Author: dpugh007

  • Pokémon GO Was A Huge Success In 2018, Thanks To Worldwide Consumer Spend

    Gotta spend some more.

    For most of 2018, we’ve heard about how Niantic’s AR mobile game Pokémon GO has been making a lot of money. It’s all tied to the spending habits of users – with millions of dollars being spent on the game each month. So just how well has the mobile sensation performed this year?

    Read the full article on nintendolife.com

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  • Video: Digital Foundry Revisits DOOM On The Nintendo Switch

    Return to Hell.

    Last week, Panic Button unleashed hell on the Switch by releasing a new update for its 2017 title, DOOM. The developer said patch 1.2 improved the game’s performance and allowed players to add recent competitors to their friend list. It also added in a video capture option, enabling the most brutal moments in the game to be recorded.

    The team at Digital Foundry was already impressed with Panic Button’s efforts, despite the comprises, so how does DOOM on the Switch hold up now after this recent update? It’s a slight improvement.

    Read the full article on nintendolife.com

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  • Super Dragon Ball Heroes: World Mission Brings Card Battles To Japan On 4th April

    Still waiting on a western announcement.

    V-Jump continues to drip-feed information about the upcoming Dragon Ball title for Nintendo Switch. Following the news earlier this week the digital card game would support online battles, the Twitter account for the Japanese manga magazine has now revealed Super Dragon Ball Heroes: World Mission will arrive next year in Japan on 4th April 2019.

    We’ve also got some details to share about the game’s story from the official Bandai Namco website, courtesy of a translation by Gematsu:

    Read the full article on nintendolife.com

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  • Random: John Cena Is A NES Aficionado

    “Yay, technology”.

    American actor, professional wrestler, rapper and all-around good guy John Cena recently spoke about his love of the original Nintendo Entertainment System during an IGN video promoting the new Transformers film, Bumblebee.

    The cast of the movie was quizzed about ’80s toys, and the most knowledgeable of the bunch was John. After being shown multiple items including Care Bears, Cena became overjoyed when R.O.B. was pulled out alongside the NES Zapper. Apparently, he spent a lot of time playing Duck Hunt back in the day. There was even a brief shoutout to Seth Rogan for the tip about being able to control the duck with the second controller. Take a look at the full video below or skip ahead to the 1:30 mark:

    Read the full article on nintendolife.com

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  • Video: Get To Know The Voice Of Mario And World Record Holder Charles Martinet

    “I’m the luckiest guy in the world”.

    Last week, Charles Martinet – the voice actor of Mario and many other virtual characters – was awarded a certificate by the Guinness World Records for the most video game voiceover performances as the same character. Following the release of Super Smash Bros. Ultimate on the Switch, he’s now voiced Mario 100 times.

    In celebration of the record, GWR uploaded a video to its YouTube channel featuring Charles. In the clip, Martinet discusses how he got the gig as Mario in the first place, his lengthy career, his genuine love of the Mario games and even offers some sound life advice. He thinks Mario fans are the greatest fans in the world and also mentions how he thought Super Mario Odyssey was a “magical” game when he saw it for the first time. Martinet doesn’t think voicing Mario will ever get old and apparently wants to do it until he is 147 years of age. Take a look at the full video below:

    Read the full article on nintendolife.com

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  • Halo Infinite Will Feature Four-Player Splitscreen And Reach Inspired Customization System

    During a livestream, 343 Studios announced more details for Halo Infinite, the upcoming sixth mainline entry in Microsoft’s first-party series. Based on what was announced, it seems like Halo Infinite is still a long way off.

    343 Studios is working on a new engine for Halo Infinite, which could push the game’s release date to after 2019. We can expect four-player splitscreen in Halo Infinite as 343 is testing the feature in the new engine right now. During the stream, 343 Studios also announced the armor customization in Infinite will be inspired by the system seen in Reach. Also, players who reach level 152 in Halo 5: Guardians will receive a special reward in Infinite. The studio did not announce what that reward might be.

    The stream did reveal a few details for Halo 5 as well. 343 Studios announced the team did not have much left to add to the game in terms of armor and emblem customization. Although it was not explicitly expressed, it was implied that post-launch development on Halo 5 is winding down as more of the team refocuses on Infinite’s development. For more of the announcements during the stream, check out Reddit user murwo’s post.

    343 Studios has teased that Halo Infinite features the coolest design that Master Chief has ever had. The developer hasn’t revealed many details about the game other than that. It hasn’t even been decided whether Halo Infinite will strive for a Teen rating like Halo 5 or return to the franchise’s Mature rating like in the past.

    Halo Infinite is currently in development for Xbox One and PC, but it has no definitive release date.

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  • Fortnite Secret Battle Star Location For Week 3 (Season 7 Snowfall Challenge Guide)

    Fortnite Secret Battle Star Location For Week 3 (Season 7 Snowfall Challenge Guide)

    Season 7 of Fortnite rolls on with a new set of challenges to complete on PS4, Xbox One, PC, Nintendo Switch, and mobile devices. As usual, if you manage to finish all of the tasks from a given week, you’ll complete a corresponding Snowfall challenge–this season’s equivalent of the Hunting Party challenges from Season 6. In turn, you’ll unlock a special loading screen, which not only features a cool piece of artwork, but also a subtle clue pointing to a free item hidden somewhere in the game.

    Just as in Season 6, the item in question is either a free Battle Star (which levels your Battle Pass up by one tier) or a Banner (which you can use as a profile icon) depending on how many weekly sets of challenges you’ve completed. If you’ve finished three weeks’ challenges, you’ll be rewarded with the loading screen pictured below. It depicts a group of characters standing in the hangar of Frosty Flights, one of the new areas introduced to Fortnite’s map at the beginning of the season.

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    If you look closely at the furthest hangar, just to the right of Sgt. Winter, you’ll be able to make out the faint silhouette of the Battle Star atop a stack of boxes, giving you a clear indication of where you need to go. Head to Frosty Flights at the beginning of a match, find the easternmost hangar, and the Battle Star will appear inside. Collect it as you would any other item to level your Battle Pass up by one tier, putting you one step closer to unlocking the new Ice King skin.

    As is the case with other free Battle Stars, the usual caveats apply. You won’t be able to find the item unless you’ve completed three weeks’ sets of challenges and unlocked the aforementioned loading screen. The Battle Star won’t appear on the map if you haven’t first finished all of the necessary steps, so you won’t simply be able to go to the right location and collect it unless you’ve done the required work.

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    Developer Epic Games recently rolled out Season 7’s Week 3 challenges. This particular batch of tasks is fairly straightforward, although the one that may give you the most trouble if you aren’t familiar with Fortnite’s map asks you to search between three ski lodges. You can find all of our tips and guides in our complete Season 7 challenge roundup. You can also find our guides on this season’s free Battle Stars and Banners below.

    Fortnite Season 7 Snowfall Challenge Guides

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  • PUBG Adds New Vikendi Snow Map On Mobile

    Hot on the heels of its release on PC, Vikendi has arrived in the mobile version of PlayerUnknown’s Battlegrounds. The new snow map is now available on both iOS and Android as a free update, and it comes alongside a handful of other new features.

    Unlike PUBG’s other maps thus far, Vikendi is 6×6 km large, making it smaller than Erangel and Miramar–both of which are 8×8 km–but larger than the 4×4 Sanhok. Its defining feature is its snow-covered terrain, which encompasses mountains, open fields, frozen lakes, and deserted villages.

    The map also boasts some unique elements, including an exclusive vehicle–snowmobiles. Players will also be able to take part in snowball fights on the spawn island. You can take a closer look at the map in the trailer below.

    In addition to Vikendi, the latest update for the mobile version of PUBG introduces cross-server matchmaking and improved anti-cheating measures. PUBG Corp. and Tencent have also added a firearm finish upgrade system, as well as “Lucky Treasure,” which gives players a chance to get the Glacier – M416 after completing daily missions. You can find the full patch notes for the update on Reddit.

    Vikendi arrived for the PC version of PUBG this week, following its release on the game’s test server during The Game Awards earlier this month. PUBG Corp. also released the Vikendi: Survivor Pass on PC, which lets players unlock exclusive skins and rewards by completing certain milestones. Vikendi is slated to come to Xbox One and PS4 in January 2019.

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  • Should You Play Borderlands 2 In VR?

    Should You Play Borderlands 2 In VR?

    For all its mechanical issues, there is one very crucial reason why Skyrim, another major game that got an after-the-fact VR port, worked so well: It was breathtaking to be in that world. There were dragons and dangers and perils, naturally, but there was also peace, serenity, beauty, and an undeniable sense of grandiosity. These are all things that, unless you’re specifically making a horror game, make a virtual experience worthwhile. The biggest problem, then, with porting Borderlands 2 to VR is that right from its first minutes, Pandora is such an ugly, cruel, obnoxious place that immersion works against it.

    That’s the tip of the iceberg as far as Borderlands 2 VR goes, however. By and large, it’s still the same game, with all the problems it’s always had. Story-wise, every aspect of the game either actively insulting you or trying to kill you at every turn with little to no respite can get grating. Gameplay-wise, it is still very much the old MMO-inspired shooter it’s always been, where the goal is more about increasing your stats and collecting better loot than the sheer thrill of killing maniacal wastelanders ad nauseum. Even still, the game has its charms: the sheer variety of weaponry and enemies, the wild comic cel-shaded art style, and a sense of humor that, when it lands, lands big. These are the things that Borderlands 2 VR maintains.

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    Having said that, Gearbox giveth and Gearbox taketh away for this port. The big loss here is that co-op is entirely gone, which is the one thing that made the grind of Borderlands 2 tolerable. Borderlands 2 solo is a frustrating experience the deeper you go, and this exacerbates that problem. On top of that, Borderlands 2 VR is just Borderlands 2–as in, the Pre-Sequel and the DLC are nowhere to be found. Combine all that with the fact that the game’s cutscenes haven’t been rendered in VR, meaning frequent and jarring shifts to Theater Mode, which makes this feel more like a protracted experiment rather than a well-curated, definitive experience meant to stand on its own.

    The feeling that the game is just throwing ideas about how Borderlands should operate in VR at the wall to see what sticks extends to the way it controls. There’s only two ways to control the game: the DualShock 4 or the PS Move controllers, which means yes, once again, the often-neglected PS Aim controller has gone ignored in a game that could have been better for its inclusion. Between the two, weirdly enough, the advantage goes to the DualShock, which is mostly using the same control scheme as The Handsome Collection, save for jump and crouch. The PS Move, on the other hand, is a convoluted mess of commands where the only button that adheres to logic is the trigger to fire your guns.

    Movement is handled by holding down the Move button and tilting the left controller whichever way you want to move, which is fine for simple traversal, but Borderlands’ enemies are hectic and know how to use cover; a weapon’s accuracy has never been more crucial, and it’s the stat you find at acceptable levels in new guns the least. The DualShock scheme is superior here as well, with aiming handled entirely with the PSVR headset by itself instead of the controller, which surprisingly feels far more intuitive than aiming with your hand. Much of that has to do with how wonderfully comprehensive the options are in terms of customizing your VR experience to scale with your personal level of VR sea legs. If there’s any one thing Borderlands 2 VR gets 100% right, it’s this.

    The one other major change to the game is a rather fundamental one: the addition of a slo-mo mechanic called BAMF Time that allows you to slow time to a crawl for a brief period. It’s balanced just well enough so that it doesn’t break the game, and it does make up for VR’s shortcomings, especially in the early, clumsy stage. More than this, it turns out to be just the tool the doctor ordered to deal with some of the more frustrating areas–read: any place where there’s Threshers involved–without having a rage-induced heart attack.

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    Thing is, even with the net positives, Borderlands 2 isn’t necessarily better with the PSVR involved. The things that make Borderlands appealing mostly boil down to the humor and the meticulous management of your arsenal, neither of which are easier or prettier in VR–Borderlands is still best experienced with the Handsome Collection, which also includes co-op and and hours hours more of Tiny Tina. The things Borderlands 2 in VR brings to the table are all things we’ve seen better executed elsewhere. Pandora ain’t no place for a hero. Even with slo-mo, and the ability to point and shoot with your own eyes and hands, it still isn’t.

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  • Free Steam PC Game For A Limited Time: Lego The Lord Of The Rings

    Free Steam PC Game For A Limited Time: Lego The Lord Of The Rings

    Sure, you could peruse the Steam Winter Sale for big discounts on PC games. Or you could hop on over to the Humble Store and grab a copy of Lego The Lord of the Rings for free. All you need is a Humble account and a willingness to subscribe to the Humble newsletter (you can always unsubscribe later), and you can add it to your library. No other strings are attached. Get your copy here.

    The only problem is that the deal doesn’t last long. It goes away December 22 at 10 AM PT (1 PM ET). It’s also possible codes for the game will run out, so head to the Humble Store quickly to secure your freebie.

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    As for the game itself, like the book and film trilogy it’s based on, it follows the adventures of Frodo Baggins, an unlikely hero who ends up transporting a ring of great power into the realm of the enemy to see to its destruction. The big differences are that many parts of the game are made of destructible Legos, and it’s suffused with the Lego franchise’s signature brand of humor.

    In GameSpot’s 8.5/10 Lego The Lord of the Rings review, Jason Venter wrote, “TT Games and Lego struck gold when they united for Lego Star Wars in 2005, and that rich vein is still yielding worthwhile results. Lego The Lord of the Rings is perhaps the finest treasure that the partnership has yet produced, a compelling mixture of cooperative gameplay, secrets galore, and a story that remains one of the most fantastic that Hollywood has ever captured on film. If you haven’t given the Lego games a chance yet, there has never been a better time to start.”

    Grab your copy before the game goes back to regular price.

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