Author: dpugh007

  • Random: Facebook Rejects Super Meat Boy Advertisement Due To “Explicit” Nature

    A couple of butts on display.

    There doesn’t seem to be much balance over on the social media platform Facebook. Often you’ll hear stories about the company censoring images that don’t really need to be and other times it doesn’t do enough to protect its users from graphic content. This particular story is one of those cases where it’s probably gone a tad overboard.

    According to Team Meat – the masterminds behind the insanely tough platform game Super Meat Boy, which is available on multiple platforms including the Switch eShop – Facebook recently rejected its ad, deeming it sexually explicit. As can be seen below, it’s Meat Boy and Bandage Girl with their butts on display:

    Read the full article on nintendolife.com

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  • Indie Hit Celeste Sold Over 500,000 Copies In 2018

    Farewell levels arriving early next year.

    After being recognised as the indie title of the year at the 2018 Game Awards, Celeste by Matt Makes Games has now sold over 500,000 copies in 2018. This is the first major sales milestone for the retro-inspired indie platformer since it arrived at the start of the year. Although the Switch version was reportedly the most popular on release, exact sale figures for each platform have not been revealed.

    In addition to revealing the game had sold this amount, the creator Matt Thorson said the team was working on some farewell levels for the title, which are going to be “very hard” and will be ready early on in 2019. Matt Makes Games will also be announcing what’s next for them in the new year.

    Read the full article on nintendolife.com

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  • Damon Baker Departs Nintendo After 12 Years

    All the best.

    Damon Baker might not be quite as famous as certain other employees who work at Nintendo of America, but he’s definitely not far off. Now, in an unexpected announcement, Baker has revealed via Twitter he will leave Nintendo after more than 12 years. In 2019, he will pursue a new opportunity and promises fans this won’t be the last time they hear from him. Here’s the full message below:

    Read the full article on nintendolife.com

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  • Feature: Vote For Your 2018 Nintendo Game Of The Year

    Every vote counts.

    Can you seriously believe it’s been a year since the 2017 Game of the Year awards? That’s right – it’s time for everyone to come together yet again and decide on their favourite games of 2018.

    This year we’ll be doing things a little differently; instead of providing you with a limited shortlist we’ve opened things up so you can vote for any game in our database, which should include everything released in 2018. Remember, only games that were released in the UK or US first in 2018 are eligible. If you can’t find the game you want to vote for, please contact us so we can investigate.

    Read the full article on nintendolife.com

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  • Nintendo Releases Printable Animal Crossing Calendar Showing Characters' Birthdays

    And other goodies, too.

    As we get closer and closer to entering the mysterious future of 2019, there’s one thing that all Nintendo fans definitely need to remember – the birthdays of every single Animal Crossing character.

    Amazingly, to help us all do just that, Nintendo has released a 2019 Birthday Calendar featuring the special dates for “almost” every character. Now you’ll finally know exactly when you need to grab a cheap supermarket birthday card and a generic set of toiletries, and your parents can stop pestering you with messages asking if you’ve remembered to get something for good ol’ Uncle Egbert (who just so happens to be a chicken).

    Read the full article on nintendolife.com

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  • Spider-Man PS4's Silver Lining DLC Is A Cloudy Send-Off For Spidey

    Spider-Man PS4's Silver Lining DLC Is A Cloudy Send-Off For Spidey

    A lot of video game stories stumble when it comes to endings, often because the preoccupation to set up sequels works against definitive, satisfying conclusions. Marvel’s Spider-Man handled both competing interests pretty deftly, wrapping up its main story while leaving enough plot threads from which to hang a second game, as well as its three-episode DLC expansion The City That Never Sleeps. But while developer Insomniac Games helped Spider-Man stick the landing in the main game, the conclusion of the expansion feels more like it rolls to a slow stop.

    Chapter 3 of the expansion, Silver Lining, wraps up the story of Spider-Man battling Hammerhead, a mob boss who consolidated power in New York. He’s become a supervillain by stealing tech from the private sci-fi army from the base game, Sable International. Each of the previous chapters saw ancillary characters close to Spider-Man turning into collateral damage in the war against Hammerhead. Black Cat, Peter’s former paramour, was caught up in working with Hammerhead in the first episode, and Yuri Watanabe, Peter’s friend on the NYPD, was personally devastated by the mob’s war on New York in the second. The third episode focuses on yet another woman, Silver Sable, who runs Sable International and returns to New York to try to stop Hammerhead from misappropriating all her ridiculously dangerous military gear.

    What made the first two chapters of The City Never Sleeps so engaging was the way they ratcheted up stakes while keeping things personal. Black Cat’s episode, The Heist, had Peter trying to save his anti-hero friend from mafia bad guys, while she threw a monkey wrench into his rekindled relationship with Mary Jane Watson. In the second release, Turf Wars, it felt like Spidey was embroiled in a full-on war against Hammerhead’s consolidated mafia army as the enemy struck devastating blows against the police, and Yuri in particular, which pushed her character to the brink. The time spent fleshing out Black Cat and Yuri, while putting Spider-Man in a position to fail both his friends, made the story powerful and important, just like the one in the original release.

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    The trouble with Silver Lining is that the plot threads from the first two episodes never really get resolved in a satisfactory way. Both the women around whom the previous episodes centered have been pretty much removed from the story. Where the first two chapters felt as though they were driving toward putting Peter on his back foot as he struggled to save his friends from Hammerhead’s wrath and corrupting influence, the third episode basically drops those ideas in favor of a few fun moments of Peter and Sable warming up to each other a bit. Their goal is to stop Hammerhead, and all the interesting interpersonal stuff gets shoved into underdeveloped hooks for sequels and expansions that may or may not ever exist.

    With so much good writing in the first two episodes, Silver Lining is just a letdown. It’s interesting, at least, that Silver Sable’s character gets rounded out a bit, but after Turf Wars made everything feel so effectively dangerous and personal for Yuri, a character we’ve been spending time with through the entire base game and much of the DLC, it’s incredibly frustrating that her tale gets left for some later potential wrap-up. That’s to say nothing of how The City That Never Sleeps resolves what’s happened to Black Cat way back in The Heist–because it doesn’t.

    The rest of Silver Lining also feels a little lackluster compared to previous episodes. Screwball’s challenges return one last time before you wrap up that story, but they’re another few riffs on things you’ve done in the past. Neither the challenges, nor Screwball and her story’s conclusion, are especially inspired. Along with more Hammerhead bases to clear and more crimes to stop in a few of Manhattan’s southern districts, they come off as a little bit of filler to keep you busy for a few more minutes before calling it quits on Spider-Man for good. Unlike in Turf Wars, there aren’t really many new story insights to be gleaned from completing the side material. Finishing it all is more rote than rewarding.

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    On the bright side, Silver Lining is challenging for the seasoned Spidey. Hammerhead’s goons are tougher than ever with their Sable gear, and there are now jetpack guys, jetpack guys with shields, mini-gun guys, and machine gun guys all fighting you at the same time. Some of the fights are downright annoying as you get blasted by huge attack after huge attack, but at least Insomniac has continually worked to make the expansion fights harrowing for people who’ve been continually playing Spider-Man since way back in September and have probably unlocked all of the abilities and gadgets in the game long ago.

    For a game as strong as this one, Silver Lining feels like a stumble. The beginning and middle of The City That Never Sleeps were both great reasons to return to Spider-Man in the months after its release. Silver Lining can’t pay off that earlier promise, though, and so one of the best games of the year goes out with a whimper. The final chapter of Spider-Man’s planned expansions is mostly fine–the core game is strong enough that any chance to revisit its mechanics is going to be fun–but with no other expansions officially on the way, this feels like another classic case of a good game story burdened with propping open the doors for potential sequels. The original version of Marvel’s Spider-Man was better than that, and The City That Never Sleeps should have been as well.

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  • My Nintendo Adds New Game Discounts And Rewards

    Nintendo has added a few new rewards to the US My Nintendo program. As usual, these mostly consist of discounts on a selection of recent and classic games for both 3DS and Wii U, although you can also redeem your points for some holiday 3DS themes and a handful of printable Animal Crossing rewards.

    In terms of discounts, 3DS owners can get 30% off of the critically acclaimed Legend of Zelda game, A Link Between Worlds, for 50 Gold points. Additionally, Nintendo is offering 40% off of the humorous 3DS life sim, Tomodachi Life (60 Gold points); 30% off of Donkey Kong Country Returns 3D (300 Platinum points); and 40% off of Picross 3D Round 2 (600 Platinum points).

    On top of that, My Nintendo members can get discounts on a couple of Eshop-exclusive games for 3DS, including HarmoKnight, a rhythm-platformer by Pokemon developer Game Freak. You can snag 40% off of the title for 300 Platinum points. Nintendo is also offering 40% off of the tank action game Tank Troopers for 240 Platinum points.

    Meanwhile, Wii U’s new selection of discounts are all for Virtual Console titles. Members can get 40% off of two N64 classics, Star Fox 64 and F-Zero X, for 200 Platinum points each. You can also get 40% off of the SNES title Kirby’s Dream Course on either Wii U or 3DS for 240 Platinum points.

    Beyond that, My Nintendo members can redeem their points for a couple of holiday themes for their 3DS. Nintendo is also offering printable Animal Crossing holiday cards (30 Platinum points) and a 2019 Animal Crossing calendar (80 Platinum points), the latter of which keeps track of every villager’s birthday.

    A number of other rewards are also still available, including discounts on The Legend of Zelda: The Wind Waker HD, Xenoblade Chronicles X, Majora’s Mask 3D, and Fire Emblem Echoes: Shadows of Valentia, among many others. You can find the full list on My Nintendo.

    While there are no dedicated Switch rewards on My Nintendo, members can use their Gold points to purchase Switch games or DLC on the Eshop and Nintendo’s website.

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  • New Super Mario U Deluxe Works With Switch's NES Controllers

    Mario’s most recent sidescrolling adventure is coming to Nintendo Switch next month as New Super Mario Bros. U Deluxe. The title bundles the original Wii U launch game alongside its more challenging DLC expansion, New Super Luigi U, with a couple of new playable characters thrown in for good measure. As it turns out, it boasts another surprise feature over the Wii U version: NES controller support.

    As GameXplain discovered, New Super Mario Bros. U Deluxe is compatible with Switch’s NES-style controllers, which are one of the company’s exclusive offers for Nintendo Switch Online subscribers. Nintendo had advertised the NES controllers as only being compatible with Switch’s NES game library, but they can indeed be used with other titles; however, given how few buttons the gamepads boast, most games are effectively unplayable with them.

    New Super Mario Bros. U Deluxe, on the other hand, very much follows in the vein of Super Mario Bros. 3 and Super Mario World, so the lack of buttons isn’t an impediment here. As GameXplain notes, you’ll need to tweak the default control scheme so that B serves as the run button, but it appears there will otherwise be no issues if you try playing the game with the NES controllers, just like a classic Mario platformer.

    As previously mentioned, the Switch NES controllers are only available to Nintendo Switch Online subscribers. If you have a membership, you can order them through Nintendo’s website. Each set retails for $60 and comes with two controllers. Just like standard Joy-Cons, these can be recharged by slotting them into the sides of the Switch itself while it’s docked.

    New Super Mario Bros. U Deluxe launches for Switch on January 11, 2019. New to this version are two playable characters, Nabbit and Toadette, both of whom have abilities geared toward helping newer players; the former is impervious to damage, while the latter can grab a new power-up–the Super Crown–and transform into Peachette, who can double jump and hover in the air using her billowy dress.

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  • Kallie Plagge's Most Anticipated Game Of 2019: Animal Crossing Switch

    Kallie Plagge's Most Anticipated Game Of 2019: Animal Crossing Switch

    With 2019 right around the corner, we’ve polled GameSpot’s staff to find out what games they are looking forward to most in the new year. To be eligible, a game must simply have a release date currently planned for 2019. Of course, we all know nothing is set in stone; there’s always a chance some games could slip into 2020. When you’re done reading this entry, follow along with all of our other end-of-the-year coverage collected in our Best of 2018 hub.

    Animal Crossing Switch was revealed during a Nintendo Direct this past September, and you might remember that the announcement followed a bait-and-switch in which Isabelle was announced as a fighter in Super Smash Bros. Ultimate. As much as I like playing as Isabelle in Smash now, I was deeply disappointed in the moments between the two reveals. I knew my town in New Leaf was a neglected disaster; I needed a fresh start, and Pocket Camp just didn’t do it for me.

    If I had to guess, I’d say that I have over 1,000 hours logged across all the Animal Crossing games to date–and that’s a conservative estimate. My phone background is Animal Crossing (springtime for the lock screen, night sky for the home screen), my makeup bag is Animal Crossing (for some reason), and I have a Chrome extension that plays Animal Crossing music in real time (K.K. Slider songs only on Saturdays from 8 to 12 PM). Most embarrassingly, I bought a second copy of Wild World a few months after I got that game so I could borrow my brother’s DS and trade fruit with myself.

    All this is to say that even though we know next to nothing about Animal Crossing on Switch, I am incredibly excited for it. But I do have actual reasons! And none of them are “I have sold my soul to Tom Nook.” I promise. Actually, it starts with an Animal Crossing game you probably haven’t thought about in a while: Happy Home Designer.

    If you didn’t play Happy Home Designer on 3DS, it’s all the fun of decorating your Animal Crossing house with none of the debt, though it doesn’t have the same pull as a main Animal Crossing game. The best thing about Happy Home Designer is how it refines the process of decorating; rather than manually pushing, pulling, and rotating furniture around a room, Happy Home Designer lets you stay in one place and manipulate furniture on the touchscreen. You can highlight and move multiple pieces at once instead of, say, dragging a chair across the room so you can move a table one space to the right, for example. It’s honestly revolutionary.

    I don’t know exactly how that would work on Switch, given that it only has one screen, but that screen is a touchscreen, and I have faith that Nintendo would never let me clumsily shuffle my decor around again. The point is that small tweaks to the existing Animal Crossing formula–changes that I didn’t know I wanted–are both possible and welcome, and I’m excited to see what else is added in the new game.

    Like I said, we know very little about Animal Crossing on Switch except that it’s coming out sometime in 2019. But I can’t wait to jump back into the laidback, friendship-focused, chore-filled world of Animal Crossing, and I’m sure I’ll practically explode with excitement when we do learn more about it.

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  • Tamoor Hussain's Most Anticipated Game of 2019: Resident Evil 2 Remake

    Tamoor Hussain's Most Anticipated Game of 2019: Resident Evil 2 Remake

    With 2019 right around the corner, we’ve polled GameSpot’s staff to find out what games they are looking forward to most in the new year. To be eligible, a game must simply have a release date currently planned for 2019. Of course, we all know nothing is set in stone; there’s always a chance some games could slip into 2020. When you’re done reading this entry, follow along with all of our other end-of-the-year coverage collected in our Best of 2018 hub.

    As a longtime fan of Resident Evil that had felt let down by the fifth and sixth entries in the series, Resident Evil 7 was a welcome return to form. It showed that, when it wanted to, Capcom could deliver a heart-pounding survival-horror experience that is worthy of the Resident Evil name. From top to bottom, Resident Evil 7 was a masterful execution of the genre, and it seems Capcom is readying another expertly crafted Resi experience with the remake of the second game.

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    The star of the show, based on what I’ve played, seems to be the Tyrant/Mr. X, a seemingly unstoppable force of nature that stalks the halls of Racoon City’s Police Department, and who is ever advancing on you. The sheer terror of turning a corner or peering down a hallway and seeing his towering silhouette emerge into view was, in the moment, overwhelming. But even after time has passed, memories of that monstrous pursuer are still hair-raising. He leaves a lasting impression, and for fans of survival horror that is a very enticing prospect.

    Capcom has pulled the entire experience apart and tinkered with it to heighten the horror, tension, and action

    Of course, Resident Evil 2 Remake offers more than just a trenchcoat-wearing terror to get excited about. The gunplay feels snappy in a way modern games should, but at the same time you’re not overly empowered by it. Instead, it’s a means for getting out of sticky situation, as opposed to wiping out any and all zombies that appear in front of you. Puzzles, meanwhile, are also present, giving the thinkers among the Resi fanbase plenty of food for thought. And based on early impressions it all feels well balanced and paced. If what I played is representative of the overall experience, Resident Evil 2 Remake could be special.

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