Author: dpugh007

  • Soapbox: I Want Better Levels on PS5, Not Bigger Worlds

    Size doesn’t matter.

    I think it was GoldenEye 007 that made me fall in love with big, varied levels in games. For those of you who’ve played Rare’s legendary Nintendo 64 first-person shooter, you’ll remember that the title gave you the tools to approach stages in a variety of different ways. In the opening objective Dam, for example, you could choose to fight your way across the upper level of the facility before bungee-jumping down – or you could instead opt to fight your way through the bowels instead.

    Practically all the game’s levels have this blackbox style of design, where there are multiple paths you can take and various solutions to the same problem. Crucially, though, none of these environments are open world – they’re simply intricately designed, single stages that are densely populated with things to interact with. As I’ve gotten older and my taste has refined, I’ve realised that I vastly prefer these smaller sandboxes to gigantic sprawling maps.

    Read the full article on pushsquare.com

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  • Community: Show Us What You Think PS5 Will Look Like

    Send us your PS5 designs.

    What will the PlayStation 5 look like? At this stage, no one outside of Sony knows the true answer. The company is keeping the design of its new console a closely guarded secret. We have seen the DualSense PS5 controller, of course, but the box itself remains a mystery. If the Japanese giant hopes to launch PS5 this holiday, it’ll have to reveal the hardware sooner rather than later.

    Until then, we’re left playing guessing games. Many graphic artists have shared their vision for what form PS5 could take, but the reality could be almost anything at this point. It got us thinking: what would we come up with if we were in charge of designing the PS5? This led us to an even better question. What do our readers envision for Sony’s next-gen console?

    Read the full article on pushsquare.com

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  • Soapbox: Final Fantasy VII Remake From the Perspective of a Newcomer

    Mako. No 5.

    This opinion piece contains major spoilers for Final Fantasy VII Remake. Please do not continue reading if you haven’t completed the game. Also, please be respectful of spoilers which pertain to what comes after Midgar.

    At this point in time, it is difficult to play Final Fantasy VII Remake without any knowledge of the source text. The world knows who dies, Cloud Strife is one of the most recognisable characters in the industry, and many of its locations have become iconic in the time since the 1997 original. However, having played very little of Final Fantasy VII and not knowing any of its narrative beats outside of Aerith’s death, I feel compelled to share my experience as a newcomer to the remake of what many consider one of the greatest video games of all time. And, despite not having any nostalgia for Midgar whatsoever, what I uncovered was something special. Final Fantasy VII Remake is a strange game, but it’s also an excellent one.

    Read the full article on pushsquare.com

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  • Reminder: PS4’s Share Play Could Keep You Connected During the Coronavirus Crisis

    Enjoy PS4 games together while apart.

    We don’t need to tell you that all this coronavirus stuff sucks. Of course it does. Businesses are forced to adapt or close, travel has all but ceased, and most people are confined to their own homes as the world copes with the pandemic. It’s all happened rather quickly, and there’s no clear answer as to when (or if) things will return to normal. Worst of all, everyone’s bored stiff.

    Many are turning to video games for entertainment while national lockdowns are in place, and they’re of course a great way to pass the time. We know full well that PlayStation 4 offers a huge variety of games catering to all tastes. Even if you’re feeling the pinch, Sony has provided two titles free of charge to keep players going. The trouble is, local multiplayer games are pretty much a write-off, as is the shared experience of enjoying a single player outing with others. Except, actually, they’re not.

    Read the full article on pushsquare.com

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  • Random: Kratos Becomes the Ultimate Duck Dad in God of War Tubbz Range

    Quack back.

    Tubbz toys are a much more attractive alternative to Funko Pops, owing to the fact that they’re actually rubber ducks in costume. The range has been growing rapidly since its debut a few years ago, and now it’s adding one of PlayStation’s most popular properties to its catalogue: God of War. As part of the series’ second anniversary, you’ll be able to pre-order Kratos and Atreus in waterfowl form.

    Read the full article on pushsquare.com

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  • Quantum Error PS5 Development Is ‘Very Fast and Smooth’, But Dev Can’t Commit to Being a Launch Game

    It’s too early to say.

    Video games are slowly being announced for PlayStation 5, one of which being horror title Quantum Error. The next-gen title is targeting 4K visuals, 60 frames-per-second, taking advantage of the machine’s Tempest Engine, and implementing ray-tracing. It’s shaping up to be a very interesting experience, but developer TeamKill Media can’t commit to being a PS5 launch title just yet.

    In a statement given to Push Square, a spokesperson said: “It is too early to say yet if Quantum Error will release by PS5 launch or how long after launch. Development is going very fast and smooth but, there is still much to be done. So, we will see.” Although we may have to wait a short period of time before Quantum Error launches on PS5 following the actual hardware’s release, it’s nice to know that development of the title continues to be smooth despite working from home. We’re sure the Coronavirus pandemic has had an effect on things, but Quantum Error is still coming along very nicely. Don’t forget that the game will also be coming to PlayStation 4 at some point in the future.

    Read the full article on pushsquare.com

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  • Super Mario Maker 2’s Final Update Adds World Maker Mode

    Super Mario Maker 2’s final major update arrives on April 22, 2020, and will add a new World Maker mode, all seven Koopalings, a Super Mario Bros. 2 Mushroom, the Frog Suit, the Super Acorn from Super Mario Bros. U, the Boomerang Flower, the Cannon Box, the Propeller Box, and more.

    The World Maker mode will allow players to create up to eight worlds that contain up to 40 of their courses, which can all be shared with others. Course icons can be changed and Bonus Stages are available, including the moving picture matching game.

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    Players can create a path, complete with Warp Pipes, bridges, hills, and more, and can place their levels on them in any order they wish.

    Each World can either be Underground, Desert, Snow, Sky, Forest, Volcano, or Outer Space-themed. Furthermore, players can name their game after themselves, like the example given of “Super Ellie World.”

    The Super Mario Bros. 2 Mushroom will turn Mario into himself from…well…Super Mario Bros. 2. It’s only available in the Super Mario Bros. style, but allows players to ride on and pick up/throw enemies as was done in SMB2.

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    The Frog Suit will be added to the Super Mario Bros. 3 style and makes Mario a pro at swimming and allows our favorite plumber to run along the top of water.

    Super Mario World creators will be able to add the Power Balloon that causes Mario to float with “the fluffy grace that only a balloon can muster.”

    The Super Mario Bros. U style will add the Super Acorn, while the Super Mario 3D World style will add the Boomerang Flower, Cannon Box, Propeller Box, Red POW Box, Goomba Mask, and the Bullet Bill Mask.

    [ignvideo url=”https://www.ign.com/videos/2019/06/26/super-mario-maker-2-review”]

    All seven Koopaling – Larry, Wendy, Morton, Lemmy, Roy, Iggy, and Ludwig – are present and have their own unique moves and can be added to any style but Super Mario 3D World.

    Other items will also be added, like the Cursed Key that will have a Phanto chase the key holder, an On/Off Trampoline that can be activated with a switch, and a wind-up automaton Mechakoopa (Red ones shoot homing missiles, blue ones shoot laser beams, and at night they both gain jet engines).

    Super Mario Maker 2 was released in June 2019 and, in our review, we said “Super Mario Maker 2 does nearly everything better than its already excellent predecessor, keeping the charm of a Mario game while introducing some incredible new ideas.”

    [ignvideo url=”https://www.ign.com/videos/2019/12/02/super-mario-maker-2-the-legend-of-zelda-master-sword-clip”]

    This latest update will bring a close to a year of updates that included the addition of Link’s Master Sword from the Legend of Zelda which sort of made Super Mario Maker 2 into Zelda Dungeon Maker.

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    Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

    Adam Bankhurst is a news writer for IGN who loves this but is very sad we won’t be getting a Paper Mario style. You can follow him on Twitter @AdamBankhurst and on Twitch.

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