Category: Gamespot

  • Top 10 UK Sales Chart: Lego Star Wars The Force Awakens Makes Strong Debut

    Lego Star Wars: The Force Awaken debuts at No.1 on the UK sales chart for the week ending July 2.

    According to sales monitor Chart-Track, it is the fourth biggest Lego video game launch of all time, behind Lego Indiana Jones, Lego Marvel Super Heroes, and Lego Batman.

    Following it is FIFA 16 at No.2, Overwatch at No.3, and last week’s top performer, Doom, at No.4.

    Star Ocean: Integrity and Faithlessness enters the top ten at No.6 in its first week on sale, while survival horror game 7 Days to Die debuts at No.9.

    Take a look at the full top ten in the list below. This table does not include digital sales data, and thus should not be considered representative of all UK game sales.

    1. Lego Star Wars: The Force Awakens
    2. FIFA 16
    3. Overwatch
    4. Doom
    5. Uncharted 4: A Thief’s End
    6. Star Ocean: Integrity and Faithlessness
    7. Rocket League
    8. Grand Theft Auto V
    9. 7 Days to Die
    10. Tom Clancy’s The Division

    Powered by WPeMatico

  • 999 and Virtue's Last Reward Being Ported to New Platforms

    999 and Virtue's Last Reward Being Ported to New Platforms

    Aksys Games has announced 999: Nine Hours, Nine Persons, Nine Doors and Zero Escape: Virtue’s Last Reward are being ported to new platforms. The announcement was made at the company’s Anime Expo 2016 panel, but platforms and release date were not revealed.

    999 is currently only available on the Nintendo DS and iOS, while Virtues Last Reward was released for PlayStation Vita and Nintendo 3DS. Both games have a small but passionate following. They have received acclaim for storytelling.

    3089983-5473745883-32658.jpg

    The point-and-click adventure games follow a group of people that have been kidnapped by a mysterious figure. In order to escape they must solve a series of puzzles. Both 999 and Virtue’s Last Reward shift in perspective over the course of the game, showing events across branching timelines.

    A third game in the series, called Zero Time Dilemma, was recently released.

    In GameSpot’s 999 review the game earned an 8.5/10.

    “Like a great page-turner, Nine Hours is very tough to put down once you start,” said reviewer Carolyn Petit.

    “The engrossing puzzles work hand in hand with the terrific storytelling to pull you into the gut-wrenching situation Junpei and his companions find themselves in, and the tension progressively ratchets up to keep you glued to the game and biting your nails as you seek an escape from this terrifying dilemma.

    She continued: “For those who enjoy point-and-click adventure games and don’t mind the gruesome possibility of having someone explode all over them, Nine Hours, Nine Persons, Nine Doors is a delightfully chilling treat.”

    The Virtue’s Last Reward review, meanwhile, awarded the game an 8.5/10.

    “Among the many games released each year, there aren’t many that leave you contemplating and debating their story and worldviews long after the final set of credits has rolled,” said Heidi Kemps.

    “Virtue’s Last Reward takes its place proudly among this crop of games. As fun and challenging as the brainteasers in the room escapes are, they’re merely dressing for the fantastic writing, memorable characters, and stunning plot twists that could only be presented successfully in a game format.”

    Powered by WPeMatico

  • Resident Evil 7: Biohazard Demo Breaks Records

    Capcom has announced that Resident Evil 7 Teaser: Beginning Hour has set the record as the most downloaded single-player PS4 demo in the first week of its release for North America. The demo has hit 2 million downloads globally, despite it only being available to PlayStation Plus subscribers.

    Beginning Hour is a prologue, but will not be part of the full Resident Evil 7 Biohazard game, which will feature a different protagonist. The demo houses a number of seemingly unsolved mysteries, one of which Capcom recently debunked.

    Resident Evil 7 is scheduled for release on PS4, Xbox One, and PC on January 24, 2017. GameSpot recently interviewed Resident Evil 7 producer Masachika Kawata at E3, who talked to us about what the full game will actually be like. Kawata was also producer for Resident Evil: Revelations, and Umbrella Corps.

    Kawata confirmed that the game represents a “return to horror” for the series, although combat and gun-play will also be present. The game will be playable from start to finish using PlayStation VR. As for the story, we know that the game is set after the events of Resident Evil 6, and takes place in a modern day setting. The story centres on a “foreboding, derelict plantation mansion in rural America. Players must explore and survive the horrors within the mysterious, sprawling estate.

    Powered by WPeMatico

  • Dragon Ball Xenoverse 2 Gets Much Requested Features For Customizable Fighters

    Bandai Namco has revealed a new trailer for its upcoming action game Dragon Ball Xenoverse 2, and the video reveals a long-requested feature for players: Super Saiyan 3 transformations for custom made characters. In addition, the trailer shows the player character using the move Final Kamehameha; an attack hitherto only used by Vegito and Gogeta.

    Final Kamehameha is a fusion of both Vegeta’s Final Flash and Goku’s Kamehameha–hence why it is typically only used by Vegito or Gogeta. This will mark the first time another character is able to execute Final Kamehameha.

    Dragon Ball Xenoverse 2 is scheduled for release on PS4 and Xbox One from October 25, with a PC release to follow on October 28. The game will also feature Grammy-nominated DJ Steve Aoki as a musical contributor and a non-playable character.

    Check out what’s new and improved with Dragon Ball Xenoverse 2 in GameSpot’s overview article. To name a few, the customization system has more options, the hub city is larger, and the frame rate has been doubled. Want to see what the game looks like so far? Watch Turles vs. Future Gohan in some gameplay footage here.

    Powered by WPeMatico

  • Diablo 3 Director Leaves Blizzard

    After it was reported that Blizzard Entertainment was hiring a new game director for a Diablo project, it was unknown what that meant for Diablo III‘s current director, Josh Mosqueira. Now, Blizzard has confirmed that Mosqueira has left the company altogether.

    “With Diablo III in a good place at this point, Josh felt that now was a good time to pursue other opportunities with minimal impact to the team,” Blizzard told Polygon. “We’ll be filling the director role either from within Blizzard or externally.”

    Thanks to an amazing team and community! Forever #diablo

    — Josh Mosqueira (@joshmosq) July 2, 2016

    Mosqueira replaced Jay Wilson as Diablo III’s game director in 2013. As for Wilson, he has since left Blizzard.

    Wilson and Mosqueira aren’t the only recent high-profile departures from Blizzard. The lead designer on Diablo III, Leonard Boyarsky, left the developer earlier this year.

    Concerning the job listing, it remains to be seen if it’s for a sequel to Diablo III, a new expansion, or something else. The position is located at Blizzard’s headquarters in Irvine, California, and the job ad was published this week, according to BlizzPro. The listing calls for someone with “outstanding communications skills, proven experience in creative direction, strong ability in system design, and a stellar track record of shipping AAA games.”

    A successful candidate will “lead the Diablo series into the future.”

    Powered by WPeMatico

  • Making Sense of No Man's Sky's Massive Universe

    Making Sense of No Man's Sky's Massive Universe

    If you’ve been looking forward to the upcoming space exploration game No Man’s Sky, chances are that you’ve heard about its absurdly big procedurally generated universe. But just like when talking about the actual universe, the size of the playable area of No Man’s Sky dwarfs our normal conceptions of the world so completely that it’s difficult to actually comprehend.

    When developer Hello Games talks about the number of planets that you can visit in the game, it’s challenging to wrap your head around it. 18,446,744,073,709,551,616 really doesn’t mean much when written on a page, even when spelled out as eighteen quintillion planets. It’s just an absurdly large number that doesn’t have any immediate analogue.

    But even though 18,446,744,073,709,551,616 is so huge that it’s silly, No Man’s Sky’s universe still has limits. It’s not infinite. You can hit the edge of the game’s galaxy, or reach the center. So to make that number–18 quintillion–a little more understandable, and to better contextualize No Man’s Sky, let’s take a look at how this compares to other video games, the Earth, and our real universe.

    These calculations are based on my own speculation and the handful of details that Hello Games has shared. We’ll have to wait for the official release in August to confirm that the universe is as unbelievably large as the studio says it is.

    Eighteen Quintillion

    There’ve been other big space exploration games before No Man’s Sky that claim to have galaxy-sized worlds. To be sure, some of them are massive:

    Even if you estimate Elite’s star systems as containing a handful of planets–let’s say 10, for ease of calculations–that would amount to a paltry 4 trillion planets. You’d need 4.5 million copies of Elite’s galaxy to equate to No Man’s Sky’s.

    In the real world, you probably hear huge numbers being discussed most frequently in the context of the economy. National economies work with massive amounts of money, and so we are used to hearing about sums in the billions or even trillions. The gross world product–essentially the monetary worth of all the work done per year–is about $107 trillion. If each No Man’s Sky planet was worth a dollar, the total value of the game’s planets would be 172,000 times the amount that the world produces every year.

    It also helps to compare the planets of No Man’s Sky to incredibly small things, such as grains of sand or gallons of water–both measured in quadrillions and quintillions. Back in 2012, researchers at the University of Hawaii estimated that there are 7 quintillion 500 quadrillion grains of sand on the Earth’s surface. No Man’s Sky’s planets beat that by about two and a half times.

    But No Man’s Sky finally meets its match when compared to the gallons of water in the world’s oceans. At around 350 quintillion gallons, the volume of water in the oceans exceeds the number of planets in the game.

    Here are some other real-world comparisons:

    • Books published–130 million
    • People on Earth–7.4 billion
    • Cells in a human body–37 trillion
    • Highest-denomination banknote of Hungarian currency printed–1 sextillion (one thousand quintillion)
    • Atoms in a .1 mL drop of water–10 sextillion
    • No Man’s Sky planets–18 quintillion

    Of course, a single instance of each of these is dwarfed by one planet-sized planet in the game. If you start considering the amount of planet surface explorable in No Man’s Sky, the numbers get even more ridiculous.

    How Many Earths Can You Fit in One Game?

    Hello Games has claimed in the past that the planets you’ll visit will be actually planet-sized–meaning that it’ll take you hours or days to circumnavigate. However, the studio’s been unclear on exactly how big the planets are, so I’ll use the very conservative estimate based on pre-release demos in my attempt to contextualize the size of the game.

    3016558-monolith_1456760265.png

    As helpfully explained by Reddit user Rossmancer, the E3 2015 demo of the game can be used to calculate the diameter of the planet visited. Since this is an E3 demo, the planet is heavily modified. This also means that it would be quite a bit bigger in the final release. With that being said, Rossmancer figured out that the diameter of the planet would be about 5 miles across.

    Knowing this, we can find the total surface area of one of these planets. Using the demo planet’s radius of 2.5 miles, its surface area would be 78.5 square miles. This is minuscule compared to the Earth, which has a surface area of 197 million square miles. But it makes more sense when compared to other games:

    It’s also comparable to a small city, like Boston, which has a land area of 90 square miles.

    But, once again, there’s that eighteen quintillion number. If you take just one planet in No Man’s Sky, it’s easy to contextualize. But take the whole game, and the explorable surface area becomes nonsensical, even when using the conservative estimate of planet size. If we assume that every planet is the same size, then the game would have over 1 sextillion (that’s a 1 with 21 zeroes) square miles of planet surface area. Now we’re getting to even more absurdly large numbers. So let’s try to make this a little bit more comprehensible.

    Considering that the Earth’s surface is 200 million square miles, No Man’s Sky has the equivalent of 7 trillion Earth surfaces. If you added up the surface area of every planet and the Sun in our Solar System, you’d need 400 billion Solar Systems to match No Man’s Sky.

    In other words, this is truly a galaxy. Recently, NASA’s Kepler Observatory has discovered dozens of exoplanets (planets outside our solar system). As a result of these findings, scientists have estimated the number of terrestrial (read: not gas giants with solid surfaces you can stand on) planets in our galaxy at 40 billion. No Man’s Sky’s total number of planets obviously exceeds this, but it does give a bit of helpful context for understanding its scope.

    The Creatures You’ll Discover

    This game would be pretty boring if all those 18 quintillion planets were uninhabited and uninteresting, but luckily Hello Games is designing them to be both diverse in landscape and in life. Don’t expect to find life on every planet, or even most of them, though: Hello Games has confirmed that there’ll be simple life (plants, maybe small animals) on about 10 percent of the planets. Complex life will show up less frequently, on about 1 percent of the planets. But very complex life–civilizations, perhaps–will only appear on roughly 1 in 100 million planets.

    Even this extremely rare chance of finding incredibly complex life, though, means that there is still a massive amount of those kinds of lifeforms out there in the galaxy. 100 million sounds big, but it’s really tiny relative to the entire game: if that probability is accurate, then there’s roughly 180 billion planets out there with complex life. Unfortunately, chances are high that you’ll never find one of these planets. 1 in 100 million is like winning the lottery. To provide a very morbid comparison, you’re about ten times more likely to die in a plane crash than find a species of super interesting creatures on any one planet you visit.

    Speaking of extremely unlikely possibilities…

    Finding Other People

    No Man’s Sky has a shared universe, and Hello Games has said that it has a matchmaking style similar to Journey’s. You can stumble across someone else working their way through the galaxy, or happen upon a planet already discovered by another explorer. But Hello Games makes it clear that you almost certainly will not find another person during the entire time you play the game. It’s not even entirely clear how multiplayer will work at all, or even if there’ll be multiplayer in the traditional sense.

    But since this is a shared universe, there’s a chance that two people might be on the same planet at the same time, even if they don’t see each other. This can be estimated using the same formula as the birthday problem. If we assume that 1 million people will be playing the game at the same time–which would be a pretty impressive number of concurrent players–and all of them are on some planet, then the chance that at least two of them are on the same planet is extremely small: .00000271%. For there to be a 1% chance that at any moment two or more people are on the same planet, about 600 million people would have to be playing simultaneously.

    2981138-bluespace_1445969590.png

    The goal of the game is to get to the center of the universe, so as everyone journeys closer to the middle, the chances of meeting someone else will undoubtedly go up. This is probably your best bet for running into another player: a more limited space, with much fewer planets, means that it’s likely that you’ll see another explorer out there–or at least, you’ll see the planets they’ve already discovered. In the Milky Way, for instance, scientists have tracked a group of 28 stars closest to the galaxy’s center, which allowed them to discover signs of the supermassive black hole holding the galaxy together. If No Man’s Sky follows this model, then it’s a good bet that you’ll see signs of other players when you finally reach the middle.

    The insane number of planets is only one element of the game, and it’s unclear yet how No Man’s Sky will tie it all together into a cohesive, engaging experience. It will have several other mechanics besides exploration to keep players interested, such as crafting, trading, combat, and deciphering alien languages. But ultimately we’ll have to wait for its release on August 9 for PS4 and PC to determine whether or not we’ll want to explore more than just a handful of planets in No Man’s Sky’s massive galaxy.

    Powered by WPeMatico

  • Xbox Play Anywhere Feature Goes Live in September

    Microsoft’s new Play Anywhere feature, which was announced at E3 last month, will go live on September 13, the company confirmed to Polygon.

    The feature lets you buy a game (digitally) on Xbox One and get the PC version free or vice versa, while game saves and achievements are also available across devices.

    Play Anywhere requires Windows 10’s new Anniversary update, which lands on August 2. Additionally, Xbox One users will need the new summer update, which is coming soon.

    The first Play Anywhere game will be ReCore, which launches on September 13. Other supported games will include Forza Horizon 3, Gears of War 4, and Halo Wars 2. You can check out this post to see a rundown of all the Play Anywhere games announced so far.

    In related news, Sony recently suggested it has no plans to introduce any kind of program that would unify PlayStation and PC games.

    “I always hesitate to be drawn into discussions of someone else’s strategy,” PlayStation president Andrew House recently said. “I’m more than happy to talk about our own strategy. Yes, there was a big emphasis from the folks at Microsoft on Xbox and PC cross-play. It remains to be seen whether there is latent large consumer demand for that.”

    Do you plan to make use of Play Anywhere? Let us know in the comments below!

    Powered by WPeMatico

  • Left 4 Dead 2 Mod Replaces Graffiti With Jaden Smith Quotes

    Left 4 Dead 2 Mod Replaces Graffiti With Jaden Smith Quotes

    A new mod for Valve’s Left 4 Dead 2 replaces most of the in-game graffiti with quotes from Jaden Smith such as “School is the tool to brainwash the youth” and my personal favorite, “How can mirrors be real if our eyes aren’t real?”

    These quotes, which Smith himself tweeted, are often philosophical and motivational in nature. “Prepare to be enlightened by his juvenile genius!” the mod’s creator, Molkifier, said on the game’s Steam Workshop page, as discovered by PC Gamer.

    3089605-js.jpg

    People seem to be loving the mod, as the comments are quite positive. One person wrote, “Thank you. I didn’t knew it [sic], but I needed this.” Another said, “This is beautiful; thank you for this blessing.”

    Indeed. Go download the mod here.

    In other news about Jaden Smith and video games, when you die in No Man’s Sky, sometimes you will see one of his motivational quotes. Sean Murray of developer Hello Games said only featuring quotes from scientists and scholars might have led people to perceive the game as being too pretentious.

    As for the Left 4 Dead series, rumblings of Left 4 Dead 3 recent re-emerged.

    Powered by WPeMatico

  • Nintendo Marketing Exec Leaving, as Position Reportedly Permanently Dissolved

    After five years, Nintendo marketing executive Scott Moffitt is leaving the company. The executive, who formerly held marketing positions at PepsiCo and Henkel, will work at Nintendo through the end of July, before moving on, the company said in a statement to IGN.

    “Scott Moffitt, Executive Vice President of Sales and Marketing, has decided to leave Nintendo of America. In order to ensure a smooth transition, Scott will continue to work through the end of July,” Nintendo explained.

    “Nintendo has a strong group of seasoned leaders in place who will step in to assume the full responsibilities of the role on a permanent basis, with the objective of driving more collaboration and greater efficiencies across these groups and among the respective leaders. We thank Scott for his years of service and wish him the best of luck in his future endeavors.”

    IGN reported that Nintendo was intending to permanently do away with Moffitt’s position, executive VP of sales and marketing, with those tasks moved to existing staff. From the wording in Nintendo’s statement, it sounds like this is indeed happening.

    Moffitt joined Nintendo in 2011.

    His departure comes less than a year before Nintendo is due to release a new console, the NX (codename), which is slated to arrive in March 2017.

    Recently, iconic Nintendo designer Shigeru Miyamoto said the company did not show off or talk about NX at E3 because it was worried about copycats. The system is rumored to be a console/mobile hybrid that makes use of “industry-leading” tech.

    Powered by WPeMatico

  • Kojima's New PS4 Game: Here's the Baby Prop From Announcement Trailer and Its Name

    Kojima's New PS4 Game: Here's the Baby Prop From Announcement Trailer and Its Name

    The announcement trailer for Metal Gear Solid creator Hideo Kojima’s new PlayStation 4 and PC game, Death Stranding, showed a man and a baby (among other, weirder things).

    Now, Kojima has shown off the prop he used to film the scene, and even gave the baby a name, Lu#2. Another baby, Lu#1, is also referenced. These names may contain clues, but Kojima didn’t give anything else away. Here are the tweets and images:

    1/2
    The baby Norman was holding in DS(DeathStranding) teaser was this one on the left, called Lu#2, pic.twitter.com/H7XEwGUP4l

    — HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) July 1, 2016

    2/2
    he is in San Dirgo. The baby on the right is called Lu#1 btw. pic.twitter.com/M4KRPfeuOD

    — HIDEO_KOJIMA (@HIDEO_KOJIMA_EN) July 1, 2016

    In other news about the baby, Kojima himself has confirmed that it’s not a clone of the character Reedus plays, but that’s basically all we know right now.

    Kojima also confirmed that he recently filmed a new episode of his HideoTube series. It will presumably air soon, though it’s not immediately clear what the subject will be. Perhaps more details will be shared about Death Stranding during the event. Whatever the case, we’ll bring you the news as it’s announced.

    3079375-deathstranding_screen_ps4_004_1465877395.jpg
    Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

    A release date for Death Stranding has not yet been announced, but don’t expect it soon. Recently, Kojima said, “Our game is still far from being released.”

    For more, check out GameSpot’s breakdown of the Death Stranding trailer as well as our own interview with Kojima in which he reacts to Resident Evil 7 and tells us how his family wanted him to retire.

    Powered by WPeMatico