The Elite Arabian is the fastest, best horse and looks super cool. Here’s how to catch it.
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The Elite Arabian is the fastest, best horse and looks super cool. Here’s how to catch it.
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Mouse in the house
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Giddy up
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Starbreeze now refocusing efforts on core business
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‘That game is excellent, by the way’
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Still no Arkham Origins, though
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Citing disappointing initial sales, higher than average sales in low-price countries like China and Russia, and not being able to count some revenue from console versions of Overkill’s The Walking Dead until after the fourth quarter, Starbreeze announced its intention to start a cost-cutting initiative.
Starbreeze CFO Sebastian Ahlskog explains, “We have initiated a review of our costs to ensure better alignment with our revenues. We are designing a program towards that end, naturally while keeping a careful eye on revenue development. We must focus on our core business and ensure delivery of the company’s important games.”
While Starbreeze Chairman Michael Hjorth is disappointed that Overkill’s The Walking Dead is underperforming, he states that the company has “a base to work with in regards to the number of games sold. We have a pulse of concurrent players, which is essential to future performance within the framework of our Games as a Service concept. The team is working at full capacity to deliver improvements to the game and new content, and Season 2 will be starting soon.”
The company has not expanded on how this cost cutting could effect any of Starbreeze’s current projects.
[Source: Gamasutra]
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The Legend of Zelda: Skyward Sword is one of the last Wii games produced by Nintendo and one of the most divisive games in the series. While unpopular with the Zelda fandom, the game scored well critically and is known as one of the only 3D Zelda games that has never gotten ported or remastered. The game relied heavily on its motion controls for combat and puzzles and a port to a system with a more traditional control scheme would involve massively retooling its controls, something Nintendo typically does not do with remasters. A hint from the producer of the Zelda series over the weekend, though, might indicate that Nintendo’s looking into it.
Two Zelda concerts were held in Osaka, Japan over the weekend with a special surprise for the evening session. According to attendees, Zelda chief Eiji Aonuma came out at the end of the show to deliver a special address. As an opening line, Aonuma teased the people hoping for an announcement by saying, according to translations, “I know what you’re thinking, Skyward Sword on Switch, right?” to audience applause.
It is unclear if Aonuma was joking, but he does have a tendency to matter-of-factly talk about future Zelda projects while they’re on his mind.
Skyward Sword is famously divisive, especially among Zelda fans, mostly due to its controls and structure. The game required the Wii Remote accessory called the Wii Motion+, an added gyroscope to the bottom of the controller or a remote with the gyroscope built-in. While theoretically this added a new dimension to the capabilities of the Wii Remote, it couldn’t overcome the still fairly-nascent technology the controller was built on and some frustrated players had to deal with gestures not completing or actions desyncing.
The game was also the most linear Zelda in memory. Reacting to complaints about Twilight Princess having giant fields of nothing in it, Skyward Sword went the opposite direction and separated areas out into split-off sections with a hub in the sky. The structure also gave way to repeated boss fights and backtracking across old areas quite often. Despite the success of the Wii, Skyward Sword sold poorly even among 3D Zeldas, which had been on a downward trend until Breath of the Wild.
If Nintendo is considering porting the game to Switch, the question of how to handle its infamous controls becomes an important one. The joycons should, in theory, be capable of emulating the same range of motion the Wii Remote+ was capable of, but it compromises the ability to take the game on the go if motion controls were required to that extent. On the other hand, Nintendo is no stranger to releasing games that only allow play with the joycons detached, as they just did with Super Mario Party. Moreover, while I suspect many people would be happy with a more traditional control scheme, the game would have to be massively redesigned for it to happen. Whether you like them or not, the motion controls are more than simple gestures to replace buttons, they are interweaved into nearly every combat design and puzzle in the game.
While Nintendo has not yet commented on Aonuma’s statement, Skyward Sword getting ported or remastered is an inevitability considering every other 3D Zelda has become playable somewhere other than its original system. With Nintendo’s penchant for wanting to bring games forward to the Switch, especially if they sold poorly commensurate with the investment poured into them, this seems like a fair bet. Who knows, maybe there’s even more in the pipeline?
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What a world it would be if we could get our hands on this game. The 8-bit aficionado Nicalis Inc. recently tweeted out a screen for an imagined Teenage Mutant Ninja Turtles game, and it looks like the kind of game Mikey would love to play – when he’s not whipping thugs with his nunchucks.
Nicalis gave fans a shot of a pixelated street with the turtles going toe-to-toe against Shredder. The image includes an 8-bit Shredder, a pissed-off Raphael, and a Michelangelo adorably screaming for pizza. As the team behind retro-inspired gems like Cave Story+ and 1001 Spikes, Nicalis would be the perfect indy developer to create this pixelated portrait of our favorite mutated turtles. But alas, the screenshot is probably just for fun and doesn’t necessarily represent a real project.
For now we’ll have to be content with the existing 8-bit TMNT games or play Teenage Mutant Ninja Turtles: Mutants in Manhattan. We’ll probably do the former.
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Over the past few weeks, millions of people have spent countless hours enjoying the excellent single-player campaign of Red Dead Redemption II. While the conversation will continue about how the story comes to an end and the hundreds of interesting happenings you can find wandering the vibrant open world, it’s time to turn our focus to the pending online component of the game.
Today, Rockstar Games revealed that the Red Dead Online beta rolls out this week. Tomorrow, owners of the Red Dead Redemption II Ultimate Edition will be the first to ride into the online servers. Wednesday, anyone who played the game on launch day gets to join the fray. Players who first played the game between October 26 and 29 can access the beta starting Thursday, and everyone else can join on Friday.
So what’s included in Red Dead Online out of the gate? Don’t expect a fully featured experience like Grand Theft Auto Online, which has continually added new content for half a decade. That said, you can still ride out with a posse of up to seven players, set up a camp, smoke gangs out of their hideouts, enjoy outdoor pursuits like hunting and fishing, or participate in adversarial modes in the beta. Look for more information about the mode tomorrow.
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