital store)
    • $70 (for the game and season pass; GameStop)

    Black Friday 2017 Deals

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  • Pokemon Go Launches New Event To Catch Previously Region-Exclusive Pokemon

    Pokemon Go‘s latest event, titled the Global Catch Challenge, is now live worldwide. It tasks players with catching huge numbers of Pokemon to earn rewards for everyone. The top level prize will see Farfetch’d being made available to catch around the world after previously being exclusive to Japan. Japanese players, meanwhile, will receive the previously Australia-exclusive Kangaskhan.

    Those rewards will unlock at Gold level–after 3 billion Pokemon are caught around the world. Bronze level (500 million monsters caught) has already been reached, unlocking double XP and 6-hour lures. If you want to join and help the community get to 3 billion catches, you’d better be swift: the event ends on Sunday, November 26.

    Developer Niantic continues to support Pokemon Go, though it does have at least one more project in the pipeline. The company confirmed last week that it’s making a new title called Harry Potter: Wizards Unite. The developer did say, however, that making that game would not mean it would stop supporting Pokemon Go.

    In addition to the new event, Pokemon Go also has new Pokemon Ultra Sun / Ultra Moon cosmetic items available now. Those 3DS games launched last Friday, and we awarded them a 8/10 in our Pokemon Ultra Sun and Ultra Moon review. For lots more on the new games, check out this breakdown of the key differences between Ultra Sun and Ultra Moon.

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  • Top 10 UK Sales Chart: Star Wars Battlefront 2 Fails To Top Chart In Debut Week

    Star Wars Battlefront II launched on PS4, Xbox One, and PC amid much controversy last week, and now it has failed to top the UK chart for its first week on sale. The sci-fi shooter was “narrowly” beaten by Call of Duty: WWII in that game’s third week of availability, according to sales monitor Chart Track.

    What’s more, GamesIndustry.biz reports that Battlefront II’s UK physical sales were down 61% compared to the 2015 series reboot, Star Wars Battlefront. Some of that shortfall would have been recovered in increasing digital sales, but it’s unlikely enough units would have been sold over PSN, Xbox Live, and Origin to make up that gulf.

    Battlefront II has been shrouded in controversy since its beta in October. Fans accused the game’s multiplayer progression system of being confusing and “pay-to-win,” before EA tweaked how it worked and later removed microtransactions altogether, albeit temporarily. The company’s stock price has since fallen. We awarded the game a 6/10 in our Star Wars Battlefront 2 review-in-progress.

    In contrast, Call of Duty: WWII launched two weeks prior to critical acclaim and commercial success. During its opening weekend, the game sold twice as many copies as Infinite Warfare did during the same period last year, taking over $500m in that period. Microtransactions are coming to Call of Duty: WWII, though they’ve been delayed so lingering server issues could be fixed.

    Below the pair of shooters in the UK chart this week lies FIFA 18, while Pokemon Ultra Sun and Ultra Moon debut at No.4 and No.5, respectively. We enjoyed the pair of new Pokemon games; critic Kallie Plagge said they offer a “fun-filled and uplifting Pokemon adventure” that includes “enough changes to stand apart as the definitive version of the seventh generation games.” Read more in our full Pokemon Ultra Sun / Ultra Moon review.

    Other new titles this week include The Sims 4–which has just launched on PS4 and Xbox One following its PC release in 2014–at No.7, LA Noire Remastered at No.8, and Lego Marvel Super Heroes 2 at No.10. You can read the full top 10 sales chart below, courtesy of UKIE and Chart-Track. Note this table does not include digital sales data, and so should not be considered representative of all UK game sales.

    1. Call of Duty: WWII
    2. Star Wars Battlefront II
    3. FIFA 18
    4. Pokemon Ultra Sun
    5. Pokemon Ultra Moon
    6. Assassin’s Creed Origins
    7. The Sims 4
    8. LA Noire Remastered
    9. Super Mario Odyssey
    10. Lego Marvel Super Heroes 2

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  • Former Star Wars Han Solo Movie Co-Director Comments On Being Fired

    Former Star Wars Han Solo Movie Co-Director Comments On Being Fired

    The upcoming Star Wars spin-off Solo: A Star Wars Story was set to be directed by Phil Lord and Chris Miller, but the pair were replaced by Ron Howard in June, a few weeks before the completion of principal photography. Lord has now commented on their departure for the first time.

    The director, who is best known for The Lego Movie and the Jump Street films, was asked about the situation in an interview with Vulture. Lord gives a unsurprisingly diplomatic answer that nevertheless recognises that there were serious differences in the approach to the movie that led to him and Miller being fired. “We had the most incredible cast and crew and collaborators,” he said. “I think in terms of us leaving the project, I think everybody went in with really good intentions and our approach to making the movie was different than theirs. That was a really big gap to bridge, and it proved to be too big.

    “Sometimes people break up, and it’s really sad, and it’s really disappointing. But it happens and we learned a lot from our collaborators and we’re better filmmakers for it. We’re really proud of the work we did on the movie and we wish everybody the best.”

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    Although the official statement issued by Lucasfilm at the time of Lord and Miller’s exit suggested that it was an amicable departure based on “creative differences,” subsequent reports stated that they were in fact fired due to clashes with Lucasfilm boss Kathleen Kennedy and co-writer and Star Wars veteran Lawrence Kasdan.

    Last month it was rumored that Howard had reshot a lot of the film–possibly up to 80% of it. Co-star Thandie Newton subsequently denied that this was the case, but even if the reshoots were less extensive than initially thought, there is no doubt that the length of Howard’s production was far longer than the few weeks of reshoots that were initially suggested. Production recommenced in June and didn’t finish until mid-October. In addition, the scale of the reshoots meant that at least one role had to be recast, with Paul Bettany replacing Michael K. Williams.

    Solo: A Star Wars Story stars Alden Ehrenreich as Han Solo and Joonas Suotamo as Chewbacca, with Donald Glover as Lando Calrissian. Woody Harrelson, Phoebe Waller-Bridge, and Emilia Clarke also star. It hits theaters on May 25, 2018.

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  • Destiny 2 Xur Location Guide: Where's Xur, What Exotics Is He Selling? (November 20)

    Destiny 2 Xur Location Guide: Where's Xur, What Exotics Is He Selling? (November 20)

    Seven whole days have passed since Xur last appeared in Destiny 2 on PS4, Xbox One, and PC, which means he’s had an opportunity run off, steal a few more Exotics off the back of a lorry (we presume this is how he keeps getting them), and now he’s back trying to sell them to Guardians again.

    This week Xur is hanging out on Titan. This is one of the spots he frequents, so if you been playing Destiny 2 for a while you’ll probably have been here before. For all you new players, all you need to do is fly on down to The Rig, head straight on the left, and you’ll find him hiding in a room on ground level. If you’re having trouble, open the map and put a waypoint on him and you can follow that. We’ve got details on what he’s offering below.

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    • Hard Light (Auto Rifle) – 29 Legendary Shards
    • Lucky Raspberry (Hunter Class Chest Armor) – 23 Legendary Shards
    • Synthoceps (Gauntlets) – 23 Legendary Shards
    • Karnstein Armlets (Warlock Class Gauntlets) – 23 Legendary Shards

    In related news, a Destiny 2 double XP event called The Clarion Call begins today. To earn double XP you have to be in a clan, though if you’re not already you can create or join one during the event and still get the reward. Once you’re in a clan, going into battle with your teammates and doing activities will yield double XP toward bright engrams. The double XP event ends on November 20.

    Destiny 2‘s limited-time multiplayer event, Iron Banner, will return on November 21. The game mode this time is Clash, which is Destiny 2‘s version of Team Deathmatch. This is the first Iron Banner event since Destiny 2 launched for PC at the end of October. You can read more about when Destiny 2’s new Iron Banner starts and finishes, what the game mode is, and what you can earn for participating here.

    Developer Bungie recently revealed lots of new details about the Destiny 2’s first expansion, Curse of Osiris, which will launch in December. In addition to seeing the first campaign mission, it will have Raid Lairs and some Curse of Osiris gear, as well as the newly revamped Lighthouse area. The DLC releases on December 5, at which time the weekly reset schedule will change and Destiny 2 will receive Xbox One X and PS4 Pro enhancements.

    As part of the most recent Destiny 2 server maintenance, Bungie released an update dubbed “The one before Curse of Osiris.” It’s primarily concerned with resolving some lingering issues with the game, rather than introducing any new content or features. You can read more about Destiny 2’s update 1.0.7 for PC, PS4, Xbox One here.

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  • Shortly Before Star Wars: Battlefront 2's Release, EA Removes Microtransactions For Now

    Shortly Before Star Wars: Battlefront 2's Release, EA Removes Microtransactions For Now

    [UPDATE 4] With Battlefront II now available without microtransactions, EA’s stock price has taken a hit, dropping 2.49% to $108.82 on launch day. A report from the Wall Street Journal states that Disney CEO Robert Iger did not, in fact, speak with EA, though he is described as being “alarmed” by the anger online. However, Disney head of consumer products and interactive media Jimmy Pitaro did contact EA to let the publisher know about Disney’s concerns.

    [UPDATE 3] Battlefront II is officially out now. Industry analyst Daniel Ahmad of Niko Partners weighed in on the news on Twitter, pointing out that microtransactions and loot boxes are not going away. “They’re already accepted,” he said. “All that’s happening is EA tweaking the system to make it ‘fun and addictive” instead of ‘intrusive and predatory.”

    [UPDATE 2] VentureBeat is reporting that EA CEO Andrew Wilson spoke with Disney CEO Bob Iger over the phone today before the Battlefront II changes were announced. The report doesn’t mention what they might have talked about, though a chat about Battlefront II’s loot crate system seems more likely than discussing plans for the weekend.

    [UPDATE] EA released a statement on Battlefront II’s microtransactions, confirming they have been removed, but only temporarily. “We’ve heard the concerns about potentially giving players unfair advantages,” DICE boss Oskar Gabrielson said. “And we’ve heard that this is overshadowing an otherwise great game. This was never our intention. Sorry we didn’t get this right.”

    All in-game purchases for Battlefront II are now removed, with all progression now exclusively tied to gameplay. EA is bringing back microtransactions “at a later date,” but not until the studio has time to make unspecified “changes to the game.” More details on this changes will come later as DICE considers more feedback and date. One possibility is that Battlefront II’s microtransactions will return as cosmetic only, as is the case in Overwatch and other games, though this is just speculation.

    “We have created a game that is built on your input, and it will continue to evolve and grow,” Gabrielson explained.

    As it stands, all of Battlefront II’s DLC maps will be free, though there is no word as of yet about if today’s announcement changes anything. The removal of the game’s microtransactions comes just hours before Battlefront II is due to launch everywhere on November 17, though as mentioned, it’s been available for some already.

    Microtransaction systems are commonplace in AAA games today. In fact, it is rare for a big game to not have a microtransaction system. What’s different about Battlefront II’s system is that players could spend real money for the chance to unlock items and weapons that actually affect gameplay, and that’s part of the reason why players got so stirred up. Rockstar’s Grand Theft Auto Online also offers microtransactions, and they make parent publisher Take-Two lots and lots of money.

    The original story is below.

    It looks like big changes may be in the works for Star Wars: Battlefront II‘s microtransaction system. It was discovered today that you can no longer purchase the game’s virtual currency, Crystals, with real money.

    Accessing the Crystals purchase page on Xbox One today yields the screen below. As you can see, it does not give you the option to buy Crystals. However, you can still purchase them through the Xbox.com store, at least for the time being (though that may have something to do with Microsoft, not EA, controlling that page). We’re working to confirm the situation on PlayStation 4 and PC. Keep checking back for more.

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    Star Wars: Battlefront II’s microtransaction/loot crate system has been highly contentious and controversial running back to when players discovered how the system worked in October’s open beta. Loot boxes come with random items, but instead of things that are cosmetic only, they can also contain game-affecting things like deadlier grenades or cloaking abilities that give players a theoretical advantage.

    Naturally, some portion of the audience did not enjoy this. Developer DICE made major changes to the credit-unlock values for heroes, reducing the in-game currency cost by 75 percent for characters like Darth Vader and Luke Skywalker. However, no changes were made to the actual microtransaction system, at least until now.

    Today’s action comes just a day after Belgium’s gambling authority launched an investigation into Battlefront II (and Overwatch) over concerns that its loot crate system could constitute gambling. In response to that, EA came out with a statement that stressed that Battlefront II’s loot crates “are not gambling.”

    Earlier this week, DICE held a Reddit AMA in which it responded to, among other things, concerns about Battlefront II’s microtransactions. The developer said microtransactions are available as an optional way to potentially speed up your progression. Everything that you can get in a loot crate can also be obtained via gameplay.

    “Regarding microtransactions, we want players to enjoy their progression through the game and want gameplay to be fair along the way,” the developer said. “Microtransactions are there for player choice, but won’t be a requirement to play or succeed at the game. And like everything else, we’ll continue tweaking and tuning until we achieve these goals.”

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  • Rainbow Six Siege DLC For Year 3 Announced, New Maps And Operators Coming

    Rainbow Six Siege DLC For Year 3 Announced, New Maps And Operators Coming

    Ubisoft has announced that Rainbow Six Siege will receive a third year of DLC and additional support next year. Over the course of 2018, eight new Operators, two new maps, and one “existing map makeover” will be added to the shooter.

    Year 3–as with Year 1 and Year 2–will consist of four seasons, each including two new Operators. The first of those four seasons is called Operation Chimera, which will include “biohazard specialist” characters from France and Russia. It will also include Outbreak, a new, limited-time co-op event. Outbreak is free-to-play for Siege owners, and it will take place over four weeks during Year 3 Season 1.

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    Following Operation Chimera, Season 2 will include two new Italian GIS Operators and a new map set in Italy. Season 3, meanwhile, will bring one character from the UK’s Scotland Yard and one from the US’s Delta Force. Additionally, an existing map will be reworked for this season, bringing “considerable changes to level design and art direction.” Ubisoft says “the essence of the map will remain the same, but the gameplay and tactics will be completely different.” Finally, Season 4 will introduce two Moroccan Operators and a new map from the same region.

    Year 3’s season pass will be available to purchase on December 12. Little more is known about Year 3 or Operation Chimera at present, though Ubisoft says more will be revealed at the Six Invitational esports tournament in February.

    Ubisoft has continued to support Siege since its launch in December 2015. The final season of Year 2, Operation White Noise, arrives on November 20, bringing with it a new map and three new Operators. For more, check out all the details for Rainbow Six Siege’s Operation White Noise.

    Siege’s previous big expansion, Operation Blood Orchid, was released in September. It included the new Theme Park map as well as three operators: Ela, Ying, and Lesion. Traditionally, Rainbow Six Siege DLC drops have included just two operators, but both Blood Orchid and White Noise contain three due to the dedicated Poland expansion being canceled earlier this year.

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  • Doomsday Clock #1 Successfully Combines The DC And Watchmen Universes

    Doomsday Clock #1 Successfully Combines The DC And Watchmen Universes

    DC’s newest event is a self-contained mini-series that pays homage to one of the greatest comic stories of all time, Watchmen, all while introducing it into the DC Universe. This is something we’ve all known has been coming, since the DC Rebirth one-shot hit comic shops back in May 2016, when fans around the world found out that Dr. Manhattan had a hand in shaping the current DC Universe.

    But is Doomsday Clock any good, or does it fall flat like 2012’s Before Watchmen series? Obviously, nothing will live up to Watchmen, but judging from the first issue of Doomsday Clock, DC has something special on its hands that adds to the mythos of these characters and the world they inhabit.

    The first issue is relatively inclusive. You don’t need to be a Watchmen or DC expert to truly understand what this book tries to accomplish. Does it help to have read Watchmen to fully appreciate all the subtle nuances and references? Sure it does, but not having read the original mini-series won’t hinder the audience’s understanding of the plot, the characters, or the world this all takes place in.

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    Doomsday Clock #1 takes place seven years after the events of Watchmen, and the opening pages do a fine job at delivering expositional narration that doesn’t feel like expositional narration. That’s because it’s introducing us to the narrator–a familiar character who now has an obsession with breakfast–as well as driving the story. The missing years are condensed and the reader is brought right up to speed. There is no time to waste in what seems to be a book that has the potential to change the DCU forever. The story’s hook is intriguing, and it’s a page-turner with an exciting hook to keep the reader engaged.

    Writer Geoff Johns has channeled the pacing and tonality Alan Moore presented in the original Watchmen and put his own twist on it. While Johns is a fabulous writer who has put his stamp on many series, this doesn’t feel like a quintessential Geoff Johns book. Watchmen had this underlying idea that you can’t trust anyone because an enemy could be around every corner. Johns hits on that sense of paranoia pretty well. He doesn’t nail it out-of-the-park in that regard, but he comes close. Where the writing truly shines is in how the book is slower-paced and each scene feels meticulously crafted. Johns’ style has changed for the majority of the first issue, and while we can’t get into any details within this review, we do see his multiple writing styles–mixing Moore’s pacing and structure with his own, contemporary comic writing–within the first issue. It’s noticeable when it happens, but this change happens for a reason. Everything happens for a reason in the first issue.

    Johns, artist Gary Frank, and colorist Brad Anderson are an exceptionally underrated creative team. Their work on the Action Comics story “Brainiac” is one of the greatest Superman stories ever told. The art team continues to deliver some brilliant visuals in Doomsday Clock #1. Frank’s interpretation of the Watchmen Universe works. The layouts are reminiscent of Dave Gibbon’s style in the original 1986 book, but Frank is making this story his own. The story feels theatrical and epic, even when it’s just a few people riding in a car. In addition, Anderson’s colorwork is solid. There is a bit of disappointment that his work has a bit too much depth, as John Higgins’s colors in Watchmen were a bit more flat, but Anderson is working within the same color palette as Higgins. However, it would have been nice to see a little more use of purple within the first issue, as that was a big part of the original comic.

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    Doomsday Clock is an interesting book to say the least. Many hold Watchmen to be a sacred story, one that should be its own separate entity and left untouched. It is a phenomenal book, but Doomsday Clock only adds to that mythos. While it probably won’t be as groundbreaking as the original story it follows, the first issue is compelling, and the creative team behind the mini-series is a trustworthy team, one that you should feel comfortable with telling this story. The story feels logical, as the events leading up to this in Rebirth and the Batman/Flash crossover “The Button” have prepared readers for the Watchmen’s arrival. Thankfully, it works, and even those who are extremely skeptical of this story will find this first issue worthy of the Watchmen name.

    Doomsday Clock #1 hits comic shops on Wednesday, November 22 and will cost $5.

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