Author: dpugh007

  • PS4 Facebook Functionality Has Been Removed Rather Suddenly

    Slap in the Facebook.

    And just like that, the PlayStation 4’s integration of Facebook is being removed starting today (that’s the 7th October 2019, for those of you reading this in the future). Sony’s official support page on the matter doesn’t give a clear reason for the removal, but it does offer a breakdown of what this means for users.

    Read the full article on pushsquare.com

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  • Concrete Genie Review

    Concrete Genie’s best idea – the one you’ll return to over and again across its six-hour runtime – is, for the most part, sort of optional. If you’ve seen anything from Pixelopus’ second game, you’ll have seen that idea in action: lead character Ash pausing his semi-open world platforming to daub living drawings across the sides of run-down buildings. Trees sprout and grow, 2D waterfalls pour from rooftops onto bobbing ponds, and stars sprinkle themselves across brick-backed skies like dropped glitter. Thing is, if you wanted to, you could cynically cover almost every wall in paintings of a few boring blades of grass and still be able to continue. But you won’t. More likely, you’ll spend far longer than is technically required in each area, creating shimmering landscapes across the length of this shuttered city, and for no reason other than your own satisfaction. This is Concrete Genie’s crowning achievement.

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  • World of Warcraft Update 8.3 Adds Two New Races and Eldritch Horrors

    Blizzard has just revealed the next update for World of Warcraft: Battle for Azeroth. In a new developer update, WoW director Ion Hazzikostas shared the eldritch setting for WoW Update 8.3: Visions of N’Zoth, which will also come with two new playable races.

    Update 8.3 introduces two new playable Allied Races: The Vulpera for the Horde, and Mechagnomes for the Alliance. Allied Races are unique races in WoW that require players to first max out their faction reputation before starting a new Allied Race character. The two races were introduced as non-playable races in Battle for Azeroth, but will officially arrive in Update 8.3.

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  • PS4 Firmware Update 7.00 Launches This Week

    Party and Remote Play improvements.

    PlayStation 4 firmware update 7.00 is finally ready for launch. It feels like the update’s been in beta for an eternity, and although it doesn’t boast the most exciting list of additions, it’s still brings some nice improvements to Sony’s current-gen system.

    Read the full article on pushsquare.com

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  • Random: Madrid Games Week Hands Out Hideo Kojima Masks

    Bit weird, right?

    If you’ve ever been to a video gaming convention before, you’ll know that free swag isn’t so hard to come by. Handed out by various publishers in order to promote its games, you’ll probably get your hands on posters and copies of weapons made out of foam. They’re fun for the most part, but Madrid Games Week has taken things up a notch this year. It has been handing out Hideo Kojima masks to attendees.

    Yeah, you did read that correctly. Clearly cashing in on the hype surrounding next month’s Death Stranding, those in attendance donned Hideo Kojima masks on the show floor to prove their excitement for the game. This also explains that rather odd clip which was doing the rounds on Twitter this weekend, and you can get a close up of the mask itself through this link.

    Read the full article on pushsquare.com

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  • Top New Games Out On Switch, PS4, Xbox One, And PC This Week — October 6-12, 2019

    Top New Games Out On Switch, PS4, Xbox One, And PC This Week — October 6-12, 2019

    This might be the first episode of New Releases containing zero full-priced games, so your wallet won’t hurt as much if you decide to pick up a few of this week’s big games. Yooka-Laylee and the Impossible lair is mixing things up with a different style of gameplay, while Trine 4: The Nightmare Prince is a return to form for the series. Killer Queen Black is a revamped version of the arcade cult classic, and Indivisible is combining action-RPG mechanics with platforming. Meanwhile, PS4 gets an exclusive this week with Concrete Genie.

    Yooka-Laylee and the Impossible Lair — October 8

    Available on: PS4, Xbox One, PC, Switch

    No Caption Provided

    2017’s Yooka-Laylee was a 3D platformer inspired by the Banjo-Kazooie series, featuring many of the same developers. The sequel, however, is more like Donkey Kong Country, with 2.5D levels to conquer. They’re all connected by an overworld with its own set of puzzles to solve and secrets to uncover.

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    Concrete Genie — October 8

    Available on: PS4

    No Caption Provided

    Concrete Genie sees you playing as Ash, a young boy whose town has been taken over by a force called the Darkness. To take it back, you’ll use your graffiti skills to create artsy monsters that actually come to life as “genies.” You can also freely paint to your heart’s content in PlayStation VR.

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    Indivisible — October 8

    Available on: PS4, Xbox One, PC, Switch

    No Caption Provided

    Indivisible might remind you of Skullgirls, and that’s because it’s made by the same team, using its signature hand-drawn art. The world of Indivisible is inspired by multiple cultures and mythologies, and it combines platforming with strategic RPG battles. How you arrange your party is key to winning each fight.

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    Trine 4: The Nightmare Prince — October 8

    Available on: PS4, Xbox One, PC, Switch

    No Caption Provided

    Trine 3 took the series into a full 3D world, but the fourth game is a return to 2.5D form. Pontius the Knight, Amadeus the Wizard, and Zoya the Thief are back, each with new skill trees full of special abilities. You’ll have to use them all to solve puzzles, fight bosses, and complete each stage. You can play through them solo or with friends in co-op.

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    Killer Queen Black — October 11

    Available on: PC, Switch

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    This is the home version of the arcade cult classic, where two teams compete for victory in one of three ways. You can win by collecting enough berries, riding the snail to the goal, or killing the enemy queen enough times. For the first time, you can take the competition online.

    More Coverage:

    October has more video games on the way. Next week, New Releases will take a look at The Witcher 3 and Overwatch on Switch, plus the return of an old favorite with Plants vs. Zombies: Battle for Neighborville.

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  • Overwatch On Switch Is A Great Way To Revisit Blizzard’s Online Shooter

    Overwatch On Switch Is A Great Way To Revisit Blizzard’s Online Shooter

    Overwatch quickly became one of Blizzard Entertainment’s most recognizable brands following its debut in 2016, fueling the current obsession with multiplayer games known as hero-shooters. It’s unsurprising then that, following the success of the fantastic Switch release of Diablo 3: Eternal Collection, Overwatch became one of the more requested Switch ports from fans. This sentiment turned out to be a relief for the developers at Blizzard, which, as it turns out, was already working on bringing the online hero-shooter to the Nintendo Switch.

    Ahead of its release on October 15, I spent some time playing the new version of the game, while speaking with director Jeff Kaplan and lead producer Matthew Hawley about its development. Co-developed with Iron Galaxy, Overwatch on Switch has been over a year in the making. It not only keeps its fast-paced team-oriented competitive gameplay intact, but it also includes some new features that you can only find on the portable console.

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    One of the reasons why the Switch has been a great destination for ports is because it allows players to re-examine games in a new light thanks to the console’s portability and flexible playstyle. On Switch, you can still play Overwatch on a monitor with a standard controller like its counterparts, but getting to play the game in the handheld mode made the shooter feel a bit more laid-back. What’s also new to Overwatch are the gyroscopic motion-controls via Joy-Cons, which can be used in tandem with the traditional set-up. This new style was something that took some getting used to, but I eventually took to it after a few rounds. In a way, I felt more drawn into the game when playing in handheld mode and with the gyroscope controls. This relaxed and immediately responsive playstyle makes Overwatch on the Switch feels especially distinct. Speaking with game director Jeff Kaplan, he reflected on his first time holding the Switch, which made him realize that Overwatch was a great fit.

    “It’s been a project of passion. I actually waited in line to buy a Switch the day it came out, that’s how much the platform meant to me,” said the game director. “I remember getting my hands on it and going, ‘Oh my God, we need to be here.’ It’s just a great platform. We’ve worked on this for over a year now, and after getting Diablo 3 out there last year and seeing that excitement, we’re now launching Overwatch for the Switch. This has been the end result of that first excitement we had for the Switch back then.”

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    At launch, Overwatch on Switch will have all existing heroes and content from the PC and console versions. Unlike the release of Diablo 3, however, there aren’t any plans as of this time to include any Nintendo-exclusive items. The Switch version is an impressive port, but it was clear that some clear concessions had to be made to get it running on the more modest hardware. For starters, the Switch version runs at a mostly firm 30 FPS. When docked, the resolution is set at 900p, while undocked brings it down to 720p–with some slight moments of frame rate dips during heavy engagements. Kaplan stated that they’re aiming to release new updates at the same time with other versions, however, unlike Diablo 3: Eternal Collection, the Switch release won’t feature cross-progression, meaning players will have to start fresh within the new ecosystem.

    This has been the end result of that first excitement we had for the Switch back then. — Jeff Kaplan, game director.

    One of the more unique aspects of Overwatch’s outing on the Switch is the gyroscopic controls. Like Splatoon 2, which lead producer Matthew Hawley said was a source of inspiration from the team, you can use the Joy-Cons or Pro controller’s motion-sensors to move the camera and line up your shots. In the options menu, I noticed that there were several options that could be tweaked to fit your preferences, which include enabling or disabling motion-aiming while using the camera control stick and adjusting the sensitivity of your aim. Of course, if you prefer to stick with the game’s traditional set-up, you’re free to disable motion controls entirely. According to the devs, gyroscopic controls was something they wanted to include in the port, and they collaborated with Nintendo to get it working just right.

    “We actually have a designer on our team who is a big Splatoon fan and he really likes gyroscopic aiming,” said the lead producer. “He detaches the joy-cons and kind of points one at the screen, in Wiimote style, and his level of precision just blows me away. It’s pretty cool. There’s no other platform that we currently have Overwatch on that has that kind of motion control, and Nintendo was really excited for us to try and implement it for Switch. There’s a whole world of people that have never played Overwatch before because they only play on Nintendo platforms, so bringing in a Nintendo audience into Overwatch is really, really exciting for us.”

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    In the dozen or so games I played, any concerns I felt about the game’s technical shortcomings went away when getting into the thick of it. I anticipate it’ll be tough for some players who are into the more competitive side of Overwatch to adjust to the scaled-back format, putting it in noticeable contrast to the high-resolution and 60fps gameplay from the other releases. In my experience, I didn’t really mind the change. If anything, the relaxed set-up that the Switch offered made it all the more easy to get back into. Overwatch on Switch is just as colorful and hectic as its PS4, Xbox One, and PC counterparts, and I really enjoyed myself playing it.

    As the Switch is seeing more ports of online-centric games, the arrival of Overwatch–which is a more accessible team-based shooter–is especially welcome. Still, I can’t deny that it’s disappointing that cross-progression isn’t possible on the Switch. The newest release doesn’t totally deviate from the original, yet, the more flexible and responsive playstyle, along with the opportunity to bring Overwatch with you anywhere makes it feel especially novel in comparison to other versions. With its release on October 15, I foresee this port being a great way for players, new and lapsed alike, to revisit the game in a more fresh and laid back way.

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  • Full-Length Trailer for Thai Soccer Team Cave Rescue Film ‘The Cave’

    Full-Length Trailer for Thai Soccer Team Cave Rescue Film ‘The Cave’

    The Cave Trailer

    “We’re going to dive ’em out.” Screen Daily has debuted the first official trailer for The Cave, the very first (of many in the works) narrative feature based on the daring cave rescue in Thailand that captured the world’s attention in June/July of 2018. Directed by filmmaker Tom Waller, who was born in Thailand, the film features a few of the real divers playing themselves, however they cast Thai actors to play the kids and their soccer team coach. It took 18 days, with teams from around the world, to rescue all 12 of the children from deep inside the Tham Luang cave. Tom Waller’s The Cave film stars Ekawat Niratvorapanya as the coach, plus Jim Warny and James Edward Holley. This looks exactly as expected without any surprises – a very powerful, heroic recreation of this harrowing cave rescue in northern Thailand. Check it out below. ›››

    Continue Reading Full-Length Trailer for Thai Soccer Team Cave Rescue Film ‘The Cave’

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  • Trailer for ‘We Believe In Dinosaurs’ Doc – Kentucky Builds Noah’s Ark

    Trailer for ‘We Believe In Dinosaurs’ Doc – Kentucky Builds Noah’s Ark

    We Believe In Dinosaurs Trailer

    “I really wish there were more people helping me fight this.” 1091 Media has debuted an official trailer for an indie documentary titled We Believe In Dinosaurs, which is a clever title for a film about people who do not believe in dinosaurs. The documentary follows the design and construction of a massive $120 million Noah’s Ark replica in rural Kentucky, an attraction for religious fanatics, telling the story of the unsettling and uniquely American conflict between science and religion. Their aim is to prove that the Earth is only 6,000 years old and that the Bible is scientifically accurate. Of course, we all know how laughable this all is. It’s described as a “jarring cultural examination in the vein of Jesus Camp,” that “explores the complicated relationship between science and religion by peering into one of the most prominent cultural ‘bubbles’ in the United States today.” This actually looks like a rather fascinating doc film, a story about local communities. ›››

    Continue Reading Trailer for ‘We Believe In Dinosaurs’ Doc – Kentucky Builds Noah’s Ark

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  • Talking Point: What Are You Playing This Weekend? – Issue 292

    Tell me your wish.

    How has the weather changed so quickly? One minute we were wearing shorts, now we’re hugging our winter jackets. The good news is that you have absolutely no reason to go outside anymore, so it’s time to catch up on that growing collection of video games you’ve been side-eyeing all summer.

    Sammy Barker, Editor

    I’m taking some time off next week, so I plan to dig into a title I’ve never quite got around to starting: Stardew Valley. Exactly how much I end up playing is up for debate, but I’m looking forward to finally seeing what all the fuss is about.

    Read the full article on pushsquare.com

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