Category: Gamespot

  • Xbox Will Donate Up To $250,000 To Military Veterans Charity

    Microsoft is partnering with the military charity Outperform, Serve, Develop (OSD) for a new campaign where the Xbox-maker will donate as much as $250,000.

    Now through March 31, Microsoft will match every dollar donated to a new campaign, up to $250,000 USD. The money goes toward efforts that support the mental health and wellbeing of soldiers through resources like video games and tabletop games, among other things. For soldiers at home, the money will go toward supporting recreational facilities partnered with OSD.

    You can learn more about this campaign and donate at the Xbox/OSD page here.

    Continue Reading at GameSpot

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  • Halo Infinite’s New Game Engine Will Allow Dev To Do Things That Weren’t Possible Before

    For Halo Infinite, the team at 343 Industries built more than a game. They also developed a brand-new game engine, Slipspace. Now, the studio has spoken a bit more about what that engine allows the team to do–and it sounds like a lot.

    Halo franchise director Frank O’Connor said in a video that the Slipspace engine was designed for “next-generation” game development, and also to be easier to work with.

    “We had to create an engine that was more powerful for next-generation development, but also more nimble, so the creatives and engineers are able to work more easily and iterate faster,” he said. “This technical groundwork is vital to build a platform for the future of Halo.”

    Engineering director David Berger said in the video that the Slipspace engine allows the team at 343 to do things that were not possible with the previous game-making tools. “You have to make tools that allow you to make new features that allow you to make features that weren’t thought about [before]. You’ve gotta give the content-creators room to ideate outside of that,” he said.

    Multiplayer director Tom French, meanwhile, said one of the benefits of the Slipspace engine is that it allows the team to try new things more quickly than before.

    “Designers are more empowered themselves to actually tackle a problem and prototype something quicker and faster than we’ve ever done before,” he said.

    Interestingly, eagle-eyed fans spotted a reference to a grappling hook in this new behind-the-scenes video. However, O’Connor downplayed the significance of this, saying it’s not necessarily a feature that will be in Halo Infinite.

    In another intriguing piece of news, 343 community manager Brian Jarrard recently teased that he was in the office on a Saturday for a playtest. He’s presumably referencing Halo Infinite, and if the team is working on the weekend, the studio might be gearing up for some kind of announcement soon. Halo Infinite is launching later this year, and there will be beta tests beforehand, so it is high time for Microsoft to finally show and say more about it.

    If you’re at the studio on a Saturday for a playtest, is it really “work?” ? Do what you love and it’s never “work.” ?

    — Brian Jarrard (@ske7ch) February 8, 2020

    Halo Infinite is a launch title for Xbox Series X (and any other next-gen Xbox consoles Microsoft may be working on), while it will also play on the regular Xbox One, as well as PC.

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  • Parasite Makes History At The Oscars

    Director Bong Joon-ho’s thriller Parasite won four Academy Awards, including Best Picture and Best Director, at the 92nd Academy Awards and did something no film in history has ever done.

    Parasite is the first non-English language movie to win Best Picture. It beat out the other Best Picture nominees, which included JoJo Rabbit, Once Upon a Time in Hollywood, The Irishman, Joker, Marriage Story, 1917, Little Women, and Ford v Ferrari.

    Parasite also won Best International Feature Film and Best Original Screenplay as part of its four Academy Award wins.

    #Oscars Moment: @ParasiteMovie wins for Best Picture. pic.twitter.com/AokyBdIzl5

    — The Academy (@TheAcademy) February 10, 2020

    Parasite also won the top honor at the Cannes Films Festival in May, winning the highly coveted Palme d’Or award. It’s the first movie since 1955’s Marty to win the Palme d’Or and Best Picture.

    Parasite has made more than $165 million worldwide at the box office. Here at GameSpot, we also named Parasite our No. 1 movie of 2019.

    “Parasite is the kind of film that will stick with you for days, and make you want to talk about it,” Chastity Vicencio wrote. “It’s thrilling, stressful, at times hilarious, and haunting. It takes you on an unforgettable ride resulting in an ending that you will never see coming. The class divide at the heart of the film is something that is universally relatable, and will make you question your own biases. Bong Joon-ho is a master filmmaker.”

    Following the huge success of Parasite, HBO announced that it was adapting the movie for a new TV series. The limited series will add more depth and detail to the story. “So I had all these key ideas accumulated from when I started writing the script,” the director said. “I just couldn’t include all those ideas in the two-hour running time of the film, so they’re all stored in my iPad and my goal with this limited series is to create a six-hour-long film.”

    For more on the 92nd Academy Awards, check out GameSpot’s full rundown of all the winners.

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  • Top New Games Out On Switch, PS4, Xbox One, And PC This Month — February 2020

    Top New Games Out On Switch, PS4, Xbox One, And PC This Month — February 2020

    The month of love is here, and this episode of New Releases is taking a top-level look at some of the biggest games of February. The new month kicks off with The Dark Crystal: Age of Resistance Tactics and closes out with One Punch Man: A Hero Nobody Knows. In between, PS4 players can enjoy exclusives like Dreams and the Yakuza 5 remaster. Platinum Games fans can also revisit Bayonetta and Vanquish with their 10th Anniversary Bundle.

    The Dark Crystal: Age Of Resistance Tactics — February 4

    Available on: PS4, Xbox One, PC, Switch

    Netflix created a series based on the cult-classic film, and now that series is getting its own game. As the name states, this is a tactics game, and it features over 50 skirmishes to win, 14 characters to lead into battle, and plenty of custom jobs to assign along the way as the war between the Gelflings and Skeksis rages on.

    More Coverage:

    Yakuza 5 — February 11

    Available on: PS4

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    The Yakuza Remastered Collection is a one-time purchase, but that buy-in gets you remasters of Yakuza 3, 4, and 5. Those three games got staggered release dates, but the final entry arrives this month. Taking after the “5” in its name, this particular entry is set across five different parts of Japan and features five playable characters, including everyone’s favorite ruffian Kazuma Kiryu.

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    Dreams — February 14

    Available on: PS4

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    Media Molecule, creators of LittleBigPlanet, have crafted another deep tool set with Dreams. This PS4 exclusive lets you sculpt objects, build worlds, and create pretty much any type of activity you can think of–someone even remade Final Fantasy VII within the game. What will you dream up?

    More Coverage:

    Bayonetta & Vanquish 10th Anniversary Bundle — February 18

    Available on: PS4, Xbox One

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    These Platinum Games cult classics launched 10 years ago, and they’re being bundled together on PS4 and Xbox One to celebrate. Those of you with a PS4 Pro or Xbox One X can even experience them in 4K resolution at 60 frames per second. Seems like a good way to refresh yourself before we finally get Bayonetta 3.

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    One Punch Man: A Hero Nobody Knows — February 28

    Available on: PS4, Xbox One, PC

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    Based on the smash-hit anime, this arena fighter stays true to One Punch Man in a clever way. Saitama does indeed win every fight with a single punch, but if you choose him for your team during any of the 3-on-3 fights, he’ll take a while to actually show up, leaving you to fight at a disadvantage until he arrives. Of course, there are plenty of other fan-favorite characters to choose from too.

    More Coverage:

    February is just getting started, and there are plenty of games on the horizon. Next week, we’ll dive into the souped-up release of Street Fighter V: Championship Edition and a new expansion for Dead Cells, called The Bad Seed.

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  • Now Playing: Bloodborne, Kentucky Route Zero, Street Fighter Alpha 3, And More

    Now Playing: Bloodborne, Kentucky Route Zero, Street Fighter Alpha 3, And More

    Though the GameSpot team is usually busy keeping up with the biggest releases, other times we’re catching up on games we missed, replaying old favorites, experiencing classics for the first time, or just dabbling in odds and ends for a spell.

    Below you can see a sampling of the games that folks on the GameSpot team are playing right now, the reasons we’re playing them, and what we love about them so far. But don’t just stop at reading our responses; we’d love to hear from you too! Please tell us what you’re playing in the comments section below.

    We’re hoping to make this a more frequent thing, not only for our sanity, but yours too! After all, we know how it is: you’re playing something that resonates with you, but most times, you don’t have anyone to talk to about it, so then you end up retreating into a hole and keeping it to yourself. It can be a real bummer, so we want to help end those moments. Join us in the cathartic release of screaming at the top of our lungs the overwhelming joys we’re experiencing playing video games.

    Bloodborne — Tamoor Hussain, Senior Editor & Global Head of News

    It’s been five years since I first stepped foot into Yharnam, and my mind has been stuck there ever since. Whether we’re in the thick of a busy release season or amidst the doldrums of a new year, I find comfort in returning to Bloodborne. I can’t stop thinking about it, and I can’t stop playing it.

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    I’ve braved mobs of maniacal citizens, fended off twisted beasts, and gone toe-to-toe with wayward Hunters more times than I care to admit, and yet I always find myself drawn back in, week after week, month after month. Yharnam satisfies my wanderlust, it evokes nostalgia, and it instills a sense of tranquility. What once was hostile and unwelcoming is now familiar and safe. The baroque architecture envelops me, and although it once felt like pointed knives, it is now a warm blanket. The distant moans of insane citizens and the screeches of their sharpened weapons dragging across the floor have become soothing instead of threatening.

    Occasionally, I’ll find myself rejoining the hunt, pulled into a hair-raising, tense battle with a boss or even just a simple enemy patrolling the streets, but more often than not I play Bloodborne just to be in the world, to soak in the ambiance and enjoy the eerie, slightly unsettling atmosphere. There’s nothing quite like walking the cobbled pave stones of Yharnam as it’s draped in a cloak of red and purple light emanating from the Blood Moon hanging ominously in the sky. I’m not trying to wake from the nightmare anymore; I relish it. | Twitter: @tamoorh

    Kentucky Route Zero: PC Edition — Edmond Tran, Senior Editor & Producer

    Like a lot of people, I’ve been waiting for the fifth and final episode of Kentucky Route Zero for a long time–it’s been four years since Act IV came out, and would you believe Act I was released back in 2013?! Anyway, with the release of the complete package, I’m taking the opportunity to go back and replay it from the very beginning, both so I can remember what happens and so I can reappreciate just how amazing this whole series has been.

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    And boy, it still manages to pack a punch. It’s a point-and-click narrative adventure at its core, but the execution is downright masterful. Kentucky Route Zero’s themes and writing are beautifully nuanced, its concepts are strikingly surreal, and its locations and setpieces are downright breathtaking. It twists you in such weird and deeply complex ways that I have to hold myself back from yelling “DAMN, THIS BE ART” every 10 minutes to anyone within earshot.

    I’d need a lot more words to describe it adequately (though plenty of people have written amazing things about it), but it is absolutely one of the most beautiful (I already said beautiful, but screw it, it is beautiful) and well put-together games I have ever played.

    Also, I just finished the new Frostpunk expansion, The Last Autumn, and wow was that stressful. | Twitter: @EdmondTran

    Dragon Quest XI S: Echoes of an Elusive Age — Chris Pereira, Engagement Editor

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    I started Dragon Quest XI‘s Switch demo last August when it was released, but soon after, I tabled it because of all of the games that began to come out. On a lark, I recently picked it back up to see if I could get into the meat of the game and find out why people liked it; yet, the opening hours were as uninspiring as I was led to believe. After spending about eight hours with it–kudos to Square Enix for putting out such a substantial demo–I saw enough of the game’s potential and immediately picked up the full version, which let me transfer my progress.

    I’m now more than a dozen hours in, and with the world opened up to me, I’m having a great time juggling its many systems (like crafting and team-up “Pep Powers” that add consideration to party composition). But more than anything, I’m enjoying Sylvando, the flamboyant but mysterious character with a disturbing technique for winking. It does have some weird quirks–the quest log is miserable, the map isn’t great, and the feature to let NPCs lie to you is undercut by immediately telling you when things are lies. But there’s more than enough here to sink my teeth into, and this feels like the rare lengthy RPG that I’ll be sticking with for the long haul. | Twitter: @TheSmokingManX

    Borderlands 3 — Alessandro Fillari, Editor

    I have a particular fondness for the Borderlands series. While the vibe it gives off certainly isn’t for everyone, to me, it always succeeds at offering a fast and fun loot-grind with a wealth of ridiculous weapons and skills for the cast of vault hunters. I played a lot of Borderlands 1 and 2 back in the day, and I was looking forward to giving Borderlands 3 the same level of attention. I indeed got what I wanted from the game when it came out last September, yet it still left me wanting after finishing my playthrough with Moze. It didn’t help that, despite its many innovations and worlds to visit, Borderlands 3 feels like it’s about three years late to the party. Soon after I finished the story, I stepped away from the game.

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    After letting it sit for a couple of months, and seeing what new content and tweaks Gearbox was adding to the game–such as increased vault space, rebalanced skills, and the Halloween event–I gave the game another shot, and I’ve been hooked ever since. Even though it’s undeniably a familiar Borderlands game, there’s just something about getting a new legendary weapon that’s able to tear through waves of enemies with ease that I will never not find satisfying. The recent Moxxi DLC, focusing on a heist at Handsome Jack’s casino, was also a lot of fun, and even has some of the better writing and performances that Borderlands 3 has to offer–which, admittedly, isn’t a high bar. I’ve been playing B3 pretty regularly, and I’m currently working on a playthrough with my third character.

    In a lot of ways, Borderlands can be something of an acquired taste. The overall style and tone focuses a lot on abrasive meme humor and iconography borrowed from other sources. Yet I still can’t deny that it scratches a particular itch I’ve been trying to get at for a while. I’m already looking forward to seeing what comes next for the game, which hopefully will include some better locations to explore. | Twitter: @afillari

    A Plague Tale: Innocence — Steve Watts, Associate Editor

    January is an excellent time to catch up on games I missed or just left unfinished–and with the spate of recent delays, February and March might be too. So I was pleasantly surprised when A Plague Tale: Innocence, one of our picks for the Best Games of 2019, appeared on Game Pass. It’s an insidious little worm of a game, creeping into my thoughts when I’m not playing and keeping me occupied long past my intended playtime when I am. The story keeps pulling me through, always introducing one more layer to the mystery. The dreadful atmosphere peppers in just enough moments of warmth and levity to fully invest in the characters.

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    It helps that it’s an impressive technical achievement too. I was trying to explain to a friend the merits of what I can only describe as A Plague Tale’s rat swarming tech, and it occurred to me halfway through that I wasn’t sure if I was pitching him on why he should play it or convincing him to never, ever play it. The phrase “tidal waves of rats” might not have been quite the selling point I intended. | Twitter: @sporkyreeve

    Stardew Valley — Jenae Sitzes, Commerce Editor

    Instead of diving into my enormous backlog, I’ve recently found myself sucked back into a game I first played in 2016: Stardew Valley. The farming sim was an immediate success when it launched on PC nearly four years ago, and since then, it’s been ported to almost every gaming platform.

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    If you’ve never played or haven’t checked out Stardew Valley in years, there’s truly no better time to dive in. A massive 1.4 update just released in December, adding a slew of improvements to multiplayer mode as well as brand-new content, quality-of-life improvements, better controller support, and much more. There’s a new Four Corners map designed for co-op, and there’s even a new multiplayer mode that has players acquire wealth separately, adding a competitive element to Stardew for the first time.

    I never got far in Stardew Valley back in the day–the time limit stressed me out, and I was tired of watering my dang crops–but my relationship with the game was rekindled this past Christmas when, in a moment of boredom, I started up a multiplayer farm with my brother and boyfriend. Tackling Stardew’s challenges together helped me get past some of the game’s early struggles (the mines, daily watering, etc.), and I finally began to see why this game is still so popular, four years later. Once you start to automate your farm and earn real money, you begin to have more choices in how you design your farm and spend your time, and that fuels an increasingly addictive gameplay loop.

    I now have a solo farm as well where I’m in Year 3, married with kids, and rolling in money. And despite over 140 hours logged on my Nintendo Switch, I have no plans of stopping anytime soon. RIP, my backlog. | Twitter: @jenaesitzes

    Street Fighter Alpha 3 On CPS2 Hardware — Peter Brown, Managing Editor

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    One of my favorite avenues of my video game hobby is modifying and upgrading old game hardware. In the last year, that involved me dipping into arcade games–the proper hardware that would typically live in the guts of your favorite arcade cabinet. Capcom’s CPS2 platform is a good entry point for anyone interested in trying out arcade gaming at home. Not only is it designed in a somewhat console-like fashion, with a baseboard that interfaces with a separate game board (both encased in plastic for easy handling), but it was the home for several of Capcom’s most beloved games from the ’90s, including one of my favorite games of all time: Street Fighter Alpha 3.

    Installing an HDMI mod into my CPS2 setup was the perfect excuse to spend some time with Alpha 3, which I gladly play on occasion on other platforms anyway. Still, there’s something about playing it on the hardware it was designed for, which makes the experience feel that much more special. And no matter how many times I play it, Alpha 3’s roster, graphics, music, and selection of fighting systems make me just as happy today as they did back in 1999. I love a lot of fighting games, but Alpha 3 feels like home to me, insomuch as a game can. It means a lot to give the original version of the game a place in my own home over 20 years after I first fell in love with it. | Twitter: @PCBrown

    Dragon Quest III: The Seeds of Salvation — Kevin Knezevic, Associate Editor

    Despite my fondness for JRPGs, I’ve only played a small handful of Dragon Quest games in my life, and most for only a couple of hours. That said, I’ve always been intrigued by the series thanks to its monolithic status, so seeing Dragon Quest III: The Seeds of Salvation on sale on the Switch Eshop last month was the perfect excuse to give the classic a try.

    At the moment, I’m about 10 hours into the game, but I think it holds up remarkably well considering its age. Of course, it has all the archaisms inherent in an RPG from the NES era; random battles occur far too frequently, and your progression through the story relies almost entirely on speaking to random NPCs to learn clues about where to go next, which means it’s easy to forget what you need to do to advance if you don’t take frequent notes. Despite these complaints, however, I’ve been greatly enjoying my time with the title so far.

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    It’s particularly interesting to me to see just how indebted the entire genre is to this game. Dragon Quest has always been regarded as the grandfather of JRPGs, but now that I’ve played Dragon Quest III, its influence can clearly be felt not only in other RPGs, but in subsequent Dragon Quest games as well. I was particularly struck by how similar Dragon Quest IX for the DS (the only other entry I’ve put a considerable amount of time in) is to it, not only in terms of structure, but in how both give you the ability to roll your own party members.

    What I especially enjoy about Dragon Quest III is the sense of adventure the game can instill thanks to its vast overworld, which you can more or less explore freely (if you can stomach the high random encounter rate). It feels thrilling to wander around and discover a new town or dungeon. I have a terrible habit of not finishing JRPGs, so it remains to be seen if I’ll see Dragon Quest III through to the end, but right now, I’m eager to play more.

    Assassin’s Creed III — Matt Espineli, Editor

    As a burgeoning fan of the Assassin’s Creed franchise during 2012, I hated Assassin’s Creed III when I first played it. The game’s slow start, fragmented world design, and broken stealth mechanics left me feeling deeply frustrated. I held a bummer view about the game throughout the years, often voicing how low it sits in my ranking of the series with every passing entry. But that seems to have changed because I’ve been playing it these past few weeks for 30+ hours, and dare I say, I’m actually enjoying it.

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    I’m honestly shocked that I’ve been turning around on Assassin’s Creed III after all these years. So far, what’s been appealing to me are the questions it asks about the moral conflict between the Assassins and the Templars–something I was unwilling to unpack at the time for some reason or another. Connor’s struggle to maintain loyalty to his people and the Assassin Brotherhood while dealing with the brewing revolution is worlds more compelling to me in my older age. On the other hand, my enjoyment playing Assassin’s Creed III finally clicked after allowing myself to accept what it’s trying to be. What I’ve found is a world that rewards you when you engage with everything it has to offer. While not all of its activities are substantial or meaningful, the rewards you receive feed into the flow of playing the game in a way that’s continuously satisfying.

    Assassin’s Creed III remains a bit of a mess in parts, but I’m happy to report that my enjoyment of its accomplishments is finally outweighing the disdain I once had. There’s really something special about being able to reconcile poor feelings about an old game; I feel like a great weight has been lifted. Anyway, please excuse me while I spend the next seven hours collecting treasure chests, sending out convoys, sinking naval warships, and talking to George Washington. | Twitter: @MGespin

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  • Top New Game Releases On Switch, PS4, Xbox One, And PC This Week — January 16 – February 1, 2019

    Top New Game Releases On Switch, PS4, Xbox One, And PC This Week — January 16 – February 1, 2019

    This week’s episode of New Releases is about exploration. You can start a new adventure with Journey to the Savage Planet or reach the conclusion of another with Kentucky Route Zero: TV Edition. It’s also a week of ports, as Pillars of Eternity 2: Deadfire comes to PS4 and Xbox One, and Aviary Attorney: Definitive Edition lands on Nintendo Switch. The PC crowd isn’t getting left out either, as Warcraft 3: Reforged is also on the way.

    Journey To The Savage Planet — January 28

    Available on: PS4, Xbox One, PC

    Funny games are a rare breed, but Journey to the Savage Planet definitely wants to make you laugh. Your goal is to explore a strange planet and determine if it’s suitable for human life. Along the way, you’ll encounter all manner of alien plants and animals.

    More Coverage:

    Kentucky Route Zero: TV Edition — January 28

    Available on: PS4, Xbox One, Switch

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    Kentucky Route Zero’s first act launched in 2013. Seven years later, the final act is here, and you can get the complete saga in the new TV Edition. This will let you explore the whole mysterious route, encountering oddball characters like a giant eagle and a robot. These episodes are about so much more than truck driving.

    More Coverage:

    Warcraft III: Reforged — January 28

    Available on: PC

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    This remaster includes the original Warcraft 3 and its expansion, The Frozen Throne. Of course, it also looks prettier, and it comes with improved modding tools. A new “story mode” difficulty will let you experience the campaign at a leisurely pace, but you can always test your skills in online multiplayer on Battle.net too.

    More Coverage:

    Pillars Of Eternity II: Deadfire – Ultimate Edition — January 28

    Available on: PS4, Xbox One

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    The throwback CRPG is making its console debut this week, and the Ultimate Edition includes the base game and all previously released DLC. Between all those expansions, deep character customization, and massive world to explore, there’s a lot to sink your teeth into here. PS4 and Xbox One players can bite in this week, and a Nintendo Switch version is planned for later this year.

    More Coverage:

    Aviary Attorney: Definitive Edition — January 30

    Available on: Switch

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    That said, Nintendo Switch owners can check out a different Definitive Edition this week. The Switch port of Aviary Attorney is better looking than the original, but otherwise it’s the same story of gathering evidence and going to court–as birds. In case the screenshot above wasn’t clear, this game does indeed star an 1840s bird lawyer.

    January is coming to a close, which means a whole new month of video game releases is approaching. Next week, we’ll take a look at what February is bringing to the table, including the Western release of Yakuza 5 and some licensed games like The Dark Crystal: Age of Resistance Tactics.

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  • Dr. Kawashima Is A Jerk And His Brain Training Makes Me Feel Stupid

    Dr. Kawashima Is A Jerk And His Brain Training Makes Me Feel Stupid

    There was a moment I had while playing Dr. Kawashima’s Brain Training for Nintendo Switch, which is currently only available in Australia and Europe. I had just finished my daily set of three exams to calculate my “Brain Age,” the metric used to assess how strong and flexible your mind is. The lower the score the better, and 20 is the absolute best you can get. Anyway, the disembodied head of Dr. Kawashima popped up on the screen to deliver my result–it was 27! Wow! What a great score. I had some issues with one of the tests, but I had set a couple of new records on the others, so I was feeling pretty happy with myself. But that emotion didn’t last very long.

    “Oh dear!” the head lamented, “I miscalculated your Brain Age”. He threw up a new number: 59. “Your Brain Age is a little underwhelming.” I could’ve snapped the Joy-Cons off my Switch then and there.

    Dr. Kawashima, or at least this polygonal version of him, is an insensitive jerk. He pulls dumb stuff like that, he’s visibly disappointed when he’s telling me that I can do better, and the only time he’s encouraging or visibly pleased (at which point he’s freaking ecstatic) is when I make a really significant improvement on something. Improving incrementally? Maintaining a superb result day after day? Nothing. Maybe just a “good for you” if I’m lucky. I have Asian parents, so I’m used to this level of support. But when it’s coming from a video game, from a cartridge I can easily rip out and never look at again, this low level of encouragement and high level of trolling really discourages me from wanting to keep going with it. Especially when I’m mostly doing math anyway.

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    I’m disappointed because I know Nintendo knows how to motivate me to keep coming back. Their video games are often very morish. I’ve been playing Ring Fit Adventure pretty consistently over the past few months, and a big part of the reason I’ve (surprisingly) kept coming back to it is because of the consistent positive reinforcement and the feeling that you’re only ever making progress, not losing it. Ring Fit Adventure only ever has helpful advice and encouragement for me, and every session I have is positive. There’s never any judgment if I’m having an off day, and I always feel welcomed back. Brain Training shows me my dips on a graph and makes me sad.

    Am I just upset because I’m starting to realise that I’m actually stupid? Eh, maybe a little. But believe me, I would happily just own it and keep on working at if it wasn’t for the other frustrating issue: the occasional, but hugely detrimental, issues with handwriting detection.

    The first Dr. Kawashima’s Brain Training came out for the Nintendo DS, and it made a huge deal about how you held the dual-screen console sideways like a book and wrote your answers with the console’s included stylus. It had a pretty great version of Sudoku, and I played a lot of Sudoku on that thing (Sudoku was really big back then). My Brain Age was also much better than it is now. Now that Brain Training is on the Switch, it comes with its own stylus and requires you to hold your Switch sideways as well. It’s still very novel, but because of the reliance on this kind of handwritten input in a number of minigames, you’re likely to run into a lot of issues depending on how you write certain letters and numbers.

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    The DS version of Brain Training had these issues too, but for some reason it feels far more egregious on the Switch. Maybe it’s the new fat Switch stylus versus the more precise and pointy DS one. Maybe it’s some change in how the software translates strokes, or the ways certain activities are designed. Maybe it’s all exactly the same and just a factor of my growing impatience as I get older and grumpier. I’m pretty sure I don’t have terrible handwriting–my letters are usually bold and clear, maybe even a little cartoony, and the game can detect what I’m writing 98% of the time. But if I find myself getting caught in that 2% trying to get it to recognise a “5” or a “Y,” I’ll be screaming, because my results, progress, and my self-esteem are on the line.

    Here’s an example: There’s an exam in Dr. Kawashima’s Brain Training for Switch where you get two minutes to memorise the placement of 25 numbers on a 5×5 grid, and then two minutes to recall them. The catch is, you only get one guess for each square, so if you guess wrong, you lose that opportunity for a point. The last time I took this test, the game had real trouble interpreting how I wrote the numbers “5” and “9,” so as soon as I would finish writing something like “25,” I could see that the game interpreted it as 18 for whatever weird reason, and I wouldn’t have a chance to hit the erase button in the split second before it buzzed and basically told me, “No, that’s wrong. The number that’s supposed to go here is 25.”

    There’s a similar, slightly more gracious exam with the same kind of memory test, but you’re trying to remember and write down all the four-letter words the game showed on a previous screen. You don’t get locked out at all here, but when the game keeps misinterpreting the letter you’re trying to write for another one? Well, your mind gets preoccupied with constantly erasing and rewriting the letter in the hopes that it will catch, and your focus is pulled away from all those words you were trying to juggle in your head. It can be infuriating.

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    The daily exercises that game has you do to prepare for these exams are mostly free from these issues. I can multitask and make an avatar jump hurdles while picking out the highest number in a lineup, no problem. I can mimic hand shapes and do finger calculations (which are tracked with the right Joy-Con’s IR sensor, a pretty neat feature) faster than you can blink. I can sight-read music and play it on the touchscreen piano perfectly (because I’ve had years of training, but nevermind that). And when I perform all these tasks, I get that satisfying brain-squeezing sensation that makes me feel like I’m working my mind and getting smarter probably.

    But when it comes to calculating your Brain Age, the game throws a whole different set of activities at you, most of which are specific to the examination mode and largely involve writing letters and numbers. That’s when things get disastrous and Kawashima thinks I have rocks in my head. That’s when he starts trolling me and telling me how disappointed he is. Brain Training’s handwriting detection is not perfect. And it needs to be perfect if I want to feel like my mistakes are on me.

    I have fond memories of the original Brain Training for Nintendo DS, and after how taken I was with Ring Fit Adventure, I was eager to hop back on Nintendo’s weird lifestyle software train and ride it anywhere it would go. But Brain Training for Switch is pushing me away. Hopefully, now that we’re in the age of software updates and user telemetry, the writing detection is something that Nintendo can improve over time. And maybe Tipp and whatever the sentient Ring from Ring Fit Adventure is called can give Dr. Kawashima a few pointers on how to talk to players, too.

    Sudoku is still pretty good though.

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  • Guilty Gear Strive Is Coming To Arcades–In Japan, At Least

    Guilty Gear Strive has been confirmed for PlayStation 4, but if you’re in Japan, you’ll also have the option of playing it in an arcade. The arcade release of the game was reported on Arc System Works’ website, and was picked up on and translated by Gematsu.

    While it’s possible that the cabinets will make their way outside of the country, they’re bound to be rare–arcades are still fairly common in Tokyo and other areas of Japan. For most players, the PlayStation 4 version will remain the most accessible.

    A new trailer for Faust, a returning character first seen in the game’s name announcement trailer, has also been revealed. You can watch it below.

    A demo of the arcade version will be playable at Japan Amusement Expo 2020 in February; otherwise, a closed beta of the game is coming later this year, although details have not been announced yet.

    The new Guilty Gear has been described by the game’s general director as “a full-frontal confrontation with the essence of the fighting game genre.”

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  • This Xbox Adaptive Controller Mod Makes It Nintendo Switch Compatible

    The Xbox Adaptive Controller has been an important step for making games more accessible, but it’s had an obvious downside–it’s only compatible with Xbox. However, one man has found a way to change this, customizing an Xbox Adaptive Controller to work on Switch for his daughter.

    Rory Steel, head of the Digital Jersey Academy, tweeted out a video of his daughter playing The Legend of Zelda: Breath of the Wild on Switch using a heavily customized Xbox Adaptive Controller. There’s a lot of cables involved, and he says that this is only the first version, with further iterations to come. But it all works, and his daughter is clearly very pleased.

    Finished! Ava gives my homemade #accessibility controller V1.0 the thumbs up. She can play @Nintendo #BreathoftheWild on her #switch like her friends now. All thanks to @Microsoft ? #adaptiveController #XAC @brycej @ArranDyslexia @shanselman pic.twitter.com/dOhGnUFZa0

    — Rory Steel (@JerseyITGuy) January 19, 2020

    Xbox boss Phil Spencer has shared the tweet as well, calling it “incredible.” Steel posted an in-progress photo earlier, too, showing how much wire work was involved. He completed the project in a single weekend.

    The #1 quality of a digital professional… Patience… Making inroads with the aid of coffee! The controller project is on target for this afternoon. #accessibility @Nintendo #switch @Microsoft #adaptiveController pic.twitter.com/U5z1xjzROe

    — Rory Steel (@JerseyITGuy) January 19, 2020

    Microsoft said back at E3 2018 that it would love to see the controller working on PS4 and Switch, and while official support has not come, it looks like it’s technically possible on Switch at least.

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  • Borderlands 3–Takedown At The Maliwan Blacksite Getting Rebalanced For Single Players

    Borderlands 3 added a limited-time special event, Takedown at the Maliwan Blacksite, towards the end of 2019, but part of the event was delayed. In late December, Gearbox announced that a new version of the event that would scale depending on how many players you had in your party would release, making it easier for players who preferred to play alone to tackle it. This ended up being delayed, but a date for the scaled version of the event has now been set.

    In a new post on the Borderlands website, it’s been announced that the scaled version of Takedown at the Maliwan Blacksite will be available from January 16 to January 30. It’ll be slightly easier now for players who are taking it on alone, meaning that if you can’t quite crack it right now, it’s worth trying during this period.

    After January 30, the event will revert to its standard difficulty level, and will once again be tuned for four experienced vault hunters working together–which means that you’ll need to be extremely skilled to beat it alone.

    Borderlands 3 also received its first piece of major DLC in late December, Moxxi’s Heist of the Handsome Jackpot. The game received an 8/10 in our review, and Jordan Ramée wrote that the game “best excels at continuing what the series has always done: deliver a humorous tall tale of misfits looting and shooting their way to heroism.”

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