Author: dpugh007

  • Unlocking the Secrets of Dr. Wu in Jurassic World Evolution

    Unlocking the Secrets of Dr. Wu in Jurassic World Evolution

    Earlier this year we launched Jurassic World Evolution and gave players the chance to build and manage their own Jurassic World. We were blown away by the fantastic reaction, and we knew we wanted to give players even more control, more gameplay, and more story delving even deeper into the Jurassic mythology.

    Launching today on Microsoft Store, The Secrets of Dr. Wu is an all-new game expansion that brings new campaign missions, new gameplay, new dinosaurs and a new story to Jurassic World Evolution.

    Jurassic World Evolution

    Jurassic World Evolution

    Over 25 years ago John Hammond’s grand vision and Dr. Henry Wu’s brilliance brought dinosaurs to life in “Jurassic Park.” Today the world demands more than Hammond’s reality; it wants more teeth. Dr. Wu’s response was revealed in 2015’s “Jurassic World” with Indominus Rex.

    Indominus Rex was a fearsome creature who rampaged through Jurassic World and eventually challenged the raptor pack and the mighty Tyrannosaurus Rex for supremacy in the park. Following the park’s closure, Wu’s second secret hybrid was revealed in “Jurassic World Fallen Kingdom” in the Indoraptor.

    Both of these deadly hybrids are available in Jurassic World Evolution. Where many other dinosaurs have adapted to their modern surroundings, Wu’s hybrids remain untameable creatures, and a true test for even the most capable park managers.

    Jurassic World Evolution

    Jurassic World Evolution

    In the Secrets of Dr. Wu, you will join Dr. Wu in two new locations hidden within the Las Cinco Muertes archipelago to develop a new generation of never-before-seen hybrid dinosaurs. BD Wong returns to the iconic role in a story that reveals more about what drives the doctor and the challenges he faces. You’ll build and manage two new maps, take greater control over your dinosaurs’ genomes and face your toughest challenge yet in containing Wu’s secret creations.

    Dr. Wu’s new hybrids join Jurassic World Evolution’s dinosaur roster alongside two real-life dinosaurs: the Olorotitan and Troodon, with its deadly poison bite.

    Players will also unlock powerful new tools for genetic manipulation, giving you more control than ever before over your dinosaurs’ needs and desires. With careful manipulation you’ll alter aspects like their habitat requirements or their social and population levels, allowing even the most solitary of dinosaurs to co-habit peacefully with their own kind.

    Jurassic World Evolution

    Jurassic World Evolution

    Jurassic World Evolution: Secrets of Dr. Wu launches alongside a free update for all players, adding new campaign contracts, an unlockable day/night cycle and, yes, group leaders. You’ll now see social dinosaurs form groups and follow the dominant females around their paddocks or on the loose.

    We’ve made it easy to jump into the new locations and story at almost any point in the Jurassic World Evolution campaign, so we hope you’ll explore the Secrets of Dr. Wu on Xbox One. Let us know what you think on the Frontier forums and follow us on Twitter @JW_Evolution to stay up to date on all the latest Jurassic World Evolution news.

    See the rest of the story on Xbox Wire

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  • Inside Xbox One X Enhanced: Rocket League

    Many of gaming’s most compelling stories come from those who’ve helped to create our favorite Xbox One games. In our Inside Xbox One X Enhanced series, these creators will share the behind-the-scenes accounts of the work involved in enhancing these epic games for Xbox One X, how they’ve helped chart the course of the world’s most powerful console, and what that means for the future of gaming. Today, we’ll be chatting with Psyonix Game Director Scott Rudi and Psyonix Graphics Engineer Art Mata about enhancing Rocket League for Xbox One X.

    What specifically is your development team doing to enhance Rocket League for Xbox One X?

    Rudi: Starting with our next update, Rocket League on Xbox One X will display in native 4K at 60 frames per second. Supersampling on Xbox One X is enabled and playing with a 1920×1080 display. On supported 4K TVs, Rocket League will offer HDR with options to adjust Paper White and Contrast settings, as well as a Side-by-Side visualizer. The Rocket League team is very excited about this opportunity to show the game at its very best when the update goes live!

    How do these enhancements impact the gaming experience?

    Rudi: While it won’t affect gameplay itself, because maintaining a level playing field is critical for Rocket League, the Xbox One X 4K HDR player’s gaming experience is about to get a lot richer, more visually appealing, and more immersive.

    Why did your development team choose to focus on these enhancement areas?

    Rudi: The development team is passionate about Rocket League looking its best and being an industry leader for supporting cutting-edge technology. It was an easy decision to invest in the work to fully utilize the Xbox One X 4K HDR capabilities to allow us to achieve this.

    How do you expect fans of Rocket League will respond to seeing/playing it on Xbox One X with these enhancements?

    Rudi: If they’re anything like me, they’ll be blown away. Especially on larger displays, the sense of being there on the pitch in all the action is even more real. I think they’ll really enjoy it!

    How has the process been to get the game up and running on Xbox One X?

    Rudi: It wasn’t trivial, but then again, something as cool as this rarely is. A lot of the work wasn’t about core functionality but getting the most out of it and doubling-down on Rocket League’s recognizable visual style. We consider it well worth the effort.

    Mata: We worked very closely with Microsoft’s Advanced Technology Group to get the most out of the Xbox One X and they also gave us some incredible feedback on tuning our title for HDR. It was a blast working with them, so huge shout-out to our friends on the Xbox ATG team for all the help!

    What enhancement were you most excited about to explore leveraging for Rocket League on Xbox One X?

    Rudi: I don’t know if it’s any one thing; just the overall visual presentation of Rocket League.

    Mata: For me, Xbox One X support for HDR was very exciting to get up and running! The game is vibrant as it is already but adding HDR support really brought out the best from our title. Driving around the pitch with the Side-by-Side Visualizer is eye-opening in several our arenas.

    What does 4K and HDR mean for your game, games in the future and development at your studio?

    Rudi: I think that for the entire games industry 4K and HDR opens a whole new level of immersion that developers can tap into. An increased feeling of “being there” really does help when coupled with engaging stories and experiences players partake in.

    Mata: 4K is a great addition to our game! From the sparkling asphalt in the Urban Central arena to the fibers in the Backwards Cap Topper, the extra details help show off all the work our artists put into their content.

    HDR gives us extra visual impact from the bright and colorful aspects of our game. Scoring goals and watching that Dueling Dragons Goal Explosion go off is a much more visceral experience, and the Lightning Boost has never looked so good!

    What’s really exciting is this is the first time Rocket League has been seen in HDR. As we continue to support the game, we’ll make sure to take advantage of the higher dynamic range that these new displays have to offer.

    Thanks to Scott Rudi and Art Mata for taking the time to chat with us about Rocket League. We’ll bring you more interviews with more developers in the future, as well as more on Rocket League, so stay tuned to Xbox Wire!

    See the rest of the story on Xbox Wire

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  • Get an Overview of Battlefield V, Available Now on Xbox One

    Get an Overview of Battlefield V, Available Now on Xbox One

    Welcome to Battlefield V, Xbox One fans! The Standard Edition has now launched alongside the Deluxe Edition on Xbox One and with that brings the chaos and massive scale of Battlefield V’s multiplayer combat – which can be a little overwhelming to new players. To help you spend less time calling for a Medic and more time in the fight, we’ve put together a few key areas for you to dive in and learn how to effectively play Battlefield V on Xbox One.

    Play War Stories

    Sure, it’s tempting to head right into one of the brand-new maps, grab a weapon, and start laying down some fire. But we recommend that you head for the single-player War Stories first. This anthology of untold stories from World War II not only gives you a chance to see this global conflict from the perspective of the men and women caught up in it but to start to learn the controls, timing, and elements of the game that are fundamental to multiplayer.

    War Stories take you from the frozen mountains of Norway to the searing deserts of North Africa and give you the chance to get an idea of the playstyle of each of the four Classes included in the game: Assault, Medic, Recon, and Support. Survive a daring rescue mission in Nordlys to hone your stealth and marksmanship skills, for example. It’s perfect preparation for playing the Recon Class.

    Battlefield V Screenshot

    Battlefield V Screenshot

    Once you sabotage that Axis airbase or help free your homeland, you’ll probably feel a lot more confident. You understand the strengths and weaknesses of each Class, and you start to get an idea of your preferred playstyle. Now it’s time to look at the multiplayer maps and modes.

    Learn About the Maps and Modes

    Battlefield V launches with eight maps – two each set in Norway, Holland, North Africa, and France. These aren’t the locations you’re familiar with from history books and World War II movies, but they are some of the unseen and unexpected locations crucial to the conflict. The maps vary in size, layout, and available units for combat. Looking for a vast, sprawling map that will let you prowl the landscape in a tank, or take to the air to strafe enemy positions in a fighter plane? Hamada would be an excellent choice for you. Want to get up close and personal with infantry in fast-paced, urban warfare? Maybe give Rotterdam a try.

    There are also eight modes at launch, though some (like Airborne and Final Stand) are restricted to Grand Operations (our multi-map, multi-mode, all-out warfare extravaganza). Each mode presents its challenges and caters to its own set of playstyles. But beginners may want to dip their toes into Conquest first – for the quintessential Battlefield experience you can’t go wrong with this classic mode. What’s it like? Think 64 players fighting to control key locations (or Flags) on a single map. You’ll have plenty of opportunities to explore, try out new weapons and strategies, and most importantly, understand the basics of team and squad play.

    Battlefield V Screenshot

    Battlefield V Screenshot

    Complete Daily Orders and Assignments

    What else can help you succeed on the battlefield? We recommend completing your Special Assignments and Daily Orders to earn Company Coin. This in-game currency will let you unlock weapon and vehicle progression options or cosmetics. The more you play, the more you’ll also earn new abilities and customization options for your Company, the collection of soldiers, weapons, and vehicles that follows you through your Battlefield V journey.

    And finally, learn from Battlefield veterans. Take some time to watch them play on Mixer and be sure to check out our Battlefield V Boot Camp for videos and articles that will answer almost any question you might have.

    For all the latest Battlefield V news on Xbox One, keep it tuned here to Xbox Wire.

    See the rest of the story on Xbox Wire

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  • Resident Evil 2's Lookin' Finger Licker Good in PS4 Gameplay

    Tongue tied.

    Are you really going to turn down the opportunity to see more Resident Evil 2 gameplay? Thought not. This brand new PlayStation Underground gameplay is taken from a similar cross-section of the upcoming remake that we’ve seen before, so you don’t need to worry too much about spoilers and stuff – unless you’re on a blackout, of course.

    It’s a darn good demo, though, showing Claire Redfield come face-to-face with the iconic Lickers in all their grotesque PlayStation 4 glory. Are you looking forward to shrieking behind the sofa when those elongated tongues come out to play? Fill the comments section with sali—nah, don’t do that actually.

    Read the full article on pushsquare.com

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  • Borderlands 2 VR Gets the Live Action Commercial Treatment

    For the Mayas.

    It’s been a quietly exceptional year for PlayStation VR, but there’s still one big game left in its arsenal: Borderlands 2 VR. Okay, so the PlayStation 3 version of the shooter-looter launched eons ago, but it has been upgraded for virtual reality and should present a totally new experience from the all-new perspective.

    And to celebrate that, Sony’s prepared a pretty nifty live action commercial starring vault hunter Maya and her array of outlandish abilities. It’s a nice ad that gets the point of the re-release across, and it should help move some headsets next month, assuming that the range of excellent PSVR Black Friday deals aren’t doing that already.

    Read the full article on pushsquare.com

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  • SEGA Shares Team Sonic Racing Music to Enjoy While You Wait for May 2019 Release

    Market Street gets a remix.

    Team Sonic Racing may have been delayed all the way to 21st May next year, but that doesn’t stop SEGA from sharing some of the game’s music. Crush 40 is of course back making tunes for this upcoming Sonic release, but joining the band, at least for this song, is Hyper Potions, a group who did some work for the wonderful Sonic Mania.

    Their remix of the music from Sonic Unleashed’s Market Street level can be heard in the video above, and it sure is a modern Sonic song — high energy, nicely cheesy, and actually kinda catchy. All we can do for now is imagine ourselves zooming and drifting through a race track bopping along to this. Hopefully the co-op kart racer doesn’t slip any further.

    Read the full article on pushsquare.com

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  • Beat Saber Trophies Will Have You Working Up a Sweat on PSVR

    Slicing and dicing.

    The hotly anticipated virtual reality rhythm game, Beat Saber, arrives on PlayStation VR today, and along with it of course comes a fresh batch of PS4 trophies. This acclaimed title, which has you swinging two energy swords (read: PS Move controllers) to slice blocks as they approach, even has a Platinum to earn. However, this one could be a toughie.

    Among other objectives, you’ll need to earn 100 million points in total across the game, finish all missions in the campaign, get S rank on 15 songs at expert difficulty, and play for a cumulative total of 24 hours. You’ll even have to clear a song on expert with an SS ranking which could be a tall order for many. Still, it’s cool to see the PSVR title getting the full treatment regarding trophies. Check out the full list here.

    Read the full article on pushsquare.com

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  • Jump Force Adds Two Characters from Classic Samurai Manga Rurouni Kenshin

    Samurai steel.

    Jump Force is adding another manga and anime property to its character roster in the form of classic samurai action series Rurouni Kenshin. Both main character Himura Kenshin and antagonist Shishio Makoto will be playable in the crossover fighter, and although we don’t have a trailer to go on yet, we do have some lovely screenshots.

    Read the full article on pushsquare.com

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  • The best VR headset 2018: which headset offers the most immersion for your buck?

    The best VR headset 2018: which headset offers the most immersion for your buck?

    Picking out the best VR headset isn’t easy in 2018, especially with so many new VR headsets coming to the market – and great deals on high-end headsets appearing all the time.

    The good news for consumers is that premium VR headsets for PC gaming are now much more affordable thanks to permanent price drops – but the bad news is that makes it even trickier to choose the best VR headset for you.

    In addition to price drops, more advanced VR headsets have come to the fore, like the HTC Vive Pro. Of course, on the flip side are the mobile headsets, namely the Samsung Gear VR and Google Daydream View

    Then there’s the whole new category of standalone VR headsets. The Oculus Go led the charge, and in September Facebook revealed its successor, Oculus Quest. Unlike the Go, the Quest will offer six degrees of freedom tracking, and will launch with a raft of new games early next year.

    You can skip down below to see our choices and explanations in depth, but it’s important to note that permanent price cuts have brought the so-called traditional VR headsets more closely in line with one another. 

    The four best on the market right now – the Oculus Rift, HTC Vive, HTC Vive Pro and PlayStation VR – are unsurprisingly also the most expensive of all the mainstream VR headset offerings.

    Each headset has its own distinctive strengths and weaknesses, and if you’re not aware of these before you buy, it could be a very costly mistake to make. But that’s exactly why we put this guide together.

    And, if you want less expensive fare, our guide also includes a few mobile VR headsets for your consideration too.

    When it originally released, the HTC Vive was streets ahead of its nearest competitor, the Oculus Rift. It supported room-scale tracking out of the box, and came with two motion controllers that allowed it to offer a much more immersive experience. 

    Now, however, the gap has narrowed. Today the Oculus Rift matches much of the Vive’s functionality and includes two motion controllers of its own. 

    But the Vive still has the edge over the Oculus because, for our money, the room-scale tracking is that much better. The feature allows you to walk around a space that’s 4.5 x 4.5m big, adding another dimension to the feeling of presence that you experience while using it; you’re not just pressing up on an analog stick, you’re using your legs to walk.

    That’s if you have enough space in your real room, of course.

    The headset itself contains two 1080p screens which makes for a very crisp image. Unfortunately it’s not quite high-resolution enough to prevent you from being able to discern individual pixels when you wear it, and the HTC Vive Pro, with its 78% increase in dots per inch, offers a much sharper screen in addition to built-in audio, which the original Vive lacks.

    However, despite not being the latest and greatest Vive, where the original HTC gains back points is in its price. 

    Though it’s still more expensive than Oculus Rift, the HTC Vive Pro has a few shortcomings that don’t quite justify its high price tag. For the regular user who doesn’t have the funds to buy an HTC Vive Pro, the HTC Vive offers a still-excellent experience for less cost.

    Read the full review: HTC Vive

    Simply put, Oculus Go signals a new era for virtual reality, one that doesn’t require a smartphone or PC to run excellent experiences. But forget the grandiose statements – you want to know what it’s actually like to use, right?

    Oculus Go is a standalone headset that rivals Oculus Rift in more than just its affordable price; the quality of VR on offer is nearly as good as that of a tethered VR headset. 

    With impressive visuals, limited screen-door effect and a comfortable fit (one that’s front-heavy, to be sure), you’re in for loads of fun with the Oculus Go. 

    Its content library is already quite large with over 1,000 apps, games, movies and experiences available at launch, and that should only grow because the headset is compatibility with Samsung Gear VR content. The headset comes in two storage options, 32GB or 64GB, so you can take your pick for how much memory you’ll need.

    Oculus Go isn’t perfect – in addition to sitting heavy on the face, light leaks through the bottom (right where your nose is), which could prove anywhere from mildly annoying to downright distracting to you. 

    What’s more, its battery-life-to-charge-time ratio isn’t ideal, but you still get around two hours of gaming on a full charge. 

    If you’re looking for a fun, quick and easy way to get into virtual reality, Oculus Go is your best bet. The experience is better than mobile VR headsets that require a smartphone to use, while at the same time being more affordable than PC-powered headsets. 

    Its successor, Oculus Quest, promises even better untethered performance, and is due for release in early 2019. Early signs are very promising, and we look forward to putting it through its paces when it launches along with a wealth of new, specially designed titles.

    Read the full review: Oculus Go

    There’s no getting around the fact that in order to run either the HTC Vive, HTC Vive Pro or the Oculus Rift you need a pretty substantial gaming PC, which is a hefty investment for most people. 

    That’s not the case with Sony’s PlayStation VR, which requires little more than a PS4 console to run. 

    Considering the huge difference in power between the PS4 and PC, the PlayStation VR is a surprisingly capable virtual reality headset. Its refresh rate is nice and responsive, and we’ve had no problems with the reliability of its head-tracking. 

    Thanks to Sony’s backing, the selection of PlayStation VR games is also impressive. There were dozens available at launch, and many more have followed over its first year on sale. 

    Sony has addressed one of our biggest complaints with the PlayStation VR – that its accessories are sold separately – by offering a variety of packs and bundles with devices like the PlayStation Camera included. However, PlayStation Move controllers, while are included in some bundles, aren’t in every one.

    While you have to be wary of the additional charges involved, depending on what bundle you opt for, recent price cuts have made the PlayStation VR even more affordable. It may not be the top VR headset, but the PSVR is certainly making a strong case to users. 

    Read the full review: PlayStation VR

    The current VR arms race is all thanks to one man: Oculus founder Palmer Luckey. As a teenager, Luckey collected VR tech and was fascinated with making his own headset in his garage. Numerous prototypes and a $2 billion Facebook buyout later, Oculus is still the biggest name in VR.

    It’s seen some decent upgrades over the years thanks to the inclusion of the Touch controllers (which we’d argue are slightly superior to the Vive’s), and a couple of key price drops. 

    Yet, compared to the HTC Vive’s room-scale technology, the Rift isn’t quite as good. The reason is that while the Vive is designed to let you walk around in any direction, by default the Rift has you place its two sensors in front of you. This means that the tracking is more single-sided, and you can’t let yourself get turned around, or else the sensors will lose track of you. 

    The experience is a bit different when you add a third sensor to the mix, but if you’re comparing apples-to-apples, we still believe the Vive does room-scale a heck of a lot better.

    That being said, by being cheaper than the Vive, the Oculus Rift offers a very compelling mid-range virtual reality option for those with less space to spare.

    Read the full review: Oculus Rift

    The newest high-end VR headset in town comes packing a lot of impressive specs. Take, for instance, the HTC Vive Pro resolution of 2880 x 1600, offering a 78% increase in dots per inch than the HTC Vive. 

    This means ultra-crisp visual fidelity that lets you experience textures and shadows in a way previously impossible in VR.

    But the HTC Vive Pro perks don’t end there. There’s also the addition of built-in headphones and new nose guards that do a better job of blocking out light than the HTC Vive. All told, the HTC Vive Pro is a clear evolution in both design and tech on the older HTC Vive. 

    However, for all its shiny new specs, new navy blue color and a game library that’s sure to grow, the HTC Vive Pro has some serious flaws. 

    The main one is obvious: it’s expensive. It costs the same as the HTC Vive did at launch, and it doesn’t come with any accessories in the box. That’s right: you’ll have to buy controllers and sensors separately, at least until a bundle is available later in 2018.

    Setup is also a challenge with the Vive Pro because all of your firmware has to be as up-to-date as possible. Even then, you may run into some challenges, which could deter the average user from jumping into the Vive Pro experience.

    Because of its price, its challenging setup and the fact that the still-excellent HTC Vive is now much less expensive, the HTC Vive Pro is likely best suited for VR enthusiasts and arcade owners. It’s still an awesome headset, just one that’s probably not for everyone.  

    Read the full review: HTC Vive Pro

    Samsung Gear VR has always been a respectable smartphone-powered VR headset, but now that it has a motion controller, it’s taken things to the next level. 

    In addition to the new controller, the updated Gear VR is lighter and more streamlined than before, and features a USB-C connector that hooks directly to a Samsung Galaxy phone. 

    Compatible phones naturally include the Galaxy S8 and Galaxy S8 Plus, as well as the Galaxy S9 and Galaxy S9 Plus (if you have the latest Gear VR headset).

    The included motion controller has undertones of the HTC Vive controller design, with a touchpad and trigger button, which aren’t bad things. It’s with the controller that the Gear VR really takes off, allowing you to interact with the VR worlds in front of you in a way previously impossible without it. 

    Of course, being powered by a smartphone, the headset’s performance is entirely dependent on the phone you’ve slotted in, though in our experience this isn’t a problem considering the power behind Samsung’s higher-end handsets. However, if you’re using an older Galaxy phone, your experience could be noticeably different. 

    As Oculus prepares to launch the Oculus Go standalone headset, the question of where smartphone-powered devices like Gear VR fit only becomes more pertinent. But since the Oculus Go and Samsung Gear VR share an app and game library, you can expect support for the Gear VR to continue for quite some time. 

    Read the full review: Samsung Gear VR

    If you own an Android phone (that’s not necessarily a Galaxy) and want to get into virtual reality without spending a fortune on a headset and PC set up, then consider the Google Daydream View (2017) a viable option.

    What makes this headset compelling is its price; it’s less than $100 / £100, and a recent discount has made it even cheaper, at least for the time being. 

    It’s also an easy headset for just about anyone to use. Not only does it require little on your part aside from installing an app on your phone, but once you’re inside the VR world, navigating to and fro is easy with the included controller. 

    You won’t get the deeply immersive worlds of a higher-end, PC-powered VR headset with the Google Daydream View, but you will get a device that’s made of a nice material, works with many of the best Android phones, and, did we mention how inexpensive it is?

    The content on offer isn’t very compelling – there’s not a ton to draw you back for multiple play sessions – but it is varied and offers a little something for everyone. 

    This isn’t the best VR headset on the market, by far, but it is an easy way to get into VR for Android phone owners. And that, really, could be all you need to know.

    Read the full review: Google Daydream View (2017)

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  • Activision ignites rage over Spyro's accessibility failure

    The arrival of Spyro Reignited Trilogy should be an occasion of joy for players, either those coming to the beloved PlayStation platformer for the first time or those seeing one of their childhood gaming icons lovingly remastered in a modern engine.

    The trilogy revisits the first three Spyro games developed by Insomniac Games from 1998 to 2000, all of which were made for the PS1. When the trilogy launched last week, however, there was a notable omission: subtitles.

    While Activision incorporates subtitles in the general gameplay of the remastered game – as you run around, chase sheep, breathe fire, save the world, and so on – animated cut-scenes don’t have them. 

    The publisher pointed to the amount of work it had put in to localizing the game into various different languages, but seems to have paid less attention to the usual accessibility standards – meaning that deaf or hard-of-hearing players will have a harder time following, or indeed enjoying, the loving work put into the game.

    Fan service

    The accessibility failure hasn’t gone unnoticed. While there’s no legal requirement to include subtitles, it’s certainly usual practice, and is what we’d expect of a major publisher in 2018.

    In a statement to GamePitt, Activision said it “remained committed to keep the integrity and legacy of Spyro that fans remembered intact”, and would “evaluate going forward”.

    So, could we see subtitles added in a later patch? The similar omission from Activision’s release of the Crash Bandicoot N-Sane Trilogy in 2017 makes it look unlikely. For a remaster created for the series’ fans, it’s disappointing to say the least.

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