Category: Gamespot

  • Fallout 4 Survival Mode Gets New Feature, More Changes in Update

    Fallout 4 Survival Mode Gets New Feature, More Changes in Update

    Bethesda has released an update to Fallout 4‘s Survival Mode, which is currently in beta on PC. This update, 1.5.146, adds one new feature (thirst, hunger, sleep, and diseases icons now change color based on status), while there are also lots of fixes and changes included with the patch.

    With the update, the sleep cycle has been lowered from 24 hours to 14 hour days, while there is a reduced chance of getting a disease and you need to consume less food and drink to maintain proper sustenance. On the other hand, making things potentially more difficult, Fusion cores now weigh more, while your carry capacity has also been lowered.

    You can see the update notes below, as posted by Bethesda in the game’s forums.

    Fallout 4’s Survival Mode, which makes the game more challenging in a number of ways, launched in beta on PC at the end of March (find out how to get in here). There is no word yet on when the final, non-beta version will be available, while it’s scheduled to come to PlayStation 4 and Xbox One sometime in April.

    For more on the ways in which Survival Mode changes the Fallout 4 experience, check out the video above.

    Fallout 4 1.5.146 Survival Steam Beta Update

    New Survival Features

    • Thirst, hunger, sleep, and disease icons will change color based on status

    Survival Fixes

    • Less food and drink are required to maintain proper sustenance
    • Carry capacity lowered
    • Sleep cycle has been lowered from 24 hours to 14 hour days
    • Reduced chances to getting a disease
    • Fusion cores weigh more
    • Nuka Cola Quantums no longer cancel out caffeine effect from Nuka Cola and Nuka Cola Cherry
    • Fixed occasional issue with becoming parched or peckish when thirst or hunger are actually satisfied
    • Fixed issue where Adrenaline effect would incorrectly persist after changing difficulty level
    • When companion is down, a quest target will appear on them

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  • Gears of War 4 "Next Big Reveal" Coming Soon

    Gears of War 4 "Next Big Reveal" Coming Soon

    It’s already been a big week for Gears of War 4, as we recently learned the game’s release date and more details about its beta. But now, it looks like even more news about the Xbox One shooter is set to be divulged–and soon.

    A tweet from the Gears of War channel teases that the game’s “next big reveal is coming soon.” A countdown clock on the Gears of War website is ticking down to three days from now, on the morning of Monday, April 11. This is apparently when the announcement will be made, whatever it is.

    The website itself is potentially confusing, as it shows only a number of hours left, but producer Rod Fergusson says it should be read as three days and a number of hours.

    Gears of War community director Adam Fletcher teased the reveal further, saying it will come completely out of left field.

    You guys have no idea what is coming… but it is going to be amazing! #NoReason #ThreeDays #GearsofWar
    https://t.co/KRVRrCClu5

    — Adam Fletcher (@PezRadar) April 7, 2016

    Gears of War 4 is scheduled to launch on October 11 for Xbox One. A PC version may also be released, but nothing has been confirmed at this stage. In other news, it’s been confirmed that the game will offer split-screen play for multiplayer, though frame rate drops to 30fps when playing this way.

    The Gears of War 4 multiplayer beta will begin later this month–check out this post to find out how to get in. On the subject of multiplayer, Fergusson recently said Gears of War’s multiplayer–since Gears of War 1–has been “under-served,” and explained why Gears of War 4 will change that.

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  • Movie Adaptation of Classic Manga Series Death Note Heading to Netflix – Report

    Movie Adaptation of Classic Manga Series Death Note Heading to Netflix – Report

    The live-action film adaptation of the hugely popular manga and anime series Death Note is apparently on the move. It has been reported that the film is on the verge of shifting production from its current home at Warner to Netflix.

    According to The Wrap, the streaming giant is in negotiations to pick up the project. The site’s sources claim that the movie was nearing the start of filming when Warner decided not to move ahead. However, instead of simply dropping it, Warner agreed to let director Adam Wingard take the project elsewhere. It is reported that Netflix have offered a firm commitment to make the film, and it is expected that the deal will go through.

    This follows the news earlier this week that Warner is planning to make fewer films that don’t tie into its three big franchise properties, namely DC, Lego, and Harry Potter.

    In October last year, it was reported that Nat Wolff, best known for the hit teen drama The Fault in our Stars, had been cast as the lead in Death Note. It is also suggested that Straight Outta Compton‘s Keith Stanfield may join him.

    The series tells the story of a high school student called Light, who comes into possession of a supernatural notebook that allows him to kill anyone whose name he writes into it. Light sets out to rid the world of evil, but finds himself relentlessly pursued by a legendary police detective.

    Death Note ran for 108 issues between 2003 and 2006, which were subsequently collected into 12 graphic novels, which to date have sold more than 30 million copies worldwide. There have also been three live-action Japanese films, an anime series, and a number of video games for the Nintendo DS, published by Konami.

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  • Watch The Star Wars 7: The Force Awakens Honest Trailer

    Star Wars: The Force Awakens launched on Blu-ray and DVD this week, and now the YouTube channel, Screen Junkies, has taken on the new movie. The latest episode of Honest Trailers talks bluntly about the latest Star Wars movie, highlighting its similarities to the original movie, A New Hope.

    The trailer also pokes fun at how Rey is “so good at everything” she does, including speaking multiple languages, flying the Millenium Falcon, and using a lightsaber. Captain Phasma’s lack of screen time is also a focal point of the humorous video. You can watch it for yourself in the video below.

    If you want to watch another Star Wars video, you can check out Daisy Ridley’s intense audition for the part of Rey right here. And if you were wondering what the heck was up with Kylo Ren’s table of sand in The Force Awakens, director JJ Abrams has the answer for you right here.

    Star Wars – Episode VIII has begun filming and you can check out some leaked set photos right here. Director Rian Johnson recently teased the return of Maz Kanata in Episode VIII on Tumblr.

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  • New Hardcore Henry Clip Showcases Crazy First-Person Action Sequence

    Hardcore Henry is a video game-inspired first-person thriller, and it blasts its way into cinemas this weekend. A new clip has been released that provides a taste of the insane action that audiences can expect. Check it out below:

    Hardcore Henry is directed by Ilya Naishuller, with a cast that includes Tim Roth, Sharlto Copley, and Haley Bennett. Naishuller received considerable attention in 2014 for the award-winning first-person POV music video he directed for his band Biting Elbows. The video caught the attention of Nightwatch director Timur Bekmambetov, who offered to produce a film showcasing many of these pioneering techniques.

    In a recent interview with Den of Geek, District 9 star Copley spoke about joining this unusual production, and the challenges involved in shooting it. “The first thing that I saw was the music video,” he said. “After watching that about 25 times on repeat, I was fascinated with the idea of trying to make a movie in that format.

    “It was the most difficult film I’ve ever made. We knew going in that we were going into an experimental world, and you know, the shoot was meant to be 45 days and it took 120 in the end. I went back to Russia three times [to finish shooting].”

    “It really rewrites a lot of the traditional rules of filmmaking that you’re used to and comfortable with,” Copley explained. “It helped that we had a young passionate Russian crew that were relatively inexperienced–it reminded me a lot of our crew in South Africa on District 9. They’ve grown up with international media and want to show the world what they have to offer.”

    Hardcore Henry hits cinemas on April 8.

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  • This Is What Happens If You Pirate Quantum Break

    This Is What Happens If You Pirate Quantum Break

    Following Quantum Break‘s release this week on Xbox One and PC, it’s now been reported that people who pirate the game will receive a unique form of punishment. Reddit user disastorm explains that if the game thinks you may be running a pirated copy, it gives main character Jack Joyce an eye patch.

    Check it out:

    In a FAQ about the Windows 10 version of Quantum Break, developer Remedy teased this form of pirate punishment. “Jack looks like a pirate–DRM might’ve accidentally triggered.” To avoid this issue, make sure you’re logged into your Microsoft account before starting the game, Remedy explained.

    As Eurogamer explains, Remedy did the same thing with its last big game, Alan Wake.

    Image credit: Eurogamer

    Quantum Break received a score of 6 in GameSpot’s review, which said it can be interesting at times, but its impressive combat and great looks are hindered by a story with limited appeal and disappointing design choices. For more on the game’s critical reception, you can check out this review roundup.

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  • Overwatch PS4 vs. Xbox One Graphics Comparison

    Overwatch PS4 vs. Xbox One Graphics Comparison

    World of Warcraft developer Blizzard Entertainment’s multiplayer shooter Overwatch is coming soon, and if you’re wondering if you should pick it up on PlayStation 4 or Xbox One, a new technical comparison from Digital Foundry may have the answers you’re looking for. The site today published its performance analysis of the two console versions, detailing their resolution and frame rate.

    Both editions run at a native 1080p with dynamic resolution, which allows the pixel count to drop during intensive scenes. On the subject of frame rate, Digital Foundry reports that Overwatch holds steady at 60fps for both PS4 and Xbox One most of the time, with only slight dips in frame rate in some sections.

    On PS4, the only time Overwatch dropped below 60fps was during the time when the camera switches to the kill-cam. As for Xbox One, frame rate holds at 60fps “99 percent of the time.”

    “It’s almost faultless in its frame rate, and for such a fast-paced game hitting that top target really pays off in controller response,” Digital Foundry said.

    The Xbox One version of Overwatch does have an issue not found in the PS4 version, at least in the section that Digital Foundry tested. Instances of screen-tearing are more frequent on Xbox One, though they are apparently so brief and insignificant that you might not even notice.

    “When the action really picks up, some screen tearing can sneak in, causing a horizontal tear line to appear,” the site said. “You might miss it, and this only crops up in short bursts alongside the game’s grander explosive effects. At a broadly solid 60fps refresh, Xbox One still delivers a superb level of performance, and despite its extra tearing it still plays really well.”

    Head here to Eurogamer to read the full Digital Foundry report. You can also read GameSpot’s hands-on preview of the console versions of Overwatch here.

    Overwatch launches on May 24 for PC, Xbox One, and PlayStation 4. A beta starts earlier in the month and you can read this post to get all the details about how you can get in.

    In other news about the game, Blizzard has revealed the replacement for Overwatch hero Tracer’s controversial “butt pose.”

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  • Watch Dark Souls' Greatsword of Artorias Forged in Real Life

    The Dark Souls series has many unique weapons, but none is more iconic than the Greatsword of Artorias. The giant blade was used by the legendary knight to strike down Darkwraiths and, upon his death, was wielded by his loyal companion, the great grey wolf Sif.

    The legend of Artorias and Sif has captured the hearts of many a Souls fan and now, thanks to YouTube series Man at Arms, it has been brought to life just a bit.

    The team of swordsmiths, machinists, armourers, and engravers at Baltimore Knife and Sword have crafted a real-life version of the blade, and you can watch the whole process in the video above. The team capture every detail depicted in the virtual version of the sword, which was designed by From Software.

    As you can imagine, the final product is huge and so heavy that it has to be rested on a shoulder. Unlike Artorias, who is shown effortlessly swinging around the blade, the most the team can do is let it come crashing down on various mundane objects.

    The video was created in partnership with Bandai Namco, who is set to launch Dark Souls 3 on April 12. GameSpot’s Dark Souls 3 review awarded the sequel 8/10.

    “There are several possible endings to Dark Souls 3, and although most are anticlimactic, they drive home the loneliness of the paths we took,” said reviewer Mike Mahardy.

    “The old lords have abandoned their posts, and in the hunt to usurp them, we descend into those dark valleys, and climb those imposing peaks. This is the essence of Dark Souls III: periods of doubt, followed by great reward. The journey may be rocky, but there’s a throne waiting at the end.”

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  • Destiny Dev Revealing Multiplayer and Sandbox Changes Here Later Today

    Destiny‘s third and final Twitch livestream event dedicated to the game’s April update takes place later today, this one focusing on the balance changes Bungie is making to Crucible and the sandbox elements.

    Design lead Lars Bakken and designer Grant Mackay will appear on the livestream to discuss “changes both large and small.” Additionally, senior designer Jon Weisnewski will talk about weapon balance changes.

    “We might even find some ways to prove some new design theories in magical, delicious combat,” Bungie wrote in its description for the event.

    The show starts at 11 AM PST / 2 PM EST and, if the previous two are any indication, it should last for around an hour. Check back later today to learn more.

    Bungie’s first livestream event for Destiny’s April update saw developers discussing all of the new things you can do, while the second one revealed the new gear and rewards coming to Destiny with the update. The update is expected to land on all platforms on April 12.

    What kind of Crucible and sandbox changes would you see like to announced today? Let us know in the comments below!

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  • Rock Band 4 PC Funding Campaign Comes Up Well Short

    Rock Band 4 PC Funding Campaign Comes Up Well Short

    Gamers hopeful for a PC version of Rock Band 4 appear to be out of luck. The game’s crowdfunding campaign on Fig has ended–and it came up well short.

    Harmonix was looking to raise $1.5 million, but only managed to attract $792,817, which is just 52 percent of the target. A total of 1,674 people contributed to the campaign over a period of 35 days. Fig, like Kickstarter, is all-or-nothing, so no money will be collected.

    The bulk of the funding for Rock Band 4’s PC campaign came from investments ($592,000), while the remaining $201,000 was from traditional pledges. Fig is unique in that in addition to Kickstarter-style backing, people can actually invest in a game and ultimately share in its success through equity.

    Things weren’t looking good for Rock Band 4’s PC campaign, as it needed to raise more than $750,000 with just 24 hours to go.

    The raised money, had it been successful, would have been used to pay LittleBigPlanet and Dead Island 2 developer Sumo Digital to port the game to PC. The full cost of development would be $2,000,000, and Harmonix said it would provide the other $500,000 if it reached its goal.

    About halfway through the campaign, Harmonix added a new reward tier that would give people the entire DLC song library if they paid $2,500.

    Harmonix said in a Reddit AMA that, even if funding for Rock Band 4’s PC edition came up short, it wasn’t going to abandon the PC platform altogether.

    “It’s more about whether or not it makes sense to bring a future game to the platform,” the developer said. “Rock Band VR is coming to Oculus, which is obviously PC, and I can definitely see other titles fitting nicely on PC as well.”

    Rock Band 4 released last year on PlayStation 4 and Xbox One. It was scored a 7 in GameSpot’s review, which said “[a] lack of content and general stagnation hold this particular iteration of Rock Band back, but new ideas like Freestyle Solos genuinely enhance the core experience.”

    Harmonix isn’t new to crowdfunding. The developer sought funding for another rhythm game, Amplitude, back in 2014. It was a successful campaign, raising over $800,000.

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