Author: dpugh007

  • God of War Director to Deliver PAX South 2019 Keynote

    God of War Director, Cory Barlog, will deliver the opening “Storytime” keynote at PAX South 2019 in San Antonio, TX.

    Barlog served as the lead animator on the original God of War after joining Sony in 2003. He wrote and directed God of War 2, and took home a BAFTA award for his writing. Barlog continued to contribute on the franchise installments, including God of War: Chains of Olympus and God of War: Ghost of Sparta. He later left Sony in 2009 for LucasArts, Crystal Dynamics, among others.

    In 2013, Barlog returned to Sony to direct the newest installment of God of War, which received high praise across the board.

    “Doing a sequel to a beloved game is a unique challenge, and so is rebooting a franchise for a modern audience – Cory Barlog has done both,” Co-founder of Penny Arcade, Jerry Holkins said. “We’re overjoyed to have him join us at PAX South. If I get the chance, I’m gonna tell him about this place I know in San Antonio where they make the guacamole with Orange Juice instead of Lime. It sounds crazy, but it works.”

    Continue reading…

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  • News: Battlefield V offering free gifts for early adopters

    DICE’s shooter has officially gone gold

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  • News: Fortnite Save the World isn't going free-to-play this year

    But there’s discounts on offer for those who haven’t tried it yet

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  • Devil May Cry 5 Special Editions Will Keep You Warm But Cost You $20,000 For Everything

    Devil May Cry 5 Special Editions Will Keep You Warm But Cost You $20,000 For Everything

    The time has come and so has Devil May Cry 5, which is releasing in the relatively short future of March. If you’re a big fan of the series, you’re probably anticipating buying the game and maybe also whatever special edition Capcom inevitably puts up with the game. Well, you might not want to commit to that last part quite yet, at least if you’re not independently wealthy and fairly cold.

    Capcom has revealed three new special edition bundles for Devil May Cry 5 for sale via Capcom Japan’s store. The three versions are basically extremely expensive jackets you can buy for each of the main characters: Dante’s red duster, Nero’s dark-blue coat, and V’s sleeveless goth dream.

    The Dante variation is of course the most expensive, running ¥900,000 or roughly $8000 U.S. No one ever said being stylish is easy or cheap, though you’d think Dante would take better care of his jacket considering how often it gets chopped up or sliced or he himself gets impaled.

    For people who don’t have $8000 to spend on a jacket, but do have $6500 (¥750,000), Nero’s new jacket is also an option. Sadly, this does not come with a bunch of replaceable arms, but one of the sleeves is cut off, so if you do have replaceable arms you’re good to go.

    Finally, we have V’s vest-jacket. Now you can tell the world “I am probably related to Lady but that’s not confirmed so in the meantime let’s just make Kylo Ren jokes” in one quick fashion statement.

    The jackets are all replicas of the ones Capcom used to scan in to the game using the same technology they used for Resident Evil 7’s photorealistic clothing. That means the Dante coat you buy is identical to what he wears in the game.

    This is also not a new thing in general for Capcom, who has become somewhat taken by the idea of the massively expensive special editions. These Devil May Cry 5 bundles come after Capcom’s already announced $700 Resident Evil 2 keyboard, which is still for sale. Maybe you can haggle them down to a price break for all three jackets and the keyboard.

    Devil May Cry 5 releases on PlayStation 4, Xbox One, and PC on March 8.

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  • New Preview Alpha Ring 1811 Update – 10/22/18

    Starting at 2:00 p.m. PDT today, members of the Xbox One Preview Alpha Ring will begin receiving a new 1811 Xbox One system update (181019-1520). Read on for more about the fixes and known issues in the latest 1811 system update.

    Fixes:

     

    Home

    • USB Keyboard navigation fixes to resolve navigation issues on the console.

     System

    • Addressed the system Out of Box Experience to set the features of Dolby Vision, Variable Refresh rate and low latency modes when enabling 4k mode.
    • Stability fixes in this build.

     

    Known Issues:

     

    Avatars

    • It can take up to 10 seconds to view an Avatar on the profile screen after creating a new Avatar.

     My Games and Apps

    • We are tracking an issue in which game and app updates are not automatically downloading and installing.

     Power

    • We are tracking an issue in which the console is fully powering off when it is placed into Instant On mode.

    Profile Color

    • Sometimes users may encounter the incorrect Profile color when powering on the console.

    See the rest of the story on Xbox Wire

    Related:
    New Preview Alpha Ring 1811 Update – 10/19/18
    New Preview Alpha Ring 1811 Update – 10/17/18
    New Preview Alpha Ring 1811 Update – 10/15/18

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  • Intellivision Is Making A New Family-Friendly Console

    Intellivision Is Making A New Family-Friendly Console

    Intellivision Entertainment unveiled its plans this morning to re-enter the console market with the Amico home video game console. The company has some experience in this field, having released a console almost 40 years ago, but with its new system, Intellivision hopes to create a product for more casual gamers and families. Towards this end, Intellivision will reportedly only release games rated E for Everyone or E10+ on the Amico. 

    Tommy Tallarico, Intellivision’s President, had this to say:

     “Most every game being made for the home consoles these days is created with only the hardcore gamer in mind.  We see a world where everyone is interested in playing at home and with friends, but this isn’t currently possible because the barrier to entry is nearly impossible for a non-gamer due to the complexity of the controllers, intricacy of gameplay, expense of the hardware and software and steep learning curve with an unbalanced fun factor for the beginner.  Our goal was to create a console that both gamers and non-gamers are able to have fun with and play together.  The Intellivision Amico is our answer to this gaping hole we see within the current video game industry.”

    The Amico will reportedly offer an exclusive selection of remastered Intellivision classics like Astrosmash, Star Strike, and B-17 Bomber alongside select favorites from the Atari and Imagic. According to the press release, you can expect these titles to include modernized graphics, updated audio, additional levels, and local and online multi-player modes. However, Intellivision also plans on bringing brand-new games to the new console, which are currently being developed. 

    The Amico launches in North America, the United Kingdom, and Europe on October 10, 2020 with an expected price point between $149 – $179.

    [Source: Intellivision Entertainment]

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  • Call of Duty: Black Ops 4 Reportedly Running At A Different Server Rate Than Beta (Update: Treyarch Improving Server Rate)

    Call of Duty: Black Ops 4 Reportedly Running At A Different Server Rate Than Beta (Update: Treyarch Improving Server Rate)

    Update: Treyarch has responded on the game’s subreddit, saying that they will improve the network performance after initially throttling it for launch week.

    “We’ve also noticed a lot of discussion around network performance over the past couple of days and wanted to take a moment to address this directly. We’re constantly working to optimize the game, and particularly network performance, to ensure the highest quality online experience for our players. For a game launch with as massive a population as ours hitting so many global servers at once, we configure our infrastructure to ensure game stability as the highest priority over all other factors.

    Now that we’re past the initial launch of the game, we are focusing on fine-tuning network performance around the globe, using the real-world data that we have collected. Over the course of the next two weeks, we will roll out several updates to our network setup that will continue to improve upon the experience of our players since launch. As we have always said, launch is just the beginning, and we’re committed to making Black Ops 4 the best-supported game we’ve ever delivered. This is a journey that will involve constant adjustments, improvements, and additions. We appreciate your continued support and patience – thank you!”

    The original story from 10/21 at 5:05 p.m. CT is as follows:

    A user on Reddit has been testing Call of Duty: Black Ops 4’s Blackout and Multiplayer mode and has noticed that the final game’s server send and receive rates differ from the beta before it. This gets a bit technical, so I’m going to let Reddit user Smcro explain it on the game’s subreddit.

    That said, here’s a basic if not very specific breakdown:

    Basically, online multiplayer games have a server send rate and a client send rate. Server send rate is how many updates the server sends to your device (PC, console, whatever) per second. Client send rate is the same thing, but in reverse – how many times your device goes “Hey, cool, thanks, here’s what we’re sending back to you” to the server per second. As a general rule for multiplayer games online, higher rates are better, as it means the information trade is more accurate to what is happening across multiple devices.

    What Smcro is saying is that, when Black Ops 4 was being beta tested, videos showed the server send rate at 60hz, or around 60 updates per second. With the game now out and released, Smcro has pegged the server send rate at around 20hz, a third of what it was during the beta, after testing on PlayStation 4. Blackout tends to waver a bit between 20hz and 60hz, veering lower on average.

    “The server send rate has been lowered from 60hz to 20hz causing more inconsistency compared to the beta due to the fact that there is (on average) triple the amount of time between server updates,” he writes. “Also, it would seem that matchmaking sometimes chooses servers that are undesirable in terms of latency. It would be nice to have the ability to whitelist server locations which give the best experience to prevent this from happening.”

    Whether or not most fans notice it, now that the numbers (which we have not verified and Treyarch has not commented on) are public, people on the Call of Duty subreddit are upset. A lot are asking for Treyarch to respond to the issue and some others are straight up asking for a fix. While it would be easy to say this is merely people jumping on a critical bandwagon, some research does show people complaining about the final game feeling differently from the beta at release.

    You can check out our Black Ops 4 review right here, which goes over all the modes in the game.

    [Source: Eurogamer]

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