Category: Gamespot

  • Bungie Acknowledges Destiny 2 Forge Complaints, Lowers Power Requirements

    The launch of The Black Armory, Destiny 2‘s new DLC expansion, should have marked an exciting event for players. Instead, it proved to be a major source of frustration, and in response, Bungie has quickly made a small change to make it more accessible to everyone.

    As part of the Annual Pass, The Black Armory will introduce a variety of content over the coming weeks and months, including a new Raid this Friday. The first major piece of content came with Tuesday’s update in the form of the first Lost Forge, a sort of Horde mode-style activity for three players. While it does address some complaints about other activities by offering matchmaking (ensuring you don’t need to bring your own full group to participate), it did have another big problem: The Power level requirements were way too high.

    A recent Destiny 2 update raised the game’s maximum Power level from 600 to 650 for all players. Those with the DLC who can take part in the new Forge activity found that due to steep requirements, they were unable to reasonably play the new mode. Instead, they were forced to grind through existing content to raise their Power level instead of playing what’s new–not exactly the experience anyone was hoping for on launch day. Bungie is aware of the complaints and has taken a first step toward addressing them.

    “Over the past day, we’ve been taking in your feedback,” Bungie wrote on its website. “It’s become clear that we made the initial Power requirements for the Lost Forges too high, keeping those sweet new rewards out of reach. Some players at 600 Power have been unable to dive in and beat the final boss without grinding for new Power first.

    “We have just delivered a server-side update to reduce the Power requirements for all the encounters in the Lost Forges by five. We fully acknowledge that this is a small move, but it is the one that we can make today. This is not the full extent of the changes to the player experience that we are investigating, but it should give Guardians at 600 Power a better chance at completing the activity.”

    Bungie also said it plans to further address questions of how players who are further behind can best boost their Power level and catch up to participate in the new content. “The answers to those questions are coming. We have some existing plans and some new ideas in the pipeline,” it said, promising further information in its weekly blog post update on Thursday.

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  • Devil May Cry 5: Release Date, Main Characters, And Everything We Know So Far

    Devil May Cry 5: Release Date, Main Characters, And Everything We Know So Far

    After a long hiatus, Capcom is bringing the Devil May Cry series back to its core storyline and set of characters in serious style. Set for a worldwide release on March 8, 2019 on PC, PS4, and Xbox One, Devil May Cry 5 is the next major entry in the series, bringing back a sense of style and action that the series helped popularize since its debut in 2001. With multiple playable characters, new weapons systems, and a surprising number of callbacks to previous games, DMC5 looks to be the game that many long-time fans have been waiting for.

    Though we’re still a few months away, we’re still in the dark regarding the new game and what it’s setting out to do with its current outing. Ever since its first reveal back at E3 2018, there was a lot to take in, so we’ve broken things down to a few key points. Here’s everything we know about Capcom’s upcoming return to stylish-action with Devil May Cry 5.

    What Is Devil May Cry 5?

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    Devil May Cry 5 is an upcoming action-adventure game. Developed by Capcom, the long-running DMC series has always been about fast, stylish action while using a variety of unique weapons. Over the last 16 years, the series has gone on to inspire a particular brand of action gameplay, where fast-paced action and challenging battles go hand-in-hand. With every game, the stakes and scope of the series has grown, and DMC5 looks to the most detailed and elaborate entry yet.

    DMC5 seeks to continue that tradition of stylish action by telling the next major story in the series. With three playable characters–Dante, Nero, and the newcomer V–you’ll go through a main story slashing and shooting demons and other monsters. Running on the RE Engine, the same framework powering Resident Evil 7 and the Resident Evil 2 remake, the game will feature the most detailed and richly realized visuals the series has seen yet. According to the developers, DMC5 will be the biggest game in the series, and seeks to incorporate a number of new features and innovations into the core gameplay.

    When Does It Release And How Can I Catch Up?

    DMC5’s release date on PC, PS4, and Xbox One is set for March 8, 2019. If you want to catch up and play the previous games, you can check out the DMC HD Collection compiling the first three games on PC, PS4, and Xbox One. Also, DMC4 Special Edition is available on the same platforms and offers a revised take on the game with a total of five unique characters to play as. DmC: Definitive Edition, an update of Ninja Theory’s reboot, is also an excellent entry in the series. If you’re interested in checking that out, the Definitive Edition is available on PS4 and Xbox One (no PC release, unfortunately).

    The Reveal Trailer

    After years of rumors and speculation, Devil May Cry 5 made its debut during Microsoft’s E3 2018 press conference. The trailer began with an enigmatic voice-over talking over widespread carnage and bloodshed as a result of a demonic invasion. Afterward, we finally saw the return of Nero, riding around in his mobile headquarters with a neon blue Devil May Cry logo on the side. The trailer ended with a tease of Dante riding along on an strange, demonic motorcycle–giving a familiar smirk to the viewer.

    Can I Start With This Game?

    Though this game references storylines and characters from across the 17 year history, it’s totally possible to jump straight into DMC5. Just like with previous games, there will be digest material to help you get up to speed. But more importantly, the game will work as a standalone title, and won’t require you to know every single character and their relationships. With that said, the game’s plot will make more of an impact if you’re familiar with the series.

    What’s New In DMC5?

    Though many details about DMC5 are still under wraps, the game focuses on offering the same thrilling moments of action–with some added twists. In addition to new weapons and tweaks to existing characters, DMC5 will also feature a new training level called the Void mode. In this practice area, which can be pulled up in between missions, you’ll be sucked into a space that allows you to experiment with the different moves and weapons you have available for the three playable characters. Pulling from Capcom’s wealth of experience from fighting games, you can apply a whole set of options to your sparring partner–adjusting AI, attack damage, and other options–allowing you to get a feel for what your character can do.

    How Does Nero Play?

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    Returning from DMC4, Nero is one of the main leads in DMC5. However, some things have changed since his first appearance that was quickly apparent from watching the debut trailer. For starters, his primary moveset is largely the same, using his Blue Rose revolver and Red Queen sword in tandem, which can charged up for extra damage. However, the Devil Bringer from the previous game–allowing him to yank and grapple enemies from afar–is gone, and he’ll now have to rely on the new Devil Breaker system.

    Crafted by series newcomer Nico, who works as a shopkeeper in their mobile headquarters, you’ll be able to purchase upgrades and new items from her–including new Devil Breakers. Essentially, Devil Breakers are disposable arms that offer Nero different skills and modifiers to his moveset. For instance, the Gerbera arm will allow Nero to fire off projectile lasers, the Tomboy will amplify Nero’s sword and gun strength (at the cost of disabling lock-on), and the Buster Arm will function similarly to his original Devil Bringer. There is a tradeoff to having these weapons, unfortunately. The arms are extremely fragile and will break once you’ve taken enough damage from enemies or if you want to switch over to another weapon–destroying the equipped arm. However, there are plenty of arms scattered around the levels, allowing to find a new one fairly easily.

    Where Does DMC5 Fit In The Series Timeline?

    Devil May Cry 5 is a direct sequel to the events of DMC4, which saw Nero and Dante face off against Sanctus and the Order of Sparda. While the previous games only seldom referenced past events, opting to keep things more in the moment, DMC5 will have some direct callbacks to past games–even explaining who crafted some of Dante’s iconic weapons. Interestingly enough, Devil May Cry 2 will also play into the canon despite having been largely dismissed by fans and the developers in past years. Here’s the current chronological order for the series.

    Is This Related to DmC: Devil May Cry?

    DMC5 is a continuation of the story prior to Ninja Theory’s reboot. Though DmC: Devil May Cry ended at a point that hinted at a another game, the upcoming DMC title is a direct sequel to 2008’s Devil May Cry 4. There are no plans to continue on with Ninja Theory’s reboot.

    The Gamescom 2018 Trailer

    In this new trailer, we got to see more of Nero in action–including his time-stopping devil breaker Ragtime–while also getting a peak at Dante’s new weapons and moveset. During the debut trailer, we got a tease at Dante riding a motorcycle, which is a constant throughout the series, but this video showed that it also serves a new weapon for him, called the Cavaliere-B. The weaponized motorcycle turns into two large chainsaws, allowing him to combo back and forth into the vehicle and weapon forms.

    How Does Dante Play?

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    The original devil hunter makes a comeback, and he’s exactly how you remember him from previous games. With the largest arsenal of weapons, Dante will be able to swap between a variety of swords, gauntlets, and other firearms on the fly–all while taking advantage of his signature devil trigger, which greatly amplifies his core damage and restores any lost health. After defeating major bosses throughout the game, Dante will acquire a new weapon for him to take advantage of, adding another deadly tool to his set.

    One of the newer innovations for Dante is the option to customize specific loadouts for his weapons. In the pre-mission menu, you can pick and choose which weapons you want to bring with you in mission. If you want to come in fully armed–with up to four melee and firearms each–then you can do so. But if you’re feeling more traditional and want to stick with one melee and firearm, you can do that too.

    Are There Microtransactions?

    During TGS 2018, we learned from our demo that DMC5 will feature a form of microtransactions for players to take advantage of. Using a similar method from Devil May Cry 4: Special Edition, these purchases will only allow you access to Red Orbs–DMC’s currency–and they won’t throw the game’s balance out of whack, according to Capcom. Many of the major abilities and upgrades you can find are tied to the story, thus requiring you to earn access to them.

    The TGS 2018 Trailer

    In the most recent trailer, we saw Dante and Nero revealing more of their respective movesets and weapons. The original devil hunter also shows off a brand-new weapon known as the Balrog. This close-range, brawler-focused weapon features two distinct fighting modes channeling punches and kicks. At the end of the trailer, we also got another tease of the elusive third playable character referred to as V.

    How Does V Play?

    So far, we don’t have much information to go on regarding how V will play. However, series director Hideaki Itsuno has stated that V is very different compared to Dante and Nero. In the only firm bit of info we have, the enigmatic character is able to control demons in combat for his own ends. We’ll have more information regarding how V plays in the months before the game’s launch.

    Is There A Special Edition?

    Capcom plans to offer deluxe editions of Devil May Cry 5 on PC, PS4, and Xbox One. The Digital Deluxe Edition (priced at $80) comes with the full game, four unique Devil Breakers for Nero–including Mega Man’s mega-buster–DLC song packs, and alternate color-schemes for characters and weapons. The US will also get a special Collector’s Edition ($150) that comes with the Deluxe version, an artbook, enamel pins, a bumper sticker, and special model of the Nico’s motorhome. You can read more about these in our DMC5 pre-order guide.

    However, if you’re looking for the ultimate way to experience Devil May Cry 5, then you may to check out the Japan-only Limited Edition. Cost upwards of $8600, this edition comes with the deluxe edition and a replica leather jacket modeled after Dante’s threads in-game. If you’re a die-hard fan that won’t miss spending several thousand dollars for video-game memorabilia, then you want to invest in this edition of the game.

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  • Former Dragon Age Director Joins Assassin's Creed Odyssey Studio For A Mysterious Project

    Ubisoft has made a big-name hire at its Quebec office, the studio that most recently led development on Assassin’s Creed Odyssey. The Canadian developer has hired former EA veteran Mike Laidlaw, who worked at BioWare on the Dragon Age franchise and others.

    Laidlaw takes on the role of creative director at Ubisoft Quebec, but Ubisoft did not say what he’ll be working on. In a blog post, Ubisoft acknowledged that Laidlaw had been consulting with Ubisoft Quebec on an “unannounced new project” for the past nine months, so it could be that Ubisoft has now brought him on full time for it.

    Laidlaw was the creative director of BioWare’s Dragon Age franchise for eight years, most recently leading the team on 2014’s Dragon Age: Inquisition. He also worked on BioWare games like Mass Effect, Jade Empire, and Sonic Chronicles: The Dark Brotherhood.

    “We are thrilled to welcome Mike into the Ubisoft Quebec family,” Ubisoft Quebec managing director Patrick Klaus said in a statement. Senior producer Jeff Skalski added, “We’re excited to have him onboard. He’s the perfect fit for our project and I can’t wait for everyone to experience the results.”

    In his own statement published on LinkedIn, Laidlaw said his current project at Ubisoft Quebec is so compelling that it convinced him to move halfway across Canada from his former home in Edmonton to Quebec.

    Laidlaw left BioWare in October 2017. He went on to contribute to the Kickstarter-funded RPG Waylanders, but he’s stepping back now that he’s joined Ubisoft. In his place, the Waylanders team has brought on former Telltale Games writer Emily Grace Buck to take over “many of the parts” that Laidlaw was contributing to.

    Beyond hiring Laidlaw, Ubisoft Quebec is expanding in a major way. The studio recently opened a second office in the Saint-Roch neighbourhood, while it has also talked about its plans to hire 200 more people over time.

    No new Dragon Age games have been announced, but just recently, BioWare teased that it might have some news to share very soon. This week, VentureBeat reported that Dragon Age 4 will be revealed at The Game Awards on Thursday evening, so keep checking back with GameSpot for more.

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  • Here's When Fortnite's Season 7 Update Goes Live

    Season 7 of Fortnite is upon us. The new season kicks off on PS4, Xbox One, PC, Nintendo Switch, and mobile this Thursday, December 6. Ahead of that, developer Epic Games announced that it will be taking Fortnite servers offline early in the morning at 1 AM PT / 4 AM ET / 9 AM GMT as it rolls out the big Season 7 update.

    Epic hasn’t provided an estimate for how long Thursday’s downtime will last, although previous maintenance periods have typically run a couple of hours. In any event, the new update looks like it’ll be a significant one, as Epic has been teasing that some major changes are in store for the hit battle royale game.

    Just as it has every season, Epic will offer a new Battle Pass for purchase beginning Thursday, which gives you access to weekly challenges and can be leveled up to unlock new cosmetics and rewards. This time, Battle Pass holders will get another incentive; they’ll have early access to Fortnite Creative. The new mode will be available to everyone on December 13, but those who purchase the Season 7 Battle Pass will be able to jump in beginning December 6.

    Beyond that, we don’t yet know what awaits in Season 7, although Epic has dropped some clues. The developer has been sharing teaser images each day leading up to the start of the season, confirming some sort of snow theme for the new season. The images have also depicted characters snowboarding and ziplining, while the latest featured a biplane hidden in the background, suggesting that an aerial vehicle may be on the way.

    With Season 7 just around the corner, there’s only a little more time to finish any remaining challenges from Season 6 and unlock the final Battle Pass rewards. You can find tips and guides for all of the season’s tricker tasks in our complete Season 6 challenges roundup.

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  • Kingdom Hearts 3: Release Date, The Current Timeline, And Everything Else We Know

    Kingdom Hearts 3: Release Date, The Current Timeline, And Everything Else We Know

    It’s been a long time coming, but Kingdom Hearts III is almost here. Set for a worldwide release on January 29, 2019 for PS4 and Xbox One, the next game in the incredibly complicated yet whimsical action-RPG series will conclude the main story with Sora, Donald Duck, Goofy and other friends as they face off against the evil Organization XIII and the swarming blight known as the Heartless. Since its debut, the Kingdom Hearts series blended together the exuberance and wonder of a Disney spectacle with the mechanics of an JRPG, offering something that really shouldn’t have worked as well as it did.

    There’s a lot anticipation for Kingdom Hearts III, but at the same time there’s a number things that will be important to clear up. Just ahead of the game’s release, we’ve compiled a number of important details regarding Kingdom Hearts III, when it first debuted, the platforms it will launch on, and whether it’ll be safe to dive into this game if you’re a first timer. Here’s everything we know about Disney and Square Enix’s upcoming action-RPG spectacle.

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    What Is Kingdom Hearts III?

    Kingdom Hearts III is the next game in the long-running series that debuted in 2002 on the PlayStation 2. Created by Tetsuya Nomura, Kingdom Hearts is an action-RPG amalgamation of the memorable movies and games from both Disney and Square Enix (particularly the Final Fantasy series). Over the course of the series, Sora and his allies have travelled across the expansive multiverse, forming bonds with many familiar characters such as Aladdin, Mulan, and Hercules, while also facing off against foes such as Scar from The Lion King and Sephiroth from Final Fantasy VII.

    Kingdom Hearts III will continue the tradition of offering richly realized worlds to explore, with each locale having a set of iconic characters to team up with. Though technically not the third game in the series–it’s really the eighth–KHIII will be the conclusion of the main storyline focusing on Sora and his friends and their travels across the Disney/Square universe. During their adventure, they’ll encounter many returning characters and explore new worlds, which have a greater level of freedom and advanced combat mechanics.

    Can I Start With KH III?

    While the Kingdom Hearts series is known for its incredibly involved and complex plot, possessing an interconnected web of character relationships and timelines, it’s still possible to jump into Kingdom Hearts III fresh. Much like other games, KHIII will offer a way for newcomers and fans who need to brush up on the story an opportunity to get up to speed with the new game. There will be numerous text files and docs that detail the major events throughout the series, key characters, and how it all led up to this point.

    Debut And The First Trailer

    Kingdom Hearts III made its debut during Sony’s E3 2013 press conference, revealing new visuals and designs for Sora, Donald, Goofy, and the locations they would visit–all powered by Unreal Engine 4. In this trailer, we saw some familiar scenes with the key characters before witnessing Sora fight off swarms of Heartless in a reimagined Twilight Town from KHII.

    Where Does It Fit In The KH Timeline?

    KHIII is the latest game chronologically on the series timeline. Though the numbered entries are seen as the core entries in the series, several important events have happened in the spin-off games that are vital for anyone looking to get the full story. While Kingdom Hearts Union X [Cross] (yes, that’s the actual title) is a mobile/browser title, it also expands the overall plot. It shows off the events prior to the Keyblade War–one of the more notable events referenced throughout the series.Aside from the main games, the side-stories in Birth By Sleep and Dream Drop Distance not only reveal the backstories for many key side-characters, they reveal events that have come to shape the present story in Kingdom Hearts III. Here’s a list of every KH game in chronological order.

    The Second Trailer

    Debuting at E3 2015, the next trailer revealed footage of the Kingdom of Corona world from Tangled, along with Olympus Coliseum from Hercules. In the trailer, we also got to see footage of the new combat mechanic known as Attraction Flow, and saw two new characters exchange in cryptic dialog discussing the fate of other characters.

    What’s New In Kingdom Hearts III?

    The gameplay in Kingdom Hearts III is very similar to how it was in Kingdom Hearts II, albeit with a much larger scope. In addition to larger environments to explore, players will now be able to have five characters in a party at once, with two guest characters joining the trio. Continuing from Kingdom Hearts II, Sora will be able to call upon his allies and trigger special combination attacks and special moves. Summoning also makes a return as well, allowing you to call forth famous Disney characters like Wreck-It-Ralph and Ariel from The Little Mermaid.

    However, Kingdom Hearts III tosses in several new abilities, which helps to bring combat to the next level. One of the new combat abilities is known as Attraction Flow, allowing Sora to conjure up a vehicle that’s based on a famous Disneyland ride–such as Splash Mountain or the teacups from the Mad Tea Party attraction. By taking control of these rides, Sora can quickly deal heavy damage to multiple enemies. Another new twist is the addition of the various Keyblade transformations. While the previous games had you collect a whole assortment of special keyblades, many of which referenced classic Disney films and Final Fantasy games, KHIII takes things further by having each weapon possess its own signature move–giving you another new skill to use in battle.

    All The Confirmed Worlds (So Far)

    With every Kingdom Hearts game comes an assortment of levels that strongly contrast with each other. Kingdom Hearts III is no different, and we’ve already gotten a taste of where we’ll be able to travel to in the upcoming game. Though the final game still has a number of worlds that have yet to be revealed, here’s a quick rundown of the worlds we know of so far.

    • Kingdom of Corona (Tangled)
    • Olympus Coliseum (Hercules)
    • San Fransokyo (Big Hero 6)
    • Monstropolis (Monsters Inc.)
    • Toy Box (Toy Story)
    • Arendalle (Frozen)
    • The Caribbean (Pirates of the Caribbean 3)
    • Hundred Acre Wood (Winnie the Pooh)
    • Twilight Town (Kingdom Hearts)

    The Third Trailer

    During D23 2017, Square-Enix and Disney released a new trailer showing off a first look at the Toy Box world from Toy Story. During the footage, Sora, Donald, and Goofy are transformed into action figures and have to battle Heartless in Andy’s room. They eventually meet up with Woody and Buzz Lightyear, and soon find themselves exploring the outside of Andy’s room and towards a massive toy-store where they control large mecha toys and confront another member of Organization XIII.

    What Systems Is It On And What’s Its Release Date?

    Kingdom Hearts III will be available for PS4 and Xbox One on January 29, 2019. Though the series has mostly been a fixture of the PlayStation consoles, with a few appearances on Nintendo’s handhelds, this game will mark the first time that the series will be available on a Microsoft console. Kingdom Hearts III will be available worldwide for PS4 and Xbox One on January 29, 2019. However, the game will be out in Japan nearly a week before on January 25.

    Will It Come To PC?

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    As of now, there is no word on a PC release for the game. Though it’s not outside the realm of possibility for it to make its way to PC, since Kingdom Hearts III will be the first multi-platform release, Square Enix have been quiet about a PC launch for the series.

    How Can I Catch Up?

    If you find yourself with the urge to revisit the previous games, or you simply want to see what all the hype is about, then you’ll be pleased to know that Square Enix has re-released both the previous core Kingdom Hearts games in the 1.5 + 2.5 Remix edition for PS4. Originally released on PS3, these collections remaster the two games with new visuals and add in some new content.

    Featuring the Final Mix versions of Kingdom Hearts I and II, along with remasters of Birth By Sleep, Chain of Memories, Dream Drop Distances, and Recoded–ReMIX on PS4 also include a brand-new epilogue episode for Birth By Sleep [Kingdom Hearts 0.2 Birth by Sleep – A fragmentary passage], running on the same engine as Kingdom Hearts III, giving many a brief taste for what’s to come in the next game. Unfortunately, this edition is only available on PS4, so Xbox One owners will have to wait for the digest in Kingdom Hearts III or play the ReMIX on PS4.

    Will there be a Theme Song?

    Much like other mainline entries in the series, there’s always an opening number to kick off the new adventure–and KHIII is no different. In the new song, Face Your Fears, series vocalist Utada Hikaru returns for the main theme. In an interesting twist, the theme song is also produced by Skrillex, who made a name for himself over the last decade with his work in the dub-step sub-genre. The song will be released shortly before the launch of the game on January 18.

    The Fourth Trailer

    During E3 2018, we saw the next trailer for Kingdom Hearts 3–revealing the first look at the worlds for Frozen and the return of Pirates of the Caribbean. First shown during Microsoft’s E3 press conference, Sora and friends encounter Elsa in the frozen wilderness, who’s under attack from Heartless. We also saw a return visit to the Pirates of the Caribbean world, adapting the events from the third film At World’s End.

    Is There A Special Edition?

    Square Enix plans to release a deluxe version of the game on both PS4 and Xbox One for $230. The bundle comes packed with Sora, Donald, and Goofy action-figures based on their appearances in the Toy Box, along with a steelbook and an artbook. There are also plans to release a special PS4 Pro bundle for Kingdom Hearts III, which is available for pre-order on the official Square Enix online store.

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  • Amid Fortnite's Success, New Unreal Tournament Stops Development At Epic Games

    Epic Games has confirmed that it has stopped actively developing the new, community-infused Unreal Tournament game. Epic Games boss Tim Sweeney confirmed to Variety that the free game is still playable and available to new users, but Epic itself has stopped working on it.

    “Unreal Tournament remains available in the store but isn’t actively developed,” he said.

    This may be sad for those who were playing and enjoying Unreal Tournament, but it’s no surprise to learn Epic has stopped working on it. Back in September, Epic said the team working on it moved over to Fortnite to support that game’s ongoing development. As of September, the game was officially “on hold,” and that appears to continue to be the case.

    Announced in 2014, the new Unreal Tournament was developed on Epic’s Unreal Engine 4 and aimed to be “true to its roots as a competitive FPS.” Epic was planning to develop the game “in the open,” as a collaboration between Epic Games, Unreal Tournament fans, and Unreal Engine 4 developers. Epic also planned to offer a marketplace where fans can buy and sell new content.

    Unreal Tournament is not the first game Epic stopped working on after Fortnite grew in popularity. In January this year, Epic announced its free-to-play MOBA Paragon was shutting down, with refunds available to everyone. More recently, some Fortnite: Save the World players have said they feel second-class as the battle royale mode gets seemingly more attention than the paid game. Save the World will transition to a free-to-play game like Fortnite: Battle Royale, but the transition was recently delayed to 2019.

    Fortnite is hugely popular on a level that seems unprecedented in gaming, so it makes sense that Epic would pour significant resources into its ongoing development. Still, it remains to be seen if Epic becomes a one-game studio now that Fortnite is riding high. Of course, the studio also operates the massively successful Unreal Engine, while it also announced a new Steam competitor; so even if the studio’s game development output is relatively lower, the studio is absolutely keeping busy with huge projects.

    For more on the game, check out GameSpot’s report on how Fortnite’s success has impacted the industry in 2018.

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  • Madden 19 Removes Kareem Hunt After Assault Video Emerges

    Madden NFL 19 is erasing Kareem Hunt. After TMZ posted a video of the former Kansas City Chiefs running back assaulting a woman, Hunt was quickly dropped by his team, and now EA Sports is wiping the digital version of Hunt from the newest Madden games. Hunt is being erased from the main game, the mobile game Madden Overdrive, and the card-based Ultimate Team mode.

    “We are in the process of removing Kareem Hunt from the Madden NFL 19 roster, Madden Overdrive, and Madden Ultimate Team,” an EA Sports representative told TMZ.

    Anyone who has Hunt on their Ultimate Team roster will receive a replacement player who has identical stats.

    Removing a player from Madden is not unprecedented. EA also wiped Aaron Hernandez and Ray Rice from Madden after their own assault charges emerged. Rice was removed after video emerged of him punching his then-fiancee, while Hernandez was dropped after he was charged with murder.

    TMZ released a video last Friday that showed Hunt assaulting a woman in a hotel back in February. The Chiefs cut Hunt from their roster after the video emerged, and no team has picked him up.

    EA Sports also found itself in the midst of controversy this year when the rape investigation into FIFA 19 cover star Cristiano Ronaldo was re-opened.

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  • Red Dead Online Probably Won't Reset Progress After The Beta

    Red Dead Online Probably Won't Reset Progress After The Beta

    Before Red Dead Online launched in November, developer Rockstar Games said it couldn’t guarantee that player progress and stats wouldn’t be wiped after the beta ended. The good news today is that Rockstar has confirmed that, at least right now, it has no plans to reset anything.

    Back in November, Rockstar warned that it might have to reset player ranks and stats in Red Dead Redemption 2‘s multiplayer mode. The developer pointed out that it is not uncommon for large-scale betas to reset ranks and player stats ahead of the full release. As one example, progress in the annual Call of Duty betas get wiped before launch. So it’s especially good news to hear now that Rockstar doesn’t plan to reset stats or rank for Red Dead Online after the beta.

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    As Rockstar said earlier this week, it is hoping to release a new update for Red Dead Online this week to address general stability and the issues with the game’s economy balancing.

    Red Dead Online, which is the free multiplayer mode for Red Dead Redemption 2 on PlayStation 4 and Xbox One, features new story missions set before the events of the single-player campaign that can be played solo or with others. It also features a variety of co-op and PvP modes, including Red Dead’s own battle royale mode.

    Rockstar says to expect “lots more updates to the Red Dead Online beta in the coming weeks and months.” It hasn’t shared much about what to expect in terms of future updates to the game, though Grand Theft Auto V welcome numerous and significant updates over time.

    Microtransactions are coming to Red Dead Online in the future, and players will be able to purchase the in-game currency gold with real money. Gold can also be earned by playing, and it’s used to buy certain weapons and other items, as well as a shortcut to lower your Honor level.

    For more on Red Dead Online, check out GameSpot’s recent opinion piece, “Red Dead Online’s Beta Misses What Makes RDR 2 Great.”

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  • All Xbox One Consoles, Including Xbox One X And Fortnite Bundle, Are $50 Off Right Now

    All Xbox One Consoles, Including Xbox One X And Fortnite Bundle, Are $50 Off Right Now

    Every Xbox One bundle is $50 off right now in the United States, and this includes the higher-power Xbox One X consoles and the Fortnite bundle, Microsoft has announced.

    The discount goes even deeper if you just want a console. The Xbox One X, which normally sells for $500 USD, is now available at retailers for $400 USD. Microsoft does not appear to sell the Xbox One S in a non-bundle, but you can get that system starting at $250 in bundles that come with games like Fortnite, Minecraft, NBA 2K19, Battlefield V, Forza Horizon 4, and PUBG.

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    The Xbox One X, meanwhile, has numerous bundles available going for $450, including those that come with Battlefield V, Fallout 76, PUBG, Shadow of the Tomb Raider, Forza Horizon 4, and others. You can visit the Xbox website to see a full rundown of all the Xbox One S and Xbox One X bundles.

    It’s not just Xbox consoles that are on sale this holiday. Beginning on December 9, Microsoft is offering $10 off the Phantom Black and Sport White Xbox One controllers. Another deal Microsoft is offering is $10 credit for the Microsoft Online store when you buy three months of XBL Gold.

    It’s not immediately clear when the Xbox One console and accessory deals will end, but Microsoft describes the offers as being available only for a limited time.

    In the past, competitor Sony responded to Microsoft’s Xbox console deals with offers of its own, so it will be interesting to see if the company does so again this time.

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  • Fortnite's Biggest News Of 2018 And How It Impacted The Industry

    Fortnite's Biggest News Of 2018 And How It Impacted The Industry

    So much can change in a year. This time last year, it was PUBG, dominating on Steam and sporting an exclusive deal with Microsoft for the Xbox One version, which was driving the most discussion and helping propel the battle royale phenomenon even further. Today, Fortnite is a veritable juggernaut on the level that few could have expected or even imagined. It is a bona fide hit that has been so unbelievably successful it’s spurred changes to long-standing policies within the industry and impacted wider entertainment culture.

    Developer Epic Games started out the year by announcing it was effectively shutting down its previous game, Paragon, and offering refunds to everyone. The studio apologised for failing the game’s audience and not being able to deliver them the game they might have wanted. While this is sad for those playing the game and wanting to see it further developed, it appeared to have been a sensible business decision given Fortnite’s popularity. Epic (seemingly) narrowing its focus to cut loose non-Fortnite projects speaks to the popularity of the game, the scale it has reached, and the work necessary to deliver on that vision.

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    Another major early 2018 development for Fortnite was when the game launched for mobile devices. Fortnite’s mobile version has been a revenue juggernaut, reportedly making $2 million/day for a period of time, and a total of more than $300 million as of October–on iOS alone. Not bad for a game that is technically free. The Android edition of Fortnite, meanwhile, made headlines for how developer Epic released it. Instead of launching through Google’s own store, Epic decided to release it via its own website.

    Most games need the visibility of the Google Play store to find an audience, but Fortnite is an exception, and in bypassing the store, Epic avoided paying Google its store fee. One estimate said Google missed out on $50 million or more because of this. The closed nature of Apple’s ecosystem relative to Google’s meant that Epic was forced to launch Fortnite through the App Store. This move was the first major example in 2018 of Epic flexing its muscles and leveraging the popularity of Fortnite to blaze its own trail. What’s more, the way in which in-game items and progress move between the mobile, console, and PC editions of Fortnite is relatively uncommon in the gaming world. It reflects Epic’s wider ambition to break down the barriers between platforms–and that’s something people seem to generally enjoy.

    Another way that Fortnite impacted the gaming world in 2018 was related to policy changes among the established platform-holders. After holding out for more than two years, Sony finally allowed the PS4 to connect with outside networks for cross-play–but only with Fortnite for the time being. Fortnite being so popular that it pushed an established giant like Sony–in the midst of a hugely successful generation of hardware–to change its policies is truly a testament to how powerful Fortnite is. Epic also used its weight and clout to convince Nintendo to drop its weird requirement to use a phone for voice chat; with Fortnite, voice chat works natively. What’s more, all three major consoles–Xbox One, PS4, and Switch–have Fortnite-themed hardware bundles, which is the first time that’s ever happened in the world of gaming.

    Companies like Microsoft, Sony, and Nintendo recognise how all-powerful Fortnite has become, and they’re bending to the will of a developer in a way this industry has basically never seen before. They say a rising tide lifts all boats, and the platform-holders surely see Fortnite as a means to help their own brands fly higher.

    Fortnite also further demonstrated to the industry this that narrative can have a place in multiplayer-only games. Fortnite cleverly wove some amount of narrative into the experience through numerous in-game events and stories throughout the year. Take, for example, the time the sky began to rip apart. What did it all mean? Fans searched the world for clues, eventually culminating in Epic revealing a new item, the Rift, that allows players to teleport to a new location on the map.

    Then there was impending comet–players saw it in the sky for weeks before it crashed onto the map, destroying Dusty Depot and leaving a massive crater with alternate gravity properties. There was also mysterious purple cube that one day simply appeared on the map, causing all kinds of wacky and weird things to happen. The cube, who was affectionally known as Kevin, eventually exploded, and sent players into an endless void. Epic’s genius is getting people to care about the Fortnite world outside of the moment-to-moment gameplay. It might not have been the first multiplayer game to feature compelling story elements, but the loose, ongoing narrative surely helped it to keep bringing players back.

    In addition to expanding to mobile, Fortnite launched for Nintendo Switch this year, bringing the battle royale game’s presence to yet another major platform. Fortnite has been hugely successful on Switch. As part of an earnings report, Nintendo revealed that half of every Switch sold worldwide had Fortnite installed, which is a very impressive feat. Effectively, this seems to suggest that Fortnite may represent the kind of “killer app” that every platform needs to attract an audience. It further speaks to the power of Fortnite and the brand overall in that it can perform well no matter what platform it is on. The implication here is that, should Fortnite be able to remain popular, platform-holders like Nintendo (as well as Sony and Microsoft) may need to factor it in–in some capacity–for their future platforms.

    Another way Fortnite impacted the larger gaming world this year was through its demonstration that delivering compelling new content on a regular basis can pay huge dividends. Epic releases new updates about once per week, introducing new modes, cosmetics, weapons, balance changes, and more. This helps make Fortnite feel fresh all the time–and it gives wavering players FOMO. This has surely contributed to the wider culture around Fortnite, especially among younger audiences who may feel compelled to keep coming back to see what’s new. There are countless challenges to complete, skins to unlock, and modes to play, and this heavy pull to come back to the game is surely beneficial to Epic in a business sense.

    Some soury news around Fortnite came in May when PUBG Corp., the developer of PlayerUnknown’s Battlegrounds, filed a lawsuit in Korea against Epic. PUBG Corp. claimed copyright infringement due to the similarities between PUBG and Fortnite. However, PUBG Corp. later dropped the lawsuit, though it remains to be seen if there was a settlement and what the terms might have been. Epic was involved in a number of other lawsuits throughout 2018, some against it, and others it filed against players for cheating and other reasons. Given the size and stature of Fortnite, it’s no surprise that Fortnite has found itself embroiled in legal matters, but as of yet, the litigation does not seem to have had much of a public-facing impact on the game.

    In better news for Fortnite, the game’s success and prominence entered another stratosphere in April when Fortnite announced a gigantic partnership with Disney and Marvel for an Avengers: Infinity War promo that saw Thanos come to the battle royale game. As further evidence of Fortnite permeating wider pop culture, Fortnite also partnered with Epic to bring jersey skins for all 32 NFL teams to the game for a limited time. More recently, players discovered Ralph from the Wreck-It Ralph film series in the game as part of what appeared to be a stealth-marketing campaign for the new film, Ralph Breaks the Internet.

    These examples clearly demonstrate that major global brands recognise the value and power of being even tangentially associated with Fortnite–even if it’s just a marketing tool. In that way, Fortnite has became a platform of sorts through which massive, established brands want to be involved with. What Epic will need to be mindful of is ensuring the partnerships make sense and don’t come across as overly cash-grabby (though indeed Epic is surely profiting from these deals).

    The mainstream attention on Fortnite also made the game a target. Fortnite caught some heat in November when Scrubs star Donald Faison called out the game for ripping off his “Poison” dance for an emote. Show creator Bill Lawrence acknowledged that someone from the Fortnite side reached out about using Faison’s dance, but in the end, Faison isn’t getting any royalties. Before that, rapper 2 Milly accused Epic of stealing his dance for a Fortnite emote. And before that, Chance the Rapper said he takes issue with Fortnite’s use of the dances in the battle royale game. “Black creatives created and popularized these dances but never monetized them. Imagine the money people are spending on these emotes being shared with the artists that made them,” he said back in July.

    Fortnite’s dances are based on or inspired by the performances of real artists, and it would be good to see Epic take further steps to publicly and in a front-facing way acknowledge and respect the origins of the dance moves. Fortnite is making an unthinkable amount of money from microtransactions, so it is nice to see Epic pour some of it back into the game’s community. In June this year, Epic announced a massive investment for Fortnite esports competitions both big and small. Epic said it would put in a staggering $100 million into global Fortnite competitions. The gargantuan figure towers above what other games pay for their tournaments, but importantly, the $100 million covers every Fortnite competitive event in the 2017/2018 season, not just one. For example, Dota 2‘s The International 2018 event had a total prize pool of almost $25 million.

    Epic’s massive investment was a smart move for the developer, too, as it pretty much guaranteed that top-level players would continue to play to earn a slice of that money, which in turn keeps people on their couches at home watching and supporting the base game overall.

    Fortnite is a free game but it makes money from the cosmetics it sells through its in-game store. When something is successful, other studios take notice. Activision’s Call of Duty series added a battle royale mode of its own this year with Black Ops 4‘s Blackout. The mode features a progression system that seemingly borrows heavily from Fortnite’s battle pass and seasonal system. EA’s Battlefield V is also going to have a battle royale mode; it’s called Firestorm, and it launches in March 2019. Even Rockstar Games is taking notice; the studio released battle royale mode for Red Dead Redemption 2‘s online mode (though GTA V launched a battle royale mode for GTA Online all the way back in August 2017, so it’s not new for Rockstar). The point is that Fortnite, building off the success of PUBG before it, has impacted the larger gaming community right up to the top players. It’s an incredibly impressive feat, and it further demonstrates that oftentimes some of the most innovative ideas originate at small studios before catching on in a more mainstream way.

    Fortnite’s insane success has also led to improvements in developer relations–at least for those who use Epic’s Unreal Engine. Thanks to the extra money Fortnite has brought in, Epic was able to shift its own revenue-sharing arrangement in a move that further benefits developers, and potentially in the end, consumers as well. Epic formerly used the industry-wide 70/30 percent revenue-sharing agreement with developers who used its Unreal Engine, but after Fortnite’s success, Epic changed the agreement to 88/12 with developers making more and Epic taking less. The 70/30 revenue split goes back more than a decade, and it’s implemented across digital stores for not only games, but other forms of media as well. Epic shifting the split so significantly could spur further change across media, or at the least encourage more developers to use Unreal Engine (which in turn benefits Epic in the longer run). In what could be an even bigger development, Epic just recently announced a Steam competitor in the form of the Epic Store. Impressively, the store will also utilise the 88/12 revenue split, which may encourage developers to release their games on it.

    But just how popular is Fortnite? In June this year, Fortnite reached 125 million players, a figure that grew to 200 million as of November, an increase of 60 percent. This represents strong growth and even more evidence that Fortnite is no fad. There is no word on how the player population breaks down between platforms, but it’s easy to find matches everywhere, so you can imagine player figures are high across all systems.

    Some of Fortnite’s other major achievements in 2018 included the game reaching an unthinkable and unprecedented 8.3 million concurrent players, Epic picking up a further $1.25 billion in venture capital funding, and celebrities like Jimmy Fallon, Ellen, and the Saturday Night Live crew riffing on Fortnite during episodes of their shows. Meanwhile, the Boston Red Sox played the game so much this season that they had to remind themselves to eat. Some of the other notable stories around Fortnite this year include how Fortnite was cited in hundreds of divorce filings and how the mainstream media labeled the game addictive, violence-promoting, and damaging to young people. One story in particular said Fortnite was addictive in the same way that heroin is. It’s sad but not surprising.

    2018 was Fortnite’s biggest and best year yet, but no game lasts forever. It will be intriguing to see how Epic plans to continue to shake things up and make the experience feel new and exciting in 2019 and beyond. Outside of its work on the Unreal Engine, will Epic become a one-game studio, pouring its resources into supporting and expanding Fortnite to make hay while the sun shines?

    That would seemingly make sense for the time being, but I’d be surprised if the studio wasn’t at least in the planning stages on other new projects. After all, while Fortnite might be riding high today, no one expects it to stay on top forever.

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