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  • Heavy Rain Dev’s Newest Release is a HD Remake of a PS2 Game

    Heavy Rain Dev’s Newest Release is a HD Remake of a PS2 Game

    Quantic Dream, the Paris-based studio responsible for Beyond: Two Souls and Heavy Rain, has released a HD remaster of its PlayStation 2 and Xbox “interactive narrative” Indigo Prophecy (known as Fahrenheit in Europe).

    Shown above is a trailer for the remake, featuring upgraded textures presented in HD resolution. Given the remixed title, Fahrenheit: Indigo Prophecy Remastered, the game is available now on PC, Mac, Linux and iOS. The iPhone and iPad version features new touch-screen controls, while an Android edition is also in development.

    The remaster, which has been co-developed by Aspyr Media, will not ship on PlayStation 4 or Xbox One, Quantic Dream explained on the game’s FAQ page.

    First released in 2005, Fahrenheit is considered a forerunner of the interactive narrative games that Quantic Dream is known for, though it did not achieve the critical or commercial success of its PS3 titles Heavy Rain and Beyond: Two Souls.

    The game’s lead designer, David Cage, has previously expressed some regrets over how the project materialized, particularly with regards to how it relies on typical Hollywood action sequences towards the end.

    “It was really after Fahrenheit, I got the feeling we touched on something, but I was too shy with the medium to do anything with it. I was really upset with myself, because I didn’t have enough courage with the project,” he told Develop in 2011.

    “I realized I was writing a game where nothing ever happens. There were relationships between characters, and a love story, but it didn’t feel like a video game. I felt I needed something spectacular to end it, I needed to go out with an explosion, with flying characters, I needed the world to be saved.”

    GameSpot’s Indigo Prophecy review was nevertheless positive, writing in 2005 that “not everyone is going to love the way in which this game plays, but anybody with a love for good storytelling and the adventure genre will find Indigo Prophecy to be an original and enlightening experience.”

    New images of the HD remaster can be found below.

    Click on the thumbnails below to view in full screen

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  • Disney Infinity: Toy Box 2.0 App Launches on January 29

    Disney Infinity: Toy Box 2.0 App Launches on January 29

    Disney Interactive has announced the launch of the Disney Infinity: Toy Box 2.0 app for iPad and iPhone. The app includes all tools and features of Toy Box 2.0 from Disney Infinity (2.0 Edition) and introduces a multiplayer feature for the first time to mobile users.

    The Disney Infinity: Toy Box 2.0 app can be used be existing Disney Infinity players or newcomers alike, and will be available to download for free on the Apple store. The app will also feature character trials, which will cycle new characters for users to try every three to five days.

    The iOS version of Toy Box 2.0 is powered by the Metal graphics API, which grants it more capability for better visuals over older iOS versions. Speaking to GameSpot in an interview, senior producer mobile Sean Patton said, “Metal has allowed us to take all the assets from console and actually bring them into the Toy Box experience with much improved graphic fidelity… we did a crossplay from PS4 to iPad, and you have to nitpick to find the differences.”

    Disney Infinity 2.0 launched in September last year, introducing more than 20 new characters from the Marvel universe and a Toy Box mode. Earlier this month Disney released a statement claiming that Disney Infinity was the best-selling toys-to-life brand in 2014, a title which Skylanders publisher Activision contested.

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  • Xbox Live Service Down On Xbox One [UPDATED]

    Xbox Live Service Down On Xbox One [UPDATED]

    Update: Xbox Live service has returned and is functioning normally.

    The original story follows below.

    Users attempting to sign into Xbox Live on the Xbox One may encounter difficulties, as the service is currently running in a limited capacity. Additionally, players trying to access Call of Duty: Advanced Warfare‘s Exo Zombies downloadable content may encounter an error which reads “A downloadable content package was removed or all profiles are signed out.”

    To fix this, players need to download and install the free DLC “compatibility pack” by logging into Xbox Live, starting the game, and following the prompts. Players trying to do this via Xbox One may encounter difficulties as the service is currently down.

    It is not known what is causing the service outage. In the past, an online hacking group claimed responsibility for attacking the network. GameSpot will continue to monitor this story as it develops. Check back later for updates on the service.

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  • Evolve Beta: 2.2 Million Matches Played, Monster-Hunter Win Percentage Nearly Even

    Turtle Rock Studios on Wednesday published a detailed blog post about Evolve‘s recently concluded Xbox One beta, which ran January 15-19. The post reveals key statistics about the beta and goes into depth about what the developer learned and how it plans to adjust the game going forward.

    Some key numbers from the Evolve beta:

    • 2.2 million total games played
    • Hunters won 51.5 percent of matches, compared to 48.5 percent for Monsters
    • Average game time was 9.9 minutes
    • The Assault hunter class caused the most damage

    Turtle Rock co-founder Chris Ashton also answered a number of questions about the beta. You can find some highlights below, or read the full blog post here.

    Evolve launches February 10 for Xbox One, PlayStation 4, and PC.

    Matchmaking Changes:

    “We made matchmaking changes from the Big Alpha to the Beta and we were able to get confirmation that those were working well. No more level 20 players versus level 1 players and as a result, the stats were staggeringly balanced. But we still had matchmaking rough edges. In some situations we were trying to match people into full games, or parties into games that didn’t have enough open slots, so that should be sorted for launch.”

    On Balance:

    “To be honest, when we started making the game, we never really thought about–or worried about–the balance. That’s just part of the job. We’ve had to work through that with every game we’ve ever made. Our primary concern was always the fun factor. Making sure that the game was incredibly fun for both sides. But I am proud of the balance work we’ve done. Just take a look at what happened with Kraken. We were really pleased to see Kraken fall into place this time. During the Big Alpha he was too strong so we made adjustments and the Beta confirmed we were spot on. He had a 52% win ratio.”

    General Goals Coming Out Of The Beta:

    • Make the Wraith easier to track. Even good Hunters have a hard time keeping tabs on Wraith because she can move so far while cloaked.
    • Make the Decoy less spammy. It doesn’t take any skill to keep punching that ability button and let the AI Decoy go to work. We want to increase the “cost” of using it so that people use it more sparingly/strategically.
    • Bring Supernova down a notch. It is okay if it’s her primary damage dealer, but it felt a little on the buff side for a while internally and we saw it prove true during the Beta.
    • Make Abduction a little easier to land. It’s a really fun ability to use and it was underutilized during the beta.
    • Make Warp Blast a threat. This should be a straight forward damage dealer that also has some nice mobility utility.

    Wraith-Specific Changes:

    • Wraith can no longer warp while cloaked. If she does, the cloak wears off and the Decoy vanishes (just like when you melee attack). This means that when she cloaks, she normally won’t get far and it opens the door for skilled players to do smart things like break line of sight before warping away.
    • Decoy takes 30% longer to cool down. This immediately makes it 30% less spammy and hopefully results in players saving it for the more opportune moments.
    • Supernova damage reduced by 10%. Not a huge change, but it will make a measurable difference.
    • Abduction radius increased by .5 meters (now 3.5). This will make it a little more forgiving.
    • Warp Blast radius increased by .5 meters (now 8.5). Increasing the radius here has proven a great way to increase the damage output in the past as players are able to hit their targets more often.

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  • Bill Gates: HoloLens Is "Pretty Amazing," But Will Take A Few Years

    Bill Gates: HoloLens Is "Pretty Amazing," But Will Take A Few Years

    Microsoft co-founder Bill Gates held a Reddit AMA today, and, as you could have probably guessed, someone asked him about the company’s recently announced HoloLens technology. Gates’ verdict? He’s excited, but says it might be a few years before we see the true potential of the technology.

    “The HoLolens is pretty amazing,” Gates said. “Microsoft has put a lot into the chips and the software. It is the start of virtual reality. Making the device so you don’t get dizzy or nauseous is really hard–the speed of the alignment has to be super super fast. It will take a few years of software applications being built to realize the full promise of this.”

    For its part, Microsoft doesn’t think HoloLens is like anything else out there. It doesn’t compete directly with the likes of virtual reality headsets such as Oculus Rift or Project Morpheus because HoloLens is “something different,” Microsoft says.

    Someone else asked Gates what he thinks the next 30 years holds in terms of advancements to technology overall. Gates said he foresees lots of progress, including mechanical robots being used to pick fruit, among other things.

    “There will be more progress in the next 30 years than ever,” Gates said. “Even in the next 10 problems like vision and speech understanding and translation will be very good. Mechanical robot tasks like picking fruit or moving a hospital patient will be solved. Once computers/robots get to a level of capability where seeing and moving is easy for them then they will be used very extensively.”

    Gates also reveals that he’s working on some form of “Personal Agent” initiative with Microsoft. He explains:

    “One project I am working on with Microsoft is the Personal Agent which will remember everything and help you go back and find things and help you pick what things to pay attention to,” he said. “The idea that you have to find applications and pick them and they each are trying to tell you what is new is just not the efficient model–the agent will help solve this. It will work across all your devices.”

    The full AMA is a fascinating read. Though Gates doesn’t answer questions about Xbox or gaming directly, he does talk about his various humanitarian efforts, his dogs, and machine super-intelligence, among many other topics. You can read the full post here.

    Looking for more content around HoloLens? Check out our most recent stories below.

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  • Sunset Overdrive Isn't All Obnoxious Orange

    Sunset Overdrive Isn't All Obnoxious Orange

    Sunset Overdrive Isn't All Obnoxious Orange

    Vaughan Ling is an artist who has done stuff with companies like Disney, Warner Bros. and Marvel. He most recently worked on Sunset Overdrive for the Xbox One, which is what we’re featuring here today.

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  • Get Your Ass To Mars (And Maybe Play This Game)

    Get Your Ass To Mars (And Maybe Play This Game)

    Hey, it’s Soren Johnson, of Civ III & IV fame! And now he and his team are making a new strategy game, called Offworld Trading Company, which is a very literal title for a game that’s about trading on a world that is not this one.

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  • Old Video Game Press Releases Were Cool

    Old Video Game Press Releases Were Cool

    Old Video Game Press Releases Were Cool

    These days, press releases are awful things. Full of subject lines like MEDIA ALERT, obnoxious jargon and endless fine print. Back in 1990, things were a lot simpler.

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  • Team Fortress 2 Fans Pay Tribute To Beloved Video Maker Who Passed Away

    Team Fortress 2 Fans Pay Tribute To Beloved Video Maker Who Passed Away

    Team Fortress 2 Fans Pay Tribute To Beloved Video Maker Who Passed Away

    Kitty0706 was a popular YouTuber who made funny videos for nearly a decade. He spent two of those years battling leukemia. Recently he passed away, leaving a community heartbroken. But they haven’t forgotten the laughter he gave them. They never want to forget that.

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  • Nintendo's Kick-Ass 1966 Board Game

    Nintendo's Kick-Ass 1966 Board Game

    Nintendo's Kick-Ass 1966 Board Game

    Before they made video games, Nintendo made loads of other sweet stuff. One of the sweetest was this Ultraman board game, which has art that looks as awesome today as it did in 1966.

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