Author: dpugh007

  • Children of Morta: Designing a Game with a Family at its Core

    Children of Morta, an upcoming story-driven action RPG coming to Xbox One on October 15, tells a story of a family struggle and uses its main theme as a foothold in the design process.

    In the initial design stage, we decided to stick to the rogue-lite genre because of high replay value that it offers to players. But we quickly realized that we also wanted to tell rich stories and those are not very common in this genre. We were fatigued by standard fantasy tropes about brave warriors and overpowered wizards, so we figured out the tale of a family would be compelling and original. After all – whole families, that serve as heroes, are a real rarity in games.

    Children of Morta

    Children of Morta

    Children of Morta is set in a distant land but touches the subjects close to the hearts of all of us. The Bergson family looked after Mount Morta and its surroundings for generations. Their story is tangled (as family stories usually are) but it’s also a story of plain, straightforward emotions that we all recognize: hope, courage, love, and eventually sacrifice and grief. But family can overcome all obstacles by staying together and loving each other, right? That’s a theme that echoes throughout the whole game.

    Every family member serves as a different class. John, the father, would do anything to protect the ones he loves so he bears a shield and is a sturdy tank character. His son Kevin, on the other hand, is more cautious and withdrawn, so we decided he would work best as a stealthy character who uses invisibility to avoid the enemies. His sister Lucy is young and bursts with energy, so she is a cute but very dynamic and deadly fire mage. Also, players will control elder daughter Linda, a ranged character with a bow, and the cousins, Mark and Joey. Every character has its unique play style and we did our best for all of them to feel well-balanced and fun to play.

    Children of Morta

    Children of Morta

    We use two methods that should encourage players to use different characters. One is the fatigue system. The Bergsons stand against the ancient Corruption that is slowly devouring the land and the heroes themselves. So, from time to time, your characters must rest if you’re using them frequently. This forces you to pick another family member and test their skills in battle. Also, we got family traits. While gaining experience you’re not only leveling-up given character but also unlocking the skills that are applying to the whole family. This way we made sure that no character feels useless in the endgame and the player stays incentivized to try out different heroes.

    The last thing is we’ve tried our best to ensure that the players didn’t feel like the family narrative is fading away while they descend into dungeons. So even if you’re playing single-player mode, other members are there for you to support you during random encounters and events. That builds a great feeling of belonging to the family throughout the whole adventure.

    Children of Morta is coming to Xbox One October 15. Stay tuned to Xbox Wire for new updates.

    See the rest of the story on Xbox Wire

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    This Week on Xbox: August 2, 2019

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  • Review: Tetsumo Party – An Unusual Party Game That’s Shorter Than a Sumo Wrestler’s Mawashi

    Bring on the wall.

    If you’ve ever watched Hole in the Wall, the game show based on the Japanese phenomenon, you’ll know roughly what to expect in Tetsumo Party. This odd little game sees up to four players surviving for as long as possible against a constant wave of panels with sumo wrester-shaped holes in them. It’s your job to get your character in the correct position to pass through the gap.

    Unfortunately, that’s about all there is to it. The game is incredibly slight; beyond some unlockable characters, it’s likely you and your pals will grow tired of the concept very quickly. There are no other modes, no tortured storyline to follow — just position your sumo correctly until you fail. You do so with the shoulder buttons, but while it’s very simple, in practice it’s fiddly and not particularly intuitive. There isn’t even any music to enjoy while you wrestle your character into shape. For those looking for a new party game to play with some chums, this is certainly different, but you’ll be done with it faster than it takes you to buy it.

    Read the full article on pushsquare.com

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  • Children of Morta Brings the Bergson Family to PS4 in October

    Watch the new trailer.

    We rather enjoyed our brief hands on time with Children of Morta last year, but we’ve heard almost nothing about it since. It’s a gorgeous, pixelated, roguelike action adventure that’s reminiscent of games like Hyper Light Drifter. Publisher 11 Bit Studios has finally confirmed release dates, with the PlayStation 4 version arriving on 15th October 2019, shortly after its PC counterpart.

    You play as the Bergsons as they venture out to fend off an evil corruption that’s affecting Mount Morta, their homeland. Each family member has their own strengths and weaknesses, and the environments change with each run. Like we said, we like what we played a while back — let’s hope it holds up when the game arrives in a couple of months.

    Read the full article on pushsquare.com

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  • ANTHEM 1.3 PS4 Patch Finally Adds Cataclysm Event, But Nobody Seems to Care

    New story missions.

    Remember ANTHEM? It has been a hot second since Bioware’s failure of a looter shooter was in the news cycle, but it looks like the studio is still trying to right the ship with another substantial patch, for now at least. Update 1.3.0 finally adds the end-game Cataclysm event to the game – something that was originally promised to arrive not too long after the title’s launch all the way back in February.

    Alongside new story missions that will have you unravelling the mystery behind the Cataclysm itself by tracking down Dr. Harken, the end-game activity introduces a number of new features and mechanics. Inversions are sets of gameplay modifiers that increase the difficulty of the battles you’ll come across, leaderboards score your performance, and a seasonal currency allows you to make purchases in a new store that’ll stock time-limited rewards. It all sounds very much in line with any other event found in a looter shooter.

    Read the full article on pushsquare.com

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  • Decay of Logos Is a Zelda-Like Experience Coming to PS4 on 27th August

    New footage to digest.

    Decay of Logos, the upcoming indie title that has drawn numerous comparisons to the likes of Dark Souls and The Legend of Zelda: Breath of the Wild, finally has a confirmed release date. It comes to PS4 first on 27th August, and you can check out some new footage in the trailer above.

    Pitched as an experience with a focus on exploration, combat and resource management, you’re out to exact revenge upon the son of a king after he destroys your village. It’s the visual design that first caught our eye last year, but it looks like there’s a hefty amount of game and mechanics to go alongside that. It’ll hit the PlayStation Store in less than three weeks, so we’ll all have our hands on it soon enough.

    Read the full article on pushsquare.com

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  • Video: Let’s play Silver Chains

    Imogen’s been playing some of new horror game Silver Chains, which is quite like your Amnesias and Layers of Fear. She wants to show Colm because he’s normally scared of his own shadow.

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  • Reminder: This Is Your Last Opportunity to Download July 2019’s Free PS Plus Games

    New titles incoming.

    In an unprecedented move, Sony swapped out July 2019’s previously announced PlayStation Plus freebies, replacing PES 2019: Pro Evolution Soccer with Detroit: Become Human. This is your last opportunity to download Quantic Dream’s sci-fi adventure and arcade racer Horizon: Chase Turbo, as August 2019’s roster of goodies will be rotated imminently.

    For those of you who missed the news, the latest PS Plus update will net you WipEout Omega Collection and Sniper Elite 4, two titles which we highly recommend.

    Read the full article on pushsquare.com

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  • Store Update: 6th August 2019 (Europe)

    An age of wonders.

    We may already be in August, but the games industry is still taking something of a summer siesta. As such, there isn’t a whole heap of meaningful new content available on the European PlayStation Store, but Metal Wolf Chaos XD and Age of Wonders: Planetfall should attract some attention.

    PS4 Games

    Genesis
    7th August

    Read the full article on pushsquare.com

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  • How to Get Started With Madden 20’s Face of the Franchise

    Face of the Franchise (also known as QB1) is Madden NFL 20’s new story mode. Combining elements of Longshot and Superstar, previous story modes in the series, Face of the Franchise is a 90-minute guided narrative experience that takes your character through his college career and to the NFL.

    How Face of the Franchise is Similar to Previous Madden Story Modes

    Some of the mechanics in Face of the Franchise will look familiar to those who have played Longshot in Madden NFL 18 and 19. Longshot served as Madden’s story mode as you followed a couple high school teammates, a quarterback and a wide receiver, as they made their way through college and to the NFL. Longshot followed the duo’s ups and downs as they both struggled to get on (and stay on) NFL rosters.

    Continue reading…

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