Author: dpugh007

  • Space Channel 5 VR Struts Its Stuff for PSVR on 25th February

    Boogie nights.

    Space Channel 5 VR: Kinda Funky News Flash, to give its full name, finally has a release date on PlayStation VR. It’s arriving in just a couple of weeks time, giving you the chance to boogie the night away starting 25th February 2020. It’s shaping up to be a faithful reimagining of the SEGA Dreamcast classic that’ll have you pulling all sorts of shapes and moves across a number of modes.

    The short trailer above makes the game out to be a whole bunch of weird and wonderful fun for anyone looking to shine on the dancefloor, complete with an arcade mode and Trial Dance — a mode made up of 100 dances which are just as much about exercise as they are endurance. You’ll even be able to track the number of calories you’ve burnt during gameplay.

    Read the full article on pushsquare.com

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  • Dragon Ball FighterZ Reveals Season 3 DLC Characters Ultra Instinct Goku and Kefla

    Super stuff.

    Bandai Namco has unveiled the third season of DLC for Dragon Ball FighterZ. Season 3 will include five new characters, including the previously revealed Ultra Instinct Goku. But before he arrives at some point this spring, Dragon Ball Super’s Kefla is due on the 28th February. You can see both combatants in the super slick trailer we’ve embedded above.

    Who are you hoping to see in Season 3? Summon Shenron in the comments section below.

    Read the full article on pushsquare.com

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  • Halo Infinite’s New Game Engine Will Allow Dev To Do Things That Weren’t Possible Before

    For Halo Infinite, the team at 343 Industries built more than a game. They also developed a brand-new game engine, Slipspace. Now, the studio has spoken a bit more about what that engine allows the team to do–and it sounds like a lot.

    Halo franchise director Frank O’Connor said in a video that the Slipspace engine was designed for “next-generation” game development, and also to be easier to work with.

    “We had to create an engine that was more powerful for next-generation development, but also more nimble, so the creatives and engineers are able to work more easily and iterate faster,” he said. “This technical groundwork is vital to build a platform for the future of Halo.”

    Engineering director David Berger said in the video that the Slipspace engine allows the team at 343 to do things that were not possible with the previous game-making tools. “You have to make tools that allow you to make new features that allow you to make features that weren’t thought about [before]. You’ve gotta give the content-creators room to ideate outside of that,” he said.

    Multiplayer director Tom French, meanwhile, said one of the benefits of the Slipspace engine is that it allows the team to try new things more quickly than before.

    “Designers are more empowered themselves to actually tackle a problem and prototype something quicker and faster than we’ve ever done before,” he said.

    Interestingly, eagle-eyed fans spotted a reference to a grappling hook in this new behind-the-scenes video. However, O’Connor downplayed the significance of this, saying it’s not necessarily a feature that will be in Halo Infinite.

    In another intriguing piece of news, 343 community manager Brian Jarrard recently teased that he was in the office on a Saturday for a playtest. He’s presumably referencing Halo Infinite, and if the team is working on the weekend, the studio might be gearing up for some kind of announcement soon. Halo Infinite is launching later this year, and there will be beta tests beforehand, so it is high time for Microsoft to finally show and say more about it.

    If you’re at the studio on a Saturday for a playtest, is it really “work?” ? Do what you love and it’s never “work.” ?

    — Brian Jarrard (@ske7ch) February 8, 2020

    Halo Infinite is a launch title for Xbox Series X (and any other next-gen Xbox consoles Microsoft may be working on), while it will also play on the regular Xbox One, as well as PC.

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  • Parasite Makes History At The Oscars

    Director Bong Joon-ho’s thriller Parasite won four Academy Awards, including Best Picture and Best Director, at the 92nd Academy Awards and did something no film in history has ever done.

    Parasite is the first non-English language movie to win Best Picture. It beat out the other Best Picture nominees, which included JoJo Rabbit, Once Upon a Time in Hollywood, The Irishman, Joker, Marriage Story, 1917, Little Women, and Ford v Ferrari.

    Parasite also won Best International Feature Film and Best Original Screenplay as part of its four Academy Award wins.

    #Oscars Moment: @ParasiteMovie wins for Best Picture. pic.twitter.com/AokyBdIzl5

    — The Academy (@TheAcademy) February 10, 2020

    Parasite also won the top honor at the Cannes Films Festival in May, winning the highly coveted Palme d’Or award. It’s the first movie since 1955’s Marty to win the Palme d’Or and Best Picture.

    Parasite has made more than $165 million worldwide at the box office. Here at GameSpot, we also named Parasite our No. 1 movie of 2019.

    “Parasite is the kind of film that will stick with you for days, and make you want to talk about it,” Chastity Vicencio wrote. “It’s thrilling, stressful, at times hilarious, and haunting. It takes you on an unforgettable ride resulting in an ending that you will never see coming. The class divide at the heart of the film is something that is universally relatable, and will make you question your own biases. Bong Joon-ho is a master filmmaker.”

    Following the huge success of Parasite, HBO announced that it was adapting the movie for a new TV series. The limited series will add more depth and detail to the story. “So I had all these key ideas accumulated from when I started writing the script,” the director said. “I just couldn’t include all those ideas in the two-hour running time of the film, so they’re all stored in my iPad and my goal with this limited series is to create a six-hour-long film.”

    For more on the 92nd Academy Awards, check out GameSpot’s full rundown of all the winners.

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  • First Trailer for Finnish Gender Stereotypes Anthology ‘Force of Habit’

    First Trailer for Finnish Gender Stereotypes Anthology ‘Force of Habit’

    Force Of Habit Trailer

    “These days it’s hard to know whether you can even hug someone.” Tuffi Films has unveiled the first promo trailer for an indie anthology feature titled Force of Habit, which just recently premiered at the Goteborg Film Festival in Sweden last month. Tuffi Films put together this project to comment on gender stereotypes and sexism, and hired 15 different female directors and screenwriters to produce segments. This film, Force of Habit, includes six of the segments assembled into a 75 minute feature. The episodes represent four of the major gender-related problems in modern society: consent, rape, gaze, and power dynamics. From the looks of it, this is brutally honest and empowering, and the righteous slap-in-the-face that many still need. The ensemble cast includes Eero Ritala, Krista Kosonen, Pinja Sanaksenaho, Suvi Blick, and Julia Lappalainen. This looks terrific! Truly worth a watch. “Keep that same energy and you’ll save the world.” ›››

    Continue Reading First Trailer for Finnish Gender Stereotypes Anthology ‘Force of Habit’

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  • ‘The Farewell’ & ‘Uncut Gems’ Big Winners at 2020 Indie Spirit Awards

    ‘The Farewell’ & ‘Uncut Gems’ Big Winners at 2020 Indie Spirit Awards

    2020 Indie Spirit Awards Winners - Adam Sandler

    The Independent Spirit Awards are an annual award given in the name of independent film, featuring all of the indie films which deserve the honor and recognition that they usually don’t receive – celebrating their 35th year. The 2020 winners of the Spirit Awards were announced Saturday before the Oscars at a ceremony in Santa Monica. The two main winners: Lulu Wang’s The Farewell, taking home the top prize, and Uncut Gems, which won Best Director(s) & Editing, along with Adam Sandler nabbing the prize for Best Male Lead. The rest of the nominees from 2019 included many stellar films that got snubbed by other award shows, a much better selection than the Academy Awards. These are always a nice counter-balance to the Oscars, especially with Uncut and Farewell leading the way. Read on for the list of Indie Spirits results. ›››

    Continue Reading ‘The Farewell’ & ‘Uncut Gems’ Big Winners at 2020 Indie Spirit Awards

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  • Sony Seems to Be Unifying PS Store Sale Themes Across Regions

    All together now.

    Sony’s various regional branches have historically acted largely independently but beginning last year PlayStation has been attempting to unify its divisions. We saw an example of this in a recent marketing campaign, which was consistent across the entire globe, but emphasised different brands depending on the region.

    And now we’re beginning to see sale themes mirrored across the United States and Europe. Historically, each territory has run its own promotions, but this week both the Critically Acclaimed and Retro & Remasters sales launched at the exact same time. While there are differences between the software on sale, the themes are consistent across each region.

    Read the full article on pushsquare.com

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  • Talking Point: What Are You Playing This Weekend? – Issue 310

    That time again.

    There’s no Super Bowl this weekend, and not even a full programme of Premier League fixtures, so sports shouldn’t get in the way of your gaming. We’ve got a relatively short WAYP for you this time, but the comments have been on fire for a while, so we’re looking forward to a bumper number of replies below.

    Sammy Barker, Editor

    I started Concrete Genie, and I’ve been outrageously impressed with it. I know the game’s quite short, so I’m playing it one chapter at a time, and really enjoying it so far.

    Read the full article on pushsquare.com

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  • If You Could Replay A Game For The First Time, Which Would You Choose?

    If You Could Replay A Game For The First Time, Which Would You Choose?

    In 2019, I played the brilliant sci-fi space exploration game, Outer Wilds. If only the game’s time loop was a real thing so that I could go back and experience it all over again.

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  • Lost Odyssey Brilliantly Explores The Tragedy Of Being Immortal

    Lost Odyssey Brilliantly Explores The Tragedy Of Being Immortal

    Last month, I wrote about the first leg of Lost Odyssey and how much I was enjoying it. The second disc and first half of the third have been even better. The worldbuilding is mysterious and intriguing, with each new section making me want to know more about the immortals I’m playing as. The narrative gets richer with…

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