Author: dpugh007

  • Announcing Vigor 0.6 Update: Ally for Xbox One

    Vigor is a new and exciting experience for both us as developers and you as players on Xbox One. Cooperating with the playerbase on improving the game before (and after) its release is one of the key tools which allow us to make the game better. The brand-new 0.6 Update: Ally is the first, larger result of the fruitful process of gathering feedback and reacting to it while the game is still in Xbox Game Preview.

    Rally Your Ally

    In Vigor, you’re a nameless Outlander, alone in the unforgiving environment of post-war Norway. You try to survive encounters with other Outlanders, claim valuable resources, and rebuild your home, the shelter. We all know games are better with friends, so in the Ally update we’re making the first step towards a co-op experience — you’re now able to invite a friend to your team and join an encounter together.

    Vigor Screenshot

    Vigor Screenshot

    You’ll enter the encounter area side by side, so you can easily cover each other while looking for resources, or even try to claim the valuable airdrop before other teams. As you’re now a team, you need to operate as one. It’s completely up to you which loot you take and which you leave for your partner—including the airdrop! From now on, you also must keep your gun discipline: your bullets are as deadly as any enemies for your team member.

    Speaking of guns, there are 17 more in the update. From the lowly M7 Bayonet knife, through to the iconic Thompson submachine gun or A74-KSU assault rifle, to the SVU sniper rifle, there’s something for everyone. Naturally, as some of the new weapons are made for longer distances, we’re also adding scopes to some of them. Be wary, though, while you’re watching your prey through the optics of your rifle, another Outlander may be lining up their shot on you!

    Vigor Screenshot

    Vigor Screenshot

    Since Vigor contains so many wonderful weapons, we also need them to be fun to play with. We received some, frankly said, negative feedback on weapon handling, so making this experience better is one of our top priorities. A lot has changed under the hood to allow us to introduce a lot of improvements. Weapon handling is significantly better, partially thanks to a decent aim assist, which lowers the controller sensitivity when you aim at another character. Precision of guns was improved to provide more reliable results and reward skillful handling. Recoil and sway are used to better distinguish one firearm from another. These improvements also come with fixes of various shooting-related bugs.

    Scavenging 2.0

    Finding loot, rebuilding the shelter, and crafting are as much the core of Vigor as shooting, so it deserves some love, as well. We added a few more shelter improvements, changed the progression tree, and raised the level cap to 11. That also meant reevaluating the distribution of resources needed to build them; one of the important results is limiting “bottleneck” situations, when certain type of resource was needed, but hard to find in desired amounts. Improvements to some black magic systems behind loot also allowed us to increase the number of small, single-purpose loot containers and decrease the universal value of looting cars to get everything needed. In short, there is now more balance in the universe.

    Vigor Screenshot

    Vigor Screenshot

    We also completely changed how acquiring and crafting weapons work. Originally, it was possible to craft weapons only for materials, when you had a blueprint, which could be acquired by deconstructing weapons into parts and collecting all of them. As a result, however, it was never beneficial to take a gun you could not craft yet into an encounter, since the risk of losing it was too high, as was the value of a potentially useful part. In 0.6, weapons can be deconstructed only into materials, and blueprints are found only in the airdrop. To simply craft a weapon for materials, you need not only its blueprint, but also an appropriate level of the crafting table shelter improvement.

    It may seem harsh, but there’s also a new way to get weapons. Scattered in encounters, there are weapon parts. They are specific for each gun but getting a set amount of them is enough to craft the gun, regardless of your progression in the game. This way, you will always have some interesting equipment to play with—and some motivation for exploration, too! Weapon parts are specific for each encounter, so when a new map appears in the rotation, you’ll have new types of weapon parts to look for. We also changed the material compensation in case of death to reflect not only your loot, but also your loadout (i.e., including weapons, ammo, and consumables). Since you get more materials when you die during an encounter, you can jump well equipped into the next one more conveniently.

    Vigor Screenshot

    Vigor Screenshot

    Brave New World

    As the main purpose of having Vigor in the Xbox Game Preview program is to gather feedback, we need to do a better job in explaining the game. The core mechanics are now covered in the tutorial and during the first visit to the shelter. Items now have rarities, so it’s now easier to identify what’s worth keeping, and what can be discarded. Which, by the way, can finally be done from the inventory at any time. New players can better understand the basics, and since we wipe the progress for everyone due to the significant looting, crafting, and progression changes, all players start on an equal footing.

    Exploration is an important part of Vigor‘s gameplay, although encounters may have felt more like aimless wandering at times. We added many points of interest to level maps, which you can discover—and usually find some loot while doing so. In general, there’s a lot of various UI improvements and tweaks. For example, colors of various map markers (and the markers themselves!) were improved to more clearly communicate what they show; including useful tooltips. The colors are also set up with various forms of colorblindness in mind. While this adds more interesting feeling to encounters, one more addition contributes to this significantly: each level now has two different weather presets, so you can enjoy the beautiful environments of Vigor in much more variety.

    Vigor Screenshot

    Vigor Screenshot

    The list of new additions and improvements is too long to mention everything here. Instead of doing so, I would like to thank you on behalf of the whole Vigor team for playing the game on Xbox One and giving us invaluable feedback. We listen closely and work hard on making Vigor into a unique, enjoyable experience you’ll fall in love with. Stay safe, Outlanders, and see you at the airdrop!

    See the rest of the story on Xbox Wire

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  • Pokemon Go’s Adventure Sync Counts Your Steps Without Draining Your Battery

    Pokemon Go’s Adventure Sync Counts Your Steps Without Draining Your Battery

    Pokémon Go has long had a problem with battery drainage. Ardent fans looking to catch ’em all have been forced to either turn home after a few hours (at best), or carry around a bulky external battery. But, if you booted up Pokémon Go today, you might have seen some details for a new Niantic Real World Platform gameplay system called Adventure Sync.

    https://twitter.com/PokemonGoApp/status/1055474715186393089

    Lauded as a way to extend your phone’s battery life and encourage active lifestyles, Adventure Sync can count your steps while the game isn’t running. The new system syncs in the background with your iOS HealthKit or Android Google Fit data, essentially allowing you to hatch eggs and find your buddy Pokémon’s candy without actively playing the game. Now that you can achieve distance-based goals without the game running, trainers can listen to music or watch a video on their commutes. 

    Niantic promises the Adventure Sync system will be rolling out worldwide soon and in the meantime, we’ll have to celebrate Pokémon Go’s Halloween event the old fashion way. 

    [Source: Twitter]

    When I saw the announcement this morning, I have to admit it felt a little Big Brother. My game is watching me even when it’s not on? It looks like you have to opt-in to the Adventure Sync feature in order for it to work, but I’m feeling a bit skittish with other widespread data privacy issues big in the news.

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  • Release Date And New Roster Additions Announced For Jump Force

    Release Date And New Roster Additions Announced For Jump Force

    Jump Force received a new trailer and a release date announcement at Paris Games Week, giving fans a better idea of what to expect from Bandai Namco’s upcoming fighter.

    The teaser, which can be viewed below, features two new roster additions: Ryo Saeba from City Hunter and Kenshiro from Fist of the North Star. We see Ryo fight with a pistol, missile launcher, and shotgun in the trailer, whereas Kenshiro sends impressive blows with his fists. The two join a roster of more than 20 fighters.

    Jump Force releases on PlayStation 4, Xbox One, and PC on February 15. For more, check out this preview of Jump Force’s original villain Kane.

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  • Team Sonic Racing Delayed To May 2019

    Team Sonic Racing Delayed To May 2019

    Sega has announced that Team Sonic Racing has been delayed to May 21, 2019. The title was originally scheduled to launch this December, but a statement released by Sega says the delay will enable the team to “deliver the highest quality experience to fans” and “hone the title to enhance the player experience to ensure Team Sonic Racing delivers the best gameplay experience possible.”

    Team Sonic Racing lets players select from 15 characters from the Sonic the Hedgehog universe and compete in team-based kart races. Each character fits into one of three classes (speed, power, or technique) and provides bonuses to the characters he or she is aligned with. Uses the three-character teams, players can gift items, request items, and even draft to slingshot around teammates.

    For more on Team Sonic Racing, check out my impressions from E3. Team Sonic Racing now hits PlayStation 4, Xbox One, Switch, and PC on May 21, 2019.

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  • My Hero Academia Getting Live Action Adaptation From Legendary Entertainment

    My Hero Academia Getting Live Action Adaptation From Legendary Entertainment

    Not content with just the Detective Pikachu movie, film studio Legendary has announced plans to create an adaptation of Kohei Horikoshi’s My Hero Academia manga/anime. The popular manga tells the story of a young boy in a world where everyone has some kind of super power and his own struggles to be recognized as a hero. 

    The manga has been running since 2014 following a one-shot issue that Horikoshi had published a few years prior with a very different concept. The original pitch put protagonist Deku as an older salaryman who eventually got wrapped up in a superhero battle. When it finally started as a series in the weekly manga magazine Shonen Jump, Deku was a young teenager who joined the world’s most prestigious superhero school.

    Beyond announcing their intentions with it, Legendary did not provide many details. Executives Alex Garcia, who was announced in 2014 to be shepherding a Mass Effect film, and Jay Ashenfelter, best known for producing Pacific Rim Uprising, will be leading the charge on the movie for Legendary.

    The My Hero Academia fighting game, My Hero One’s Justice, is releasing on PlayStation 4, Xbox One, Switch, and PC on October 26.

    [Source: Deadline]

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  • Nerf Creating Line Of Fortnite Guns

    Nerf Creating Line Of Fortnite Guns

    In a weirdly cryptic manner, Nerf has announced that they are partnering with Fortnite for presumably a line of guns based on the game’s weaponry. Nerf says so in an Instagram post, simply showing the logos of both Nerf and Fortnite with the caption “Who’s ready to add some gold to their loadout?”

     
     
     
     
     
     
     
     
     
     
     
     
     

    Who’s ready to add some gold to their loadout?

    A post shared by Nerf (@nerf) on

    Fortnite has a number of different guns, some of the explosive variety, so it will be interesting to see which ones that Nerf decides to make for their decidedly less lethal soft variants. It would also be kind of neat if the partnership worked both ways and Fortnite added in some well-known Nerf guns for the game, so we can live out the Nerf War dream commercials taught us to have when we were kids.

    Details about the partnership should be coming soon, but I imagine Nerf and Epic will want these on the shelves before the holiday shopping season.

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  • Guide: New PS4 Games Releasing in 2018

    All 2018’s PlayStation 4 release dates.

    What new PS4 games are releasing the remainder of 2018? We’ve got you covered with a full list of 2018 PlayStation 4 release dates. We’ll be updating this article all year long, rotating in new titles so you always know which upcoming PS4 games are on the way. With the behemoth that is Marvel’s Spider-Man now out and Red Dead Redemption 2 all but here, all eyes are November’s roster of software, with Fallout 76 among the titles leading the charge. Which games will you be buying as the holiday season heats up?

    PS4 Games Release Dates 2018

    Read the full article on pushsquare.com

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  • Team Sonic Racing Delayed, Going Back to the Pits for Several Months

    Stuck in traffic.

    We weren’t exactly enamoured with Team Sonic Racing when we played it at this year’s EGX. It lacks the nostalgic sparkle of Sonic & SEGA All-Stars Racing Transformed, and its team-based mechanics seem undercooked. It wasn’t going to live up to the same standard as its predecessor, in other words. SEGA seems to feel the same way, as it’s pushing back the release of Sonic’s latest racing escapade all the way to 21st May 2019.

    The game was originally due out before the end of this year, so it’s a pretty drastic delay. Here’s the official word from the Sonic the Hedgehog Twitter:

    Read the full article on pushsquare.com

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  • Custom Fallout 76 DualShock 4 Looks Ready for Reclamation Day

    Power armour.

    It’s fairly common these days to see some pretty excellent fan-made custom controllers. The Facebook page Shed of Dreams is responsible for some of the best around, including this one for Horizon: Zero Dawn. The DualShock 4 modder, Vulpe Andrei, has returned with his latest creation: a Fallout 76 themed pad that looks ready to take on the nuclear wasteland.

    Read the full article on pushsquare.com

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  • Slayaway Camp: Butcher's Cut Hacks and Slashes Its Way to PS Vita Next Month

    The horror, the handheld horror.

    This isometric sliding puzzler is a pretty enjoyable experience on PS4, but its small-scale puzzle rooms always seemed like a great fit for handheld. Fortunately, Slayaway Camp: Butcher’s Cut is coming to PlayStation Vita, as you can see from the above trailer.

    This grisly puzzle game includes all the same content as the PS4 release – that’s hundreds of tricky levels to tackle – and even supports Cross-Buy, meaning you won’t need to buy it again if you already own it on Sony’s home console. The Vita port will release on 6th November in the States and a day later in Europe, sadly just missing Halloween.

    Read the full article on pushsquare.com

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