Category: Gamespot

  • Devil May Cry 5: Release Date, Co-Op Mechanics, And Everything We Know So Far

    Devil May Cry 5: Release Date, Co-Op Mechanics, And Everything We Know So Far

    After a long hiatus, Capcom is bringing the Devil May Cry series back to its core storyline and set of characters in serious style. Set for a worldwide release on March 8, 2019 on PC, PS4, and Xbox One, Devil May Cry 5 is the next major entry in the series, bringing back a sense of style and action that the series helped popularize since its debut in 2001. With multiple playable characters, new weapons systems, and a surprising number of callbacks to previous games, DMC5 looks to be the game that many long-time fans have been waiting for.

    Though we’re still a few months away, we’re still in the dark regarding the new game and what it’s setting out to do with its current outing. Ever since its first reveal back at E3 2018, there was a lot to take in, so we’ve broken things down to a few key points. Here’s everything we know about Capcom’s upcoming return to stylish-action with Devil May Cry 5.

    What Is Devil May Cry 5?

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    Devil May Cry 5 is an upcoming action-adventure game. Developed by Capcom, the long-running DMC series has always been about fast, stylish action while using a variety of unique weapons. Over the last 16 years, the series has gone on to inspire a particular brand of action gameplay, where fast-paced action and challenging battles go hand-in-hand. With every game, the stakes and scope of the series has grown, and DMC5 looks to the most detailed and elaborate entry yet.

    DMC5 seeks to continue that tradition of stylish action by telling the next major story in the series. With three playable characters–Dante, Nero, and the newcomer V–you’ll go through a main story slashing and shooting demons and other monsters. Running on the RE Engine, the same framework powering Resident Evil 7 and the Resident Evil 2 remake, the game will feature the most detailed and richly realized visuals the series has seen yet. According to the developers, DMC5 will be the biggest game in the series, and seeks to incorporate a number of new features and innovations into the core gameplay.

    When Does It Release And How Can I Catch Up?

    DMC5’s release date on PC, PS4, and Xbox One is set for March 8, 2019. If you want to catch up and play the previous games, you can check out the DMC HD Collection compiling the first three games on PC, PS4, and Xbox One. Also, DMC4 Special Edition is available on the same platforms and offers a revised take on the game with a total of five unique characters to play as. DmC: Definitive Edition, an update of Ninja Theory’s reboot, is also an excellent entry in the series. If you’re interested in checking that out, the Definitive Edition is available on PS4 and Xbox One (no PC release, unfortunately).

    The Reveal Trailer

    After years of rumors and speculation, Devil May Cry 5 made its debut during Microsoft’s E3 2018 press conference. The trailer began with an enigmatic voice-over talking over widespread carnage and bloodshed as a result of a demonic invasion. Afterward, we finally saw the return of Nero, riding around in his mobile headquarters with a neon blue Devil May Cry logo on the side. The trailer ended with a tease of Dante riding along on an strange, demonic motorcycle–giving a familiar smirk to the viewer.

    Can I Start With This Game?

    Though this game references storylines and characters from across the 17 year history, it’s totally possible to jump straight into DMC5. Just like with previous games, there will be digest material to help you get up to speed. But more importantly, the game will work as a standalone title, and won’t require you to know every single character and their relationships. With that said, the game’s plot will make more of an impact if you’re familiar with the series.

    What’s New In DMC5?

    Though many details about DMC5 are still under wraps, the game focuses on offering the same thrilling moments of action–with some added twists. In addition to new weapons and tweaks to existing characters, DMC5 will also feature a new training level called the Void mode. In this practice area, which can be pulled up in between missions, you’ll be sucked into a space that allows you to experiment with the different moves and weapons you have available for the three playable characters. Pulling from Capcom’s wealth of experience from fighting games, you can apply a whole set of options to your sparring partner–adjusting AI, attack damage, and other options–allowing you to get a feel for what your character can do.

    How Does Nero Play?

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    Returning from DMC4, Nero is one of the main leads in DMC5. However, some things have changed since his first appearance that was quickly apparent from watching the debut trailer. For starters, his primary moveset is largely the same, using his Blue Rose revolver and Red Queen sword in tandem, which can charged up for extra damage. However, the Devil Bringer from the previous game–allowing him to yank and grapple enemies from afar–is gone, and he’ll now have to rely on the new Devil Breaker system.

    Crafted by series newcomer Nico, who works as a shopkeeper in their mobile headquarters, you’ll be able to purchase upgrades and new items from her–including new Devil Breakers. Essentially, Devil Breakers are disposable arms that offer Nero different skills and modifiers to his moveset. For instance, the Gerbera arm will allow Nero to fire off projectile lasers, the Tomboy will amplify Nero’s sword and gun strength (at the cost of disabling lock-on), and the Buster Arm will function similarly to his original Devil Bringer. There is a tradeoff to having these weapons, unfortunately. The arms are extremely fragile and will break once you’ve taken enough damage from enemies or if you want to switch over to another weapon–destroying the equipped arm. However, there are plenty of arms scattered around the levels, allowing to find a new one fairly easily.

    Where Does DMC5 Fit In The Series Timeline?

    Devil May Cry 5 is a direct sequel to the events of DMC4, which saw Nero and Dante face off against Sanctus and the Order of Sparda. While the previous games only seldom referenced past events, opting to keep things more in the moment, DMC5 will have some direct callbacks to past games–even explaining who crafted some of Dante’s iconic weapons. Interestingly enough, Devil May Cry 2 will also play into the canon despite having been largely dismissed by fans and the developers in past years. Here’s the current chronological order for the series.

    Is This Related to DmC: Devil May Cry?

    DMC5 is a continuation of the story prior to Ninja Theory’s reboot. Though DmC: Devil May Cry ended at a point that hinted at a another game, the upcoming DMC title is a direct sequel to 2008’s Devil May Cry 4. There are no plans to continue on with Ninja Theory’s reboot.

    The Gamescom 2018 Trailer

    In this new trailer, we got to see more of Nero in action–including his time-stopping devil breaker Ragtime–while also getting a peak at Dante’s new weapons and moveset. During the debut trailer, we got a tease at Dante riding a motorcycle, which is a constant throughout the series, but this video showed that it also serves a new weapon for him, called the Cavaliere-B. The weaponized motorcycle turns into two large chainsaws, allowing him to combo back and forth into the vehicle and weapon forms.

    Is There A Demo?

    Yes, the demo for DMC5 is out now on Xbox One. This demo, the same build from Gamescom 2018 and PAX West 2018, is a short mission with Nero fighting his way through the streets, culminating in a boss fight against Goliath. Unfortunately, it’s only available at this time on Xbox One as an exclusive. However, in the months leading up to the release, a second demo will be made available for fans on multiple platforms.

    How Does Co-Op Play Work?

    Revealed during The Game Awards 2018, DMC5 will offer a feature called the Cameo System, allowing players to team up online. Interestingly enough, this is the second time that co-op has appeared in the series–the first appearance being in Devil May Cry 3 during a particular boss battle. Throughout the campaign, certain stages will allow for players to choose from multiple character to play as. If you’re online, then you’ll load into the same stage with another player who’s picked a different character, and you’ll be able to complete the level together. After the level’s completion, you can even rate the style of their performance. If you’re offline, then the game’s AI will control the other players instead.

    How Does Dante Play?

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    The original devil hunter makes a comeback, and he’s exactly how you remember him from previous games. With the largest arsenal of weapons, Dante will be able to swap between a variety of swords, gauntlets, and other firearms on the fly–all while taking advantage of his signature devil trigger, which greatly amplifies his core damage and restores any lost health. After defeating major bosses throughout the game, Dante will acquire a new weapon for him to take advantage of, adding another deadly tool to his set.

    One of the newer innovations for Dante is the option to customize specific loadouts for his weapons. In the pre-mission menu, you can pick and choose which weapons you want to bring with you in mission. If you want to come in fully armed–with up to four melee and firearms each–then you can do so. But if you’re feeling more traditional and want to stick with one melee and firearm, you can do that too.

    Are There Microtransactions?

    During TGS 2018, we learned from our demo that DMC5 will feature a form of microtransactions for players to take advantage of. Using a similar method from Devil May Cry 4: Special Edition, these purchases will only allow you access to Red Orbs–DMC’s currency–and they won’t throw the game’s balance out of whack, according to Capcom. Many of the major abilities and upgrades you can find are tied to the story, thus requiring you to earn access to them.

    Will There Be Post-Launch Updates?

    During the recent news drop during The Game Awards 2018, Capcom revealed plans to release the game’s survival mode Bloody Palace the month after launch. Since DMC2, Bloody Palace has been one of the game’s toughest challenges, pushing players to fight through 100 floors of enemies. During certain milestones after completing 10 or so floors, you’ll face off against a returning boss from the campaign. At launch, the Bloody Palace won’t be available, and it’ll arrive as a free update in April 2019.

    The TGS 2018 Trailer

    In the most recent trailer, we saw Dante and Nero revealing more of their respective movesets and weapons. The original devil hunter also shows off a brand-new weapon known as the Balrog. This close-range, brawler-focused weapon features two distinct fighting modes channeling punches and kicks. At the end of the trailer, we also got another tease of the elusive third playable character referred to as V.

    How Does V Play?

    During the reveal of the new trailer at The Game Awards 2018, we finally saw gameplay of DMC5’s new playable character V in action. In a stark contrast from Dante and Nero, V’s combat skills focus primarily on his demonic familiars–returning DMC1 monsters Shadow, Griffon, and Nightmare. In the gameplay footage, we saw the character summon demons to fight against, with him staying at a distance as the beasts conjure up spikes, strike at close-range, and fire large energy beams against the enemies.

    However when it comes down to it, V is still capable of fighting at close-range. With his cane, he can finish off weakened demons and mount some of the larger beasts as well. Also, V is capable of using several fake out teleport attacks to lure enemies in to strike them from behind. This character is certainly a big change from the others, and it’ll be interesting to see just how different his moveset becomes when he gains additional moves and abilities.

    Is There A Special Edition?

    Capcom plans to offer deluxe editions of Devil May Cry 5 on PC, PS4, and Xbox One. The Digital Deluxe Edition (priced at $80) comes with the full game, four unique Devil Breakers for Nero–including Mega Man’s mega-buster–DLC song packs, and alternate color-schemes for characters and weapons. The US will also get a special Collector’s Edition ($150) that comes with the Deluxe version, an artbook, enamel pins, a bumper sticker, and special model of the Nico’s motorhome. You can read more about these in our DMC5 pre-order guide.

    However, if you’re looking for the ultimate way to experience Devil May Cry 5, then you may to check out the Japan-only Limited Edition. Cost upwards of $8600, this edition comes with the deluxe edition and a replica leather jacket modeled after Dante’s threads in-game. If you’re a die-hard fan that won’t miss spending several thousand dollars for video-game memorabilia, then you want to invest in this edition of the game.

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  • Crash Team Racing Nitro-Fueled Release Date, Bonuses, And US Pre-Order Guide (PS4, Xbox One, Nintendo Switch)

    Crash Team Racing Nitro-Fueled Release Date, Bonuses, And US Pre-Order Guide (PS4, Xbox One, Nintendo Switch)

    It’s safe to say the Crash Bandicoot N. Sane Trilogy remaster was a success in the eyes of publisher Activision. But while fans enjoyed reliving their memories of the 32-bit platformers, many also wanted a similarly remade version of the 1999 kart racer starring every gamer’s favorite bandicoot. Their wishes have been granted: Crash Team Racing Nitro-Fueled is slated to release June 21 for PS4, Xbox One, and Nintendo Switch.

    This version of the game is rebuilt from the asphalt up and includes everything that came in the original game, plus new karts and tracks. Also, the whole thing has modern graphics, online play, and new character- and kart-customization options.

    If you’re ready to lock down a copy of Crash Team Racing Nitro-Fueled for yourself, you probably want to know about the pre-order bonuses, different editions, where it’s available, and how much it costs. Let’s dive into the specifics.

    Pre-Order Bonuses

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    If you pre-order Crash Team Racing Nitro-Fueled from the PlayStation Store, you’ll get a Crash avatar, a Coco Racer avatar, and a Crash Team Racing pre-order PS4 theme.

    Pre-order from the Microsoft Store, and you’ll get a “bonus in-game item” (presumably to be announced later) and a Crash Head Xbox One avatar mask.

    Standard Edition

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    The standard edition doesn’t have any fancy collectibles or digital pack-ins, but the game is all you really need anyway.

    PlayStation 4

    Xbox One

    Nintendo Switch

    No retailers have the Switch edition available for pre-order yet. We’ll add it here when it appears.

    Nitros Oxide Edition

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    While you can unlock Nitros Oxide and his kart as in-game rewards from Adventure Mode in the standard edition, the digital-only Nitros Oxide Edition comes with them unlocked from the start. It also comes with a Nitros character skin and kart, as well as character skins for Crash, Coco, and Neo Cortex, plus “additional digital content to be announced later.” If that’s worth $20 extra to you, this is the edition you’ll want.

    PS4

    Xbox One

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  • Crackdown 3: Everything We Know – Release Date, Destruction, Story, And More

    It’s quite exciting to say that Crackdown 3 is almost here. After continuous delays and development hiccups, the Microsoft exclusive open-world action game will launch early in 2019 for Xbox One and PC. It was first announced at E3 2014 and simply revealed to be a follow up in the franchise using a similar art style with a cooperative campaign and multiplayer. Since then, Crackdown 3 faced numerous delays, but Microsoft has continued to show off the game and put out trailers to showcase its new destruction technology for multiplayer made possible with cloud-based computing.

    While that’s all been nice to hear, we’re more than ready to see it in action and get our hands on one of Microsoft’s most anticipated games of this generation. So, we’ve rounded up everything we know about Crackdown 3 to get you prepared for what appears to be a wild ride.

    What Is Crackdown 3?

    For those unfamiliar, Crackdown 3 is an open-world third-person action game that focuses on large-scale environmental destruction. In past games, you played as an agent possessing superhuman capabilities, like immense strength to pick up cars and toss them at enemies or throw incredibly powerful punches. Traversing the open world was also made easy with the ability to jump high off the ground and leap great distances. An arsenal of assault rifles, rocket launchers, and more let you obliterate anything in sight–all in the name of justice. All that good stuff is returning in the new game as you’re put in the shoes of new main character Commander Jaxon.

    A look at the neon-lit city skyline of New Providence.

    The series has historically used a cel-shaded art style that made it look like a graphic novel in motion. This style is returning in even higher fidelity, especially notable with the improvements made to environmental destruction model and the scope of its open world. A sci-fi aesthetic means bright neon lights litter the city skylines and high-tech equipment (like cars that transform into tanks) will be toys for wreaking havoc in either single-player or multiplayer scenarios.

    What’s Multiplayer Like?

    During the X018 Showcase event, Crackdown 3 was shown to have a multiplayer ecosystem called Wrecking Zone, which pits teams of five against each other in a fully destructible arenas specifically built to be torn down by players. Two maps called Blackout Zone and Nova Station, and two game modes called Territories and Agent Station, were shown off during the reveal. You’ll also be able to customize your own Agent with cosmetics, but the extent of that hasn’t been detailed. Not much else has been said about the specifics of Wrecking Zone.

    A cooperative campaign will be part of the package as well; you’ll be able to team up with friends to take down well-defended crime bosses, though few details have been laid out about the actual structure of these missions.

    What’s The Deal With The Cloud?

    Cloud computing has been touted as the key to pulling off full-scale environmental destruction. Physics calculations are intense and impossible for local console hardware alone to support Crackdown 3’s scope. So, those calculations are distributed to multiple cloud servers regardless of what platform you play on. As a consequence, full-scale destruction is only available to multiplayer sessions since players would have to be connected online to utilize the cloud servers.

    What’s Up With All Those Delays?

    Announced in 2014, Crackdown 3 was originally set to launch sometime in 2016, but was pushed back to November 2017. It was then pushed to an unspecified date in Fall 2018, then finally solidified to release in February 2019.

    Microsoft came out and said that Crackdown 3 was announced a little too early. The development process has been a bumpy road, evident in the series of delays that the game has faced and the ever-changing status of the certain studios on the project. Sumo Digital is heading up development and was in collaboration with Reagent Games, but earlier this year it was confirmed that Reagent Games and series creator Dave Jones are no longer involved in Crackdown 3. Jones had also founded Cloudgine, which was doing tech for the game, but following acquisition by Epic Games, it’s unclear how much it has affected the final product.

    In a tweet about Crackdown 3 in September 2018, Head of Xbox Phil Spencer said that he had been playing a full version of the game but that there was still more work that needed to be done. However, that February 2019 release date still seems solid at this point.

    How Will The Xbox One X Improve The Game?

    As expected, the power of the Xbox One X hardware will be put to good use in Crackdown 3. It’ll have support for 4K resolution and HDR, and back in E3 2017, executive producer Peter Connelly said that there will be better textures, effects, and draw distances on the more powerful console.

    How Much Terry Crews Will There Be?

    The answer is likely to be: not enough. The main protagonist Commander Jaxon is voiced by Terry Crews, so we’re expecting plenty of his emphatic delivery and personality to come through. He’s been at the center of Crackdown 3’s trailers and marketing push, some of which have been hilarious and inline with Crews’ charismatic persona.

    Do I Need To Play The Previous Games?

    While you can expect references and connections to previous games, Crackdown 3 will tell a new, separate story of its own. But if you are interested in the original Crackdown, it’s available as an Xbox One backward compatible game. Unfortunately, Crackdown 2 has yet to be made backwards compatible.

    When Is It Launching? How Can I Get The Game?

    As it stands, Crackdown 3 is set to launch on February 15, 2019. Pre-orders are currently open for the game, though there are currently no bonuses or special editions yet. Subscribers of Xbox Game Pass will have access to the game on launch day at no extra cost.

    In addition, Crackdown 3 is an Xbox Play Anywhere game, so regardless of how you purchase it, you’ll be able to play it on Xbox One consoles or Windows 10 PCs.

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  • Fortnite's Map Changes In Big Ways For Season 7

    Fortnite's Map Changes In Big Ways For Season 7

    Fortnite‘s big 7.00 update is now live, marking the start of Season 7 of the popular battle royale game. Developer Epic Games has introduced a wealth of new content to the title this season, from new pets, skins, and toys to a load of other cosmetics you can unlock through the Season 7 Battle Pass.

    Those certainly aren’t the only new things in the game, however; Epic has also made some dramatic changes to Fortnite’s map. As the developer has been teasing in the lead up to the season, the iceberg that appeared in the ocean near the end of Season 6 has collided into the island, creating a new arctic biome.

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    As you can see in the image above, the entire lower western portion of the island has been overtaken by snow. The region is home to three new areas: Polar Peak, Frosty Flights, and the charming Happy Hamlet. Moreover, there are now ziplines around the map, which help you traverse various heights much more quickly.

    Perhaps the biggest addition in Season 7 thus far, however, is the X-4 Stormwing plane, Fortnite’s first aerial vehicle. The plane can seat five players and features a mounted gun, allowing you to fire at opponents from the skies. It adds a fun new dimension to the game, especially when you’re trying to take out other Stormwings, as you can watch us do in the video above.

    As usual, Epic will roll out new challenges for Fortnite on a weekly basis throughout Season 7. The first batch is now available and tasks players with dancing in forbidden locations and dancing on a crown of RVs, among other things. You can find tips for completing all the new challenges in our Fortnite Season 7 challenges roundup.

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  • All The Game Awards 2018 News: Next Far Cry, New Obsidian Game, More

    The 2018 Game Awards are taking place this evening in Los Angeles, and we’re expecting a lot of news. Show organiser Geoff Keighley is promising 10 or more new game announcements, along with updates on games that have already been announced. Here in this post we’ll round up all the biggest news from the show so you can get a quick overview of the main announcements.

    We already know the next Far Cry game, rumoured to be the post-apocalyptic Far Cry New Dawn, will be announced at the event, while the next RPG from Fallout: New Vegas studio Obsidian will also be shown at the awards event. A new Alien game, Alien: Blackout, is also rumoured to be revealed at the awards show, while we’re expecting some big Fortnite news as well.

    This post will be updated throughout the evening as all the big news drops. We’ll also have a rundown of the all the award winners; for now, you can see a breakdown of the nominees here.

    What are you hoping to see at The Game Awards tonight? Let us know in the comments below!

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  • Game Awards 2018: All The Winners Revealed Here Tonight

    In addition to hosting 10 or more new game announcements, The Game Awards is also an awards show. It’s right there in the name, after all. There are numerous categories, including Best Narrative, Best Art Direction, Best Score/Music, Best Performance, and of course, Game of the Year.

    Game of the Year nominees this year are Assassin’s Creed Odyssey, Celeste, God of War, Marvel’s Spider-Man, Monster Hunter World, and Red Dead Redemption 2.

    Overall, God of War and Red Dead Redemption 2 lead the way with eight nominations each. You can see the full rundown of categories and nominees below. Throughout the evening we’ll put the winners in bold; Game of the Year is expected to be announced last.

    You can watch The Game Awards 2018 right here on GameSpot. The show begins at 5:30 PM PT / 8:30 PM ET, which is 1:30 AM in London and 12:30 PM in Sydney on December 7.

    2018 Game Awards Nominees

    Game of the Year

    • Assassin’s Creed Odyssey (Ubisoft Quebec / Ubisoft)
    • Celeste (Matt Makes Games)
    • God of War (Sony Santa Monica / SIE)
    • Marvel’s Spider-Man (Insomniac Games / SIE)
    • Monster Hunter: World (Capcom)
    • Red Dead Redemption 2 (Rockstar Games)

    Best Ongoing Game

    • Destiny 2 (Bungie / Activision)
    • Fortnite (Epic Games)
    • No Man’s Sky (Hello Games)
    • Overwatch (Blizzard)
    • Tom Clancy’s Rainbow Six Siege (Ubisoft Montreal / Ubisoft)

    Best Game Direction

    • A Way Out (Hazelight Studios / EA)
    • Detroit: Become Human (Quantic Dream / SIE)
    • God of War (Sony Santa Monica / SIE)
    • Marvel’s Spider-Man (Insomniac Games / SIE)
    • Red Dead Redemption 2 (Rockstar Games)

    Best Narrative

    • Detroit: Become Human (Quantic Dream / SIE)
    • God of War (Sony Santa Monica / SIE)
    • Life is Strange 2: Episode 1 (Dontnod Entertainment / Square Enix)
    • Marvel’s Spider-Man (Insomniac Games / SIE)
    • Red Dead Redemption 2 (Rockstar Games)

    Best Art Direction

    • Assassin’s Creed Odyssey (Ubisoft Quebec / Ubisoft)
    • God of War (Sony Santa Monica / SIE)
    • Octopath Traveler (Square Enix / Acquire / Nintendo)
    • Red Dead Redemption 2 (Rockstar Games)
    • Return of Obra Din (3909 LLC)

    Best Score/Music

    • Celeste (Lena Raine)
    • God of War (Bear McCreary)
    • Marvel’s Spider-Man (John Paesano)
    • Ni No Kuni II (Joe Hisaishi)
    • Octopath Traveler (Yasunori Nishiki)
    • Red Dead Redemption 2 (Woody Jackson)

    Best Audio Design

    • Call of Duty: Black Ops 4 (Treyarch Studios / Activision)
    • Forza Horizon 4 (Playground Games / Turn 10 Studios / Microsoft Studios)
    • God of War (Sony Santa Monica / SIE)
    • Marvel’s Spider-Man (Insomniac Games / SIE)
    • Red Dead Redemption 2 (Rockstar Games)

    Best Performance

    • Bryan Dechart as Connor, Detroit: Become Human
    • Christopher Judge as Kratos, God of War
    • Melissanthi Mahut as Kassandra, Assassin’s Creed Odyssey
    • Roger Clark as Arthur Morgan, Red Dead Redemption 2
    • Yuri Lowenthal as Peter Parker, Marvel’s Spider-Man

    Games for Impact

    • 11-11 Memories Retold (Digixart / Aardman Animations / BANDAI NAMCO Entertainment)
    • Celeste (Matt Makes Games)
    • Florence (Mountains / Annapurna Interactive)
    • Life is Strange 2: Episode 1 (Dontnod Entertainment / Square Enix)
    • The Missing: JJ Macfield and the Island of Memories (White Owls / Arc System Works)

    Best Independent Game

    • Celeste (Matt Makes Games)
    • Dead Cells (Motion Twin)
    • Into the Breach (Subset Games)
    • Return of the Obra Dinn (3909 LLC)
    • The Messenger (Sabotage Studio)

    Best Mobile Game

    • Donut County (Ben Esposito / Annapurna Interactive)
    • Florence (Mountains / Annapurna Interactive)
    • Fortnite (Epic Games)
    • PUBG MOBILE (Lightspeed & Quantum / Tencent Games)
    • Reigns: Game of Thrones (Nerial / Developer Digital)

    Best VR/AR Game

    • ASTRO BOT Rescue Mission (SIE Japan Studio / SIE)
    • Beat Saber (Beat Games)
    • Firewall Zero Hour (First Contact Entertainment / SIE)
    • Moss (Polyarc Games)
    • Tetris Effect (Resonair / Enhance, Inc)

    Best Action Game

    • Call of Duty: Black Ops 4 (Treyarch / Activision)
    • Dead Cells (Motion Twin)
    • Destiny 2: Forsaken (Bungie / Activision)
    • Far Cry 5 (Ubisoft Montreal / Ubisoft)
    • Mega Man 11 (Capcom)

    Best Action/Adventure Game

    • Assassin’s Creed Odyssey (Ubisoft Quebec / Ubisoft)
    • God of War (Sony Santa Monica / SIE)
    • Marvel’s Spider-Man (Insomniac Games / SIE)
    • Red Dead Redemption 2 (Rockstar Games)
    • Shadow of the Tomb Raider (Eidos Montreal / Crystal Dynamics / Square Enix)

    Best Role-Playing Game

    • Dragon Quest XI: Echoes of an Elusive Age (Square Enix / Square Enix)
    • Monster Hunter: World (Capcom)
    • Ni no Kuni II: Revenant Kingdom (Level 5 / BANDAI NAMCO Entertainment)
    • Octopath Traveler (Square Enix / Acquire / Nintendo)
    • Pillars of Eternity II: Deadfire (Obsidian Entertainment / Versus Evil)

    Best Fighting Game

    • BlazBlue: Cross Tag Battle (Arc System Works)
    • Dragon Ball FighterZ (Arc System Works / BANDAI NAMCO Entertainment)
    • Soul Calibur VI (Bandai Namco Studios / BANDAI NAMCO Entertainment)
    • Street Fighter V Arcade (Dimps / Capcom)

    Best Family Game

    • Mario Tennis Aces (Camelot Software Planning / Nintendo)
    • Nintendo Labo (Nintendo EPD / Nintendo)
    • Overcooked 2 (Ghost Town Games / Team 17)
    • Starlink: Battle for Atlas (Ubisoft Toronto / Ubisoft)
    • Super Mario Party (NDCube / Nintendo)

    Best Strategy Game

    • Battletech (Harebrained Schemes / Paradox Interactive
    • Frostpunk (11 bit studios)
    • Into the Breach (Subset Games)
    • The Banner Saga 3 (Stoic Studio / Versus Evil)
    • Valkyria Chronicles 4 (Sega CS3 / Sega)

    Best Sports/Racing Game

    • FIFA 19 (EA Vancouver / EA Sports)
    • Forza Horizon 4 (Playground Games / Turn 10 Studios / Microsoft Studios)
    • Mario Tennis Aces (Camelot Software Planning / Nintendo)
    • NBA 2K19 (Visual Concepts / 2K Sports)
    • Pro Evolution Soccer 2019 (PES Productions / Konami)

    Best Multiplayer Game

    • Call of Duty: Black Ops 4 (Treyarch / Activision)
    • Destiny 2: Forsaken (Bungie / Activision)
    • Fortnite (Epic Games)
    • Monster Hunter: World (Capcom)
    • Sea of Thieves (Rare / Microsoft Studios)

    Best Student Game

    • Combat 2018 (Inland Norway University of Applied Sciences – Norway)
    • Dash Quasar (UC Santa Cruz)
    • JERA (Digipen Bilbao, Spain)
    • LIFF (ISTART Digital – France)
    • RE: Charge (MIT)

    Best Debut Indie Game

    • Donut County (Ben Esposito / Annapurna Interactive)
    • Florence (Mountains / Annapurna Interactive)
    • Moss (Polyarc Games)
    • The Messenger (Sabotage Studio)
    • Yoku’s Island Express (Villa Gorilla)

    Best Esports Game

    • CSGO
    • DOTA2
    • Fortnite
    • League of Legends
    • Overwatch

    Best Esports Player

    • Dominique “SonicFox” McLean (Echo Fox)
    • Hajime “Tokido” Taniguchi
    • Jian “Uzi” Zi-Hao (Royal Never Give Up)Oleksandr “s1mple” Kostyliev (Natus Vincere)
    • Sung-hyeon “JJoNak” Bang (New York Excelsior)

    Best Esports Team

    • Astralis (CSGO)
    • Cloud9 (LOL)
    • Fnatic (LOL)
    • London Spitfire (OWL)
    • OG (DOTA2)

    Best Esports Coach

    • Bok “Reapered” Han-gyu (Cloud9)
    • Cristian “ppasarel” Bănăseanu (OG)
    • Danny “zonic” Sørensen (Astralis)
    • Dylan Falco (Fnatic)
    • Jakob “YamatoCannon” Mebdi (Team Vitality)
    • Janko “YNk” Paunovic (MiBR)

    Best Esports Event

    • ELEAGUE Major: Boston 2018
    • EVO 2018
    • League of Legends World Championship
    • Overwatch League Grand Finals
    • The International 2018

    Best Esports Host

    • Alex “Goldenboy” MendezAlex “Machine” Richardson
    • AndersBlumeEefje “Sjokz” Depoortere
    • Paul “RedEye” Chaloner

    Best Esports Moment

    • C9 Comeback Win In Triple OT vs FAZE (ELEAGUE)KT vs IG Base Race (LOL Worlds)G2 Beating RNG (LOL Worlds)
    • OG’s Massive Upset of LGD (DOTA 2 Finals)
    • SonicFox Side Switch Against Go1 in DBZ (EVO)

    Content Creator of the Year

    • Dr. Lupo
    • Myth
    • Ninja
    • Pokimane
    • Willyrex

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  • CS: GO Is Now Free-To-Play

    Valve’s popular tactical shooter, Counter-Strike: Global Offensive, has gone free-to-play. Alongside the release of the new Danger Zone battle royale mode, the publisher announced that Steam users can now download and play CS: GO at no cost, while all existing players are automatically upgraded to Prime Status.

    As an added perk, those who’ve been updated to Prime Status are entitled to a free weapon skin for a limited time: the Souvenir MP5-SD | Lab Rat. In order to get it, you’ll need to earn 250 XP in the aforementioned Danger Zone, which can be done by killing enemies, completing objectives, and surviving. New players can also choose to upgrade to Prime Status for $15.

    Much like Fortnite and other battle royale games, Danger Zone drops players onto a shrinking map, with the goal being to be the last one remaining. Valve describes it as a “fast-paced battle royale game mode built on CS:GO’s tactical gameplay,” and it features some elements not commonly found in other games of its kind, like the ability earn money by completing contracts, opening safes, and carrying hostages to a rescue zone.

    Another area where Danger Zone differs from other battle royale games is its player count. Rather than supporting 100 players, Danger Zone’s cap is limited to either 16 players when jumping in solo or 18 when playing as a two- or three-person squad. Given this smaller player count, Danger Zone matches are also much shorter than those in other battle royale games, typically lasting around 10 minutes by Valve’s estimate.

    Danger Zone is available now as a free update for CS: GO. The mode will be installed automatically when players login to the game.

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  • 2018: The State Of Microtransactions

    Microtransactions are nothing new in the gaming world, but in 2018, the controversial business practice underwent a number of changes and evolutions from what we’ve seen in the past. As part of GameSpot’s year-end features, we’re looking at the current state of microtransactions in video games, including how they’ve been used in the big games of 2018, what’s different, better, and worse than before, and other relevant topics.

    Going back to 2017 is important to set the stage for what happened in 2018. At the end of 2017, Electronic Arts launched Star Wars: Battlefront II, a sequel to its massively successful multiplayer game from 2015. The game looked gorgeous and, in a move that fans generally enjoyed, it introduced a single-player campaign after the earlier title left it out due it part so it could launch alongside Star Wars: The Force Awakens and piggyback on the hype. Things did not go to plan for EA, as much of the conversation surrounding Battlefront II focused on its use of microtransactions. Specifically, people took issue with how the game allowed players to spend real money on loot boxes that could contain items that affect gameplay.

    It wasn’t as direct as paying for specific weapons or other game-affecting upgrades, but paying for the chance to get something that gave players the upper hand on the battlefield understandably rubbed some players the wrong way. And it also brought up concerns that Battlefront II was, in essence, a form of gambling (more on that later). In response to an avalanche of criticism and concern stemming from the game’s early access, pre-release play period, EA removed all forms of microtransactions from Battlefront II on the eve of the game’s public launch.

    Microtransactions were reinstated months later, but in a very different way. In their new and current form, players can only spend money on cosmetic items; that is, skins and other items that have no bearing on how a player performs on the battlefield. Although EA changed course, the high-profile nature of Battlefront II–it’s a Star Wars game, after all–led to a ripple effect that heated up in 2018 and affected the future output from EA and other publishers. Thanks to the Disney/Star Wars connection, the discussion around loot boxes extended beyond gaming circles and into mainstream media coverage around the world. In turn, this meant that basically every company that implements microtransactions in their games faced an increased level of scrutiny, and one can hope this led to more pro-consumer tactics as it relates to MTX.

    Lawmakers from the United States and around the world took aim at Battlefront II (and other titles), with politicians calling paid-for loot boxes a form of gambling and seeking to create a legal precedent that could stop the business practice from spreading and holding offending companies accountable. Proposals for new laws relating to loot boxes were put forth in places like Hawaii, where state senator Chris Lee proposed a bill that would limit the sale of video games with “gambling-like mechanisms” to people under the age of 21. Lee, who worked with other politicians from other states in America, said he believed the legislation could have a snowball effect and spread to other parts of the country that enact their own similar laws. Nothing ever came of this bill, which is no surprise given that only around 4 percent of bills ever become law. Internationally, Belgium’s Gambling Commission declared that some video game loot boxes amounted to illegal gambling. In the wake of this decision, Blizzard yanked loot boxes from Overwatch in the country. EA reportedly defied Belgium’s Gambling Commission, refusing to take action, a move that could lead to further legal action down the road.

    EA, as well industry groups like the ESRB, ESA, and IGDA, have publicly come out to say loot boxes are not a form of gambling, while regulators in New Zealand and France also stated this year that loot boxes in video games do not constitute gambling. In Australia, a recent Senate inquiry called for a “comprehensive review” of loot box mechanics to determine what action to take. Another major development came in November when the United States Federal Trade Commission said it agreed to the idea of investigating loot boxes at the request of Democratic senator Maggie Hassan.

    What will be done about loot boxes in the future? Trade groups like the ESA and IGDA believe the industry should self-regulate when it comes to loot boxes. Politicians, meanwhile, will argue that laws are necessary to ensure that something is being done to protect young people from falling into dangerous gambling habits. Self-regulation may be a good idea in theory, but actual laws or regulations would put more pressure on developers and publishers.

    Those who believe loot boxes are a form of gambling come to that conclusion by asserting that, like a slot machine, people are encouraged to pay real money for the chance to get something they want. Some video games, like Overwatch, disclose odds, but only in some regions such as China. For its part, Blizzard believes its loot box system is not problematic because the items contained within its loot boxes are cosmetic only.

    Parent company Activision Blizzard is likely happy to keep things the way they are, as the company pulled in $4 billion from microtransactions in 2017 alone. This figure covers all of Activision’s business units, including Candy Crush giant King, but Overwatch certainly contributed as well. It’s not just Activision Blizzard that makes buckets of money from microtransactions. Every major publisher has posted year-over-year gains in the money it makes from selling extra content, whether that be beyond the initial sale price for full-price games or as optional add-ons in free-to-play titles. In 2018 (and years prior) it was more newsworthy and noteworthy when a major game did not feature a MTX system of some sort.

    The evidence seems to suggest that microtransactions, or recurring consumer spending, or whatever you want to call it, is only going to increase in the time to come. For example, Take-Two, the parent publisher of games like Red Dead Redemption, GTA, Borderlands, NBA 2K, and others, reiterated this year that it wants microtransactions in every game it makes. (This apparently does not extend to Take-Two’s indie publishing label, Private Division, as Obsidian’s new game won’t have any microtransactions).

    Another high-profile microtransaction story this year came from Microsoft and Halo developer 343 Industries. 343 is hiring an “online experience designer” who will, among other things, use psychology to encourage players to spend more time in Halo Infinite–and spend more money. Going back to Activision, management at the company recently said that it is looking at how it can put more microtransactions in Destiny 2 after the game’s Forsaken expansion failed to sell up to the company’s expectations, though developer Bungie has said it’s not disappointed with Forsaken’s performance.

    While loot boxes as a form of microtransactions may be fading away, publishers are constantly looking into how they can keep players engaged with their games–and spending money–over a longer period of time. One trend in 2018 that became even more popular was letting players spend money on cosmetic items, and some of this growth might have been driven by the overwhelming success of Fortnite. Epic’s battle royale game features a store where players can spend real money on all manner of things from tomato head skins to Oktoberfest-themed gliders to, more recently, NFL jersey skins. None of these items affect gameplay, and instead act as another way for fans to express themselves.

    From a business perspective, these types of add-ons are likely very margin-rich, and as such, quite lucrative. Another wrinkle that Fortnite executes so well is how its skins and other cosmetic items are only available for a short period of time, creating a feeling of scarcity regardless of whether or not it’s true. The game effectively tells you, “Here’s a cool skin; buy it now or you may never have another chance.” There is even a countdown timer that informs players when skins and other items are set to rotate out of the store. In reality, skins and other cosmetic items are often re-circulated at a later date, but Epic doesn’t give much heads up. In turn, this encourages players to keep coming back to see what’s new. It’s a smart system, and it seems to be paying off for Epic.

    Part of the reason so many people feel uneasy about microtransactions is because of the speculation and reports that some games are purposefully designed to push players towards spending more money on microtransactions. In 2018, this trend continued. NBA 2K19 and NBA Live 19 were criticised for their microtransaction elements, specifically how some of the game’s modes can feel like a grind if you don’t pay up. The Ultimate Team modes in EA’s Madden and FIFA franchises have been criticised for years about this, and in 2018, EA CFO Blake Jorgensen revealed in an earnings call what many had always suspected. He confirmed that FIFA 19 was designed to steer players towards the microtransaction-filled Ultimate Team mode. “We know the game is designed to ultimately steer [players] into Ultimate Team,” Jorgensen said during an earnings call in October.

    Microtransactions in video games are here to stay, but (messaging issues aside) it appears EA is keen to avoid making the same mistake twice, with other publishers taking note, too. At E3 this year, DICE developers spoke frankly about Battlefront II’s failings as it relates to microtransactions. And when other DICE developers got on stage to talk about Battlefield 5, the studio opened by proclaiming the game won’t feature any loot boxes. Not only that, but the game launched in November without any form of microtransactions whatsoever. Cosmetic microtransactions are coming to the World War II shooter sometime after launch, with the aim of giving players the opportunity to dress up their soldier and weapons in unique and personalised ways. This seems to be the middle-ground EA is content with, as BioWare has said its 2019 game Anthem won’t have loot boxes but will instead feature cosmetic-only microtransactions. It’s not the same for every publisher and game. For example, Blizzard’s popular hero shooter Overwatch has used loot boxes since launch to drive extra revenue, and former Blizzard executive Mike Morhaime spoke frequently and passionately about how loot boxes are here to stay. Flipping back again, Microsoft’s racing game Forza Motorsport 7 released an update this year to remove loot boxes (though microtransactions are still featured in the store).

    Another big-time example of microtransactions in video games this year was Assassin’s Creed: Odyssey. While the franchise has implemented microtransactions in some capacity for many years already, Odyssey was the first entry to allow players to pay a fee–$10 USD–to get a permanent double XP boost. This allows players to effectively level twice as fast, and some argued the $10 XP boost was the game’s best feature. That’s up for debate, but what’s clear is the game was a big hit–and microtransactions played a part. Ubisoft disclosed that Odyssey’s launch was the most successful Assassin’s Creed release in half a decade thanks in part to the extra revenue that the game’s microtransactions brought in.

    Some say it is icky for big-budget, AAA games to ask for more money beyond the initial sale price, which can be $60 USD or more depending on where you live and what you’re after. Publishers will say microtransactions are completely optional, and because they do not impact gameplay–or, if they do, are limited to single-player–they don’t affect balance or the general integrity of the game. Being able to craft a character that is uniquely you is part of the appeal of many games today. The issue for many is that games now offer the ability to buy content that, in the past, might have been included on the disc right out of the gate. Publishers might counter that the price of games has not gone up, despite inflation and rising development costs.

    Whatever the case, regulatory bodies and other industry groups are taking notice of the discussion and enacting some changes in response. The Entertainment Software Rating Board this year announced that it would introduce a new label on some games with microtransaction systems. The overall goal is to inform consumers–and in particular, parents–about which games offer a way to spend additional real-world money from right within the game itself, but whether or not this has any actual impact remains to be seen.

    The ESRB’s new label, which will read “In-Game Purchases,” is located near the rating category (E for Everyone, M for Mature, etc.) but will not be housed inside the same box as content descriptors (Sexual Content, Comic Mischief, etc.). What’s more, the ESRB launched a new website intended to inform parents about the ESRB’s ratings system, how in-game purchases work, and how to use parental tools to control what and how children play games. Disappointingly, the new label will offer no specifics about the type of in-game purchases available so as to avoid overwhelming parents with too much information, the ESRB says.

    Another notable development this year in the world of microtransactions came from the Entertainment Software Association, which lobbies on behalf of the video game industry and runs E3 every year. Generating some amount of controversy, the organisation said it would rather see self-regulation by video game groups like the ESRB than the kind of government-mandated changes that the lawmakers are proposing. This reaction is understandable. Any law that would, even in some small way, limit the sale of video games is not something that the ESA would so easily or willingly get behind. The IGDA’s Jen MacLean echoed the ESA’s sentiment in her own statement where she called on the industry to address the loot box controversy to avoid government intervention.

    2018 was a fast-moving and news-filled year when it came to microtransactions, and it is reasonable to expect that microtransaction systems will remain in all of the major franchises, and ramp up. Every major publisher in video games is investing in microtransaction systems, and they’ll remain attractive to them because they consistently deliver a steady stream of revenue at a high margin. One of the key elements in this discussion is how microtransaction systems are delivered, and while publishers like EA, Ubisoft, and others are saying the right things when it comes to their implementation, what happens in practice as we move into 2019, remains to be seen.

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  • Xbox One Backwards Compatibility Won't Get More Games Until 2019

    There will be no further additions to the Xbox One’s backwards compatibility catalog until the New Year, Microsoft has confirmed. Microsoft’s Larry “Major Nelson” Hryb wrote on Twitter that Xbox is pausing releases until 2019 because the team is taking some time off for the holidays.

    2018 was another big year for the backwards compatibility library, as Microsoft added more than 100 titles to the catalog during the year. There are now more than 550 games in the library, of which 57 are “enhanced” for Xbox One X.

    In 2018, Team Xbox added over 100 new titles to Backward Compatibility, bringing the full catalog to over 550 games – 57 of which are Xbox One X Enhanced. We’re taking a break for the holidays, but stay tuned for more BC news in January. Until then, we’ll see you on Xbox Live!? pic.twitter.com/rp4G5iILYt

    — Larry Hryb (@majornelson) December 5, 2018

    Microsoft historically temporarily stops releasing major new features or content to its platforms in the weeks leading up to the holidays so it can instead focus on making sure its devices like Xbox One and others are steady and reliable for the many new people coming online during the holidays. All Xbox One models are currently $50 off in the US, and that sale, along with the regular uptick in sales during the holidays, will surely mean many new Xboxes are being switched on during the holidays, so it makes sense that Microsoft would want to focus on that being a good experience.

    The Xbox One backwards compatibility library includes Xbox 360 and original Xbox games. New titles are added on a semi-regular basis (apart from this holiday season break), with the latest batch–Duke Nukem Forver, The Darkness, and The Bureau: XCOM Declassified–arriving this week.

    As always, if you own these games already, you can simply put the disc into your Xbox One and start playing. If you own them digitally you can find them in your game collection and redownload them. Check out our full list of backwards compatible games for more.

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  • Announced In 2013 And Later Delayed Indefinitely, Xbox One And PC's “Below” Is Finally Coming Out

    Below, the tough roguelike from Capybara Games, is finally–yes, really this time–coming out. The indie title for Xbox One and PC will launch on December 14, the studio confirmed today.

    It has been a very long road to release, as Capybara originally announced Below all the way back in 2013. In 2016, Capybara delayed the game indefinitely. Speaking to GI.biz, Capybara boss Nathan Vella said it was probably a mistake to announce Below so early.

    “We’re definitely not going to announce things too early [in future], that’s for sure,” he said. “That’s the No.1 learning. We know a lot more about when games are ready to be discussed. In the five years since we announced, we’ve learned a lot and that’s a big chunk of our experience.”

    Below is a rougelike dungeon crawler where players wash ashore on a mysterious island, and the only place to go is into a cave. Then you delve deeper and deeper in the mysterious “below.”

    You can watch the launch trailer for Below above. In addition to that, you can check out nine minutes of gameplay in the embed at the top of the page.

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