Category: Gamespot

  • PlayStation Classic Mini Console Is On Sale For Nearly Half Price Already

    PlayStation Classic Mini Console Is On Sale For Nearly Half Price Already

    Sony released the PlayStation Classic on December 3, confirming rumors that it was working on a competitor to Nintendo’s line of miniature consoles. One of the surprises was the system’s $100 price tag, which is higher than Nintendo’s NES and SNES Classics, which cost $60 and $80 respectively. The price isn’t such a big problem this week, because many retailers currently have the PlayStation Classic marked down to $60. That’s 40% off a product that released less than a month ago.

    PlayStation Classic is a miniature version of the original PlayStation console from 1995. It comes with 20 PS1 games loaded onto it and two full-sized controllers so you and a partner can play the games that support couch co-op. You can find the full list of the games included on the system below.

    No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

    Deals this good don’t tend to last long, so if you’ve had your eye on a PlayStation Classic, now is a good time to grab one. Fair warning, though: in GameSpot’s PlayStation Classic review, critic Peter Brown wasn’t thrilled with the retro console. “The PS Classic doesn’t feel like a celebration of PlayStation’s formative years the way Nintendo’s systems do,” he wrote.

    Speaking of Nintendo’s mini console series, if you want an NES or SNES Classic, you might want to pick it up soon, because Nintendo is about to cease production of the miniature consoles. In the meantime, you can still find them in stock at several retailers.

    PlayStation Classic Full Game List

    • Battle Arena Toshinden
    • Cool Boarders 2
    • Destruction Derby
    • Final Fantasy VII
    • Grand Theft Auto
    • Intelligent Qube
    • Jumping Flash
    • Metal Gear Solid
    • Mr Driller
    • Oddworld: Abe’s Oddysee
    • Rayman
    • Resident Evil Director’s Cut
    • Revelations: Persona
    • Ridge Racer Type 4
    • Super Puzzle Fighter II Turbo
    • Syphon Filter
    • Tekken 3
    • Tom Clancy’s Rainbow Six
    • Twisted Metal
    • Wild Arms

    Powered by WPeMatico

  • Jordan Ramee's Most Anticipated Game Of 2019: Digimon Survive

    My introduction to anime was 1999’s Digimon Adventure, so the franchise’s story about humans and digital monsters working together and becoming stronger has always held a soft spot in my heart. Back in the day, one of my favorite aspects of the show was that the stories matured with subsequent seasons, allowing the anime to continuously appeal to its audience as they grew up.

    This pattern finally peaked with Digimon Data Squad, where most characters are 18 or older, before the series refocused on a new generation of children with more kid-centric material in Fusion and App Monsters. This trend, however, has not translated over to the Digimon games, which have mostly been designed to appeal to the franchise’s younger audience.

    Digimon Survive could finally break that trend though, and that has me so excited. One of the few advantages the Digimon anime has over the Pokemon one is its willingness to embrace more adult material and age its characters; it’s been frustrating to see that element mostly absent in the games. Survive is the first Digimon game to seemingly lean into that element by focusing on a group of teens and implementing a choice system with heavy consequences–even the death of major characters.

    No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

    Admittedly, Survive doesn’t need a more adult story to be good, but Tamers and Frontier are so well regarded for their willingness to approach that type of content. In both series, problems aren’t resolved in one episode with someone learning to be brave or trust their friends, but instead slowly chipped away at through the continued growth of the entire group. Tamers’ Jeri learning to cope with depression and Frontier’s Zoe overcoming her crippling self-doubt as a result of cultural ostracization are satisfying to watch because both instances showcase the protagonists’ grit. Sometimes life is just hard and you need more than the power of friendship to persevere through it. I want to see those types of stories in Digimon again, and I’m hopeful that Survive provides that.

    So far, the only definitive details we have about Digimon Survive are that it tells the story of three teenagers accidentally stumbling into an unknown world. You control Takuma Momozuka, who’s partnered with Agumon. Takuma’s companions, Minoru Hinata and Aoi Shibuya, are partnered with Falcomon and Labramon respectfully. Aoi is older than the two boys, and is quiet and hardworking. Her partner is rather direct and outspoken in comparison. Minoru is the group’s irresponsible jokester, and often tries to talk his way out of a fight. His partner balances him out by being level-headed. Together, the six work together to find a way for the humans to return to their world. Trailers and images seem to imply the group will encounter other humans on their adventure.

    Some of Digimon Survive plays out as a visual novel, with the ending dependent on what dialogue options and actions you choose. The rest of the game is a turn-based strategy RPG. In combat, you’ll move your team of Digimon across a battlefield and determine what type of action they take against enemies, with the ability to digivolve or warp digivolve dependent on the characters’ bonds with one another.

    Digimon Survive is scheduled to release for Xbox One, PS4, PC, and Switch in 2019.

    Powered by WPeMatico

  • Jess McDonell's Most Anticipated Game of 2019: The Outer Worlds

    Jess McDonell's Most Anticipated Game of 2019: The Outer Worlds

    With 2019 right around the corner, we’ve polled GameSpot’s staff to find out what games they are looking forward to most in the new year. To be eligible, a game must simply have a release date currently planned for 2019. Of course, we all know nothing is set in stone; there’s always a chance some games could slip into 2020. When you’re done reading this entry, follow along with all of our other end-of-the-year coverage collected in our Best of 2018 hub.

    Obsidian Entertainment have proved time and time again that they craft excellent single player RPGs. Their next project is The Outer Worlds which is being created by Tim Cain and Leonard Boyarsky, known for their work on Fallout 1 and Fallout 2.

    The first-person action RPG will arrive on PC, PS4, and Xbox One and is set in a future where megacorporations are colonizing and terraforming new planets. It kicks off with the player character exiting cryosleep on a colony ship only to find that the ships other inhabitants have yet to awaken. The Outer Worlds will include the management of NPC factions as well as a story that changes direction based on player choices. Right now it looks and sounds like a mish-mash of Fallout, Star Wars: Knights of the Old Republic, and Mass Effect, and I am very on board.

    Gallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

    There appears to be a large focus on vibrant characters and environments, coupled with a great sense of humor. It’s wonderful to see a hardcore RPG that’s comfortable with not taking itself too seriously and I’m hopeful that this sense of humor is threaded through the entire game. While your player character is voiceless, you will meet and recruit companions who have their own missions and motivations. You’ll be able to elect dialogue choices when you engage with NPCs in the open world and your companions will change their opinion of you based on your actions.

    Combat appears to be fairly similar to what you’d find in the 3D Fallout games. It includes a kind of bullet time ability where you get extra time to aim your shot, but the feature doesn’t replicate the targeting of specific body parts like VATS. The roleplaying elements will include a variety of social, technical, and combat skills, so it looks like there will be plenty of opportunity to shape your character in the way you want to. As is the case in other Obsidian RPGs, you’ll be able to leverage the skills of your party to accommodate for or bolster your own.

    No Caption Provided

    The Outer Worlds will arrive sometime next year and is being published by Private Division, a subsidiary of Take Two Interactive. Despite Microsoft’s acquisition of Obsidian last month, it appears that the Xbox publisher are not currently involved in the development of The Outer Worlds, but how that will affect the game down the line remains to be seen. There’s plenty more details to be mined from the gameplay footage and various interviews released so far, but The Outer Worlds is particularly exciting for fans who felt let down by Fallout 76 this year. With a fleshed out party system, a focus on single-player, and plenty of NPCs to interact with and take quests from, The Outer Worlds could be the perfect antithesis to 76.

    Powered by WPeMatico

  • Eddie Makuch's Most Anticipated Game of 2019: Ancestors The Humankind Odyssey

    Eddie Makuch's Most Anticipated Game of 2019: Ancestors The Humankind Odyssey

    Ancestors: The Humankind Odyssey is the next game from Assassin’s Creed creator Patrice Desilets. The ambitious concept–playing as hominids through different periods of ancestral time–caught my attention right away, and after seeing it in action for the first time at The Game Awards, I’m even more intrigued. A single-player, third-person exploration survival game, your journey in Ancestors begins as a hominid in Neogene Africa some 10 million years ago.

    Over time, you grow and literally evolve to the Australopithecus popularly known as Lucy. On your way to becoming Lucy, you’ll learn new skills and abilities as you take the form of the next subspecies of hominid that would eventually become the human form of today. It is quite an ambitious concept to say the least.

    No Caption ProvidedGallery image 1Gallery image 2Gallery image 3

    Based on early footage, you’ll be clambering through the jungle and swinging through trees, escaping predators, gathering resources, and essentially trying to survive and live another day. It looks like no other game I’ve played before, and the novelty and ambition of the concept has me eager to see and learn more.

    It’s too soon to say how it all works out in practice, but it’s exciting to think about where the chapters after that will go in the future. I can imagine playing as other hominid species such as Homo Erectus and Homo Neanderthalensis, among others.

    Another interesting element of Ancestors: The Humankind Odyssey is how it will be released. Like the Life Is Strange series, the title is episodic in nature. Volume 1: Before Us is due out in 2019, and it takes place in Africa 10 million years ago and spanning up until 1 million years ago. Future instalments will focus on different periods of human evolution.

    Ancestors: The Humankind Odyssey is the first game from Desilets’ studio, Panache Digital Games in Montreal, which was formed back in 2014 after Desilet’s rocky breakup with Ubisoft.

    The game’s first chapter is set to launch sometime in 2019, though there is no word on when the subsequent releases will follow. Ancestors: The Humankind Odyssey will be published by Grand Theft Auto and Red Dead Redemption parent company Take-Two Interactive’s independent games label, Private Division. It is coming to PC, Xbox One, and PlayStation 4, and right now is planned as a digital-only release.

    Powered by WPeMatico

  • Michael Higham's Most Anticipated Game Of 2019: Persona Q2: New Cinema Labyrinth

    Michael Higham's Most Anticipated Game Of 2019: Persona Q2: New Cinema Labyrinth

    Editor’s note: Persona Q2: New Cinema Labyrinth is out now in Japan, but hasn’t been confirmed for the West yet.

    There are few things I love more than the Persona franchise. Each of the separate stories from Persona 3, 4, 5, and the spin-offs in between have brought me boundless joy, lessons learned, and unbreakable bonds with their respective cast of characters. However, I often see each game as its own contained world, as they all portray their own captivating struggles and triumphs. And I just as often wonder what it would be like if these characters met somehow, which is why I hold Persona Q: Shadow of the Labyrinth so dear. It retained the unique aspects that made 3 and 4 special and proved that it’s far from a game simply thrown together for the sake of fan service.

    No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10Gallery image 11Gallery image 12Gallery image 13Gallery image 14Gallery image 15Gallery image 16Gallery image 17Gallery image 18Gallery image 19Gallery image 20

    Naturally, I wondered the possibilities with Persona 5’s flamboyant Phantom Thieves, and how they could fit into the already-endearing crossover mix. Well, Persona Q2: New Cinema Labyrinth makes that dream come true. Its premise revolves around each crew getting stuck in a supernatural movie theater, which lends itself so well to the idea of three separate worlds colliding in a light-hearted, yet consequential fight for liberation of friends, both new and old.

    As with any entry in the Persona franchise, mainline or spin-off, music plays such an immense role in creating a specific vibe. It’s the most important part of creating lasting memories of these games, and from what I’ve heard already, Q2 hits just as hard as everything else in this series.

    Persona Q2 uses the familiar tried-and-true dungeon crawling mechanics from the Etrian Odyssey series, incorporating its non-traditional turn-based combat and challenging fights into the eccentric JRPG. You have to think differently about the sequence of turns and who’s able to perform what in relation to enemy agility and movesets, since turns don’t play out until all actions have been decided. And of course, the intricate system of persona fusion and party composition were factored in seamlessly in the first Persona Q game, emphasizing the strategic aspect of the original RPGs. With Q2, I’m hoping for another deft execution of that formula featuring tough fights that encourage devising clever sequences of actions each turn whether it be endurance-testing boss battles or normal encounters during exploration.

    Persona Q2’s biggest challenge is in how it balances this monstrous list of charming personalities and dedicating enough time and opportunity to let them have their moments. The Phantom Thieves are the focus in Q2, but if the first Q game is any indication, I’d trust Atlus to devise ways to let everyone shine and remind me of why I loved them in the first place. The fact that the cheery, yet sassy female protagonist from Persona 3 Portable is being brought into the same timeline tells me that they’re pulling out all the stops to celebrate the past three games.

    It’s an ambitious crossover that unites my favorite games, characters, and soundtracks in one place. It’s as if I had different groups of dearly beloved friends somehow meet each other, get along, and band together in a stylish fight for what’s right.

    As with any entry in the Persona franchise, mainline or spin-off, music plays such an immense role in creating a specific vibe. It’s the most important part of creating lasting memories of these games, and from what I’ve heard already, Q2 hits just as hard as everything else in this series. It’s evident in the groovy new opening track “Road Less Taken” and the Persona 3 Portable-themed battle song “Pull The Trigger” that already has me hooked. There are plenty of remixes of familiar tunes, but when they’re paired with interactions between characters from other games, it brings a sense of cohesion that emphasizes the idea that they’re all in it together. I’m always quick to attribute these wonderful soundtracks to series composer Shoji Meguro, but hearing the voices from the lead artists from each original game (Yumi Kawamura, Shihoko Hirata, Lyn Inaizumi, Lotus Juice, and Mayumi Fujita) belting out their unique styles in brand new swing-inspired jazz-rock tracks hits me right in my feelings.

    Persona Q2 is already out in Japan and it’s been tough not to peruse through the footage that’s already out there. Everyone is here. It’s an ambitious crossover that unites my favorite games, characters, and soundtracks in one place. It’s as if I had different groups of dearly beloved friends somehow meet each other, get along, and band together in a stylish fight for what’s right. This might be the 3DS’s swan song, and it’d be a hell of way for the storied handheld to end its tenure.

    Powered by WPeMatico

  • Edmond Tran's Most Anticipated Game Of 2019: In The Valley Of Gods

    Edmond Tran's Most Anticipated Game Of 2019: In The Valley Of Gods

    Campo Santo’s Firewatch is one of my favorite games in recent memory. It tells a memorable, heartfelt story, exploring solitude and human relationships through a unique premise–You’re a fire lookout in 1989, and the only emotional connection you have is restricted to a single person on the other end of a walkie-talkie. Its art direction is superb, its music is evocative, and the way it comes together to tell its story is unforgettable. We heralded it as one of our top games of 2016, and perhaps unsurprisingly, a film adaptation is currently in the works.

    Naturally, my love for Firewatch makes me incredibly eager to see the kinds of interesting things the Campo Santo team are going to attempt with their next title, In The Valley Of Gods. Revealed at The Game Awards in 2017, its sole trailer depicts another fascinating premise–Set in 1920’s Egypt, you play disgraced explorer and filmmaker Rashida, who is taking one last grand adventure to try and document the discovery of the tomb of Queen Nefertiti (which still remains undiscovered to this day). Rashida is joined by her former partner Zora, whom she has troubled history with.

    No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

    On its face, the setup already reveals a relationship that I’m eager to see unfold–there’s a dynamic of codependence and trust required by two people who presumably have some serious issues with one another. I’m also curious to see how Campo Santo uses physical space and body language to explore this relationship. Creating compelling physical performances is going to be a new challenge for the team, for one, and the fact that you’ll presumably be in close proximity to Zora the majority of the time has me keen to see how the tension and dialogue ebbs and flows.

    I’m also curious to see how the backstory is revealed and dealt with–if at all. Company founders Sean Vanaman and Jake Rodkin were directors on Telltale’s The Walking Dead, and the way that seminal first season handled the mysterious past of its protagonist Lee in the first few episodes made for an interesting dynamic–you had to embody and converse as him, despite not knowing anything about his past. Needing to paint your own a picture of him in your head with your own assumptions was a neat way to get invested.

    Then there’s the overarching plot–I’m eager to see how the more grounded, historical mystery unfolds. Firewatch’s chronology was fragmented and told over a long period of time, and I’m presuming that the expedition of In The Valley Of Gods will be more concentrated and uninterrupted. Campo Santo have said in interviews that they’re aiming to take into account the real-world happenings in history, archeology, and technology of 1920, which I also look forward to learning more about.

    The trailer revealed some kind of cinematography aspect to the game–Rashida and Zora are filmmakers, of course, and they’re documenting events with a 35mm camera. I’m curious to see how that mechanic ends up being implemented, and I’m eager to see what kinds of new dimensions that might add to what you might typically expect from a daring archeological adventure. Will players be able to frame the events of the adventure differently, and how might that impact the narrative and relationships between the characters?

    No Caption Provided

    Though the slated release window for In The Valley Of Gods changed from 2019 to “TBD” at some point, I’m still hoping to learn more about it next year. Campo Santo has been busy in the meantime, however. The studio was acquired by Valve Corporation (you know, the company behind Dota 2, Half-Life, and Steam) in April of 2018 and relocated to Seattle. This means that In The Valley Of Gods will be released as a Valve game. The team also worked on bringing Firewatch to Nintendo Switch, which released in December 2018.

    Exploring ancient civilizations isn’t a unique premise in games, the Tomb Raiders and Uncharteds of the world have reveled in making the concept exciting and action-packed for a number of years. But In The Valley Of Gods looks like its take will be more grounded, where the major conflicts are more interpersonal and less… fatal, I hope. I know the team is capable of creating fantastic narrative adventures, and I can’t wait to spend time with Rashida and Zora.

    Powered by WPeMatico

  • Oscar Dayus's Most Anticipated Game Of 2019: Pokemon For Nintendo Switch

    I know Pokemon: Let’s Go Pikachu and Let’s Go Eevee have only just been released, and I’ve enjoyed diving back into Kanto all over again, but more than anything else that journey has just made me crave a brand-new adventure. Seeing old creatures brought to life in ways we’ve not seen before with the Switch‘s superior graphical capabilities was thrilling, and while the nostalgia Kanto carries with it is welcome, I feel a new region with all-new monsters would help use the Switch’s hardware in a more interesting way. It’s for that reason I can’t wait for the “core” Pokemon game for Nintendo Switch.

    I’d also welcome the return of the traditional catching and battling mechanics, as well as the slightly more strategic elements omitted by Let’s Go, such as abilities. Forgoing random encounters in favor of physical Pokemon in the overworld was a masterstroke though, so I hope that remains in the “core RPG” Game Freak is working on for Switch.

    Plus, how great will it be to play a proper Pokemon adventure on your TV? Being able to take a Pokemon game on the go has always been great–and of course, that will be no different on Switch–but I’d always dreamed of exploring Johto or Hoenn on a bigger screen with more powerful hardware.

    Right now, we don’t know a huge deal about the upcoming Pokemon game for Switch. The Pokemon Company has confirmed the title will launch during the latter half of 2019, and that it’s working on a method of transferring old monsters to the new games.

    “We’re definitely always thinking of that kind of forward-moving functionality, especially since we’ve introduced [Pokemon transfer service] Pokemon Bank,” Pokemon director Junichi Masuda told GameSpot in October. “Now, up to Ultra Sun and Ultra Moon, you’re able to store your Pokemon, and we know they’re very important to everyone. I mean, obviously, people would be very sad if they couldn’t use their Pokemon in a future game. So, it does get complicated when you talk about the details and we’re still figuring it out, but we do have plans to find ways to let players use their Pokemon in the next game.”

    Neither The Pokemon Company nor Game Freak have actually stated whether the new Pokemon game will be a brand-new entry–or entries–in the series, signaling the start of generation eight, or if it will simply be a remake or “upper version” of a previous game. However, since Let’s Go Eevee and Let’s Go Pikachu are Pokemon Yellow remakes of sorts, and the previous games, Ultra Sun and Ultra Moon are upper versions of old games as well, it would be a surprise if the upcoming RPG was not a totally new game. With any luck, that means we’ll get to explore a new region with all-new creatures in just a few months! Roll on 2019.

    Powered by WPeMatico

  • Free PS4 And Xbox One Codes For Subnautica Giveaway

    We’re giving away free PS4 and Xbox One codes for Subnautica to twenty (20) lucky fans! (Scroll down to enter below.)

    Subnautica is an underwater adventure game set on an alien ocean planet. A massive, open world full of wonder and peril awaits you!

    This is not an instant win. No purchase necessary. Competition ends at 12:00 PM PT on January 7, 2019, in which 20 winners will be chosen at random and emailed a code for the full game (MSRP: $30).

    Enter below:

    More about the game:

    Subnautica lets PlayStation®4 and Xbox One players discover a breathtaking, but perilous underwater world. An unexpected crash on a mysterious planet tasks explorers with scouring an alien ocean to locate vital resources, while escaping terrifying creatures who dwell in the deepest, darkest crevices of the sea. Each player’s journey through this immersive underwater world also allows them to catalog alien wildlife, craft equipment needed for survival and build a customized underwater base of operations

    Powered by WPeMatico

  • Free PC Game Codes From GOG Giveaway

    In honor of the end of GOG.com’s Big Winter Sale, we’re giving away 500 PC game codes free from their catalog. The PC game codes will be a mysterycode, redeemable on GOG’s platform, and are DRM-free. (Scroll down to enter below.)

    Some of the mysterycodesinclude Dead Cells, Psychonauts, Transistor, Owlboy, Dying Light Enhanced Edition, Planescape: Torment Enhanced Edition, Sudden Strike 4, SWAT 4, The Witness, Broforce, Banner Saga 2, Darksiders II, Hotline Miami 2: Wrong Number, and more.

    This is not an instant win. Competition ends Friday, January 4, 2019 at 12:00 PM PT. Five-hundred (500) winners will be emailed a code.

    Enter below:

    Powered by WPeMatico

  • Tony Wilson's Most Anticipated Game of 2019: Kingdom Hearts 3

    Tony Wilson's Most Anticipated Game of 2019: Kingdom Hearts 3

    With 2019 right around the corner, we’ve polled GameSpot’s staff to find out what games they are looking forward to most in the new year. To be eligible, a game must simply have a release date currently planned for 2019. Of course, we all know nothing is set in stone; there’s always a chance some games could slip into 2020. When you’re done reading this entry, follow along with all of our other end-of-the-year coverage collected in our Best of 2018 hub.

    Kingdom Hearts 3 is set to conclude the Dark Seeker saga, a story that began with the original Kingdom Hearts way back in 2002. Kingdom Hearts 2, the last numbered entry, came in 2005. Over the past 13 years, the series has seen numerous spin-offs across multiple console and handheld generations, and the story has only gotten bigger and more complicated. Kingdom Hearts 3 has the unenviable task of wrapping up 16 years of lore, and for that reason, I cannot wait to play it.

    This will be the first time our Avengers-esque team of heroes is fully assembled. Childhood friends Sora, Riku, and Kairi; Keyblade trainees Aqua, Terra, and Ventus; and even Mickey Mouse himself are gathering for a final battle against Xehanort. And if those names mean nothing to you, you can see why over a decade of games has made the lore a bit convoluted.

    No Caption ProvidedGallery image 1Gallery image 2Gallery image 3Gallery image 4Gallery image 5Gallery image 6Gallery image 7Gallery image 8Gallery image 9Gallery image 10

    It’s not just the conclusion of a story that has me excited for Kingdom Hearts 3, though. We’ll be revisiting fan-favorite Disney worlds like Pirates of the Caribbean’s Port Royale and Winnie the Pooh’s 100 Acre Wood, and we’ll also be exploring a host of never-before-seen levels. We’ve seen worlds inspired by Frozen, Tangled, Toy Story, Big Hero 6, and Monsters Inc., and each one gives our heroes a new look and set of special attacks.

    Speaking of which, combat has a few new hooks in Kingdom Hearts 3 as well. You can run up walls a la Dream Drop Distance, and Sora can even summon Disney theme park rides like Thunder Mountain Railroad and the Spinning Tea Cups to deal heavy damage to the Heartless horde. This is on top of unique weapon transformations based on the Disney world you’re currently in. I’ve enjoyed Kingdom Hearts’ fusion of real-time combat and menu-based spellcasting in the past, and based on my time playing the Toy Story and Hercules stages at E3 2018, I’ll add that it feels better than ever.

    That show was the last time we went hands-on with Kingdom Hearts 3, but we’ll get a chance to experience the whole adventure on PS4 and Xbox One on January 29, 2019. If it’s the complete saga you’re after, you can grab Kingdom Hearts: The Story So Far and experience the entire franchise. And if you’d rather spend far less time getting hyped for the new one, you can enjoy the game’s opening song, courtesy of Skrillex and the returning Utada Hikaru.

    Powered by WPeMatico