Category: Gamespot

  • Forza Horizon 3 PC Pre-Load Now Available

    Ahead of its release next week, racing game Forza Horizon 3 is now available to pre-load on PC, Microsoft has announced. In a tweet, the Forza account also confirmed that “game-ready” drivers from Nvidia and AMD will be available today, September 21.

    Here’s the tweet:

    Pre-load is now available for #ForzaHorizon3 on Windows 10! Also, look for game-ready drivers coming from @NVIDIA and @AMDGaming tomorrow!

    — Forza Motorsport (@ForzaMotorsport) September 20, 2016

    Forza Horizon 3 comes out on September 27 for PC and Xbox One. The Xbox One itself supports pre-loading, but it’s not immediately clear if this will be available for Forza Horizon 3.

    A demo for Forza Horizon 3 is available now on Xbox One. PC players are getting one, too, but not until after the game is released. If you’re planning to pick up the game on PC, you can check out the system requirements here to see if your rig can run it.

    Forza Horizon 3’s official release date is September 27, but people who buy the $100 Ultimate Edition can start playing Friday, September 23. The game is an Xbox Play Anywhere title, which means buying the game digitally for Xbox One gets you a free copy of the PC edition and vice versa.

    GameSpot’s Forza Horizon 3 review scored the game a 9/10.

    “With Forza Horizon 3, Turn 10 and Playground Games affirm the series’ status as the driving game for everyone,” reviewer Miguel Concepcion said. “The new emphasis on off-road options isn’t at the expense of traditional races, thanks to the sheer volume of activities.”

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  • Microsoft Exec on PS4 Pro — "4.2 Teraflops Is Not Enough to Do True 4K"

    Microsoft Exec on PS4 Pro — "4.2 Teraflops Is Not Enough to Do True 4K"

    Microsoft’s Albert Penello has again spoken up to compare the Xbox Scorpio and PS4 Pro. In an interview with Eurogamer, Penello said the PS4 Pro’s 4.2 teraflops of performance is “not enough to do true 4K,” while he overall stated that Sony’s 4K claims comes with a number of asterisks.

    “I think there are a lot of caveats they’re giving customers right now around 4K,” he said. “They’re talking about checkerboard rendering and up-scaling and things like that. There are just a lot of asterisks in their marketing around 4K, which is interesting because when we thought about what spec we wanted for Scorpio, we were very clear we wanted developers to take their Xbox One engines and render them in native, true 4K. That was why we picked the number, that’s why we have the memory bandwidth we have, that’s why we have the teraflops we have, because it’s what we heard from game developers was required to achieve native 4K.”

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    Microsoft Studios general manager Shannon Loftis recently confirmed that Microsoft-made Xbox Scorpio games will be rendered at native 4K. As for Sony, PlayStation president Andrew House stated that the “majority” of PS4 Pro games will be upscaled to 4K as opposed to being rendered natively at that mark.

    In the Eurogamer interview, Penello went on to say that, as Sony is doing, it won’t require developers to render their games in native 4K.

    “They’re going to be able to decide to take that six teraflops of power and do what they think is best for their game,” he said. “But I know that 4.2 teraflops is not enough to do true 4K. So, I feel like our product aspired a little bit higher, and we will have fewer asterisks around the 4K experiences we deliver on our box.”

    This is the message Microsoft has been drumming home for a while now. At E3 this year, where Xbox Scorpio was announced, Xbox boss Phil Spencer said Microsoft could have released a more-powerful Xbox this year, but decided to wait so it could deliver a console that offered true 4K.

    Asked by Eurogamer if Sony’s marketing for PS4 Pro is misleading, Penello said, “I’m not accusing them of anything,” adding, “They’ve been very open about the compromises around 4K.”

    Regarding what differences there may be between Xbox Scorpio and PS4 Pro games, whether that’s frame rate or resolution, Penello said it’s too soon to say.

    “You and I both know there will be people who claim with absolute certainty that the difference between 1080p and 900p is the most significant thing, and anybody who claims otherwise is blind,” he said. “And there will be people who say they can’t see a difference. Both people are right in their own minds. So, predicting how developers will use the power and how different the games are going to look, it’s hard for me to say right now. So it’s probably worth us waiting to see.”

    “We’re building a great platform. We’re building the most powerful console ever made. We’re doing a lot of work with developers to allow them to harness that power,” he added. “I feel really good about our plans. Now we just have to see it play out.”

    Also in the interview, Penello talked about Microsoft’s social media jabs at Sony over the PS4 Pro’s lack of a 4K Blu-ray player. This is all part of the business of selling consoles and is not meant to disrespect what Sony is doing, he said.

    “There’s definitely a certain amount of like, we’ve got a product to sell, they’ve got a product to sell, so we’re going to highlight the things we think make our product advantaged over their product,” Penello explained. “But that to me feels different to the historical Sega does what Nintendon’t kind of head-on jabs that have happened in the past. Clearly, you and I are going to talk about Sony and us and why I think our product is better than their product. But it doesn’t came with a disrespect for what they’re doing.”

    The full interview is in-depth and fascinating; read it here.

    In a previous interview, Penello said the Xbox Scorpio’s performance advantage over PS4 Pro will be “obvious.” For more on the Xbox Scorpio and PS4 Pro, check out GameSpot’s new feature that compares the specs for each system.

    PS4 Pro goes on sale in November, priced at $400, while Xbox Scorpio is due to arrive in holiday 2017. A price point for Xbox Scorpio has not been announced, but Microsoft has referred to it as a “premium” product, so it likely won’t be cheap.

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  • 5 Developments From Agents of SHIELD: Season 4, Episode 1 [Spoilers]

    5 Developments From Agents of SHIELD: Season 4, Episode 1 [Spoilers]

    The fourth season of Marvel’s Agents of SHIELD has arrived. Picking up where Season 3 ended, the show jumped forward six months after the agents fought Grant Ward/Hive. If you missed the last season or need a refresher, you can check out our series recap here. SHIELD has gone through some big changes, and Daisy Johnson is on the run. The appearance of Ghost Rider won’t make life any easier for the agents.

    Warning: Spoilers for season 4, episode 1 of Marvel’s Agents of SHIELD,”The Ghost,” will be discussed below.

    Daisy Johnson’s Gone Rogue

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    When we last saw Daisy, she was no longer with SHIELD but instead, a fugitive being pursued by Coulson and Mack. It turns out she’s destroying banks and other institutions funding the Watchdogs’ attack against Inhumans. She’s feeling guilt over falling under Hive’s control and the death of Lincoln. As a result, she’s pushing herself, her powers are increasing, but they’re also taking a toll on her body. She doesn’t want to have any attachments anymore and is focused on stopping the Watchdogs.

    Big Changes at SHIELD

    SHIELD has returned to being an officially sanctioned group. One of the big changes is a new director. Coulson is believed to be dead and can no longer perform the role. During the past six months, Coulson has been partnered with Mack in the pursuit of Daisy. Since she’s been able to elude them, it’s believed Coulson may be purposely allowing her to remain on the run.

    Simmons has been given a promotion. She is now the Special Advisor to the Director in Science and Technology. Some of the others don’t fully trust the new director (who remains unseen in this episode). Simmons is required to take daily lie detector tests to prove her loyalty and this has put her on the outs with her former teammates. Simmons now has a higher clearance level than May, who is training agents to kick butt the way she does. Simmons does confess to May that she doesn’t trust the Director either, but she’s trying to keep them together and take advantage of the fact he trusts her.

    Fitz Discovers Radcliffe’s LMD Project

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    Fitz goes to Radcliffe’s to watch a game. Simmons couldn’t make it due to being so busy. While Fitz is there, Aida, the Life Model Decoy seen in last season’s final episode, reveals herself. Fitz is freaking out over Radcliffe’s project because his pardon from working for Hive requires him to obtain approval before conducting any experiments. Radcliffe explains his idea for the LMDs is to use them to protect agents. He points out the deaths of Lincoln, Andrew, and Trip. He understands the dangers that could happen, as with Ultron. His LMDs aren’t meant to be weapons and don’t deal with artificial intelligence. They will be used as decoys when agents are out in the field. Fitz feels they shouldn’t tell the Director just yet because there’s no telling what he’d do. He wants to wait until Aida is perfect.

    Ghost Rider Unleashes His Vengeance

    Ghost Rider has been killing people. Daisy first sees the carnage when she was in pursuit of some men supplying weapons to the Watchdogs. She’s later able to talk to one of the survivors in the hospitals who tells her, “When the Rider burns you, he burns your soul.” She tries tracking down Ghost Rider to find out what his connection might be to the Watchdogs.

    Daisy Fights Ghost Rider

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    Daisy asks around town, looking for parts for a Dodge Charger, the same car Ghost Rider drives. Her search takes her to Robbie Reyes. Reyes figures out her cover story doesn’t hold up and moves to attack her. When Daisy uses her quake powers, he assume there’s something dark about her as well. As they fight, he explains he only kills those that deserve it. When Daisy asks Reyes what makes him think he has the right to decide, he tells her, “I’m not the one who decides” and transforms into Ghost Rider.

    Towards the end of their fight, Daisy tells Ghost Rider to go ahead and put an end to her. Ghost Rider looks at her and then leaves. This could be because there wasn’t any evil inside her.

    Daisy later tracks down Reyes again and sees he has a younger brother in a wheelchair.

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    Thoughts

    The season premiere delivers a pretty strong episode. Last season’s six month jump forward gives the show a bit of mystery. We get to catch up on what’s been going on while the story continues to move forward. With a new Director, the team has to adjust to the changes and figure out if he can be trusted.

    Agents of SHIELD has a record of shaking things up each season. A new direction is taken, and this season is no different. There are some minor hints of the show taking a slightly darker or mature approach with the move to a new time slot. It’ll be interesting to see if this is something that continues further as the season continues.

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    The team may have their hands full trying to find Daisy and adjust to the changes made by the new director, but there’s more problems coming. It appears May may be infected by the weapon the Watchdogs were after. Fitz is forced to keep the LMD a secret from Simmons since she has to report everything to the Director. Coulson may be in hot water for making a trip to Los Angeles with Mack where Daisy once again evaded capture. With so much up in the air, the show is holding our attention and breaking new ground rather than simply giving us more of what we’ve already seen for the last three seasons.

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  • Destiny: Rise of Iron Review in Progress

    In its third year, Destiny is finally trying to explore the myths that have pervaded its world since launch. The Rise of Iron expansion brings a new storyline with fantasy elements, more cooperative strikes, additional public events, an assortment of player vs. player offerings, and a new upcoming multiplayer raid. In short, Rise of Iron attempts to dig beneath the surface of Bungie’s post-apocalyptic world. As of this writing, though the expansion has yet to go very deep.

    Rise of Iron explores the tale of the Iron Lords, the order of warriors that fought before the post-apocalyptic world devolved into Destiny as we know it now. The expansion draws heavy influences from Game of Thrones and Lord of the Rings: wolves lie sprawled across the stone floors of Felwinter Peak, characters don pelts to cross snowy mountainsides, and ancient evils return from the past to wreak havoc on the present.

    As a portmanteau of fantasy and science fiction, this setup is promising. But the writing doesn’t lend the premise any momentum. Characters are one-dimensional and the plot whisks by without conveying the weight of your missions. The Taken King, Destiny’s previous expansion, showed promise in the way it depicted the nuanced personalities of its lone warriors. After finishing Rise of Iron’s storyline, I feel as if Destiny has taken a narrative step back.

    The actual questlines show a little more promise. Although missions frequently retread locales from Destiny’s first two years, and firefights can become repetitive, there are a few standouts–most notably, a skirmish that plays out in the shadows of massive anti-aircraft guns, and a boss fight that encourages melee combat throughout. Rise of Iron may exhibit the same signs of combat fatigue that have permeated Destiny since launch, but as of this writing, it has a few shining moments of stellar design.

    The new cooperative strikes show the same paralysis between the past and future: one of the strikes is a rehashed version of one of Destiny’s earliest boss fights, and makes few attempts to hide it. The actual new strike, on the other hand, pits you against an ogre impervious to damage, forcing you to dodge his pummelling attacks while you eliminate his handler. The ogre is a constant threat that disrupts the objective, creating tension without becoming overly invasive. With its second major expansion, Destiny still knows how to craft a thrilling boss fight.

    I have yet to spend more than two hours with Destiny’s new Supremacy mode and multiplayer maps, but from what I’ve played, there’s nothing novel here. The maps mostly comprise close-quarters hallways and catwalks of varying elevations. Supremacy also lacks inspiration: after killing an opponent, you don’t get full credit for the elimination until you collect the orb it leave behind–this mode has been done before in numerous other shooters, and while it rewards risky maneuvers and daring sprints into the open, it quickly feels rote.

    As of now, the prevailing feeling is that I’m playing Rise of Iron just for the feeling of progress, and few genuine thrills. But my final opinion all hinges on the expansion’s late-game questlines and, of course, its six-person raid. I’ll be further increasing my light level over the next few days, completing more quests in the Rise of Iron lineup, and preparing for the raid–time will tell if the cooperative battle can mitigate my lukewarm response.

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  • Destiny: The Collection Out Now on PS4 and Xbox One

    Destiny: The Collection Out Now on PS4 and Xbox One

    Destiny‘s Rise of Iron expansion came out today, but that wasn’t the only thing Bungie launched. The $60 Destiny: The Collection bundle is also available now.

    This package comes with the Destiny base game and all expansions, including The Dark Below, House of Wolves, The Taken King, and the just-released Rise of Iron. The bundle also includes one character boost, which you can use to catch up to friends who might be further along in the game.

    Rise of Iron costs $30 on its own and, like The Collection, is only available on PlayStation 4 and Xbox One. By comparison, Destiny’s three previous expansions were also offered on last-generation consoles.

    If you’re playing Destiny on PS3 or Xbox 360 and own The Taken King, you can upgrade to The Collection for $40. This offer is only available for digital copies of Destiny and runs until January 31, 2017. For more on the upgrade offer, go to Bungie’s website.

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    For lots more on Rise of Iron, check out the full patch notes here. You can also watch GameSpot’s Rise of Iron livestream through the video above. If you’re having trouble accessing Destiny right now, it’s not your fault, as the game’s servers are struggling, though things are apparently improving now.

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  • Pokemon Company CEO Comments on Nintendo NX, Pledges to Release Games for It

    The Pokemon Company CEO Tsunekazu Ishihara has lent credence to the suggestion that Nintendo’s NX console is a console/mobile hybrid, as it’s been reported for a long, long time now.

    Speaking with The Wall Street Journal, Ishihara not only commented on the console but also pledged that his company will make games for it. “The NX is trying to change the concept of what it means to be a home console device or a hand-held device,” he said. “We will make games for the NX.”

    The executive declined to confirm if The Pokemon Company’s NX games would be available as launch titles when the system goes on sale in March 2017. A previous reported claimed there would be new Pokemon, Mario, and Zelda games out for the console within six months of its launch.

    More recent rumors claimed the NX will use cartridges. Additionally, Nintendo of America president Reggie Fils-Aime talked about how the company hopes to improve its fortunes with the NX compared to the struggling Wii U.

    “One of the things that we have to do better when we launch the NX–we have to do a better job communicating the positioning for the product,” he said. “We have to do a better job helping people to understand its uniqueness and what that means for the game playing experience.”

    As for when we may learn more about the NX, analysts told the WSJ that an official reveal could happen in early October.

    Also in the WSJ interview, Ishihara talked about the wild success of Pokemon Go. He stated that the reaction to the game was “10 times or even 100 times bigger than we expected.” He also commented on future features for the game, suggesting a battle mode is on the way, but maybe not soon.

    “Battling is a category that we do best at Pokemon, after all,” he said. “It’s important to really carefully consider any feature that may increase the difficulty and raise the barrier to entry for more casual users.”

    Ishihara also spoke about how the publicity generated from Pokemon Go–which has been downloaded 500 million times–has helped The Pokemon Company’s sales overall. He said games and trading card sales are up 30 percent to 50 percent in some cases. The uptick in sales was particularly pronounced in the United States, Ishihara said.

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  • PS4 Pro Patch Considered by Rocket League Dev

    PS4 Pro Patch Considered by Rocket League Dev

    Rocket League developer Psyonix is currently evaluating the possibility of releasing a PS4 Pro patch for its hit soccer-with-cars game. VP Jeremy Dunham told GameSpot that nothing has been decided at this stage, but it has not shut the door as other developers have done.

    “We don’t have anything to announce at the moment,” he said. “We are still evaluating community interest, technical requirements, and other factors that influence our ultimate decision.”

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    Yesterday, CD Projekt Red confirmed it would not release a PS4 Pro patch for The Witcher 3: Wild Hunt, saying it would rather focus its efforts on Cyberpunk 2077 and Gwent. Before that, Bungie said it doesn’t have plans to update Destiny with PS4 Pro support, at least not right away.

    A number of existing and upcoming games are receiving support for PS4 Pro features, including 4K and HDR (which is now available on all PS4s), or improved visual effects and frame rates when playing at 1080p. Specifics for most of the games confirmed to receive PS4 Pro upgrades have not yet been announced, but we do know about a handful that you can read about here.

    The PS4 Pro goes on sale in November, priced at $400. For more on the system, check out this comparison feature that details its specs and compares it to other consoles.

    Rocket League already looks good, but it’s exciting to think about what the game’s colorful stages and rocket trails specifically might look like with better visuals. Would you like to see Rocket League get a PS4 Pro patch? Let us know in the comments below.

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  • Star Wars Battlefront Death Star DLC Out Now Alongside Big Patch

    Star Wars Battlefront Death Star DLC Out Now Alongside Big Patch

    Destiny isn’t the only big game getting new content today.

    EA’s Star Wars Battlefront welcomes its newest expansion, Death Star, today. Similar to Destiny, Battlefront also received a big patch for all players, even if they didn’t buy the new content.

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    The Battlefront patch unlocks the Death Star DLC (season pass owners get it today; everyone else has to wait two weeks), which includes five new maps, the Battle Station mode, and more weapons and Star Cards. Death Star owners can also now play with new hero characters, Chewbacca and Bossk.

    As for changes for all players, everyone benefits from a series of bug fixes, including some audio problems and issues with the spectator camera, among many other things. Additionally, the player health bar has been updated to better highlight the health gained from the Bacta Bomb.

    There are also a number of changes for weapons, Star Cards, and traits, including the ability to equip a trait card on each hand, allowing you to bring two different traits onto the battlefield. Additionally, the cooldown on scout binoculars has been reduced to 10 seconds.

    Hero changes are included as well, beginning with the fact that regular soldiers under the effect of Darth Vader’s Force Choke can no longer use melee attacks. Additionally, Leia’s Trooper Bane cooldown period has been increased from 14 to 15 seconds. Palpatine’s block time has been increased by 60 percent while his base lightning damage has also gone up, rising from 15 to 18.

    Additionally, the Battlefront level cap has been raised from 70 to 90, while everyone is also getting new free costumes. You can see the full patch notes below, as written by EA.

    Death Star is Battlefront’s third paid expansion, following Outer Rim and Bespin. The fourth and final one, Rogue One: Scarif, comes out this holiday; it is based on the upcoming movie.

    Star Wars Battlefront September 20 Patch Notes:

    New content for DLC owners:

    • New levels: Five new maps set around or on the Death Star.
    • New game mode: Battle Station
      A new three-phased mode in which Rebels attempt to destroy an Imperial Star Destroyer in order to clear space for a GR-75 and its brave Rebel boarding party. Then, these Rebels participating in an assault on the Death Star in hopes of rescuing R2-D2 before, finally, attempting to destroy the Death Star itself with the help of Luke Skywalker.

    New Weapons:

    • TL-50 Heavy Repeater: A heavy blaster with a secondary fire mode which launches an explosive round.
    • K-16 Bryar Pistol: A powerful blaster pistol with a secondary fire ability which allows the player to charge up a powerful shot.

    New Star Cards:

    • Laser Trip mine: Can be attached on any surface and will explode when an enemy passes it. It will also scramble the radar of any enemy that gets too close.
    • Medical Droid: A stationary droid that is placed by the player. The droid will send out a “healing pulse” every 3 seconds and reduce the cooldown for the players star cards.

    New Heroes:

    Bossk:

    • Micro Grenades – The primary weapon fires “micro grenades” which are tiny grenades that deal explosive damage.
    • Predatory Instincts – It changes the visuals so you see characters’ heat signatures. Bossk is also enhanced while the power is active, increasing his damage, his sprint speed, and the cooldown speed of his abilities. This ability doesn’t have a cooldown and can be turned on/off at anytime.
    • Toxic Escape – Bossk throws a Dioxis Grenade and leaps away from the explosion in the direction in which he was moving.
    • Trait: Trandoshan Regeneration – Bossk regenerates part of his lost health when killing enemy soldiers or doing high damage to heroes.

    Chewbacca

    • Multi-Bolts – Doubles the amount of bolts fired from his weapon
    • Mighty Roar – Chewbacca roars and empowers himself and his allies. It will do the following:
      • Rebel soldiers receive the Berserker level 3 effect and increased armor for a limited time.
      • Friendly Heroes receive increased armor for a limited time
      • Chewbacca receives increased damage and armor for a limited time.
    • Ground Slam – Chewbacca slams the ground, damaging and pushing back enemies in an area around the point of impact. This ability can be used while in the air.
    • Trait: Furious Firing : Increases the amount of bolts fired from Chewbacca’s Bowcaster by 1 per rank in the trait.

    Vehicles

    • New Hero vehicles: Red Five (Luke Skywalker) and Tie Advanced x1 (Darth Vader) will be introduced as new playable hero vehicles on both Battle Station and Fighter Squadron. In addition to this, users will be able to spawn in as “wingmen” whenever Red Five or TIE Advanced x1 are active on the level. Red Five has the following abilities:

    • Shields – that prevent the vehicle from taking damage for a short duration or until shields are depleted.

    • Proton Torpedoes – that are missiles that track down enemy targets.

    • R2-D2 Repair – which will heal a set amount of health.

    TIE Advanced x1 has the following abilities:

    • Shields – that prevent the vehicle from taking damage for a short duration or until shields are depleted.

    • Speed Boost – which will allow the vehicle to briefly fly faster.

    • Relentless Assault – which will allow the player to fire the main weapon more rapidly, deal bonus damage and not overheat.

    Hut Contracts:

    • New Hutt contracts: Six new Hutt Contracts have been added to the game.

    General:

    • Soft lock [Vehicles]: An overheat mechanic has been added to the softlock system.
    • Vehicles: Improved vehicle collision handling, meaning that whenever two vehicles collide they will only deal a small amount of damage to each other and not instantly explode.
    • TIE interceptor: Missiles have been removed as an ability and replaced with a new ability called Laser Barrage. When active, the player fires without overheating for a short duration of time and deals more damage per shot.
    • A-wing: The Shield ability has been replaced with a Speed Boost ability.
    • Skirmish: Resolved a bug in which players could spawn as a soldier with hero abilities if they were playing co-op.
    • Skirmish: Resolved an issue in which players in co-op could spawn in as the same hero if they both activated the hero token at the same time.
    • Skirmish: Resolved a graphical glitch that occurred in co-op when one player would spawn in as a AT-AT.
    • Appearance: With the arrival of the Imperial Officers, the certification for Stormtroopers to remove their helmets in combat has been withdrawn.
    • Skirmish: The multiplayer hand can now be used in Skirmish.
    • General: Fixed various minor issues with Skirmish.
    • General: Various minor UI issues.
    • General: Resolved various spectator issues.
    • General: Updated the localization.
    • General: Various minor audio fixes in the UI.

    UI:

    • Soft lock [Vehicles]: Introduced new visuals for the new soft lock system.
    • Appearance: Updated the appearance system and now allows the user to switch heads to the various body types.
    • Unlocks: Now allows the player to filter options to the unlock & Hutt Contract screen. These options are: Active, Unlocked, Locked and All.
    • HuD: updated the player health visual to better illustrate the boosted health that can be gained from the Bacta Bomb.
    • Fighter Squadron: Removed an on screen prompt for the player to be able to exit the cloud car.
    • Hero Hunt: Resolved a bug which caused some hero defeat messages to not appear in the kill log.
    • Chat [PC]: Resolved a bug in which the in-game partner chat was limited to your friends and didn’t work with automatically assigned partners.

    Weapons & Star Cards:

    • Scout Binoculars: Reduced cooldown with 10 seconds.
    • Bacta Bomb: Reduced the cooldown with 10 seconds
    • Bacta Bomb: Added a 4 second healing immunity from the Bacta Bomb.
    • Bacta Bomb: Resolved a bug in which users wouldn’t get healed if their health wasn’t at 100%.
    • Bacta Bomb: Updated the logic for triggering the healing effect. Players hit by the Bacta Bomb will get 5 health periodically over 3 seconds (max 30 health). If players take damage during this time, all future health ticks are cancelled.
    • Traits: Players can now equip a trait card on each of their hands. Meaning you can bring two different traits in to the battle.

    Traits:

    Traits: All traits have been updated and most levels have new abilities. The changes are:

    Bodyguard:

    • Level 1: “Explosive damage reduction 30%“ has been changed to “Damage reduction with 10%”
    • Level 2: “Explosive damage reduction 50% has been changed to “Damage reduction with 25%”
    • Level 3: “Explosive damage reduction 50 & Blaster damage reduction 30%“ has been changed to “Damage reduction with 50%”

    Bounty Hunter:

    • Level 1: “25% power up chance on kill” has been changed to “10% Faster card cooldowns”
    • Level 2: “50% power up chance on kill” has been changed to “25% Faster card cooldowns”
    • Level 3: “50% power up chance on kill & Kills shave off 80% of cooldown” has been changed to “50% Faster card cooldowns”

    Berserker:

    • Level 1: “25% damage increase when hurt” has been changed to “15% bonus to hip fire damage“
    • Level 2: “50% damage increase when hurt” has been changed to “ 30% bonus to hip fire damage”
    • Level 3: “50% damage increase when hurt & 50% armor value when hurt” has been changed to “50% bonus to hip fire damage”

    Escape Artist:

    • Level 1: “10% bonus to sprint speed” has been changed to “5% bonus to sprint speed”
    • Level 2: “25% bonus to sprint speed” has been changed to “15% bonus to sprint speed”
    • Level 3: “25 bonus to sprint speed & lethal melee strikes” has been changed to “30% bonus to sprint speed”

    Scout:

    • Level 1: “Sprinting doesn’t trigger enemy scanners” has been changed to “Firing blasters doesn’t trigger enemy scanners”
    • Level 2: “Firing blasters doesn’t trigger enemy scanners” has been changed to “Sprinting doesn’t trigger scanner”
    • Level 3: “Killing an enemy resets primary blaster heat” has been changed to “scramble enemy scanners”.

    Sharpshooter:

    • Level 1: “Headshots shaves of 25% of card cooldown” has been changed to “15% bonus damage while zooming”
    • Level 2: “Headshots shaves of 50% of card cooldown” has been changed to “30% bonus damage while zooming”
    • Level 3: “Headshots shaves of 100% of card cooldown” has been changed to “50% bonus damage while zooming”

    Survivalist:

    • Level 1: “Health regen starts 25% faster” has been changed to “6 seconds to health regenerates”
    • Level 2: “Health regen starts 50% faster” has been changed to ”4 seconds to health regenerates”
    • Level 3: “Health regen starts 50% faster & Kills regenerates 50 health” has been changed to ”2 seconds to health regenerate”.

    Heroes:

    • Vader: Regular soldiers that are under the effect of Force Choke will not be able to use melee attacks.
    • Leia: Increased the Trooper Bane cooldown from 14 to 15 seconds.
    • Leia: Increased the start damage from 50 to 53 for her E-11.
    • Leia: Increased the end damage from 25 to 35 for her E-11.
    • Leia: Increased the damage fall off distance from 25 to 30 for her E-11.
    • Palpatine: Increased the base lightning damage from 15 to 18.
    • Palpatine: Increased the block time by 60%.

    Game Modes:

    • Fighter Squadron & Battle Station: New power-ups have been added for both the Rebel and Imperial sides. Once activated a group of AI vehicles will spawn in next to the player and engage the enemy in dog fighting for a duration of 60 seconds. The vehicles are:
      • Y-wings and B-wings for the Rebels
      • TIE Bomber and TIE Defender for Imperials
    • Fighter Squadron: AI A-wings and TIE interceptors have been added to the game mode
    • Fighter Squadron: Added Red 5 and TIE Advanced x1 as hero vehicles on all levels.
    • Turning point: Resolved a bug in which players sometimes would spawn outside the map when playing turning point on Clouds_01.
    • Heroes Vs Villains: All players are now immortal during the EoR screen and can’t be killed by turrets or droids anymore.
    • Drop zone [Private matches]: The player count has been changed to 12 players

    .

    Stats & Progression:

    • Diorama: Bossk and Chewbacca have been added to the Diorama.
    • Ranks: Increased from 70 to 90.
    • Appearances: New visual unlocks have been added:
      • Stormtrooper with pauldrons
      • X-wing Pilot
      • Death Star Trooper
    • Hutt Contracts: Resolved a bug in which the Scout Pistol and Scatter Gun wouldn’t track towards various contracts.
    • Achievements: Resolved a bug in which the “A New Hope” achievement would not trigger when playing Walker Assault.

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  • Destiny Rise of Iron Patch Notes

    Destiny Rise of Iron Patch Notes

    Destiny‘s newest expansion, Rise of Iron, launches today. Alongside this is a new patch that makes a series of changes to multiple areas, and now Bungie has posted the full patch notes.

    As published on Bungie’s website, the patch notes cover things like the Rise of Iron content itself, which requires your character to be level 40 or above. Additionally, the max Light has been increased to 385. There are also new Vanguard and Crucible bounties available now, while private matches are unlocked.

    Another thing to note is that Destiny’s Year 2 Moments of Triumph campaign ends at 10 AM PT today, September 20, so now is your last chance.

    There are also changes to Destiny’s in-game economy, faction packages, and engrams. You can see the full patch notes below, as written by Bungie.

    3111238-roi_strike_wretchedeye_3rdp_05.jpg

    If you’re having trouble getting into Destiny right now, it’s not your fault, as the game is experiencing server issues.

    Rise of Iron is Destiny’s fourth expansion, following The Dark Below, House of Wolves, and The Taken King. It’s available now on PS4 and Xbox One for $30. Also out today is the $60 Destiny: The Collection, which features the base game and all expansions, including Rise of Iron.

    Destiny: Rise of Iron Patch Notes:

    General

    • Rise of Iron campaign unlocked

    • Requires Destiny: Rise of Iron and minimum Character Level 40

    • Max Light increased to 385

    • New Vanguard & Crucible Bounties are now available

    • Year 2 Moments of Triumph will end at 10:00am PDT on 9/20/16 and cannot be progressed

    Activities

    Daily Heroics

    • Will now include selections from Year 1, Year 2, and Year 3

    • Increase Light to 350

    Vanguard Strike Playlists

    • Vanguard Playlist is now called The Taken War Strike Playlist but is otherwise unchanged

    • The SIVA Crisis Playlist consists of Taken King and Rise of Iron Strikes at 320 Light

    • The Taken War Heroic Strike Playlist is available for players who have not purchased Rise of Iron and is accessible in the Vanguard Strike Playlist page

      • No longer rewards Vanguard Marks

    • The SIVA Crisis Heroic Strike Playlist is now available to players who have purchased Rise of Iron

      • This Playlist replaces the Taken War Heroic Playlist in the Vanguard Strike Playlist

      • This Playlist is also the Weekly Heroic Strike featured Playlist

      • Recommended 350 Light

    Nightfall

    • Requires Rise of Iron

    • Recommended 360 Light

    Economy

    Activities

    • Normal Strikes will now grant rewards up to 340 Light

    • Heroic Strikes will now grant rewards up to 365 Light

    • Strike-specific Skeleton Keys now drop in the Nightfall Strike and the SIVA Crisis Heroic and Taken War Strike Playlists

      • Skeleton Keys allow you to open Strike Hoards to guarantee a Strike-unique reward

    • Strike unique rewards will now drop up to 385 Light

    • Nightfall will now reward the player with Ghosts less often so other rewards will drop more often

    • Players can receive one free Radiant Treasure per account through their first Heroic Strike Playlist completion per week

    • Variks will now grant Weapons and Armor for Challenge of the Elders scorecard completions up to 365 Light

    Engrams

    • Fixed an issue where, after enough kills were accumulated, players would never see Uncommon item drops again

      • This resulted in players being starved of weapon and armor materials

      • Uncommon drops will be in addition to, not in place of, Rare and Legendary drops

    • Rare and Legendary Engrams will now attempt to give you rewards equal to or higher than your current Light

    • Rare Engrams can now decode up to 340 Light

    • Legendary Engrams can now decode up to 365 Light

      • Legendary Engram Light value will slow from their fast progress at 350, up to 365

      • Within that range, Engrams will grant the player something with higher Light about half the time

    • Exotic Engrams can now decode up to 385 Light

    Faction Packages

    • Faction Packages now drop items up to 385 Light

    • Fixed an issue where vanity items (Ships, Sparrows, Shaders) were dropping less frequently than intended

    • Queen’s Wrath faction packages now contain Queen’s Guard armor and Chasing Infinity

    • Previews have been added for the Queen’s Wrath and Crota’s Bane Factions

    • House of Judgment Faction Packages now grant a Weapon each time

      • House of Judgment Class Items now drop in addition to Weapons rather than in place of

    • Dead Orbit, New Monarchy, Future War Cult, Vanguard, and Crucible Packages now allow the player to choose one of three options: Weapons, Armor, or Chroma Armor

      • New Faction Ghosts and Sparrows have been added to these Packages

      • They can be found in all three Package selections (Weapons, Armor, and Chroma Armor)

      • TTK Armor and Weapons have been removed from the Faction Packages and are replaced with new ROI Weapons and Armor

      • The following Weapons will remain in their respective Faction Packages (Crucible and Vanguard):

        • Shadow Price

        • Badger CCL

        • Lord High Fixer

        • Grim Citizen III

        • The Saterienne Rapier

        • The Devil You Know

        • The Swarm

        • Zombie Apocalypse WF47

        • LDR 5001

        • Y-09 Longbow Synthesis

        • Two to the Morgue

        • The Comedian

    Armsday/Gunsmith

    • Removed the SUROS TSR-10 Rocket Launcher Test Weapon that required Crucible kills

    • Removed the Häkke Test-A Shotgun Test weapon that required Crucible kills

    Vendors

    • Vendor items purchased for Legendary Marks have been increased to 350 Light

    • Xur’s exotics for sale have been increased to 350 Light

    • Xur now sells two Exotic Weapon Ornaments per week for Silver Dust

    • Xur can now carry Legacy Boot Engrams

    Items

    • Year 1 Class Items are now available as new Rise of Iron Legendary Class Items. This does not include Year 1 Raid Class items. The new Class Items are found in the following locations:

      • Strike Hoards

      • Crucible End of Match Rewards

      • Legendary Engrams

      • Iron Banner

      • Trials of Osiris

      • Faction Packages

      • Rise of Iron Vendors

    • 22 Exotic Weapon Ornaments have been added

      • Applying an Exotic Weapon Ornament has a cost of the Exotic Weapon Ornament and 1 Silver Dust

    • Players who have obtained Laurels can apply them to their corresponding Armor set to unlock Armor Ornaments

      • Armor Ornaments cost 1-2 Laurels plus 5 Silver Dust to apply

        • Trials of Osiris Laurels can be obtained from Trials Flawless Chests, 1 per character per week

        • Raid Laurels can be obtained from the Heroic Raid challenge modes, 1 per character per week

        • Iron Lord Laurels can be obtained from Radiant Treasures. Additionally, players will obtain one Iron Lord Laurel from the Rise of Iron Record Book

    • Record Books now appear in their own section on the character progress UI screen

    Eververse

    • Silver Dust is now available

      • Obtained from Radiant Treasures and by sharding Exotic Weapon Ornaments

      • Used to purchase unique Eververse items, purchase Chroma from Eva Levante, purchase Iron Engrams from Lord Saladin, and apply Ornaments to Armor and Weapons

    • New Emotes have been added to the Eververse Store

    • April Update Emotes have been removed from the store and added to the new “Spring 2016 Emotes” bag

    • Radiant Treasures can now be purchased from the Eververse store

      • Radiant Treasures contain Exotic Weapon Ornaments and Vanity Items

    • Reputation Boosters are now available for direct purchase on the store

    Crucible

    Private Matches

    • Rise of Iron Maps and Modes are now available (Requires Destiny: Rise of Iron)

    Playlists

    • Supremacy, Clash, Control, Rift, Skirmish, Rumble are now core Playlists

    • Elimination will be available every day of the week until Trials of Osiris returns on 9/30

    • Rise of Iron Crucible Maps Floating Gardens, Last Exit, Skyline, Icarus (PS Exclusive) added to core playlists with strong weightings to feature them (these will normalize over the course of a few weeks)

    • The Taken King Crucible maps added to Classic playlists (These are now free for anyone who owns the base game)

    • Rotating featured playlists updated to include Rumble Supremacy, Inferno Supremacy, Salvage, and Combined Arms

    Rewards

    • Core playlists now reward a new collection of Crucible Legendary Weapons:

      • Hex Caster ARC

      • 77 Wizard

      • Ill Will

      • Unending Deluge III

      • Hopscotch Pilgrim

      • Steel Oracle Z-11

      • Cryptic Dragon

      • Matador 64

      • 20/20 AMR7

    • Classic playlists now reward the Year 2 collection of Crucible Legendary Weapons

      • Red Spectre

      • Eyasluna

      • In Times of Need

      • Split Shifter Pro

      • The Revelator

      • The Ash Factory

      • Party Crasher +1

      • Spare Change.25

      • NL Shadow 701X

    • Crucible Class Items added to the Crucible Legendary loot pool

    • Crucible Legendary drop rates slightly increased

    Quests and Bounties

    • New Supremacy Quest is available from Lord Shaxx

    • New Supremacy Bounties are now available when Supremacy is the daily featured playlist

    • Shaxx Weekly Bounty design has changed and now features a single multi-objective Bounty for a specific featured 6v6 mode

    • Daily Crucible Bounty availability updated for Rise of Iron

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  • Destiny: Rise of Iron Servers Overloaded, Players Being Put in Queues

    Rise of Iron, Destiny‘s newest expansion, is available now, but you might have some trouble actually playing it as the game is currently experiencing network issues due to the number of players trying to connect to servers.

    In a Twitter post, developer Bungie acknowledged the ongoing issues and said it is looking into addressing them.

    “We are actively investigating issues preventing players from connecting to Destiny on all platforms,” it said.

    In the mean time, players have reported that the game now displays a message saying servers are “temporarily at capacity.” Those trying to connect are also being placed in queues to join the game.

    Rise of Iron is Destiny’s fourth expansion, following The Dark Below (December 2014), House of Wolves (May 2015), and The Taken King (September 2015). It introduces a new snow-covered region called The Plaguelands, as well as fresh campaign and multiplayer content.

    Destiny: Rise of Iron is available exclusively for PS4 and Xbox One; it can be downloaded either standalone for $30 or purchased as a part of a $60 collection containing the expansion and all previous expansions that came before it.

    If you’d like to see some of the content from the expansion, you can watch GameSpot’s Destiny: Rise of Iron launch stream above.

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