Category: Gamespot

  • Hideo Kojima Says He'll "Keep Creating" for His Entire Life

    As his future with Konami hangs in the balance, Metal Gear creator Hideo Kojima has vowed to “keep creating” for his entire life. Kojima turned 52 on Monday, the day that reviews for his latest work, Metal Gear Solid V: The Phantom Pain, started showing up online.

    “Thanks everyone, I turned 52 and will keep creating in rest of my life,” Kojima said on Twitter to fans who wished him a happy birthday. The glowing praise for The Phantom Pain was probably a nice present.

    Kojima did not say how he intends to go about “creating” after The Phantom Pain arrives on September 1. Sources told GameSpot back in March that Kojima would leave Konami following the game’s release. Just a month later, Konami confirmed that it had canceled Kojima’s next project, a new Silent Hill game he was working on with filmmaker Guillermo del Toro and The Walking Dead actor Norman Reedus.

    More recently, reports have shed light on what sounds like a troubling culture inside of Konami.

    Being one of Konami’s biggest franchises, it’s not surprising to learn that the company intends to continue the series beyond The Phantom Pain–with or without Kojima. Konami has started development on the next game in the series and is actively hiring for the unannounced project.

    GameSpot awarded The Phantom Pain the rare score of 10/10. Reviewer Peter Brown praised The Phantom Pain in his review, saying it is for sure the best Metal Gear game ever made.

    “When it comes to storytelling, there has never been a Metal Gear game that’s so consistent in tone, daring in subject matter, and so captivating in presentation,” Brown said. “The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is.”

    In other news about The Phantom Pain, Konami has clarified how microtransactions work for the game’s Forward Operating Base (FOB) multiplayer mode.

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  • Destiny: Taken King's New Exotics Will Be Revealed Very Soon

    Bungie will announce new Destiny Exotics for The Taken King today, August 25, the developer has teased. Destiny’s in-game vendor, Xûr, will make the announcement on Instagram.

    “My will is not my own, Guardian,” reads Xur quote on Instagram. “The Nine have commanded me to reveal Exotic treasures you may discover in your future. I will speak with you [on August 25].”

    Exotics are items of incredible rarity in Destiny, and thus are highly coveted. Bungie previously announced that The Taken King would introduce “a bunch of brand new” Exotics and Exotic Blueprints. In addition, Bungie is “redesigning and redeploying” select existing Exotics, but not Gjallarhorn.

    For more on everything we know about Exotics and The Taken King in general, check out this post.

    On Wednesday, August 26, Bungie will hold its second of three planned Destiny Taken King livestreams. The event kicks off at 11 AM PDT / 2 PM EDT / 7 PM UK. We’ll have all the news for you as it’s announced.

    The Taken King release date is set for September 15 across all platforms. It will introduce major changes to the overall Destiny experience, including weapon balance tweaks and a new voice actor for the Ghost.

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  • GTA 5 Looks Jaw Dropping With This PC Mod

    GTA 5 Looks Jaw Dropping With This PC Mod

    An industrious Grand Theft Auto V PC player has overhauled the game’s visuals with a home-made software mod, and the results have left fans captivated.

    Posting on Reddit, Martin ‘Toddyftw’ Bergman described the Toddyhancer mod as a “work in progress” that uses a whole range of tools to introduce new visual effects. The software includes ReShade, a generic post-processing injector, which is used to add “ambient occlusion, bokeh depth of field, and colour correction.”

    Meanwhile, the middleware ENB, which has previously been used for games including Skyrim, Oblivion, and Deus Ex, allows greater control over post-processing effects and high dynamic range lighting. Along with those, Bergman has made a few “simple tweaks and some tonemapping with class.”

    It’s important to note that the mod is in the early stages of development and, much like with GTA 4‘s iCEnhancer, is likely to evolve and improve the realistic visual style over time.

    Toddyhancer Screenshot Gallery

    Click image to launch full screen gallery

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  • New Hitman Movie Misfires at Box Office

    New Hitman Movie Misfires at Box Office

    The latest attempt to bring a popular video game to the big screen, Hitman: Agent 47, has stalled at the box office, finishing the weekend in a disappointing fourth place. The follow-up to 2007’s Hitman, adapted from IO Interactive’s popular game, made just $8.2 million, putting it well below its predecessor’s opening gross of $13.1 million. This result is not terribly surprising, as the movie started off with a slow Friday.

    The film, which stars Homeland‘s Rupert Friend as the iconic shaven-headed assassin, had already been met by terrible reviews. While bad reviews certainly don’t always relate to box offie success (as the Resident Evil films prove), the negative reception both critically and commercially put any franchise hopes that distributors Fox had for the property in doubt.

    Elsewhere in the box office chart, hip-hip biopic Straight Outta Compton retained its hold on the top slot, pulling in a further $26.8 million to put it on an impressive domestic total of $111 million. Action smash Mission: Impossible – Rogue Nation maintained its position at no.2, while horror sequel Sinister 2 debuted in third place.

    The next Hitman game was announced at E3 and is due out later this year for Xbox One, PlayStation 4, and PC across digital channels.

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  • Call of Duty: Black Ops 3 PS4 Multiplayer Beta Extended

    The Call of Duty: Black Ops III PlayStation 4 beta was supposed to end on Sunday, August 23, but it’s now been extended for almost another 24 hours. Developer Treyarch has announced that the beta will now end today, Monday, August 25, at 10 PM PDT. That’s 1 AM EDT / 6 AM UK on August 26

    “For those that have been asking, we agree…let’s keep the PS4 #BO3Beta rolling,” Treyarch said on Twitter. “We’ll end it Monday at 10pm/PST. Let’s go!!!”

    Treyarch also reports that it’s fixed server issues that created lag for some users. Players can now expect a “stable” experience in the beta.

    As announced previously, PS4 players get to try the beta first as part of Sony’s new exclusivity deal with Activision. PlayStation players also get a free Zombies theme just for trying the beta out.

    Xbox One and PC users will get to play August 26-30. The beta, the first Call of Duty public beta in years, will not be held on PlayStation 3 and Xbox 360.

    The Black Ops III beta included seven maps and three modes at launch, and more have since been added. You can read more about what each mode entails and the file size here.

    For more on the Black Ops III beta, check out GameSpot’s five tips to help you make the most of the new abilities and mechanics.

    Following the beta, the full Black Ops III launches for all platforms on November 6.

    Have you tried the beta? What do you think of it? Share your thoughts in the comments below.

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  • GameSpot's Complete List of 10/10 Reviews and How Those Scores Are Decided

    [UPDATE: We’ve re-published this story today, August 24, to include Metal Gear Solid V: The Phantom Pain]

    It’s not often that a game gets a 10/10, so it’s an understandably big deal. After all, since 1996, only eleven games have earned that rare rank. In no particular order, they are:

    Metal Gear Solid V: The Phantom Pain

    Review date: August 23, 2015

    “When it comes to storytelling, there has never been a Metal Gear game that’s so consistent in tone, daring in subject matter, and so captivating in presentation. The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is.” Read the full review.

    Journey (PS4)

    Review date: July 23, 2015

    “If you are returning to Journey, a higher resolution and a higher frame rate are your ostensible rewards for returning–a return that doesn’t cost you anything if you already own the game on the PlayStation 3. But Journey’s real rewards aren’t so pedestrian. Journey offers you comfort. It gives you companionship in a lovely but forsaken world. It gives you reason to dream even when facing loss.” Read the full review.

    The Witcher 3: Wild Hunt

    Review date: May 12, 2015

    “Where the Witcher 2 sputtered to a halt, The Witcher 3 is always in a crescendo, crafting battle scenarios that constantly one-up the last, until you reach the explosive finale and recover in the glow of the game’s quiet denouement. But while the grand clashes are captivating, it is the moments between conflicts, when you drink with the local clans and bask in a trobairitz’s song, that are truly inspiring.” Read the full review.

    Bayonetta 2

    Review date: October 13, 2014

    “Bayonetta 2’s combat is so expertly constructed, and its presentation so joyously insane, that you’d have to try so very hard to get bored of it all.” Read the full review.

    Grand Theft Auto IV

    Review date: April 28, 2008

    “Yes, this is another GTA game in which you’ll likely spend the bulk of your time stealing cars and gunning down cops and criminals, but it’s also much more than that. GTAIV is a game with a compelling and nonlinear storyline, a game with a great protagonist who you can’t help but like, and a game that boasts a plethora of online multiplayer features in addition to its lengthy story mode. It’s not without some flaws, but GTAIV is undoubtedly the best Grand Theft Auto yet.” Read the full review.

    Soul Calibur (Dreamcast)

    Review date: August 9, 1999

    “Yes, it is a fighting game, a genre with a fairly limited scope, but insofar as fighting games go, Soul Calibur is mind-numbing perfection. Namco has taken the best and made it considerably better. The level at which the company has done so is practically unprecedented. Think state of the art. Absolutely brilliant in all aspects, as far as games of this type go, Soul Calibur is the undisputed king of the hill. It is essential in any gamer’s collection.” Read the full review.

    Super Mario Galaxy 2

    Review date: May 21, 2010

    “Everything is so well designed and so entertaining that it’s easy to get sucked into this world for hours. Super Mario Galaxy 2 is so phenomenal that it’s difficult to imagine where Mario could possibly go in the future. But that’s hardly your concern now. Mario proves that he is still the king of fun.” Read the full review.

    Tony Hawk’s Pro Skater 3

    Review date: October 29, 2001

    “The Tony Hawk series has always had style. The first game reinvented a genre and set off a series of clones and pretenders that still flood the market today. The second game refined the formula, but its higher level of difficulty and steeper learning curve turned off casual players. Tony Hawk’s Pro Skater 3 brings it all together in one package that makes everything before it almost unplayable by comparison.” Read the full review.

    Chrono Cross

    Review date: January 6, 2000

    “With Square agonizing over every detail of its flagship property, the Chrono Cross team was apparently left mostly to themselves. Consequently, the game shares an all-out enthusiasm and joie de vivre found in the best 16-bit titles — back before games became multimillion dollar properties that had to answer to glaring shareholders. Chrono Cross may not have had the largest budget, but it has the largest heart.” Read the full review.

    Metal Gear Solid 4: Guns of the Patriots

    Review date: June 13, 2008

    Metal Gear Solid 4: Guns of the Patriots is the most technically stunning video game ever made. It’s also a fine example of storytelling prowess within its medium, combining gameplay and narrative so slickly and beautifully that it’s impossible to extricate one from the other. It’s likely you will emerge awestruck from your first play-through, wishing the experience would continue yet nonetheless satisfied with its conclusion. It’s difficult not to sound hyperbolic when discussing MGS4 because every part of its design seemingly fulfills its vision, without compromise. There is no halfway.” Read the full review.

    The Legend of Zelda: Ocarina of Time

    Review Date: November 23, 1998

    The Legend of Zelda: Ocarina of Time is the real thing. This is the masterpiece that people will still be talking about ten years down the road. This is the game that perfectly exhibits the ‘quality not quantity’ mantra that Nintendo has been touting since the N64 was released. In a word, perfect. To call it anything else would be a bald-faced lie.” Read the full review.

    [Ed. Note: Kevin VanOrd has since left GameSpot]

    You can read more about exactly what GameSpot’s review scores mean in this post, but we also wanted to let Senior Reviews Editor Kevin VanOrd answer some of your other big questions about review and how scoring works:

    How long have you headed up GameSpot’s reviews, and how did you get here?

    Kevin VanOrd: I’ve been heading up GameSpot reviews since 2011, but I actually started at GameSpot in 2006. I was originally hired to be tournament coordinator! Back then we held tournaments that culminated with an episode of Tournament TV, a show that Rich Gallup hosted when I first started. Lord, it seems so long ago. I had been a moderator in the GameSpot forums for years, and was also freelancing for GameSpy, so it was a smooth transition, even though for me, it was a big deal, since I was moving from Maryland across the country.

    The first time I’d ever been to San Francisco was for the job interview. The second time was the day before I started at GameSpot, after three days of cross-country driving. Little story: I stopped on the drive across the country, somewhere in Indiana, to get a pumpkin latte (this was in September), and spilled it in my car. Ever since then, my car has smelled like pumpkin.

    Sadly, tournaments stopped being a thing, and Jeff Gerstmann brought me over to the editorial team full time, though even before that, I’d written some GameSpot reviews. Jeff, Alex Navarro, and Greg Kasavin had vital roles in molding how I wrote and how I wanted to grow as a writer.

    What makes a game a 10, and has that definition changed over the years? Does a 10 mean it’s “perfect”?

    A 10 is a game the reviewer thinks is so phenomenal that it deserves a place on the shelves of everyone that plays games. GameSpot has used different words to describe a 10 over the years. When I started at GameSpot, a 10 meant “perfect,” which to us meant that it couldn’t have been reasonably expected to be much better than it was. When we switched scoring systems to .0s and .5s, a 10 became “prime,” though in retrospect, that’s a pretty silly word, all things considered. After we re-launched the site in 2013, we started using the word “masterpiece,” but in time decided that “essential” might be an even more appropriate term.

    I don’t think any piece of art or entertainment could be considered perfect. Even the games that are largely considered to be the best ever made aren’t beloved by everyone. But I do think that a 10 should be rare. It should mean that the game has something so meaningful to offer that you simply can’t ignore it. Something that will remain with players for years to come.

    A review is obviously just one person’s opinion, so how do you deal with conflicting thoughts on a game, both for high and low scores? What if someone else on GameSpot thinks a game deserves a much higher (or lower) score?

    10s are a big deal, right? But in some sense, we want every score to be a big deal. We want every score to be carefully considered. And yes, we have all sorts of arguments about games, because we’re not a hive mind! The text is the primary consideration, and it must argue the score. What makes the game so special, or not special? If it’s boring, or exciting, how does it do that? Some games have a greater impact on one person than another, and it’s up to the critic to express his or her thoughts in a way that really sells that score.

    But the entire editorial team has the opportunity to go over the review, and sometimes, being devil’s advocate is an important role to have, and it’s a role that I am happy to take on. A very common email exchange with a freelance author might be: “Are you sure this is an 8? Are you sure this game is truly great? Because it sounds pretty good, but I don’t know if you’re selling that 8.” The author might then say, “Hey, you’re right, this really is just a pretty good game,” or she might say, “Man, this game is absolutely great; what do I need to do to really get that across?” The author is always the owner of his own work, but the rest of the crew still helps to ensure the review is all it can be.

    You talk a lot with publishers, developers, and PR, so how do you make sure that reviews remain unbiased by those relationships?

    Most of my interactions with PR people come down to, “Hey, we’re sending you review code,” and me replying, “OK, use the usual address.” My own bosses are usually the people that have the most face time with PR folks and publishers. These days, most reviews are actually assigned to freelance critics who typically don’t have any direct contact with PR people. When reviews are done in house, we try to assign them to people who have not previewed the game to any significant degree. This is one of the reasons why I personally don’t do a lot of previews…so that I can go into reviews as fresh as possible. My bosses essentially function as shields: they absorb the business side of things so that I can focus on just the games.

    In the end, where reviews are concerned, it’s the game that’s important. If a reviewer feels, or I feel, that there is some kind of conflict, the review is assigned to someone else. That’s pretty rare, though. My managers deal with the primary business aspects, and I do my best to not know what that stuff entails. For me, I mostly just assign reviews as games come in, and coordinate the logistics of that process.

    What are the plans for GameSpot’s reviews in the coming year? Any big changes in store?

    I don’t see anything big happening for the time being, but it’s hard to tell! We’re at the mercy of a business that’s much bigger than us alone, and as games change, so to does the way we cover them. When I started, we never reviewed free-to-play games, for example. Imagine if we had held to that rule! Right now, however, my focus is on always improving the reviews themselves, both in terms of how they are written and in terms of honing our critical eye. I’m really excited by how much deeper game critics are willing to go nowadays with their analyses. And I hope GameSpot can be a positive force in that overall discourse.

    Do you have more questions about reviews on GameSpot? Leave us a comment below, or use the site’s messaging system to contact us directly!

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  • Here's When the New Metal Gear Solid 5: The Phantom Pain Trailer Will Arrive

    Here's When the New Metal Gear Solid 5: The Phantom Pain Trailer Will Arrive

    Konami will release a new trailer for Metal Gear Solid V: The Phantom Pain, potentially its launch trailer, very soon. Hideo Kojima says on Twitter that this new video, called “Evolution & Harmony,” will air tomorrow, August 25.

    The trailer will be published on that date at 6 AM PDT / 9 AM EDT / 2 PM UK / 11 PM Japan.

    Kojima also shared an image, presumably from the trailer, depicting an intense-looking Snake. Take a look at the image below to see for yourself.

    The Phantom Pain launches on September 1 for Xbox One, PlayStation 4, and PC. Reviews for the game started appearing on Sunday, and the stealth-action game is receiving high praise, including a perfect 10/10 score from GameSpot.

    For more on The Phantom Pain’s critical reception, check out this review roundup. Kojima is expected to leave Konami following the game’s release, according to GameSpot’s sources.

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  • Gears of War: Ultimate Edition Review Roundup

    Gears of War: Ultimate Edition Review Roundup

    Nine years after its original release, Gears of War has been rebuilt for a new generation of Xbox. But is Marcus and the gang’s inaugural mission to fend off the Locust horde worthy of your time and money again?

    Critics have been delivering their answers to that question in reviews, and to give you the an idea of what everyone is saying we’ve aggregated the verdicts and put them in an easy-to-digest list below.

    For more on the critical reception for Gears of War: Ultimate Edition, check out GameSpot sister site Metacritic’s extended coverage.

    Click image to view in full screen

    GameSpot – 7/10

    “In returning to the game that sparked one of Microsoft’s more prevalent franchises, members of the Coalition kicked down their own proverbial childhood door. The return trip might have revealed a few more cracks than we remembered, but it also serves as a shield for our nostalgia. And as remakes go, that’s worth the journey home.” [Full review]

    Destructoid – 9/10

    “Microsoft has a lot riding on the continued prosperity of Gears; after all, it is one of the publisher’s largest properties. Gears of War Ultimate Edition effectively reminds why that’s the case, just as it reminds why this is the game that partially influenced an entire generation of gaming. It just took a makeover to help us appreciate it again.” [Full review]

    VideoGamer – 9/10

    “While it’s seemingly cool to rip on remasters, Gears Of War: Ultimate Edition is an absolute beast and a game I’m genuinely happy to see return. If you’ve never played any of the series it’s the perfect stepping on point, and fans will revel in getting to go back through what is a classic. One of the best third-person shooters in history? It was and still is. The proof is right here.” [Full review]

    US Gamer – 4.5/5

    “A right rollicking blast from the past brought bang up to date with a splendid, full 1080p makeover. Its campaign has a ton of macho meat to sink your teeth into, and once you’re done, the multiplayer aspect provides plenty of long-term appeal. The fact that the game comes with three other Xbox 360 Gears of Wars titles makes it a veritable bargain.” [Full review]

    GamesRadar+ – 4.5/5

    “The opportunity to revisit and remember the thrilling, affecting intelligence of Gears’ combat is more than enough reason to return to Sera on its own, but you also get to see more of it this time around. The ‘missing’ five chapters from Act Five, which previously only appeared in the PC version, are now seamlessly slotted into the game’s crescendo, greatly improving the overall pacing, and making a great deal more sense of the escalation to Gears’ climax. That they also deliver a final, grossly satisfying exploration of the combat’s potency by way of even more extravagant, multi-directional battlefields (sometimes masking several routes to hidden strategic solutions) just makes this version of Gears of War all the more complete and definitive.” [Full review]

    Polygon – 8/10

    “Gears of War: Ultimate Edition is, largely, the same multiplayer game with the same philosophies as its original release, which makes it my least favorite of the main trilogy. I’ve always preferred the Lancer to the Gnasher, and felt like the shotgun’s prevalence in multiplayer spoke counter to the more unique elements of the series.” [Full review]

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  • Lego Jurassic World Continues to Dominate UK Sales Chart

    Warner Bros. Interactive Entertainment’s reign at the top of the UK sales chart continues in the week ending August 22 with Lego Jurassic World, which reaches No.1 for the second week in a row.

    Following it is Grand Theft Auto V at No.2, and Batman: Arkham Knight–another Warner release–at No3. EA’s Battlefield Hardline finishes the week at No.4, with Minecraft: Xbox Edition one place below it at No.5.

    FIFA 15, now in its 48th week on the chart, reaches No.6, ahead of Minecraft: PlayStation Edition at No.7 and Dying Light at No.8. Rounding off the top ten are The Elder Scrolls Online and Call of Duty: Advance Warfare at No.9 and No.10 respectively.

    Take a look at the full top ten below.

    1. Lego Jurassic World
    2. Grand Theft Auto V
    3. Batman: Arkham Knight
    4. Battlefield Hardline
    5. Minecraft: Xbox Edition
    6. FIFA 15
    7. Minecraft: PlayStation Edition
    8. Dying Light
    9. The Elder Scrolls Online
    10. Call of Duty: Advance Warfare

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  • Get Fallout 4, Star Wars Battlefront, Black Ops 3 on PC for $45

    Digital PC storefront Green Man Gaming has launched a new 25 percent off promo code, and it even works on much-anticipated upcoming games like Fallout 4, Star Wars Battlefront, and Call of Duty: Black Ops III.

    Just apply the code SLICKD-EALS25-OFFGMG at check out and you’ll see your price reduced to $45. This also works for games like NBA 2K16, FIFA 16, and Civilization: Beyond Earth – Rising Tide, among others.

    The code will reportedly expire on August 28.

    Black Ops III launches on November 6, while Fallout 4 arrives November 10, and Battlefront comes a week later on November 17. It’s going to be a busy couple of weeks.

    Via: Slickdeals

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