Author: dpugh007

  • Sony Confirms Black Friday PSN Sale With a Bizarre Video

    That Sony will offer Black Friday deals on the PlayStation Store this year should come as no real surprise. The way in which it shared that news, though, is a bit odd.

    PlayStation Europe today shared a 30-second YouTube ad which–rather than featuring a sizzle reel of all the games you’ll be able to get for cheap next week–shows the faces of a series of people who are apparently standing right in front of a giant fan. This goes on for 20 seconds before a message suggests you “play it cool this Black Friday” and teases there will be discounts of up to 60 percent on PSN.

    The video also directs people toward a page on the PlayStation website. The US version is not yet live, but those in Europe can sign up to be notified as soon as the sale begins. According to the PlayStation EU Twitter account, the deals will start “a little early this year,” with things kicking off on Thursday, Thanksgiving Day.

    Last year, Sony had a Black Friday flash sale that began on Thanksgiving. This slashed the prices of more than 100 PS4, PS3, and Vita games and combined with an offer that took 10 percent off everything you purchased. We don’t yet know if something similar will be available this year, but we’ll report back as soon as Sony shares official details.

    Meanwhile, the Xbox Store’s Black Friday sale is already underway for Xbox Live Gold members. For a look at retailers’ Black Friday offers, hit the links below.

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  • Tekken 7 Trailer Shows Off More Action and Story Tidbits

    Bandai Namco has released a new trailer for the upcoming Tekken 7, teasing some of the story beats and action that awaits.

    The bulk of the trailer is dedicated to cinematics and other non-gameplay elements, though it’s all very cool-looking nonetheless. The last third of the trailer or so features a rapid sequence of gameplay shots. Check it out above.

    It’s not our first glimpse of the game; we recently saw a trailer dedicated to Miguel that established his story and shows him fighting and mockingly eating fruit, as one does.

    Tekken 7 has been out in Japanese arcades for over a year and a half. It’s slated to arrive in early 2017 for PS4, Xbox One, and PC. We recently got the chance to speak with longtime series producer Katsuhiro Harada about the importance of Story mode, bringing the game to PC, the series continuing to stick with 3D, and more. You can read the full interview here.

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  • Call of Duty: Infinite Warfare Patch Notes Detail All the Changes

    A new update for Call of Duty: Infinite Warfare has arrived in time for this weekend’s double XP weekend event, and Infinity Ward has now released the full patch notes.

    The update deals primarily with multiplayer but also makes some tweaks and fixes for its Zombies in Spaceland mode. On the multiplayer side, scorestreaks used in Frontline mode now provide team score based on where the user is located. The Volk has been nerfed, doing less damage at range, having more recoil when aiming down sights, and being less accurate when fired from the hip. And Rigs are now unlocked as they should be when you unlock any of their packages (rather than just the first one).

    On the Zombies side, you’ll now see a splash screen when you rank up with a weapon. An exploit allowing weapons to be ranked up much more quickly than intended has been removed, and solo players won’t find their match end if the Hoff is active.

    A subsequent update made some further changes to multiplayer playlists. It adds Infected and Hardcore Free For All on all platforms, removes Hardcore Defender on PS4 and Xbox One, and adds Hardcore Kill Confirmed on consoles.

    You can see the full list of changes in both of these updates below or in Infinity Ward’s post on Reddit.

    Even more detailed patch notes for the PC version’s latest updates have been shared on Steam. This includes information on not just general gameplay fixes, but PC-only changes like the addition of an option to support raw mouse input.

    Call of Duty: Infinite Warfare Patch Notes

    • Infected has been added back to all platforms
    • Hardcore FFA has been added to all platforms
    • Hardcore Kill Confirmed has been added to PS4 and Xbox
    • Hardcore Kill Confirmed replayed Hardcore Defender in the Moshpit on PC
    • Removed Hardcore Defender from PS4 and Xbox
    • Reintroduced SnD into PC Moshpits

    Multiplayer

    • Scorestreaks now give team score based on where the owner is on the map in Frontline
    • Double XP UI added
    • Volk Tuning: reduced damage range, reduced hip fire accuracy, more violent ADS view kick
    • Infected: Inactivity kick (Infected will be added back shortly)
    • Infected: always turn initial infected to normal infected if a survivor suicides
    • Frost: spawn additional out of bound trigger to catch dropped bombs by sub wallrun
    • Rigs are now properly unlocked when ANY of their rig packages are unlocked, rather than just the first one.
    • Speculative fix for a crash in the wild
    • Fix for split screen weapon streaming

    Zombies in Spaceland

    • Added a weapon rank upgrade splash when that weapon reaches a new rank.
    • Don’t end the game in solo if The Hoff is active
    • Correctly handle Coupon Clipper FnF card when used to call in The Hoff V3.
    • Fixed an exploit where players can double jump after respawing from dying via a kill trigger.
    • Weapon upgrade powerup fixes.
    • Fixed an exploit where players who played both MP and CP would get drastically increased Weapon XP gains

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  • The Next PS2-on-PS4 Game Arrives This Week

    The Next PS2-on-PS4 Game Arrives This Week

    Another PS4 port of a PS2 game will be available in a matter of days, Sony has revealed.

    In its weekly PlayStation Blog post on upcoming releases, it lists Samurai Shodown VI for PS4 as coming on Tuesday, November 22 (via Gematsu). No details about the release were shared, but PS2-on-PS4 games generally feature slightly improved visuals and support for things like Trophies. A price also wasn’t announced, but PS2-on-PS4 games typically go for $10-$20.

    No Caption Provided

    The SNK fighter was originally released on PS2 back in 2006 (following a prior release in arcades). It features a roster of just over 40 characters, including a handful not seen in the previous Samurai Shodown games.

    Samurai Shodown VI is the most recent numbered entry in the series, which has been dormant for the better of a decade now.

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  • Final Fantasy XV: How Combat has Evolved

    Final Fantasy XV: How Combat has Evolved

    Final Fantasy XV has been in development for nearly a decade; and as a result, has undergone a multitude of changes. But among these changes, what has transformed the most is the game’s combat system. First available to us via Episode Duscae in 2014, combat has changed in a myriad of ways throughout the various playable builds. Below you can find the major ways combat has evolved since its first public playable build.

    For more on Final Fantasy XV, check out the news and features below.

    Combos

    Episode Duscae gave us our first taste of FFXV’s combat, offering a glimpse at Noctis’ multi-blade fighting style. This early iteration focused on equipping weapons to particular instances of a combo. For example, you could assign a spear to the opening blow of Noctis’ combo, and then assign a sword to the flurry of attacks that followed.

    Depending on the weapons you assigned to these particular instances in a combo, you could change Noctis’ fighting style in interesting ways. You could assign a Greatsword to your primary attack flurry, but open up your combo with a swift strike from your sword; or you could even equip Noctis with light weapons but use a heavy weapon for his air attack. This system emphasized experimentation, allowing you to mix and match different weapons to create a customized combo tailored to how you wanted to fight.

    While this combat system was subtly altered with some minor balance adjustments via the Episode Duscae 2.0 patch, it was completely overhauled in the Platinum Demo. In that build, Noctis brandished multiple weapons, each with their own particular set of attacks and animations, and he manually switched between them mid-combo. Warp strike was also given a randomized damage bonus multiplier. The combat system in this build is the same as the final preview build of the game, albeit with small changes, such as a switching the lock-on button and altering the Armiger’s attack animations.

    Weapons

    Weapons function similarly across all builds with each type retaining its overall feel and attack animations. However, slight alterations were made as the builds went on. Episode Duscae’s 2.0 patch added the ability to perform variations to a weapon’s attacks depending on the direction you were holding. For example, if you held forward, you could perform lunge attacks with your sword; or if you held back with the greatsword, you could do a charge strike. The Platinum Demo added more weapon types, allowing for more variety to the arsenal than swords and spears.

    The final preview build lets you switch between weapons on the fly.
    The final preview build lets you switch between weapons on the fly.
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    The final preview build implements these changes, while adding in enemy resistances that makes foes invulnerable against certain weapon types but weak against others. However, a major feature that didn’t make it to later builds was the Techniques from Episode Duscae, which were powerful special attacks tied to weapons in your arsenal that consumed MP.

    Magic

    Magic wasn’t implemented in Episode Duscae, but we did see it in the Platinum Demo, where it was showcased as a limited supply of items you could equip and cast against enemies.

    While this has been retained in the final preview build, magic has been made more complex thanks to the spell crafting system, which allows it to be given special effects depending on the items you combine it with in the crafting process. For example, you can craft a lightning spell with a curse status effect that diminishes enemy attack power.

    MP (Mana Points)

    In the final preview build, you can't attack while in Stasis.
    In the final preview build, you can’t attack while in Stasis.

    In each FFXV build, MP (Mana Points) are tied directly to Noctis’ warp blade abilities and evasive maneuvers. In Episode Duscae, evasive maneuvers, special techniques, and Armiger consumed MP. However, when the 2.0 patch was released, the game was updated to exclude guarding right before an enemy attack from consuming MP. These changes were mostly retained in both Platinum Demo and the final preview build with the exception of Armiger, which was given its own separate meter.

    Using too much MP renders Noctis into a weakened state called Stasis; the only way to recover from this is by taking cover or warping to safe space. This constraint has been kept consistent across all builds, though, small changes have been made to balance it. Initially in Episode Duscae, you could attack in Stasis and you even recovered MP for an unlimited amount of time when hanging onto a point warp. However, you can no longer do either in both the Platinum Demo and the final preview build.

    Evasive Maneuvers

    In the initial version of Episode Duscae, you could only defend yourself by getting into a stance that allowed you to phase through oncoming enemy attacks at the cost of MP. A much requested dodge roll was later added in the 2.0 patch, while slight adjustments were made to how much MP was consumed when phasing through attacks in the defensive stance.

    Vulnerability

    The Off-Guard state has been renamed to Vulnerable.
    The Off-Guard state has been renamed to Vulnerable.

    As you fight enemies in battle, your attacks inevitably stagger them. In Episode Duscae, this weakened state was referred to as “Off-Guard,” however; it has been renamed to “Vulnerable” in the final preview build. This mechanic persists across all iterations; it’s an ideal opening for you and your party to deal a ton of damage.

    A backstab mechanic called Blindsight has also been added to the final preview build; this gives you the ability to deal more damage to enemies when you hit them from the rear.

    Party Attacks

    When Episode Duscae first launched, Noctis’ party would only support him with standard attacks. However, once the 2.0 update rolled around, you could perform Cross Chains, special cooperative attacks that could be performed when an enemy was staggered. Activating these attacks allowed Noctis and one of his party members to deliver a barrage of “link attacks” that led into a powerful finishing move.

    Cooperative attacks have been updated in the final preview build to allow Noctis to trigger them manually. Each move can be leveled up the more you use it, increasing it’s overall effectiveness in battle; and there’s plenty more to unlock for each member in your party the further along you get. Your party’s initial attacks include the following: Ignis’ Mark ability sinks throwing knives into enemies, allowing Noctis to rapidly warp strike between those marked in one swoop; Prompto’s Marksman attack has him focus on a target for a powerful shot from his gun; and Gladiolus’ Tempest initiates a quick-time event that leads to him and Noctis landing a devastating blow.

    The final preview build also adds in Link Strike and Blindside Link. These are special cooperative attacks that occur under specific conditions when you’re near an ally: Link Strike occurs just after a parry, while Blindside Link occurs when you’re behind an enemy.

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  • Kotaku Shop Contest: Mask-uerading, Winners! 

    Kotaku Shop Contest: Mask-uerading, Winners! 

    Week two after the Photoshop contest was resurrected from an Internet black hole, everyone has contributed some of their best (and worst) ideas in an effort to rediscover the contest’s former glory. I asked for you to share some alternate masks for Corvo and Emily on their campaign for blood thirsty revenge. We got…

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  • Modder Destroys Zombies With Water Gun In The Last Of Us

    Modder Destroys Zombies With Water Gun In The Last Of Us

    Most people have fond memories of the water gun fight from The Last of Us: Left Behind. A nice break from the grim, apocalyptic weight of the rest of the game, that section of the DLC lets Ellie and her newfound friend, Riley, get to pretend for a just a few moments that their just normal kids not living in a zombie…

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  • Pro Counter-Strike Bobbleheads Look As Creepy As You'd Imagine

    Pro Counter-Strike Bobbleheads Look As Creepy As You'd Imagine

    Bobblehead figurines have been a staple of professional sports ever since they were first introduced in to the world of baseball fandom in the early 1960s. So naturally, esports are attempting to emulate big brother once again by borrowing the idea for this weekend’s Intel Extreme Masters Counter-Strike: Global…

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  • Find Adam Jensen In This Where's Waldo Of Sci-Fi Characters

    Find Adam Jensen In This Where's Waldo Of Sci-Fi Characters

    A number of different artists showed off their work at the Hero Complex Galaxy gallery in Los Angeles last night for its Sci-Scapes event. Among them were Laurie Greasley and Josan Gonzalez, whose collaboration featured below drew inspiration from almost every corner of sci-fi pop culture you could imagine.

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