Author: dpugh007

  • A Nine-Foot Lego D.Va Statue Will Be At BlizzCon

    Overwatch Lego sets are on the way, and there’s a good chance they’ll be unveiled during this weekend’s BlizzCon. The Lego Group today revealed a massive, nine-foot Lego D.Va statue that will be on display during the convention.

    Constructed from 145,276 Lego pieces (43,853 of which are pink), this statue weighs 1,256 pounds, and took 731 hours to build. While this is just a statue, odds are it represents one of the sets fans will be able to purchase, and likely gives us our first-look at D.Va’s minifigure design.

    Let’s hope D.VA and her mech are one of the smaller sets that releases, and she doesn’t end up as a part of a larger battle set that will cost a small fortune. Let us know what you hope to see from Overwatch’s Lego debut in the comments section below.

    Powered by WPeMatico

  • Team Xbox Q&A: Harrison, from the Xbox Console Experiences Team

    For the latest Team Xbox Q&A, I chatted with Harrison from the Xbox Console Experiences team who worked on the new Alexa and Cortana Voice Skills for Xbox One!

    Hi, Harrison! Really excited to chat with you about Voice Skills; thanks for making time for us and the Xbox Insider community. Can we start by having you state what you do for Team Xbox and how long you’ve been with the company?

    For sure! I’ve been at Microsoft for 8 years and I’m currently a Senior Program Manager for Xbox Console Experiences. Basically, that means that myself and the team work on everything around how you interact with your Xbox console. Some of the more obvious areas are Dashboard, Guide, Setup, Voice, and Settings!

    As I mentioned earlier, you managed the recent Voice Skills integration, allowing Xbox users to control their console via Alexa and Cortana. Mind telling us a bit about what that process looks like, and why you find the Voice Skills feature important?

    While it’s been an idea bouncing around the team for a while now, we started on the Voice Skills project in earnest a little over a year ago. Really, it started with wanting to find a way to give voice control to more people. We had obviously been watching the rise of digital assistants and “smart speakers” closely and were impressed with their success, particularly in the smart home space. It just made sense that we would bring our expertise in creating voice experiences to these digital assistants, giving gamers more flexibility in how they interact with Xbox.

    From there, the team set about figuring out what commands and scenarios we were going to include in the Skills as well as building the foundational software and services needed to power the Xbox Skill. We based our initial list on usage data from current voice experiences on Xbox, as well as feedback and suggestions from Xbox Insiders and MVPs. Once we had our scenarios identified, we started writing scripts for each command, containing utterances (things you can say) and responses (what the assistant says back). Our engineers then translated these scripts into the actual commands that you can use today!

    Finally, we spent a lot of time testing, polishing, optimizing, and gathering feedback on the experience. Throughout the process, we spent time with the Cortana and Alexa engineering teams, tuning each skill to work as smoothly as possible and feel familiar in each ecosystem. We had a large internal beta inside Microsoft which helped us to identify and fix the worst bugs and get feedback on things like speed optimizations. After we felt good about the quality of the skills, we went out to Xbox Insiders!

    Considering I worked with you on Xbox Insider Quests and Surveys for the Voice Skill feature, I can say firsthand that you took the preview very seriously, generating weekly Quests and exploring several areas of Voice Skills. How did the weekly updates benefit you, and what did you learn from previewing the Voice Skills feature?

    From the beginning, we had a couple of goals with our Xbox Insider beta. First, we knew that we wanted to do rapid feedback and iteration to really get the product polished. Weekends have historically been our best times for engagement from Insiders, so our whole workflow was based around getting Insiders the latest skill updates and information for weekend testing.

    While we were in beta, every Monday we would start by looking through the bugs, data, and feedback from Insiders over the weekend and create a plan for what feedback and bugs we wanted to address that week. Then, the team would work hard all week to get all of our changes and fixes in so that we could update the Skills on Friday, announce the update, and launch a new Quest for Insiders, ready for the weekend. We used this process over the course of the beta to quickly understand what people were running into and polish the areas that needed work!

    Second, we wanted to scale test our services to make sure that they would work great on launch day. This is one of the areas where it’s really helpful to have such a great community of Insiders willing to try our new features and give us feedback. We saw lots of interest and usage from Insiders throughout the beta and that helped the team have confidence that we’d have a successful launch day!

    Out of curiosity, what’s your favorite Voice Skill command to use?

    My favorite command is definitely “Launch [game name].” I love coming home after work, saying “Alexa, launch Rocket League,” then plopping down on the couch as the console turns on, turns on the TV, signs me in, and starts up my game. Sometimes you just know what you want to play and this is a great command for that.

    Ok, moving away from business: What games are you playing right now? Anything you’d recommend our readers check out?

    You’re probably not surprised to hear that I’ve cleared out my gaming schedule for Red Dead Redemption 2, but recently I’ve been spending a lot of time with Forza Horizon 4 and Destiny 2: Forsaken. Of course, I also have a couple of favorites that I keep coming back to, basically every week: Overwatch and Rocket League.

    We always ask the Xbox employees we profile to brag a bit about their Xbox Achievements. Is there an Achievement you’re particularly proud of yourself for unlocking?

    I’d say that the achievement I’m most proud of unlocking is Raiding Party from Destiny. In order to unlock it, you have to complete a Raid with a full fireteam consisting only of your clan members. We gathered our full team of 6 together at my friend’s place one weekend to jump into the Vault of Glass as first time raiders. We struggled for hours and hours and hours at each phase of the raid as we fought to figure out mechanics and get our teamwork solid. Much to our dismay, we weren’t able to topple Atheon in the first weekend, but we kept getting better and better and more powerful until we were finally able to beat the raid and unlock Raiding Party.

    Many of my most memorable gaming experiences revolve around playing with friends, but this one really stands out for me.

    Finally, since you were active on Reddit throughout 1810 flighting, is there anywhere online Xbox Insiders can find and connect with you?

    I’m always lurking around /r/xboxone and /r/xboxinsiders, but the best place to find me is probably on Twitter: @harrisonhoffman!

    See the rest of the story on Xbox Wire

    Related:
    Halloween Comes to Kingdom: New Lands
    Play Just Cause 3 for Free This Weekend with Xbox Live Gold
    Scary Games to Play on Xbox One This Halloween

    Powered by WPeMatico

  • Celebrate Día de los Muertos with Forza Horizon 4

    Celebrate Día de los Muertos with Forza Horizon 4

    Dia de los Muertos, or Day of the Dead, is a global holiday that originated in Mexico where friends and family gather to celebrate the lives of their loved ones and to support their spiritual journeys.

    To pay tribute to the holiday, the Forza Horizon 4 team partnered with three artists, Sam Rodriguez, Juan Puente, and Axis, to share their unique interpretations and to help bring their art to life in-game. Below, learn more about each artist’s creation, their gaming connection, and how you can also celebrate the holiday by downloading new in-game content now available through November 8th.

    Sam Rodriguez

    “Day of The Dead is a celebration of a person’s life and identity. For this piece I wanted to celebrate the various influences of my own art which include graffiti, gaming, and Aztec images. I chose to illustrate a contemporary urban/hip-hop character with these styles so that the piece could feel like an update of our tradition. The mixing of these styles demonstrates who I am as a person. Over the Calaka’s (Skull’s) eyes reads, ‘Vida’ or ‘Life’ because the holiday is about celebrating the lives of our loved ones and accepting death as a natural and necessary life cycle.

    One out of a few of my favorite things to celebrate would be gaming. I am an 80’s baby who experienced the evolution of video games. I grew up playing at arcades, laundromats, liquor stores, and home consoles and still look forward to having sessions after work! Aside from the fun I have playing, gaming provides so much visual inspiration and are in my opinion the masterpieces of our time.”

    Juan Puente

    “Being born in Mexico, day of the dead art and lore has always been around in one form or another. Being an artist for almost 3 decades has allowed me to create many versions of famous day of the dead images. When Xbox and the Forza team approached me to do some art for them I already had an idea in mind.

    My wife 20 years ago got me into gaming and it’s been integrated into our family for quite some time. We don’t really watch much tv, but the family will get together to play when we have a free moment.”

    Axis

    “I was introduced to Day of the Dead, when I was a kid, through one of my teachers. I was already drawing skulls, but when I found out there was a holiday that used them as decorations, I was blown away. My piece celebrates life and death and the banner in my piece is Latin, which loosely translates to “Slow Death”.

    I’ve been playing video games since 1978. I had the Odyssey 2 System, and my neighbor got the Atari 2600 soon after. I think back then I played every single game at least once, both on home systems and in arcades. To this day I often wonder how many quarters I spent from the summer of ’81 to the end of ’85.”

    To get the Dia de los Muertos inspired Forza Horizon 4 content for yourself, simply follow the steps below through midnight on November 8th:

    1. Complete Autumn #Forzathon Challenges
    2. Go to the Autumn #Forzathon Shop where you’ll see two out of the three shirts available
    3. Purchase the Dia de los Muertos inspired gear with #Forzathon Points!

    Then, on Friday, the third shirt will be available to everyone as an unlocked item in the “Character Customization > Tops” menu.

    In addition, keep an eye on @Xbox’s Twitter handle this weekend for a chance to win one of these three custom Xbox One X’s. Official rules: bit.ly/2OpAlTF.

     

    Forza Horizon 4 is the highly anticipated follow-up to 2016’s breakout hit open world driving game Forza Horizon 3. For the first time in the racing and driving genre, experience dynamic seasons in a shared open world. Explore beautiful scenery, collect over 450 cars, and become a Horizon Superstar in historic Britain.

    The game is available with Xbox Game Pass and globally on Xbox One and Windows 10. Xbox Game Pass members can play Forza Horizon 4 Standard Edition on Xbox One and Windows 10, as part of their monthly membership. The membership includes over 100 more great games, including highly anticipated new Xbox exclusives the day they’re released, all for one low monthly price.

    Haven’t played Forza Horizon 4 yet? Try out the Forza Horizon 4 Demo now.

    See the rest of the story on Xbox Wire

    Related:
    San Francisco 49ers’ Richard Sherman Takes on Forza Horizon 4 Live on Mixer, Nov. 5
    Xbox and Fallout 76 Partnering with the Philadelphia 76ers
    Halloween Comes to Kingdom: New Lands

    Powered by WPeMatico

  • Spyro: Reignited Trilogy Soundtrack Has Original Composer Stewart Copeland's Blessing

    Plus, a snippet of new footage.

    For many fans of the little purple dragon, a big part of what makes his PSone outings so special is the whimsical soundtrack, composed by Stewart Copeland. The musician, most famous for providing drums for The Police, has been helping out Toys for Bob during the development of Spyro: Reignited Trilogy, consulting on all the music for the PS4 remakes.

    In a new post on the PlayStation Blog, music remixer Stephan Vankov discusses the studio’s approach to the OST. “To create the “reignited” music, we reconstructed all 120+ themes from the original trilogy, transcribing each piece note-by-note. This gave us the flexibility to update some of the instrumentation and also gave us access to individual instrument parts for use in our dynamic music system, which allowed us to add a whole new dimension to the music experience.”

    Read the full article on pushsquare.com

    Powered by WPeMatico

  • Hands On: Fallout 76 PS4 Beta Has Us Worried for the Full Game

    Take me home.

    We’ve been playing the Fallout 76 beta on PlayStation 4, and to be frank, it’s not looking particularly good. Being a multiplayer adaptation of Bethesda’s beloved franchise, the game’s no stranger to scrutiny even at this early stage, but after spending around eight or so hours with the beta, that scrutiny is, unfortunately, starting to seem warranted.

    Read the full article on pushsquare.com

    Powered by WPeMatico

  • Battlefield V Trailer Showcases All Multiplayer Maps Available at Launch

    Ready the troops.

    We’re steadily marching towards the release of Battlefield V on 20th November, and even though its post launch schedule is far more convoluted than it should be, it’s looking like another strong multiplayer-centric shooter from DICE. A new trailer has been published today, talking through all of the multiplayer maps that will be available to play on day one.

    The maps are based on “the unexplored settings of World War 2,” spanning from a large scale tank battle in Hamada (North Africa) to an infantry and plane fight for the mountaintop in Fjell 652 (Norway). As usual for the series, the maps look expansive, destructible, and varied, and should provide some thrilling moments.

    Read the full article on pushsquare.com

    Powered by WPeMatico

  • Hands On: Tetris Effect Is a Borderline Spiritual Experience with PSVR

    Yours forever.

    There were no shortage of people who scoffed at Tetris Effect when it was announced at E3 2018 earlier in the year, but anyone who’s played Rez Infinite on PlayStation VR will have understood. Tetsuya Mizuguchi, the mastermind behind the likes of Lumines and Child of Eden, excels at evoking emotional responses through audio-visual experiences – and he’s just transformed a classic Russian puzzler into a borderline spiritual experience.

    Playable on standard television screen in 4K resolution on a PlayStation 4 Pro, there’s no doubt that this game excels with its optional PSVR mode. The main campaign, Journey, is Tetris – but at the expense of sounding like a beard stroking, mochachino sipping hipster, it’s a spiritual rollercoaster. You start out underwater, with each tetromino tilt playing blips and blops in key with the rumbling synth backdrop.

    Read the full article on pushsquare.com

    Powered by WPeMatico

  • Sony Offering Killer PS4 and Spider-Man Bundle for Black Friday

    Good luck out there.

    Sony’s come up with some cracking deals over the years for the PS4, and Black Friday 2018 looks to be no different. North American retailer Target has advertised some of its Black Friday offers, and among dozens of other items going cheap is a standard 1TB PS4 bundled with the smash hit Marvel’s Spider-Man.

    The pack will be available for just $199.99, a saving of $100. This is an ideal bundle for anyone interested in getting one of Sony’s consoles, and with the appeal of Spidey, we imagine it’ll be an extremely popular Christmas present. There are also some good deals on other games, too, like God of War and Detroit: Become Human for $25. Take a look for yourself through here.

    Read the full article on pushsquare.com

    Powered by WPeMatico

  • Catherine: Full Body Bares All in New PS4, PS Vita Trailer

    Sony seemingly not censoring this one.

    Catherine: Full Body is out on 14th February in Japan, and it’s no simple remaster. Adding an entirely new scenario and character to the campaign, this new trailer runs through all the additions you can expect from the PlayStation 4 and PS Vita re-release. Honestly, it’s an impressive offering – there are even some in-game glasses you can get with the Limited Edition which allow you to, y’know, see through the clothes of the female characters. Sounds like Sony isn’t censoring that.

    There’s also a brief glimpse of Persona 5 hero Joker, who will be playable as downloadable content if you pre-order. It sounds like the PS4 and PS Vita versions will boast cross-save and cross-play, while there are new multiplayer and difficulty options as well. It’s not a remake but… The amount of stuff that’s being added virtually makes this a new game. It will release in West, but there’s no date just yet.

    Read the full article on pushsquare.com

    Powered by WPeMatico

  • Undertale Follow-Up Deltarune Gets Free Playable Chapter on PC

    Much more than just a survey.

    If you’ve been paying attention to Twitter recently, you may well have heard about Toby Fox teasing something related to his cult hit RPG, Undertale. The official account for the charming title asked people to answer some questions by downloading a small survey programme to your PC or Mac. However, after some hands on time with the software, it’s clear that it offers much more than just a few questions.

    It’s actually a fully playable game, allowing you to go through chapter 1 of Deltarune, which seems to be the title of the follow-up to Undertale. We won’t spoil it here, but if you enjoyed the cutesy RPG at all, it’s well worth checking out the “survey”. It’ll provide you a good couple of hours’ time with the game, allowing you to get to grips with a new cast of characters, an updated battle system, and an intriguing story.

    Read the full article on pushsquare.com

    Powered by WPeMatico