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  • Just Cause 3 Won't Have Multiplayer At Launch

    Just Cause 3 Won't Have Multiplayer At Launch

    When open-world sandbox game Just Cause 3 is released next year for Xbox One, PlayStation 4, and PC, it will not include a multiplayer mode, developer Avalanche Studios has confirmed. 2010’s Just Cause 2 didn’t ship with multiplayer support, either, although a group of fans–with the blessing of Avalanche and publisher Square Enix–released a multiplayer mod after the game’s release.

    In an interview with Game Informer, Avalanche co-founder Christofer Sundberg said he has nothing but love for the Just Cause 2 multiplayer mod, but explained that official multiplayer support for Just Cause 3 would have strained the developer’s focus on making a great sandbox world.

    “The mod is absolutely fantastic,” Sundberg said. “We owe those guys a lot. They have actually supported the game and helped it stay alive so many years after it was released. We don’t expect the fans to make the multiplayer for Just Cause 3, but at some point you have to make a choice on where your focus is. Our strength is the sandbox experience, and we want to deliver a great Just Cause 3 experience.”

    Just Cause 2’s fan-created multiplayer mod

    Though Just Cause 3 won’t ship with official multiplayer support, Sundberg teased that a multiplayer mode could be added to the game post release, in a similar way to how Grand Theft Auto V‘s head-to-head mode was launched in October 2013, following the game’s release a month prior.

    “Maybe sometime down the line we’ll take Rico into the modern world of multiplaying,” Sundberg said.

    One way Avalanche could introduce multiplayer to Just Cause 3 is through Square Enix’s new cloud gaming initiative, Shinra Technologies. Interestingly, Game Informer reports that some of developers working on that project are set up inside Avalanche’s office in New York City, suggesting that the companies might be working together on something new for Just Cause 3.

    Shinra Technologies vice president of business Jacob Novak said one possibility that cloud gaming allows is to “enhance” games after their initial release. One example he provided was to introduce a multiplayer mode to a game that doesn’t have it out of the box, which lines up with Just Cause 3.

    Asked directly if Shinra Technologies was working with Avalanche on a multiplayer mode, Novak said, “We’re working on a possible future collaboration with Avalanche Studios.” He added, “I think it does make a lot of sense.”

    Got a news tip or want to contact us directly? Email news@gamespot.com

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  • Assassin's Creed Unity Patch 2 Now Live on Xbox One

    A second Assassin’s Creed Unity patch is now live on Xbox One, publisher Ubisoft has announced, applying more fixes to the game’s bugs and glitches.

    Patch 2 addresses some major and critical errors, including the game’s protagonist Arno falling through the earth and remaining trapped inside carts of hay. The update has been also been available on PlayStation 4 and PC since Friday.

    The main fixes are listed below:

    • Arno falling through the ground.
    • Game crashing when joining a co-op session.
    • Arno getting caught inside of hay carts.
    • Occasional long delay seen reaching the main screen at game start. (Xbox One only)

    Since its launch on Tuesday, November 11, numerous problems have been found in Ubisoft’s flagship action title. The publisher responded to a groundswell of complaints by insisting that it is working “furiously” to fix the errors.

    A third major patch is currently being built, and is said will be larger in scope, and aims to address a number of bugs in the areas players said they’ve had the most problems with.

    Here’s some of what to expect from patch 3:

    • Gameplay: this includes bugs like Arno getting stuck on certain areas of the map, problems with getting into/out of cover, character animation bugs, and general camera problems.
    • AI & Crowd: in this category are problems with NPC animations, crowd events, and crowd stations, NPC navigation issues, as well as bugs related to NPCs detecting Arno’s activities in various situations.
    • Matchmaking & Connectivity: this covers a number of issues related to co-op play, including bugs with joining games in-progress and problems that happen during host migration.
    • Menus & HUD: fixes in this category will address missing details in certain menus, problems with some of the mission objective and co-op update pop-ups, localization inconsistencies, as well as some of the issues with menus and pop-ups overlapping each other.
    • General Stability: this includes fixes for a number of crash situations we’ve identified in both campaign and co-op modes.

    Assassin’s Creed Unity’s troubled launch last week has prompted a rethink on Ubisoft’s behalf concerning how it works with game critics and the gaming community at large.

    For more on Assassin’s Creed Unity, check out GameSpot’s review and what other critics are saying.

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  • Track: On The Back Of A Golden Dolphin | Artist: Blockhead | Album: Bells & Whistles

    Track: On The Back Of A Golden Dolphin | Artist: Blockhead | Album: Bells & Whistles

    Track: On The Back Of A Golden Dolphin | Artist: Blockhead | Album: Bells & Whistles

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  • A Sky So Blue You Could Drown In It

    A Sky So Blue You Could Drown In It

    A Sky So Blue You Could Drown In It

    Atey Ghailan is a freelance concept artist whose most recent projects include Star Citizen and League of Legends.

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  • New RPG Imagines A Medieval vs Sci-Fi World

    New RPG Imagines A Medieval vs Sci-Fi World

    New RPG Imagines A Medieval vs Sci-Fi World

    Tahira: Echoes of the Astral Empire is a new tactics RPG that I like the look of for two reasons. The first is that it’s got an art style that reminds me of old rotoscoped cartoons like Lord of the Rings and American Pop.

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  • American History: The JRPG

    American History: The JRPG

    American History: The JRPG

    Next someone should make an apple pie about the origins of sushi.

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  • Pro Evo Plays Better Than FIFA, But That's Not Enough

    Pro Evo Plays Better Than FIFA, But That's Not Enough

    Pro Evo Plays Better Than FIFA, But That's Not Enough

    Pro Evolution Soccer 2015’s motto is “The Pitch Is Ours”. It’s a rallying cry to purists, fans of the sport who want their game to play like the real thing, not just look like it. It’s also accurate: in almost every respect, Konami’s game plays better than EAs. But that doesn’t matter.

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  • Rookie Mom Guesses Smash Bros. Character Names, Improves Them

    Rookie Mom Guesses Smash Bros. Character Names, Improves Them

    Rookie Mom Guesses Smash Bros. Character Names, Improves Them

    David Melnarik got his mum to sit down on the Smash Bros. website and try to name every character in the game. Some of them, she knew! Most, she did not, but that didn’t stop her from guessing (and in many cases improving on Nintendo’s actual names).

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  • Never Alone: The Kotaku Review

    Never Alone: The Kotaku Review

    Never Alone: The Kotaku Review

    When was the last time a video game told you about a whole other culture? Took you somewhere remote you’d only heard about in passing, and let the people who’ve lived there speak to you in a generations-old voice? Never Alone does that all-too-rare thing and does it very well.

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  • Mysterious Masked Player Wins Smash Bros Tournament

    Mysterious Masked Player Wins Smash Bros Tournament

    Mysterious Masked Player Wins Smash Bros Tournament

    Sometimes eSports are about good, clean competition. Other times, they’re battlegrounds for words and red-hot personalities (in addition to tiny virtual wizards). This Smash Bros player, however, was neither—only silence. Silence and a mask.

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