Category: Gamespot

  • Dragon Age: Inquisition Getting Epilogue DLC and a Major Patch

    Dragon Age: Inquisition Getting Epilogue DLC and a Major Patch

    As part of PAX Prime this weekend, BioWare announced the final DLC for its acclaimed role-playing game, Dragon Age: Inquisition, but it’s probably not what you expect. The DLC, called Trespasser, serves as an epilogue to the main game.

    “It’s something we haven’t tried before,” creative director Mike Laidlaw said. “Trespasser tells an entirely new story, set two years after the main game. The story explores what it’s like to be a world-saving organization when the world no longer needs saving.”

    In this DLC, players will “meet and talk with old friends” in their effort to “uncover a new threat.” Trespasser sounds like it will wrap up the overall Inquisition story–and tease what’s coming next.

    Players will “ultimately decide the fate of the Inquisition you worked so hard to build. It might just contain hints about the future of Thedas, too.”

    Before you can even play Trespasser, however, you will need to beat the main storyline. Trespasser will launch on September 8, though pricing was not announced.

    “This content marks the end of our time with the Inquisition,” Laidlaw said. “I sincerely hope you enjoy it.”

    The other piece of Dragon Age: Inquisition news announced at PAX Prime was a new patch for the Xbox One, PlayStation 4, and PC editions of the game. In addition to “the usual fixes,” this patch will contain some new features and functionality, all of which will be free.

    “First, the Golden Nug lets you ‘sync’ your collectibles across games after you’ve completed Dragon Age: Inquisition’s main story,” Laidlaw said. “To take advantage of this, head to the Skyhold Undercroft post game and click the new Golden Nug statue. After you’ve done that once, every game that’s both a) online and b) on the same platform will have a similar statue added to the Undercroft and Haven. Clicking on that statue will sync your current game. This sync is bi-directional and additive, which means that any collectibles will be added to the online collection, even if the character doing the clicking is pre-endgame. It’s like new game plus…without having to start a new game.”

    Basically, this lets you use your collection without needing to restart an in-progress game. The sync works with items such as schematics (including those from DLC), potion recipes (but not upgrades), mounts, and Skyhold decorations.

    Also coming to Dragon Age: Inquisition through the new patch is a wardrobe for Skyhold.

    “It comes pre-loaded with about a dozen outfits of varying colors, each carefully selected to minimize instances of plunging a spiked pauldron into your love interest’s face when you kiss him or her,” Laidlaw said. “The default beige is still available if that’s your jam, of course, but we heard loud and clear that some (okay, yes, pretty much everyone) of you wanted some variety. To find the wardrobe, head to your bedroom once the game patches.”

    Are you looking forward to Trespasser and the new patch content? Share your thoughts in the comments below.

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  • Dreadnought Made Me Feel Like Han Solo

    Dreadnought Made Me Feel Like Han Solo

    I had the ship in my sights. All it would take was one warp, a quick volley of my broadside guns, and a hasty escape before I made away with a victory. But my enemy had a plan, too–and it was better than mine.

    Things can fall apart quickly in Dreadnought, the interstellar naval game from Yager. At PAX Prime, I mistakenly approached the game like I might a dogfighting simulator, focusing on twitch reflexes and aerial maneuvers. But while this approach can be useful at times, Dreadnought rewards meticulous approaches much more often.

    These naval battles unravel like a scene from Star Trek, Battlestar Galactica, or Firefly. But I chose a corvette, the ship class that grants me more mobility than my hulking peers in cruiser or artillery vessels. This class allowed me to glide through tight groups of ships, weave around enemies, and cruise past opponents before they had a chance to line up their shots. I was Han Solo, if he had managed to die seven times during Star Wars.

    The dynamic between different ship classes, and the modifications I placed inside them, is what fuels battles in Dreadnought. There are five classes to choose from, and three variations of each, with perks to modify your playstyle, and officers that push your preferred approach even farther. Dreadnought’s customization is the heart of the experience, and while I saw a variety of possibilities during my demo, I wish I had more time to experiment.

    Take my first team deathmatch, for example. I saw that ship from across a vast vacuum filled with asteroids and space debris, and immediately racked my brain for any encounter that might arise. Is that an artillery ship, which would have the range and firepower to drain my shields in a matter of seconds? Is it a dreadnought with a warp drive equipped, which could close the gap instantly? Or is it a corvette like mine, with evasive tactics and enough speed to outrun most of the shots aimed across its bow?

    And just like that, a long range cannon answered my questions. It seared through my shields, left a glowing puddle on my hull, and sent me reeling backward. Before I could divert enough power to my thrusters, an enemy cruiser appeared next to me, unleashing its broadside guns from only feet away. I respawned soon thereafter. But if this was Dreadnought’s Team Elimination mode, which only grants one life, it would have been over.

    The best part is, I learned a lot from each death. I should have diverted energy to my thrusters right away, as artillery cruisers need time to line up their shots. I should have used my warp drive right away. I should have dove downward, out of the ballistic’s path. I should have fired a stasis missile across the void, hoping it would strike its target and render it immobile for just a few seconds. Next time, I thought, I’ll fly away unscathed.

    Unlike many space combat games, which focus on fighter-to-fighter dogfights, Dreadnought takes its time. It lets things unravel slowly, only to fall apart all at once. It gives you just enough time to make a plan, only to see someone else’s trump your own.

    Yager is bringing Dreadnought to open beta early next year. I only played the game for 30 minutes, but I’m still thinking of all the possible combinations of ship classes, officer perks, and unique abilities. There are so many opportunities for emergent gameplay, and I can’t wait to see more of them.

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  • 16 More Things We Learned About Final Fantasy 15

    16 More Things We Learned About Final Fantasy 15

    While Square Enix won’t be announcing the release date for Final Fantasy XV until March 2016, director Hajime Tabata shared more details on the game’s story and major features with GameSpot, including a deeper dive into footage shown during a panel at PAX Prime today.

    Fantastical Beings

    • Tabata revealed a new summon: Leviathan. A classic summoned creature from previous Final Fantasy games, Final Fantasy XV’s Leviathan is a female serpent who lives in the waters surrounding the city of Altissia. According to Tabata, she “has a lot of intellect” and can disguise herself and move around as a liquid. She was one of the first Eidolons designed for Final Fantasy Versus XIII/XV.
    • Eidolons, the term for creatures you can summon in Final Fantasy XV, play a major role in the world’s cosmology. Eidolons are godlike creatures that were involved in the creation of the world, and each eidolon has a distinct look and personality. The eidolons are also gendered–for example, Ramuh is male and Leviathan is female–and their own language. Players will discover each Eidolon as part of Final Fantasy XV’s storyline.
    • When Final Fantasy Versus XIII was announced, Square Enix said it would be part of Fabula Nova Crystallis, a series of Final Fantasy games connected by their themes and mythology. According to Tabata, Final Fantasy XV is no longer connected to the Fabula Nova mythology, and is thematically much different than Versus XIII was, though some design elements remain.
    • Final Fantasy XV’s cosmology has a baseline built in Japanese mythology, with elements of Western religious melded in. Throughout the game, players will learn how the world was made and about the divine beings that made it.
    • The woman in the Final Fantasy XV logo–drawn by series artist Yoshitaka Amano–isn’t necessarily Etro, the goddess of death mentioned in earlier trailers for Final Fantasy Versus XIII. She is, however, the most important goddess in XV’s world, and Amano’s original sketch of her was the inspiration for her character.
    • The monsters you encounter out in the field aren’t all enemies. Designer Tomohiro Hasegawa said that all creatures have been designed to feel as though they belong naturally in the world, and not all will be enemies to Noctis and his friends. Hasegawa explained that creatures were designed to look like they would actually live in the environment they populate. Additionally, defeating some monsters will yield consumables–like Garula sirloins from Garulas–that Ignis can cook and convert into status buffs. At this point, not all monsters will drop consumables, but Hasegawa notes this could change before the final game is released.
    • We’ve seen tons of new creatures, but where are the classic Final Fantasy monsters Moogles, Tonberries, and Cactuar? In keeping with the idea that Final Fantasy XV is a “fantasy based on reality,” Hasegawa said that because they are hoping to keep creatures somewhat realistic, it has been difficult finding ways to incorporate these classic mystical beasties. But that doesn’t mean we won’t see them; Hasegawa and Tabata said we’d definitely be seeing some of these creatures.

    People and Places

    • Several new locations were revealed: the Venice-inspired city of Altissia, a series of floating islands set among waterfalls and waterways; Lestallum, a town inspired by Cuba built on top of a massive crater containing a meteor that provides the area with its energy; and Hammerhead, a mechanic’s station where players will be able to service the Regalia, Noctis’ car. The team also revealed Caem, a port city where Noctis and his friends can find boats.
    • Noctis and Luna are romantically involved, but their tale won’t be the “typical love story,” Tabata said. He said Luna is character of great inner strength, and she and Noctis will greatly influence one another.
    • Players will have an active role in developing Noctis’ relationship with Ignis, Prompto, and Gladiolus. The strength of their bond will be dependent on doing activities together, much like the two-person sidequests in Episode Duscae 2.0. In addition to main narrative beats, players will develop the relationships through these quests, which will in turn affect the strength of combo attacks Noctis can execute with his companions. Tabata said the team really wants players to feel these bonds grow.
    • In Hammerhead, players will meet another mechanic character that isn’t Cindy, the blonde-haired women featured in Episode Duscae. Tabata said this mechanic is a character we’ve come to know throughout the Final Fantasy series, suggesting the character will be called Cid. Every Final Fantasy game includes a character name Cid, and he is often a mechanic.
    • In the ongoing quest to balance combat in Final Fantasy XV, the team has added firearms and shields to Noctis’ arsenal. Players will be able to use both items in conjunction with Noctis’ main weapon, the Phantom Sword. Weapons will be obtained along Noctis’ journey and the exact number of weapons seems to be significant, with Tabata noting that the number is “meaningful” but not saying what it is.

    The Car

    • The Regalia, Noctis’ car, is a physical manifestation of Noctis’ carrying his father’s connection along his journey. The car is a metaphor for the prince taking his father’s love, burdens, and bond on the road to his destiny.
    • Tabata said the team wants players to enjoy driving the Regalia. While driving, players can change the point of view. They can view the car in third-person, watching scenery go by or focusing on the tail end of the car, or they watch the drive from the point of view of one of the boys or the driver. Driving can be set to manual or auto, and in auto, players can auto park the car in designated parking spots in areas.
    • You’ll be able to customize the car and will have to service it when it breaks down. Gas is a resource, and you’ll need to stop at gas stations to get some. If you run out of gas while on the road, the boys get out and push the car.
    • Speaking of transportation, players will be able to ride boats to other continents within Final Fantasy XV’s world. This is a big change from what Tabata said earlier this year about the world being one connected mass. Players won’t be able to directly control these boats, but wherever they go, they will take the car with them.

    Tabata promised we’d hear more information on Final Fantasy XV turning Tokyo Game Show next month, including a deeper look at the character Lunafreya Nox Fleuret.

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  • Final Fantasy 15 Launch Date to be Announced in March

    Square Enix will hold off on announcing a release date for long-awaited role-playing game Final Fantasy XV until March 2016, it was announced today.

    During a panel at PAX Prime in Seattle, Washington, developers revealed they will share the game’s specific launch date during a special event to be held in spring.

    Final Fantasy XV was first announced at E3 2006 at Final Fantasy Versus XIII. The developer team is aiming for a simultaneous worldwide release in 2016.

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  • Check Out This New Card For The Magic Battle for Zendikar Expansion

    Check Out This New Card For The Magic Battle for Zendikar Expansion

    While we might tend to focus on the console and handheld side of gaming at a show like PAX Prime, there are tons of announcements from across the gaming spectrum that happen during the popular community-driven show. And one of the biggest names in collectible card gaming, Magic: The Gathering, has some PAX news lined up for later today.

    We have a preview below of one of the cards that will be included in the upcoming Battle for Zendikar expansion. The Felidar Cub is a White Creature with the power to quickly knock out rival enchantments.

    At 7:30 PM Pacific, Magic will be streaming the Battle for Zendikar Preview Show live right here (and embedded above), where they’ll be showing even more cards and content for the expansion.

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  • Xbox One Would "Welcome" Gears of War Creator's LawBreakers, Exec Says

    Xbox boss Phil Spencer has spoken out to congratulate Gears of War creator Cliff Blesiznski on the official announcement of his latest game, LawBreakers, which looks pretty great (see the video below). He even teased that he is open to the idea of LawBreakers coming to Xbox One someday.

    “Last time Cliff Bleszinski launched a new gaming franchise that one seem to turn out ok,” Spencer said on Twitter. “Congrats to you and the team.”

    What’s more interesting is what Spencer says next. A fan asks if LawBreakers could come to Xbox someday. Spencer replied: “Cliff Bleszinski is always welcome on Xbox.”

    Of course, that’s not a confirmation by any stretch that LawBreakers is coming to console. Right now, LawBreakers, a free-to-play game published by Nexon, is confirmed only for PC. However, Bleszinski’s own Twitter bio said previously that Boss Key would consider console versions of LawBreakers after the game ships for PC. This line has since been removed, replaced by a description of LawBreakers.

    LawBreakers launches in 2016.

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  • "It's the Game of the Year–Guaranteed," Konami Says About MGS5

    Metal Gear Solid V: The Phantom Pain is guaranteed to be the overall game of the year, according to Konami’s Jon Edwards. In a new interview, Edwards, a marketing exec, talks about why he thinks the open-world stealth-action game is going to be the game to beat this year during awards season.

    “Basically, it is the most engrossing and stunning game of the year,” Edwards told MCV.

    He went on to specifically call out the open-ended nature of the game as being one of its key selling points. This creates “watercooler” moments on a level that few games can, he claimed.

    “Anyone who has spent any amount of time with it has been blown away by its depth, scope, and ambition. It is one of those games where people go: ‘I wonder if I can do this?’ and they inevitably can,” he added. “Many games claim to be sandbox, open-world affairs, but Metal Gear Solid V does offer incredible freedom. Yes, there are missions, but it is truly up to you how they are tackled. When we have shown it to the press, the interesting thing is that they don’t discuss just the missions or what they played, but how they did it. You get people swapping different stories, and discussing how they beat certain elements.”

    Edwards added that with every new Metal Gear Solid title, creator Hideo Kojima “moves closer” to building a game that can match the scope and detail he imagines. The Phantom Pain is the culmination of this effort.

    “The Phantom Pain sees ideas formed in the PSP title Peace Walker come to fruition, as [the player’s HQ] Mother Base is not only explored, but shown–and used to add a tactical bent to the game,” Edwards said. “While the open-world idea first hinted at in Metal Gear Solid 3: Snake Eater and then Metal Gear Solid 4: Guns of the Patriots is finally realized, with the game worlds boasting huge scale but incredible detail, too.

    “It’s the game of the year–guaranteed.”

    Also in the interview, Edwards was asked about the future of the Metal Gear Solid series–whether Kojima is involved or not. “Metal Gear Solid is a key Konami franchise,” he responded. “The company has already committed to future iterations, which we look forward to.”

    Earlier this year, Konami announced that it had started development on a new Metal Gear Solid game and was actively recruiting for the project. Meanwhile, Kojima is expected to exit Konami sometime after The Phantom Pain ships on September 1.

    For more on The Phantom Pain, check out GameSpot’s 10/10 review and what other critics are saying.

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  • Weekly Recap: Huge Witcher 3 Sales, Xbox One Mini, Mass Shooting at Pokemon Event Avoided

    Weekly Recap: Huge Witcher 3 Sales, Xbox One Mini, Mass Shooting at Pokemon Event Avoided

    THE BIG STUFF:

    Witcher 3 Sells 6 Million Copies: CD Projekt Red’s open-world RPG reached another sales milestone this week, hitting 6 million copies sold in six weeks. That’s impressive. Read the developer’s “thank you” note to fans here.

    Potential Mass Shooting Avoided at Pokemon Event, Police Say: Boston Police authorities said this week that the two armed men the nabbed in a gun plot related to the Pokemon World Championships had the potentially to carry out a mass shooting. Get the full story here.

    Microsoft Responds to Xbox One Mini Rumors: Xbox boss Phil Spencer has shot down reports of a slimmed-down Xbox One console coming in October. He bluntly said to a fan on Twitter. “Not real.” There you have it.

    THE OTHER STUFF:

    The Xbox One‘s first MMO, Neverwinter, is getting its biggest-ever expansion soon. The game’s Elemental Evil update will debut on September 8. You can watch a gameplay trailer below.

    Indie game The Deer God is coming to Xbox One. It’ll be out on September 1, and all Xbox Live Gold members can get it for free as part of Microsoft’s Games With Gold program.

    Woah. Take a look at this Halo Wars 2 statue. Pretty cool, huh? Halo Wars 2 is in development at Total War studio Creative Assembly and will launch in 2016.

    Can you believe it? The movie Galaxy Quest might be getting its own TV show. That’s…unexpected. Entertainment Weekly has the scoop. The show is reportedly being made for Amazon.

    Upcoming PlayStation 4 game, Uncharted: The Nathan Drake Collection, is more than a simple port. It’s a lot more than that, according to this new technical analysis from Digital Foundry.

    How did Star Wars Commander do in its first year? The key takeaways are 20 million players, 500 billion battles, and 5 billion Stormtroopers deployed to battle. The free game is available now on iTunes and Google Play.

    Want to feel old? The iconic GoldenEye 007 was released during this week 18 years old. I think we can all agree that it was a great game. Do you have any special memories? Share them in the comments below.

    Did you know that insurance company Geico is now sponsoring video game tournaments? They totally are, and actually have been for a little while now. Their latest sponsorship is for the Hearthstone Summer Circuit Tournament Championship, which will be held at PAX Prime this weekend.

    A Skyrim mod for Grand Theft Auto V? It’s about time! Take a look at the epic video below.

    Developers from Avalanche Studios traveled to the Wasteland (kind of) to prepare for the release of their new Mad Max game. It’s coming out on September 1; take a look at the video below.

    Eurogamer has a great interview with Paradox Interactive president and founder Fredrik Wester. This is a really good read that dives into all aspects of his career. Read it here.

    DreamCast sales are on the rise. Wait, what? Yes, they are, in the UK at least. MCV reports that sales are spiking due to all the news about Shenmue 3, and others. Get the full story here.

    “It’s the game of the year–guaranteed.” That’s a quote from a Konami marketing executive talking about, you guessed it, Metal Gear Solid V: The Phantom Pain. Read the full story here.

    The amazing GTA V videos just keep coming. This one, which took eight months of research (and shows it), is a documentary style video movie about the game’s diverse wildlife. This is excellent.

    Here’s the launch trailer for Dragon’s Dogma Online, a free-to-play version of Capcom’s RPG series. Right now, the game is only confirmed for Japan.

    Have an excellent weekend!

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  • Call of Duty: Black Ops 3 Xbox One/PC Beta Now Available to Everyone

    The ongoing Call of Duty: Black Ops III multiplayer beta on Xbox One and PC is expanding.

    Activision has announced that the beta is now available to everyone on both platforms. Previously, you had to preorder the game, or obtain a code through another means, to get in.

    The Black Ops III Xbox One/PC beta began on August 26 and runs through August 30. Activision did the same thing for the previous beta on PlayStation 4, opening it to everyone a few days after launch.

    Click through the download links below to start playing today.

    For more on the Black Ops III beta, check out GameSpot’s five tips to help you make the most of the new abilities and mechanics.

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  • Borderlands Movie Will "Probably be Rated R," Gearbox President Says

    After Gearbox announced the upcoming Borderlands movie today, president Randy Pitchford discussed the studio’s partnership with Lionsgate, as well as the film’s likely rating.

    “Lionsgate really seems to get Borderlands,” Pitchford said during a panel at PAX 2015 in Seattle. “And we’re giving a mission to them, to make the first good movie based on a video game. And knowing Borderlands, it’s probably going to be rated R.”

    President of games for Lionsgate Peter Levin said the studio is making concerted efforts to stay true to the Borderlands “in-your-face” attitude, and to make good use of the Borderlands property Pitchford and Gearbox “graciously shared.”

    “We’re so humbled to be able to work with Borderlands,” Levin said during the PAX Prime panel. “It’s an important property, and we’re going to make sure we carry through.”

    Recent video game adaptation Hitman was one of the worst reviewed game films ever, and earlier this year, a director known for his game movies took to the internet to rant and insult his fans.

    Gearbox and Lionsgate have yet to confirm any cast members for the Borderlands movie. But for more news regarding Gearbox and any of its properties coming out of PAX 2015, stay tuned to GameSpot throughout the week.

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