Category: Gamespot

  • Alita: Battle Angel Director Defends “Uncanny And Striking” Manga-Style Eyes

    Alita: Battle Angel Director Defends “Uncanny And Striking” Manga-Style Eyes

    Alita: Battle Angel is the long-awaited adaptation of the classic manga series, produced and co-written by James Cameron and directed by Sin City‘s Robert Rodriguez. The first trailer dropped last week week, and while it was packed with kinetic sci-fi action, most of the online discussion has been centered around the decision to give lead actress Rosa Salazar giant manga-style eyes.

    Rodriguez has now commented on the issue, and explained that it had long been the plan to give Alita big eyes in the style of the source material. “It was always [Cameron]’s intention to create a photo-realistic version of the manga eyes that we’re so accustomed to seeing,” he told Empire. “We really wanted to honor that tradition and see that look standing next to any human character. To have the right person to emote behind it was really essential. Her origins are in the film and you understand why she looks that way.

    “If the eyes are the windows to the soul, we have some pretty big windows. You can see a lot going on in there! When it gets to the emotional scenes it’s really uncanny and striking. And captivating!”

    No Caption Provided

    Cameron intended to direct the movie for many years, but last year handed over the reins to Rodriguez, who is also known for the likes of From Dusk Till Dawn, Desperado, and the Spy Kids movies. It hits theaters on July 20, 2018.

    In 2015, Cameron told Variety: “Robert and I have been looking for a film to do together for years, so I was pumped when he said he wanted to do Battle Angel. He’s very collaborative and we’re already like two kids building a go-kart, just having fun riffing creatively and technically.

    “This project is near and dear to me, and there’s nobody I trust more than Robert, with his technical virtuosity and rebel style, to take over the directing reins. We’re looking forward to learning a lot from each other while we make a kick-ass epic.”

    Battle Angel Alita is the futuristic story of an amnesiac cyborg who becomes a deadly bounty hunter. It was first published in 1990 and ran for nine volumes until 1995. In 1993, a two-episode anime version was produced, which adapted the first two volumes of the manga.

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  • Big Splatoon 2 Update Adds New Game Mode, Here's All The Changes

    Splatoon 2, Nintendo’s Switch-exclusive shooter, has changed quite a bit since launch, and it’s now evolved once again. Update 2.1.0 is out now, and it adds a new game mode called Clam Blitz, among other things.

    Clam Blitz is a new way to play in which both teams need to throw as many Clams as possible into the other side’s basket. You’ll first need to break their basket open by forming a Power Clam, made by securing 10 standard Clams at once. You then hurl the Power Clam at the other team’s basket to force it open, allowing you to throw in both Power Clams (which are worth 20 points) and normal clams (three points). Outside of Clam Blitz, a bunch of weapons have been tweaked and more bugs have been fixed. See the full patch notes at the bottom of this article, via Nintendo.

    This latest patch follows update 2.0, which launched in November. That update added new gear, increased the level cap, and introduced a much-requested feature: the ability to change weapons between battles without needing to leave the lobby. It also added a new map for use in Salmon Run and tweaked a lot of the game’s balancing. Read more about that update here.

    Splatoon 2 was included in our five best Switch games of the year. For lots more of our end-of-year coverage, check out our Best of 2017 hub.

    Splatoon 2 Version 2.1.0 Patch Notes

    Multiplayer

    • Clam Blitz will now appear in Ranked and League Battles. After you’ve played it once, it will also be selectable in Private Battles.
    • Fixed an issue in which a player submerged in a wall or a thin ground surface would take damage from the opposite side of the terrain.
    • Fixed an issue in which a player behind a Splash Wall or a launched Brella would take damage from the opposite side if the distance between the player and the Splash Wall or Brella was close.
    • Fixed an issue on Sturgeon Shipyard in which if a certain wall was hit with a bomb, ink would splash onto a nearby wall that players were occasionally unable to submerge into.
    • Fixed an issue in Splat Zones on Moray Towers in which the border indicating the Zone area was incorrect for part of the Zone.
    • Fixed an issue on Manta Maria in which, if a player did a Splashdown on a specific place, they would be treated as out of bounds after landing and be killed.
    • Fixed an issue in Turf War on Manta Maria in which the area beneath the thick pillars was inkable, and was counted as part of the turf.
    • Fixed an issue in Tower Control on Manta Maria in which players were able to jump from a high spot near the center of the stage to a part of the opponents’ base.
    • Fixed an issue on Snapper Canal in which bombs would disappear without exploding when coming into contact with certain walls.
    • Fixed an issue on Snapper Canal in which, depending on the mode, the area beneath obstacles placed near the center was inkable, was counted as part of the turf, and couldn’t be reclaimed in Splat Zones.
    • Fixed an issue on Blackbelly Skatepark in which players could jump higher than normal near the start point and go over certain obstacles.
    • Fixed an issue on Blackbelly Skatepark in which if a certain wall was hit with a bomb, ink would splash onto a nearby wall that players were occasionally unable to submerge into.
    • Fixed an issue in Tower Control on Blackbelly Skatepark in which players could climb over a wall not intended to be climbed over by jumping from the top of a tower at the right moment.
    • Fixed an issue on MakoMart in which if a certain wall was hit with a bomb, ink would splash onto a nearby wall that players were occasionally unable to submerge into.
    • Fixed an issue on MakoMart in which a certain railing could be seen through by pulling the camera close to it.
    • Slightly adjusted the tower path in Tower Control on MakoMart in order to fix a rare issue in which the player could be sandwiched between the tower and terrain, causing them to be pushed inside the terrain.
    • Fixed a rare issue in which, when the player does a Splashdown near a tower, they could pass through the terrain and fall out of the stage.
    • Fixed an issue in which, if the player closed their umbrella the moment that a bomb exploded, neither the umbrella nor the player would take damage.
    • Fixed a rare issue in which two Ink Storm clouds would be generated when a player directly hit a Splash Wall or Brella with an Ink Storm, depending on how it was hit.
    • Fixed an issue in which, when a player using the Inkjet touches water and is forcibly returned to their original place, they would be treated as if drowning and be killed, depending on the place.
    • Fixed an issue in which the camera would abruptly move if the player did a Splashdown near some fences in places like Kelp Dome.
    • Fixed an issue during Splatfests on some stages in which it was difficult to distinguish the color of ink due to in-stage lighting.
    • Specifications for some of the main weapons and specials have been changed. Click here for details
    • Specifications for the terrain or placement of objects in some stages have been changed. Click here for details

    Salmon Run

      • Fixed an issue on Salmonid Smokeyard in which players could get sandwiched between the terrain and fences if they become a squid on top of certain fences that appear at low tide.
      • Fixed an issue in which, if one player disconnected immediately after putting a Golden Egg in the container, the total number of Golden Eggs would be tallied incorrectly on the remaining players’ screens.
      • Fixed an issue in which, when damage was done to a Scrapper with the explosion from defeating a Steelhead or bombs bounced back from a Drizzler, whether or not the Scrapper was defeated would be displayed inconsistently on the other players’ screens.
      • Fixed an issue in which, despite a Chinook holding a box was defeated, the box would still be displayed on other players’ screens, and Chums would appear from an invisible box.

    Story Mode

    • Fixed an issue in which, if the player shot the Hero Splatling while jumping on a Ride Rail, the weapon would behave abnormally and prevent the player from attacking until becoming a squid.

    Spectator Mode

    • Adjusted the order of display for the guide button for changing perspective and the mark indicating the player holding the Rainmaker.
    • Fixed an issue in which the color of Bravo team’s Ink Mines would show up as Alpha team’s color.
    • Fixed an issue in which the icon for Ink Mines wouldn’t show up properly when having switched between players.
    • When focused on a given player, their opponents’ signals (“C’mon!”, “Booyah!”, etc.) are no longer displayed.
    • Unified the direction of the top-down camera and turf map on Kelp Dome.
    • Adjusted the direction of the turf map on MakoMart to display the Alpha team’s start point on the left-hand side of the screen as like other maps.

    Other Changes

    • Fixed an issue in which after repeatedly winning in League Battle or Splatfest Battle (team), players would occasionally be disconnected after the battle results are recorded and before proceeding to the next battle.
    • Fixed an issue in which, during Splatfests, Off the Hook would not move in the background after taking pictures with amiibo in places other than Inkopolis Square, and then returning to the Square.
    • Fixed an issue in which, if the player did a Splashdown in the test firing area, targets on the other side of terrain would also take damage.

    Weapons

    Weapon Adjustment
    Blaster
    Custom Blaster
    Hero Blaster Replica
    Reduced movement penalty after firing by 7/60 of a second.
    Splat Dualies
    Enperry Splat Dualies
    Hero Dualie Replicas
    Increased damage of a single shot from 28.0 to 30.0
    Splat Brella
    Hero Brella Replica
    Narrowed area painted with a single shot.
    Increased ink consumed for each shot by roughly 10%.
    Increased damage to the canopy from opponents’ Blaster-type weapons by roughly 38%.
    Increased damage to the canopy from opponents’ Charger-type weapons by roughly 50%.
    Range Blaster 190 >200

    Maps

    Stage Adjustment
    Musselforge Fitness Changed terrain in all Battle types.

    • Adjusted placement of objects near the center of the map, and reduced obstacles.
    • Adjusted placement of other miscellaneous objects.
    Starfish Mainstage Changed terrain in all Battle types.

    • Adjusted placement of objects near the center of the map, and reduced obstacles.
    • Added a slope going up to the stage.
    • Adjusted placement of other miscellaneous objects.
    Humpback Pump Track Adjusted placement of objects in Tower Control.

    • Greatly adjusted the path of the tower.
    • Added Inkrail from each team’s base toward the center.
    • Additionally, adjusted placement of things such as obstacles.
    Inkblot Art Academy Adjusted placement of objects in Rainmaker.

    • Added platforms and a slope leading up to the center from the open spaces on the left and right of the map.
    • Increased size of the boxes used to climb into the enemy base from the center of the stage, and adjusted the look to match the stage.
    • Added inkable box for climbing to a high point in the opponents’ base, to the left when viewed from your own base.
    • Adjusted the direction and position of the white objects in each base.

    Adjusted placement of objects in Tower Control.

    • Added platforms and a slope leading up to the center from the open spaces on the left and right of the map.
    Moray Towers Changed terrain in all Battle types.

    • Adjusted trajectory of the Inkrails that leads to the enemy base from both sides.
    • Increased width of the platform beneath the Inkrails mentioned above.
    • Adjusted placement of other miscellaneous objects.

    Outside of Splatfests, reduced brightness of the sun, and reduced the disparity in visibility between teams.

    Port Mackerel Adjusted placement of objects in Rainmaker.

    • Adjusted shape of the sponges near the starting point.
    • Set the area above certain containers near the center as Rainmaker-Free Zones.
    Snapper Canal Outside of Splatfests, reduced brightness of the sun, and reduced the disparity in visibility between teams.

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  • Insidious 4 Looks Terrifying, Watch The New Trailer

    James Wan is the co-creator of no fewer than three hugely popular horror franchises–Saw, The Conjuring, and Insidious. Although the director has moved on to DC’s Aquaman, these series continue from strength-to-strength. Conjuring spinoff Annabelle: Creation was released in the summer, and The Nun follows next year, while while the latest Saw movie, Jigsaw, hit theaters back in October.

    The fourth Insidious movie is also due in January. A first trailer for Insidious: The Last Key was released in September, and that’s now been joined by a new TV spot. It looks every bit as creepy as its predecessors–check it out below:

    Lynn Shaye returns as paranormal investigator Dr. Elise Rainier, with a supporting cast that includes Leigh Whannell (Insidious), Angus Sampson (Fargo), Caitlin Gerard (The Social Network), and Bruce Davison (X-Men). Whannell, who created the series with Wan, has also written the screenplay. It’s directed by Adam Robitel (The Taking of Deborah Logan).

    A synopsis for Insidious: The Last Key has also been released. It reads: “the creative minds behind the hit Insidious trilogy return for Insidious: The Last Key. In the supernatural thriller, which welcomes back franchise standout Lin Shaye as Dr. Elise Rainier, the brilliant parapsychologist faces her most fearsome and personal haunting yet: in her own family home.”

    The first Insidious was directed by Wan and it released in 2011, making $97 million worldwide from a modest $1.5 million budget. The 2013 sequel was an even bigger hit, earning $161 million, while Insidious: Chapter 3, which made $112.9 million, arrived in 2015.

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  • New Destiny 2 Update Adds Masterworks Weapons On PC, PS4, Xbox One; Full Patch Notes Released

    As promised, a new Destiny 2 update has been released following the latest batch of server maintenance. Bungie has also shared the full patch notes for update 1.1.1.1, detailing everything that’s been changed or added to the game on PC, PS4, and Xbox One. Most notably, the previously announced Masterworks weapons are now available for players to acquire.

    Masterworks are essentially a variant of Legendary weapons with some new attributes. These generate Orbs after a multi-kill, track your kills, and have new stats that can be re-rolled, thereby providing players with reasons to not necessarily be content with the first one they get their hands on. Previously, duplicate weapons were largely useless, as there was nothing to distinguish one from another. You can check out a bunch of Masterworks weapons in our gallery.

    Other significant additions in terms of content include changes to Xur’s inventory. Besides having one piece of Exotic armor for each class and an Exotic weapon, he’ll now sell an updated version of the Three of Coins consumable item. This works much more simply than the Destiny 1 version and provides a limited-time boost to the chance of Exotics dropping for you. He’ll also sell Fated Engrams, which provide players with an Exotic that they don’t already own.

    In terms of Engram drops, you’ll now find Legendary and Exotics are handed out less frequently from Public Events. However, you’ll get your hands on them more often in Strikes and Crucible. Meanwhile, Legendary Engrams will provide multiple Legendary items less than before. And you now have the option to directly purchase Legendary gear from Faction vendors using Legendary shards and Faction Tokens.

    Zavala, Shaxx, and Tess Everis all now sell a new type of Fireteam gift consumable item. This provides rewards to other players after completing an activity, depending on which version you buy. Zavala’s gives your Fireteam rewards after completing a Strike, while Shaxx’s gives everyone in the game a reward at the end of a Crucible match; both cost Legendary Shards. Tess offers two: one for Strikes and one for Crucible, each costing Bright Dust.

    The bugged Exotic, Prometheus Lens, has now been fixed; it had been wreaking havoc in Crucible since Curse of Osiris’s release last week. Bungie didn’t specify what changes it made, only saying it had been “outputting too much damage too quickly.” It’s unclear if the patch will also impact the gun in PvE.

    Other fixes of note include a bug that prevented HDR support from working on PS4 and PS4 Pro, and the Faction Rally Token exploit has been resolved. Players should also now always receive rewards when opening a chest, but they will be reduced when doing so quickly (rather than receiving nothing at all). Perhaps more significantly, it addresses recent criticism of locking content to non-DLC owners. As Bungie described earlier this week, the Prestige Leviathan Raid’s Power level requirement has returned to 300, allowing everyone to access it. (Rewards have changed accordingly; they’re no longer guaranteed 330 Power level items.) Additionally, Trials of the Nine will be open to all players, so long as the map during that particular instance is not from the DLC.

    Update 1.1.1.1 is now available on all platforms, but it won’t be joined by a new event as expected. The first Faction Rally event of Season 2 has been delayed, with no new date set as of yet. You can see the full patch notes below.

    Destiny 2 Update 1.1.1.1 Patch Notes

    Activities

    Leviathan Raid

    • Brought the Prestige “Leviathan” raid back down to 300 Power, making it accessible to all players, regardless of Curse of Osiris ownership
    • Adjusted Prestige difficulty rewards no longer grant guaranteed 330 Power items
    • Adjusted the difficulty for the normal Calus encounter

    Trials of the Nine

    • Players who do not own Curse of Osiris may now access Trials of the Nine when a Destiny 2 launch map is featured

    Trophies and Achievements

    • Modified the achievement “The Prestige” and the associated trophy to remove the Nightfall component
      • This may now be completed, regardless of Curse of Osiris ownership, by completing the “Leviathan” raid on Prestige difficulty

    General

    Miscellaneous

    • Fixed an issue impacting Power level progression from level 289 to 300 for players who do not own Curse of Osiris
    • Fixed an issue that would prompt a Curse of Osiris purchase menu when players were attempting to acquire the Scout Report: Mercury item with insufficient Glimmer
    • Fixed an issue where the word “Nightfall” was not prepended to new Curse of Osiris strikes in the Nightfall Director node
    • Adjusted the functionality of Chest Reward Throttles
      • Players now receive reduced amounts of loot when opening large numbers of chests in quick succession, rather than nothing at all
    • Cayde’s Stash chests now grant rewards via the loot stream to prevent items from disappearing into the ground
    • Fixed an issue where cannons on Mercury were not functioning properly for PC players when they were playing at over 60 fps
    • Fixed an issue that prevented the functionality of HDR settings for PlayStation 4 and PlayStation 4 Pro

    Collections

    • Fixed an issue where players with over 84 emblems were unable to see all emblems they owned within the collection screen

    User Interface

    • On player inspection, currency display is no longer visible
    • Vendor waypoints are only highlighted when players have enough tokens to earn a reward
    • Fixed an issue where some players could not interact with items when they had full inventory

    Faction Rallies

    • Players can no longer loot the same chest multiple times in quick succession for Faction Rally tokens
    • Fixed an issue where Faction Rally tokens were not being removed at the conclusion of the event for some players
    • Faction Rally emblems now display the correct pledge tracker stat
    • Fixed an issue where Faction Rally tokens were being removed from players’ inventories when the players were creating a new character
    • Fixed an issue where some players would not receive a Faction Rally winner discount

    Masterworks

    • Legendary weapons can now drop as Masterworks for characters above Power level 250
    • Masterworks provide bonus weapon stats and generate Orbs on multikills

    Engrams

    • Legendary and Exotic Engram drop rates have been adjusted down for Public Events, and up for Strike and Crucible playlist activities
    • Reduced the chance of a Legendary engram rewarding multiple Legendary items

    Xûr

    • Xûr now sells a three of coins consumable item that increases the drop chance of Exotics
    • Xûr now sells the Fated Engram

    Exotics

    • Fixed an issue where Vesper of Radius, the Helm of Saint-14, Graviton Forfeit, and Gemini Jester were dropping with incorrect class mods
    • Fixed an issue where the Prometheus Lens Exotic Trace Rifle was outputting too much damage too quickly
    • Fixed an issue where Exotic weapons from Curse of Osiris were mislabeled within Exotic engrams

    Gift Consumables

    • Zavala now sells a Fireteam Gift consumable that provides rewards to the user’s fireteam on strike completion
    • Shaxx now sells a Fireteam Gift consumable that provides rewards to all players at the end of a Crucible activity
    • Tess Everis sells a Fireteam Gift consumable that provides rewards to all players on Strike or Crucible activity completion

    Faction Vendors

    • Faction vendors now offer legendary gear for direct purchase with Legendary shards and faction tokens

    Crucible

    • Added invisible physics to keep players from hiding in the Red Bay Box on the Pacifica map
    • Adjusted Power Ammo locations on the Eternity map

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  • Overwatch Xmas Update Adds New Skins, Mode As Winter Wonderland Event Goes Live

    Blizzard has kicked off Overwatch‘s celebration of the holidays, bringing back the Winter Wonderland event from last year. This isn’t a complete retread, however; while you’re again able to access what was available last year, there are also new skins and a limited-time mode to check out, among other things.

    As with any new Overwatch event, the skins are the big highlight. When Blizzard announced the event’s return recently, it teased that Junkrat and Roadhog would be among those to get Legendary skins, while a “long-awaited Hanzo skin” from the comics would also be included. Others with newly added looks include Sombra and Ana. You can see all the new Overwatch Winter Wonderland skins in our gallery.

    This update includes a new, winterized version of Black Forest, along with the returning, holiday-themed versions of King’s Row and Hanamura. The Mei’s Snowball Offensive Brawl also makes a comeback (and is now playable on the themed Black Forest map), while Blizzard has introduced another new brawl that the studio has compared to a boss fight. Mei’s Yeti Hunt sees a team of five Meis compete against one player, who assumes the role of Winston with his Yeti skin. Things play out a lot like Evolve, where the Meis hunt down Winston, who roams the map to find power-ups. Once he collects enough, he enters Primal Rage mode, and the Meis have to flee to avoid being killed. Once enough Meis–or Winston–are killed, the game is over.

    In a video, Jeff Kaplan explained that Blizzard wanted to try something “fun and different” with this mode. He said the point is “just to be fun and light and refreshing for a short period of time.” As such, Yeti Hunt is not intended to be a perfectly balanced, highly competitive mode. You can queue up for this through standard matchmaking or join a match with five other friends, with the game cycling through who plays as the Yeti. When queuing normally, you can set your preference for Mei or Winston, though given the mode’s nature, you won’t always get to play on the side you selected.

    Winter Wonderlands is available from now until January 1 on PC, PS4, and Xbox One. It includes all of last year’s skins and content, and Blizzard has lowered their costs to make them easier to acquire. Legendary skins from 2016 drop to 1000 credits, Epic to 250, Rare to 75, and Common to 25.

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  • Free PS4 Games On PS Plus Are Available For December 2017

    We’re now well into December, and this month has brought with it a new batch of free games for PlayStation Plus members. A total of six more games are now available for download to Plus subscribers, including a total of as many as four on PlayStation 4 (or five if you’re in Europe).

    PS4’s lineup is headlined by Darksiders II: Deathinitive Edition, a remastered version of the 2012 Zelda-esque action game. This version includes all of the original release’s DLC along with a variety of technical improvements. It’s free this month alongside Kung Fu Panda: Showdown of Legendary Legends. A PSVR freebie from November, Until Dawn: Rush of Blood, remains free throughout this month, and those in Europe can also pick up That’s You for free. Additionally, thanks to Cross-Buy, Forma 8 is available on PS4 in addition to Vita.

    The PS3 side features Xblaze: Lost Memories and Syberia Collection, the latter of which is a compilation of the two Syberia adventure games. In addition to the aforementioned Forma 8, Vita owners can download Wanted Corp for free.

    All of these games are available now for PS Plus members on the PlayStation Store. They’ll be free to download until Tuesday, January 2, when Sony will replace them with the next batch of freebies. Claiming these games allows you to play them as much as you want for as long as you have an active Plus membership.

    In addition to the free game downloads, PS Plus subscribers receive some other bonuses this month. Plus members get exclusive access to the Monster Hunter World beta, which runs from December 9-12 on PS4. Later in the month, they’ll also receive the PlayStation Plus Pack for free-to-play game Smite, which consists of various characters, skins, and voice packs.

    December 2017 Free PS Plus Games

    PS4

    • Darksiders II: Deathinitive Edition
    • Forma 8
    • Kung Fu Panda: Showdown of the Legendary Legends
    • That’s You (EU only)
    • Until Dawn: Rush of Blood (PSVR)

    PS3

    • Xblaze Lost: Memories
    • Syberia Collection

    Vita

    • Forma 8
    • Wanted Corp

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  • Free Xbox One, Xbox 360 Games With Gold Titles Available Now For December 2017

    It’s officially December around the world, which means Xbox Live Gold subscribers can now pick up the first of December’s free Games With Gold titles. Two more games are now available to download for free if you’re an Xbox Live Gold member, with another two set to arrive later in the month.

    On Xbox One, Warhammer: End Times – Vermintide is free all month long, while Child of Eden is the freebie on Xbox 360. Note that this title plays on Xbox One through backwards compatibility, so you Xbox One owners can grab it as well.

    Also note that one of November’s Games With Gold titles, Tales From the Borderlands, will continue to be free on Xbox One through through December 15. You can see the full Games With Gold schedule for December below.

    In other news, Microsoft has rolled out the latest weekly Xbox One and Xbox 360 deals. A variety of games are on sale for Xbox Live Gold members in particular, including Unravel, The Jackbox Party Pack, and the Metro games. These will be available through December 11, while the Games With Gold title schedule varies, as outlined below.

    December 2017 Free Xbox Games With Gold

    Xbox One

    • Warhammer: End Times – Verminitide (December 1 – December 31)
    • Tales From the Borderlands (through December 15)
    • Back to the Future: The Game – 30th Anniversary Edition (December 16 – January 15)

    Xbox 360

    • Child of Eden (December 1 – December 15)
    • Marlow Briggs and the Mask of Death (December 16 – December 31)

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  • Star Wars Obi-Wan Kenobi Spin-Off Movie Starts Shooting In 2019 – Report

    Star Wars Obi-Wan Kenobi Spin-Off Movie Starts Shooting In 2019 – Report

    With The Last Jedi about to hit theaters, there are currently only two more Star Wars movies scheduled for release–Solo: A Star Wars Story next May, and 2019’s currently untitled Episode IX. A new spin-off focusing on Obi-Wan Kenobi has been rumored for several months, and a new report suggests that it might start shooting in just over a year.

    According to Omega Underground, the movie is scheduled to begin production at London’s Pinewood Studios in January 2019. The site’s sources also state that Billy Elliot director Stephen Daldry will helm the film. To date, Lucasfilm has not confirmed that Obi-Wan will be the subject of next Star Wars spin-off.

    No Caption Provided

    The Obi-Wan movie was first rumored in August this year. According to The Hollywood Reporter, Daldry was in talks at that stage, and that he would be involved with the development of the script if he signed on.

    It’s not known if Ewan McGregor, who played Obi-Wan in the Star Wars prequels, has been in discussion with the studio to reprise the role. However, McGregor has previously expressed an interest in doing so. In 2016 he stated that he believes there should be at least one movie that bridges the gap between Obi-Wan’s story in Episode III: Revenge of the Sith and Episode IV: A New Hope. In addition, McGregor can be heard very briefly as Obi-Wan in 2015’s The Force Awakens.

    In addition to the potential Obi-Wan movie, we also know that a new Star Wars trilogy is on the way after Episode IX. It’s set to be developed by Last Jedi director Rian Johnson. Last week, Johnson said that while he would write and direct the first movie, he wouldn’t definitely direct the following two parts.

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  • Lara Croft Looks Intense On New Tomb Raider Movie Poster

    Lara Croft Looks Intense On New Tomb Raider Movie Poster

    It’s been a few months since we saw any promotional activity for the upcoming movie reboot of Tomb Raider, but now a new poster has arrived. The film is set to hit theaters in March, so it’s very likely we will see another trailer soon too.

    The poster shows Lara Croft actress Alicia Vikander looking very intense. It’s less likely to attract the criticism of the last poster, which many fans felt made her neck look very strange. Check the new poster out below:

    No Caption Provided

    The first trailer for the movie was released in September, and it lived up to director Roar Uthaug’s earlier suggestion that the 2013 reboot game would be a big influence, with some moments taken directly from the game. The film also stars Dominic West (The Wire) as Lara’s father, Walton Goggins (Sons of Anarchy) as the villain, and Daniel Wu (Warcraft) as a ship captain who works with Lara on her adventure.

    In a recent interview with Entertainment Weekly, Vikander spoke about taking on the role of Lara Croft and what would set her apart from both the Lara of the games, as well as Angelina Jolie’s previous movie portrayal. “She has all the fierce, tough, curious, intelligent traits,” she said. “But we’ve stripped away all of her experience. She hasn’t gone on an adventure just yet. She thought she was a stuck up businessperson living in the modern youth culture of suburban London, but then this whole box of information. This is the beginning.”

    Tomb Raider hits theaters on March 16, 2018. On the gaming side, last week it was officially announced that a new Tomb Raider game is on the way. Square Enix confirmed the news in a brief statement, although the title, platforms, and release date remain unknown. In June, the title “Shadow of the Tomb Raider” was potentially leaked in a PowerPoint presentation, though it’s unclear if that was real.

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  • New Harry Potter RPG Announced, Coming In 2018

    New Harry Potter RPG Announced, Coming In 2018

    Warner Bros. recently created a new label specifically designed to publish Harry Potter games. Off the back of that announcement last month and the reveal of a new Pokemon Go-like game titled Harry Potter: Wizards Unite, the company has now unveiled another new game set in the Potter universe. Called Harry Potter: Hogwarts Mystery, the new title is a narrative RPG set in the famous school for witchcraft and wizardry, and it’s coming to mobile in 2018.

    Warner Bros. and developer Jam City say the new game will allow players to “create their own character and experience life as a Hogwarts student” by “progressing through their years” at the school. Along the way, you can participate in magical classes such as Defence Against the Dark Arts, Potions, and Duelling Club.

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    Warner Bros. hasn’t revealed anything more about Hogwarts Mystery as yet, except that it’s coming to iOS and Android. It will join Wizards Unite, which is also launching on mobile next year. That game will see you roaming the real world collecting power-ups, defending locations, and exploring your environment, much like Pokemon Go. Warner Bros. has also teased that a new Harry Potter game is in the works for consoles, but nothing else is known about that project for now.

    There have been many Harry Potter console games over the years, but none recently. The eight movies got their own tie-in games from Electronic Arts, while Lego Harry Potter versions from Warner Bros. came later. Additionally, there was a Quidditch-themed game called Harry Potter: Quidditch World Cup. A Harry Potter Kinect game was also released.

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