Last spring, Disney and IMAX had struck a new deal that including partnering on then forthcoming films like Maleficent and Guardians of the Galaxy, and yet to be released films such as Tomorrowland and Star Wars: Episode VII. Now the House of Mouse and the big big screen company have renewed their deal to last through 2017, and the roster of films included in the deal shouldn’t be surprising to anyone. Unsurprisingly, it includes Star Wars: Rogue One and Star Wars: Episode VIII, and Marvel’s upcoming Ant-Man, Captain America: Civil War, Doctor Strange, Guardians of the Galaxy 2 and Thor: Ragnarok. But those aren’t the only Disney films that will get IMAX releases over the next couple years. More below! ›››
It sounds like Hollywood might be scraping the bottom of the barrel when it comes to remaking properties from the 80s, because The Weinstein Company and Miramax are looking into their 90s film library for a new remake. The Tracking Board (via TheWrap reports there’s a remake of the 1999 high school romantic comedy She’s All That in the works. At this time, Kenny Leon is attached to direct, which doesn’t inspire much confidence since he directed Lifetime’s 2012 remake of Steel Magnolias. However, when we take a look at the cast of that made-for-TV movie, it gives us an idea of what new direction this remake will take. ›››
Most video games nowadays are complex to play, loaded with mind-blowing graphics, and have big stories, big weapons and plenty of mayhem. But one recent popular video game series called Five Nights at Freddy’s is just the opposite. The game places you at Freddy Fazbear’s Pizza, basically a knock-off version of Chuck E. Cheese’s, and you’re the newest overnight employee, tasked with keeping an eye on things at the restaurant. But then you learn that the animatronic animal band members come to life and can kill you if you don’t pay attention. The game is simple to play, but scary as hell, and now it will be a movie. Read on! ›››
With the exception of staple Christmas carols, perhaps the most well-known holiday song is “All I Want for Christmas is You” by chart-topping singer Mariah Carey. And now she’ll be heading into holiday territory on the big screen as Deadline reports New Line has picked up a pitch from Brett Ratner‘s RatPac Entertainment that would see her starring in a Christmas movie. At this time, the plot of the holiday film is being kept under wraps, but Carey will likely be able to use her musical talents because it’s said to feature the theme of how the power of music can transport you back in time to your truest, most authentic feelings. ›››
BioShock creator Ken Levine has revealed that his next game, which has not yet even been announced, will run on Epic Games’ Unreal Engine 4. He confirmed the detail this week on Twitter.
RT @SeanGobey: @IGLevine what engine are you using for your new game? -unreal 4.
This is not all that surprising, given that Levine’s previous games–BioShock, BioShock 2, and BioShock Infinite–all ran on iterations of Epic’s technology. The new project, however, is his first using Unreal Engine 4, the latest version of the popular toolset.
In January, Levine offered more details about his new project and studio, both of which do not have names yet. The game is sci-fi-, targeting PC, won’t be revealed at E3, and isn’t anything like a Telltale Games title. Check out this post for a roundup of everything Levine said about the game.
What do you hope to see Levine make next? Let us know in the comments below!
The movie doesn’t yet have a director, cast, or script, but some high-profile Hollywood names have come aboard to produce it. Roy Lee (The Departed, The LEGO Movie) and Seth Grahame-Smith and David Katzenberg of KatzSmith Productions (the upcoming Beetlejuice sequel) are signed on as producers.
“We’re looking forward to working with Scott to make an insane, terrifying, and weirdly adorable movie,” Grahame-Smith said.
Cawthon added: “The story really lends itself to being a movie and it taps into a largely unexplored niche of horror that a lot of people will be able to relate to.”
Five Nights at Freddy’s is legitimately terrifying. In the game, players must survive in a scary version of Chuck E. Cheese’s that’s full of animatronic monsters. Check out the video above to see it in action.
What do you think? Could Five Nights at Freddy’s work as a movie? Let us know in the comments below!
Bastion, the vivid hand-painted RPG that drew rapturous reviews when it first shipped in July 2011, is now available on PlayStation 4.
Upon its initial release on PC and Xbox 360, critics were near unanimous in their praise for the title, with Gamespot’s Bastion review describing it as a “wonderfully crafted adventure that presents a fun and focused challenge you can customize in all sorts of ways.”
The game costs $15 in North America, while UK and Europe prices have yet to be listed.
Bastion was the breakthrough debut for its California based developer, Supergiant Games, and went on to sell more than 3 million copies. The studio’s next title, Transistor, shipped in May last year and has accrued more than 600,000 sales.
“It was always difficult to describe Bastion while the game was in development,” Supergiant creative director, Greg Kasavin, explained in a new post on the PlayStation Blog.
“We designed the game in an organic way, little by little, listening to what it needed most and building whatever that was next, until we felt that we were done.”
A plan to port the game to PlayStation Vita was announced in December, though that project has yet to be completed.
“The Vita version of Bastion is still in development,” Kasavin told fans on the PlayStation Blog’s comments section.
“We don’t have a release date for it at this time. We expect for it to be cross-buy enabled with the PS4 version.”
Barcelona studio BlitWorks was assigned the task of developing the PlayStation 4 port.
Disclaimer: Greg Kasavin is a former GameSpot employee. He has no personal ties to anyone involved in the publication of this article.
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Phil Spencer, the head of Microsoft’s Xbox division, has said that a more fluid Xbox One user interface is “high on the list of improvements we want to make.”
The games executive revealed his ambition during a discussion with a fan on Twitter, who asked Spencer whether the Xbox One’s system software would take advantage of the upcoming DX12 API.
“Yes, dashboard can take full advantage of [DX12] platform features,” he replied.
“Speeding up the UI is high on our list of improvements we want to make.”
DirectX 12, which was formally announced in March 2014, is the latest edition of Microsoft’s system software that helps content creators extract more resources from hardware.
The practical outcome of this technology is that developers will, in theory, be able to demand more from Xbox One’s GPU, CPU, and memory. In October, Spencer suggested that DirectX 12’s effect would be subtle, not extensive.
“DX12 makes it easier to do some of the things that Xbox One’s good at, which will be nice and you’ll see an improvement in games through the use of DX12,” he said.
“But people ask me, ‘is it gonna be dramatic?’ And I think I answered no at the time and I’d say the same thing [now], but it will ease development.”
Since the Xbox One’s release in late 2013, Microsoft has been deploying updates and improvements to the system on a monthly basis. The latest update implements tweaks to Party Chat, Achievement notifications, and more.
2K Games has temporarily restored online services to its basketball sim NBA 2K14 after its server switch-off was widely criticised by customers.
The termination of online connectivity, which was enacted on April 1, meant that users’ save files were no longer accessible because they required remote authentication. 2K Games initially assured that save data would survive the transition.
In response to a spate of complaints, 2K Games support representatives sent emails to customers explaining that they could still play the game in offline mode, albeit with a new save file. This meant that all progress in the game was lost.
But on Tuesday evening, the publisher sent a notice to GameSpot explaining that the servers have been restored and will remain live for another nine months. It means that the same save files will become inaccessible again, in January 2016, but players now have more time to finish their single-player career modes.
2K Games also announced that it is extending the online lifespan of all subsequent NBA 2K games from 18 to 27 months.
“It gives our players more time to experience and enjoy the highest rated NBA simulation video game franchise,” a statement read.
“The opinions of our community continue to have a positive impact on our business decisions as we strive to create the best possible experience for all of our fans.”
[UPDATE] ForzaTech is the name of the in-house Forza game engine. More details are coming at E3.
“We can confirm that Microsoft has filed a trademark application for ForzaTech, which is Turn 10 Studios’ proprietary graphics and simulation engine for Forza,” a Microsoft representative told GameSpot. “We’ll have more to share at E3.”
The original story is below.
Microsoft has filed a new trademark application for something called “Forzatech,” though the company’s intentions for it are not immediately clear.
The Xbox company filed for the trademark with the United States Patent & Trademark Office on April 2. It is listed as “game software,” and unfortunately, no further description is provided.
Given that Forza is featured in the name, it’s quite likely that “Forzatech” is related to Microsoft’s major racing franchise. The name, however, doesn’t sound like something would call a game itself, but possibly a related service or technology.
Microsoft already holds trademarks for other non-game Forza products, one of which is Forza Hub, the name of the free Xbox app that collects news and information about the racing series. The company has also trademarked “Drivatar,” which is an artificial intelligence technology featured in recent Forza titles.
The next Forza game is the upcoming Forza Motorsport 6 for Xbox One, though it’s unclear if Forzatech is in any way tied to that title.
We’ve contacted Microsoft asking for more information about the Forzatech trademark.
Do you know what Forzatech is? Drop us a line via the email address below to discuss.